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Risk Legacy
Risk Legacy
2011 | Dice Game, Science Fiction, Wargame
Evolving map (2 more)
An overarching story
Never play the same game twice
Same people everytime (2 more)
Many features not used
So many "what ifs"
Write your own history.
RISK is an extraordinary war game. Although it doesn't accurately portray commanding troops across a world wide battlefield it does a good enough job for an afternoons play. RISK Legacy takes this to a new level. Each game and each decision you make changes the game for ever. Set over 15 games the board evolves, by the addition of stickers, changing each territory, granting it new buffs/debuffs that will change the way in which you need to play in each future game. Each faction also gains new and different abilities as you make your way through the saga. By the end your game will be unique. No one else will have the same game you do as all the modifiers will have utilised differently.

The game is not flawless however. Due to the evolving map and rules, you really need to play with the same group of people each time, meaning if you can't get together too often it could take years to play your 15 games. Due to there being such a wealth of modifiers and variants (many of which occur only under certain conditions and as a "pick one of these two options") a large number of things arnt used, but you won't really notice this. Being a 15 game series there is also the possibility that you may make some modifications early on that cause game breaking OP/UP territories/playable factions, and you will have to live with these for the rest of your games.

All in all, I would recommend this game. But, not without warning. If someone has not played RISK before I would recommend a few games of the base edition before embarking on a 15 game run on RISK Legacy to see if you genuinely l like the game. This is ultimately an evolution of RISK not an alternative.
  
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Awix (3310 KP) rated Blood Red Skies in Tabletop Games

May 18, 2018 (Updated May 18, 2018)  
Blood Red Skies
Blood Red Skies
2018 | Wargame, World War II
Warlord Games continue in their mission to entice Games Workshop's veteran players with an elegant and very engaging game of fighter combat from the Second World War. The system partly involves chucking loads of d6s, as you might expect, but also hinges around a very neat mechanic involving a tilting flying base which indicates your planes' status and places them at a state of advantage or disadvantage. The basic rules are very simple to learn; playing the game well is considerably more of a challenge.

Most of the components in the starter box are very appealing and well put-together; the planes come in different coloured plastic so even without paint they are easy to distinguish. If I had to sling a slight brick at this release it's that the rulebooks are very skimpy and don't cover a number of situations which are almost certain to arise in your first few games; it's easy enough to figure out what 'should' happen but it would be good to have official confirmation. The advanced rules for using bombers and other multi-engined planes are also somewhat confusingly presented.

There's also the point that even a week or so after the game's release, the general consensus is that the points values for some of the starting planes are a little bit hinky - the Spits and 109s seem well-balanced, but Russian Yaks seem generously priced while Japanese Zeroes cost too many points, for instance. However, many supplementary releases of other planes and so on are planned, so no doubt this will be fixed in due time. In the meantime this is a very enjoyable, attractive and extremely playable game.
  
Show all 4 comments.
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The Marinated Meeple (1848 KP) May 18, 2018

nevermind I found some....

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Awix (3310 KP) May 18, 2018

Yeah, the image rights were the thing I was a bit concerned about.

This War of Mine: The Board Game
This War of Mine: The Board Game
2017 | Adult, Adventure, Exploration, Modern Warfare, Video Game Theme
Very immersive experience (4 more)
Great solo game
Stands out as a piece of art
Great teaching tool
Great storytelling game
Brutally hard (1 more)
Adult and disturbing depictions of war
Brutal Survival game
This War of Mine is a game of civilians struggling to survive in the middle of a war. It is harsh, brutal and contains scenes that some players might find distressing.

It is gritty, realistic and very hard. It's a remarkable game that really makes you think and can stand as a piece of art, capable of teaching about the harsh realities of war and humanity.

You play as a group of 3 (or 4) civilians trying to survive. You have to rebuild your shelter to try and barricade against the cold and other raiding groups.

