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BankofMarquis (1832 KP) rated Doctor Strange in the Multiverse of Madness (2022) in Movies
May 9, 2022
Fun...with heart
Doctor Strange is my favorite Marvel character. This comes from my college days when one of my roommates had a stack of Dr. Strange comics and I tore through them - one of the few Marvel comics that I have actually read. So I was thrilled to find out that Sam Raimi was coming back (was he ever gone?) to direct the 2nd solo Dr. Strange film, DOCTOR STRANGE IN THE MULTIVERSE OF MADNESS.
And it does not disappoint for while DOCTOR STRANGE IN THE MULTIVERSE OF MADNESS is not quite as “mad” as one would expect by the build up to this film, it delivers solid action by actors playing characters that are easy to root for (or root against) all done with a wink in the eye and a focus on Marvel’s secret weapon…relationships and heart.
You will find no brooding “dark knights” in this one.
Sprightly Directed by Sam Raimi (THE EVIL DEAD), Multiverse (as I will call it from here on out) finds our titular hero (Benedict Cumberbatch) connecting with - and working to save - a multiverse hopping heroine in the form of America Chavez (Xochitl Gomez) from an evil that wishes to drain her of her multiverse hopping powers.
What happens next is a multiverse hopping action/adventure/horror/chase film that really shows off the cinematic sensibilities of Director Raimi who’s mark is all over this film…for the better. Multiverse swerves really close to being a horror film, but, fortunately for it’s box office fortunes, remains firmly in the action/adventure/superhero genre. Only a director like Raimi can ride this fine line as well as he has and it works for this film.
Cumberbatch, of course, is terrific as Doctor Stephen Strange and he slides, comfortably, back into the cloak and sling-ring. Benedict Wong (Wong - The Sorcerer Supreme), Rachel McAdams (Dr. Christine Palmer) and Chiwetel Ejiofor (Baron Mordo) all reprise their characters from the first film and they all seem re-energized in their roles for this one while Xochitl Gomez makes a winning debut as America Chavez.
But, make no mistake, the personae that steals this film is Elizabeth Olson as the grieving Wanda Maximoff/Scarlett Witch who Dr. Strange reaches out to when America Chavez falls into his lap. She is outstanding and is really the driving force here. It would not be a misnomer to say that this film easily could have been titled THE SCARLET WITCH IN THE MULTIVERSE OF MADNESS.
My one quibble with this film is that it doesn’t go to enough Multiverses to suit my tastes and is not quite as “mad” as one would hope - our hero does spend a rather large amount of time in one multiverse - but that is a minor issue and this one multiverse does bring many fun cameos…cameos that will not be spoiled here.
Which brings up one last point. See this film, if you can, in a theater full of the aforementioned fanboys. The full house IMAX theater that I caught this film in went absolutely nuts when one specific person showed his/her face for their extended cameo and that was a very fun time.
As is DOCTOR STRANGE IN THE MULTIVERSE OF MADNESS - it works well as a stand alone film, but if you want to do “some homework”, check out the Disney+ TV Series WANDAVISION (essential), the first DOCTOR STRANGE movie (good background) and the animated Disney+ series MARVEL’S WHAT IF (some nice callbacks).
And, of course, stay for the end credits…it sets up DOCTOR STRANGE 3, a film that can’t get here soon enough.
Letter Grade: A-
8 stars (out of 10) and you can take that to the Bank(ofMarquis)
And it does not disappoint for while DOCTOR STRANGE IN THE MULTIVERSE OF MADNESS is not quite as “mad” as one would expect by the build up to this film, it delivers solid action by actors playing characters that are easy to root for (or root against) all done with a wink in the eye and a focus on Marvel’s secret weapon…relationships and heart.
You will find no brooding “dark knights” in this one.
Sprightly Directed by Sam Raimi (THE EVIL DEAD), Multiverse (as I will call it from here on out) finds our titular hero (Benedict Cumberbatch) connecting with - and working to save - a multiverse hopping heroine in the form of America Chavez (Xochitl Gomez) from an evil that wishes to drain her of her multiverse hopping powers.
What happens next is a multiverse hopping action/adventure/horror/chase film that really shows off the cinematic sensibilities of Director Raimi who’s mark is all over this film…for the better. Multiverse swerves really close to being a horror film, but, fortunately for it’s box office fortunes, remains firmly in the action/adventure/superhero genre. Only a director like Raimi can ride this fine line as well as he has and it works for this film.
Cumberbatch, of course, is terrific as Doctor Stephen Strange and he slides, comfortably, back into the cloak and sling-ring. Benedict Wong (Wong - The Sorcerer Supreme), Rachel McAdams (Dr. Christine Palmer) and Chiwetel Ejiofor (Baron Mordo) all reprise their characters from the first film and they all seem re-energized in their roles for this one while Xochitl Gomez makes a winning debut as America Chavez.
But, make no mistake, the personae that steals this film is Elizabeth Olson as the grieving Wanda Maximoff/Scarlett Witch who Dr. Strange reaches out to when America Chavez falls into his lap. She is outstanding and is really the driving force here. It would not be a misnomer to say that this film easily could have been titled THE SCARLET WITCH IN THE MULTIVERSE OF MADNESS.
My one quibble with this film is that it doesn’t go to enough Multiverses to suit my tastes and is not quite as “mad” as one would hope - our hero does spend a rather large amount of time in one multiverse - but that is a minor issue and this one multiverse does bring many fun cameos…cameos that will not be spoiled here.
Which brings up one last point. See this film, if you can, in a theater full of the aforementioned fanboys. The full house IMAX theater that I caught this film in went absolutely nuts when one specific person showed his/her face for their extended cameo and that was a very fun time.
As is DOCTOR STRANGE IN THE MULTIVERSE OF MADNESS - it works well as a stand alone film, but if you want to do “some homework”, check out the Disney+ TV Series WANDAVISION (essential), the first DOCTOR STRANGE movie (good background) and the animated Disney+ series MARVEL’S WHAT IF (some nice callbacks).
And, of course, stay for the end credits…it sets up DOCTOR STRANGE 3, a film that can’t get here soon enough.
Letter Grade: A-
8 stars (out of 10) and you can take that to the Bank(ofMarquis)

Purple Phoenix Games (2266 KP) rated Trogdor!!: The Board Game in Tabletop Games
Aug 8, 2019
I cannot possible explain to you how many hours of my college career were spent LMBO at the homestarrunner.com website. Teen Girl Squad. Strong Bad E-mails. The incredible Halloween episodes. If you know what I’m talking about, I hope you enjoyed some sense of beautiful nostalgia just now. So when I saw that someone was making a board game based on a secondary (or a thirdedary) character from one of my favorite websites from my not-so-youth I knew it would be mine someday. That day has come and I am here to report my thoughts on Trogdor!! The Board Game.
Trogdor!! The Board Game, which I’m just gonna start calling Trogdor!!, is a cooperative area burninating puzzle adventure game for only the coolest of the cool. The twist on this game, if you are unfamiliar with Trogdor or Homsar, is that the players are all essentially cultists who assist Trogdor to burninate the countryside, all the cottages, and chomp the peasants or send them to the Void.
