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Days Gone
Days Gone
2018 | Action/Adventure
A story that captivates from beginning to end (2 more)
Characters worth getting invested in
Addicting Gameplay
Still kinda buggy (0 more)
Contains spoilers, click to show
Days Gone is a story of Deacon St. John as he deals with a world tortured by a zombie horde known as Freakers. The story happens a few years after the outbreak and after seemingly losing his wife after sending her off on a rescue helicopter. Deacon travels around beautiful Oregon with his best friend Boozer on their trusty bikes. Throughout the game Deacon will intertwine his story with 4 other survivor camps, as he helps them survive the zombie stricken world.

Deacon fights not only the hordes and hordes of undead, but crazy cultist who worship the Freakers, other bikers, and just plain others trying to survive in his quest to save his friend and then to find out the truth of what happened to his wife after letting her go.

The scenery is captivating of the many places you will explore, scour, and loot. From the mountains to the forests to the snowy peaks, to a massive island fortress, you will never stop scanning the horizon as you drive the roads on your motorcycle. I would often crash into a tree or drive off the road, as I was too busy looking through the scenery or just captivated by the beauty of it all.

The one part I hate the most, is not anything that's wrong with the game, but more just my fear of the zombie menace. One big part of the game is destroying "Hordes" or simply big ass groups of these zombies, that move like a pack, and can kill you in an instant. Many parts of the story include you need to clear out a Horde, and the biggest one in the whole game known as the Sawmill Horde still gives me nightmares.

But the taker of the cake for me is the captivating story between Deacon and his search for the truth of what happened to his wife Sarah. If you haven't finished the game, go do that and then come back.

So the story is Deacon can't truly come to terms with the death of Sarah, as he would often visit the site of the helicopter supposedly carrying Sarah crashed. Deacon would eventually happen upon the scientist who allowed her onto the helicopter, which gives hope that she is still alive. After chasing lead after lead, and leaving his buddy Boozer behind, Deacon makes a treacherous journey through a snow-covered mountain top, which he can't return from, to chase the last hope of seeing his wife once more. And the moment that made me unable to put the controller down for a few hours, Deacon joins a militia after noticing the mongrel ring he placed on Sarah's finger before placing on the helicopter, on another man's finger. After initiation, he is lead around the camp until he is introduced to the local scientist who turns out to be the long lost Sarah.

This moment alone made this game a 10 alone. It made me feel as though I had reunited two people who were separated by the chaos of this new world. But the bliss doesn't last all too long as, Deacon must keep his relationship a secret, so they both don't get hurt or caught. But after a long mission together, the two are stranded in a snowstorm in a cold shack, which reignites the flame of their past. After being exposed by a rat name Skizzo, Deacon is exiled and sent for execution, but due to the friends he had made on way, he is saved. Deacon with all those he had helped, storm the island and overthrow the psychotic General and finally saves Sarah for good. And as the credits roll, Deacon and Sarah ride into the sunset, to a life reunited.

Now this game has its detractions and a few bugs, but as a whole, this is probably one of the most underrated games that have been released recently. One crucial part of the game was ruined in playthrough as somehow the audio of a long cutscene was desynched so it just made it hard to focus and enjoy the scene. The only other thing that I can complain about was that there is still much of the side missions to attend to when you connect with Sarah again, but I threw it all out the door after that point as I wanted to get to the story between the two, and everything else didn't really matter to me, and if I was forced to detract from her, I got annoyed and rushed through. But besides that, this game is a must play.
  
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Daniel Boyd (1066 KP) created a post

Dec 19, 2018 (Updated Dec 19, 2018)  
Time for a rant and no spoilers if you haven't finished the game yet.


So last night, I decided that I was finally finished with Red Dead Redemption 2. I have played through the entire 60+ hour campaign including the Epilogue, (which is like an entire game in and of itself,) I have done all of the side missions in my side-bar other than the tedious collectathons and I believe that I have encountered the majority of relevant strangers in the wilderness.

It's not my favourite game of all time, I don't even think that it's my Game Of The Year, but there is no denying that it is still one of the greatest achievements ever seen in the medium of videogames. There have been a few stories talking about the 6 figure bonuses that some Rockstar employees are receiving on the back of this release and frankly I feel like that is well deserved. As a 3D Animator near the beginning of my career, a project like this is what I aspire to one day get the chance to work on. The level of quality and vastness present here is astonishing from a development perspective.

Red Dead 2 has been in development for around 8 years, as apparently work began on this game very quickly after RDR Undead Nightmare was released. If you sit through the almost hour long credit sequence at the story's conclusion, you will see thousands of names scroll by. When you consider the salary of the amount of people that worked on this game over eight years along with the extravagant worldwide marketing campaign, the total budget for RDR2 must have been astronomical, yet the game made it's money back IN IT'S FIRST WEEK!

Regardless of the huge profit and enormous number of sales that this game has generated, the entire Rockstar staff that worked on this game can now put this milestone on their CV's. It's a golden mark against their name that would most likely land them a job at any other game studio that they desire joining.

The reason that I am bringing all of this up is due to a number of articles that were published on a fair few major gaming websites back at the time around the game's release. Kotaku, IGN, Gamespot and Unilad Gaming all reported that during an interview with one of the Houser brothers, (the joint CEO's at Rockstar,) when asked about the crunch period of the game's development that employees were more of less forced to work 100+ hour work weeks.

