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The Chick Corea Elektric Band by The Chick Corea Elektric Band
(0 Ratings)
Album Favorite

"This goes back to when I was a child, and me and my older brother were in the house together. This is the era video games come into play too, because this is where me and my brother started fighting over the TV and what's being played loud in the house. This was me and my brother fighting over the over Nintendo and Sega Genesis, while he's practising on a drum pillow. Dave Weckl was a massive musician to us when we were young, and John Patitucci, we were into him a little bit, and Frank Gambale of course. We would listen to this album a bit religiously – this is how we wanted our instruments. We would play with this and we would learn the album. I actually wasn't excited about this album until my later years, because it being tied to such an emotional place. When I got of age and realised how important this album was, I revisited it and there's nothing like it still, sonically. For who it was and what it did, there's nothing like this album. There's actually a moment where I do get synaesthesia from this album, it's somewhere between 'No Zone' and 'India Town'. I literally remember standing up in front of TV playing The Karate Kid, and I remember listening to this and feeling so happy, I felt weightless. This is me, the musician, the one that was practicing, playing jazz band. I didn't know too much about anything, but I knew that I couldn't play Nintendo without Chick Corea in the background."

Source
  
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Daniel Boyd (1066 KP) rated the PlayStation 4 version of Fallout 76 in Video Games

Feb 27, 2019 (Updated Feb 27, 2019)  
Fallout 76
Fallout 76
2018 | Action/Adventure, Role-Playing
There is no merit whatsoever to this thing (0 more)
A Grotesque Atrocity of Modern Gaming and an Abhorrent Insult to it's Audience
When Fallout 76 was announced last summer, I was initially intrigued. Not knowing anything about it, I was surprised that we were getting this before Starfield, (which wasn't announced at the time but was heavily rumoured,) or the next entry in the Elder Scrolls series, but I hoped it would be on par with the Fallout series last fantastic interim game; New Vegas. Then at Bethesda's E3 conference, we were given the bad news that this was going to be an always online experience with an open world online hub and some light PvP elements.

Fast forward to November 2018 and the game launches to hugely negative reviews. The majority of online reviewers are pounding the thing into the ground and criticising the barrage of issues present in the game. Connection issues, sub par graphics, a vast assortment of glitches, a distinct lack of human NPC's, weird lighting and pop in and so on and so forth. I am quite happily playing through Red Dead Redemption 2 at this point and leaving Fallout 76 indefinitely on the backburner. The following week, the game is on sale for half of it's RRP, then as the weeks go on the price continues to drop.

Then, at the start of February, I am looking for a new game to stick my teeth into and I see a pre-owned copy of Fallout 76 on sale for only 20 quid. I think to myself, what the hell and give it a go. I had heard that a few patches had been put out to fix various issues and so I thought how bad can it be?

I have been playing video games for the last 20 years and I don't think that I have ever seen a more egregious assault on my principles as a consumer. There isn't even a game here.

If you have played any of the other Fallout games since 3, you will know that you suffer through the more grindy RPG elements of the game because the progression mechanics are married well enough with the games other systems that they aren't too noticeable or invasive. The characters, the locations, the quests and the story elements make up for the lacking gameplay and overall the games are enjoyable enough that the dated gameplay systems usually aren't penalised too hard in reviews.

Well imagine any of the other previous Fallout games, but with all of the reasons to play through it that I mentioned above stripped away, leaving only the annoying grindy bullshit that you normally put up with. Except here, there is simply no reason to put up with it.

This is the realisation that I came to last night after putting about 7 hours into the game and I decided to switch it off and never pick it up again.

There is no plot, there are no characters, there is absolutely nothing to see that you haven't already seen in previous Fallout games with more meat to them and there is simply no reason to play this game.

If past Fallout games are a big meaty, juicy leg of lamb, then this is nothing but the dry bone that is left after all of the good stuff has been ripped away.

This is nothing but a quick cash grab. I'm not even talking specifically about the disgusting micro-transactions present in the game such as making players pay £10+ to change the colour of their power armour. No, I'm just talking about the game as a whole as there is absolutely no other merit to it or reason for it to exist or be played other than to make Bethesda some easy money.

This thing shouldn't exist and the fact that it does is a huge slap on the face to the consumer and it pretty much encapsulates everything that is wrong with the mind-set of modern publishers. This game should be boycotted and if you have to pick it up out of morbid curiosity, do what I did and buy it used.

