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World War Z
World War Z
2018 | Action
Huge hordes of zombies, Satisfying laying into them (3 more)
Fun coop with friends
Upgradable classes and weapons
Loads of characters to choose from
Zombie bodies disappear after killing them (1 more)
Not much of a story
A fun entertaining coop game with a ton of satisfaction
I have been loving this game and satisfying is the first word that comes to mind. You have hundreds or thousands of zombies coming at you and your laying into them with many different types of weapons. Seeing them all fall and the horde being destroyed is the most satisfying feeling ever. Sadly bodies do disappear quickly to make room for the rest of the horde and that is a limitation of the engine or the system or both.

There are only 4 episodes each with 3 chapters, The 4th (Tokyo) did have 2 but a 3rd was added through free dlc but more on that in a moment. Each episode has 4 characters to choose from so 16 overall which i found impressive. They do all have backstories but you only unlock their video once you have played with that character.

There are also a huge amount of guns and they can all be upgrades with currency you earn from completing levels. The harder the difficult, the more you get. There are typically 5 tiers for each gun and you can upgrade once you get to each level through earning xp. This is done just from using them. I quite liked this system. Your aiming for something. There are also quite a few classes that you can choose from which can also be upgraded but for now ive mainly stuck with gunslinger but know there are classes like medic.

All of the missions can be played alone or with friends. They have an offline mode where its yourself with bots or online where you can team up with friends. This is so much fun. But not only this, they also have a multiplayer mode which is PvPvZ where you have to fight other people as well as zombies but being honest ive not spent too much time in this just yet.

As ive mentioned we already got some free dlc with more to come. We also got private lobbies which is a welcome addition since online would always throw you in with randoms if you didnt have a full team of friends. Some randoms could be a bit selfish with stuff they find. The new chapter was great but should have already been there sinces its a 3rd chapter and the other episodes already had 3. A new zombie type was also introduced which is fun if it will be something they will keep doing. It keeps you on your toes often.

Im excited to keep playing and will be even better with future updates when they add a 6th difficulty option after the insane mode and a survival wave based mode. Hopefully we get more episodes too.
  
Hitman: Agent 47 (2015)
Hitman: Agent 47 (2015)
2015 | Action
Clinical and incomprehensible
The transition from video game to movie is notoriously difficult to get right. From box-office disasters like Super Mario Bros. to the poorly received Resident Evil franchise, it appears no film is spared from either financial woe or critically panning.

Hitman has become one of the most popular game series’ ever but the 2007 film of the same name failed to kick-start the franchise’s transition to the silver screen. Now, eight years later, Rupert Friend stars as the red tie-wearing assassin in Hitman: Agent 47, but does it succeed as a reboot?

Friend stars as the titular character, an emotionless killer hell-bent on tracking down the creator of the ‘Agent Program’ from which he was created. Alongside him for the ride is Hannah Ware’s Katia Van Dees, a young fearful woman searching for a man she does not know.

The usually excellent Zachary Quinto (Star Trek) also stars as a clichéd villain in a thankless role blighted by stilted dialogue and cardboard emotions. This most certainly isn’t his finest work.

The story is incredibly simple, barely fitting into the film’s slender 96 minute running time and the clinical filming style of director Aleksander Bach really doesn’t help. Beautiful locations like Berlin and Singapore are wasted in favour of sleek office sets, populated by one-dimensional characters that we couldn’t care less about.

Nevertheless, Friend plays the emotionless Agent 47 with ease and is one of the highlights in a film lacking in any real punch – it’s all been done before, and better.

Ware is disappointingly wooden, though her veneer seems to crack towards the finale and we get to see the character she could have played. It’s a shame that for the majority of Hitman’s running time we see no real prowess in her performance.

The action sequences are slick and nicely choreographed but Mission: Impossible – Rogue Nation did them only last month and in a more detailed and ultimately successful style.

However, clever gun-work is mixed nicely with the film’s 15 certificate and each barrel discharge feels much more real. It’s certainly more interesting than the two sequels to Taken and many other action thrillers that sport the 12A rating.

The climax leaves things wide open for a sequel, but the ending is incomprehensible to anyone who hasn’t played the games and leaves a bad taste in the mouth – probably not a great thing when trying to get audiences excited for a follow up.

