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Monster Stomping: Heroes
Monster Stomping: Heroes
2020 | Card Game, Fighting, Science Fiction
Godzilla. King Kong. Goldar. Large monsters that terrorize cities. We’ve all seen ’em. They’ve kicked in our schools, workplaces, and neighborhood parks. Luckily, even greater heroes are around to save the day and protect our livelihoods with their amazing superpowers. What, just my neighborhood? Oh. Well, get ready to play a game based on my neighborhood superhero and the kaijus that wreak havoc and bring devastation everywhere they tread.

Ok, so I don’t have these monsters and superheroes in my area. I wish we did. In any case, Monster Stomping: Heroes is a card game of building heroes to protect your city and also building monsters to attack other cities. The first player to have six City Defense cards in their tableau will win!

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T


To setup, each player will receive one monster body card, one hero body card, and one city card to be placed in front of them on the table. The remaining setup cards can be placed back in the box. The remaining cards will be shuffled to create the large draw deck. Each player is dealt five cards from this deck to create their hand and the game may now begin!
On a player’s turn they will have a choice of three actions to take: Play, Discard Your Hand, or Attack! When the active player decides to Play they will first draw cards to increase their hand to six cards. Next they may play a card face-up on the table. These cards are Monster Powers, Hero Powers, or City Defense cards. Both Monster and Hero Powers are mix-and-match body parts that add value to the Attack phase. City Defense cards are placed around the city card. Six of these are needed to win. After one of these three card types are played to the table the player may also play a blue-bordered Special Card. The Special Cards could allow players to view the contents of an opponent’s hand, or skip a player’s turn, or even discard a City Defense card.

A player may dislike their hand of cards and wish to Discard Your Hand any number of cards. Once done the player will draw back up to six cards and then discard one to return to the hand limit of five cards.

If the active player is feeling lucky or particularly surly they may Attack! another player’s city. During an Attack! the attacking player and defending player will both roll 1d6. The result of the die roll is then added to any bonuses afforded them from their built Monster (attacker) or Hero (defender). At this time any involved player may play a Combat card from their hand to tip the scales of battle. These will either add or subtract values from the Monster or Hero, or block the Monster altogether, or even switch a player’s Hero and Monster values during the battle. The winning attacker then steals one of the defender’s City Defense cards and places it in their own city. The winning defender will receive the Morale Boost meeple to earn a +1 to their hero the next time they are attacked.


Once the active player has completed their turn play continues to the next player until a sixth City Defense card has been placed. When this happens the next player is allowed one more turn to either earn their sixth City Defense card or thwart the previous player by causing them to lose their sixth card. Play continues in this fashion until one player is the ultimate winner and completely defends their city!
Components. Again, this is a prototype copy of the game and I do not know if these will be updated in any fashion in the final copy. That said, we were provided a box with 2d6, a Morale Boost meeple, and a bunch of cards. The dice are fine and can be switched out with prettier ones if you prefer (I might), and the meeple is an interesting shape and excellent orange color. The cards are matte finished and the art on them is pretty good. The layout of the cards is easy to use. In fact, the layout of the cards (especially the Special and Combat cards) are incredibly reminiscent of the cards in Munchkin.

Actually, the entire time I was playing Monster Stomping: Heroes I could not help but feel like I was playing a better version of Munchkin. It is essentially the same game: the winner has to get to six City Defense cards (10th level in Munchkin), uses cards to debilitate opponents (same in Munchkin), creates better toons in front of themselves (same in Munchkin), and has the additional ability of a helper to aid in battle (same in Munchkin). Let me reiterate that this game is a BETTER version of Munchkin, even though it is extremely similar.