DISCLAIMER: Though this was Kickstarted, I did not splurge on the deluxe version, so I have the meepled version and it does just fine. Furthermore, I do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T
To setup the game (and I found this part tedious) lay out the countryside tiles according to one of the suggested layouts in the back of the rule book or simply wherever you want in a 5×5 grid. This is your game board now. Also place out the thatched-roof cottages, peasants, knights, and archers. Trogdor starts the game in the middle tile, prepped for his burnination run. Each player also receives a Keeper of Trogdor persona card that provides special abilities, an item card that can be used during play, and an action card that determines how many action points a player may use as well as possibly special abilities to use for the turn. Troghammer starts the game on the Trog-meter, ready to come onto the board to wreak hammery havoc on our hero.
A turn consists of two phases. The first phase has the current player drawing an action card which intimates the number of action points (AP) the player can use for actions: Move Trogdor one space orthogonally, Chomp a peasant to increase health, Burninate a tile/cottage/peasant, Burrow into a tunnel and pop out the other side, or Hide in the mountains. Movement is easy: move Trogdor one space per AP you’d like to spend. Chomping requires Trogdor to be on the same tile as a peasant, but then you can chow down on them to increase our deity’s health bar. Burninating also requires Trogdor to be on the same tile as the tile/cottage/peasant you want to burninate. The Lake tile has special burninating rules, as do thatched-roof cottages. I will also allow you to learn about burninating peasants on your own, as it is pretty amazing. Burrowing requires Trogdor to be on a tunnel tile and spend an AP to teleport to the other tunnel (a la Small World). Trogdor may also simply Hide on a mountain tile to be protected from the attackers that act during the next phase. If players to not like either the action card they were dealt or the card they drew, they may simply discard a card to take their turn with 5 AP and no special abilities.
The next phase is where the board elements do their thang. The active player will draw and play a movement card. From instructions on this card the board may spawn more peasants, will move the peasants, will move the knights and also archers. Peasants do not fight Trogdor, but they can possibly repair burninated tiles. Knights WILL hurt Trogdor whenever they pass through or end their turn on the same tile as Trogdor. Knights will also automatically repair any burninated thatched-roof cottages they pass through. Troghammer is a special knight who only comes into play once Trogdor is hurt the first time. Archers will attack an entire column or row depending on which direction they were traveling when they ended their movement. If Trogdor still has peasants on the Trog-meter (representing health), then the next player takes their turn. If Trogdor has no more health and he is hit again, he enters a fiery RAGE! I will let you discover what happens during this event also.
The players win when all the tiles, cottages, and peasants have been burninated or eliminated from the board. They lose when Trogdor is defeated and they have not completed their victory conditions.
Components. It’s always so hard to really know exactly what you will be receiving when you Kickstart a game. Especially from a company not known for board games, and which has never produced a board game. So, I was anticipating something entirely different as I was opening my box. This is what I received: excellent tiles with UV spot on each side (super fancy!). I usually don’t care about UV spot anywhere on my game, but that seems to be en vogue now, so I’ll just try to enjoy it when I can. The other cardboard bits are great too. The cards are of great quality, but I went ahead and sleeved the action and movement cards since I knew they would be handled quite a bit. The Trogeeples (jeez) all are of great quality, and I really appreciate the additional Trogdor meeples included. I had a big chuckle about that. The artwork is comical (like in a comic) and I also appreciated all the Strong Bad enhancements as well. The only negative I have about the components of the game is the ridiculous thin box of air that was included as a buffer near the insert. I threw it out, put my sleeved action and movement cards in a plastic deck box in its place and now I’m much happier.
Overall, I had such a blast playing this game. Is it mostly due to nostalgia and reverie? Perhaps. But, Bryan was playing this with us and he didn’t know anything about Trogdor or Homestar Runner. He also really enjoyed the game, so I think the level of familiarity doesn’t matter. Obviously I did not explain EVERY rule to the game, but hopefully by my quick description my readers get a good idea of how the game plays. I can honestly say that I love love love this game and will treasure it always. If/when I see this at my FLGS I may just buy up all the copies to give as gifts. It’s really good. That’s why Purple Phoenix Games give this one an MSG’d 15 / 18. Oh, and you’re welcome for my holding back of all the quotes I COULD HAVE put in this review. I could have really earned my nerd card renewal.
Trogdor!! The Board Game, which I’m just gonna start calling Trogdor!!, is a cooperative area burninating puzzle adventure game for only the coolest of the cool. The twist on this game, if you are unfamiliar with Trogdor or Homsar, is that the players are all essentially cultists who assist Trogdor to burninate the countryside, all the cottages, and chomp the peasants or send them to the Void.
DISCLAIMER: Though this was Kickstarted, I did not splurge on the deluxe version, so I have the meepled version and it does just fine. Furthermore, I do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T
To setup the game (and I found this part tedious) lay out the countryside tiles according to one of the suggested layouts in the back of the rule book or simply wherever you want in a 5×5 grid. This is your game board now. Also place out the thatched-roof cottages, peasants, knights, and archers. Trogdor starts the game in the middle tile, prepped for his burnination run. Each player also receives a Keeper of Trogdor persona card that provides special abilities, an item card that can be used during play, and an action card that determines how many action points a player may use as well as possibly special abilities to use for the turn. Troghammer starts the game on the Trog-meter, ready to come onto the board to wreak hammery havoc on our hero.
A turn consists of two phases. The first phase has the current player drawing an action card which intimates the number of action points (AP) the player can use for actions: Move Trogdor one space orthogonally, Chomp a peasant to increase health, Burninate a tile/cottage/peasant, Burrow into a tunnel and pop out the other side, or Hide in the mountains. Movement is easy: move Trogdor one space per AP you’d like to spend. Chomping requires Trogdor to be on the same tile as a peasant, but then you can chow down on them to increase our deity’s health bar. Burninating also requires Trogdor to be on the same tile as the tile/cottage/peasant you want to burninate. The Lake tile has special burninating rules, as do thatched-roof cottages. I will also allow you to learn about burninating peasants on your own, as it is pretty amazing. Burrowing requires Trogdor to be on a tunnel tile and spend an AP to teleport to the other tunnel (a la Small World). Trogdor may also simply Hide on a mountain tile to be protected from the attackers that act during the next phase. If players to not like either the action card they were dealt or the card they drew, they may simply discard a card to take their turn with 5 AP and no special abilities.
The next phase is where the board elements do their thang. The active player will draw and play a movement card. From instructions on this card the board may spawn more peasants, will move the peasants, will move the knights and also archers. Peasants do not fight Trogdor, but they can possibly repair burninated tiles. Knights WILL hurt Trogdor whenever they pass through or end their turn on the same tile as Trogdor. Knights will also automatically repair any burninated thatched-roof cottages they pass through. Troghammer is a special knight who only comes into play once Trogdor is hurt the first time. Archers will attack an entire column or row depending on which direction they were traveling when they ended their movement. If Trogdor still has peasants on the Trog-meter (representing health), then the next player takes their turn. If Trogdor has no more health and he is hit again, he enters a fiery RAGE! I will let you discover what happens during this event also.
