Search

Search only in certain items:

40x40

Chris Sawin (602 KP) rated Dante's Inferno (2010) in Movies

Jun 22, 2019 (Updated Jun 23, 2019)  
Dante's Inferno (2010)
Dante's Inferno (2010)
2010 | Action, Animation, Drama
6
7.5 (6 Ratings)
Movie Rating
A commercial for the Dante's Inferno video game aired during Super Bowl XLIV, which gave viewers the impression that the game would be incredibly reminiscent of games like Devil May Cry and God of War. Although I never played the game, Dante's Inferno: An Animated Epic was sent to me by the Amazon Vine program. My expectations weren't very high and that seemed to pay off in the long run. The animated feature takes the Batman: Gotham Knight approach where six different animation directors take hold of the film, but Dante's Inferno tells one semi-coherent story.

The film surely has no issue with showing graphic violence, gore, or nudity as there rarely isn't a moment in the 77 minute feature where buckets of blood aren't falling from the sky or where Dante's beloved Beatrice isn't exposing her rather well-endowed set of breasts. The changes in animation seemed rather infrequent and drastic at times while at others it felt a bit more natural. The voice acting is pretty top notch as the film utilizes voice actor veterans such as Mark Hamill, Steve Blum, and Kevin Michael Richardson.

Dante's descent through the nine circles of hell was unintentionally humorous at times though.; the main example being when he's fighting off and fleeing from the army of dead babies in Limbo. Also, his father accepting Lucifer's offer to work for him in exchange for all the gold he desired and the slaying of his mortal son wasn't surprising, but the fact that his mouth now looked like female genitalia was. Certain things just didn't add up at times. In the end, Dante's Inferno: An Animated Epic isn't terrible but isn't fantastic either. It's not worth hunting down specifically, but is worth sitting through on a rainy day afternoon or something.

The only special features included on the DVD are the EA game trailer and animatics for five scenes in the film.

For those interested in which animation studio did what, here they are in order:

Film Roman (American animation studio)
Manglobe (Samurai Champloo) picks up when Dante enters Limbo (directed by Shuko Mirase who did Ergo Proxy and Witch Hunter Robin, easily the best out of the bunch)
Dongwoo Animation handles the next four circles of Hell (unfortunately)
JM Animation steps in when Virgil and Dante reach the City of Dis
The final circle is handled by Production I.G.
  
Jumanji: Welcome to the Jungle (2017)
Jumanji: Welcome to the Jungle (2017)
2017 | Action, Adventure, Comedy
I'm a celebrity... Get me out of here
It’s been 22 years since Joe Johnston thrilled cinemagoers with a little film called Jumanji. Starring the late, great Robin Williams, it has amassed a huge following over the years and has become nearly as loved as its leading star.

What’s surprising given the film’s success is the lack of a sequel. For over 20 years the non-franchise stayed completely dormant until now. Jumanji: Welcome to the Jungle sees Columbia Pictures resurrect this classic property for a high-action, CGI-filled blockbuster. But is it actually any good?

Four high school kids discover an old video game console and are drawn into the game’s jungle setting, literally becoming the adult avatars they chose. What they discover is that you don’t just play Jumanji – you must survive it. To beat the game and return to the real world, they’ll have to go on the most dangerous adventure of their lives, discover what Alan Parrish left 20 years ago, and change the way they think about themselves – or they’ll be stuck in the game forever.

Considering the overwhelmingly negative response to the film’s first trailer, it’s a pleasant surprise to see an enjoyable romp that has likeable characters and some nicely filmed set pieces. The problem is, it really doesn’t feel anything like Jumanji and regularly feels like the producers down at Sony had dollar signs in their eyes more than anything else.

There’s only one reference to its now classic predecessor, an homage to Robin William’s Alan Parrish but this is such a fleeting indication of any connection to the 1995 film, it’s barely noticeable. The film may as well lose the Jumanji tag from its name and be done with it: of course that wouldn’t sell half as many tickets now would it?

Of the school-age characters, none of them make any impact before being sucked into Jumanji, now a video game, and director Jake Kasdan (Bad Teacher) wisely focusses on their avatar characters instead. Dwayne Johnson is always reliable and plays the fish-out-of-water nerd surprisingly well. He also has great chemistry with Kevin Hart and the two share some of the film’s best sequences.

Jack Black is hilarious as his inner female tries to break through at numerous points throughout the movie and Karen Gillan shows particular warmth as the awkward Martha. Nick Jonas also stars in a role originally destined for Tom Holland and continues to prove what a versatile actor he has become.

