Purple Phoenix Games (2266 KP) rated Lonely Undead in Tabletop Games
May 24, 2021
Lonely Undead is a hand management, grid movement, zombie adventure game for one to four players with a super crazy theme. In it, players are Zs looking to make some friends in the neighborhood, but most unturnt neighbors are keeping their distance. So what’s a Z to do? Go bite and infect people so they can be friends forever, of course!
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. This preview will be highlighting the co-op mode with two players. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup, lay out the board somewhere on the table (thankfully the rules do not specify where, so go ahead and be a bit off-center this time). Zs (the players) all start in “Dead Center” of the board. The rulebook indicated how to construct the Living deck, and each deck of different types of cards should be shuffled and put in their place either on the board or just off it. For sake of ease, use the rulebook’s suggested placement of Living (so, NOT the Zs) tokens. Each player receives or chooses a Z to embody, receives two Aid cards, four Limbs, and the game is setup and ready to begin!
Lonely Undead is played over a series of rounds, with each round consisting of two phases: Z Phase and Town Phase. During the Z Phase, the active player will have four actions they may take from the following choices: Movement, Draw an Aid Card, Equip a Card, Sound Check, Attack, and Bite. Each Z has their own unique card with their special actions and other stats. A Z may move up to their Movement amount,including diagonally, for one action.
Aid Cards are very helpful to Zs, and for an action a Z may Draw an Aid Card to their hand. Aid Cards could be stat modifiers, or other special actions available to be used. Some Aid Cards are free to use, but if that text is not on the card, a Z will need to spend an action to Equip a Card to their Z.
When the Z is adjacent to a Living token, they must Sound Check it in order to identify the kind of Living they are stalking. To do this a Z rolls the Chance Die and applies any modifier rolled to their base stat on their card for hearing. This is compared against the Living card that is drawn to see if the Living notices the hunting Z. If the Z is successful in this Sound Check (winning all ties), then the Z may continue with their turn. If the Z fails the check, however, the Z will suffer the consequence detailed on the Living’s card. Once the Living has been identified through a Sound Check (successfully or not), the Z may next Attack the Living by rolling the Chance Die again and applying the modifier to the base attack stat. If successful, the Z flips the Living token over to reveal the injured side, notating that the Living does not need to be Sound Checked again, and is ripe for the bitening. If the Z fails an Attack, though, they will suffer any consequences detailed on the Living’s card. When a Living is injured, they are vulnerable to a Z’s Bite. The Z will roll the special Bite die in an attempt to meet their Bite range on the Z’s character card. A successful Bite means the Z collects a friend and moves that much closer to victory! A failed Bite means the Z must place a color-matched Bite token on the Living standee to signify they cannot be Bitten by that same Z again.
Once a Z has taken their turn, they will draw a Reaction card from its pile. Reactions could be either beneficial to the Z, or could be very very bad news. Some Reaction cards bring Dogs into the game, and these Dogs chase and bite the Zs that drew them. Every Dog bite causes damage to the Z and after all their Limbs are gone, they are perma-dead and out of the game. Other Reactions could cause a Car to zoom down the street, mowing over anything in their path (Zs, Dogs, Living, etc).
In the cooperative mode, players work together to gain 15 friends before 10 Living perish and are placed on the Death Toll tracker. Every two Living tokens on the Death Toll tracker forces the players to draw and enact a Death Toll card. Once the win condition is met the players win!
Components. Again, this is a prototype copy of the game, so components will probably be a bit different in the final version. That said, I do have some opinions here. Firstly, there are a LOT of components included in this game. I am sure that they will all receive some kind of improvement in the final copy, so I will not comment on quality. I was able to play the prototype several times and had no problems with the components doing their job. I do have a comment on the art style. It’s just not my favorite. Now, this is obviously personal opinion, and it certainly does does not turn me off from the game at all. I just need to get it out to the aether that a different art style or genre may fit the game a bit better.
That all said, I THOROUGHLY enjoyed all my plays of Lonely Undead. Once the turns start cookin, you just don’t want to stop playing. Yes, there are random events or spawns that cause some chaos for our heroes, chief of which are the Dogs. Those little buggers will chase you all over town to get that juicy bite off and take one of your Limbs. I hate to say this, but there were many times I hoped to draw a Car card so that it could run over the Dogs (now, in real life I love dogs, but they are perfectly annoying in Lonely Undead). The variety of Z special powers lead to interesting combinations when playing co-op or competitively. However, I honestly prefer the co-op mode here.
In co-op, players are (obviously) working together to Bite and infect as many Living as they possibly can. This makes for some strategic placement between players, as well as combat tactics when Livings are clustered together in a building. Perhaps one Z is better at handling Officers, while another can more easily prey upon Livings from outside areas. Being able to set strategies and tactics by working together has made for some very excellent gaming experiences.