What I really like about this one is the quick play that can be had and the ability to be played by two players. Since I’m comparing it to Munchkin now, a game of Munchkin can easily take a frustrating two or more hours to complete. I say frustrating because all players end up simply ganging up on their opponents at the end just trying to prevent them from winning. While the same is partially true in Monster Stomping, there are only six cards to be collected before becoming the winner and some players may become untouchable at times due to their impressive Monster or Hero-building skills. Another aspect I truly appreciate and enjoy here is that the game can be played with only two players, while Munchkin requires at least three. That may not seem like a huge difference, but if I can play a game at home with my wife without having to add house rules or other ways to doctor up the rules, then I am a much happier man.

I enjoy building the different characters in the game and seeing what kind of abomination I end up with at game’s end. This is much more personal preference for me because building a character in Munchkin is handled much the same way, but differently. For those who have played Munchkin, I am sure you understand.

So all in all, if you are a closet fan of Munchkin and want to protect your gamer cred, you certainly need to check out Monster Stomping: Heroes. It will give you all the good parts of Munchkin but filter out the underwhelming or over-stuffed feelings. It plays quickly, and gives players lots of options to build their characters. The game is easy to teach and learn, and you may even wish to play several games in a row. While I have compared this to Munchkin quite a bit, Monster Stomping: Heroes is its own game and offers several differences to players. If you have been looking for a Munchkin replacement, I may have found it for you. You’re welcome.
  
The Festival Shoes
The Festival Shoes
Tolulope Okudolo | 2017 | Children
6
6.0 (2 Ratings)
Book Rating
Layout (0 more)
A literal fairy story
This eBook was provided by the publisher via NetGalley in exchange for an honest review

The Festival Shoes by Tolulope Okudolo is a fairy story (literally) for young children. Although referred to as “pixies,” the illustrations provided by Eric Scott Fisher look like typical western imagery associated with the magical, winged creatures. The main character, Drumlo, is an ebullient pixie who is about to embark on his first trip to Earth in order to deliver a very important gift. With so much relying on his success, it would be absolutely awful if something went wrong.

Weaverton, the name of the land of fairies, is an invisible world that lies above the Earth. Whenever a child has a good thought or does something virtuous, a colourful string, unseen by the human eye, snakes its way up to the hidden land. Collected by pixies, these threads are woven into magnificent presents, which are delivered to the children as rewards on the day of the Great Festival. In order to prove himself as capable, Drumlo has been charged with safely transporting a pair of shoes to a truly deserving girl. With an effulgent thread as a guide, Drumlo sets off on his exciting mission.

The author is the founder of the publishing company Magnifying Children’s Horizons, which aspires to inspire children physically, mentally and spiritually about the natural world. Tolulope Okudolo’s author biography implies she is a Christian and likes to bring this aspect of her life into her writing. Although, as far as we know, fairies and pixies only exist in folklore, Tolulope retains the idea of the existence of God by referring to an unseen High King who lives above Weaverton. In this respect, the Great Festival and gift giving become similar to our Christmas tradition.

The Festival Shoes, however, is not intended to be a Christian book. Its purpose is to enhance children’s creativity and character by showing them the impact of their good and bad behaviour by emphasising the idea of receiving rewards. Whilst Drumlo is on his journey to Earth, he passes through the land where all bad thoughts and actions go. Compared with everywhere else, this place looks dull and gloomy, which goes to show what happens when nature is neglected and not cared for.

Another important message The Festival Shoes shows children is to have faith in themselves to do something for the first time. Drumlo had never been given such responsibility before, but he believed he could do it. Even though something goes wrong, his faith sees him through. He does not give up, everything works out in the end.

Reading the book as an adult, The Festival Shoes is not all that interesting. The ending comes about too quickly and, although the author is trying to emphasise that Drumlo’s faith saves the day, he does not physically do anything to fix what goes wrong – slightly misleading, perhaps?

The coloured illustrations that appear on every other page are pretty but do not help to tell the story. It is not a picture book for very young children; it is the next stage up. With discussion questions at the end of the book, The Festival Shoes is for parents and children to read together and think about their own impact on the world and nature.

