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Whiplash (2014)
Whiplash (2014)
2014 | Drama
Well, I must’ve done something to incur this kind of karma recently … My editors have been assigning me some excellent films this past month and this one is another on that string …

intensity, drive, and jazz combine to form the synopsis of this latest film. ‘Whiplash’ is a dramatic ‘jazz thriller’ which premiered at 2014 Sundance film festival back in January and instantly received several awards and critical acclaim before hit the theaters earlier this October.

Written and directed by Damien Chazelle, ‘Whiplash’ stars Miles Teller, J.K. Simmons, Melissa Benoist, Paul Reiser, Jayson Blair, Austin Stowell, and Kavita Patil.

At a music conservatory where the competition could be compared to a ‘dog-eat-dog’ philosophy, Andrew Neyman (Teller) is a promising young drummer, willing to sacrifice his personal life and nearly everything else with his ultimate goal of becoming one of the great jazz drummers in memory. Having fallen under the eye of Terence Fletcher (Simmons), an almost insane and ruthless music conductor who notices the young music prodigy’s talent and becomes the drummer’s mentor.

Assigning Neyman as 2nd then 1st chair, Fletcher at first calmly nurtures the drummer prodigy but then pulls a complete 180 berating Neyman and very nearly assaulting him with a drum cymbal and reassigns him to 2nd chair. Later, at a jazz competition where the 1st chairs music was lost and Neyman ‘saves the day’ by playing the entire music set from memory Fletcher assigns him to 1st chair as a reward only to reassign him a few days later and replace him with another ‘supposed’ drummer prodigy. All the while, Neyman is devoting all his energies and thought to his drumming to the point of boarding on a nervous breakdown and injury …. even ending his relationship with his girlfriend. Throughout all these events Fletcher continues his villainous and tyrannical treatment of Neyman all in an effort to inspire him to realize his true potential …. the potential that Fletcher believes Neyman possess.

I mentioned ‘intensity’ and ‘drive’ at the beginning of this review …. Those two key words ….

are what this film created. The drive of Neyman and the intensity of his mentor Fletcher ….

Perhaps it’s the other way around? When the movie ends, you left with the same feeling you might imagine if you tried a 5 shot espresso. This film shows how much music (in this case jazz) can affect an individual. How anyone’s true passion can push someone beyond what is would be described as normal.

Teller and Simmons had the rare good fortunes as far as the casting in which they could both be the lead actors in this film where the intensity is magnified by the reaction of the other’s volatile attitude from one minute to the next. It was like watching a violent chemical reaction unfold in a science lab. You almost found yourself wanting to duck for cover when Neyman and Fletcher started fuming at each other. At the apex of this volatile relationship was the goal of realizing Neyman’s potential again, it was all about the drive and the intensity.

Despite the films praise, it has not been without criticism …. In recent edition of Slate, an internet culture and current affairs magazine, Forrest Wickman accused the film of distorting and misinterpreting an anecdote regarding legendary jazz composer and saxophonist Charlie Parker. Both main characters Fletcher and Neyman mention that drummer Jo Jones threw a cymbal at the teenaged Parker’s head as retaliation for Parker’s supposedly losing the beat of the composition they were performing in Count Basie’s band during a 1930s performance. According to Wickman, “Jones didn’t throw the cymbal at Parker’s head. He threw it at the floor near his feet, ‘gonging’ him off. It wasn’t an episode of physical abuse.” Jones was upset at Parker’s failure to change key with the rest of the band NOT losing the beat.

 

Alas, there is a an occurrence of the dreaded ‘artistic license’ in the film. And although it’s disappointing to see such an excellent film ‘alter history’ in order to better meld with the film’s script/premise the movie was so well done that I kind of let that slip by. If the performances by Teller and Simmons aren’t enough to convince you … At least go for the music! If you’re into ‘real’ jazz and not the ‘Starbucks Coffeehouse Crap’ that J.K. Simmons refers to in the film, then ‘Whiplash’ is definitely a film worth checking out. Definitely NOT one for the kids as there is A LOT of foul adult language in the film. Once again, I’m going to give this film 4 out of 5 stars.
  
7500 (2019)
7500 (2019)
2019 | Drama, Thriller
Greetings & Salutations Everyone!

On behalf of myself and my fellows at ‘Skewed & Reviewed’ I want to say I hope all of you and those nearest and dearest to you continue to be healthy and safe during these uncertain times.

We’ve made it to another summer and with that comes a multitude of new films for the summer of 2020 only they’ll assemble in the queues on your digital devices rather than the movie theaters. Trust me. That’s a good thing right about now. We’re going to take a turn off the beaten path this time. Instead of a comedy or an action film, we’re going to start things off with a thriller. With all the unpleasantness going about it seems like an odd move perhaps? Not really. A well-made thriller film will create such intensity that you’ll completely forget about everything else at least for the film’s running time anyways. Judging from my own experience, today’s movie for you consideration will accomplish just that.