This was of course an exaggeration of what was actually said and the context was twisted for the sake of click-bait headlines, but nevertheless there was an outrage within the videogame echo-chamber. People online decided to become civil rights speakers on behalf of Rockstar employees before it came out that at most, even the heaviest work weeks leading up to the game's release never exceeded 60 hours and even then, that was only if the employee volunteered to work the overtime, time for which they were financially compensated.

As someone trying to break into the videogame industry, I understand feeling passion for a project and I recognise that feeling of pride you get when finally completing a project that you have slaved over, (on a much smaller scale of course.) I understand that there are developers out there that choose to work a 50-60 hour work week on something that they are passionate about and can be proud of and I also understand that games like RDR2, which are so vast and yet so full of intricate detail and high levels of quality don't get made without devs that refuse to put in the extra time required to pull something like this off. Frankly if I was a Rockstar dev that had put this amount of work into a product that I am proud of and then seen these rants online, I would be offended. Who are you to judge how much of a workload someone else can handle?

I am not saying that there aren't toxic places to work that have horrific line managers that force their staff to work crazy hours or lose their jobs, but by all accounts that I have heard, Rockstar isn't one of those places. So the next time that you decide to put on your SJW hat and sit in front of your computer and start berating someone for being passionate about something that they have worked extremely hard on, remember what Rockstar delivered through RDR2 and maybe do some research before unleashing your tirade.
     
World War Z (2013)
World War Z (2013)
2013 | Action, Horror, Sci-Fi
Brad Pitt has become one of Hollywood’s best loved actors over the years and it isn’t difficult to see why. His chiselled good looks, slick blonde hair and quiet confidence have all ensured he is never short of work. Here, he teams up with director Marc Forster who helmed the disappointing James Bond sequel, Quantum of Solace, in the latest zombie film to hit the screens; World War Z, but is it any good?

Pitt plays Gerry Lane, a former UN investigator who has chosen the quiet life and retired early to spend more time with his wife and children. Whilst taking his wife Karin and two daughters Rachel and Constance out in the car, they become stuck in heavy traffic which marks the start of the mayhem. From then on this 116 minute thrill ride puts the viewer on the edge of their seat more times than an Alton Towers rollercoaster.

After fleeing the hordes of ridiculously fast and ridiculously terrifying undead, Lane and his family board a US aircraft carrier where they are told they will be safe; however, as always, there is a price to pay. Gerry must start work once again to try and find the epicentre of the zombie virus – otherwise, the entire world will be lost. From here, Gerry’s mission is to travel across the globe trying to find what it is that has infected nearly 100% of the planet’s population.

What plays out could be described as a formulaic horror film, but it is so much more than that. Whilst it’s true that there isn’t enough character development, in fact there is only 5 minutes of it right at the beginning, director Marc Forster has cleverly allowed the audience to make up their own minds about the family’s back story and whether we care if they survive or not.

World War Z is not a film for the faint hearted, and whilst blood and guts are quite sparse for a movie with a 15 certificate, there are some truly terrifying moments, many of which will have your heart pumping through your chest.

There are scenes here that really get the adrenaline flowing, one of which involving a stowaway zombie onboard a commercial jet will leave you biting your lip, grabbing your seat and looking through your fingers in shock, horror and intense excitement. It’s safe to say I came away with very bitten fingernails.

Special effects are on par with some of the better blockbusters of the last couple of years. They aren’t as in your face as those in Transformers, nor as lacklustre as the CGI in I am Legend, they are right in the middle and because the effect is used incredibly subtly, you don’t notice when extras stop playing the zombies and the animators take over.

However, it is in the acting that this film really succeeds. Pitt is fantastic as Gerry Lane, his quiet sense of confidence never turns into arrogance as he fights for survival and this will hold the character in high esteem with audiences. He doesn’t pretend to be an action hero, heck, he even makes the kind of mistakes that any human would do if they were under pressure, and thankfully he does all of this beautifully; his characterisation is absolute perfection. The rest of his family are also excellent, Abigail Hargrove and Sterling Jerins who play Rachel and Constance respectively are very good indeed; you truly believe they are missing their father and cannot wait to see him return. The rest of the cast do very well with the limited roles they have, but let’s not forget that this is a Brad Pitt one-man show and he is more than up to the job.

Unfortunately, the cinematography really lets the film down. There is far too much handy-cam in the first 30 minutes, something which I hate. Directors often use it to sustain a sense of alarm and terror, but Marc Forster has used it to such an extent here that it made me feel physically sick. Moreover, whilst the story is solid, it is nothing more than that, and often the plot takes a back seat to the impressive action pieces meaning that the film seems to go through the motions of 10 minutes plot, 10 action, and so on.

Overall, World War Z is a very impressive film. The sheer scale of the virus means that Marc Forster has utilised some beautiful scenery from across the globe. Whilst it may be slightly too long for a zombie film at just under 2 hours, and have a distinct lack of character development; the impressive story, brilliant acting and very good special effects help lift it above the norm. This is a ride better than any rollercoaster, and is 100% worth the increasingly expensive price of a cinema admission ticket.

https://moviemetropolis.net/2013/06/22/world-war-z-review-2013/
  
Land of the Dead (2005)
Land of the Dead (2005)
2005 | Action, Drama, Horror
Twenty years after his last installment of the classic “Dead” zombie genre, landmark Horror writer/director George Romero has returned to the delight of fans worldwide.