I have heard a few industry experts say that this could be the game that ends Bethesda, the final nail in the coffin after the let-downs of Fallout 4 and ESO. Although don't want this to happen as I never like to see a gaming company go out of business, to be honest I can't say that they wouldn't deserve it for the below the belt bullshit that they are trying to pull on their audience. As a consumer and a fan of this franchise as well as the studio that produced it, I feel betrayed on a personal level and it really is going to take something extraordinary to put them back in my good graces and the good graces of their audience.

The Witcher 3 came out 4 years ago this year and it still looks and plays better than anything Bethesda studios has developed, (and I'm not even a big fan of The Witcher.) Bethesda really needs to pull their finger out if they want to compete with their peers going forwards. Starfield better be running on a brank new slick engine and contain story and gameplay elements that are nothing short of spectacular if they are to redeem themselves from this disaster.

I was hesitant to score this a 1/10, as it is not the worst game of the generation, however in the context of the rest of the series and the motive behind this particular sorry excuse for an entry in the series, it is such an insult that my conscience would not let me award it as anything more than the lowest possible score.
  
Mario Party
Mario Party
Music & Party
Ready To Party
Mario Party- you got to love it but at the same time you got to hate it. Cough - Chance Time. Anways Mario Party is a game that if you havent played yet, than i highly reccordmend it. Its fun, entertaining, fustrating, you will get a blister from rotating your plam from those rotating minigames and also chance time.

Lets talk more about it...

Mario Party is a party video game with six playable characters: Mario, Luigi, Princess Peach, Yoshi, Wario, or Donkey Kong. In the game's storyline, Mario and his friends argue about which of them is the Super Star. To settle their dispute, they set out for adventure to determine which of them is best.

Upon starting a board, players each hit a dice block to determine turn order, with the highest number going first on each turn and the lowest number going last.

Blue spaces give three coins to any player who lands on them, and red spaces take away three coins (both increased to six coins during the last five turns). Bowser also has his own spaces on the board map which hinder the players' progress.

Each player's goal is to collect the most stars. Purchasing stars requires coins, which can be earned through mini-games that are played once at the end of each turn. Each mini-game is chosen randomly. Mario Party features more than 50 mini-games, divided into several categories:

1. 4-player mini-game: each player competes against one another

2. 1 vs. 3 mini-game: a team of three players competes against a lone competitor.

3. 2 vs. 2 mini-game: competing teams of two against two.

4. 1-player mini-game: a lone player works toward a goal to win the mini-game.


Several characters appear throughout each board map, and each character can have an effect on players who reach them. Stars can be purchased from Toad for 20 coins. Boo can steal coins or a star from another player on behalf of anyone who requests it; stealing coins is free, but stealing a star costs 50 coins. Koopa Troopa appears at the starting point on board maps and will give 10 coins to each player who passes him. Bowser tries to foil the efforts of any player who passes him by taking coins.

Three bonus stars are awarded at the end of each board map: two are given to the player(s) who collected the most coins in mini-games and throughout the board map game, and the third is given to the player(s) who landed on the most "?" spaces.

In Mario Party, certain minigames required players to rotate the Nintendo 64 controller's analog stick as fast as they can. Some players reportedly got blisters, friction burns and lacerations from rotating the analog stick using the palms of their hands instead of using their thumb.

complaints were received by New York's attorney general's office and Nintendo of America eventually agreed to a settlement, which included providing gloves for anyone who had hurt their hand(s) while playing the game and paying the state's $75,000 legal fees. At the time, providing gloves for the estimated 1.2 million users of the game who might have been affected could have cost Nintendo up to $80 million.

The analog stick rotation has been used sparingly since Mario Party 2. Despite Nintendo's current analog sticks being better suited to play these games than the hard plastic of the N64 controller, Mario Party has not been re-released for the Virtual Console. For the Wii Virtual Console, Nintendo skipped it and instead re-released Mario Party 2, which was later also made available for the Wii U Virtual Console.

Mario Party is a must play game, like i said before its fun, enteraining, fustrating and you can either play with your friends or your family.
  
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LeftSideCut (3778 KP) rated The Witcher - Season 1 in TV

Jan 9, 2020 (Updated Jan 22, 2020)  
The Witcher - Season 1
The Witcher - Season 1
2019 | Action, Drama, Fantasy
An exceptional start to the show
The Witcher is a show I've been excited about for some time.
I've never read the books, and to be honest, only slightly dabbled in the video games, but the idea of seeing the exploits of Geralt of Rivea on screen was a prospect I was ready for.