 

The aviation transponder code indicating that a hijack is in progress. Essentially the worst case scenario for any flight crew and accompanying passengers. The basis for today’s film. ‘7500’ is a 2019 an Austrian/German/American dramatic thriller from Amazon Studios and the directorial debut of German filmmaker Patrick Vollrath. Written by Vollrath and Senad Halilbasic and stars Joseph Gordon-Levitt (in his first film since 2016), Omid Memar, Aylin Tezel, Carlo Kitzlinger, Aurélie Thépaut, Murathan Muslu, and Paul Wollin.
Evening. Berlin Tegal Airport. Passengers and crew board a passenger plane bound for Paris. A routine flight (from what I’ve personally been told by retired U.S. Air Force personnel and friends in France, an amazing experience for any traveler). While the passengers begin to board he plane, Co-pilot Tobias Ellis (Levitt) and his girlfriend Gökce (Tezel) one of the flight attendants trying to decide on which school they can send their child too. Captain Michael Lutzmann (Kitzlinger) makes his way into the cockpit while making jokes regarding the plane. Everyday life. Flight check complete, the plane proceeds to take off and for the first few moments a routine trip. That quickly changes when a group of men including a young man named Vedat, attempt to break into the plane’s flight deck and take control of plane. After a brief but violent struggle, Tobias and Captain Lutzman despite both being wounded, overpower one of the hijackers and force the cockpit door closed. Over the course of the next few moments, the situation will go from bad to worse as the fate of the passengers, the crew, and even the hijackers will be left in Tobias’s hands as he attempts to get the plane to safety while injured and thwart the plans of Vedat and his associates. One thing is clear. No matter what happens, no matter how much he might want to, he cannot under any circumstances open the door to the flight deck.

Right off the bat. 4 out of 5 stars. The film was brilliant. My eyes were glued to the computer monitor for the 92 minute runtime of the movie. Part of which was due to the fact that the film was based entirely upon the idea of something that could very well possibly happen and unfortunately has happened before. There is a focus on conviction for both sides. How far is an individual prepared to go? What are they willing to do to prevent the other from overpowering them regardless if your intentions are just or malevolent? What is one willing to sacrifice in order to carry out an objective or safeguard the lives of a group? Joseph Gordon-Levitt might have been out of the game for a while but he certainly hasn’t lost his edge and the cast and crew of the film he decided to team-up with for this outing did not disappoint either.

I wouldn’t recommend this one for the kids due to the dark nature of the story and the violence involved at points in the film. It does touch upon certain stereotypes which perhaps should be talked about among those who see the movie. The film takes place almost exclusively on the flight deck of the plane which reminded me of Joel Schumacher’s 2003 film ‘Phone Booth’ starring Colin Farrell or Mukunda Michael Dewil’s 2013 film Vehicle 19 starring the late Paul Walker. The focus of the confined space only adds to the intensity and so very few directors have managed to pull off films like these three. Definitely add this film to your queue and pick a Friday or Saturday late night to view it. I personally believe the ‘Master of Suspense’ Alfred Hitchcock himself would have.
  
A Vow So Bold and Deadly
A Vow So Bold and Deadly
Brigid Kemmerer | 2021 | Science Fiction/Fantasy
8
8.0 (1 Ratings)
Book Rating
Regular readers will know that I devoured the Cursebreaker series earlier in the year but Netgalley were generous enough to provide the opportunity to listen to this fantastic audiobook in exchange for an honest review.

The final book in the Cursebreakers series is a hard thing to come to terms with. Brigid Kemmerer has been messing with our hearts for 2 books so far and she isn’t about to let us go without a fight! Rhen and Grey are on opposite sides of a war, Harper is (deservedly) super mad at Rhen and Lilith has returned, seemingly unharmed. Is there nothing that can stop the enchantress?
Similarly to the previous two books, A Vow so Bold and Deadly is written from multiple POVs but what I loved in comparison to A Heart so Fierce and Broken is that we got a lot more of Harper! I really felt that Lia Mara took a bit of Harper’s “airtime” in the last book.
I also specifically loved the audiobook version because any third party’s speech within a character’s POV is done in that character’s voice – Rhen voicing Lilith is particularly hilarious.
The characters themselves seem to fall in my favour as we progress through the series and AVSBAD was no exception.
I still loved Harper with her fierceness and her sarcasm. I think the physical journey in the book (this is me trying to not give any spoilers) really spoke to her as a character and her unwavering, loyal nature and the fact that her anger towards Rhen took a long time to dissipate felt very real. I also loved her friendship with Zo but I must admit that sometimes Harper did border on petty – I guess she is fairly young though.
Lia Mara was a great character in AHSFAB, she was a breath of fresh air and I really admired her fight for peace in a violent kingdom. However, shacking up with Grey has made this Queen a wet fish! For a woman who has been raised with the notion that you do not need a man to rule Lia Mara severely disappoints. I really didn’t understand her character in the final book, she was unable to stand up for herself and totally dependent on Grey, even pining after him at times. It was sickening.
Grey has been my favourite in both the previous books, even when he was scary Grey! Don’t get me wrong he hasn’t totally changed and it is nice to see his struggles in gaining the loyalty of people in Shyl Shallow BUT his coldness towards Harper and THAT ending….nah it didn’t sit well with me. The fact that Grey has a claim to Emberfall is bad enough (it seems to be the only Kingdom in the fictional universe which includes bastards in the laws of succession) but to completely disregard Rhen is not the Grey the readers know and love.
Speaking of Rhen, and I’m going to get a lot of hate for this, but Rhen has never been my favourite. He has gone from being a tortured prince to a torturing prince to a tortured prince again. He just doesn’t seem to develop. Yes, I felt sorry for him, particularly towards the end of the book but I didn’t love him. I nearly did in book 1 but then he ruined it in book 2 and has never redeemed himself. I particularly felt that the ending held no justice for Rhen – there was a clear path for a happily ever after for all and, while I love a good twist, I feel that Kemmerer’s choice of ending kind of kicked Rhen while he was down.
The ending of A Vow So Bold and Deadly definitely paves the way for a spin off book but that feels like it would centre more around Grey and Lia Mara and so I don’t know how much appetite I would have for it. I’d read it but it wouldn’t be top of my TBR.
Overall I liked this book, but I didn’t love it. I had such high expectations after ACSDAL and was willing to overlook AHSFAB as plot filler but this ending fell flat for me. As someone who has read both the book and listened to the audiobook I would recommend the audiobook as it seems to keep you interested in that first few hundred pages where very little happens.
  