After years of various horror projects, and remakes of his previous “Dead” films, fans had begun to wonder if they had seen the last of Romero’s Zombie films and had to content themselves with the remakes and rumored offshoots and sequels from such.

Thankfully, with Land of the Dead Romero has returned to his basics and has crafted a Zombie thriller that is not only better than 85’s disappointing “Day of the Dead”, but on par with the ground breaking “Dawn of the Dead and the classic Original “Night of the Living Dead.”

For those who are not familiar with the series, the dead have arisen and now walk the earth looking for humans to feed upon. Gone is any memory of their former selves, only the insatiable desire to feed remains. How this event happened is never explained in the films viewers simply have to accept that it is happening and that those who are bitten by zombies are destined to join the ranks of the undead.

Like the previous films, the story follows a group of humans who are attempting to survive against the zombie hordes and who seek shelter and a way to stave off the zombie masses.

In Land of the Dead, a group of survivors have taken refuge in a fortified city where the common folks live in the streets while the affluent live in pristine high rise complex with many of the luxuries of their past lives.

One such survivor is Riley (Simon Baker), who spends his time venturing beyond the walls of the city with his team as they attempt to locate food, medicines, and other needed items in cities that have been abandoned due to zombie infestation.

As the film opens, Riley is completing his last run as he plans to venture north to find a cold and desolated area that is devoid of zombies and huddled masses.

His second in command Cholo, (John Leguizamo), is anxious to take over, as he sees the expeditions as a chance to obtain valuable items such as cigars and whiskey, which he can in turn sell to those who live in luxury. This desire causes much friction between Riley and Cholo but with the pending departure of Riley, Cholo realizes he may be able to finally purchase a home of his own in the luxury high rise.

Things do not go as planned for Cholo as when he tells his boss, Kaufman (Dennis Hopper), about his plans to move into the new complex, he is shocked to learn that Riley’s prediction of class exclusions in the building apply to him as well.

Furious over being used and cheated of his dreams and money, and an attempt upon his life, Cholo decides to hijack a well-armed armored vehicle that defends the city in an effort to extort his payment from Kaufman.

At the same time, Riley has learned that he has be swindled from his car, and soon finds himself working with Kaufman in an attempt to recover the armored vehicle from Cholo before he unleashes a hail of rockets upon the city. In short order, Riley and his support team are forced to enter the zombie infested streets to save the day.

Of course with “Land” being a Zombie film, the city will soon find itself overrun with all manner of ghouls and there will be plenty of flesh splitting, blood spattering, gore spewing scenes that will delight fans of the genre and elicit more than a few shrieks and cheers from the audience.

It is learned that the zombies have started to evolve and as such, now communicate with each other in a basic way, which makes their attacks even more dangerous as they are organized and starting to use tools and weapons.

What this all ads up to is a thrilling romp that will delight fans of the genre. Sure the story and characters are not the deepest, but as horror films go, there is a complexity to them. Hopper does great work as Kaufman as his malicious and selfish nature provides the perfect focal point to the films numerous commentaries on topics ranging from social class, to politics and well fare as well as the plight of the inner cities.

The genius of Romero is that he can insert so many topics into the film without it every seeming heavy-handed or over the top. The use of social commentary adds strength to the story as while the characters are in a very unrealistic situation, their base desires, motivations and behaviors are easily identifiable and strong.

Some may see Land of the Dead as just another blood and guts film with a basic story that lacks depth. To those who are fans of the genre and series, “Land” will likely be seen as a triumphant return to the genre he made his own by Romero and will enjoy the ride.
  
The Northman (2022)
The Northman (2022)
2022 | History, Thriller
8
7.9 (11 Ratings)
Movie Rating
The bloody action. (2 more)
The rhythmic, pounding score.
Amleth's visions and strange encounters.
May be too weird or slow for some. (2 more)
Won't change your opinion of Robert Eggers if you already dislike him as a filmmaker.
...Did you say fart sniffing?
A Gory Viking Epic Forged in Boisterous Greatness
The Northman is director Robert Eggers third feature length film after The Witch and The Lighthouse. The film is written by Eggers and Sjón (Lamb, frequent collaborator with Björk). The Northman is described as an epic historical action drama, but is essentially a Viking revenge film. Taking place in AD 895, King Aurvandill War-Raven (Ethan Hawke) is killed by his brother, Fjölnir (Claes Bang). Aurvandill’s son, Amleth (Oscar Novak portrays young Amleth) flees and swears revenge on his uncle while vowing to save his mother Queen Gudrún (Nicole Kidman).

In AD 914, a now adult Amleth (Alexander Skarsgård) has been raised as a Viking and was enlisted as a berserker. Seemingly losing his focus in furious battle, Amleth is reminded of his vengeful mission a few years later by a Seeress (Björk) that predicts that Amleth will soon get his sought after revenge on his uncle.

The film is based on the story of Amleth, which was written sometime before the year 1200 and inspired Shakespeare’s Hamlet. The Northman feels like it’s forged by the same cinematic swordsmith that created the likes of Conan the Barbarian, Beowulf, and Gladiator, but with a bloodier, and slightly trippier ambiance Robert Eggers tends to be known for.

