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Alfred: The Boy Who Would Be King
Alfred: The Boy Who Would Be King
7
7.0 (1 Ratings)
Book Rating
Alfred is a mostly ordinary boy, going to school, playing video games, and reading books about medieval history. His mother is a bit eccentric but all in all, he is living the regular life of an 11-year-old. That is until a mysterious man shows up one night and Alfred suddenly finds himself in a fantastical, medieval kingdom. What is even more strange, Alfred soon discovers he has families ties to this strange land and is the only heir left to the kingdom’s throne. Thrust in the middle of a country cursed by a witch, a dark lord, terrible creatures, and famine, Alfred has his work cut out for him. But thanks to the help of a few new friends, his medieval video game, and book knowledge, he is up for the challenge.

Alfred is a determined, hopeful, excited kid living out a child’s fantasy. He manages to stay strong through horrible circumstances and uses his knowledge of the period along with that of his own time to try and make things better for his people. The mashing together of periods offers plenty of hilarious moments as Alfred tries to explain things like TV and pro-wrestlers. His knowledge of things like agriculture and battle defenses quickly become lifesavers for the peasants who have accepted the return of the king.

This fantastical adventure is a beautiful story that balances the dark, harsh realities of 6997428survival against both enemies and natural, the struggle of the weight thrust upon Alfred’s shoulders, while also remaining lighthearted, funny, and fun. The story unfolds like a puzzle before the reader, much like it does for Alfred, as you discover more about his family, magic, and the politics of this magical world. Author Ron Smorynski has done an incredible job of creating an extraordinary world and characters that you can become invested it. The story captures the pure adventure and action so longed for in fantasy adventures while also tackling growing up, history, and family struggles. To me, it brings to mind such classics as Narnia and The Castle in the Attic.

The book is an excellent beginning. While the story itself is well rounded in itself, the real magic is in the story that it has left to tell. Throughout the book, we get the beginnings of magical rules, political struggle, villains powers, and the complicated history of Alfred’s family and those that knew them. The book leaves you with as many secrets as it answers and simply begs for a sequel. I am excited to see more from this author and continue my journey with Alfred and his friends, hopefully soon!
  
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Lee (2222 KP) rated 1917 (2020) in Movies

Jan 11, 2020  
1917 (2020)
1917 (2020)
2020 | Drama, War
British soldiers Schofield (George MacKay) and Blake (Dean-Charles Chapman) are taking a well earned rest in a peaceful French field when they are summoned to a meeting down in the trenches with General Erinmore (Colin Firth). Having believed that the Germans had retreated, and were now on the run, the General has now learned that they are in fact armed to the teeth and lying in wait for the unsuspecting battalion of 1600 Brits who are preparing to advance on them. Unfortunately, that battalion is quite a distance across country, and with telephone lines currently out of action, Blake and Schofield have been tasked by the General with delivering the message to call off the attack. And the reason for choosing Blake? His brother is one of the 1600 likely to meet their death if the message isn’t received before they attack the following morning.

The big talking point surrounding 1917 has been the ‘single shot’ effect that it uses in order to tell its story. We effectively follow Blake and Schofield in real time as they undertake their mission, with only a single camera shot tracking them, and only noticeably cutting away just once. The result is outstanding, delivering a seamless and fully immersive experience unlike anything you’ve experienced before, outside of a first person shooter video game.

Late last year, a short behind the scenes video for 1917 was released, showing how they’d used cameras hanging from wires, which were then passed to guys on foot, then to guys on vehicles, back and forth in order to achieve the effect. The result is that the camera glides effortlessly around the soldiers in the trenches and on the battlefields, through barbed wire and across bodies of water filled with rotting corpses. You feel the tension and all of the emotion right there, right alongside the soldiers who are experiencing it. It’s a truly amazing technical achievement.

Their journey takes them across no mans land, across the war-torn countryside, avoiding danger and all other obstacles in their way. And it’s edge of seat stuff, aided by an amazing heart pumping score and that incredible camera work. Hats off to George Mackay as Schofield too, who carries the majority of the movie and is really put through the wringer.