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Bob Mann (459 KP) rated Coco (2017) in Movies

Sep 29, 2021  
Coco (2017)
Coco (2017)
2017 | Adventure, Animation
An animated masterpiece? I should Coco!
I had no great expectations of this film. In fact, I honestly went to see it solely because – with the lazy multiplex habit of milking films like Jedi, Jumanji and (God help us) Pitch Perfect 3 – this was the only film at my local cinemas that I hadn’t seen. But wow… just wow!

For this is a masterpiece, and with the Oscar nominations released yesterday, it almost seems a crime that it wasn’t included in the Best Picture list (it must surely follow its Golden Globes win and snatch the Best Animated film category… although I admit that “Loving Vincent” clearly looks like it took a lot more work!).

Miguel (voiced by Anthony Gonzalez) lives in the quaint Mexican village of Santa Cecilia with his extended shoe-making family, including his grandmother Abuelita (Renée Victor) and his wizened old great-grandmother Coco (Ana Ofelia Murguía, via a brilliant piece of animation). Coco was a child from a broken home, with music being the cause of all the trouble, and this has led to a multi-generational ban that Abuelita polices with fierce passion. Unfortunately, Miguel “has the music in him”, idolising the – now deceased – singing sensation and matinee idol Ernesto de la Cruz (Benjamin Bratt, “Doctor Strange“). Desperate to perform in the Piazza talent contest, held during the evening of the “Day of the Dead” festival, Miguel takes destiny into his own hands…. which might prove fatal as he is dragged, alive and kicking, into the ‘land of the dead’.

The film is a thing of beauty. Some of the scenes: notably the candlelit graveyard, the “petal bridge” and the first sight of the land of the dead are done with such majesty and art that they take your breath away. Literally jaw dropping! (Try to make sure you see it on the big screen). So there are similarities here with “Blade Runner 2049” which also had images that could easily grace the walls of any art gallery in the world.

Where the film deviates from “Blade Runner” though is the original story by Lee Unkrich (who also directs), Adrian Molina (who co-directs), Jason Katz and Matthew Aldrich. Whereas the sci-fi reboot was a bit flaccid, story-wise, Coco develops in a surprisingly non-linear way. The story you think you are on suddenly does unexpected switchbacks and gets very deep indeed.

Deep? But this is a kids film right? Well, no, not really. Sure it has a lot of fun skeleton action, in the style of the re-constituting Olaf from “Frozen”, and a cute but mangy dog with a ridiculously long tongue. But the themes exposed here are FAR from childish. They encompass family, ambition, work/life balance, death and remembrance in such a fashion that parents exposing the film to young kids (I would think, up to 7 or 8 years old) should be ready with sensitive answers to “Mummy/Daddy, why…” questions so as to avoid significant anxiety and nightmares. The relationship between Miguel and his grandmother Abuelita, switching from violent outbursts to sudden loving hugs, might – I think – also confuse and disturb young children. Its UK certificate is “PG”, not “U”, for good reason.

So be prepared to cry. If you are anything like me, there will be a point in this film where you are desperately trying to recall the faces and voices of all of those people in your life that you have lost over the years. And some of the final jolts in this film will leave you almost as drained (almost!) as the start of “Up”.

As befits the subject matter there is a great score, with a mariachi feel, by Michael Giacchino, including a nice rendition of “When You Wish Upon A Star” over the Disney castle production logo. And there are some great songs, including the pivotal “Remember Me” which is now Oscar nominated.

Passport control at Heathrow was never like this.
Watch out for some nice cameo voice performances as well: Cheech Marin (from Cheech and Chong) plays the ‘border control’ officer, and Pixar regular John Ratzenberger (Hamm in “Toy Story”) turns up again playing Juan Ortodoncia, a character whose dentist fondly remembers him (LOL)!

With John Lasseter recently dragged into the #metoo scandal, and taking 6 months off to ponder on his “missteps”, one hopes this will not knock Pixar off its track too much. For with this evidence the studio shouldn’t keep trying to milk existing “Incredibles” and “Toy Story” franchises, but come up with more original entertainments like this. Because, for me, this rises into my top-three favourite Pixar films of all time (along with Toy Story and Wall-E).
  