Amleth’s opening voiceover as the film opens with a monstrously intimidating volcano on the verge of erupting is haunting. Alexander Skarsgård has this gruff and nearly grunt-like growl to his speech that you can feel reverberate in your chest as he speaks. The score to the film is also just as memorable and incredible. On paper, it’s just a series of loud drumming or pounding, a fancy string arrangement, and some harmless chanting. But all of those elements together suddenly become this impressive musical declaration of war. The score constantly crescendos and always finds a way to ignite a fire within you.

It’s humorous to think that most will have seen Willem Dafoe last in Spider-Man: No Way Home. Dafoe’s role as Heimir the Fool is also a leap in a different direction even when compared to his role as Thomas Wake in The Lighthouse. Heimir’s key role in the story is to oversee the spiritual journey Almeth takes with Aurvandill right before his death. It’s a bizarre sequence as both grown men and young boy are dressed in nothing but loin cloths as they act like dogs, get on their hands and knees, drink water from a bowl, belch, and take turns sniffing each other’s farts. It’s an intriguing role for Dafoe as he’s this crowd pleasing jester one minute and a spiritual guide the next.

The barbaric action is fairly straightforward in The Northman, but what complicates things are Amleth’s visions. Beginning with his encounter with the Seeress, Amleth also battles an undead spirit for the Night Blade, has a vision of a Valkyrie taking him to Valhalla, and sees his unborn children in rare glimpses of the future. These surreal sequences have a palpable dream-like quality to them. It makes you wonder if they’re actually occurring or are only in Amleth’s head.

Nicole Kidman is exceptional as Queen Gudrún. The character is written in a way that makes her seem like a damsel in distress, but she’s much more evil and manipulative. At first, she seems like the typical Queen character that is pushed aside in order to give the spotlight to the king. But once Gudrún comes face to face with an adult Amleth, she strikes like a snake with venomous words that pierce Amleth deeper than any weapon actually could. Kidman shines in the role as well as you seem to love the fact that a mother could be so cruel to one of her children.

Spoiling a film is no fun, but since The Northman is kind of bombing at the box office right now ($23.5 million opening weekend on a $70-$90 million budget) this is worth mentioning. The finale of the film takes place at the volcano Hekla, which resides at the Gates of Hel. Lava is spilling out everywhere as smoke fills the air and two grown men sword duel to the death. That’s right, the ending of The Northman has two naked men sword fighting at the base of an erupting volcano. It’s freaking nuts.

The Northman is a bloody and ferocious battle cry of a revenge film. The action is brutal and the performances are extraordinary. This is Robert Eggers at his most savage and masterful.
  
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Gareth von Kallenbach (965 KP) rated the PC version of Call of Duty WWII in Video Games

Jun 19, 2019  
Call of Duty WWII
Call of Duty WWII
2017 | Shooter
The long running and very popular Call of Duty series has gone back to where it all began for the latest entry into the series. Call of Duty: WW2 returns the series to where the early games in the series were set and looks to restore its legacy as the best-selling series on the planet in doing so.

Last year’s Call of Duty: Infinite Warfare did not sell as well as other in the series had in recent years, and many fans were upset or divided over a futuristic setting that involved spaceships, energy weapons, and futuristic locations and technology.

It should be noted that the series has three developers working on games so developer Sledgehammer likely started work on the game before Call of Duty: Black Ops 3, and Call of Duty: Infinite Warfare shipped so the return to WW2 was something long in the planning.

The game opens with D-Day and players play as a young Private who is thrown headfirst into the conflict and learns the horrors of war as well as duty, honor, and sacrifice through his missions and interactions with members of his platoon.

Over the course of the missions, players will battle in highly-detailed maps and locales ranging from forests, bunkers, beaches, and bombed out cities as the Allies advance deeper and deeper into enemy held locales. The various locales for the game are so highly-detailed that they seem right out of a movie and would be a dream come true for location scouts looking for filming locations.

As anyone who has played a call of Duty game knows, they will be faced with waves of enemies to fight off as well as the usual stealth and vehicle missions. This time out there are a couple of driving missions as well as a clever one in a tank and one airborne fighter escort.

The attention to detail is very good as enemy Panzer tanks can take any fire from your tank head on, but have weaker armor in the bank which leads players to have to flank the enemy to survive.

Another new wrinkle is the health system which does not regenerate in the story mode and instead requires players to take cover and use a first aid kit in order to heal. The multiplayer portion does use a regenerative system so players can avoid any major disruptions in battle.

I really liked Josh Duhamel as the rough Sargent with a backstory. He was a very interesting character that kept me guessing as to his motivations and next moves as the story advanced.

Players could also call in ammo, mortar strikes, and health by requesting them from select members of their platoon. This could be tricky as when pinned down, having to move to another character to get needed items added to the challenge.

The weaponry was appropriate for the time and I had to adjust to slower load times, accuracy issues, and such with older tech, but it did give me a much greater level of immersion.

While I did enjoy the solo campaign, it did at times seem very familiar and as if I had seen and played some of it all before. I guess that is the trick with a series that has run as long as Call of Duty has as certain aspects of the gameplay are expected and while locations, weapons, locations, and characters may change, some things are going to be constant throughout the series.

The multiplayer aspects of the game really shine as not only are there numerous multiplayer modes, players can now pick a class such as Airborne, Recon, etc. which each have their own weapons and abilities and allow players to pick a division that best matches their abilities and gameplay style.