Overall, Hitman: Agent 47 is much like its titular character. A slick outer shell hides not a lot underneath with a cast of wasted talent and a been-there-done-that attitude to the stunts. There’s some great sequences, but you’ll have to dig deep to find any real merit here.

https://moviemetropolis.net/2015/08/30/clinical-and-incomprehensible-hitman-agent-47-review/
  
Battleship (2012)
Battleship (2012)
2012 | Action, Sci-Fi
Basing a movie off of a videogame is often a risky proposition. For every “Resident Evil”, there at least a dozen others that are out and out disasters, “Mario Brothers”, “Wing Commander”, and “Double Dragon” are a few examples of how not to do it.

While Hollywood shows no signs of stopping videogame adaptations anytime soon, game development companies are becoming more savvy with allowing their products to become movies and are requiring uality scripts, cast, and directors before they enter into any film deal. Undaunted, Hollywood turned its eyes on children’s toys for inspiration. With the successful Transformers series, Hasbro has been targeted for their very popular line of board games as source material for future movies.

First out of the box is “Battleship”, director Peter Berg’s big-budget adaptation of the timeless naval strategy game that has been enjoyed for decades by players young and old. Since this is the era of video games, the simplistic style of the board game needed to be tweaked in order to make it appealing for the summer movie masses.

Gone is the classic strategy of the game and in its place, a loud and brash cast of 20-somethings, over-the-top special effects, and a plot riddled with more holes than the classic grids in the game that spawned the film.

Taylor Kitsch follows up his role in John Carter by playing Alex Hopper, a ne’er-do-well who despite the mentoring of his successful naval officer brother (Alexander Skarsgard), never seems to run out of ways to get himself in trouble. His latest efforts to impress a girl he met in a bar, land him in hot water with the authorities and his brother lays down the law and insists that Alex join the Navy and make something of his life.

The film jumps into the future where Alex is now dating the very attractive girl from the bar, Samantha (Brooklyn Decker), and trying to get enough courage together to ask her father for permission to marry his daughter. The fact that her father is Admiral Shane (Liam Neeson), only complicates the matter.

Despite holding the rank of an officer, Alex is still extremely headstrong and prone to getting himself in trouble. What what was supposed to be a friendly soccer match during allied naval exercises escalates, and Alex finds himself facing an ignominious exit from the Navy. He’s given a temporary reprieve as the ships in his fleet are suddenly faced with the threat of extraterrestrial origins.

Approximately around the same time Alex entered the Navy, scientists developed a way to amplify radio signals and directed them toward planets they believed could possibly support life. The signals were answered in the form of a hostile force that arrives on Earth only to cut a swath of destruction across the world as well as the naval fleet it encounters. Cut off from the rest of the fleet and reinforcements by an energy field, Alex is forced into command and must confront the deadly enemy at all cost to save the world.

What follows is a series of elaborate special effects that, while visually appealing, fail to pack much punch as the plot and characters are so underwhelming.

I understand that for films this type, especially given the source material, one must give a certain amount of leeway and accept, even grudgingly, the inconsistencies and impracticalities. That being said, not only are the characters about as thin and one-dimensional as they possibly could be, they are for the most part utterly devoid of any interesting qualities nor are they given much in the way of back story that makes us care for their outcomes. R&B star Rihanna spends a good chunk of her time looking tough and menacing, but isn’t given much more to do than occasionally fire a gun.

Kitsch is so utterly bland and unsympathetic that there’s just really no redeeming value to his character. Battleship is supposed to be a story of redemption but instead it’s a story of inconsistencies. Many times throughout the film common sense much less standard military procedures seems to go out the window.

For example, standard rules of engagement tactics were not used early in the film, but yet were readily deployed during the so-called big finale to the film with success. One has to wonder how more seasoned officers with far more resources at their disposal failed to utilize such tactics or have success with the methods that they employed. Yet ironically, this young lieutenant on his first command is able to out-maneuver these aliens when he decides to take to the offensive and lull the enemy into a fairly passive mode where they don’t do much more than watch.

The aliens, while interesting, are given precious little to do other than occasionally destroy or blow something up. We have no idea why they are on earth and to be honest, why they arrived in such small force. If the idea was to conquer Earth, it was poorly planned. Yet if proper procedures were followed, their incursion could have been dealt with very early and easily with the resources at hand. But that would’ve made for a short movie.

What I found puzzling was how surprisingly light on action the movie was. Yes there were firefights but they were spread sparingly throughout the film. You do not have one grand epic battle against overwhelming odds, you do not have legions of enemy troops for the Navy to wade through. It was pretty much a here-it-is-take-it-or-leave it, ho-hum finale.