Henry Cavill is great as the titular Witcher, I've heard people complain that he's a bit too brooding, doesn't say a whole lot etc, but it's to my understanding that this is his character, and it works well when put alongside the other two leads.
Anya Chalotra as Yennefer is the star of this season for sure. Her story is one of pain, and triumph, and the constant longing for something more. It's frequently emotional, and at times difficult to watch, and the series pulls no punches when it comes to what it wants to show.
Her character transformation both physically and mentally is superb, and well realised.
And then we have Freya Allen playing Ciri, a princess on the run when her home and city is sacked and burned by the main villains Nilfgaard.
Her role is a little more straightforward, as she spends the season hiding and fleeing, all whilst looking for Geralt.
The three separate storylines work very well alongside each other, as they slowly start to come together over the course of the eight episode season.
The stories timeline seems all over the place at first, and for some may be quite jarring, but it does begin to make sense the further in it gets. If you've been put off by this aspect initially, then please stick with it!

The cinematography is frequently gorgeous, and the CGI is mostly passable (there are some dodgy moments here and there, but surely that's to be expected from a first season), and it's nice to see creatures bought to life that even I recognise from my short time spent with the games.

The music score is beautiful - Sonya Belousova and Giona Ostinelli have created a score that sticks with you after watching (a highlight is the music attached to Aretuza and the mages).

Overall, it's an exceptionally strong start to a new ambitious series. I can't wait to see where it goes from here!
  
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Lee KM Pallatina (951 KP) Jan 10, 2020

Watching this show one thing never left my mind....superman was doing his batman voice 😂.

Detroit: Become Human
Detroit: Become Human
2018 | Action/Adventure
Story (4 more)
Characters
Art direction
Soundtrack
Controls
More Than Just a Video Game
I'll admit that hearing the initial premise of Detroit, it seemed to me cliche: a future in which technology has advanced to the point that androids exist, and how these androids themselves gain sentience. This, sprinkled in with messages of how we must improve how we treat the planet, and how we need to have a more consistent moral compass. All this I had expected from the game, but it ended up being so much more than that.

While the messages weaved into the game may not be ones people wanted or enjoyed, it can't be denied that the high-risk choices and the way we see glimpses into a wider world around these certainly engage any player. All of your choices seem high stake. Choices you make are timed, and there's no telling if they will have a completely unexpected outcome in the long-run of the story, and even if they don't, at the moment they feel like the most important choices you will ever make. Sure, some choices end up being, ultimately, pointless, but that seems to be a way that reflects life - you will make choices that seem incredibly important, but in the end, have no major result.
The game also follows three separate storylines - all of which do cross at some point within the game - and each has its charms. The most known story is the one following Connor, an android working in the DPD, but the other two focus on characters of seemingly varying importance: Kara, an android in charge of taking care of her owns daughter Alice, and Markus, an android who is charged with helping an elderly man live his day-to-day life as an artist. Within the game, however, these characters hold a similar kind of importance, perhaps due to the fact you play from their perspectives, or perhaps because you will personally gain an attachment to each characters bonds, motivations and lives as androids in a pivotal point in time for this fictional universe.
It's virtually impossible for me to review this game without mentioning the artistic efforts that went into it. Primarily, I mean the art direction and soundtrack. I'm a fan of 2D Indie games as much as the next person, just as I am a fan of the stylized graphics of the Borderlands universe and the art styles of visual novels, but something about how Detroit teeters on the edge of the uncanny valley in the best way possible speaks to how it's trying to reflect the real world. The depth of field in the game is fantastic, and small details are given their deserved attention to make a player feel as though they are watching a real-world story going on in front of them as they play. The music is certainly something that never fails for me in video games (looking at the Sonic games for influencing my love for video game music) but it completely excels in Detroit. Each story has its own collection of songs and a theme - musical loops that repeat throughout the majority of the songs in their sections to boot - and this truly helps with the experience. The way the music helps create an atmosphere, and how it fits almost perfectly into the actions going on, moves you. I don't know how else I can say this, really. Tempo changes, intensity and volume all come together to immerse you into what is happening on screen and have yet to jar me at all from my experience.
I've already mentioned the effect of the music on your mood, but what links well into this is the representation in the game - literally and symbolically. Literally, you see a diverse cast of characters that, despite most of them being androids, provide more proportional race-representation than actual films. Symbolically though, there is a much deeper idea of the past, present and future shown in the game. Perhaps this is me digging a whole lot further than necessary. I wouldn't be surprised. To avoid making this reviews very much filled with spoilers I'll have to talk in a vaguely cryptic way. Throughout Kara's story, there is a sense of being attached to the past, and this is amplified by the tracks that pair with the gameplay, truly making me cry no matter how many times I've seen a similar scene play out before me in a previous run of the game. This same link is shown with Connor and Markus, who link into the present and the past respectively. Unless I want to give away major plot points, I'll have to end my exploration of that little theory there, but if you are planning on playing through, or perhaps doing it again, it may be a good idea to look out for these themes. When you keep them in mind, they seem to pop up all over.
I know plenty of people have a problem with the pacing of the game, which can be quite understandable. Some scenes are long, some bursts of action seem unnecessary and stick around for a while longer than you may want them to, but this doesn't put as much of a damper on playing as it would seem. Pacing is an issue plenty of games have, and it seems perfectly fine to me in Detroit.
This is certainly turning into a much longer review than I had expected to give. I think to wrap this all up I can say that I have an overwhelmingly positive view of this game. Certainly, if you have enough interest in the game to be looking at reviews, this game is for you. I would recommend this for anyone looking for a unique gaming experience.
  