This comes in very handy in the new War mode where teams much battle one another to accomplish various objectives. Such as escorting tanks, protecting or stealing gas, and taking or defending key locales. My only issue is that this mode and many maps are camp fests where people with scoped rifles can easily hide in the back part of a map and pick off players as they spawn or enter the map. It seems far more pronounced in this game and leads to some frustrations. There is also the matter of iffy hit detection where players take half a clip from a machine gun point blank and yet can absorb them and one shit kill a player all while you unload on them.

 

There is also a very good Zombie mode where players take on wave after wave of undead soldiers as they attempt to get power restored and activate technology. The speed of the game is intense, the enemies numerous, and the ability to arm, armor up, and accessories your character is key as is having a good team around you.

As one person said that is Call of Duty and you know what you are in for if you have played any of the prior games. As such Call of Duty: World War 2 is not a radical new direction for the series, but rather a return to what made the series and is like slipping into a comfy pair of slippers after a long day., Familiar and comfortable and is in my opinion what the series needed.

http://sknr.net/2017/11/06/call-duty-ww2/
  
Call of Duty: Advanced Warfare - Havoc
Call of Duty: Advanced Warfare - Havoc
Shooter
The first of four planned DLC packs for Call of Duty: Advanced Warfare has finally arrived on PC after

being delayed a week so the developers could work out some last minute issues.

Despite the wait and the first week issues with finding games online, the new collection has been one of the most enjoyable and creative collection of maps in recent years and has added to what is an already solid online experience.

The four new maps are as follows.

 

Core

Set in the Gobi Desert in an abandoned nuclear fusion plant, this map is ideal for the leaping abilities of the game as there are structures which can only be reached via your advanced jumping abilities. Worker robots enhance the setting and the uneven terrain makes for some great hiding spots to launch your attacks.

This is one that you will see plenty of snipers setting up in so run and gun players like myself may have some initial frustrations but the décor more than makes up for any early challenges and frustrations.

Urban

Set in a futuristic ward of Dallas, this multi-level square map has a large open area in the middle where ranged shooters will have plenty of opportunity to pick off those in No Man’s Land. It also offers plenty of ledges, windows, stairs, and areas for differing styles of play so gamers can find the best method for their style of play.

 

Sideshow

Set in a rundown hotel and rest stop that has been given a creepy circus theme you get everything from semi-trucks, creepy hotel rooms, rest rooms, and irrigation ponds in which to plan your attack,. There are plenty of places to hide and also plenty of places for Snipers to pick you off from afar.

Making use of the exterior parts of the map are keys to success and making sure that you get the drop on your enemies is key as there are numerous places to be ambushed in this one and the maniacal clown noises set a creepy tone as well.

Drift

My favorite of the maps is a highly-detailed ski resort set in the Rocky Mountains. Everything from holiday lights and a carousel to a train station, shops, and hotel make this a very detailed map.

The snow drifts allow plenty of cover and the numerous windows and ledges allow amble space for players to get the drop on their enemies.

I loved the avalanche that came in unexpectedly in one game as it really changed up the direction of the battle.

Players will also have access to the AE4 Widowmaker. A direct energy weapon that fires bursts of energy which work well but does not have a large capacity before needing to recharge so make your shots count. I actually earned this while playing Advanced Warfare pre-DLC so for me the inclusion was not that big of a deal as it has been an option for me to use for a while.

The maps are available in both Team Death Match and Mosh Pit but as I mentioned earlier, it has been tough finding games on PC during the first few days of release before the evening hours. I was able to find a few game options early in the morning on a Saturday so it was likely a case of people who purchased it waiting until the weekend to load up and play.

Perhaps the biggest draw for the game is the new Exo-Zombies mode which takes the past mode of Zombie games that Treyarch developed and gives it a new twist by allowing the Undead to move and leap faster with the aid of Exo Suits.

Playing as one of four characters portrayed by John Malkovich, Bill Paxton Rose McGowan and The Walking Dead’s John Bernthal, players must survive waves of enhanced Zombies and take refuge in a large Atlas base. Like past versions, kills result in money which is used to purchase more weapons and ammunition around the base and in a new twist, players can become infected and need to locate and use a station to cure the infection.

The base is large and more detailed than players may be used to, and when you die, you must venture back into the base to obtain a new Exo Suit. Your past weapons can be obtained by finding the spot where you died, and like before, the game ends when all four players have become incapacitated as there is nobody left to revive you.

The Zombies also have some great new abilities and detail to them that I will not reveal here and leave it as something for players to discover on their own.

Havoc is a solid first effort that was marred for me only by the lack of online games and having some issues with maps not loading properly. Aside from that which has been much better in recent days, Havoc is a very fun and enjoyable collection which does offer new enjoyment and options for fans looking for new challenges.

http://sknr.net/2015/03/08/call-of-duty-advanced-warfare-havoc-dlc/
  
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Purple Phoenix Games (2266 KP) rated Cybermancy: Virtual Arena in Tabletop Games

Mar 31, 2020 (Updated Mar 31, 2020)  
Cybermancy: Virtual Arena
Cybermancy: Virtual Arena
2020 | Card Game, Science Fiction
I know there are several games out there that pit literary characters against each other, or figures from actual history. But have you ever wanted to assemble a team with the likes of Joan of Arc, Mulan, Pancho Villa, and Vlad the Impaler vs undead opponents like Sid Viscous, Max Lemmon, DJ Jazzy Deth, and football star Tom Brainy? Well now you can. This is Cybermancy: Virtual Arena.