The players win when all the tiles, cottages, and peasants have been burninated or eliminated from the board. They lose when Trogdor is defeated and they have not completed their victory conditions.
Components. It’s always so hard to really know exactly what you will be receiving when you Kickstart a game. Especially from a company not known for board games, and which has never produced a board game. So, I was anticipating something entirely different as I was opening my box. This is what I received: excellent tiles with UV spot on each side (super fancy!). I usually don’t care about UV spot anywhere on my game, but that seems to be en vogue now, so I’ll just try to enjoy it when I can. The other cardboard bits are great too. The cards are of great quality, but I went ahead and sleeved the action and movement cards since I knew they would be handled quite a bit. The Trogeeples (jeez) all are of great quality, and I really appreciate the additional Trogdor meeples included. I had a big chuckle about that. The artwork is comical (like in a comic) and I also appreciated all the Strong Bad enhancements as well. The only negative I have about the components of the game is the ridiculous thin box of air that was included as a buffer near the insert. I threw it out, put my sleeved action and movement cards in a plastic deck box in its place and now I’m much happier.
Overall, I had such a blast playing this game. Is it mostly due to nostalgia and reverie? Perhaps. But, Bryan was playing this with us and he didn’t know anything about Trogdor or Homestar Runner. He also really enjoyed the game, so I think the level of familiarity doesn’t matter. Obviously I did not explain EVERY rule to the game, but hopefully by my quick description my readers get a good idea of how the game plays. I can honestly say that I love love love this game and will treasure it always. If/when I see this at my FLGS I may just buy up all the copies to give as gifts. It’s really good. That’s why Purple Phoenix Games give this one an MSG’d 15 / 18. Oh, and you’re welcome for my holding back of all the quotes I COULD HAVE put in this review. I could have really earned my nerd card renewal.

Heather Cranmer (2721 KP) rated The Lying Game in Books
Feb 9, 2019 (Updated Feb 9, 2019)
Awesome plot twist (2 more)
Interesting story line
Fast paced
Overuse of profanity (1 more)
Immature characters
A Good Read
There was something about the synopsis for The Lying Game by Ruth Ware that caught my attention. I guess I wanted to see how this lying game the girls played would turn out. While The Lying Game was a good read, it didn't really focus on the actual lying game too much.
The plot for The Lying Game was interesting enough. Thea, Isa, Fatima, and Kate all met at Salten, a boarding school for girls, when they were all 15 years old. Thea and Kate tell Fatima and Isa about they lying game as well as the rules. However, that's about as much as the plot focuses on the the actual game which was disappointing. When a body is found near Salten many years after the girls were expelled from their boarding school, they must all come together to get their story straight. Isa isn't taking what happened at face value and begins to become suspicious of Kate's tell of events. She will do whatever it takes to discover the truth about what happened that fateful night that changed all four of the girls' lives. I will admit that there were some great plot twists in The Lying Game that I never figured out.
The world building in The Lying Game was mostly believable. I do feel like the townspeople of Salten would have been a bit more suspicious of the women coming back to Salten when a body is found. The women say it's because of Salten school's reunion dinner (which happens during the middle of the week, strangely), but this is the first time they've ever been to one of the dinners. I also had a hard time with Isa's baby, Freya. Freya seemed to be the most well behaved six month old baby! Isa brought Freya with her to Kate's house, but during much of the story, Freya never cries. Yes, there are a few times where it's mentioned she cries, but for the most part, Freya is happy wherever she is. Isa seems to be more obsessed with Freya more than any mother I've ever known, yet she puts that baby in a lot of danger during the course of the story.
The characters in The Lying Game were just okay. I did like Fatima the most. She seemed to be the most mature and reasonable out of the lot of them. Thea was alright. I did like how blunt she could be. Kate came across as being a bit whiny and manipulative. Isa was just very selfish. She seemed to only think of herself instead of her baby and husband. She blamed her husband for so much when it was clearly her fault their relationship was falling apart. I felt so sorry for Owen, her husband. Luc was an interesting character. I did feel sorry for him for how he was treated during his childhood. The major thing that annoyed me was all the profanity. The four main characters, Thea, Fatima, Kate, and Isa, swore so much. I'm okay with swearing, but a lot of the swearing seemed misplaced and like it was written in just to be there. It served no purpose. I would understand it more if they swore a lot in their teens, but these were women in their thirties sounding like they were swearing to sound cool or because they normally weren't allowed to. I just think the swearing was a bit over the top.
The pacing is very good in The Lying Game. Events flowed well, and I found myself not wanting to put the book down. I had to know what would happen next. Not one part of this story became too boring.
Trigger warnings in The Lying Game include lots of profanity, drinking (both underage and of age), cigarette smoking (underage and of age), animal violence (the death of a sheep), no sex but things leading up to it although not graphic, some drug references, overdosing, the drawings of naked underage girls, and murder.
All in all, The Lying Game is a good read. Yes, it doesn't have some problems like the characters being immature and selfish and the overuse of profanity, but it's still a fast paced thriller with a fantastic plot twist. I would recommend The Lying Game by Ruth Ware to those aged 18+ who are fans of thrillers.
The plot for The Lying Game was interesting enough. Thea, Isa, Fatima, and Kate all met at Salten, a boarding school for girls, when they were all 15 years old. Thea and Kate tell Fatima and Isa about they lying game as well as the rules. However, that's about as much as the plot focuses on the the actual game which was disappointing. When a body is found near Salten many years after the girls were expelled from their boarding school, they must all come together to get their story straight. Isa isn't taking what happened at face value and begins to become suspicious of Kate's tell of events. She will do whatever it takes to discover the truth about what happened that fateful night that changed all four of the girls' lives. I will admit that there were some great plot twists in The Lying Game that I never figured out.
The world building in The Lying Game was mostly believable. I do feel like the townspeople of Salten would have been a bit more suspicious of the women coming back to Salten when a body is found. The women say it's because of Salten school's reunion dinner (which happens during the middle of the week, strangely), but this is the first time they've ever been to one of the dinners. I also had a hard time with Isa's baby, Freya. Freya seemed to be the most well behaved six month old baby! Isa brought Freya with her to Kate's house, but during much of the story, Freya never cries. Yes, there are a few times where it's mentioned she cries, but for the most part, Freya is happy wherever she is. Isa seems to be more obsessed with Freya more than any mother I've ever known, yet she puts that baby in a lot of danger during the course of the story.
