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Amanda (96 KP) rated People Like Us in Books
Mar 12, 2019
Ever watched that show Pretty Little Liars or Riverdale (RIP Luke Perry) and think to yourself, this is such a stupid teenager drama show...and yet I can't stop watching or I need to know what happens next? This book doesn't read like Riverdale, but it definitely reads like an episode or another book of Pretty Little Liars. I will say that it reads like that, and a little like Karen M. McManus' novel, One of Us is Lying.
So we have Katherine "Kay" at a boarding school called, Bates. She's there for a soccer and hopes to get an athletic scholarship. One night, her and her few friends come across a body, a student and things begin to unravel about Kay and now she's being blackmailed.
Here's Kay in a nutshell. She DID NOT come from money, though she is trying her best to dress and act the part - including being the bully. It's hard to say if she goes a long with most of the stuff her friends did and said, or if she is genuinely a 'mean girl'. Although, after a prank that was her idea comes to play, my sympathy for her slowly weakens.
She gets a link to this revenge blog and it works along with algorithm that if she doesn't get a student off the class roster (meaning getting them expelled) then information about her is leaked to the police that could put her in prison. How it works is the blog is a stove and it opens for a 'recipe'. The recipe is a poem and sometimes had photos or information that incriminates her friends. One of them, for example, hints that one of her friends cheats on her tests.
To add to the drama, Kay struggles with her romantic feelings for her best friend (though I often wonder why) Brie whom has a girlfriend. They've gone through the whole will they or will they not bit, and although Brie has a girlfriend, Kay still struggles. She also has conflicting feelings for her ex-boyfriend, Spencer, who cheated on her...oddly enough with the student they found dead.
Kay's life is one long soap opera. She harbors a secret about her brother's murder and her best friend's suicide (before she was shipped to Bates). Her and her group of friends makes me think of the reasons of why I didn't hang out with a group of girls growing up. They are catty and vengeful. Sometimes guys aren't any better, but I had more guy friends than I did girl friends growing up.
I dozed off on most of the book because Kay started babbling on about certain things that just didn't keep my interest. The more she told her story the more intrigued I did get, but in the end, I still couldn't really feel much for her. I'm not sure if that was the intention of the story - perhaps if it were, it wouldn't be told by Kay. The characters were not likable, but I think that was the point.
I didn't even care for Brie whom is basically the only NICE girl in the whole bunch. I can understand her being hurt by Kay (and Kay has said and done some things to warrant that), but at the same time, I wonder what it is about her that has Kay wanting her so badly.
I liked Nola for a moment because she was a computer nerd and liked literature, but that didn't last long at all. The only character I felt for was a cat named Hunter...poor kitty.
The story as a whole wasn't bad. Each side story came around in full circle and nothing was left out or left unresolved. I didn't even have a problem with how it ended, because honestly, how else would it have ended? Kay expresses regret for her actions and the things she has said, but if the story were to continue into a book two, I better see some major growth from everything she endured.
So we have Katherine "Kay" at a boarding school called, Bates. She's there for a soccer and hopes to get an athletic scholarship. One night, her and her few friends come across a body, a student and things begin to unravel about Kay and now she's being blackmailed.
Here's Kay in a nutshell. She DID NOT come from money, though she is trying her best to dress and act the part - including being the bully. It's hard to say if she goes a long with most of the stuff her friends did and said, or if she is genuinely a 'mean girl'. Although, after a prank that was her idea comes to play, my sympathy for her slowly weakens.
She gets a link to this revenge blog and it works along with algorithm that if she doesn't get a student off the class roster (meaning getting them expelled) then information about her is leaked to the police that could put her in prison. How it works is the blog is a stove and it opens for a 'recipe'. The recipe is a poem and sometimes had photos or information that incriminates her friends. One of them, for example, hints that one of her friends cheats on her tests.
To add to the drama, Kay struggles with her romantic feelings for her best friend (though I often wonder why) Brie whom has a girlfriend. They've gone through the whole will they or will they not bit, and although Brie has a girlfriend, Kay still struggles. She also has conflicting feelings for her ex-boyfriend, Spencer, who cheated on her...oddly enough with the student they found dead.
Kay's life is one long soap opera. She harbors a secret about her brother's murder and her best friend's suicide (before she was shipped to Bates). Her and her group of friends makes me think of the reasons of why I didn't hang out with a group of girls growing up. They are catty and vengeful. Sometimes guys aren't any better, but I had more guy friends than I did girl friends growing up.
I dozed off on most of the book because Kay started babbling on about certain things that just didn't keep my interest. The more she told her story the more intrigued I did get, but in the end, I still couldn't really feel much for her. I'm not sure if that was the intention of the story - perhaps if it were, it wouldn't be told by Kay. The characters were not likable, but I think that was the point.
I didn't even care for Brie whom is basically the only NICE girl in the whole bunch. I can understand her being hurt by Kay (and Kay has said and done some things to warrant that), but at the same time, I wonder what it is about her that has Kay wanting her so badly.
I liked Nola for a moment because she was a computer nerd and liked literature, but that didn't last long at all. The only character I felt for was a cat named Hunter...poor kitty.
The story as a whole wasn't bad. Each side story came around in full circle and nothing was left out or left unresolved. I didn't even have a problem with how it ended, because honestly, how else would it have ended? Kay expresses regret for her actions and the things she has said, but if the story were to continue into a book two, I better see some major growth from everything she endured.

Kristy H (1252 KP) rated Sweet Little Lies in Books
Mar 18, 2019
Perplexing, well-written tale
Young Detective Constable Catrina (Cat) Kinsella hasn't had the easiest of lives--she didn't get along well with her father and her mother has since passed away. At twenty-six, Cat is in counseling after a traumatic incident while on the job, and she spends most of her nights alone, plagued by insomnia. She isn't close to her family, including her father, sister, or brother. Her latest case is that of thirty-five-year old Alice Lapaine, who is found murdered and dumped in Leamington Square. Alice too led a solitary life, spending weeks away from her husband, Thomas, who quickly becomes the team's top suspect. But then they receive a call--Alice isn't Alice, but rather Maryanne Doyle, a teenager who went missing in Ireland nearly twenty years ago. Suddenly, Cat's world is upside down. After all, she knew Maryanne, whom her family met while visiting Cat's grandmother when Cat was eight. And Cat has always suspected her father had something to do with Maryanne's sudden disappearance. Cat chooses not to tell her DCI about the linkages between Maryanne and her father, but this choice may have serious consequences: for Cat, her career, and her entire family.