A fully cooperative game, no player controls a single character but takes turns deciding what the group will do and resolving situations.

Split into phases, you spend the day building up your shelter, adding beds, workshops and other items that might ease your struggles.
You will try different combinations of things to try and work out the most efficient and vital components to build first. Depending on the whim of the various encounter and event cards as to how well these things will work.

The night phase is the main part of the game. You need to send people out to scavenge the nearby ruined buildings, post a guard to protect your shelter and try to get some rest. This is a fine balancing act and you will be forced to push the survivors to breaking point in order to do any of these things.

Scavenging brings danger from snipers, soldiers and other aggressive survivors trying to defend their property.
You pick one of 3 locations to investigate and build an encounter deck. As you explore, you reveal cards, find valuable resources, food, medicine, bandages, weapons and parts crucial to building better items in your shelter.

While scavenging, you will be told to reference numbered paragraphs in the Book of Scripts. This tells the story of what and who you find and it is this that brings home the grim reality of what you are doing.
You will have to make some terrible decisions - do you return home empty handed and risk one of your group dying from hunger or illness or do you steal the supplies you need from the old couple you found hiding in the ruined apartment?

This game is definitely not for everyone but I firmly believe that everyone should experience it at least once.
I borrowed a copy from someone in my game group and played a couple of short games before handing it back but I found myself thinking about it a lot afterwards and ended up buying it myself.

This War of Mine is definitely much more than just a boardgame. It is art. It is a lesson in humanity and the harsh reality of war.
  
Playstation 4
Playstation 4
Games Consoles > Games Consoles
Incredible games (4 more)
Easy to use
Very comfortable controller
Brings in a new audience for affordable vr
Great value
My favourite console of all time?
Yes i know im a bit late reviewing this. This is a system that has been out for over 5 years. But what better time to reciew when a large bulk of games have come out and we have come to see most, if not all, of wha ps4 has to offer.

First off we have to talk about the games. Last of us remastered, uncharted 4, god of war, spiderman, detroit, bloodborne, ratchet and clank, until dawn, horizon zero dawn.......i can keep going and going. The list just cant seem to end. The amount of games on this sysem is astounding, the list of exclusives even more so. There is a game for everyone and they will blow you away. We are nearly the end of its life cycle now and i have to see this has been 1 of my favourife systems, if not THE favourite system and ive been playing since sega master system.

I dont want to speak too much about vr, ill most likely do a seperate review but ps4 managed to bring in an audience like myself into vr at an affordable price. Is it the best vt experience on the market, of course not but at the price they other you can certainly have a lot of fun with it with a bunch of different games. Just being able to offer vr at all makes the ps4 an impressive machine.

The ps4 controller is vastly upgraded since ps3 and feels incredibly comfortable in my hands. The touch pad was a nice touch but i feel very underused. Not many games utilise the touch pad aspect, its mainly just used as a button to open maps in games or in some cases change camera angle.

The ui is slick and simple. Its easy to find specific things and this has been updated over time to make things even easier. The addition of making folders, while small, was a huge help with organising my digital library. There are countless themes on the store which change the icons, text and background of the ui. Some will will even have their own tones and music to give a more relaxing vibe.

The playstation store is so much more improved since ps3. Its no longer an app to be booted into. You just find it to the far left on the main menu and your on the store in seconds. It appears its constanly open which is a huge help. It can be a little difficult to navigate but once you get the hang of it it gets easier. The constant sales and the many categories on the main page in the stores means i am always in here. It can just be a little tough to find the free ps plus games for example.

Ps plus is a must have for this system. Its an expensive subscription at about £50 a year but it is a must have if you want to play online. You do also get free ps4, ps3 and ps vita fames every month but as of March 2019 it will only be ps4. The games can be hit and miss. Amazing 1 month but meh the next or so sometimes they will be games i already own.

There are so many things i can still talk about but i dont want to make this too long so for now ill make a list of any other things and may expand on them in future.