Unfortunately, the book does not look professionally produced. The choice of typeface is uninspiring and the illustrations do not always slot into place well, leaving awkward layouts. As an eBook, this does not matter too much, but if it were to be printed, sales are unlikely to rocket.
  
Small Great Things
Small Great Things
Jodi Picoult | 2016 | Fiction & Poetry
6
8.7 (19 Ratings)
Book Rating
Ruth Jefferson is a successful labor and delivery nurse with over twenty years of experience. She has a nice home and a college-bound seventeen-year-old son, Edison. She also happens to be African American. When Ruth takes over for a colleague at shift change, she is simply doing a checkup on newborn baby boy Davis. But after his checkup, she's told Davis' parents don't want her touching their child. A post-it note in his file states that no African American staff should be touching the patient. Ruth is shocked-- and angry. The next day, when Davis has a medical emergency, Ruth is faced with a choice. Does she help the baby--defying the order of the parents and her supervisor? Ruth's decision leads her on a path that involves the police and being charged with a serious crime. Police come into her home, handcuffing her and her son. Her public defender, Kennedy McQuarrie, recommends that Ruth's defense not involve race: a lightning rod for juries, she says. But Ruth is angry and humiliated and wants to clear her name, at whatever the cost.

This is a touching and powerful novel. Told from the varying points of view of Ruth, Kennedy, and Turk--baby Davis' father-- it is a compelling look at how race and family history shapes the person we become. It is a poignant story at points: it is amazing what people can rationalize when it comes to hatred. I found the novel very fitting right now, with what's going on in the U.S. Honestly, it's very frightening at times and hits a little too close to home.

Picoult's characters are well-formed and dynamic, and you find yourself drawn into parts of each.
Turk, obviously, despite the loss of his child, is not a sympathetic character, but he is a complex one; his progression over the course of the novel is intriguing, and it's amazing how Picoult did not make him a one dimensional white supremacist. The book is extremely well-researched; both from the side of white supremacy, as well as racism and the medical aspects of Davis' case. Kennedy is likeable and her struggle with Ruth's case, as she realizes the depth of both the visible and latent racism her client faces on a daily basis, is real and relatable. I applaud Picoult for tackling such a difficult subject with such honesty. It's almost as if, through Kennedy, she's admitting exactly what she doesn't know. (I highly recommend reading Picoult's afterword, as well.)

For me, the hardest parts of the book was that it gets a little too poetic in the Jodi Picoult way (those who frequently read her novels will identify), with her waxing on about race and parents and being brought together, versus letting the story tell itself. At points the book just goes on and on a bit, versus getting to the story and the point. There are lots of little subplots that go off, detracting at times from the main story and frustrating the reader. And, of course, there are some weird twists and plot points in the typical Picoult style, though they don't seem to pack the punch of her older novels. It all wraps up a little too smoothly, though I have to confess I sort of enjoyed the ending. It may have been a bit trite, but I am often a sucker for such things.

Overall, I was impressed with how Picoult approached this novel, and I enjoyed the storyline for the most part (I was certainly invested), though it dawdled at times and ended a bit too easily. I'd rate this a strong 3.5 - 3.75 stars. Certainly worth reading, especially if you're a Picoult fan.

I received a copy of this novel from the publisher and Netgalley; is available everywhere as of 10/11/2016.
  
Eleanor & Park
Eleanor & Park
Rainbow Rowell | 2016 | Young Adult (YA)
(This review can be found on my blog <a href="http://themisadventuresofatwentysomething.blogspot.com/">The (Mis)Adventures of a Twenty-Something Year Old Girl</a>).


The feels with this book, seriously! I even had a book hangover after reading Eleanor & Park by Rainbow Rowell. That's how good it was!

15 year old Eleanor is starting a new school. What's even worse is she gets bullied for being overweight and for dressing differently then everyone else. On the first day of school, Eleanor sits beside Park on the bus. At first, they ignore each other, but eventually, Park and Eleanor become closer and closer. Eleanor's family is less than perfect. Her step-dad hates Eleanor. Eleanor thinks Park's family is perfect. Will their love survive?