A game of Cybermancy: Virtual Arena (which I will refer to as simply Cybermancy from here on out) is a player-to-player dueling card game where one Cybermancer is attempting to lower the other Cybermancer’s health points (HP) to zero using summoned creatures from their hand. Will you be able to defeat your opponent before they can setup any defenses or enough firepower to punish your HP? Get out there, Cybermancer!

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign beginning April 1, 2020, purchase it from your FLGS, or through any retailers stocking it after fulfillment. -T

There is quite a bit of setup to Cybermancy if you care to assemble your team yourself. The rulebook has a number of starter deck suggestions. Players will need to assemble a team of 30 creatures for their deck. From this, draw seven cards to begin. Each player will need to draw five cards each of CPU and RAM cards – these are the currency of the game and what is needed to summon creatures from hand. Each player will need a health tracker and a CPU/RAM tracker. The game is now setup and ready to play!

Cybermancy is a dueling game played over rounds, and each round will follow the same general structure, but may not exactly mimic each other during play. The phases are: Main, Discard, Draw, Refresh, and Advance Power Marker. Generally, the main action of the game takes place during the aptly-named Main phase. This is where players will spend the CPU/RAM cards they have drawn to summon and attack with their creatures. Not all creatures can be summoned and attack in the same round, and creatures can only be summoned if the player spends enough in cards while also respecting the maximum CPU/RAM limitations set in the CPU/RAM tracker. Example: during the first round, only creatures with a 1 CPU / 1 RAM strength can be summoned from hand because the CPU/RAM tracker begins the game at 1 / 1. The last phase of the round is Advance Power Marker (only one), so this is the way CPU/RAM maximum limits are increased.

After the Main phase, the power cards (CPU/RAM) used, and the destroyed creatures will be discarded. The next phase is Drawing one card from each deck (Creature Draw, CPU, RAM) to be added to the players’ pools. To Refresh during the next phase, all Buffered (kneeling) creatures will be stood up to be used next round. Advance the Power token of your choice and you are ready to play the next round.

Rounds continue in this fashion until one Cybermancer has reduced their opponent’s HP to zero and immediately proclaims victory!

Components. Again, this is a prototype copy of the game, so the components may not be 100% similar to what would be shipped as a result of a successful Kickstarter campaign. That said, the first thing I want to do is shout out to the art in this game. The card art is absolutely stellar and engaging. I find myself paying more attention to the art than I should while playing, and to me, that’s not a bad thing. The cards are good quality, the cardboard chits to track buffs and debuffs are okay, and the card layout is mostly good. I say mostly because as I read the summon costs for the creatures, I read them left to right on the top of the creature card, which is CPU then RAM. However, the CPU/RAM tracking card has RAM on top and CPU on bottom. I am already trying my best to strategize for victory, I wish I didn’t have to think about which power is which on that card. The health tracking cards are good, and similar to what you find in Star/Hero Realms and various others. So components are great, aside from my one qualm.

The game is good. You can strategize all you want, but ultimately your turns are limited by the power costs of the creatures and which creatures you have drawn. At the beginning of the game if you do not like what you have drawn for a starting hand a re-draw is possible for all decks. That ability is one and done though, and sometimes it would be helpful to have a flush of the hand and a redraw, or a way to otherwise rid yourself of cards you cannot use yet or just don’t like.

That said, I like Cybermancy quite a bit. I feel like I am playing a video game when I play this game. The art is amazing, the concept and theme are attractive. Being able to invoke the powers of d’Artagnan to combat zombified Kurt Cobain is just so satisfying. If you enjoy dueling card games, or games where you can employ beings of literary and actual history, then this game is certainly for you. Do check out the Kickstarter campaign that is starting April 1, 2020. I am really looking forward to seeing how far this one goes!
  
40x40

Hadley (567 KP) rated Feed in Books

Sep 29, 2020  
Feed
Feed
Mira Grant | 2010 | History & Politics, Science Fiction/Fantasy, Thriller
2
6.5 (4 Ratings)
Book Rating
Bloggers rule the world (0 more)
Writing (3 more)
Characters
Inconsistencies
Not a horror book, as marketed
What if a powerful virus was released in the air? What if you had to be tested for it every time you tried to walk into a building? Does this sound a little familiar? What if I told you this scenario was written about back in 2010?

In her novel Feed, writer Mira Grant gives readers this very scenario of an airborne, blood transferred virus; something that seems very familiar in today's environment and day-to-day living- - - just minus the zombies.

Grant started out as an urban fantasy writer known as Seanan McGuire, with her first full-length novel being Rosemary and Rue. She received the 2010 John W. Campbell Award for Best New Writer, as well as many other awards for her work in fiction. There are four books in the Newsflash series (Feed being the first of these).

We meet our main characters, Georgia and Shaun, while they're out in the 'field' filming some zombies for their blog. Shaun is the more careless one, as we witness him poking at zombies with his hockey stick. The two suddenly have to leave when the zombies become a pack. This is where it gets a little strange- - -Georgia explains to the readers that when zombies are in a pack, they become stronger and somehow smarter, but throughout the rest of the book, it's never really explained how this happens.