Colossal (2016)
Colossal (2016)
2016 | Comedy, Drama
A Marvel-ous Indie Movie
Well!! I’ve been really surprised (in a good way) by two films this year, and both have involved monsters (the first being “A Monster Calls” back in January).
It’s really difficult to categorise “Colossal” – imdb classes it as a “Comedy, Action, Drama”. Comedy? Yes, but it’s a very dark comedy indeed. Action? Hmm, not really… if you go to this expecting ‘Godzilla 2’ or some polished Marvel-style film (not that I was!) you will be sorely disappointed. Drama? This is probably the nearest match, since at its heart this is a clever study on the people and relationships at the heart of a bizarre Sci-Fi event.

Anne Hathaway (“Les Miserables”) stars as Gloria, a borderline alcoholic-waster sponging off the good-natured but controlling Tim (Dan Stevens, “Beauty and the Beast”) in his New York apartment. When Tim’s patience finally runs out, Gloria returns to her hometown to an empty house and the attentions of a former school friend, bar owner Oscar (Jason Sudeikis), who clearly holds an unhealthy fascination with her. Borrowing an idea from “A Monster Calls”, at a specific time in the US morning a huge monster appears from thin air in Seoul, South Korea, killing people and smashing buildings in a seemingly uncoordinated and random way. Bizarrely, this only happens when Gloria is standing at a particular spot in a particular kid’s playground. Could the two events possibly be related?

I always like to categorize films in my head as being “like” others, but this one’s really difficult to pin down. It borrows its main premise from a famous scene in “E.T.” (indeed one also involving alcohol) but the film’s fantasy elements and dark undertones have more similarities in style to “Jumanji”. Then again, there are elements of the Kaufman about it in that it is as weird in some places as “Being John Malkovich”.

 The film stays on ‘Whimsical Street’ for the first half of the film, but then takes a sharp left turn into ‘Dark Avenue’ (and for “dark” read “extremely black and sinister”). It then becomes a far more uncomfortable watch for the viewer. The metaphor of the monster for Gloria’s growing addiction is clear, but emerging themes of control, jealousy, violent bullying and small-town social entrapment also emerge.
Here the acting talents of Hathaway and Sudeikis really come to the fore: heavyweight Hollywood talent adding some significant ‘oomph’ to what is a fairly modest indie project. Hathaway is in kooky mode here, gurning to great comic effect, and this adds warmth to a not particularly likeable character. And Sudeikis (more commonly seen in lighter and frothier comedies like “We’re the Millers” and “Horrible Bosses”) is a surprise in the role delivering some real acting grit.

The writer and director is Spaniard Nacho Vigalondo. No, me neither. But he seems to have come from nowhere to deliver this high profile cinema release, and it would not be a surprise for me to see this nominated as an original screenplay come the awards season. His quirky style is refreshing. (Hell, delivering ANY novel new summer movie that is not part of a franchise or TV re-boot is refreshing!)
The film’s not perfect, and its disjointed style can be unsettling. While the lead characters are quite well defined, others are less so. Joel in particular, played by Austin Stowell (“Whiplash“, “Bridge of Spies“), is such an irritating doormat of a character that you just want to thump him yelling “Do Something you wimp” to his face!

I am normally the first to pick scientific holes in a story, but here the story is so “out there” that the details become irrelevant, and – like “Guardians of the Galaxy Vol 2” – the film revels in its absurdity. (There is however a jumbo jet sized hole in the plot if you think about it!) But some of the moments of revelation (particularly one set in a wood) are brilliantly done and you are never quite sure where the film is going to go next. I was concerned that the ending would not live up to the promise of the film, but I was not disappointed.
Like “A Monster Calls” the film will probably suffer at the box office by its marketing confusing the audience. People will assume it’s possibly a “monster movie” or maybe a piece of comedy fluff (particularly with Sudeikis in the cast), but in reality it’s neither of these. It won’t be to everyone’s tastes for sure, but in the bland desert of mainstream movie releases, here is an oasis of something interesting and novel and in my book definitely worthy of your movie dollar. Recommended.
  
The Last of Us Part II
The Last of Us Part II
2020 | Action/Adventure
You Won't Find A Better Game In Terms Of Presentation. (4 more)
Level Design Is Astounding.
Like The First Game, This Will Create A Conversation For Years To Come
Sound Design Is Incredible.
Takes Risks, And Some Do Pay Off.
A Flawed Sequel. (4 more)
Awful Pacing.
Structure Of Narrative Is Bad.
Some Terrible Dialogue.
Shoehorned Agenda.
The last of The Last of Us.
The video game industry doesn't get enough credit as a source of entertainment, in my humble opinion. Time and time again, the industry has proven that it can produce something magical, memorable, mesmerising to play, and even more so, something engaging to watch as someone not even holding the controller. Naughty Dog’s 2013 masterpiece, The Last of Us, became an overnight classic game because it was cinematic in presentation, and a rollercoaster of emotions in narrative. I sat and played the remastered version on my PlayStation 4 in 2017, and fell in love with the chemistry, love and heartbreak Joel and Ellie took with them, as they crossed a post-apocalyptic America. I was satisfied with the conclusion, and felt the story of these two characters was finished. I didn't need, or ever want a sequel. Then a few months pass, The Last of Us Part II is announced. Obviously, I was ecstatic, but also concerned. Trailers came and went, delays happened over and over, and leaks began to drip onto the internet. I was even more concerned with the leaks, and how this game was taking shape, but I remained open minded, and began playing the game.