The characters in The Lying Game were just okay. I did like Fatima the most. She seemed to be the most mature and reasonable out of the lot of them. Thea was alright. I did like how blunt she could be. Kate came across as being a bit whiny and manipulative. Isa was just very selfish. She seemed to only think of herself instead of her baby and husband. She blamed her husband for so much when it was clearly her fault their relationship was falling apart. I felt so sorry for Owen, her husband. Luc was an interesting character. I did feel sorry for him for how he was treated during his childhood. The major thing that annoyed me was all the profanity. The four main characters, Thea, Fatima, Kate, and Isa, swore so much. I'm okay with swearing, but a lot of the swearing seemed misplaced and like it was written in just to be there. It served no purpose. I would understand it more if they swore a lot in their teens, but these were women in their thirties sounding like they were swearing to sound cool or because they normally weren't allowed to. I just think the swearing was a bit over the top.
The pacing is very good in The Lying Game. Events flowed well, and I found myself not wanting to put the book down. I had to know what would happen next. Not one part of this story became too boring.
Trigger warnings in The Lying Game include lots of profanity, drinking (both underage and of age), cigarette smoking (underage and of age), animal violence (the death of a sheep), no sex but things leading up to it although not graphic, some drug references, overdosing, the drawings of naked underage girls, and murder.
All in all, The Lying Game is a good read. Yes, it doesn't have some problems like the characters being immature and selfish and the overuse of profanity, but it's still a fast paced thriller with a fantastic plot twist. I would recommend The Lying Game by Ruth Ware to those aged 18+ who are fans of thrillers.

Purple Phoenix Games (2266 KP) rated Tatorship in Tabletop Games
Feb 18, 2020
The world of politics and democracy is definitely a complicated and confusing place. Finding your way through all the jargon and political processes can be mind-boggling. Enter Tatorship – the card game specifically designed to teach you about democracy and politics as you play!
Disclaimer: We were provided a copy of this game for the purposes of this preview. This is not the finished product, so some of the components may change in the final printing. -L
Tatorship is a card game of hand management and bidding in which players are racing to complete their secret political missions before their opponents. To set up the game, place the 6 Rights in their respective piles in ascending order. Each player randomly selects a Tator, Top Secret Mission, Bottom Secret Mission, and Executive Mission, as well as Action cards and a Bluff card. The Tator is your character, and provides a unique Executive power. The Mission cards (Top, Bottom, and Executive) each refer to specific Rights in the play area. Action cards provide resources necessary for interacting with the Rights, and for use during the Election.
On your turn, you interact with the current Rights on the table. The Rights in play act as the ‘rules’ for the current round. For example, one Right tells you how many Action cards to draw each turn, and another tells you what your hand limit is at the end of your turn. During this phase, you will also have the opportunity to ‘erode’ (remove) Rights from play. To erode a Right, you must pay the resources displayed on the Right card. Each Right has 4 cards, and the bottom-most card must be showing for that Right to be considered to be completely eroded. Your secret Missions require you to erode specific Rights in play, so you must strategize how to use your resources to best benefit your Missions. After all players have taken a turn, the game moves to the Election phase. During the Election, players are casting votes (the # of resources on the Action card is the # of votes it is worth) in an effort to elect a player to be the Executive for the next round. The Executive goes first in the next round, and gets to assign Roles to all players. In order to complete your Executive mission, you must have the Executive card at time of completion. You can vote for an opponent, as well as yourself. Cast a vote with your Bluff card, however, and your votes do not count! Trick your opponents into thinking you’ve voted for them, but reveal the Bluff and get those votes back. Didn’t win the Election? That’s ok! Take a Backstab card as a condolence. Backstab cards can be played at any time and can negatively affect your opponents, or could give you a leg up over opponents. Play continues until one player has completed all 3 of their secret Missions.
If you are confused at all by the rules/gameplay overview above, I have to admit that I am too. The rules provided with this game are extremely vague and confusing to understand. Not even a rulebook, these rules are compiled on 3 separate playing cards. The text is sparse, ambiguous, and contradictory. For example, one card says that each Right is followed once per turn per player, but in any order. But one of the Rights pertains to the Election phase, which I believe only happens once per round? Or does it happen on every single players’ turn since each Right is supposed to be followed by every player on every turn? The ambiguity of the rules bleeds over into other cards as well. Some cards say to ‘discount’ a Right, but nowhere does it say what ‘discount’ means. Do you immediately erode that Right by one? Or do you just pay one fewer resource to erode? There is no clarification anywhere, and that made this game frustrating to play.
Another qualm with this game is that it is supposed to be educational, but I do not think it achieves its goal. I do have to commend the creators for their efforts, but I think they fall flat. Every Action card has small text at the bottom that details the political concept addressed on the card. Here’s the catch – the text is educational, but it is so small that it can be easily ignored. It also has no bearing whatsoever on the gameplay, so I have to admit that I almost never read any of that extra text.
In theory, this game could be fun and educational. In actuality, though, it falls flat. The ambiguity of the rules meant that we played differently nearly every time. We tried interpreting the rules in several ways, but ultimately we just got frustrated by not knowing how everything actually works. With some serious rules work, this game has the potential to be something good. But in its current state, it feels more like a half-baked potato.
Disclaimer: We were provided a copy of this game for the purposes of this preview. This is not the finished product, so some of the components may change in the final printing. -L
Tatorship is a card game of hand management and bidding in which players are racing to complete their secret political missions before their opponents. To set up the game, place the 6 Rights in their respective piles in ascending order. Each player randomly selects a Tator, Top Secret Mission, Bottom Secret Mission, and Executive Mission, as well as Action cards and a Bluff card. The Tator is your character, and provides a unique Executive power. The Mission cards (Top, Bottom, and Executive) each refer to specific Rights in the play area. Action cards provide resources necessary for interacting with the Rights, and for use during the Election.
On your turn, you interact with the current Rights on the table. The Rights in play act as the ‘rules’ for the current round. For example, one Right tells you how many Action cards to draw each turn, and another tells you what your hand limit is at the end of your turn. During this phase, you will also have the opportunity to ‘erode’ (remove) Rights from play. To erode a Right, you must pay the resources displayed on the Right card. Each Right has 4 cards, and the bottom-most card must be showing for that Right to be considered to be completely eroded. Your secret Missions require you to erode specific Rights in play, so you must strategize how to use your resources to best benefit your Missions. After all players have taken a turn, the game moves to the Election phase. During the Election, players are casting votes (the # of resources on the Action card is the # of votes it is worth) in an effort to elect a player to be the Executive for the next round. The Executive goes first in the next round, and gets to assign Roles to all players. In order to complete your Executive mission, you must have the Executive card at time of completion. You can vote for an opponent, as well as yourself. Cast a vote with your Bluff card, however, and your votes do not count! Trick your opponents into thinking you’ve voted for them, but reveal the Bluff and get those votes back. Didn’t win the Election? That’s ok! Take a Backstab card as a condolence. Backstab cards can be played at any time and can negatively affect your opponents, or could give you a leg up over opponents. Play continues until one player has completed all 3 of their secret Missions.