1917 has already earned itself a Golden Globe, and nine BAFTA nominations, just this last week alone. And it deserves it all. Bold, ambitious storytelling, and an early contender for this years best movie.
  
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Chris Sawin (602 KP) rated Free Guy (2021) in Movies

Dec 14, 2021 (Updated Dec 14, 2021)  
Free Guy (2021)
Free Guy (2021)
2021 | Action, Adventure, Comedy
Taika Waititi. (2 more)
The cameos.
Impressive special effects.
Not as funny as it could have been. (2 more)
Love being the "hokey" solution.
Mouser.
Artificial Excellence
Filmed in 2019 and finally seeing release after five separate delays from its original July 2020 premiere date, Free Guy is a sci-fi action comedy directed by Shawn Levy (Real Steal, the Night at the Museum trilogy) and written by Matt Lieberman (Scoob!) and Zak Penn (Ready Player One), which follows the life of Guy (Ryan Reynolds), an NPC that and lives and works as a bank teller in Free City.

Completely content with every day being exactly the same as the day before, Guy’s life is changed forever following a chance encounter with a ‘Sunglasses Person’ (the film’s term for player characters) named Molotov Girl (Jodie Comer).

An homage to Grand Theft Auto’s Vice City, with some elements from Fortnite sprinkled in for good measure, Free City is located within a video game of the same name, and boasts a population of various NPCs (non-player characters) as they go through their daily routines completely unaware that they’re stuck within the confines of a video game.

These NPCs cater to the whim of the Sunglasses People, who are seen as unapproachable heroes, but in actuality are just players from the real world who want to loot, steal, and cause chaos in order to achieve virtual richness in free city.

Ryan Reynolds’ real-life demeanor and sense of humor are so similar to his portrayal of Deadpool that almost anything Reynolds has done since 2016 has undoubtedly reminded you of The Merc With A Mouth.

To that end, in Free Guy, Reynolds’ narration of his own story, combined with the film’s explosive action, will definitely have filmgoers reminiscing about Marvel’s pair of R-rated X-men spin-offs – an inevitable circumstance of being a successful actor and allowing oneself to be typecast into roles similar to their most popular one.

While there are some laugh out loud moments in Free Guy, the “Oh, he found the button,” scene being the most notable, the film simply isn’t as funny as you think it’s going to be.

There’s no arguing that Free Guy is amusing to a certain extent, but its repeated gags and attempts at humor, more often than not, fall flat. Taika Waititi’s Antwan character, the man calling the shots when it comes to Free City’s game development, is a highlight of the film.

However, the promotional clip of Waititi’s outtakes released to hype the film, whose content supposedly made it into the film (spoiler alert: they didn’t), is better than any of Antwan’s actual lines of dialogue in the theatrical cut.

The cameos in Free Guy are some of the best surprises to stumble onto while seeing the film. They won’t be spoiled here, though some of them have been spoiled on the internet already, but there are a couple of really fun ones that are so much more entertaining if you go in not expecting them.

In fact, one of the lengthier such cameos, which extends across multiple scenes and features in several minutes of screen time, is a major source for hilarity in Free Guy.

The premise of Free Guy a A background character in a video game becomes sentient – is its most promising aspect. Guy, motivated by a desire to get more out of life than the daily routine he’s accustomed to, essentially betters himself simply because he wants to. In a way, it’s an I, Robot kind of concept burrito’d within a world that would fit within the walls of Ready Player One.

Surprisingly, given its filming before the outbreak of the pandemic, the film is also extremely relatable to how our reality is still under the thumb of an unpredictable coronavirus. Guy being trapped within the walls of Free City and wanting more out of life is an awfully similar sentiment to wanting everything back to normal after being stuck in months-long lockdowns.

Yet, Free Guy’s solid special effects, absurd humor, and surprisingly effective cameos are nearly derailed by how much time it devotes to the its love story.

Guy’s big awakening all comes down to finding the girl of his dreams, which then branches off into a different sort of relationship in the real world that was right under two character’s noses from the start. It feels like it was meant to be this sort of revelation in the film, but comes off as this, “Duh,” moment anyone besides the writers could have predicted.