"I feel it's necessary to make clear that I know nothing about what happened to Maryanne Doyle, the girl who went to Riley's for hairspray and never came back. I have my suspicions, of course. I speculate plenty, especially after white wine. But when it comes right down to it, I actually know nothing. The same cannot be said of my father."
This was an interesting, complicated tale. The mystery aspect of it was actually really fascinating, with the linkages slowly building between Alice and Maryanne, as we try to figure out what happened between Maryanne disappearing as a teen, her becoming Alice and then winding up murdered. Overall, I really enjoyed that part of the book. Frear has a lot of good surprises for us, and I was kept guessing for most of the novel.
The personal side of the book was a little harder for me. Don't get me wrong, I did like Cat. She certainly is a complicated character. I have to admit that characters that don't tell the truth or narratives that revolve around this aspect of keeping the truth hidden can be a bit of a pet peeve of mine. So basically an entire book that involves the main character keeping such a big secret (my Dad knew my murder victim, who was found a few paces outside the pub he owns)--that was tough for me. The more involved Cat gets in her case and the more entwined the case becomes with her own life and past: ugh. It all felt a little wrong and icky for me.
Honestly, I probably would have enjoyed this book more if the personal ties to Cat weren't there, or weren't so strong. I recognize they existed to give her depth and add more to the story and case, but they just made me uncomfortable and almost added an extra layer to the mystery that I felt wasn't necessary. Things were already twisty enough, it seemed as we didn't need this whole additional convoluted element with Cat's family. But maybe that's just me and my aversion to lying and such. (I don't even like when this happens in movies and eventually you know it's all going to come out and bad things will happen.)
This is not a simple book, and the story told is a perplexing and sophisticated one: you really have to be ready to follow along. On the plus side, it's original, and the characters are rather unique. I'm intrigued that it looks like Cat will be part of a series. I did like this book, even if some elements were a little harder for me to enjoy, and it was well-written. I'd certainly pick up the next book in a series and perhaps if her family wasn't so entwined in her case, enjoy it even more.
I received a copy of this book from the publisher and Edelweiss in return for an unbiased review (thank you!).
"I feel it's necessary to make clear that I know nothing about what happened to Maryanne Doyle, the girl who went to Riley's for hairspray and never came back. I have my suspicions, of course. I speculate plenty, especially after white wine. But when it comes right down to it, I actually know nothing. The same cannot be said of my father."
This was an interesting, complicated tale. The mystery aspect of it was actually really fascinating, with the linkages slowly building between Alice and Maryanne, as we try to figure out what happened between Maryanne disappearing as a teen, her becoming Alice and then winding up murdered. Overall, I really enjoyed that part of the book. Frear has a lot of good surprises for us, and I was kept guessing for most of the novel.
The personal side of the book was a little harder for me. Don't get me wrong, I did like Cat. She certainly is a complicated character. I have to admit that characters that don't tell the truth or narratives that revolve around this aspect of keeping the truth hidden can be a bit of a pet peeve of mine. So basically an entire book that involves the main character keeping such a big secret (my Dad knew my murder victim, who was found a few paces outside the pub he owns)--that was tough for me. The more involved Cat gets in her case and the more entwined the case becomes with her own life and past: ugh. It all felt a little wrong and icky for me.
Honestly, I probably would have enjoyed this book more if the personal ties to Cat weren't there, or weren't so strong. I recognize they existed to give her depth and add more to the story and case, but they just made me uncomfortable and almost added an extra layer to the mystery that I felt wasn't necessary. Things were already twisty enough, it seemed as we didn't need this whole additional convoluted element with Cat's family. But maybe that's just me and my aversion to lying and such. (I don't even like when this happens in movies and eventually you know it's all going to come out and bad things will happen.)
This is not a simple book, and the story told is a perplexing and sophisticated one: you really have to be ready to follow along. On the plus side, it's original, and the characters are rather unique. I'm intrigued that it looks like Cat will be part of a series. I did like this book, even if some elements were a little harder for me to enjoy, and it was well-written. I'd certainly pick up the next book in a series and perhaps if her family wasn't so entwined in her case, enjoy it even more.
I received a copy of this book from the publisher and Edelweiss in return for an unbiased review (thank you!).

Daniel Boyd (1066 KP) rated Us (2019) in Movies
Apr 10, 2019 (Updated Apr 10, 2019)
Fantastic performances all round (2 more)
Brilliant direction
Lighting is on point
Just You & I
Contains spoilers, click to show
I saw Us last night and I really enjoyed it. It's the latest movie by comedian turned horror auteur Jordan Peele and after how much I loved Get Out, I was very much looking forward to seeing this. I think that if Us had came before Get Out, I probably would have enjoyed it more, as for every element that I enjoyed in Us, I couldn't help but keep thinking that it had already been done better in Get Out.
Okay, from this point on I am going to dive into spoilers, so please make sure that you have seen the movie before you continue reading.
The main reason that I am having to go into spoilers pretty soon into my review is because the shit hits the fan in this film fairly early on. In Get Out the first 3 quarters of the movie was build up before things eventually got nuts in the last 30 minutes, whereas in Us we are only just at the end of the first act when crazy shit starts to go down. I get why Peele did this from a filmmaker's perspective; in Get Out, we didn't really know what we were in for and he had the benefit of keeping us in the dark for as long as he wanted to, whereas in Us we all went in expecting bizarre things to take place, so rather than messing about for too long building tension, Peele lets things get weird fairly early in the film. Whether you prefer the slower burn of Get Out like I did, or the faster pace in Us will be down to personal preference.
The worst thing about Us is that it is following Get Out. Even when something really cool happens, it was done better in Get Out. Take the score for example; it is pretty great in Us, but was superior in Get Out. The same goes for the editing, the script, the cinematography and a whole load of other technical elements. One thing that did stand out was the fantastic use of lighting. It was perfect in every scene throughout the film and conveyed the feelings that Peele was subjecting the audience to flawlessly.
The performances were also great. The whole cast did a fantastic job, (including the kids,) but the stand outs for me were Lupita Nyong'o and Elisabeth Moss. They were pretty good as the normal versions of their characters, but they really shone when they got to play the psychotic doppelgangers, for way more reasons than just how scary they were.
Another thing that I liked was that for the most part, the film doesn't treat you like you are dumb, with one exception. The film opens on a shot of an old CRT TV showing various adverts. One of these is an advert for Santa Cruz tourism and another tells us that the year is 1986. In the very next shot we are shown a title card reading, "Santa Cruz, 1986." This isn't an outrageous inclusion, just one that causes an eyeroll for anyone actually paying attention to what they are seeing onscreen.