The title of this book is quite simple, but it works. It's very straightforward. It's a book about Eleanor and Park plus their relationship.

When I first picked up this book, the cover reminded me of a book from the 1980's or 1990's which is perfect considering this book takes place in 1986. Like the time, it is also simplistic, but it works.

I loved the world building! It was quite easy to imagine something like this happening. While the story takes place in 1986, it feels like it could happen in almost any decade. There's talk of cassette tapes and walkmans which were very 80's and 90's. There's talk of bands that were popular around 1986, but when I read it, I felt like it could even take place now.

The pacing was fantastic! From the first page, I was hooked. Every page just kept getting better and better, and by the end of the story, I was sad that it was over. I felt as if I had lost two really good friends.

I enjoyed the plot. A girl from a broken and abused household falls in love with a boy from a "normal" household. She gets her first boyfriend and is overjoyed. The boy swears he has never felt that way before. Yes, it's been done, but I assure you, Rowell makes this story original and unique. I felt that the ending of the book leaves you to form your own opinion of what happens next though. I do wish it was written in black and white because I hate speculating.

I was in love with Eleanor and Park! I can relate to Eleanor though because I was that overweight kid in high school that was sometimes made fun of. I didn't dress like her, but I get how she feels. I hated that Richie, her step-dad, was so mean to her. I kept wanting Richie to just leave. He was such a horrid person! Park was a sweetheart, and I love how he was willing to endure the teasing just to be with Eleanor. Park had a very big heart when it came to Eleanor.

The dialogue was absolutely perfect! I loved the interactions between Park and Eleanor. I also enjoyed how the story would switch between Park and Eleanor so we'd get more of an insight as to what each character was thinking and feeling. There is some swearing in this book and some mild violence.

Overall, Eleanor & Park is such a sweet and emotional read. The characters are easy to love, the pacing is fantastic, and the world building is brilliantly done!

I'd recommend this book to those aged 15+ who would like to get lost in a great book!


(I won an ARC paperback of this title in a competition. I was not required to write a review)
  
Beast: A Tale of Love and Revenge
Beast: A Tale of Love and Revenge
Lisa Jensen | 2018 | Science Fiction/Fantasy
3
3.0 (1 Ratings)
Book Rating
Almost ruined my childhood favorite
One of my favorite books while I was growing up was the Beauty and the Beast. I usually love retellings,as they show me a different side of the story that might be, that I have never considered before. This book, however, almost ruined it all for me. The only reason it didn't was because I wouldn't let one bad retelling to ruin my childhood favorite!

The story is about Lucie, who is a servant in Jean Leup's palace. Through Lucie's story, we see Jean Leup as a horrible person who only cares about money and the respect he received from his aristocratic community. He treats the servants badly and doesn't even bother to look at them.
Lucie likes the thought of him. He is a very handsome man, and all she dreams about is for him to notice her. And one day, he does. And something really bad happens. Jean Leup does something horrible to Lucie.

[SPOILER - PLEASE CONTINUE CAUTIOUSLY]

He rapes her. And not only that this scene was very disturbing, it was also three pages long, with broad descriptions and it made be cringe badly. It made me hate everything and this was the part where I almost quit on reading this book.

[SPOILER FINISHED - YOU CAN CONTINUE READING]

After this big spoiler scene, the first reaction Lucie has is to kill herself. I am aware that this was a huge trauma for her, and people react differently, but if the author gives me this as a solution to her problem, do I want to continue reading? Is this really the lesson she learns?

With a bit of help of magic and wisdom words, she decides that now she wants for Jean Leup to suffer, and she wants to be able to see this happen. Suddenly, wish becomes a reality and the next thing we know, she is a candle that can't move, and Jean Leup has turned into a Beast.
Do you get the Beauty and the Beast reference now? We see the story from the candle's point of view, who is Lucie.

Well - not really!