Comes with 500gb or 1tb hard drive but can easily be upgrades
External hard drive support
Fun apps like youtube (now with vr support), media player, bbc iplayer
Ability to share clips, screenshot or stream gameplay
Boost mode and supersampling (ps4 pro only)
Party chat with friends

Overall if your a gamer you need this system. Its amazing and needed for all the incredible exclusives that have come out and yet to be released.
  
Twisted Game of War
Twisted Game of War
2020 | Card Game, Fighting, Kids Game, Medieval, Numbers Game
War. The card game nearly everyone knows how to play. You know, throw a card and your opponent throws a card and the highest number wins the played cards. First one to get all the cards wins. Yeah, there’s another rule, but that’s the gist. Well what if War got a small makeover? Would you be interested in checking it out? Let’s find out together!

In Twisted Game of War players take hold of their army and attempt to defeat their opponents by capturing and converting their entire army. The winner is the player who manages to collect all of the cards in the deck and hold every soldier.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup give each player a reference card, shuffle the deck of remaining cards, and give each player an equal number of cards. The game may now begin!

On a turn each player will simultaneously blindly draw and play one card from the top of their deck to the table. The cards are compared and the winner of the hand is the card with the higher number value. In Twisted Game of War, however, in addition to gaining the played cards the winner will also consult the chart on the reverse of the reference card. This chart shows additional results based on which suit of card bested the other suit. Possible effects include: a random card from the loser’s deck, a bottom card, the top two cards, or even each card returning to its original owner’s deck. As the game progresses, one player will eventually out-duel their opponent to win the game!
Components. This is a deck of cards in a tuckbox. The cards are normal quality and feature a brown back and numbers with different suit on the fronts. Quality-wise everything is fine. Where I have issues is the artistic design choices made for the game. The suits all suggest medieval-esque weapons and armor, and all utilizing metal as primary materials (save for the bow). However, the card backs and logo for the game seem to feature stitching, as you might find in cloth materials. This mismatch does not affect gameplay at all, but made me do the doggy head-cock motion when I noticed it. Similarly, the cards are all, well, boring to look at. Yes, they give the proper elements that are needed: suit and number. And I suppose players aren’t really looking at them too much anyway, as it’s a slightly fancied-up War and cards are played and discarded almost immediately. In any case, I feel an area of opportunity lies with the aesthetic of the game cards.

All in all this is a decent idea pasted onto a “game” that really is not much fun to play anyway. War takes zero skill and has zero choices. Twisted Game of War plays the exact same way, but has the added bonus of at least DOING something on many hands. So I suppose there is merit to be found.

When all is said and done, I still cannot see this as a “game,” as I happen to define the term personally, but I can see value when playing with children. If used with children, the game introduces the “less than” and “greater than” concepts, and children do not need to be able to read in order to play with the suit effect chart, so long as an adult or older child is able to read the results.

When I am hankering for a good card game, I simply cannot suggest Twisted Game of War with typical adult gamers. However, if I need something that my kids can get into, I may be able to pull this out and help teach them simple math and chaos concepts. I like the idea of trying to improve overly-simple games, but I think a bit more care could have gone into production here and it would have elevated this game for me. If you are searching for such a game as this, please hop over to the publisher’s website at: Mental Eclipse Games and tell them Travis sent ya.
  
Their Finest (2017)
Their Finest (2017)
2017 | Comedy, Drama, Romance
9
8.3 (3 Ratings)
Movie Rating
Not a comedy, but a beautiful drama
This is not a comedy. I repeat this is not a comedy. So if you read reviews saying that it is, they clearly have a very dark sense of humour. This is rather a tragically beautiful drama about writers attempting to make morale-boosting WWII movie which eventually ends up more pro-feminist than expected. The film is being made under perilous circumstances during the blitz, so there is a high casualty turnout. It is a romantic film, but not in the usual situation.