The Last of Us Part II is a strange beast. An ambitious, exquisite experience, mired by multiple flaws in structure, pacing and plot holes. I simultaneously adored and loathed the twenty five hour experience, and I’m ready to do it all again. Ellie’s thirst for revenge deals with many issues of morality and hate, and the consequences of ones actions. To coin a phrase, “violence begets violence”, and this is very violent. A flawed piece of art, that often shoehorns a political tick list so it can cater to a certain demographic of sexuality and gender. Whatever you think about Part II, it will create a conversation for years to come, for better or worse.

Narrative:

Ellie and Joel are settled in Jackson, Wyoming, living a relatively normal existence. Ellie is nineteen, and has a job, like the rest of the fighters in Jackson, by going out into the world on routes to clear out the wondering infected. When Ellie witnesses a violent event, she takes it into her own hands to take bloody revenge on the people responsible.
A big risk was taken by Naughty Dog to decide what they did for the first two hours, even the VP of the company, Neil Druckmann, said himself the game will be “divisive”, and that is probably an understatement judging by the fan backlash. I feel it worked to support the other twenty three hours, and shows the blurry line of being good and bad in this world.
Unfortunately, the narrative slogs through awful structuring and some dreadful, downright cringe-worthy dialogue. The structure goes back and forth from the present day, to months, and sometimes years previous, and this is all to cement the events that keep the narrative flowing. The flashbacks featuring Joel and Ellie give you brief moments of happiness, followed by devastating revelations. They are the best moments of the game, you can feel the warmth the characters have for each other, and the heartbreaking actions they take. It made me wonder why they simply didn't just create a game with these ideas in mind. Other flashbacks create more problems than they solve, particularly in the latter half of the game. The first half, for all its faults, really treats you to a vicious and bloodthirsty ride through Seattle, and you completely feel the motivation and drive Ellie has to complete the mission she's set out to do. Seattle is huge, and the perfect backdrop for this game.
Sadly, the second half of the game is an absolute mess. The whole experience becomes nothing more than “go to this location, collect something, go back” over and over again. Its a lazy trope that causes so much fatigue in terms of pacing, slowing down any momentum gained by the first half. The second half serves the most important purpose too, and while I did grow to understand the intention it was presenting me, I couldn't help but feel frequently bored of doing fetch quests. To remain as spoiler free as possible, the game is split into two perspectives of Ellie, and an entirely new character. Naughty Dog wants you to understand the perspectives of both sides, but the history thats been created with the original game, you cant help but sympathise with Ellie more. The fact that its half the game away from the main protagonist, and starts you fresh with a new character, with new skill sets and weapons, really feels out of place. This could of worked much better as an episodic entry, rather than just two stories, one after the other. I can understand people who love this way of storytelling, but for me it slows the pacing down.

Gameplay:

Part II is the most beautiful game I’ve ever played. Naughty Dog continue to set the bar extremely high in terms of surroundings and facial animations, and the seamless transitions from cutscene to gameplay made my jaw drop. Each facial movement shows the hurt, the honesty, the devastation the characters carry with them. It almost feels more like a film or tv series than a video game, featuring an excellent performance from Troy Baker, and a career defining show from Ashley Johnson. Unfortunately, some of the new cast members don't have enough time on screen to give a full understanding of their personality or perspective. Some are likeable, relatable even, but some are just annoying, saying some of the strangest, out of place dialogue.

In terms of its gameplay, Part II hasn't really changed anything from its predecessor. It feels the same, whether you enjoyed it first time round or not. I personally am in the middle ground, it works for what it is. The Last of Us has always been a game about surviving by any means necessary. Part II feels like multiple ideas all in one, all conflicting themselves. Let me explain:
The game actively tries to twist the act of killing people to make you seem like its an awful thing to do. This is an interesting idea that has been done many times before in games, but it works in the oddest of ways here. I have completed the game twice now, and found it almost impossible to not kill anyone, yet cutscenes display remorse within the characters after they’ve murdered someone. This conflicts the idea of the whole game, where one moment I'm slicing a persons throat with a knife, the next I do the exact same, but this time I regret that decision. Again, its adding less weight to the story, and actively contradicting everything that happens.

Extra Notes:

The environments of Part II are some of the best in a video game. A sandbox of lush greenery and worn down buildings follows the same formula that Naughty Dog designed in Uncharted: The Lost Legacy, where you can explore a massive space to do what you find the objectives, but also see the sights and collect items. The level design of the entire game is absolutely masterful, but this level astounded me graphically and structurally.

By this point, it probably feels like I utterly hated Part II. I did, and didn’t, and thats the line I'm sticking on. The Last of Us always presented a commentary as to the nature of relationships, love, life and death. At the core was Ellie and Joel, two wayward strangers forced together on a journey across America. Everyone has a reason to love that game, for me its their chemistry and progression. Joel was hardened, standoffish, only to warm to Ellie, and love her by the end. Ellie, the immune girl who's humorous, optimistic and full of life, who ultimately becomes cold, quiet and sceptical of Joel.
Part II presents a different commentary, one of revenge and hate. I firmly believe Part II is weak in most areas, a downgrade in fact compared to its counterpart, but its so beautiful and bleak, with so many incapsulated moments of joy, heartbreak, love, shock. Its uncompromising, relentless and essential for anyone with a PS4. This will be a game I will constantly change my opinion on the more I think about it. As I said at the beginning, I never felt a sequel was necessary, and I firmly believe the story must end here.