It’s a pleasant surprise to see an enjoyable romp that has likeable characters and some nicely filmed set pieces.
Jake Kasdan films the action confidently and with visual panache but the CGI at times is left wanting, disappointing in this day and age. A helicopter ride across a rhino-infested canyon is particularly fun to watch and the way in which the writers write the film around video game lore is exciting and makes for a pleasant distraction from an otherwise mediocre script.

What the film does have in abundance however is laughs. Indeed, they are of the Dairylea variety, cheesy, but sometimes that’s exactly what you need. Jumanji: Welcome to the Jungle is a very funny film that knows how to squeeze every last drop of humour from its writing.

It’s also very well paced. Apart from a few lapses in judgement where the screenwriters desperately try to make us feel emotion towards the characters – we don’t – the film really doesn’t have a boring moment to its name and at 119 minutes, that’s a real achievement.

Overall, Jumanji: Welcome to the Jungle is a film that is fun to watch, if a little lacking in originality. All the lead actors perform their roles well, with Jack Black being a particular highlight. Unfortunately, while I’m not usually one for sickly nostalgia, the film really needed to provide a few more tasteful references to its predecessor, especially considering its link to the wonderful Robin Williams.

https://moviemetropolis.net/2017/12/10/jumanji-welcome-to-the-jungle-review-im-a-celebrity-get-me-out-of-here/
  
    Super Badminton

    Super Badminton

    Games and Entertainment

    (0 Ratings) Rate It

    App

    Over a million downloads! Get addicted to the Best Racquet Sports Game on the App Store! "I can...

    Labo Halloween Car(4+)

    Labo Halloween Car(4+)

    Games and Education

    (0 Ratings) Rate It

    App

    "Labo Halloween Car is a delightfully creative app with an engaging game to bring your creation to...

Uncharted (2022)
Uncharted (2022)
2022 | Action, Adventure
Full disclosure, I'm a massive fan of the Uncharted video game series, and as such, stepped into this one with trepidation. I'm relieved to say then, that despite a few drawbacks, I had a lot of fun overall.
The general premise is going for a precursor to the first game. The characters are younger, learning to gel as a team. Tom Holland is great as a young Nathan Drake. Maybe a little alien in comparison to the game version, but passable for a first outing. I'm still completely unsold on Mark Whalberg as Sully though. He's way more unlikable here than in the games, and that didn't quite sit well with me. The two of them together lack the chemistry that is such an important part of the source material, and it does hurt the film somewhat. Sophia Ali is promising as a young Chloe Frazer, and Tati Gabrielle plays a convincing villain. Antonio Banderas is just kind of there and feels a bit wasted.
The narrative has some pacing issues. As much as I can commend the commitment to lengthy segments of puzzle solving, it doesn't quite have the same impact of when you're in control, and it does drag to a certain extent. Thankfully, the last 30 minutes does a whole lot of heavy lifting in making up for the more lackluster moments. The final set piece causes the film to spring to life, and suddenly, it's a full blown Uncharted film. The action is absurd, the music score is familiar (the main Uncharted theme will always be a banger), and the film ends in a way that has me excited for future installments.

The best way to sum up Uncharted is that it's a good start. It's nowhere near perfect, and it's origin-like narrative pales in comparison to the stories that are right there for the taking thanks to the games, but it feels like a setup for bigger things to come, and most importantly, it does feel like an Uncharted movie, and that's all I really wanted.
  
Pocket Pixel Artist
Pocket Pixel Artist
2021 | Party Game
Ahh good ol’ NES. How I miss thee. My very first video game console, and still I remember it fondly. Somewhat recently a revival of 8-bit art has flown around various mediums and board games were also infused with this love of the pixelated art style. But how well can YOU create 8-bit art? Do you think you are able to create a masterpiece with pixel cubes in, say, 60 seconds? Let’s find out.

Pocket Pixel Artist is a cube-artistry game for teams of any number of players. In it players will be assuming the roles of the next great 8-bit artist and creating magnum opuses of block art for the enjoyment of all.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game. You are invited to download the rulebook, back the game through the Kickstarter campaign launching March 9, 2021, or through any retailers stocking it after fulfillment. -T


To setup separate the players into teams of at least two players. Shuffle the deck of prompt cards and keep the colored cubes handy for the artists. The game will last four rounds and the winning team will be they who finishes with the most Victory Points from correctly guessing assembled art pieces. Choose a team to create first and the game may begin!
On a turn one player from the active team will draw a card from the stack, choose one of the eight words on the card, and be ready to begin building the word once a 60 second timer begins. The goal of each round is to have the current artist’s team guess the word being built for a VP, but each round has slightly different rules to follow.