I’m going to be honest, as I always try to do. When I opened up Lonely Undead and saw the art style, I was a bit turned off. But, as I learned the game and played through it several times, I grew to really enjoy the game. I think it’s a great example of taking a tired theme and breathing a bit of new life into it. Yes, zombies are trying to eat people, but typically in zombie games the players are working AGAINST the zombies, not AS the zombies. I think this is a very clever spin. I have certainly and purposefully left out a few rules as surprises for gamers who decide to back this one, and I would recommend that you at least check out the Kickstarter campaign. This may not be for everyone, and even if the art doesn’t change, it is definitely for me. Kudos to Shelby Matussak and Dead Lemon Games for a fine first entry into the gaming world.
CHOMP!
RəX Regent (349 KP) rated Dracula (English) (1931) in Movies
Mar 7, 2019
Tod Browning was a man who would unfortunately find little success in the sound era, but not necessarily because he couldn't move with the times, but because his career was derailed a couple of years later by his disturbing horror pic, Freaks.
Dracula was shot THREE times. One, this one, was the conventional sound version that we all know. An other was shot at night and in Spanish for the benefit of that audience, which the studio supposedly preferred. This was quite common at this time, but little known nowadays. And the third was a straight forward silent version for the many theatres still un-equipped to handle sound.
But the styles of the silent era are all over this film. From the long silent reactions shots and the over acting, especially by Bela Lagosi in the titular role. This was also the adaptation of the stage adaptation of Bram Stoker's chiller, and was faithfully adapted from that source, hence the lack of more complex special effects, with bats on strings and fog machines, over more cinematic effects.
The transformation scenes for example, where the Count morphs from a bat to the undead human occur off-screen, rather than some form of cross fade etc. Is this a choice driven by lack of money? Lack of cinematic ambition of a choice to stick to the stage material? To be honest, I have too little knowledge or experience of Tod Browning's work to suggest a reason, but when all's said and done, it did work.
Let's be honest, this is 80 years old and is not the least bit scary and it is hard not to laugh, but in context, I'm sure it worked well at the time and the story is well conveyed. Lagosi's undead performance is hammy by today's standards but he was somewhat likable. He was very deliberate, slow and the silent era has certainly left its scars, as the subtly of sound performing was yet to take hold.
But this is the sort of film were silent melodramatic acting still worked. This is of course a piece Gothic Horror, the home of melodrama if ever there was one. This is surly a product of its time, both as the industry went through one of it's most dramatic changes, which ended so many careers as well a created so many new ones, but it's also, let's not forget, the first direct adaptation of Bram Stoker's book, besides the 1922 German version, Nosferatu, which changes a fair few details to try to get around the copyright, failing to do so mind, resulting in failed bid to have every copy of the film destroyed.
This is the film that ingrained the image of the Dracula that we know today into popular culture. This was were the Universal horror franchise began. For whatever faults it has by today's standards, it did something right.
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Matthew Krueger (10051 KP) rated Night of the Living Dead (1968) in Movies
Apr 1, 2020 (Updated Apr 1, 2020)
The plot: The story follows seven people who are trapped in a rural farmhouse in western Pennsylvania, which is under assault by an enlargening group of cannibalistic, undead corpses.
The film is regarded as one of the launching pads for the modern zombie movie, and thanks to George we have all of these zombie tv shows and movies today, if it wasnt for him, we wouldn't have all of these zombies tv shows and movies today.
In 2001, the film was ranked No. 93 by the American Film Institute on their AFI's 100 Years ... 100 Thrills list, a list of America's most heart-pounding movies. The zombies in the picture were also a candidate for AFI's AFI's 100 Years ... 100 Heroes & Villains, in the villains category, but failed to make the official list. The Chicago Film Critics Association named it the 5th scariest film ever made. The film also ranked No. 9 on Bravo's The 100 Scariest Movie Moments.
Many critics of this movie find this movie very groundbreaking for its time due to its having a black protagonist.
Night of the Living Dead entered the public domain in the United States because the original theatrical distributor, the Walter Reade Organization, neglected to place a copyright indication on the prints.
Like I said before its a excellent and phenomenal movie.
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Matthew Krueger (10051 KP) rated Near Dark (1987) in Movies
Nov 3, 2020
The plot: Cowboy Caleb Colton (Adrian Pasdar) meets gorgeous Mae (Jenny Wright) at a bar, and the two have an immediate attraction. But when Mae turns out to be a vampire and bites Caleb on the neck, their relationship gets complicated. Wracked with a craving for human blood, Caleb is forced to leave his family and ride with Mae and her gang of vampires, including the evil Severen. Along the way Caleb must decide between his new love of Mae and the love of his family.
Vampire films had become "trendy" by the time of Near Dark's production, with the success of Fright Night (1985) and The Lost Boys (1987), the latter released two months before Near Dark and grossing $32 million. Kathryn Bigelow wanted to film a Western movie that departed from cinematic convention.
The combination of the genres had been visited at least twice before on the big screen, with Curse of the Undead (1959) and Billy the Kid Versus Dracula (1966).
Bigelow knew (and later married) director James Cameron, who directed Aliens (1986), a film that shares three cast members (Paxton, Goldstein and Henriksen) with Near Dark. Actor Michael Biehn was offered the role of Jesse Hooker, but he rejected the role because he found the script confusing. Lance Henriksen took over the role. A cinema seen in the background early in the film has Aliens on its marquee and Cameron played the man who "flips off" Severen.
Its a classic and a cult film.
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