(P.S. I must mention that Naughty Dog and Sony have only themselves to blame when it comes to the reception Part II has received during its release and promotional material. Early reviewers were told that they could only go into detail about the first ten or so hours, not mentioning the other fifteen. The other fifteen hours are incredibly important to mention, and they either make or break this game, so not letting reviewers do their job feels disingenuous, and from my point of view shows that they had no faith in their product to be criticised. The promotional material is also hugely misleading. The trailers show a completely different game, and characters are swapped for others in key scenes. That is wrong, and once again, shows your audience you had zero faith in your product based on the actual plot of your game.)
  
Just Cause 3
Just Cause 3
2015 | Action/Adventure
Wingsuit is a lot of fun (0 more)
Terrible dialogue (1 more)
Excruciatingly long loading screens
Into the fire, or just a flash in the pan?
I have always been a huge fan of the Just Cause games, I played the hell out of the first one on PS2 and I have great memories of it and of being blown away by the sheer scope and beauty of the game’s environment. Then the follow up was even crazier and even more fun. The explosions were bigger, the characters were more bombastic, the map was massive and the game was amazing. So, I think it’s fair to say I had been fairly excited for a while for the series’ third entry. Unfortunately, as has been the case with a number of big AAA games released in 2015, it is a disappointment. It’s not a bad game by any standard, it just fails to improve on it’s predecessors in any way. When I’m weighing up my opinion on a game, the first thing I always ask myself is, is it fun? And is Just Cause 3 a fun game? Hell yes it is. The explosions feel and look just as good as you would hope they would and the addition of the wingsuit is awesome. Flying around the map like a superhero feels truly epic, it really does give you a sense of being Godlike and it is without doubt the highlight of the game’s new mechanics. However, when you take those two things away, the wingsuit and the explosions, all that is left is a very mediocre third person shooter with mediocre graphics and a cheesy, poorly written script read by voice actors playing uninteresting stereotypes. But hey, this is a Just Cause game, it isn’t exactly known for it’s reputation of telling deep stories about the evolution of a certain character’s psyche, this is the game where you ride missiles and grapple launch into a man with a dropkick, so as long as the fundamental Just Cause functions are present, then surely that’s all that matters. Then you run into the problem with loading times. Now I don’t actually mind games with long load times all that much, within reason, but Just Cause is the type of game where it gives you so many insane mechanics that you naturally feel the need to experiment, but sometimes these experiments end up in Rico’s violent death, which in turn results in another long load screen. After four or five times of this happening within the space of a single mission, the frustration is at boiling point and the game becomes a chore and any fun you were having is quickly lost. It’s as if the game actually punishes you for trying crazy things, yet it claims to be the game that encourages insanity! Also the ways in which you die are so inconsistent that they become massively unpredictable. For example, after dying 3 or 4 times while trying to liberate a base using a madman zipline/parachute combination technique, I finally decided to just play it safe and get the liberation over and done with, so I used a missile mounted chopper. I blew up a bunch of fuel tanks etc and then a couple of SAM’s blew some holes in my chopper, most of the time the game gives you a minute to jump out of the chopper before it explodes, but sometimes at random, it will just blow up instantly and kill you dead, leaving you with another 5 minute loading screen and even more despair. Also Rico can sometimes take fall damage of up to a good few hundred feet, but sometimes a small drop from a roof to the ground of a bungalow will kill him instantly. This wouldn’t be so much of a problem if it wasn’t coupled with long ass load times, which is what really makes the process excruciating. Like I said before, I don’t mind long load screens all that much, but when they are coupled with frequent random chance instadeath, then I have a problem. There is a website that I use frequently called HowLongToBeat.com and it essentially gives you the average amount of time that it takes to beat a game’s campaign. For Just Cause the website says 15.5 hours to beat, which is about right, but I reckon that if you shorten the load times and fixed the random occurrences of instadeath, you could beat it in 11 or 12 hours. That’s 4 hours of sitting through frustrating load screens that you are never going to get back.

It really sucks actually, I wanted to love this game so much and it’s done it’s damndest to prevent me from doing so. To put it bluntly there are better open world games out there and you won’t have to wait half as long to load them up.
  
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Ben Butler (17 KP) Oct 11, 2017

The load screens were definitely a problem. I agree so much. There are so many random death bits and then you sit through the loads again.

I loved the wing suit. It was fun to glide around and drop your explosives everywhere.