Speaking of the film’s writing, the character of Mouser (Utkarsh Ambudkar) is so poorly written that it’s unbearable and exhausting.

A developer working alongside Antwan and Keys (Joe Kerry), Mouser comes off a rival to the later, acting like he can do Keys’ job better than Keys can and constantly breaking his balls from the moment he is introduced. Throughout the film, Mouser wants to do nothing more than whatever Antwan says, even if it’s morally reprehensible.

But, predictably, in the film’s final moments, Mouser is suddenly Keys’ best friend, wanting to do what’s right all for the sake of a happy ending.


Ultimately, while Free Guy has an amazing concept, it’s trapped within a massively underwhelming execution.
Admittedly, the film looks like it was an absolute blast to make, but also incredibly expensive. This tall budget, combined with public hesitancy to return to theaters and the Delta variant of COVID seemingly on the verge of backtracking all the progress we’ve made since the vaccine became readily available to the public, it makes you wonder if Free Guy has any sort of chance of making a respectable amount of money at the box office or even just breaking even.

Note: This was originally written when the film opened in theaters. Free Guy would go on to make $331.5 million on a $100-$125 million budget. A sequel is currently in the works.
  
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KalJ95 (25 KP) rated the PlayStation 4 version of Doom Eternal in Video Games

May 6, 2020  
Doom Eternal
Doom Eternal
2019 | Action, Horror
Fast, free flowing combat is adrenaline pumping. (2 more)
One of the best FPS' of all time.
The sheer variety of Demons, Guns and Arenas is staggering.
Multiplayer is a bit...meh. (1 more)
Frequent crashes.
First person shooters have lost their touch. For a long time, the market has been utterly saturated with same annual game, like Call of Duty and Battlefield, and they play the same every time. Go back to the rise in the FPS genre, you'll see the likes of Wolfenstein 3D and DOOM revolutionise the genre forever. At the time, they were fast, weighty and satisfying to control. Fast forward to 2016, DOOM returns and ignites a brutal and bloody comeback for the FPS genre. A combination of fast paced gunplay, a killer soundtrack and over the top gore made this the best FPS to date.

Until now.

DOOM Eternal is the best FPS ever made. There, I said it. Eternal is blistering, adrenaline fuelled slingshot into your bloodstream, cranking the notches consistently to eleven, and it never let's up.

The core of Eternal is in its gameplay. The best way to describe the gunplay is a juggling of instruments that make up an orchestra, whilst you're conductor...and you're running mercilessly for your life and ammo. Its massively overwhelming to begin with, and you'll die often, but once you gather the rhythm of the dance of the Doom Slayer, it's a sight of awe, followed by psychotic grin on your face. Following in the footsteps and benchmarks that DOOM 2016 cemented, Eternal improves upon everything. The gunplay is meaty and brass, the platforming is fluid and easy to pick up, the demons and monsters all provide a challenge from the explosive beginning, to the equally as explosive finale, and when all of this is accompanied by the killer soundtrack cheering you on, Eternal is bulletproof.

Whilst DOOM 2016 feels dark in colour and tone, Eternal embraces the ridiculous and runs with it. Levels burst with bright and bonkers imagination, the effect of that first chainsaw kill where ammo flies out like confetti, and the endless ways to glory kill never gets tiresome. Add in the arsenal the Doom Slayer carries with him, it becomes a game of what gun is best for each demon. Although, the Double Barrel Shotgun is just magnificent to shoot with.

When it comes to DOOM, the narrative takes the backseat over its core idea of free movement to kill, and that's the only criticism I can give this franchise. Eternal does provide a planet hopping path of destruction through the Slayer's history, but you never feel invested in the narrative as much as you want to kill everything you see. I didn't need to know anything at all from the Slayers past, the mystery serves the narrative more not knowing. Also, I must note the amount of times my Playstation 4 has crashed due to DOOM Eternal. It really brings you out of the experience when you're almost finished on level, only to start again level all over again. I think this is however a minor fault in an otherwise superb game, and problems like this will hopefully be fixed in further patches.

I can't recommend DOOM Eternal enough. If video games were made singularly for fun, you have found the answer. I can't wait to see what id Software and Bethesda do next with this franchise.