If you are confused at all by the rules/gameplay overview above, I have to admit that I am too. The rules provided with this game are extremely vague and confusing to understand. Not even a rulebook, these rules are compiled on 3 separate playing cards. The text is sparse, ambiguous, and contradictory. For example, one card says that each Right is followed once per turn per player, but in any order. But one of the Rights pertains to the Election phase, which I believe only happens once per round? Or does it happen on every single players’ turn since each Right is supposed to be followed by every player on every turn? The ambiguity of the rules bleeds over into other cards as well. Some cards say to ‘discount’ a Right, but nowhere does it say what ‘discount’ means. Do you immediately erode that Right by one? Or do you just pay one fewer resource to erode? There is no clarification anywhere, and that made this game frustrating to play.
Another qualm with this game is that it is supposed to be educational, but I do not think it achieves its goal. I do have to commend the creators for their efforts, but I think they fall flat. Every Action card has small text at the bottom that details the political concept addressed on the card. Here’s the catch – the text is educational, but it is so small that it can be easily ignored. It also has no bearing whatsoever on the gameplay, so I have to admit that I almost never read any of that extra text.
In theory, this game could be fun and educational. In actuality, though, it falls flat. The ambiguity of the rules meant that we played differently nearly every time. We tried interpreting the rules in several ways, but ultimately we just got frustrated by not knowing how everything actually works. With some serious rules work, this game has the potential to be something good. But in its current state, it feels more like a half-baked potato.

Bob Mann (459 KP) rated Fantastic Beasts: Crimes of Grindelwald (2018) in Movies
Sep 28, 2021
Lestranger than fiction.
I must be one of the last people to watch this in the cinema, thanks to an irritating bout of sickness and – well – frankly total bloody apathy! For me this is the franchise that nobody asked for and nobody wanted. (Well, “nobody” is probably overstating the case, since there is probably a bunch of Potterheads out there who are shouting at me right now). But judging from the opinion of my daughter-in-law, who could win “Mastermind” with her knowledge of the original Potter series as her specialist subject, I am certainly not alone in my lack of enthusiasm.
The Plot
I’d really love to tell you about the plot. I really would! But I would struggle to pull all the multitude of strands together from J.K. Rowling’s story and coherently explain them to anyone. If Rowling had put ten thousand monkeys (not a million – it’s no bloody Shakespeare) into a room with typewriters and locked the door I wouldn’t be surprised.
Let me try at a high level….. The arch-criminal wizard Grindelwald (Johnny Depp) is being tortured in ‘Trump Tower’, but manages to escape and flees to Paris in pursuit of a mysterious circus performer called Credence (Ezra Miller) and his bewitched companion Nagini (nudge, nudge, wink, wink) played fetchingly by Claudia Kim. Someone needs to stop him, and all eyes are on Albus Dumbledore (Jude Law). But he is unable to do so, since he and Grindelwald are “closer than brothers” (nudge, nudge, wink, wink). So a reluctant and UK-grounded Newt Scamander (Eddie Redmayne) is smuggled into the danger zone… which suits him just fine since his love Tina (Katherine Waterston) is working for the ministry there, and the couple are currently estranged due to a (topical) bout of ‘Fake News’.
Throw in a potential love triangle between Newt, his brother Theseus (Callum Turner) and old Hogwart’s schoolmate Leta Lestrange (Zoë Kravitz) and about a half dozen other sub-plots and you have… well… a complete bugger’s muggle – – sorry – – muddle.
A plot that’s all at sea
Above all, I really can’t explain the crux of the plot. A venerable diarrhoea of exposition in a crypt, during an inexplicably quiet fifteen minutes (given ‘im-who-can-be-named is next door with about a thousand other people!) left me completely bewildered. A bizarre event at sea (no spoilers) would seem to make absolutely NO SENSE when considered with another reveal at the end of the film. I thought I must have clearly missed something… or I’d just not been intelligent enough to process the information…. or…. it was actually completely bonkers! Actually, I think it’s the latter: in desperation I went on a fan site that tried to explain the plot. While it was explained there, the explanation aligned with what I thought had happened: but it made no mention of the ridiculousness of the random coincidence involved!
The turns
The film’s a mess. Which is a shame since everyone involved tries really hard. Depp oozes evil very effectively (he proves that nicely on arriving in Paris, and doubles-down about 5 minutes later: #veryverydark). Redmayne replays his Newt-act effectively but once again (and I see I made the same comments in my “Fantastic Beasts” review) his character mumbles again so much that many of his lines are unintelligible.
I also complained last time that the excellent actress Katherine Waterston was criminally underused as the tentative love interest Tina. this trend unfortunately continues unabated in this film…. you’ll struggle afterwards to write down what she actually did in this film.
Jacob (Dan Fogler) and Queenie (Alison Sudol, looking for all the world in some scenes like Rachel Weisz) reprise their roles in a sub-plot that goes nowhere in particular.
Of the newcomers, Jude Law as Dumbledore is a class-act but has very little screen time: hopefully he will get more to do next time around. Zoë Kravitz impresses as Leta.
Wizards of the screen
As you would expect from a David Yates / David Heyman Potter collaboration, the product design, costume design and special effects are all excellent. Some scenes are truly impressive – an ‘explosion’ in a Parisian garret is particularly spectacular.
But special effects alone do not a great film make. Many reviews I’ve seen complain that this was a ‘filler’ film… a set-up film for the rest of the series. And I can understand that view. If you analyse the film overall, virtually NOTHING of importance actually happens: it’s like the “Order of the Phoenix” of the prequels.
Final Thoughts
I dragged myself along to see this one because “I thought I should”. The third in the series will really need to sparkle to make me want to see it. If J.K. Rowling were to take me advice (she won’t – she NEVER returns my calls!) then she would sculpt the story-arc but leave the screenwriting to someone better. The blame for this one, I’m afraid, lies at Rowling’s door alone.
The Plot
I’d really love to tell you about the plot. I really would! But I would struggle to pull all the multitude of strands together from J.K. Rowling’s story and coherently explain them to anyone. If Rowling had put ten thousand monkeys (not a million – it’s no bloody Shakespeare) into a room with typewriters and locked the door I wouldn’t be surprised.
Let me try at a high level….. The arch-criminal wizard Grindelwald (Johnny Depp) is being tortured in ‘Trump Tower’, but manages to escape and flees to Paris in pursuit of a mysterious circus performer called Credence (Ezra Miller) and his bewitched companion Nagini (nudge, nudge, wink, wink) played fetchingly by Claudia Kim. Someone needs to stop him, and all eyes are on Albus Dumbledore (Jude Law). But he is unable to do so, since he and Grindelwald are “closer than brothers” (nudge, nudge, wink, wink). So a reluctant and UK-grounded Newt Scamander (Eddie Redmayne) is smuggled into the danger zone… which suits him just fine since his love Tina (Katherine Waterston) is working for the ministry there, and the couple are currently estranged due to a (topical) bout of ‘Fake News’.
Throw in a potential love triangle between Newt, his brother Theseus (Callum Turner) and old Hogwart’s schoolmate Leta Lestrange (Zoë Kravitz) and about a half dozen other sub-plots and you have… well… a complete bugger’s muggle – – sorry – – muddle.