In the first round, “Head to Head,” each team will nominate an artist to begin. Each artist will then draw a card, choose a word to create, and then begin building their words simultaneously against the other artists. The team that guesses the word correctly first will receive more VP than the teams that follow.

The second round, “Pixel Boogaloo,” has artists choosing a word and building their art in secret. Once the 60 second timer is up the artist will then uncover their creation. The artist’s teammate(s) then have 30 seconds to guess the word. If they cannot, the next team in table order will have 30 seconds to earn a VP with a successful guess. This round is played until all players have had a chance to be both artist and guesser.

The third round, “Palette Crash,” the team to the left of the active artist’s team will choose a color from green, yellow, blue, and red to shout to the active artist. The artist will then be forced to choose one of the words on the card matching that color as well as being limited to using only cubes of the matching color (players can agree to use black and white cubes as well for an easier challenge). This word building is also done in secret and then revealed after the 60 second timer for their teammates to guess within 30 seconds. Should the teammates guess correctly the team will be awarded with 2 VP. If they fail to guess correctly, the next team in table order automatically receives 1 VP. This round is played until all players have had a chance to be both artist and guesser.


The final round, “Final Render,” the artist will draw a card, choose a word, and begin building in full view of all players. For each correct guess the guessing team will earn 1 VP toward their total. Once all players have had a chance to build in this round the game ends and VPs are tallied.
Components. This is another mint tin game of cards and colored cubes. The cards are all fine and the cubes as well. There is some art on the cards, and it is also fine 8-bit renders. I have no complaints other than the rulesheet does not fit in the tin along with the components – the tin will not shut.

Gameplay is easy for some and not so easy for others (like me). As you can see in the image above, that is my lame attempt at a rainbow. When you only have 60 seconds to create something that actually looks like what is on the card, the stress and lack of actual art talent can certainly play tricks on you (me). But that is also part of the fun. In my head I can see exactly what I want to build, but getting all the cubes in the right order and correct colors causes my hand-eye coordination to fly out the window. Others must have been better at putting the square peg in the square hole when they were babies because I just can’t do it very well as an adult.

Now, again, I am in the minority of people who just aren’t that great at this game. At least in my experience. Having the game follow different rules each round is a refreshing spin on the Pictionary style of creating something for others to guess. I do enjoy fiddling with the cubes and at least attempting to make something recognizable. I enjoy seeing many different choices on each card and not being limited to just one word on a turn. Obviously these do nothing for my artistry, but they are appreciated.

Should you be in need of a small game that gives the feel of Pictionary without being pen and paper, I urge you to check out Pocket Pixel Artist. I can see it working in many scenarios, just like its cousin from the same publisher Swearmints. At the end of the game players typically did not seem to care much about which team won, but always had a great time playing and remembering the ridiculous monstrosities that were constructed.
  
40x40

Dana (24 KP) rated Ready Player One in Books

Mar 23, 2018  
Ready Player One
Ready Player One
Ernest Cline | 2011 | Fiction & Poetry
8
8.9 (161 Ratings)
Book Rating
So I want to start off by saying that I read this for my book club with my friends, not that that changes anything, I just wanted you to know. Also, I did a hybrid reading of this. I would actually read the physical book for about half of it, but the other half, I listened to the audio book. (It's read by Wil Wheaton, y'all!)

Okay, so onto my review. I really enjoyed reading this book. I am not a gamer at all, but I do love 80s references., especially to movies. So even though I didn't understand a lot of the video game references (except Pac Man and a few others), I still understand the overall encompassing love of the 80s culture.

At first, this is a really cool dystopian sci-fi book focusing on a kid who is trying to win an Easter Egg hunt inside of a video game to get out of a crappy situation at home. By the end, there is action, romance, bad guys, and so much more. Kind of like what you would find in a typical 1980s classic film.

I think what I loved most about this is all of the hidden allusions to the 80s. Yes, there are the overt ones like to Ferris Buller's Day Off or Pac Man or Blade Runner. But there are a lot of little moments as well that are subtle that I barely caught. I don't want to give any away, so I won't spoil them on here. This book almost becomes it's own kind of easter egg hunt for the readers.

I loved trying to figure out the clues with Winston. A few of them, I did get, but some I did not. It was still fun trying to write down all of the clues and figure it out like a code cracker.

I loved the relationships in this book, especially since they weren't the main focus of the novel. It was refreshing to see people getting along and working together toward the same goal.

Overall, I really enjoyed this book and would highly recommend you see it before you go see the movie next year!