The cast includes some of finest British actors, with brilliant standout performances from Bill Nighy, a brief cameo from Jeremy Irons, Richard E Grant, Sam Clafin (Hunger Games, Me Before You), as well as better than usual performance from Gemma Arterton. I shed a few tears near the end. Hats off for showing women's role during the war effort.
  
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Purple Phoenix Games (2266 KP) rated Nations: The Dice Game in Tabletop Games

Aug 16, 2019 (Updated Jul 17, 2021)  
Nations: The Dice Game
Nations: The Dice Game
2014 | Civilization, Dice Game
If you have been around board games over the past several years you will notice trends here and there. Some games came out with smaller, easier to digest, versions of themselves as card games, or roll-and-writes, or in this case: dice games. The goal is to get the same kind of feeling and experience as playing the older sibling in a much smaller and time-friendly spin-off. I have played Nations (the original big game) before, but does Nations: The Dice Game give a similar feel?

Nations: The Dice Game (can I please just call it Nations for this review as we know I am not talking about the original? Thanks.) is a civilization building, upgrade tile drafting, dice game for one to four players. Players will be upgrading their civilizations over four game rounds to compete for Books and VPs. The player with the most VP at the end of the game is the winner.


Disclaimer: The photos shown here is for a solo game, as I took them during my learning game using the solo rules. Normally the purple d4 is not used in multiplayer games. -T
To setup, each player will choose a starter civilization mat, receive five white dice, a gold chit, and a re-roll chit. Player order will be determined by cards and each player will receive their player order card which doubles as a reference card (great idea). The Progress Board will be set on the table and populated with randomized Age I Progress tiles according to the rule book. The Score Board will also be placed on the table to track Books, Events, and final VPs. The game begins with each player rolling their five dice.

Nations (TDG) is played over four ages with multiple rounds per age. At the beginning of each age old tiles will be removed from the Progress Board and new ones for the current age added. Also an Event tile will be drawn and placed on the Score Board to signify goals for Famine and War at the end of the age. On a player’s turn they will take one action from the following: Re-Roll (any or all unused dice by spending a re-roll chit), Buy tile (from the Progress Board to upgrade player mat spaces and dice), or Build Wonder (tile using Stone dice or chits for VP). When a player has taken as many turns/actions they wish for the age, they turn their player order card to the side to indicate they have passed for the remainder of the age.


Once all players have passed, they will tally their unused dice and any chits showing Books to be recorded on the Book track. Players will score points for Books based on how many opponents they have outscored for Books. Then players will consult the face-up Event tile that was revealed at the beginning of the round. The top portion displays VP earned when players discard unused dice and chits showing Famine leaf icons matching or exceeding what is on the Event tile. Similarly, for War players will consult the Event tile and use the sword icons on unused dice and chits to score any VPs for War. Play continues in this way across all four ages and once the fourth age has been scored the game ends and winner named victorious!
Components. I have mostly good news here. The dice in this dice game are wonderful. They are all easy to read and understand, and feel great when rolling nine or ten of them at once. The chits are fine, the Progress and Event tiles are nice and thick. The player mats, Score Board, and Progress Board are very thin though. I was going to give that a negative remark, but you know, players don’t really handle them during the game so there is no real need for them to be any thicker. The art is similar as in Nations, and while it does not resonate with me, it is fine. I won’t be playing Nations for the art.

All in all the game is fine. It didn’t blow me away or completely replace Nations (the big game) for me. It IS a pretty quick game to play, so there is one definite improvement over the big brother game; 10-15 minutes per player is pretty spot on. I usually do not prefer dice games to the originals (BANG! The Dice Game being the obvious improvement), and this one is really just on par with the big game. While it takes up less space on the shelf, I wouldn’t necessarily recommend it over its sibling. I feel the same way about each game, so my recommendation is get the version you feel would be played more often. Purple Phoenix Games gives Nations: The Dice Game a Montezuma-should-be-in-Age-IV 6 / 12. Give it a shot if you are into dice games, but grab the original if you want something meatier.
  