In this world, blogging and your view count determines your quality of life. Georgia and Shaun have spent years making their blog- - - After the End Times- - - into a popular blog. Every blogger's dream is to be picked to follow the campaign trail of any upcoming politician, and that is exactly what happens to our main characters. Unfortunately, this is when the book turns into a political thriller- - - this happens within the first fifty pages. Zombies end up taking a backseat from here-on-out.

We still get to learn about the virus (Kellis-Amberlee) throughout the book. We're told that any animal that weighs more than 40 pounds is capable of having the virus, and that some people are even born with a dormant-type of the virus inside of them, but this is also never explained in the entire story, at least in book one. Georgia makes it quite clear throughout the novel that she is completely against anyone owning pets that weigh over 40 pounds, but this is due-to her family having lost their younger son to a pet that went viral. This becomes extremely repetitive. Every time that an animal is brought up or seen, Georgia has to retell her stance on owning pets, when once or twice was enough to let the readers know where she stands on the subject.

There are moments of zombie attacks- - - such as after a political rally in a small town where Georgia and her crew are following Senator Ryman on his race to become President, when bodyguards are attacked by a small group of the undead, and Georgia and Shaun become cornered by a few of them- - - these scenes read as if to just keep the zombie trope going, not to actually make the story better. Grant continually repeats herself throughout the book, and because of this, the story didn't have to be as long as it is. Such as with these few zombie attacks, the reader never feels much danger for the characters. And I found that the characters turn out to just not be that likable.

One such character that had potential is Buffy; the backbone of the After the End Times blog. Scenes that were meant to make the reader care for her fell short. Unlike scenes with Georgia and Shaun, including the bond between them, is not felt with Buffy's scenes; she merely seems like a filler character to make certain parts of the story make sense by constantly disappearing and reappearing wherever need be.

Georgia does have an interesting quirk in the book. She harbors the dormant Kellis-Amberlee virus, which has effected her eyes. She can't be in bright lights because they give her blinding headaches, so she wears sunglasses nearly everywhere: " I collapsed onto our bed at the local four-star hotel a little after dawn, my aching eyes already squeezed shut. Shaun was a bit steadier on his feet and he stayed upright long enough to make sure the room's blackout curtains were drawn. "

The technical side of the story - - - the computer world and the electronic usage- - - in Feed is done pretty well. It's like the movie Nightcrawler meets 28 Days Later, but with a lot less zombies. We get to see the seedy underbelly of journalism- - - where bloggers are willing to do anything to get their view count high. Readers also get to witness how life is like living in a world held hostage by a virus - - -something that is very relatable today.

Georgia constantly reminds readers that she doesn't care about other people, and that Shaun is the only person she cares for- - - and, of course, the view count. She continually blames her lack of empathy on their adoptive parents, stating that they only took them in for the their own blog view counts. Oddly after such information, Shaun doesn't seem to be the immature one in the duo.

I haven't read the other three books, one which is a republishing of Feed, but from a different point-of-view. This story was disguised as a horror novel, but just ended up being a political thriller with some zombies thrown in for a much wider reading audience. The book skims over what life would be like after a devastating virus takes over, but focuses on what politics would be like. I can't recommend Feed as a horror novel; the tagline is also misleading: " 'The good news: we survived. The bad news: so did they. " Unless Grant was talking about politicians....

I didn't give the story a low rating because it wasn't exactly a horror book, but instead for these reasons: throughout the story, Grant repeats a lot of information that was explained earlier in the book (and only needed to be explained once); she also had inconsistencies throughout, sometimes even in the very next sentence. Adding things that needed to be explained which weren't, and the afterthoughts that broke up the flow of the story, I just couldn't enjoy it. But, if you like political thrillers, then you might like this one. I won't be continuing this series.
  
EP
Enthralled: Paranormal Diversions
6
6.0 (1 Ratings)
Book Rating
Journeys, literal or otherwise, are the theme of this young adult anthology. Appropriately enough, it was conceived as the result of a book tour.

"Giovanni’s Farewell" by [a:Claudia Gray|1192311|Claudia Gray|http://photo.goodreads.com/authors/1234643683p2/1192311.jpg] is a sweet, coming-of-age story of sorts. The twist is that it features a brother and sister, twins, rather than just one person. They visit Rome with a school group while dealing with major changes in their lives. There was too much background crammed into a short story, but it was interesting.

[a:Carrie Ryan|1443712|Carrie Ryan|http://photo.goodreads.com/authors/1343410049p2/1443712.jpg]'s "Scenic Route" is a disturbing, post-apocalyptic story set in the world of [b:The Forest of Hands and Teeth|3432478|The Forest of Hands and Teeth (The Forest of Hands and Teeth, #1)|Carrie Ryan|http://photo.goodreads.com/books/1320633297s/3432478.jpg|3473471] about two young sisters trying to survive in an isolated cabin. The older sister keeps the younger one occupied with the planning of a road trip that will never happen, always hoping against hope that the girl won't realize what their reality is. How long can they stay isolated enough to survive? Bloody, frightening, and visceral.

"Red Run" by [a:Kami Garcia|2895706|Kami Garcia|http://photo.goodreads.com/authors/1289693388p2/2895706.jpg] is the story of a girl who has lost the only person she loves in the world, and the trip she takes to avenge his death. How do you hunt a ghost? Maybe it isn't fair, coming right after Ryan's story, but I didn't truly feel the main character's feelings.