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Kristy H (1252 KP) rated Harmony in Books

Feb 13, 2018  
H
Harmony
6
6.0 (2 Ratings)
Book Rating
Alexandra Hammond and her family are living in Washington DC, and on the outside, they are a typical modern family. But Alexandra and her husband, Josh, are exhausted and frustrated as parents of two children: eleven-year-old Iris and thirteen-year-old Tilly. Tilly, you see, has been diagnosed with PDD-NOS, a form of autism, and it means that Alexandra's lovely, intelligent daughter, who could read by the age of three, is also prone to violent outbursts where she yells out curse words, has an inability to control many of her thoughts and actions, and truly, just doesn't seem to fit into the mold society wishes to place our children. When yet another school kicks Tilly out, Alexandra and Josh are at a loss. So Alexandra turns to Scott Bean, a self-professed expert with "difficult" children whose seminars and private sessions she's been attending for several years now. Scott is starting Camp Harmony in New Hampshire: an isolated society for families struggling with children like Tilly, free of outside influences, electronics, harmful foods and stimulants, and most of all, free from judgement. So Alexandra and Josh do the unthinkable: they sell everything and pack up the kids and head to New Hampshire, joining Scott and two other families in making Camp Harmony work. But will it work? Can it work?

If you haven't read anything by Carolyn Parkhurst, you're missing out. She's a wonderful author, whose books are simply beautiful. My particular favorite is [b:The Dogs of Babel|89691|The Dogs of Babel|Carolyn Parkhurst|https://d.gr-assets.com/books/1344269639s/89691.jpg|1585061], a lovely, haunting novel about a woman, her husband, and her dog that I read 10 years ago and still touches me to this day. While I wasn't as affected by this novel, it still has many flashes of the amazing brilliance of Parkhurst and her wonderful way with the written word. Her characters form before you eyes.

In [b:Harmony|29236564|Harmony|Carolyn Parkhurst|https://d.gr-assets.com/books/1469411954s/29236564.jpg|49477924], Parkhurst does an excellent job conveying Alexandra's fear and anxiety over the frightening aspects of our society and its effects on our children, and how our society has changed, with things like autism and food allergies seemingly becoming more prevalent each year. She doesn't preach, she just paints a picture with her words and Alexandra's thoughts. The book is told between alternating points of view and time periods. We hear from Alexandra in the past, telling the story of Tilly (and Iris) growing up and how things have reached this point and then we hear from Iris, in the present, at Camp Harmony.

Alexandra captures a life and marriage in moments and snapshots, with Parkhurst easily depicting the desperation that parents of children that are different feel. You can sense her terror and why she would actually consider packing up entire family and moving them to an isolated camp in the middle of nowhere, led by a man they really know nothing about.

Iris' perspective, meanwhile, is just beautiful and touching. Parkhurst wonderfully conveys her voice. There were times when I felt Iris was a bit "old" for an eleven-year-old, but I chalked a lot of that up to having a sister such as Tilly and having to grow up rather quickly. And as the book progressed, there were many moments where Iris came across as a scared, naive kid, after all. Iris' depiction of the camp-through her innocent eyes-is perfect, and she has a wonderful way of portraying her sister, where you will grow to love Tilly, as well, and understand Alexandra's fierce desire to protect both her children.

All in all, despite its serious subject matter, the book is often humorous, and I loved its portrayal of real characters and situations, despite the fact that they all gathered in an isolated camp site in New Hampshire. My only real issue with the book was the camp's leader, Scott Bean. To me, he was the least developed character of the bunch, and while you sensed that perhaps we were hurtling toward trouble, the ending seemed a little quick and too pat for such a well-written and developed book.

Still, this book was quite well-done and certainly a must for any parent struggling with a child who feels different, or really, any parent struggling to raise a child in today's modern society. Parkhurst is a wonderful writer, and she will not disappoint with her latest. 3.5+ stars.

I received a copy of this novel from the publisher and Edelweiss - thank you! It is available everywhere as of 08/02/2016.

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The Unbecoming of Mara Dyer (Mara Dyer, #1)
The Unbecoming of Mara Dyer (Mara Dyer, #1)
Michelle Hodkin | 2011 | Fiction & Poetry, Paranormal, Young Adult (YA)
8
7.5 (8 Ratings)
Book Rating
(This review can be found on my blog <a href="http://themisadventuresofatwentysomething.blogspot.com/">The (Mis)Adventures of a Twenty-Something Year Old Girl</a>).


I'd been wanting to read this book for awhile. It was high up on my TBR pile. I finally couldn't wait any longer and bought it. Luckily, it was money well spent!

Mara Dyer is a 16 year old girl who survived a building collapse although her other friends didn't. She doesn't know why she was the only one to survive. She begins to hear her dead friends voices and seeing them in mirrors and in her waking life. She's convinced she had something to do with their deaths and resolves to stay away from people. However, all that changes when she meets the womanizing Noah Shaw. Will Noah and Mara be able to fall in love or will something or someone prevent that from happening?

I love the title of this book! It sounds so ominous and sad at the same time. The title definitely drew me in. It made me want to know more about this book.

I kind of like the cover, but I don't really get why these two people, who I presume are Noah and Mara, are in water. When I first saw the cover, I presumed that this was going to be one of those books that deal with underwater themes like mermaids and what not, but it's not. Then I thought that maybe it was symbolic about Mara feeling like she was drowning, and Noah is supposed to save her although it looks more like Noah is trying to drown her.

The world building felt very believable throughout most of the book. All my questions were answered in this book which I was super happy about! However, towards the end of the book, the story kind of took a left turn, and I was just like "what". I felt that it got a bit crazy here, and I really can't explain why which I know is bad since this is a review. I know this is a fiction book so of course things won't really happen that happen in books, but without some spoilers, I can't really explain why. Maybe it's just a personal thing.

