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Wow, another great book by Ms. Harrison! I loved <i>The Good, the Bad, and the Undead</i> and had a hard time putting it down. The only reason I'm not giving it a ten is for editing; there were mistakes using tenses (or it just could be possible missing letters) and a major forgotten character (not a major character, just part of this particular plot) that may be missing/dead/or who knows what. Also, since it has been awhile since I read <i>Dead Witch Walking</i>, I don't remember who Francis is and there's no mini-recap for him. Oh well, now I need to get the first book so I can re-read it! :)

As for the rest of the story, I really like Rachel, although I don't know about the direction the author is taking (or had taken) with Ivy; it just seems too much like the Anita Blake thing with what's-his-name, at least a tad bit. The way Nick was written in this book detracted from the little bit readers got out of the first book, and frankly, he could be a major pain-in-the-@$$! I'm a bit disappointed in how he's portrayed, but the other two males in this series are way more exciting and intriguing than he is. I'm sorry to say that, but it's the truth, and maybe Kim Harrison plans on phasing him out of future books. Luckily I have the next two books handy!
4.5 stars
  
Dead and Gone (Sookie Stackhouse, #9)
Dead and Gone (Sookie Stackhouse, #9)
Charlaine Harris | 2009 | Fiction & Poetry
7
7.8 (16 Ratings)
Book Rating
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Better than the last!
Contains spoilers, click to show
The vamps have been out for years, and now the weres and shifters have decided to follow the lead of the undead and reveal their existence to the ordinary world. Sookie Stackhouse already knows about them, of course - her brother turns into a panther at the full moon, she's friend to the local were pack, and Sam, her boss at Merlotte's bar, is a shapeshifter.

The great revelation goes well at first - then the horribly mutilated body of a were-panther is found in the parking lot of Merlotte's, and Sookie agrees to use her telepathic talent to track down the murderer. But there is a far greater danger than this killer threatening Bon Temps: a race of unhuman beings, older, more powerful, and far more secretive than the vampires or the werewolves, is preparing for war. And Sookie is an all-too-human pawn in their ages-old battle...


I have struggled with this series lately! Actually I have struggled with Charlaine Harris for a while! But I actually didn't mind this book. It was easier to read than the last few sookie didn't completely annoy the hell out of me. I think her being with Eric makes her less whinny maybe I don't know. I actually shouted out loud poor Sam a few times when will she wake up to him !

I actually got into the story line in this one too poor Jason and poor Crystal even a bitch like her didn't deserve that! Looking forward to hearing more the fairies too!!



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Undead (2003)
Undead (2003)
2003 | Horror
7
6.3 (3 Ratings)
Movie Rating
I watched a Top 30 zombie movies video on YouTube and this film was on it. I have never heard of it before then and given that it was a micro budget film from Australia that was big on the festival circuit in 2003, probably not surprising it had passed me by.
First up, if you want a serious zombie film like 28 Days or Romero's Dead films look elsewhere, you won't enjoy this. If however you don't mind some slapstick gore and tounge firmly in rotted cheek humour and like early Peter Jackson splatter horror Braindead this is for you.
In a quaint Aussie fishing village meteorites fall from the sky and before you can say this looks familiar the townsfolk are turned to the ravenous undead.
Yes the acting is hammy, the dialogue at times is weird but this film is at its heart, fun. Blood, gore and brains soak the screen as things break down. Also, what is in the rain?
Characters are a bit stereotypically but I feel the ending is the most satisfying ending to a zombie film ever. Yes it looks on paper like an idea that shouldn't work but somehow it does.
Good debut from the Spierig brothers made for $2 million Aussie dollars and effects done on a laptop. It's better then some big studio zombie flicks.
Lot of negative reviews of this on IMDb, I don't understand why it's by no means perfect but it's a lot of fun with a great early Peter Jackson vibe.
  
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Lonely Undead
Lonely Undead
2021 | Adventure, Zombie / Survivalist
“I’m so hungry I could eat a horse.” Now, this is an acceptable saying that one might utter flippantly to anyone around them. However, “I’m so lonely I could bite the town Mayor” is generally something that would raise some eyebrows or nervous smiles from eavesdroppers. But why, I ask. Why are we okay with eating horses but not simply biting another human? Probably because of laws. I get that. But sometimes you just need a friend. Someone… like you.

Lonely Undead is a hand management, grid movement, zombie adventure game for one to four players with a super crazy theme. In it, players are Zs looking to make some friends in the neighborhood, but most unturnt neighbors are keeping their distance. So what’s a Z to do? Go bite and infect people so they can be friends forever, of course!