A plot that’s all at sea
Above all, I really can’t explain the crux of the plot. A venerable diarrhoea of exposition in a crypt, during an inexplicably quiet fifteen minutes (given ‘im-who-can-be-named is next door with about a thousand other people!) left me completely bewildered. A bizarre event at sea (no spoilers) would seem to make absolutely NO SENSE when considered with another reveal at the end of the film. I thought I must have clearly missed something… or I’d just not been intelligent enough to process the information…. or…. it was actually completely bonkers! Actually, I think it’s the latter: in desperation I went on a fan site that tried to explain the plot. While it was explained there, the explanation aligned with what I thought had happened: but it made no mention of the ridiculousness of the random coincidence involved!
The turns
The film’s a mess. Which is a shame since everyone involved tries really hard. Depp oozes evil very effectively (he proves that nicely on arriving in Paris, and doubles-down about 5 minutes later: #veryverydark). Redmayne replays his Newt-act effectively but once again (and I see I made the same comments in my “Fantastic Beasts” review) his character mumbles again so much that many of his lines are unintelligible.
I also complained last time that the excellent actress Katherine Waterston was criminally underused as the tentative love interest Tina. this trend unfortunately continues unabated in this film…. you’ll struggle afterwards to write down what she actually did in this film.
Jacob (Dan Fogler) and Queenie (Alison Sudol, looking for all the world in some scenes like Rachel Weisz) reprise their roles in a sub-plot that goes nowhere in particular.
Of the newcomers, Jude Law as Dumbledore is a class-act but has very little screen time: hopefully he will get more to do next time around. Zoë Kravitz impresses as Leta.
Wizards of the screen
As you would expect from a David Yates / David Heyman Potter collaboration, the product design, costume design and special effects are all excellent. Some scenes are truly impressive – an ‘explosion’ in a Parisian garret is particularly spectacular.
But special effects alone do not a great film make. Many reviews I’ve seen complain that this was a ‘filler’ film… a set-up film for the rest of the series. And I can understand that view. If you analyse the film overall, virtually NOTHING of importance actually happens: it’s like the “Order of the Phoenix” of the prequels.
Final Thoughts
I dragged myself along to see this one because “I thought I should”. The third in the series will really need to sparkle to make me want to see it. If J.K. Rowling were to take me advice (she won’t – she NEVER returns my calls!) then she would sculpt the story-arc but leave the screenwriting to someone better. The blame for this one, I’m afraid, lies at Rowling’s door alone.

Beckie Shelton (40 KP) rated Hart Broken (Cale & Mickey #1) in Books
Oct 6, 2017
Hart Broken (Cale & Mickey #1) oh where do I start with this amazingly different love story.
This is one book I was really looking forward to devouring and then to realise it's part of a series, well it just made my day.
So Hart Broken is the tale of Mickey Hart and Cale Windermere, it begins when Cale rescues an inebriated Mickey one night and after the encounter, he falls fast.
Mickey herself is a screwed up mess, but she really does like her wickedly handsome knight who just happens to be in a wheelchair.
Hart Broken follows these two lovers as they traverse the rocky road to a HEA.
So I really loved this book it certainly helped that our two main characters were exceptionally likeable and yummy.
So to give my take on these two, let's start with Cale, I adored his sense of humour and lopsided smile, it was super cute and adorable how he thought of Mickey "This Girl"
I loved how capable Cale was and that he didn't wallow in what if's, just takes his hand in life and gets on with it.
I also adored the peek we got of his vulnerable side, the glimpse into his head showcased his inner insecurities, whatever the face he put on to the outside world. It humanised Cale to the reader.
Also, his relationship with his parents and brother show such an appealing picture looking in.
Now, Mickey, she's a bit of a flake, an enchanting one, a bit all over the place, but she does mean well. Mickeys past and her enormous mountain of baggage is definitely impacting her here and now.
So Hart Broken starts by lulling you into a false sense of security, everything's puppies and roses Mickey and Cale are all loved up then wham Mickey self-sabotages herself, Lots of Baggage from Mickey sigh.
The rest of this novel traverses the path and obstacles these two lovers have to overcome to fully connect again.
I really enjoyed the way this was written the dialogue had a punchy feel to it that was easy to immerse yourself in.
If I had to find a criticism of Hart Broken it would be the sex, I would have liked to know more about the mechanics of the act, I was actually and still am a bit confused as to the how.
I know that Cale took something to enable him, but then it mentioned he could feel nothing below the waist, so was this just for Mickey's benefits?
mmm, Some clarity on this would be much appreciated.
I actually won an E-Copy of Hart Broken in a Facebook giveaway so glad I did As I really enjoyed this and am so looking forward to reading the next instalment, its definitely on my HUGE TBR pile.
So would I recommend this, of course, it's a hot sexy read whats not to love.
Reviewed By Beckie Bookworm
https://www.beckiebookworm.com/
https://www.facebook.com/beckiebookworm/
https://www.goodreads.com/user/show/9460945-bex-beckie-bookworm
This is one book I was really looking forward to devouring and then to realise it's part of a series, well it just made my day.
So Hart Broken is the tale of Mickey Hart and Cale Windermere, it begins when Cale rescues an inebriated Mickey one night and after the encounter, he falls fast.
Mickey herself is a screwed up mess, but she really does like her wickedly handsome knight who just happens to be in a wheelchair.
Hart Broken follows these two lovers as they traverse the rocky road to a HEA.
So I really loved this book it certainly helped that our two main characters were exceptionally likeable and yummy.
So to give my take on these two, let's start with Cale, I adored his sense of humour and lopsided smile, it was super cute and adorable how he thought of Mickey "This Girl"
I loved how capable Cale was and that he didn't wallow in what if's, just takes his hand in life and gets on with it.
I also adored the peek we got of his vulnerable side, the glimpse into his head showcased his inner insecurities, whatever the face he put on to the outside world. It humanised Cale to the reader.
Also, his relationship with his parents and brother show such an appealing picture looking in.
Now, Mickey, she's a bit of a flake, an enchanting one, a bit all over the place, but she does mean well. Mickeys past and her enormous mountain of baggage is definitely impacting her here and now.
So Hart Broken starts by lulling you into a false sense of security, everything's puppies and roses Mickey and Cale are all loved up then wham Mickey self-sabotages herself, Lots of Baggage from Mickey sigh.
The rest of this novel traverses the path and obstacles these two lovers have to overcome to fully connect again.
I really enjoyed the way this was written the dialogue had a punchy feel to it that was easy to immerse yourself in.
If I had to find a criticism of Hart Broken it would be the sex, I would have liked to know more about the mechanics of the act, I was actually and still am a bit confused as to the how.
I know that Cale took something to enable him, but then it mentioned he could feel nothing below the waist, so was this just for Mickey's benefits?
mmm, Some clarity on this would be much appreciated.