Another thing that didn't quite work for me was the use of comedy. Where Get Out used comedy to cut away from the intensity and give the audience a breather, Us intertwined it more with the carnage, which made it come off as fairly messy in parts. Don't get me wrong, any comedic lines were well written and well delivered, I just feel that they could have been implemented a bit better.
Overall, Us is another great horror/thriller from Jordan Peele. I know that I compared it to Get Out all the way through this review, but even when watching it, it is extremely hard not to make comparisons. That does not mean that this is a bad movie by any stretch though and I am very much looking forward to seeing Peele's upcoming Twilight Zone series as well as any other projects he is working on.
Okay, from this point on I am going to dive into spoilers, so please make sure that you have seen the movie before you continue reading.
The main reason that I am having to go into spoilers pretty soon into my review is because the shit hits the fan in this film fairly early on. In Get Out the first 3 quarters of the movie was build up before things eventually got nuts in the last 30 minutes, whereas in Us we are only just at the end of the first act when crazy shit starts to go down. I get why Peele did this from a filmmaker's perspective; in Get Out, we didn't really know what we were in for and he had the benefit of keeping us in the dark for as long as he wanted to, whereas in Us we all went in expecting bizarre things to take place, so rather than messing about for too long building tension, Peele lets things get weird fairly early in the film. Whether you prefer the slower burn of Get Out like I did, or the faster pace in Us will be down to personal preference.
The worst thing about Us is that it is following Get Out. Even when something really cool happens, it was done better in Get Out. Take the score for example; it is pretty great in Us, but was superior in Get Out. The same goes for the editing, the script, the cinematography and a whole load of other technical elements. One thing that did stand out was the fantastic use of lighting. It was perfect in every scene throughout the film and conveyed the feelings that Peele was subjecting the audience to flawlessly.
The performances were also great. The whole cast did a fantastic job, (including the kids,) but the stand outs for me were Lupita Nyong'o and Elisabeth Moss. They were pretty good as the normal versions of their characters, but they really shone when they got to play the psychotic doppelgangers, for way more reasons than just how scary they were.
Another thing that I liked was that for the most part, the film doesn't treat you like you are dumb, with one exception. The film opens on a shot of an old CRT TV showing various adverts. One of these is an advert for Santa Cruz tourism and another tells us that the year is 1986. In the very next shot we are shown a title card reading, "Santa Cruz, 1986." This isn't an outrageous inclusion, just one that causes an eyeroll for anyone actually paying attention to what they are seeing onscreen.
Another thing that didn't quite work for me was the use of comedy. Where Get Out used comedy to cut away from the intensity and give the audience a breather, Us intertwined it more with the carnage, which made it come off as fairly messy in parts. Don't get me wrong, any comedic lines were well written and well delivered, I just feel that they could have been implemented a bit better.
Overall, Us is another great horror/thriller from Jordan Peele. I know that I compared it to Get Out all the way through this review, but even when watching it, it is extremely hard not to make comparisons. That does not mean that this is a bad movie by any stretch though and I am very much looking forward to seeing Peele's upcoming Twilight Zone series as well as any other projects he is working on.

Purple Phoenix Games (2266 KP) rated The Resistance: Avalon in Tabletop Games
Jun 12, 2019
Do you appreciate your friends and your relationships with them? If so, please read no further. Do you want to dissolve your friendships and cause your family members to wonder what went wrong with you and never trust you again? Play The Resistance: Avalon with them.
The Resistance: Avalon (which we always just refer to as simply Avalon) is a game of hidden roles played over several rounds where the “good guys” from King Arthur’s court are pitted against the “bad guys” in Mordred’s thrall. The number of players at the table determines the number of players to be assigned to the good and bad guys squads and the required goals for victory for each team.
To begin, role cards are divvied up and players secretly find out which team they are on for the game. Blue background cards are good guys, red are bad guys. ALERT! Yes, already. I cannot tell you how many times games have been voided because a player was not quite sure what team they were on, so make sure your players know what’s up before continuing. From here a narrator player reads the script in the rulebook to give instructions to players with their eyes closed (a la Mafia or Werewolf). This allows different members of each team to know certain information about their own team or even the opposite team. Players are then instructed to open their eyes simultaneously and thus begins the game of facades.
A player is chosen at random to be the quest giver for now. This person then assigns other players to go on a quest. The “quest” is just a generic quest where it will either succeed or fail. Once the quest giver has made their choices, everyone at the table has a chance to vote to approve the quest team or deny the quest team. Simple majority vote wins. If the team is approved, the quest happens. If the team is denied, the next player in the circle becomes the quest giver and must create a new team of players to go questing.
Once approved, the quest team players are each given two cards: Success and Fail. Secretly, under the table works best, the players make their choices. ALERT! All good guys MUST CHOOSE SUCCESS CARDS so the quest can succeed. Bad guys can choose either one. The questers then pass their cards to an uninvolved player who will then shuffle the cards without looking at them. Once completed, the cards are revealed and thus the success or failure of the quest. If all cards are Success, then the quest was a success and the good guys mark this on the main board. If even just one Fail card appears the quest fails and the bad guys mark it on the main board. This continues until either the good guys win or the bad guys claim victory!
Components. The box is small (akin to the Tiny Epic size boxes). I’m not sure if the game comes with an insert because I won mine from a BGG auction. The cards included in the game are fine, and I sleeved mine because they get held quite a bit. The other miscellaneous tokens are nice and do the job well. This is a game that is less reliant on components, and much more so on game play.
If my intro seemed dark a foreboding, it was completely intentional. Have I witnessed friendships dissolving as a result of this game? Ok not entirely, but there have been some pretty amazing head turns and surprise reveals coupled with slapping and yelling. Not me, mind you, but others. In any case, this game is definitely one to check out if you are a fan of hidden role games and if you want to add tons of tension to your game night. I honestly have no idea why this game (or its older sibling The Resistance if you are more into that theme) isn’t in every game collection. Yes, I know, there are now TONS of hidden role games out there. But this is my favorite of the lot. By far.
We at Purple Phoenix Games are split somehow, giving this one 18 / 24. Obviously it is because Josh is a minion of Mordred and wants our review to fail.
https://purplephoenixgames.wordpress.com/2019/04/24/the-resistance-avalon-review/
The Resistance: Avalon (which we always just refer to as simply Avalon) is a game of hidden roles played over several rounds where the “good guys” from King Arthur’s court are pitted against the “bad guys” in Mordred’s thrall. The number of players at the table determines the number of players to be assigned to the good and bad guys squads and the required goals for victory for each team.