I enjoyed the pacing and thought it was done quite well. I found myself wanting to know what was going to happen next. I was immersed in the writing, and I didn't want to leave Mara's world.

I loved the whole plot. Mara can make things happen just by visualizing them. (Don't worry, that wasn't a spoiler). I've always wished I could do that, so I enjoyed reading about it. Plus, there's the subplot of the romance with Noah. I'm not a big romance fan since I believe it tends to get in the way of the actual plot (unless, of course, it's a romance book), but the romance was done in an enjoyable way.

I liked Mara a lot. She felt like a real teenage girl. She's under a lot of stress, and I liked seeing how she was able to deal with it. Mara felt like a girl I could be friends with. With Noah, there were times I liked him and times where I thought he was being a bit too mean and bossy. There's a few times (and only a few) where he tells Mara what to do. He does get violent when it comes to defending Mara's honor. I also didn't like how Noah would use Daddy's money to get whatever he wanted. I know he was only doing it for Mara, but still, it rubbed me wrong. I loved the character of Jamie. I loved his wit, and I wished that there was more of him in the book.

The dialogue was well written although there were a few times where the characters would talk like they were in a Dawson's Creek episode or for those that don't get that reference, like Sheldon does in Big Bang Theory. Personally, I've never been in any situation where a whole conversation used such a rich vocabulary, especially when it involve teenagers. This could just be a me thing though. I enjoyed reading about what Mara did in certain situations. As for language, there is a lot of swearing in this book although I don't feel like it's over the top.

Overall, The Unbecoming of Mara Dyer by Michelle Hodkin is a super enjoyable read. The plot is great, the romance is enjoyable, and the characters are very down to Earth. I can't wait to read the next book in the series!

I'd recommend this book to those aged 16+ due to language used. Those who appreciate paranormal elements in their books will love this one!
  
The Dead Sagas, Volume I, Part I
The Dead Sagas, Volume I, Part I
Lee Conley | 2018 | Horror, Mystery, Science Fiction/Fantasy
6
6.0 (2 Ratings)
Book Rating
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The Dead Sagas: Volume I, Part I by Lee Conley is a dark fantasy novel, a horror saga unlike any other. This is not a book for the weak. This is the book for the bravest, the ones who dare to read it, and the ones who can handle to continue living with what they now know.

<b><i>Book description:</i></b>

In a land called Arnar, where brave warriors fight for glory, a great evil comes alive.
The secrets of which the scholars were writing about in the past years, the scary stories that were being told in families throughout the generations are becoming true.

Creatures we thought were dead are now walking through the streets, spreading their disease, killing innocent people, and are about to take over Arnar.

The brave warriors are prepared to die defending their lands, but how can you fight creatures that barely feel pain? Are the warriors strong enough?

<img src="https://gipostcards.files.wordpress.com/2018/07/result_1529522968460.jpg?w=510"/>;


<b><i>My Thoughts:</i></b>

A story that will leave you breathless until the very end, a story that will push you into anxiety and make you bite your nails. A story that speaks about evil, and good, love, bravery and survival, a book that will sit on your shelf after reading it, and you’ll give it a look once in a while, and say: Ahh.. that was good!

In The Dead Sagas we have the chance to follow the stories of many characters. We will meet scholars and apprentices, we meet warriors and lords, we meet people from the street, doing everything they can to survive, we meet survivors that have seen things and we will meet sailors that are dying.

From chapter to chapter, the story goes from one character to another, and we slowly see the progression of the evil creatures, the spreading pace by pace. While it starts with sailors getting sick and dying afterwards on a ship, it slowly continues to become more and more intense, as we see people literally transforming into dead walkers right after they die, right in front of our eyes.

You will meet Bjorn, who escaped a tribe that cooks and eats people, you will meet Arnulf, who sees unimaginable things will being a lord of the watch. You will see him go through the greatest pain in life, you will see him afraid and brave, you will see him fighting, even though he wants to go and cry in the corner and die.

You will meet a girl that sells her body, so she can buy food for her and her little brother. You will meet a woman warrior, and learn about her amazing and brave story, you will watch how people see their loved ones die right in front of their eyes, and sometimes, they even have to be the ones to kill them in order to survive.

Even though we learn so much about the characters and their stories, it was hard for me to really connect with any of them, as the chapters moved fast from one character to another. This is probably the reason to why I also found the beginning quite slow. It took me around 90 pages, to start realising what is happening.

There will be a lot of violence in this book, a lot of swearing, and scenes that might upset or offend you. This book is not for the weak ones, that is for sure. And while for some of you this might put you off this book, I do have to say that if the book didn’t have a strong language and violent scenes like it does, it wouldn’t have been the same.

The biggest ''flaw'' I had was the ending. I won’t say anything spoiler-ish , as I don’t want to ruin the book for you, but let’s just say that I didn’t expect it to end the way it did.

Even though this is a story about the dead people walking around and killing everything in front of them, this is actually a book about the survivors, the ones that managed to retell this story - the ones that lost anything and everything to be where they are now. This is for the lives of the brave souls, the mighty warriors, that were noble and tried to protect their lands.

A massive thanks to the author, Lee Conley, who managed to find me in the deep waters of Twitter, and who agreed to send me a paperback copy of this book in exchange for my honest opinion.