Because here's the twist - the Beast doesn't remember what happened before. He doesn't know he was Jean Leup. He doesn't know he was bad in the past. The Beast is good by default, and a bit sad that he's alone in a big castle. So I have to ask again - Where is the lesson? Where is the punishment? If he can't remember he was bad, he'll never learn why he is a Beast.

To continue and shorten the story - Lucie (the candle) can talk to the Beast through her mind. The Beauty (Rose) comes to the castle and the story goes on. Lucie decides that she is in love with the Beast, and I won't reveal the rest, in case you want to read the book and see for yourself.

Now - I know that the author's point wasn't the lesson that the Beast learns as in the original story. Her point was to tell the story of the Beast, and Lucie, and how this tale can have a different plot, and ending, and back story. But I really believe that this was the wrong way of saying it, and it didn't leave a clear message.

The writing was poor, and it went from one moment to another, leaving me there in the middle, wondering what happened. One scene begins, and another starts before anything is finished. It was disorientated, and I felt lost in the first 40 pages.

This is a no from me, and I will give it 2 stars because I managed to finish it.

Thanks to Candlewick Press for providing me with an ARC e-copy via NetGalley in exchange for an honest review.
  
The Festival Shoes
The Festival Shoes
Tolulope Okudolo | 2017 | Children
6
6.0 (2 Ratings)
Book Rating
<i>This eBook was provided by the publisher via NetGalley in exchange for an honest review

The Festival Shoes</i> by Tolulope Okudolo is a fairy story (literally) for young children. Although referred to as “pixies,” the illustrations provided by Eric Scott Fisher look like typical western imagery associated with the magical, winged creatures. The main character, Drumlo, is an ebullient pixie who is about to embark on his first trip to Earth in order to deliver a very important gift. With so much relying on his success, it would be absolutely awful if something went wrong.

Weaverton, the name of the land of fairies, is an invisible world that lies above the Earth. Whenever a child has a good thought or does something virtuous, a colourful string, unseen by the human eye, snakes its way up to the hidden land. Collected by pixies, these threads are woven into magnificent presents, which are delivered to the children as rewards on the day of the Great Festival. In order to prove himself as capable, Drumlo has been charged with safely transporting a pair of shoes to a truly deserving girl. With an effulgent thread as a guide, Drumlo sets off on his exciting mission.

The author is the founder of the publishing company Magnifying Children’s Horizons, which aspires to inspire children physically, mentally and spiritually about the natural world. Tolulope Okudolo’s author biography implies she is a Christian and likes to bring this aspect of her life into her writing. Although, as far as we know, fairies and pixies only exist in folklore, Tolulope retains the idea of the existence of God by referring to an unseen High King who lives above Weaverton. In this respect, the Great Festival and gift giving become similar to our Christmas tradition.

<i>The Festival Shoes</i>, however, is not intended to be a Christian book. Its purpose is to enhance children’s creativity and character by showing them the impact of their good and bad behaviour by emphasising the idea of receiving rewards. Whilst Drumlo is on his journey to Earth, he passes through the land where all bad thoughts and actions go. Compared with everywhere else, this place looks dull and gloomy, which goes to show what happens when nature is neglected and not cared for.

Another important message <i>The Festival Shoes</i> shows children is to have faith in themselves to do something for the first time. Drumlo had never been given such responsibility before, but he believed he could do it. Even though something goes wrong, his faith sees him through. He does not give up, everything works out in the end.

Reading the book as an adult, <i>The Festival Shoes</i> is not all that interesting. The ending comes about too quickly and, although the author is trying to emphasise that Drumlo’s faith saves the day, he does not physically do anything to fix what goes wrong – slightly misleading, perhaps?

The coloured illustrations that appear on every other page are pretty but do not help to tell the story. It is not a picture book for very young children; it is the next stage up. With discussion questions at the end of the book, <i>The Festival Shoes</i> is for parents and children to read together and think about their own impact on the world and nature.