To begin, role cards are divvied up and players secretly find out which team they are on for the game. Blue background cards are good guys, red are bad guys. ALERT! Yes, already. I cannot tell you how many times games have been voided because a player was not quite sure what team they were on, so make sure your players know what’s up before continuing. From here a narrator player reads the script in the rulebook to give instructions to players with their eyes closed (a la Mafia or Werewolf). This allows different members of each team to know certain information about their own team or even the opposite team. Players are then instructed to open their eyes simultaneously and thus begins the game of facades.
A player is chosen at random to be the quest giver for now. This person then assigns other players to go on a quest. The “quest” is just a generic quest where it will either succeed or fail. Once the quest giver has made their choices, everyone at the table has a chance to vote to approve the quest team or deny the quest team. Simple majority vote wins. If the team is approved, the quest happens. If the team is denied, the next player in the circle becomes the quest giver and must create a new team of players to go questing.
Once approved, the quest team players are each given two cards: Success and Fail. Secretly, under the table works best, the players make their choices. ALERT! All good guys MUST CHOOSE SUCCESS CARDS so the quest can succeed. Bad guys can choose either one. The questers then pass their cards to an uninvolved player who will then shuffle the cards without looking at them. Once completed, the cards are revealed and thus the success or failure of the quest. If all cards are Success, then the quest was a success and the good guys mark this on the main board. If even just one Fail card appears the quest fails and the bad guys mark it on the main board. This continues until either the good guys win or the bad guys claim victory!
Components. The box is small (akin to the Tiny Epic size boxes). I’m not sure if the game comes with an insert because I won mine from a BGG auction. The cards included in the game are fine, and I sleeved mine because they get held quite a bit. The other miscellaneous tokens are nice and do the job well. This is a game that is less reliant on components, and much more so on game play.
If my intro seemed dark a foreboding, it was completely intentional. Have I witnessed friendships dissolving as a result of this game? Ok not entirely, but there have been some pretty amazing head turns and surprise reveals coupled with slapping and yelling. Not me, mind you, but others. In any case, this game is definitely one to check out if you are a fan of hidden role games and if you want to add tons of tension to your game night. I honestly have no idea why this game (or its older sibling The Resistance if you are more into that theme) isn’t in every game collection. Yes, I know, there are now TONS of hidden role games out there. But this is my favorite of the lot. By far.
We at Purple Phoenix Games are split somehow, giving this one 18 / 24. Obviously it is because Josh is a minion of Mordred and wants our review to fail.
https://purplephoenixgames.wordpress.com/2019/04/24/the-resistance-avalon-review/

Lucy Buglass (45 KP) rated Vice (2018) in Movies
Jun 20, 2019
A patronising mess of a film
If you want to learn how to completely and utterly fail at satire, look no further than Adam McKay’s Vice. It honestly does pain me to say this was one of the worst experiences I’ve ever had in the cinema. As a matter of fact, I was seconds away from walking out at one point. But, like any good critic, I stayed in my seat. I hoped and prayed it would get better… but it didn’t. If anything, it snowballed.
Vice is a ‘comedy’ (I’ve put this in quotation marks because there’s nothing funny about it) biopic about former American Vice President, Dick Cheney. The film attempts to give us further insight into his life, and how he got away with all the horrible things he did whilst in office. On paper, it actually sounds pretty appealing, especially for someone like me who knows very little about the man. On screen, it is an entirely different experience. 24 hours later, I’m still shocked by how appalling it was.
So, what has Vice done to receive such a scathing review from me? First and foremost, the dialogue is horrendously condescending and talks to the audience like they’re complete idiots. I have never seen such a patronising and immature biopic in my entire life. I’m not sure what’s more obnoxious: Cheney himself or the tone of the film. Maybe they’re on par with each other. I was barely half an hour into this when I was already starting to feel angry about the way they addressed things. You can give your audience context without talking down to them. The film did everything it could to seem edgy and like it was giving the audience the finger, but I just sat there cringing the whole time. It failed.
Secondly, the narrative is all over the place. I’m perfectly fine with non-linear stories, provided they actually make sense. Vice doesn’t know whether it’s coming or going, and changes between the past and future constantly. The pacing is an absolute shambles and makes the film feel longer than it actually is. It runs at just over 2 hours, but feels so much longer than that. I have never wanted a film to end so badly. In fact, I was ready to get up and leave when they decided to throw in a fake ending in an attempt to be funny. Yes, that actually happens. No, I didn’t laugh.
Don’t even get me started on the way it sloppily splices random pictures and video clips throughout the film, making me wonder who on earth nominated this for Best Editing. Are they okay? Without spoiling this too much, Vice’s editing is incredibly jarring and decides to patronise the audience even further by giving visual aids to the idioms that are described by the narrator. At one point it even tries to condescendingly explain Guantanamo Bay, which just caused me to facepalm. What were you thinking guys?
Having said all of this, does the film have some redeeming features? Sure. The quality of the acting is good, I enjoyed Christian Bale as Cheney and Amy Adams as his equally awful wife, Lynne. I also enjoyed Steve Carell as Donald Rumsfeld and Sam Rockwell as George W Bush. It is a shame to waste such great talent on a script as weak as this one. If someone had written this better, maybe I would’ve enjoyed it a lot more. Sadly, I’m stuck with this one. I’m baffled by how anyone can consider this to be a well written script. If anyone wants to enlighten me, by all means, try.
If I never have to watch Vice again, I’ll be fine with that. I feel completely let down by McKay, and this hurts more considering I like some of his other films such as Anchorman and Step Brothers. He’s better than this, and I hope he can redeem himself with whatever he creates next.
https://lucygoestohollywood.com/2019/02/03/a-patronising-mess-of-a-film-my-review-of-vice/
Vice is a ‘comedy’ (I’ve put this in quotation marks because there’s nothing funny about it) biopic about former American Vice President, Dick Cheney. The film attempts to give us further insight into his life, and how he got away with all the horrible things he did whilst in office. On paper, it actually sounds pretty appealing, especially for someone like me who knows very little about the man. On screen, it is an entirely different experience. 24 hours later, I’m still shocked by how appalling it was.
So, what has Vice done to receive such a scathing review from me? First and foremost, the dialogue is horrendously condescending and talks to the audience like they’re complete idiots. I have never seen such a patronising and immature biopic in my entire life. I’m not sure what’s more obnoxious: Cheney himself or the tone of the film. Maybe they’re on par with each other. I was barely half an hour into this when I was already starting to feel angry about the way they addressed things. You can give your audience context without talking down to them. The film did everything it could to seem edgy and like it was giving the audience the finger, but I just sat there cringing the whole time. It failed.