Assassin's Creed: Renaissance
Assassin's Creed: Renaissance
Oliver Bowden | 2009 | Fiction & Poetry, History & Politics
4
7.0 (6 Ratings)
Book Rating
The Assassin's Creed video-games, for anyone who has been living in a cave for the last (roughly) decade or so, are Ubisoft's free-roaming murder-em-up games, detailing the ongoing secretive war between the order of the Assassins, and that of the Templars.

To date, I've played pretty much all of those games (or, atl least, those released for the PS3 and PS4), with the exception of Assassin's Creed: Unity. I'm also a heacvy reader, and have also seen to so-so Assassin's Creed movie (starring Michael Fassbender) that made the - in my eyes, wise, - decision to introduce a new character and historical period.

As such, I think it's fair to say I know enough about the series itself.

Of that series, the most enjoyable game (IMO) have been those set in the Renaissance period; those starring Ezio Auditore - the protaganist of this novel. Unfortunatley, however, this is a virtual retreading of the plot of the game, complete with passages where Ezio learns how to blend in (C'mon! It makes sense in the game, but not exactly an exciting narrative) or has to race hios accomplices from points A to point B (again, gives the player something to do in the game, but not exaclt exciting to read about).

It also doesn't help that this liberally mixes modern-day English and expressions with Italian phrases throughout (that require constant look-up to the glossary), nor that the author seemingly manages to make an entertaining game and compelling central character(s) into a bit of a chore to read through. On the plus side, it does away with all the modern-day Desmond sections from the game ...

Overall, however, I'm not impressed (sadly).
  
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Paul Kellett (118 KP) created a post in Solo Gamers

May 9, 2019  
What solo games do I have in my collection? Have a look...

1066: Tears to Many Mothers
7th Continent
A4 Quest
Apex Theropod Deckbuilding Game
BIOS: Genesis
BIOS: Megafauna
Blackstone Fortress
The Cave
Cavern Tavern
The City of Kings
Clacks: A Discworld Game
The Colonists
D100 Dungeon
Dark Darker Darkest
Darkest Night Second Edition
Deep Space D6
Dice Brewing
Dice Settlers
Dungeon Crawler
Dungeon Roll
Emergence Event
Escape Tales: The Awakening
Fallen Land: A Post-apocalyptic Board Game
Far Space Foundry
Four Against Darkness
Ghostel
Gloom of Kilforth
Greenland
Guilds of London
Haze Islands
High Frontier 3rd Edition
Imperial Settlers
Legends Untold: The Weeping Caves
Legends Untold: The Great Sewers
Lagoon: City of Druids
La Granja
Leaving Earth
Le Havre
Martians: A Story of Civilization
Mythos Tales
Neanderthal
Oh My Goods
One Deck Dungeon
Page Quest
Pathfinder Adventure Card Game - Rise of the Runelords
Pathfinder Adventure Card Game - Skulls & Shackles
Perdition’s Mouth: Abyssal Rift
Race For The Galaxy
Rallyman
Ravage: Dungeons of Plunder
Rise to Nobility
Secrets of the Lost Tomb
Shadows of Malice
Side Quest
Small Star Empires
Snowdonia
Space Cadets Away Missions
Space Empires 4x
Star Wars Escape From the Death Star
Sub Terra
Terraforming Mars
This War of Mine
Tiny Epic Defenders
Tiny Epic Kingdoms
Tiny Epic Galaxies
Tiny Epic Quest
Tiny Epic Western
Tiny Epic Zombies
Witches: A Discworld Game
Xia: Legends of a Drift System
Zombie Dawn of the Dead