Unfortunately, the book does not look professionally produced. The choice of typeface is uninspiring and the illustrations do not always slot into place well, leaving awkward layouts. As an eBook, this does not matter too much, but if it were to be printed, sales are unlikely to rocket.
  
Eurovision Song Contest: The Story of Fire Saga (2020)
Eurovision Song Contest: The Story of Fire Saga (2020)
2020 | Comedy, Music, Romance
My love for Eurovision is as deep as some of the songs in Eurovision attempt to be, I live for ridiculous costumes and dance moves... and I LOVE quips from Graham. I'm glad I didn't have a lot of time to really think about what this film might come out to be, it would definitely have hindered the watching process.

As a child Lars makes a connection with the Eurovision Song Contest that will follow him through his adult life, it will be his obsession, his life, and it will lead him on an adventure he could never imagine. When an unimaginable miracle happens, Fire Saga make their way to the greatest song contest in the world. The competition is fierce and the pair must navigate more than one bump on their road to Eurovision success.

Firstly I want to make a clear point about this film... it's bad, not in a good way, and then it's good, but not in the bad way. When I started watching it I was so very annoyed and then at some point I realised I was enjoying myself. Not unlike watching the actual contest.

Will Ferrell has never particularly been a draw for me and when I tried to bring any Rachel McAdams film to mind I went blank... Together this pairing make an interesting team though, there's a good dynamic and I'm not particularly against anything they do, but there's a certain sloppiness to the story that makes it difficult to root for them. There are a lot of scenes that feel unnecessary or overplay a joke and somehow the film is just over two hours long... this idea definitely would have suited something between 90 and 105 minutes.

The singers mostly make their cameos in a Pitch Perfect-esque sing-off, that was one of the first things I both hated and loved at the same time. Singing in films brings me joy and everybody who participated is very talented... but it was so cheesy. Our other stars are fine, Dan Stevens as Alexander has just the right amount of cliche characteristics and Pierce Brosnan as Lars' father is... I don't know how to describe it really but I was loving the look.

Accents on the actors... they might not necessarily be bad but coming from people that aren't native made it feel like they were over the top. I'm sure this is more to do with the fact that I know what the people should sound like and with acting that isn't convincing enough it all collides into chaos in my brain.

They definitely managed to create some great moments that will put you in a good Eurovision mood. I loved the music video they create right at the beginning, and honestly, if someone doesn't use that for their next entry I really think they're missing out. We've got the bizarre songs and over the top props that make Eurovision such a spectacle. But that's where we have my overall issue with the film.


Eurovision Song Contest started pretty badly (apart from that video) and I was really thinking it was going to be a disaster, once they get to the contest it is so much better. Taking those excess minutes out of the beginning (and removing that final piece of the ending) and rebalancing the film with more contest would have made it better, not that this is a bad film, it just could have been better. There are a lot of flaws throughout but it manages to turn it around and give something charming and entertaining that will appeal to a lot of people, I'd be interested to see how this gets received outside of Europe though.

Originally posted on: https://emmaatthemovies.blogspot.com/2020/06/eurovision-song-contest-movie-review.html
  
Doctor Strange in the Multiverse of Madness (2022)
Doctor Strange in the Multiverse of Madness (2022)
2022 | Action, Adventure, Fantasy
Fun...with heart
Doctor Strange is my favorite Marvel character. This comes from my college days when one of my roommates had a stack of Dr. Strange comics and I tore through them - one of the few Marvel comics that I have actually read. So I was thrilled to find out that Sam Raimi was coming back (was he ever gone?) to direct the 2nd solo Dr. Strange film, DOCTOR STRANGE IN THE MULTIVERSE OF MADNESS.

And it does not disappoint for while DOCTOR STRANGE IN THE MULTIVERSE OF MADNESS is not quite as “mad” as one would expect by the build up to this film, it delivers solid action by actors playing characters that are easy to root for (or root against) all done with a wink in the eye and a focus on Marvel’s secret weapon…relationships and heart.