Secondly, the narrative is all over the place. I’m perfectly fine with non-linear stories, provided they actually make sense. Vice doesn’t know whether it’s coming or going, and changes between the past and future constantly. The pacing is an absolute shambles and makes the film feel longer than it actually is. It runs at just over 2 hours, but feels so much longer than that. I have never wanted a film to end so badly. In fact, I was ready to get up and leave when they decided to throw in a fake ending in an attempt to be funny. Yes, that actually happens. No, I didn’t laugh.
Don’t even get me started on the way it sloppily splices random pictures and video clips throughout the film, making me wonder who on earth nominated this for Best Editing. Are they okay? Without spoiling this too much, Vice’s editing is incredibly jarring and decides to patronise the audience even further by giving visual aids to the idioms that are described by the narrator. At one point it even tries to condescendingly explain Guantanamo Bay, which just caused me to facepalm. What were you thinking guys?
Having said all of this, does the film have some redeeming features? Sure. The quality of the acting is good, I enjoyed Christian Bale as Cheney and Amy Adams as his equally awful wife, Lynne. I also enjoyed Steve Carell as Donald Rumsfeld and Sam Rockwell as George W Bush. It is a shame to waste such great talent on a script as weak as this one. If someone had written this better, maybe I would’ve enjoyed it a lot more. Sadly, I’m stuck with this one. I’m baffled by how anyone can consider this to be a well written script. If anyone wants to enlighten me, by all means, try.
If I never have to watch Vice again, I’ll be fine with that. I feel completely let down by McKay, and this hurts more considering I like some of his other films such as Anchorman and Step Brothers. He’s better than this, and I hope he can redeem himself with whatever he creates next.
https://lucygoestohollywood.com/2019/02/03/a-patronising-mess-of-a-film-my-review-of-vice/

Darren (1599 KP) rated All the Boys Love Mandy Lane (2006) in Movies
Jun 20, 2019
Story: All the Boys Love Mandy Lane starts with a teenage house party where one of the cool kids tries to hit on the beautiful Mandy Lane (Heard) but when one of the boys chasing her dies in an attempt to impress her we see how close Mandy is to Emmet (Welch). 9 months have passed since the accident and Red (Himelstein) is arranging a party at his family’s ranch which will include the invitation of Mandy Lane.
We watch as a group of high school friends head off to a ranch for a weekend off fun with plenty or drinks, drugs and sex with all the boys after Mandy Lane. We watch as the friend go through the traditional high school relationship issues and adding in the alcohol we get everything elevated to the next level. The weekend away takes twist when somebody starts picking off the friends before we learn that there is a bigger motive behind everything that happens.
All the Boys Love Mandy Lane really is just a bogged standard slasher film for the most part, but it does have an interesting twist you don’t see coming. The characters are very painful generic and the story just follows everything you would expect to see in a slasher film. The film tries something different with the ending which is the only positive about this film otherwise it really is just offer nothing new. (5/10)
Actor Review
Amber Heard: Mandy Lane is the gorgeous girl that all the high school guys want to be with but she is very independent not falling for any of the guys lines. She strikes jealousy between the friends who each believe they are in the driving seat to get her. Amber does a solid job in the role but clearly only works because of how beautiful she is. (6/10)
mandy
Anson Mount: Garth is the ranch hand on the ranch that all the girls fall for but he ends up planning babysitter to all of the high school kids who can’t handle their drinks. Anson does a basic job as the older wise protector of the film but doesn’t do enough with the whole story. (4/10)
Whitney Able: Chloe is the insecure member of the friends who thinks all the girls need a perfect skinny body to impress the guys. Whitney does end up being the very generic character that we are all expecting to get what is coming to her early on. (5/10)
Michael Welch: Emmet is Mandy’s old friend who is the guy picking off the popular kids to make them pay for what happened after the party incident. Michael plays the killer well using no remorse through the film. (6/10)
Support Cast: All the Boys Love Mandy Lane has a supporting cast that is basically there just to be disposable and only become helpful to make Emmet look more crazed.
Director Review: Jonathan Levine – Jonathan does a solid job with the horror film because it follows the same old routine but throws you out of the comfort zone with the ending. (5/10)
Horror: All the Boys Love Mandy Lane follows all the slasher ABC style very easily. (8/10)
Settings: All the Boys Love Mandy Lane puts our characters in an isolated location for the horror to take place where the killer can get away with whatever they wants. (7/10)
Suggestion: All the Boys Love Mandy Lane is one for the horror fans to enjoy otherwise it will just end up being very average. (Horror Fans Try)
Best Part: Final Twist.
Worst Part: Nothing new in the opening part.
Believability: No (0/10)
Chances of Tears: No (0/10)
Chances of Sequel: No
Post Credits Scene: No
Similar Too: Most Slasher films.
Oscar Chances: No
Budget: $750,000
Runtime: 1 Hour 30 Minutes
Tagline: Everyone is dying to be with her. Someone is killing for it.
Overall: Just another slasher that we have seen too many times before.
https://moviesreview101.com/2015/10/02/movie-reviews-101-halloween-midnight-horror-all-the-boys-love-mandy-lane-2006/
We watch as a group of high school friends head off to a ranch for a weekend off fun with plenty or drinks, drugs and sex with all the boys after Mandy Lane. We watch as the friend go through the traditional high school relationship issues and adding in the alcohol we get everything elevated to the next level. The weekend away takes twist when somebody starts picking off the friends before we learn that there is a bigger motive behind everything that happens.
All the Boys Love Mandy Lane really is just a bogged standard slasher film for the most part, but it does have an interesting twist you don’t see coming. The characters are very painful generic and the story just follows everything you would expect to see in a slasher film. The film tries something different with the ending which is the only positive about this film otherwise it really is just offer nothing new. (5/10)
Actor Review
Amber Heard: Mandy Lane is the gorgeous girl that all the high school guys want to be with but she is very independent not falling for any of the guys lines. She strikes jealousy between the friends who each believe they are in the driving seat to get her. Amber does a solid job in the role but clearly only works because of how beautiful she is. (6/10)
mandy
Anson Mount: Garth is the ranch hand on the ranch that all the girls fall for but he ends up planning babysitter to all of the high school kids who can’t handle their drinks. Anson does a basic job as the older wise protector of the film but doesn’t do enough with the whole story. (4/10)
Whitney Able: Chloe is the insecure member of the friends who thinks all the girls need a perfect skinny body to impress the guys. Whitney does end up being the very generic character that we are all expecting to get what is coming to her early on. (5/10)
Michael Welch: Emmet is Mandy’s old friend who is the guy picking off the popular kids to make them pay for what happened after the party incident. Michael plays the killer well using no remorse through the film. (6/10)
Support Cast: All the Boys Love Mandy Lane has a supporting cast that is basically there just to be disposable and only become helpful to make Emmet look more crazed.