The film does have some good points with Hawaii as its main backdrop. I did like the fact that there were a lot of active and retired soldiers and sailors used in the filming of the picture. It is clear that the filmmakers wanted to honor the soldiers who have so gallantly served our nation. I just wish they could’ve given them a much better showcase, because truthfully you’ll find far more thrills and enjoyment busting out the actual Battleship game than sitting through the film.

There is a scene post-credits that does hint at possible future installments, but I kept asking myself one question, “Why?” Rumor has it that several years goes Steven Segal attempted to revive his big-screen career by pitching an Under Siege 3 to Universal. Segal supposedly pitched the idea that his character would be on a naval ship that encountered extraterrestrial menace. The studio passed on this idea and, if there’s any truth to the rumor, they should have passed on this idea when it came time to make Battleship.
  
Ready Player One (2018)
Ready Player One (2018)
2018 | Sci-Fi
Virtually brilliant with Easter Eggs a plenty.
Of all the Spielberg films of recent years – and possibly with the exception of “The BFG” – this was the film whose trailer disconcerted me the most. It really looked dire: CGI over heart; gimmicks over substance. I was right about ‘The BFG”, one of my least favourite Spielberg flicks. I was definitely wrong about “Ready Player One”: it’s a blast.

The film is fun in continually throwing surprises at you, including those actors not included in the trailer and only on small print on the poster. So I won’t spoil that here for you (you can of course look them up on imdb if you want to: but I suggest you try to see this one ‘cold’).

It’s 2044, and the majority of the population have taken the next logical step of video gaming and virtual reality and retreated into their own headsets, living out their lives primarily as avatars within the fanciful landscapes of “The Oasis”. You can “be” anyone and (subject to gaining the necessary credits) “do” anything there.

When the housing market is stacked against you. Columbus Ohio circa 2044.
The Oasis was the brainchild of a (Steve Wozniak-like) genius called James Halliday (played in enormous style by “Actor R”) and supported by his (Steve Jobs-like) business partner Ogden Morrow (“Actor P”). The two had a big falling out leaving Halliday in total control of the Oasis. But he died, and his dying “game” was to devise a devious competition that left a trail of three virtual keys in the Oasis leading to an ‘easter egg’: which if found would provide the finder with total ownership of the Oasis and the trillions of dollars that it is worth.

But the game is not only played by amateur “gunters” (egg-hunters) like our hero Wade Watts (Tye Sheridan, “X-Men: Apocalypse“) and his in-Oasis flirting partner Samantha (Olivia Cooke, “Me and Earl and the Dying Girl”); there are big corporate game-hunters involved like IoI (that’s eye-oh-eye, not one-oh-one as I assumed from the trailer) who fill warehouses with combinations of nerd-consultants and professional game players to try to find the keys before anyone else. Which hardly seems fair does it? Ruthless boss Sorrento (Ben Mendelsohn, “Rogue One“) and his tough-as-nails hench-woman F’Nale Zandor (Hannah John-Kamen, “Tomb Raider“) really couldn’t give a toss!

In the future, everyone is reaching out for something.
What follows is two-hours of high-octane game-play and eye-popping 3D (it is good in 3D by the way) that melds a baseline of “Avatar” with soupçons of “Tron”, “Minority Report” and Dan Brown novels. But its a blend that works.

I was afraid as I said that CGI would squash flat any hope of character development and story, and – yes – to be sure this is ‘suppressed’ a bit. You never get to really know many of the ‘pack’ members to any great level other than Wade and Samantha. And exactly what drives the corporate protagonists, other than “corporate greed”, is not particularly clear. What gives the film heart though are the performances of “Actor P” and (particularly) “Actor R”, who again steals every scene he is in. For their limited screen time together, the pair bounce off each other in a delightful way.

I have to make a confession at this point that I spent the whole film thinking “Miles Teller is way too old for the part of Wade”! Tye Sheridan (who I think *does* bear a likeness!) is actually much more age appropriate, and is fine in the role. But the star performance for me, out of the youngsters at least, was Oldham’s-own Olivia Cooke, who has a genuinely magnetic screen presence. She is most definitely a name to watch for the future.

Ready Player One
Young star of the show for me – Olivia Cooke as Samantha.
Lena Waithe (“Master of None”) plays Wade’s inventor friend Helen.

The story, although simple and quite one-dimensional, in the main intrigues: there is nothing like a Mario-style chase for keys to entertain when it is done well (I am so old and crusty that in my day it was “Manic Miner” on a ZX-Spectrum!).