You will find no brooding “dark knights” in this one.

Sprightly Directed by Sam Raimi (THE EVIL DEAD), Multiverse (as I will call it from here on out) finds our titular hero (Benedict Cumberbatch) connecting with - and working to save - a multiverse hopping heroine in the form of America Chavez (Xochitl Gomez) from an evil that wishes to drain her of her multiverse hopping powers.

What happens next is a multiverse hopping action/adventure/horror/chase film that really shows off the cinematic sensibilities of Director Raimi who’s mark is all over this film…for the better. Multiverse swerves really close to being a horror film, but, fortunately for it’s box office fortunes, remains firmly in the action/adventure/superhero genre. Only a director like Raimi can ride this fine line as well as he has and it works for this film.

Cumberbatch, of course, is terrific as Doctor Stephen Strange and he slides, comfortably, back into the cloak and sling-ring. Benedict Wong (Wong - The Sorcerer Supreme), Rachel McAdams (Dr. Christine Palmer) and Chiwetel Ejiofor (Baron Mordo) all reprise their characters from the first film and they all seem re-energized in their roles for this one while Xochitl Gomez makes a winning debut as America Chavez.

But, make no mistake, the personae that steals this film is Elizabeth Olson as the grieving Wanda Maximoff/Scarlett Witch who Dr. Strange reaches out to when America Chavez falls into his lap. She is outstanding and is really the driving force here. It would not be a misnomer to say that this film easily could have been titled THE SCARLET WITCH IN THE MULTIVERSE OF MADNESS.

My one quibble with this film is that it doesn’t go to enough Multiverses to suit my tastes and is not quite as “mad” as one would hope - our hero does spend a rather large amount of time in one multiverse - but that is a minor issue and this one multiverse does bring many fun cameos…cameos that will not be spoiled here.

Which brings up one last point. See this film, if you can, in a theater full of the aforementioned fanboys. The full house IMAX theater that I caught this film in went absolutely nuts when one specific person showed his/her face for their extended cameo and that was a very fun time.

As is DOCTOR STRANGE IN THE MULTIVERSE OF MADNESS - it works well as a stand alone film, but if you want to do “some homework”, check out the Disney+ TV Series WANDAVISION (essential), the first DOCTOR STRANGE movie (good background) and the animated Disney+ series MARVEL’S WHAT IF (some nice callbacks).

And, of course, stay for the end credits…it sets up DOCTOR STRANGE 3, a film that can’t get here soon enough.

Letter Grade: A-

8 stars (out of 10) and you can take that to the Bank(ofMarquis)
  
Trogdor!!: The Board Game
Trogdor!!: The Board Game
2019 | Adventure, Miniatures, Puzzle
I cannot possible explain to you how many hours of my college career were spent LMBO at the homestarrunner.com website. Teen Girl Squad. Strong Bad E-mails. The incredible Halloween episodes. If you know what I’m talking about, I hope you enjoyed some sense of beautiful nostalgia just now. So when I saw that someone was making a board game based on a secondary (or a thirdedary) character from one of my favorite websites from my not-so-youth I knew it would be mine someday. That day has come and I am here to report my thoughts on Trogdor!! The Board Game.

Trogdor!! The Board Game, which I’m just gonna start calling Trogdor!!, is a cooperative area burninating puzzle adventure game for only the coolest of the cool. The twist on this game, if you are unfamiliar with Trogdor or Homsar, is that the players are all essentially cultists who assist Trogdor to burninate the countryside, all the cottages, and chomp the peasants or send them to the Void.

DISCLAIMER: Though this was Kickstarted, I did not splurge on the deluxe version, so I have the meepled version and it does just fine. Furthermore, I do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T

To setup the game (and I found this part tedious) lay out the countryside tiles according to one of the suggested layouts in the back of the rule book or simply wherever you want in a 5×5 grid. This is your game board now. Also place out the thatched-roof cottages, peasants, knights, and archers. Trogdor starts the game in the middle tile, prepped for his burnination run. Each player also receives a Keeper of Trogdor persona card that provides special abilities, an item card that can be used during play, and an action card that determines how many action points a player may use as well as possibly special abilities to use for the turn. Troghammer starts the game on the Trog-meter, ready to come onto the board to wreak hammery havoc on our hero.

