Lyndsey Gollogly (2893 KP) rated Dead and Gone (Sookie Stackhouse, #9) in Books
Jul 23, 2019
The great revelation goes well at first - then the horribly mutilated body of a were-panther is found in the parking lot of Merlotte's, and Sookie agrees to use her telepathic talent to track down the murderer. But there is a far greater danger than this killer threatening Bon Temps: a race of unhuman beings, older, more powerful, and far more secretive than the vampires or the werewolves, is preparing for war. And Sookie is an all-too-human pawn in their ages-old battle...
I have struggled with this series lately! Actually I have struggled with Charlaine Harris for a while! But I actually didn't mind this book. It was easier to read than the last few sookie didn't completely annoy the hell out of me. I think her being with Eric makes her less whinny maybe I don't know. I actually shouted out loud poor Sam a few times when will she wake up to him !
I actually got into the story line in this one too poor Jason and poor Crystal even a bitch like her didn't deserve that! Looking forward to hearing more the fairies too!!
Recommended

Andrew Kennedy (199 KP) rated Undead (2003) in Movies
Jul 14, 2019
First up, if you want a serious zombie film like 28 Days or Romero's Dead films look elsewhere, you won't enjoy this. If however you don't mind some slapstick gore and tounge firmly in rotted cheek humour and like early Peter Jackson splatter horror Braindead this is for you.
In a quaint Aussie fishing village meteorites fall from the sky and before you can say this looks familiar the townsfolk are turned to the ravenous undead.
Yes the acting is hammy, the dialogue at times is weird but this film is at its heart, fun. Blood, gore and brains soak the screen as things break down. Also, what is in the rain?
Characters are a bit stereotypically but I feel the ending is the most satisfying ending to a zombie film ever. Yes it looks on paper like an idea that shouldn't work but somehow it does.
Good debut from the Spierig brothers made for $2 million Aussie dollars and effects done on a laptop. It's better then some big studio zombie flicks.
Lot of negative reviews of this on IMDb, I don't understand why it's by no means perfect but it's a lot of fun with a great early Peter Jackson vibe.
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Purple Phoenix Games (2266 KP) rated Lonely Undead in Tabletop Games
May 24, 2021
Lonely Undead is a hand management, grid movement, zombie adventure game for one to four players with a super crazy theme. In it, players are Zs looking to make some friends in the neighborhood, but most unturnt neighbors are keeping their distance. So what’s a Z to do? Go bite and infect people so they can be friends forever, of course!
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. This preview will be highlighting the co-op mode with two players. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup, lay out the board somewhere on the table (thankfully the rules do not specify where, so go ahead and be a bit off-center this time). Zs (the players) all start in “Dead Center” of the board. The rulebook indicated how to construct the Living deck, and each deck of different types of cards should be shuffled and put in their place either on the board or just off it. For sake of ease, use the rulebook’s suggested placement of Living (so, NOT the Zs) tokens. Each player receives or chooses a Z to embody, receives two Aid cards, four Limbs, and the game is setup and ready to begin!
Lonely Undead is played over a series of rounds, with each round consisting of two phases: Z Phase and Town Phase. During the Z Phase, the active player will have four actions they may take from the following choices: Movement, Draw an Aid Card, Equip a Card, Sound Check, Attack, and Bite. Each Z has their own unique card with their special actions and other stats. A Z may move up to their Movement amount,including diagonally, for one action.
Aid Cards are very helpful to Zs, and for an action a Z may Draw an Aid Card to their hand. Aid Cards could be stat modifiers, or other special actions available to be used. Some Aid Cards are free to use, but if that text is not on the card, a Z will need to spend an action to Equip a Card to their Z.
When the Z is adjacent to a Living token, they must Sound Check it in order to identify the kind of Living they are stalking. To do this a Z rolls the Chance Die and applies any modifier rolled to their base stat on their card for hearing. This is compared against the Living card that is drawn to see if the Living notices the hunting Z. If the Z is successful in this Sound Check (winning all ties), then the Z may continue with their turn. If the Z fails the check, however, the Z will suffer the consequence detailed on the Living’s card. Once the Living has been identified through a Sound Check (successfully or not), the Z may next Attack the Living by rolling the Chance Die again and applying the modifier to the base attack stat. If successful, the Z flips the Living token over to reveal the injured side, notating that the Living does not need to be Sound Checked again, and is ripe for the bitening. If the Z fails an Attack, though, they will suffer any consequences detailed on the Living’s card. When a Living is injured, they are vulnerable to a Z’s Bite. The Z will roll the special Bite die in an attempt to meet their Bite range on the Z’s character card. A successful Bite means the Z collects a friend and moves that much closer to victory! A failed Bite means the Z must place a color-matched Bite token on the Living standee to signify they cannot be Bitten by that same Z again.