[a:Jackson Pearce|2761947|Jackson Pearce|http://photo.goodreads.com/authors/1336840299p2/2761947.jpg]'s "Things About Love" is a sweet story involving a jinn researching love. I felt like I'd come into the middle of something, so I checked and found that she's written a novel, [b:As You Wish|6750586|As You Wish|Jackson Pearce|http://photo.goodreads.com/books/1319175193s/6750586.jpg|6217232], in the same setting. While this story technically stands on its own, it would probably be enriched by having read As You Wish.

"Niederwald" by [a:Rachel Vincent|415967|Rachel Vincent|http://photo.goodreads.com/authors/1262900481p2/415967.jpg] is the first story I've read in her Soul Screamers series. Sabine, a macha (nightmare), takes a road trip with a human acquaintance and detours to Niederwald, Texas, home to the harpies. No, there's no way that could go wrong. Of course you know from the moment they hit the parking lot that it will go wrong, but at least it's an interesting sort of wrong.

[a:Melissa Marr|175855|Melissa Marr|http://photo.goodreads.com/authors/1192302741p2/175855.jpg]'s "Merely Mortal" feels as though it's probably set in the same world as her Wicked Lovely series.

"Facing Facts" by [a:Kelley Armstrong|7581|Kelley Armstrong|http://photo.goodreads.com/authors/1199068298p2/7581.jpg] is set in her Darkest Powers universe. I read the first of those books, but obviously a lot has passed since then, and there were spoilers in this story. It really centers around Chloe and Tori, with a little Derek tossed in. Tori learns something she doesn't want to know and reacts badly, running off on her own, which is dangerous. Chloe goes after her and they get into trouble. That seemed rather predictable to me, but at least the type of trouble wasn't what I expected. Tori doesn't seem to have changed since the first book, but Chloe is coming into control of her abilities.

[a:Sarah Rees Brennan|836009|Sarah Rees Brennan|http://photo.goodreads.com/authors/1254149255p2/836009.jpg]'s "Let’s Get this Undead Show on the Road" is about a boy band that features a vampire, Christian. He's an unusual vampire, all alone without a nest or a sire. His journey seems to be about his identity as a vampire, although the band is on tour and has another sort of journey to make, as well.
 
"Bridge" by [a:Jeri Smith-Ready|56019|Jeri Smith-Ready|http://photo.goodreads.com/authors/1204922569p2/56019.jpg] is told from a ghost's point of view, 233 days after death. It's frustrating being a ghost, because most people can't see or hear you. There are things you have to accomplish before moving on, though, that require communication with the living. Finding a "bridge" and working things out takes a lot of effort. This was a touching story, bittersweet and well-told.

[a:Kimberly Derting|2755160|Kimberly Derting|http://photo.goodreads.com/authors/1229976464p2/2755160.jpg]'s "Skin Contact" nearly broke me. Rafe is looking for his girlfriend. He knows where he needs to go, and he's guided by dreams. This story nearly broke me. It's told sparingly, and something feels perfectly right about it, but it hurts. According to her author biography, Rafe was introduced in her novel Desires of the Dead.

"Leaving" by [a:Ally Condie|1304470|Ally Condie|http://photo.goodreads.com/authors/1325882614p2/1304470.jpg] is a very literary story, about a girl left behind after her mother dies and her father leaves. She spends the story preparing to go after her father. It's hard to describe much more than that, or to have much of an opinion. It was well-written and I think I'll probably remember it for a long time.

[a:Jessica Verday|1290625|Jessica Verday|http://photo.goodreads.com/authors/1243816082p2/1290625.jpg]'s "At The Late Night, Double Feature, Picture Show" is a darkly funny story about a girl from a family of monster hunters. She's usually the bait, but tonight she has decided to be the hunter — without backup. I'd like to read more from Verday.

"IV League" by [a:Margaret Stohl|2895707|Margaret Stohl|http://photo.goodreads.com/authors/1241421033p2/2895707.jpg] just didn't hit me right. It's the story of a bunch of southern vampires on a college tour, which could have been funny but wasn't written that way. The whole thing just didn't sit well with me, perhaps because the main character seemed too unrealistically out of touch for someone who obviously had access to television and the internet.

[a:Mary E. Pearson|123463|Mary E. Pearson|http://photo.goodreads.com/authors/1238978651p2/123463.jpg]'s "Gargouille" is the most touching love story in the collection. Just read it.

"The Third Kind" by [a:Jennifer Lynn Barnes|164187|Jennifer Lynn Barnes|http://photo.goodreads.com/authors/1243935916p2/164187.jpg] is, on the surface, about a road trip to San Antonio. The real journey is much deeper, one of coming to understanding one's calling.

[a:Rachel Caine|15292|Rachel Caine|http://photo.goodreads.com/authors/1272650500p2/15292.jpg]'s Morganville is the setting for her "Automatic." I think I've read a Morganville novella, but my memory of it is dim. The Morganville Blood Bank introduces an automated withdrawal machine, essentially a soda can dispenser. Michael Glass is ordered to try it first, as a demonstration for the older, more traditional vampires, with unexpected results. His journey is one of self-knowledge. I didn't really care much about him, his journey, his girlfriend, or anything else. The setting and characters do nothing for me, but your mileage may vary.

Altogether, the anthology was worth reading. There were some low spots, but that's true of any collection. To be fair, I'm sure someone who is more enthusiastic about young adult fiction would also be more enthusiastic about the works here.