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. This preview will be highlighting the co-op mode with two players. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T


To setup, lay out the board somewhere on the table (thankfully the rules do not specify where, so go ahead and be a bit off-center this time). Zs (the players) all start in “Dead Center” of the board. The rulebook indicated how to construct the Living deck, and each deck of different types of cards should be shuffled and put in their place either on the board or just off it. For sake of ease, use the rulebook’s suggested placement of Living (so, NOT the Zs) tokens. Each player receives or chooses a Z to embody, receives two Aid cards, four Limbs, and the game is setup and ready to begin!
Lonely Undead is played over a series of rounds, with each round consisting of two phases: Z Phase and Town Phase. During the Z Phase, the active player will have four actions they may take from the following choices: Movement, Draw an Aid Card, Equip a Card, Sound Check, Attack, and Bite. Each Z has their own unique card with their special actions and other stats. A Z may move up to their Movement amount,including diagonally, for one action.

Aid Cards are very helpful to Zs, and for an action a Z may Draw an Aid Card to their hand. Aid Cards could be stat modifiers, or other special actions available to be used. Some Aid Cards are free to use, but if that text is not on the card, a Z will need to spend an action to Equip a Card to their Z.

When the Z is adjacent to a Living token, they must Sound Check it in order to identify the kind of Living they are stalking. To do this a Z rolls the Chance Die and applies any modifier rolled to their base stat on their card for hearing. This is compared against the Living card that is drawn to see if the Living notices the hunting Z. If the Z is successful in this Sound Check (winning all ties), then the Z may continue with their turn. If the Z fails the check, however, the Z will suffer the consequence detailed on the Living’s card. Once the Living has been identified through a Sound Check (successfully or not), the Z may next Attack the Living by rolling the Chance Die again and applying the modifier to the base attack stat. If successful, the Z flips the Living token over to reveal the injured side, notating that the Living does not need to be Sound Checked again, and is ripe for the bitening. If the Z fails an Attack, though, they will suffer any consequences detailed on the Living’s card. When a Living is injured, they are vulnerable to a Z’s Bite. The Z will roll the special Bite die in an attempt to meet their Bite range on the Z’s character card. A successful Bite means the Z collects a friend and moves that much closer to victory! A failed Bite means the Z must place a color-matched Bite token on the Living standee to signify they cannot be Bitten by that same Z again.

Once a Z has taken their turn, they will draw a Reaction card from its pile. Reactions could be either beneficial to the Z, or could be very very bad news. Some Reaction cards bring Dogs into the game, and these Dogs chase and bite the Zs that drew them. Every Dog bite causes damage to the Z and after all their Limbs are gone, they are perma-dead and out of the game. Other Reactions could cause a Car to zoom down the street, mowing over anything in their path (Zs, Dogs, Living, etc).


In the cooperative mode, players work together to gain 15 friends before 10 Living perish and are placed on the Death Toll tracker. Every two Living tokens on the Death Toll tracker forces the players to draw and enact a Death Toll card. Once the win condition is met the players win!
Components. Again, this is a prototype copy of the game, so components will probably be a bit different in the final version. That said, I do have some opinions here. Firstly, there are a LOT of components included in this game. I am sure that they will all receive some kind of improvement in the final copy, so I will not comment on quality. I was able to play the prototype several times and had no problems with the components doing their job. I do have a comment on the art style. It’s just not my favorite. Now, this is obviously personal opinion, and it certainly does does not turn me off from the game at all. I just need to get it out to the aether that a different art style or genre may fit the game a bit better.

That all said, I THOROUGHLY enjoyed all my plays of Lonely Undead. Once the turns start cookin, you just don’t want to stop playing. Yes, there are random events or spawns that cause some chaos for our heroes, chief of which are the Dogs. Those little buggers will chase you all over town to get that juicy bite off and take one of your Limbs. I hate to say this, but there were many times I hoped to draw a Car card so that it could run over the Dogs (now, in real life I love dogs, but they are perfectly annoying in Lonely Undead). The variety of Z special powers lead to interesting combinations when playing co-op or competitively. However, I honestly prefer the co-op mode here.

In co-op, players are (obviously) working together to Bite and infect as many Living as they possibly can. This makes for some strategic placement between players, as well as combat tactics when Livings are clustered together in a building. Perhaps one Z is better at handling Officers, while another can more easily prey upon Livings from outside areas. Being able to set strategies and tactics by working together has made for some very excellent gaming experiences.

I’m going to be honest, as I always try to do. When I opened up Lonely Undead and saw the art style, I was a bit turned off. But, as I learned the game and played through it several times, I grew to really enjoy the game. I think it’s a great example of taking a tired theme and breathing a bit of new life into it. Yes, zombies are trying to eat people, but typically in zombie games the players are working AGAINST the zombies, not AS the zombies. I think this is a very clever spin. I have certainly and purposefully left out a few rules as surprises for gamers who decide to back this one, and I would recommend that you at least check out the Kickstarter campaign. This may not be for everyone, and even if the art doesn’t change, it is definitely for me. Kudos to Shelby Matussak and Dead Lemon Games for a fine first entry into the gaming world.

CHOMP!