Once a Z has taken their turn, they will draw a Reaction card from its pile. Reactions could be either beneficial to the Z, or could be very very bad news. Some Reaction cards bring Dogs into the game, and these Dogs chase and bite the Zs that drew them. Every Dog bite causes damage to the Z and after all their Limbs are gone, they are perma-dead and out of the game. Other Reactions could cause a Car to zoom down the street, mowing over anything in their path (Zs, Dogs, Living, etc).
In the cooperative mode, players work together to gain 15 friends before 10 Living perish and are placed on the Death Toll tracker. Every two Living tokens on the Death Toll tracker forces the players to draw and enact a Death Toll card. Once the win condition is met the players win!
Components. Again, this is a prototype copy of the game, so components will probably be a bit different in the final version. That said, I do have some opinions here. Firstly, there are a LOT of components included in this game. I am sure that they will all receive some kind of improvement in the final copy, so I will not comment on quality. I was able to play the prototype several times and had no problems with the components doing their job. I do have a comment on the art style. It’s just not my favorite. Now, this is obviously personal opinion, and it certainly does does not turn me off from the game at all. I just need to get it out to the aether that a different art style or genre may fit the game a bit better.
That all said, I THOROUGHLY enjoyed all my plays of Lonely Undead. Once the turns start cookin, you just don’t want to stop playing. Yes, there are random events or spawns that cause some chaos for our heroes, chief of which are the Dogs. Those little buggers will chase you all over town to get that juicy bite off and take one of your Limbs. I hate to say this, but there were many times I hoped to draw a Car card so that it could run over the Dogs (now, in real life I love dogs, but they are perfectly annoying in Lonely Undead). The variety of Z special powers lead to interesting combinations when playing co-op or competitively. However, I honestly prefer the co-op mode here.
In co-op, players are (obviously) working together to Bite and infect as many Living as they possibly can. This makes for some strategic placement between players, as well as combat tactics when Livings are clustered together in a building. Perhaps one Z is better at handling Officers, while another can more easily prey upon Livings from outside areas. Being able to set strategies and tactics by working together has made for some very excellent gaming experiences.
I’m going to be honest, as I always try to do. When I opened up Lonely Undead and saw the art style, I was a bit turned off. But, as I learned the game and played through it several times, I grew to really enjoy the game. I think it’s a great example of taking a tired theme and breathing a bit of new life into it. Yes, zombies are trying to eat people, but typically in zombie games the players are working AGAINST the zombies, not AS the zombies. I think this is a very clever spin. I have certainly and purposefully left out a few rules as surprises for gamers who decide to back this one, and I would recommend that you at least check out the Kickstarter campaign. This may not be for everyone, and even if the art doesn’t change, it is definitely for me. Kudos to Shelby Matussak and Dead Lemon Games for a fine first entry into the gaming world.
CHOMP!
RəX Regent (349 KP) rated Dracula (English) (1931) in Movies
Mar 7, 2019
Tod Browning was a man who would unfortunately find little success in the sound era, but not necessarily because he couldn't move with the times, but because his career was derailed a couple of years later by his disturbing horror pic, Freaks.
Dracula was shot THREE times. One, this one, was the conventional sound version that we all know. An other was shot at night and in Spanish for the benefit of that audience, which the studio supposedly preferred. This was quite common at this time, but little known nowadays. And the third was a straight forward silent version for the many theatres still un-equipped to handle sound.
But the styles of the silent era are all over this film. From the long silent reactions shots and the over acting, especially by Bela Lagosi in the titular role. This was also the adaptation of the stage adaptation of Bram Stoker's chiller, and was faithfully adapted from that source, hence the lack of more complex special effects, with bats on strings and fog machines, over more cinematic effects.
The transformation scenes for example, where the Count morphs from a bat to the undead human occur off-screen, rather than some form of cross fade etc. Is this a choice driven by lack of money? Lack of cinematic ambition of a choice to stick to the stage material? To be honest, I have too little knowledge or experience of Tod Browning's work to suggest a reason, but when all's said and done, it did work.
Let's be honest, this is 80 years old and is not the least bit scary and it is hard not to laugh, but in context, I'm sure it worked well at the time and the story is well conveyed. Lagosi's undead performance is hammy by today's standards but he was somewhat likable. He was very deliberate, slow and the silent era has certainly left its scars, as the subtly of sound performing was yet to take hold.
But this is the sort of film were silent melodramatic acting still worked. This is of course a piece Gothic Horror, the home of melodrama if ever there was one. This is surly a product of its time, both as the industry went through one of it's most dramatic changes, which ended so many careers as well a created so many new ones, but it's also, let's not forget, the first direct adaptation of Bram Stoker's book, besides the 1922 German version, Nosferatu, which changes a fair few details to try to get around the copyright, failing to do so mind, resulting in failed bid to have every copy of the film destroyed.
This is the film that ingrained the image of the Dracula that we know today into popular culture. This was were the Universal horror franchise began. For whatever faults it has by today's standards, it did something right.
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