Director Review: Jonathan Levine – Jonathan does a solid job with the horror film because it follows the same old routine but throws you out of the comfort zone with the ending. (5/10)
Horror: All the Boys Love Mandy Lane follows all the slasher ABC style very easily. (8/10)
Settings: All the Boys Love Mandy Lane puts our characters in an isolated location for the horror to take place where the killer can get away with whatever they wants. (7/10)
Suggestion: All the Boys Love Mandy Lane is one for the horror fans to enjoy otherwise it will just end up being very average. (Horror Fans Try)
Best Part: Final Twist.
Worst Part: Nothing new in the opening part.
Believability: No (0/10)
Chances of Tears: No (0/10)
Chances of Sequel: No
Post Credits Scene: No
Similar Too: Most Slasher films.
Oscar Chances: No
Budget: $750,000
Runtime: 1 Hour 30 Minutes
Tagline: Everyone is dying to be with her. Someone is killing for it.
Overall: Just another slasher that we have seen too many times before.
https://moviesreview101.com/2015/10/02/movie-reviews-101-halloween-midnight-horror-all-the-boys-love-mandy-lane-2006/

Alice (12 KP) rated The Copper Promise (The Copper Cat, #1) in Books
Jul 3, 2018
The Copper Promise was one of those books that I stumbled upon on Friday a fortnight ago, I picked up the kindle sample – a grand total of 5 chapters – and sat there and devoured it. By Saturday evening I was in possession of a paperback and by Sunday I was over 100 pages in; I read between 50-80 pages per day and finished it on Thursday 17th November – a whole 5 days after purchase.
I’m a rare 5 star reviewer and a book has to tick every single tiny little box for me to even consider going past 4 stars. I’ve also never picked up a sample and ordered a book within 24 hours, I usually sit and think about it for a while but The Copper Promise was one of those books. I was about 70 pages in to The Copper Promise when I bought its sequels The Iron Ghost and The Silver Tide. This never happens – ever.
From the get go, Jen Williams’ characters and world building was on point. The story follows what will eventually become The Black Feather Three – Wydrin of Crosshaven, Sir Sebastian Carverson of Ynnsmouth and Lord Aaron Frith of The Blackwood:-
Wydrin of Crosshaven is a foul-mouthed, crass, violently aggressive and sarcastic pirate-cum-sell-sword and she’s AMAZING!
Sir Sebastian Carverson of Ynnsmouth is a disgraced Knight of Ynnsmouth, sword-sworn to the god-peak Isu turned sell-sword for hire with a heart of gold.
And last but certainly not least Lord Aaron Frith of Blackwood, last surviving heir of the The Blackwood, tortured soul (and I mean this in the literal sense) and one confused man with a neat newly acquired trick.
∞
Frith has hired Wydrin and Sebastian and a weird little fella called Gallo to take him to The Citadel as a means to exact revenge on the people who gravely injured him and murdered his family. Gallo goes on ahead as he’s impatient and things go a little belly-up for him; Frith, Wydrin and Sebastian go to the Citadel, go exploring in the creepy castle and see Gallo who they assumed was dead, the trio of adventurers unknowingly unleash a god in the form of a dragon which in turn unleashes several far-ranging ramifications – Frith absorbs a lot of magic and knowledge, Sebastian almost dies because of Gallo’s betrayal but pulls through because of a mystic connection he forges at death’s door and The Copper Cat goes about her business.
This Citadel invasion and ultimate unleashing of a long-believed dead god sets the story up nicely for its onward and upward momentum. Frith absorbs the power he was searching for in the lake hidden at the bottom of the Citadel and becomes a force to be reckoned with (eventually) but not only do they release a dragon they also release her brood army – neat green and golden dragon-hybrid things with a connection to both Y’Ruen (the dragon) and Sebastian – cue his nightmares.
The book as a debut was stunningly well written with characters that were neatly rounded off with few cliffhangers and a nicely written flow and mixture of present and past tense. The characters (particularly Wydrin) were superb and I couldn’t get enough of her utter crassness and her unrelenting torment of Frith – brilliantly written.
∞
I really liked the fact that Jen Williams also gave us chapters from the point of view of the brood army as they traverse Ede destroying any and everything. She shows us the stark contrast of them being a number (The Thirty-Third) and of them becoming a unique being (Ephemeral) with their own thoughts and feelings – some remained purely numbers but a large amount of them became individuals and “broke” from the brood.
There have been some mixed reviews on this book but my opinion is this book was amazing. An outstanding read of amusing proportions where plenty of banter, adventure, magic and mayhem abound. Although the ending closes off some individual story arcs it also opens the door to many more which continue in the next book – my overall feeling towards The Copper Promise was along the lines of “Please don’t leave me!” and “Oh dear god I need more. Right now.”
As mentioned above I bought the next two instalments and I’m 150 pages through the second one and it is just as good as the first one! I can’t wait to see where this story goes!
I’m a rare 5 star reviewer and a book has to tick every single tiny little box for me to even consider going past 4 stars. I’ve also never picked up a sample and ordered a book within 24 hours, I usually sit and think about it for a while but The Copper Promise was one of those books. I was about 70 pages in to The Copper Promise when I bought its sequels The Iron Ghost and The Silver Tide. This never happens – ever.
From the get go, Jen Williams’ characters and world building was on point. The story follows what will eventually become The Black Feather Three – Wydrin of Crosshaven, Sir Sebastian Carverson of Ynnsmouth and Lord Aaron Frith of The Blackwood:-
Wydrin of Crosshaven is a foul-mouthed, crass, violently aggressive and sarcastic pirate-cum-sell-sword and she’s AMAZING!
Sir Sebastian Carverson of Ynnsmouth is a disgraced Knight of Ynnsmouth, sword-sworn to the god-peak Isu turned sell-sword for hire with a heart of gold.
And last but certainly not least Lord Aaron Frith of Blackwood, last surviving heir of the The Blackwood, tortured soul (and I mean this in the literal sense) and one confused man with a neat newly acquired trick.