I actually won an E-Copy of Hart Broken in a Facebook giveaway so glad I did As I really enjoyed this and am so looking forward to reading the next instalment, its definitely on my HUGE TBR pile.
So would I recommend this, of course, it's a hot sexy read whats not to love.
Reviewed By Beckie Bookworm
https://www.beckiebookworm.com/
https://www.facebook.com/beckiebookworm/
https://www.goodreads.com/user/show/9460945-bex-beckie-bookworm

Brea Lowther (26 KP) rated Everything, Everything in Books
Feb 5, 2018
Pleasantly Surprised
Contains spoilers, click to show
I read quite a bit. Young Adult is a genre that is really hit or miss with me. I wasn't expecting to have a very strong feeling for this book, but I was wrong, and pleasantly surprised. I initially read this, because I'm very much a "must read the book before watching the movie" person. I picked it up because it had been sitting on my "too read" shelf for far too long. I breezed through it because it wasn't a tough read, and it kept me hooked throughout.
The big shock came to me in it's unpredictable predictability. That sounds insane, so let me explain. As soon as you meet Madeline, you learn that she's been locked in her controlled environment most of her life because she has a rare disease called SCID. She gives the basic layout of her diagnosis, life of isolation, and the cute boy next door. She soon begins to question everything.
This is the point of the book, very early on, where I begin to think "Mom probably has Munchausen by Proxy," which is the mental disorder where, for lack of fancy medical knowledge and terms, your make your child or other person close to you sick on purpose to gain sympathy, or because you honestly convince yourself they are sick.
As I read a little more, and Maddy meets, and subsequently falls in love with Olly, I start to realize that I may be jumping to conclusions too soon. After all, this is a young adult novel, not a Gillian Flynn mystery.
When we come to the part of the great escape, Madeline's awakening, her most dangerous adventure, out of the controlled world she knows, I am not surprised to see her get very sick, and have to go to the hospital where she comes close to death.
She hits a period of depression, realizes that she can't see Olly anymore, and breaks his, and her own heart. BUT WAIT! She receives a letter from her doctor in Hawaii who tells her she doesn't have SCID, and her world comes crashing down.
She has to confront her mother, and decide what steps to take to finally start a life that was stolen from her.
I was pleasantly surprised to be tricked out of thinking I guessed the plot, and then thrown for a curve when I was right all along. Aside from that gem, this book did a great job of displaying an outsider's view on domestic violence, and her influencing Olly to have his mom leave. It wasn't your run of the mill teen love story. It showed the bitter betrayal that sometimes happens at the hands of the people who are supposed to love and protect you the most. It showed different mental conditions in different lights. It could've gone into more detail, but just shedding some light in a world where having a sick brain is so taboo is a tremendous feat.
This book was executed simply, and done very well. I am glad I finally read it, and would recommend it to anyone looking for a quick, yet emotional read.
The big shock came to me in it's unpredictable predictability. That sounds insane, so let me explain. As soon as you meet Madeline, you learn that she's been locked in her controlled environment most of her life because she has a rare disease called SCID. She gives the basic layout of her diagnosis, life of isolation, and the cute boy next door. She soon begins to question everything.
This is the point of the book, very early on, where I begin to think "Mom probably has Munchausen by Proxy," which is the mental disorder where, for lack of fancy medical knowledge and terms, your make your child or other person close to you sick on purpose to gain sympathy, or because you honestly convince yourself they are sick.
As I read a little more, and Maddy meets, and subsequently falls in love with Olly, I start to realize that I may be jumping to conclusions too soon. After all, this is a young adult novel, not a Gillian Flynn mystery.
When we come to the part of the great escape, Madeline's awakening, her most dangerous adventure, out of the controlled world she knows, I am not surprised to see her get very sick, and have to go to the hospital where she comes close to death.
She hits a period of depression, realizes that she can't see Olly anymore, and breaks his, and her own heart. BUT WAIT! She receives a letter from her doctor in Hawaii who tells her she doesn't have SCID, and her world comes crashing down.
She has to confront her mother, and decide what steps to take to finally start a life that was stolen from her.
I was pleasantly surprised to be tricked out of thinking I guessed the plot, and then thrown for a curve when I was right all along. Aside from that gem, this book did a great job of displaying an outsider's view on domestic violence, and her influencing Olly to have his mom leave. It wasn't your run of the mill teen love story. It showed the bitter betrayal that sometimes happens at the hands of the people who are supposed to love and protect you the most. It showed different mental conditions in different lights. It could've gone into more detail, but just shedding some light in a world where having a sick brain is so taboo is a tremendous feat.
This book was executed simply, and done very well. I am glad I finally read it, and would recommend it to anyone looking for a quick, yet emotional read.

Lucy Buglass (45 KP) rated Broken Ceiling (2018) in Movies
Jun 20, 2019
A critique of toxic workplace culture
We’ve all had to endure conference calls at work, and we all know how boring they can be. When I realised that Broken Ceiling takes place almost entirely within a conference call, I was worried that they wouldn’t be able to keep my attention for a full hour and a half. However, I’m pleased to say I was wrong!
Broken Ceiling is Adam Davis’ first feature film, following office assistant Angela as she deals with workplace discrimination based on both her gender and race. She is surrounded by white men and gets pushed to the side, despite the hard work she puts in every day. The film throws us straight into the middle of the action, right when the company is dealing with their biggest and most important deal to date. It is during this deal when all of the drama unfolds.
Karan Kendrick completely shines in the leading role, bringing Angela and her struggles to life on screen. I was captivated by her raw and honest performance throughout. She has reached breaking point, and does the unthinkable in order to make her colleagues finally listen to her. She has the power throughout most of this film, as she skilfully puts everyone in their place. Kendrick is a joy to watch and I was absolutely on her character’s side, rooting for her the whole time.
The cast is very small, only featuring four key characters. I enjoyed every performance in Broken Ceiling because of the way they reflected very familiar personalities. These kinds of characters exist in real life business, and contribute to the toxic environment. Regen Wilson is the power-hungry, short-tempered CEO Ken Wolfe, who constantly berates and yells at his staff whilst putting on a cheerful facade for his clients. He makes difficult decisions easily, and seems to lack compassion for those around him.
Beside him on the call are Rane Jameson and Torran Kitts as rival salesmen Tyler and Garrett, who are riddled with their own personal flaws. They are entitled and deceitful, both wanting the most praise and recognition whilst simultaneously ignoring Angela. The dynamic between these characters is often fast paced and intense, thanks to Davis’ great script.
The cast and script are a match made in heaven, delivering memorable lines of dialogue and many twists and turns to keep the audience engaged and wondering what happens next. Whilst, admittedly, it may be a little far-fetched in places, it makes for a great piece of drama that draws on real life issues to raise an important critique of corporate life.