Games I'm waiting to arrive / games on my wishlist -
Shadows of Kilforth
Tainted Grail
Hero Realms Journeys
Rallyman GT
BIOS: Origins
Cthulhu : The Horror in Dunwich
The Artemis Project
Machina Arcana
Infinities: Defiance of Fate
Dawn of the Zeds 3rd Edition reprint
Snowdonia Deluxe Master Set
Trickerion Collectors Edition
Lifeform
Unbroken
Isle of Terror
Secrets of the Lost Station
The Gallerist
On Mars
Clinic
Vinhos




I also have a few games that don't have official solo rules but I enjoy playing "two-handed" or with fan-made solo rules (usually available on BGG) -

Alien Frontiers
Castles of Burgundy
Descent: Journeys in the Dark Second Edition
Impulse
Last Night On Earth 10 Year Anniversary Edition
Mombasa
  
The Hunger Games
The Hunger Games
Suzanne Collins | 2014 | Young Adult (YA)
8
8.5 (277 Ratings)
Book Rating
The Hunger Games is a trilogy of YA dystopian novels written by American author Suzanne Collins. The story is set in an unspecified future, in a dystopian, post-apocalyptic nation of Panem located in North America. The country consists of the Wealthy Capital surrounded by the twelve (Originally thirteen) poorer districts, each one in various states of poverty. The story follows Katniss Everdeen as she takes her sisters place in the annual Hunger Games. The games are a televised event created as punishment for a past rebellion. Over the course of the books Katniss and the rest of Panem are plunged into Civil War thanks to Katniss inadvertently fuelling a hidden rebel fraction led by President Alma Coin of (the previously thought to be destroyed) District 13. After going through hell, loosing friends and the sister she tried to protect Katniss is eventually tried for killing Coin at the execution of Ex-President Snow and sent back to District 12. Katniss eventually marries fellow tribute Peeta Mellark (whom she was tied to during the games as the pair of star-crossed lovers) and eventually have two children a boy and a girl. Author Suzanne Collins stated that the inspiration for the story came to her after channel surfing through TV channels, having seen a reality show on one channel then saw footage of the Iraq invasion. The two began to blur in an unsettling way and the idea started to form. The Greek myth of Theseus also served as a basis for the story, with Collins saying that Katniss could be called a future Theseus and The Hunger Games being an interpretation of the old gladiatorial games.

The Hunger Games the titular book was released on September 14th 2008 under the publishing house Scholastic Press. The book had an initial print run of 50,00 copies eventually being bumped up twice to 200,000 copies. By February 2010 the book had sold 800,000 copies and rights to the novel have been sold in 38 territories. In November 2008 The Hunger Games was placed on the New York Times best seller list where it would remain for 100 weeks (just over three months). By the time the books film adaption released in march 2012 the book had been on USA Today's best seller list for 135 weeks (Four months) and sold over 17.5 million copies. The book received several awards and honours such as Publishers Weekley's “Best book of the year 2008”, the New York Times “Notable children's book 2008” and was the 2009 young adult fiction category winner of the Golden Duck award. The book also received the California Young Reader medal in 2011.

Catching Fire, the second book was published on September 1st 2009 under Scholastic. As the sequel to the Hunger Games book it continues the story of Katniss Everdeen and the post-apocalyptic nation of Panem as rebellion begins. The book received mixed reviews but was placed on Time Magazines Top 100 fiction list of 2009. Catching fire had an initial print of 350,00 copies but was (Like its predecessor) had grown to 750,00 by February 2010. The book has sold over 10 million copies.

Mocking-jay the third and final book in the Hunger Games Trilogy and was published August 24th 2010 by Scholastic. The book had a 1.2 million copy print that was bumped up from 750,000 copies and in its first week sold over 450,00 copies. Reviews were favourable with the book and notes that it thoroughly explores the themes of the other books.