Wreck-It-Ralph (2012)
Wreck-It-Ralph (2012)
2012 | Adventure, Animation, Comedy
In this modern age of console, p.c., and mobile video games it’s easy to forget the days of my youth when the video arcade was king. This is not to say that we didn’t have gaming systems of our own but an Atari 2600 and PlayStation 3 are about as similar as one of Henry Ford’s model T’s to a fully loaded Mercedes.

Suffice it to say I remember very clearly when video games were only a quarter, and how timeless classics ranging from Space Invaders, Donkey Kong, and countless other arcade treasures became cultural icons as well as school yard conversation topics in the pre-Internet days.

Walt Disney Studios have crafted an amazing visual spectacle that combines numerous references to gaming greats old and new with their new movie “Wreck-it Ralph”. The film stars John C. Reilly as Ralph, the villain of a very popular arcade game called Fix it Felix. When the arcade closes for the evening Felix Jr. (Jack McBrayer), and the other residents the game enjoy carefree life of companionship and socialization while Ralph is relegated to a pile of bricks in the town dump and forced to watch the frivolity enjoyed by his workmates from a distance.

His only relief comes when he travels to a central gaming hub and enjoys the company of other gaming villains in a support group. During one such group, Ralph drops the shocking revelation that he wishes to become a hero. Not only does this disclosure shock his fellow gaming villains but the cast of his game, one of whom taunts Ralph to go off and win a hero’s medal elsewhere.

Undaunted, Ralph sets off and finds himself in a brand-new 3-D shooter called Heroes Duty. It is here that Jack meets Sgt. Calhoun (Jane Lynch), a grizzled and bitter veteran who’s been programmed to have the most tragic back story ever developed for gaming persona. Despite his bumbling actions, Ralph achieves his medal and plans to returns to his own game in triumph. Unfortunately in the time that he is been away, the arcade owner believes that his game is defective since Ralph is missing from it and labels the game out of order.

This is a terrible situation especially for older game, as once a game is un-plugged, all of the characters contained within are lost forever. On his way back to his game, Ralph finds himself in a colorfully festooned sugar and treat filled racing game as he attempts to retrieve his medal and set things right unaware that an even bigger threat is looming that threatens all the game characters in the arcade.

Assisting Ralph is Vanellope von Schweetz, (Sarah Silverman), who is an impish glitch that Ralph views as a kindred spirit as she is also ostracized by her fellow game cast. With the gigantic race looming, and the loony King Candy (Alan Tudyk), making things difficult Ralph must rise up and become more than he ever thought he could be to save the day.

The 3-D animation the film the spectacular but what really makes the movie is fine performances by Riley, Lynch, and Silverman, as well as the amazing supporting work by Tudyk, McBrayer, and the rest of the cast. The jokes are extremely clever and come at you at a fairly steady pace. The film was nearly 2 hours in length so parents be warned that this and the PG rating might make things a little harder than usual for extremely young viewers.