He’s iron and he’s just gigantic! Reb’s creation becomes a force to be reckoned with when needed.
And there’s not just one “Easter Egg” in this film: the film is rammed to the rafters with throwbacks to classic pop-culture icons of past decades, and particularly the 80’s…. the film could have been subtitled “I ❤ 80’s”. Some of these are subliminal (Mayor Goldie Wilson anyone?), and others are more prominent but very clever: “The Zemekis cube” and “The Holy Hand Grenade” being prime examples. This is a film that deserves buying on Blu-ray and then slo-mo-ing through! The nostalgia extends to the music by Alan Silvestri, with occasional motifs from his most famous soundtrack!

For me though, the highspot of the film is a journey into a recreation of a classic ’80’s film which – while a scary sequence, earning for sure its 12A UK rating – is done with verve and chutzpah.

Wade’s avatar, Parzival.
Although a little overlong (2 hours 20 mins) and getting rather over-blown and LOTR-esque in the finale, the ending is very satisfying – roll on Tuesdays and Thursdays!

Spielberg’s recent films have been largely solid and well-constructed watches (“The Post” and “Bridge of Spies” for example) but they have been more niche than mainstream box office draws. I firmly predict that “Ready Player One” will change that: here Spielberg has a sure-fire hit on his hands and word of mouth (rather than the ho-hum trailer) should assure that.
  
Terminator Genisys (2015)
Terminator Genisys (2015)
2015 | Action
Not a complete disaster
Sequels and reboots are making up the bulk of 2015’s cinematic offerings. With films added to franchises like Jurassic Park, Star Wars and James Bond, it was always going to be tough for others to make much of a dent.

It’s been six years since Christian Bale took over lead billing from Arnold Schwarzenegger in the Terminator series in the critically panned Terminator Salvation. But director Alan Taylor (Thor: the Dark World), a newcomer to the sci-fi adventure series, resurrects the franchise with Terminator Genisys. But is it worth a watch?

Acting as a reboot and a sequel, the film follows the story of a young Kyle Reece (Jai Courtney), sent back in time by John Connor (Jason Clarke) to protect his mother Sarah, played by Game of Thrones’ Emilia Clarke. His aim is to stop the war before it even begins.

The duo are joined on their travels by the naturally charismatic Arnold Schwarzenegger who is one of the only highlights in a film full of soulless set-pieces, meaningless dialogue and a sickening sense of nostalgia.

Genisys constantly reminds you of the brilliance radiating from James Cameron’s first two films. Herein lies the problem, this sequel has none of the soul or charm of its predecessors with the homages coming across as insulting attempts to cash in on the series.

Even the iconic “I’ll be back” phrase is shoehorned into an awkward position where it doesn’t really make much sense.

And there we move onto the second issue. It makes hardly any sense at all. With continuity errors abound, Genisys relies on your knowledge of Terminator and Judgement Day being in tip-top shape, and after more than two decades it’s safe to say the majority of people will need a refresher course first.

The set pieces are, on the whole, glorious and despite being slightly overlong at 126 minutes, Genisys is a well-paced film without a boring moment to its name. It’s just a shame the plot doesn’t make more of an impact.

It feels like the characters are stuck in a video game, with a climactic action piece signalling the next level, moving on up until the obligatory big-boss fight that makes a further sequel seem incredibly likely.

Emilia Clarke is well-worth noting however. Despite being more used to being in the company of dragons rather than robots, she plays her character well and steps into Linda Hamilton’s shoes with ease. The casting is spot on here with Clarke having more than a whiff of Hamilton in her appearance.

The rest of the cast, bar Schwarzenegger fail to make an impression with Jai Courtney’s character proving particularly dull.

Overall, Terminator Genisys isn’t a complete disaster but comes close to being a write off. The action pieces are thrilling but a lack of soul, comprehension and individuality ensures it’ll end up being forgotten once 2015 is over.

With a sequel almost definitely on the cards, all fans of the franchise can hope for is a film worthy of James Cameron’s brilliant original – and this is not it.

https://moviemetropolis.net/2015/07/05/not-a-complete-disaster-terminator-genisys-review/
  
Clue (1985)
Clue (1985)
1985 | Comedy, Drama, Mystery
The Multiple Endings (2 more)
The Cast
The Humor
All Time Favorites
Ive seen Clue about nine times now and it has become a tradition to watch Clue every October. I remember watching clue the first time and i laughed my ass off and i still do that. The humor is excellent, the cast is excellent, the multiple endings are excellent. Everything about Clue is excellent.