I really love the books and regularly read them. Whenever I do read them I tend to read all three of them in the space of a week. To be fair whilst I had heard of them before the first movie release I didn't start reading them until I'd seen the first movie. I did read Catching Fire and Mockingjay before their movie equivalents hit the screens. Whilst The Hunger Games was a brilliant opener and Mockingjay was a brilliant ender, I agree with a few reviewers that Catching fire had a delayed start and it took a bit of time to get into the action of the story at large.

Suzanne Collins was born in Hartford Connecticut on the 10th of August 1962 as the youngest fourth child to Jane Bradley Collins and Lt. Col. Michael Jon Collins a decorated U. S. Air Force officer. As a daughter of a military man she was constantly moving with her family and spent her childhood in the eastern united states. Collins went to the Alabama school of fine arts in Birmingham 1980 as a theatre arts Major. Collins went on to complete a Bachelor of arts from Indiana University in 1985 and telecommunications and in 1989 Collins earned her M. F. A. in dramatic writing from NYU Tisch school of arts. Collins began her career in 1991 as a writer for children's television shows and won a nomination in animation for co-writing the critically acclaimed Christmas special Santa, Baby!. Collins after meeting James Proimos whilst working on a children's show felt the urge to write children's books and spent the early 2000's writing five books of the Underland Chronicles; Gregor the Overlander, Gregor and the Prophecy of Bane, Gregor and the curse of the Warmbloods, Gregor and the Marks of Secret and Gregor and the Code of Claw. The influence for those books came from Alice in Wonderland. During the late 2000's she ends up writing the Hunger Games trilogy which went onto a famous movie trilogy. As the result of the hunger games trilogy popularity Collins was named one of Times Magazine's most Influential people of 2010. On June 17th 2019 Collins announced she was writing a prequel to the Hunger Games and is scheduled to be released on 19th May 2020, the book is to focus on the failed rebellion 64 years before the Hunger Games trilogy.

I highly respect the Author Suzanne Collins for both her work as a writer of Children's media and for her creativity in creating both the Hunger Games and the Underland Chronicles. Her creativity has been awarded with her books popularity and being announced amongst Time Magazine's 2010's most influential people and Amazons best selling Kindle author in 2012.

In March 2009 Lions Gate Entertainment entered into a co-production agreement with Nina Jacobson's Production company Color Force for the Hunger Games. Novel writer Suzanne Collins adapted the book in collaboration with screenwriter Billy Ray and Director Gary Ross. Actors Jennifer Lawrence, Josh Hutchinson and Liam Hemsworth were hired for the roles of Katniss, Peeta and Gale respectively. Lawrence was four years older than Katniss was in the books but Collins said she would rather the actress be older than the character since it demanded a certain maturity and power. Collins also liked Lawrence stating she was the “only one who truly captured the character I wrote in the book”. The Hunger Games Movie was released on march 23rd 2012. The Hunger Games: Catching Fire was released on November 22nd 2013 with Francis Lawrence being hired as Director and actors Phillip Seymour Hoffman, Jena Malone and Sam Claflin being hired as Plutarch Heavensbee, Johanna Mason and Finneck Odair respectively. The Hunger Games: Mockingjay was split into 2 and Part 1 was released on November 21st 2014 and part 2 on November 20th 2015 Francis Lawrence remained Director for the final movies with Actor Julianne Moore joining the cast as President Alma Coin.

I loved the movies point blank and whilst it has its flaws like most movies often do I think its redeeming quality has been it faithfulness in sticking to the books as closely as possible and the actors representation of Suzanne Collins characters such as Jennifer Lawrence as Katniss, Donald Sunderland and President Snow, Stanley Tucci as Ceaser Flickerman, Woody Harrelson as Haymich Abernathy and Elizabeth Banks as Effie Trinkett. Whilst all the actors were very good and were chosen well for their characters. These actors in particular I feel did exceptionally well in bringing their characters to life especially Elizabeth Banks, Stanley Tucci and Woody Harrelson but then I am a very big fan of theirs so I may be a little biased.