There were several fantastic jokes that clearly went over the heads of many of the younger viewers during our test screening as they were geared at those who grew up with arcades and the original Nintendo console.

The film did have a few pacing issues but they were minor and did not as a whole take away from my overall enjoyment of the film. While it falls just short of being considered a modern classic, the movie is definitely one of the more enjoyable films of the year and one that I hope spawns several follow-ups as it was pure Disney magic and gaming nostalgia blended to perfection.
  
Max Payne (2008)
Max Payne (2008)
2008 | Action, Drama, Mystery
7
5.5 (4 Ratings)
Movie Rating
Against the gritty, snow covered, and crime ridden streets of New York, one man is waging a battle for redemption and revenge. The man in Detective Max Payne (Mark Wahlberg), and following the murder of his wife and infant son, Payne has seen his life and career spin down an ever deepening black hole to the point where he is relegated to a basement office working on cold cases.
Max has become a creature of the night, and spends his off hours patrolling the grimy sections of the city looking for clues about the death of his wife and taking on all manner of the cities criminal elements to get to the truth which has so long eluded him.

While attempting to gain information from a former snitch, Max is introduced to the Natasha Sax (Olga Kurylenko), and her sister Mona (Mila Kunis). The fact that Mona is suspicious of Max from the start is of little concern to Natasha who follows Max back to his apartment and attempts to seduce him. Max quickly spurns her advances which causes Natasha to leave his apartment angry and unbeknownst to Max, steals his wallet in the process. Shortly after leaving Max’s apartment, Natasha is brutally murdered and when Max’s wallet is found at the scene, he becomes the lead suspect in the murder.
Soon after learning from his former partner that Natasha’s dead may be linked to the death of Max’s wife, Max becomes the subject of a city wide manhunt when his partner turns up dead which is attributed to Max going over the edge.

In a race against time, Max must get to the bottom of the deaths as well as solve his family’s murder and clear his good name. This will not be easy as Max must face the resources of a gigantic corporation as well as a crazed drug lord, and his colleagues on the police force.

Based on the popular video games series from Remedy Entertainment and 3D Realms, Max Payne takes some of the games more prominent characters and themes and creates a new storyline. The bullet time ability that Max had in the game has been omitted and replaced with a few gun battles that are shot at times in slow motion, such as a well staged battle in an office building.

While the storyline and character development may be lacking, the film does a decent job of capturing the look and tone of the games, and Wahlberg is solid as the tormented lead character.

Backed by a solid supporting cast which includes Beau Bridges, Chris O’Donnell, and Ludacris, “Max Payne” is an enjoyable if flawed movie experience that makes up for its shortcomings with solid visuals and some great gun battles that come late in the film.

The picture and sound quality of the movie are very crisp and if you have the chance to enjoy the film in surround sound and HDTV I would highly suggest it.

The bonus features are very good and there is a great graphic book feature that delves more into the character of Max Payne’s wife and the events leading up to her murder.
  
Warcross
Warcross
Marie Lu | 2017 | Fiction & Poetry
10
8.3 (17 Ratings)
Book Rating
Full review can be found on my blog: www.diaryofdifference.com

A fantasy of a virtual world, and a game that brings people together. A story of a girl that struggles to pay her rent, and her ability to hack the most important game of the year - Warcross. And when the creator of Warcross hires her, needing her help - she begins her adventure.

From the first moment that I read the synopsis of Warcross, I knew I wanted to have this book on my shelf and read it immediately. A couple of reasons stand behind this story:

* A girl is a main character, and a fierce one. As boring it might seem, I love a book with brave characters, especially if it’s a teen girl. I think when girls are featured as brave and fearless in books, it gives encouragement to a lot of girls reading the book, that are struggling through their teenage years.

* I am a vivid video games player. I play a lot of games, and this is something you might not have known about me. Feel free to ask me anything in the comments. I love the gaming community, and I believe that if it weren’t for the video games, I wouldn’t be who I am today.

* If you haven’t read it, you have all probably heard about Ready Player One. I absolutely loved it, and watched the movie, and I am still in love with it. And when book reviewers started comparing Warcross to Ready Player One, I had to see if this was true. I just had to check for myself.

And then, I got this book as a birthday gift from my boyfriend. So here we are, a few reasons after, me having read this book and telling you all what I thought.