The plot: Based on the popular board game, this comedy begins at a dinner party hosted by Mr. Boddy (Lee Ving), where he admits to blackmailing his visitors. These guests, who have been given aliases, are Mrs. Peacock (Eileen Brennan), Miss Scarlet (Lesley Ann Warren), Mr. Green (Michael McKean), professor Plum (Christopher Lloyd), Mrs. White (Madeline Kahn) and Col. Mustard (Martin Mull). When Boddy turns up murdered, all are suspects, and together they try to figure out who is the killer.

The film was produced by Debra Hill and the story was by John Landis.

In keeping with the nature of the board game, the theatrical release included three possible endings, with different theaters receiving one of the three endings. In the film's home video release, all three endings were included.

The multiple-ending concept was developed by John Landis, who claimed in an interview to have invited playwright Tom Stoppard, writer and composer Stephen Sondheim, and actor Anthony Perkins to write the screenplay. The script was ultimately finished by director Jonathan Lynn.

A fourth ending was filmed, but Lynn removed it because as he later stated, "It really wasn't very good. I looked at it, and I thought, 'No, no, no, we've got to get rid of that.'" In the unused fourth ending, Wadsworth committed all of the murders. He was motivated by his desire for perfection. Having failed to be either the perfect husband or the perfect butler, he decided to be the perfect murderer instead. Wadsworth reports that he poisoned the champagne the guests had drunk earlier so they would soon die, leaving no witnesses. The police and the FBI arrive and Wadsworth is arrested. He breaks free and steals a police car, but his escape is thwarted when three police dogs lunge from the back seat. This ending is documented in Clue: The Storybook, a tie-in book released in conjunction with the film.

Carrie Fisher was originally contracted to portray Miss Scarlet, but withdrew to enter treatment for drug and alcohol addiction. Jonathan Lynn's first choice for the role of Wadsworth was Leonard Rossiter, but he died before filming commenced. The second choice was Rowan Atkinson, but it was decided that he wasn't well known enough at the time, so Tim Curry was eventually cast.

Mrs. White's famous "Flames" speech was improvised by Madeline Kahn.

A documentary about the movie is being made, including interviews already filmed with the director, writer, and several cast members including Lesley Ann Warren, Michael McKean, Colleen Camp, and Lee Ving.

I love Clue, it is one of my all time favorite films. In my top ten best films of all time at number #3 and just excellent.

Happy Halloween everybody.
  
    Nella The Princess Knight

    Nella The Princess Knight

    Education and Games

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    Help Nella and her friends on their courageous adventures; shoot arrows to help the lost birds find...

Condemned: Criminal Origins
Condemned: Criminal Origins
Action/Adventure
Scary Spooky
Condemned: Criminal Origins (known in Europe as Condemned) is a first-person survival horror video game, that is very good but underrated.

Condemned: Criminal Origins places an emphasis on melee combat and puzzle solving, including searching for fingerprints and gathering evidence. Lets talk more about the crime scene's, and gathing evidence.

Condemned directly involves the player in crime scene investigations, offering the ability to, at the press of a context-sensitive button, call upon a suite of forensic tools to find and record evidence. The player character is linked to an FBI lab via his mobile phone throughout the investigation, allowing (almost immediate) remote examination and analysis by his support worker, Rosa. Crime scene evidence can be used to solve puzzles, allowing the player to pass previously impassable barriers, and provide clues to the overall mysteries of the story.

Examples of evidence include fingerprints, footprints, fibers, fluids (such as blood or chemicals), particles, residues, markings/etchings, material, imprints, wounds, small objects, documents, and body parts.

The player character is gifted with the instinctual ability to detect when forensic evidence is nearby, allowing players to bring up the detection and collection tools when appropriate. However, the "instincts" of the character only vaguely highlight the area in which the evidence resides; it is up to the player to methodically sweep the scene and catalog any findings.

Lets talk about the plot: Condemned: Criminal Origins is set in the fictional American city of Metro. The player takes on the role of Ethan Thomas, a crime scene investigation agent with the FBI's Serial Crime Unit, as he traverses the seedier sides of the city. His journey takes him through a number of condemned buildings as he searches for the one who framed him for murder, the evasive Serial Killer X. Along the way, Ethan must use his investigative intuition and technology to examine evidence left behind by SKX, all the while fighting off the violently psychotic denizens of Metro City, who seem to be driven to such madness by a mysterious, yet seemingly extraneous force.

Their are two different ends: but really its the same ending.

If you do like psychological, crime solving horror games than you will like this one.