A turn consists of two phases. The first phase has the current player drawing an action card which intimates the number of action points (AP) the player can use for actions: Move Trogdor one space orthogonally, Chomp a peasant to increase health, Burninate a tile/cottage/peasant, Burrow into a tunnel and pop out the other side, or Hide in the mountains. Movement is easy: move Trogdor one space per AP you’d like to spend. Chomping requires Trogdor to be on the same tile as a peasant, but then you can chow down on them to increase our deity’s health bar. Burninating also requires Trogdor to be on the same tile as the tile/cottage/peasant you want to burninate. The Lake tile has special burninating rules, as do thatched-roof cottages. I will also allow you to learn about burninating peasants on your own, as it is pretty amazing. Burrowing requires Trogdor to be on a tunnel tile and spend an AP to teleport to the other tunnel (a la Small World). Trogdor may also simply Hide on a mountain tile to be protected from the attackers that act during the next phase. If players to not like either the action card they were dealt or the card they drew, they may simply discard a card to take their turn with 5 AP and no special abilities.

The next phase is where the board elements do their thang. The active player will draw and play a movement card. From instructions on this card the board may spawn more peasants, will move the peasants, will move the knights and also archers. Peasants do not fight Trogdor, but they can possibly repair burninated tiles. Knights WILL hurt Trogdor whenever they pass through or end their turn on the same tile as Trogdor. Knights will also automatically repair any burninated thatched-roof cottages they pass through. Troghammer is a special knight who only comes into play once Trogdor is hurt the first time. Archers will attack an entire column or row depending on which direction they were traveling when they ended their movement. If Trogdor still has peasants on the Trog-meter (representing health), then the next player takes their turn. If Trogdor has no more health and he is hit again, he enters a fiery RAGE! I will let you discover what happens during this event also.

The players win when all the tiles, cottages, and peasants have been burninated or eliminated from the board. They lose when Trogdor is defeated and they have not completed their victory conditions.

Components. It’s always so hard to really know exactly what you will be receiving when you Kickstart a game. Especially from a company not known for board games, and which has never produced a board game. So, I was anticipating something entirely different as I was opening my box. This is what I received: excellent tiles with UV spot on each side (super fancy!). I usually don’t care about UV spot anywhere on my game, but that seems to be en vogue now, so I’ll just try to enjoy it when I can. The other cardboard bits are great too. The cards are of great quality, but I went ahead and sleeved the action and movement cards since I knew they would be handled quite a bit. The Trogeeples (jeez) all are of great quality, and I really appreciate the additional Trogdor meeples included. I had a big chuckle about that. The artwork is comical (like in a comic) and I also appreciated all the Strong Bad enhancements as well. The only negative I have about the components of the game is the ridiculous thin box of air that was included as a buffer near the insert. I threw it out, put my sleeved action and movement cards in a plastic deck box in its place and now I’m much happier.

Overall, I had such a blast playing this game. Is it mostly due to nostalgia and reverie? Perhaps. But, Bryan was playing this with us and he didn’t know anything about Trogdor or Homestar Runner. He also really enjoyed the game, so I think the level of familiarity doesn’t matter. Obviously I did not explain EVERY rule to the game, but hopefully by my quick description my readers get a good idea of how the game plays. I can honestly say that I love love love this game and will treasure it always. If/when I see this at my FLGS I may just buy up all the copies to give as gifts. It’s really good. That’s why Purple Phoenix Games give this one an MSG’d 15 / 18. Oh, and you’re welcome for my holding back of all the quotes I COULD HAVE put in this review. I could have really earned my nerd card renewal.