Firstly, I feel like I need to say this - Warcross is nothing like Ready Player One.

Yes, we have a virtual world, and (surprise) virtual characters in the world. And yes, there is a game and the creator of the game is involved. But the whole plot and story are so much different in so many ways.

The descriptions of the virtual world, the story lines, the dialogues, the way the story flows, the romance - it is all unique and original.

And for you out there that compare this to Ready Player One - it is as if you are comparing Romeo and Juliet and Tristan and Isolde, only because they both have a plot of romance and forbidden love. It is ridiculous, let me tell you.

Even though the Warcross game as its own was brilliantly explained and described, I felt like we didn’t see much of the rest of the virtual world. I loved the way Marie Lu would talk about the world - so much passion in each chapter.

The discussion opens on virtual reality and the worlds that could be created. It is not a matter of whether it will happen, but when? I keep thinking I might be alive when we will live in a world of ''virtuality''. Would we be happier? Would we be smarter? Or would this just be another tool for people to get richer, by using its users? Is the future scary? Should it be?

Emika is a character I think many girls will relate to. Brave and fierce, even though she is afraid inside. A strong, young woman, that stands for what she believes in, even when this might mean losing the people she loves the most.

The story flows so quickly, and each end of the chapter begs you to start another one, and before you know it, it’s 4am and you keep reading, unable to stop. This book has some strange power right there!

The twists were interesting, even though some of them were predictable. Even with the knowledge of this, I would always miss something amazing, and even knowing what will happen, the experience was always pleasant.

I am so glad I got to read this book, and I am so excited to read Wildcard soon as well. I am definitely recommending this to all of you - I am sure you will enjoy it.

If you have read it, let me know what you think in the comments - I would love to discuss it!
  
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ArecRain (8 KP) rated I Heart Geeks in Books

Jan 18, 2018  
IH
I Heart Geeks
4
4.0 (1 Ratings)
Book Rating
I received a complimentary copy in exchange for a review.

The good thing about anthologies is that if you don’t like the story you are reading, you can move on to the next one. Unfortunately, I found myself doing that a lot with this anthology. I requested it because it showcases a culture I am apart of. I go to cons, I read comics books, and play video games. I even have a twitch account where I stream.

But this just wasn’t what I was looking for. Out of all the stories, I only enjoyed a couple. I felt that many of the characters and situations were cliché and stereotypical. While I understand that those type of people and situations exist, I felt that each story was a repeat of the others. When I say “those people” and “those situations”, I am talking about the anti-social, socially awkward people who are sensitive and easily hurt.

I understand, I get it. Those people need representation, too. But these weren’t the people I wanted to read about. I wanted to read about the happy, friendly, quirky people you can’t help but love. The people who are unapologetic in their love of all things nerdy regardless of what that includes. Most of the protagonists in their stories were fragile and delicate. It seems that every protagonists I read about has been hurt before and is resolved to not love again.

It’s an old tired trope. I wish I would have enjoyed it more. I loathe writing negative reviews, but reading this anthology just frustrated me.
  
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Ross (3282 KP) rated Prince of Fools in Books

Mar 6, 2018  
Prince of Fools
Prince of Fools
Mark Lawrence | 2016 | Fiction & Poetry
7
9.0 (3 Ratings)
Book Rating
It's taken me a little while to get my feelings in order about this book. I loved the world-building and the characters and were developed and have clear, strong individual personalities. Prince Jalan and Snorri ver Snagason perfectly complement each other, the former being a spoilt vane coward, the latter being a strong bull-headed warrior, both end up tied to the other through bad luck and magical doings.
While the writing is enjoyable in the moment and in short bursts, I don't tend to find it too engaging and find my attention wandering off quite often and have to reread passages. I also tended to find that I didn't particularly care what was happening to the characters, I just felt I was along for the ride without a clear idea of where I was going or why. I think Lawrence has said this is how he writes, he knows who the characters are and where they are headed but a lot of the plot emerges as he writes. This seems to please a lot of fans, but I don't think I have the discipline for that sort of reading. I'm the same with open-world video games - I don't have the discipline to force myself to focus on one mission, I wander off up a mountain and get mauled by a lion after not saving for an hour. I need a degree of linearity in my life and can't deal with too much chaos. But this is about me and not a criticism of the book.
Overall I enjoyed the read but felt at times the journey was a little bumpy.