∞
Frith has hired Wydrin and Sebastian and a weird little fella called Gallo to take him to The Citadel as a means to exact revenge on the people who gravely injured him and murdered his family. Gallo goes on ahead as he’s impatient and things go a little belly-up for him; Frith, Wydrin and Sebastian go to the Citadel, go exploring in the creepy castle and see Gallo who they assumed was dead, the trio of adventurers unknowingly unleash a god in the form of a dragon which in turn unleashes several far-ranging ramifications – Frith absorbs a lot of magic and knowledge, Sebastian almost dies because of Gallo’s betrayal but pulls through because of a mystic connection he forges at death’s door and The Copper Cat goes about her business.
This Citadel invasion and ultimate unleashing of a long-believed dead god sets the story up nicely for its onward and upward momentum. Frith absorbs the power he was searching for in the lake hidden at the bottom of the Citadel and becomes a force to be reckoned with (eventually) but not only do they release a dragon they also release her brood army – neat green and golden dragon-hybrid things with a connection to both Y’Ruen (the dragon) and Sebastian – cue his nightmares.
The book as a debut was stunningly well written with characters that were neatly rounded off with few cliffhangers and a nicely written flow and mixture of present and past tense. The characters (particularly Wydrin) were superb and I couldn’t get enough of her utter crassness and her unrelenting torment of Frith – brilliantly written.
∞
I really liked the fact that Jen Williams also gave us chapters from the point of view of the brood army as they traverse Ede destroying any and everything. She shows us the stark contrast of them being a number (The Thirty-Third) and of them becoming a unique being (Ephemeral) with their own thoughts and feelings – some remained purely numbers but a large amount of them became individuals and “broke” from the brood.
There have been some mixed reviews on this book but my opinion is this book was amazing. An outstanding read of amusing proportions where plenty of banter, adventure, magic and mayhem abound. Although the ending closes off some individual story arcs it also opens the door to many more which continue in the next book – my overall feeling towards The Copper Promise was along the lines of “Please don’t leave me!” and “Oh dear god I need more. Right now.”
As mentioned above I bought the next two instalments and I’m 150 pages through the second one and it is just as good as the first one! I can’t wait to see where this story goes!

Bob Mann (459 KP) rated Widows (2018) in Movies
Sep 28, 2021
Death Becomes Her.
The Plot
If you are considering “inheritence planning” there are probably a number of things you might be toying with: what happens to your house; how to best transfer your investments; who gets the dog; etc. But probably “a grudge” is not on the list. But that’s the problem faced by teacher’s union rep Veronica (Viola Davis). As you might presume from the film’s title Veronica, together with fellow widows Linda (Michelle Rodriquez), Alice (Elizabeth Debicki), Amanda (Carrie Coon), are left in a tight spot when a gang’s robbery of a local black hoodlum’s stack of cash goes badly wrong. The leader of the gang, and Veronica’s husband, is Harry Rawlings (Liam Neeson), and his certain set of skills are not enough to save him.
The victim of the robbery, Jamal Manning (Brian Tyree Henry), is running for local office in the upcoming elections against Jack Mulligan (Colin Farrell), trying to take over the role as part of a long dynasty from his grouchy father Tom (Robert Duvall). Where Jamal might be better with words, Jamal’s brother Jatemme (Daniel Kaluuya, “Get Out“) has a more physical approach to resolving issues.
What Harry has left behind for Veronica is a notebook containing the details of their next job, and Veronica gathers the female group together to carry out the raid to help save them from a “bullet in the head”.
The Review
I really enjoyed this film. It’s the ying to the yang of the disappointing “Ocean’s 8” from earlier in the year. Yes, it’s YET another film that focuses on female empowerment and with a strong black presence within the cast. But what for me made it stand out above the crowd was the quality of the writing and the assuredness of the directing.
Although based on the ancient UK TV series by Lynda La Plante, the script is written by “Gone Girl” screenwriter Gillian Flynn, and is excellent. It really doesn’t EXPLAIN what is going on, but shows you a series of interconnected scenes and lets you mentally fill in the blanks. While you don’t need to be a rocket scientist to understand the overall story arc, I must admit that even now I’m not 100% sure of some of the nuances of the story. Harry, for example, seems to be a hardened career criminal, and yet he seems to be revered by the political leaders on both sides, even though he seemed to have loyalty to noone. The script cleverly uses flashbacks and has enough twists and turns to keep you on your mental toes.
The characters also worked well for me, with each having a back story and motivations that were distinctly different from each other. Alice (helped by Debecki’s standout performance) is particularly intriguing coming out of an ‘interesting’ relationship. Is she just following the path of her unpleasant mother (Jacki Weaver)? Some of the actions might suggest so.
As for the direction, Steve McQueen (he of “12 Years a Slave“), delivers some scenes that could justly be described as “bold”. A highpoint for me was a short drive by Jack Mulligan and his PA Siobhan (an excellently underplayed Molly Kunz) from a housing project, in a neighbourhood you might worry about walking through at night, to the Mulligan mansion in a leafy and pleasant street. McQueen mounts the camera on the bonnet (hood) of the car, but you can’t see the interior other than occasional glimpses of the chauffeur. All you can hear is Mulligan’s rant to his Siobhan. I thought this worked just brilliantly well. The heist itself well done and suitably tense with an outcome that continues to surprise.
If there’s a criticism then the ending rather fizzles out, leaving a few loose ends flapping in the breeze.
Words of comfort from wannabe politician Jack Mulligan (Colin Farrell) to Veronica (Viola Davis).
The Turns
It’s only been a couple of weeks since my review of the excellent “Bad Times at the El Royale” and I named as my second film of the year for my (private) “Ensemble Cast” award. And here hot on its tail is the third. There are such strong performances across the cast that it’s difficult to pull out specifics: as you start looking at the list you pull out more and more and more names…
As referenced above, I loved Elizabeth Debecki‘s performance. Both vulnerable and strong all in one package.
Colin Farrell, for me, gives his best performance in years as the son caught within the shadow of his overpowering father. A confrontational scene between Farrell and Robert Duvall is particularly powerful.
Daniel Kaluuya is truly threatening (possibly slightly OTT) as the psycho fixer.
For the second time in a month Cynthia Erivo stands out as a major acting force, as the hairstylist cum gang member Belle.
Jon Michael Hill, excellent as a fire-breathing reverend with flexible political views.
It would not surprise me to see Best Supporting Actor nods for any combinations of Debecki, Farrell, Kaluuya and Erivo for this.
I must admit that I’m not the greatest fan of Viola Davis: I find her performances quite mannered. But there’s no doubting here the depth of her passion and with this lead performance she carries this film.