Overall I thought Broken Ceiling was a strong debut film with an important message about modern workplace culture. Despite a few sound and camerawork issues, I thought it was a well made and crafted film, especially for a feature length independent film. The pacing is right, the script is captivating, and the performances are strong. It’s a film that I urge you to experience for yourself and let Angela’s voice finally be heard.
https://lucygoestohollywood.com/2018/12/13/a-critique-of-toxic-workplace-culture-my-thoughts-on-broken-ceiling/
Broken Ceiling is Adam Davis’ first feature film, following office assistant Angela as she deals with workplace discrimination based on both her gender and race. She is surrounded by white men and gets pushed to the side, despite the hard work she puts in every day. The film throws us straight into the middle of the action, right when the company is dealing with their biggest and most important deal to date. It is during this deal when all of the drama unfolds.
Karan Kendrick completely shines in the leading role, bringing Angela and her struggles to life on screen. I was captivated by her raw and honest performance throughout. She has reached breaking point, and does the unthinkable in order to make her colleagues finally listen to her. She has the power throughout most of this film, as she skilfully puts everyone in their place. Kendrick is a joy to watch and I was absolutely on her character’s side, rooting for her the whole time.
The cast is very small, only featuring four key characters. I enjoyed every performance in Broken Ceiling because of the way they reflected very familiar personalities. These kinds of characters exist in real life business, and contribute to the toxic environment. Regen Wilson is the power-hungry, short-tempered CEO Ken Wolfe, who constantly berates and yells at his staff whilst putting on a cheerful facade for his clients. He makes difficult decisions easily, and seems to lack compassion for those around him.
Beside him on the call are Rane Jameson and Torran Kitts as rival salesmen Tyler and Garrett, who are riddled with their own personal flaws. They are entitled and deceitful, both wanting the most praise and recognition whilst simultaneously ignoring Angela. The dynamic between these characters is often fast paced and intense, thanks to Davis’ great script.
The cast and script are a match made in heaven, delivering memorable lines of dialogue and many twists and turns to keep the audience engaged and wondering what happens next. Whilst, admittedly, it may be a little far-fetched in places, it makes for a great piece of drama that draws on real life issues to raise an important critique of corporate life.
Overall I thought Broken Ceiling was a strong debut film with an important message about modern workplace culture. Despite a few sound and camerawork issues, I thought it was a well made and crafted film, especially for a feature length independent film. The pacing is right, the script is captivating, and the performances are strong. It’s a film that I urge you to experience for yourself and let Angela’s voice finally be heard.
https://lucygoestohollywood.com/2018/12/13/a-critique-of-toxic-workplace-culture-my-thoughts-on-broken-ceiling/

Hazel (1853 KP) rated The Wolf Road in Books
Dec 14, 2018
3.5 Stars
<i>I received this book for free through Goodreads First Reads.</i>
“Any lie can turn into the truth if you believe it long enough.” <i>The Wolf Road</i> is the debut literary thriller by British author Beth Lewis. The post-apocalyptic world is not a very safe place to be, especially for a seven year old during a fierce and dangerous storm. Lost in the woods, a young girl comes across a man who, after naming her Elka, gives her a place to stay for the next ten years of her life. During this time he teaches her how to trap animals, use hunting knives and move silently between the trees – all the vital things needed to survive in the wild. For a long time Elka views this man as a father figure, but on discovering that her beloved Daddy is a serial killer, she realizes she has been living a life of lies.
Desperate to get away from the horrifying realization, Elka runs off deep into the forest with only a hunting knife and the clothes on her back. With nowhere to go, she decides to try and find her birth parents, but although she can easily survive in the wild, she is completely unprepared for the human world. With a childlike innocence, Elka finds herself in trouble on numerous occasions, only feeling at ease once she is back in the woods living the life of wolves. However she soon realizes that she will never be safe no matter how far she travels – not until that murderer is dead himself.
Once you get used to Elka’s colourful dialect, the gripping narrative pulls us into a world with danger around every corner. Elka’s revelation at the beginning of the book seems like a small issue compared with all the trouble she finds herself in later on. The reader will sympathize with Elka as she discovers the evils of man, and admire her strength as well as the development of a conscience after meeting and making her first ever friend. But whilst Elka learns how to walk amongst humans, there is a foreboding sense of doom as evilness keeps her within its sights.
<i>The Wolf Road</i> is a great post-apocalyptic story with a strong protagonist. At times it takes on a similar theme to a western novel, with guns, gold mining, and violence; but it is essentially a thriller built up of lies that are gradually unpicked. There is no psychological element to the book, thus nothing to try and work out for yourself. You simply need to read and discover what happens. As a result this book is the kind you will either love or hate. Some people may find it disturbing or gruesome, whereas others may find it exciting and enjoy reading about the unique main character.
Personally I think <i>The Wolf Road</i> is a great, original piece of work, and it only loses stars because I found a few parts a bit too grisly. Beth Lewis writes well and it cannot have been easy to keep the dialect up for the entire novel. This is an author who definitely has promise for the future.
<i>I received this book for free through Goodreads First Reads.</i>
“Any lie can turn into the truth if you believe it long enough.” <i>The Wolf Road</i> is the debut literary thriller by British author Beth Lewis. The post-apocalyptic world is not a very safe place to be, especially for a seven year old during a fierce and dangerous storm. Lost in the woods, a young girl comes across a man who, after naming her Elka, gives her a place to stay for the next ten years of her life. During this time he teaches her how to trap animals, use hunting knives and move silently between the trees – all the vital things needed to survive in the wild. For a long time Elka views this man as a father figure, but on discovering that her beloved Daddy is a serial killer, she realizes she has been living a life of lies.
Desperate to get away from the horrifying realization, Elka runs off deep into the forest with only a hunting knife and the clothes on her back. With nowhere to go, she decides to try and find her birth parents, but although she can easily survive in the wild, she is completely unprepared for the human world. With a childlike innocence, Elka finds herself in trouble on numerous occasions, only feeling at ease once she is back in the woods living the life of wolves. However she soon realizes that she will never be safe no matter how far she travels – not until that murderer is dead himself.
Once you get used to Elka’s colourful dialect, the gripping narrative pulls us into a world with danger around every corner. Elka’s revelation at the beginning of the book seems like a small issue compared with all the trouble she finds herself in later on. The reader will sympathize with Elka as she discovers the evils of man, and admire her strength as well as the development of a conscience after meeting and making her first ever friend. But whilst Elka learns how to walk amongst humans, there is a foreboding sense of doom as evilness keeps her within its sights.
<i>The Wolf Road</i> is a great post-apocalyptic story with a strong protagonist. At times it takes on a similar theme to a western novel, with guns, gold mining, and violence; but it is essentially a thriller built up of lies that are gradually unpicked. There is no psychological element to the book, thus nothing to try and work out for yourself. You simply need to read and discover what happens. As a result this book is the kind you will either love or hate. Some people may find it disturbing or gruesome, whereas others may find it exciting and enjoy reading about the unique main character.
Personally I think <i>The Wolf Road</i> is a great, original piece of work, and it only loses stars because I found a few parts a bit too grisly. Beth Lewis writes well and it cannot have been easy to keep the dialect up for the entire novel. This is an author who definitely has promise for the future.