Final Thoughts
I loved this as an intelligent action movie that’s a cut above the rest. Which is a surprise, since from the trailer I thought it looked good but not THAT good! It comes with my recommendation for an exciting and gripping two hours at the cinema. I’m rather caught between two ratings on this one, and if I still had half stars to use I would use it. But as I found this one of the most engrossing films of the year I’ll give it full marks.
If you are considering “inheritence planning” there are probably a number of things you might be toying with: what happens to your house; how to best transfer your investments; who gets the dog; etc. But probably “a grudge” is not on the list. But that’s the problem faced by teacher’s union rep Veronica (Viola Davis). As you might presume from the film’s title Veronica, together with fellow widows Linda (Michelle Rodriquez), Alice (Elizabeth Debicki), Amanda (Carrie Coon), are left in a tight spot when a gang’s robbery of a local black hoodlum’s stack of cash goes badly wrong. The leader of the gang, and Veronica’s husband, is Harry Rawlings (Liam Neeson), and his certain set of skills are not enough to save him.
The victim of the robbery, Jamal Manning (Brian Tyree Henry), is running for local office in the upcoming elections against Jack Mulligan (Colin Farrell), trying to take over the role as part of a long dynasty from his grouchy father Tom (Robert Duvall). Where Jamal might be better with words, Jamal’s brother Jatemme (Daniel Kaluuya, “Get Out“) has a more physical approach to resolving issues.
What Harry has left behind for Veronica is a notebook containing the details of their next job, and Veronica gathers the female group together to carry out the raid to help save them from a “bullet in the head”.
The Review
I really enjoyed this film. It’s the ying to the yang of the disappointing “Ocean’s 8” from earlier in the year. Yes, it’s YET another film that focuses on female empowerment and with a strong black presence within the cast. But what for me made it stand out above the crowd was the quality of the writing and the assuredness of the directing.
Although based on the ancient UK TV series by Lynda La Plante, the script is written by “Gone Girl” screenwriter Gillian Flynn, and is excellent. It really doesn’t EXPLAIN what is going on, but shows you a series of interconnected scenes and lets you mentally fill in the blanks. While you don’t need to be a rocket scientist to understand the overall story arc, I must admit that even now I’m not 100% sure of some of the nuances of the story. Harry, for example, seems to be a hardened career criminal, and yet he seems to be revered by the political leaders on both sides, even though he seemed to have loyalty to noone. The script cleverly uses flashbacks and has enough twists and turns to keep you on your mental toes.
The characters also worked well for me, with each having a back story and motivations that were distinctly different from each other. Alice (helped by Debecki’s standout performance) is particularly intriguing coming out of an ‘interesting’ relationship. Is she just following the path of her unpleasant mother (Jacki Weaver)? Some of the actions might suggest so.
As for the direction, Steve McQueen (he of “12 Years a Slave“), delivers some scenes that could justly be described as “bold”. A highpoint for me was a short drive by Jack Mulligan and his PA Siobhan (an excellently underplayed Molly Kunz) from a housing project, in a neighbourhood you might worry about walking through at night, to the Mulligan mansion in a leafy and pleasant street. McQueen mounts the camera on the bonnet (hood) of the car, but you can’t see the interior other than occasional glimpses of the chauffeur. All you can hear is Mulligan’s rant to his Siobhan. I thought this worked just brilliantly well. The heist itself well done and suitably tense with an outcome that continues to surprise.
If there’s a criticism then the ending rather fizzles out, leaving a few loose ends flapping in the breeze.
Words of comfort from wannabe politician Jack Mulligan (Colin Farrell) to Veronica (Viola Davis).
The Turns
It’s only been a couple of weeks since my review of the excellent “Bad Times at the El Royale” and I named as my second film of the year for my (private) “Ensemble Cast” award. And here hot on its tail is the third. There are such strong performances across the cast that it’s difficult to pull out specifics: as you start looking at the list you pull out more and more and more names…
As referenced above, I loved Elizabeth Debecki‘s performance. Both vulnerable and strong all in one package.
Colin Farrell, for me, gives his best performance in years as the son caught within the shadow of his overpowering father. A confrontational scene between Farrell and Robert Duvall is particularly powerful.
Daniel Kaluuya is truly threatening (possibly slightly OTT) as the psycho fixer.
For the second time in a month Cynthia Erivo stands out as a major acting force, as the hairstylist cum gang member Belle.
Jon Michael Hill, excellent as a fire-breathing reverend with flexible political views.
It would not surprise me to see Best Supporting Actor nods for any combinations of Debecki, Farrell, Kaluuya and Erivo for this.
I must admit that I’m not the greatest fan of Viola Davis: I find her performances quite mannered. But there’s no doubting here the depth of her passion and with this lead performance she carries this film.
Final Thoughts
I loved this as an intelligent action movie that’s a cut above the rest. Which is a surprise, since from the trailer I thought it looked good but not THAT good! It comes with my recommendation for an exciting and gripping two hours at the cinema. I’m rather caught between two ratings on this one, and if I still had half stars to use I would use it. But as I found this one of the most engrossing films of the year I’ll give it full marks.

Chris Sawin (602 KP) rated A Nightmare on Elm Street (2010) in Movies
Jun 22, 2019 (Updated Jun 23, 2019)
Nancy (Rooney Mara) thinks she's suffering from an average case of nightmares that are causing her to lose sleep. A burned man with blades on his fingers haunts her dreams. She doesn't think much of it until her friends start getting picked off one by one while they sleep and are dreaming of the same man. Something happened during their childhood that connects them to this man that their parents are trying to cover up. As far as anyone else is concerned, Freddy Krueger (Jackie Earle Haley) never existed. What their parents refuse to believe is that Freddy exists in the dreams of their children causing them to remember their past and kill them. Now it's up to Nancy and her friend Quentin (Kyle Gallner) to figure out how the pieces of the puzzle fit before they become Freddy's next victims.
A Nightmare on Elm Street is one of the most beloved horror classics of all time. The original introduced us to Fred Krueger who would later be known as "Freddy" and evolve into one of the most popular icons in the horror genre. 26 years later, the film has been remade and Jackie Earle Haley has replaced Robert Englund as the dream-stalking child killer. Fans of the original franchise were left wondering if there was a slight chance of this being somewhat decent and if Haley's version of Freddy wouldn't be cringeworthy. Truth be told, the film may not be as bad as you're expecting.
This remake rests on the shoulders of Haley's portrayal of Freddy. If die hard horror fans can get past constantly comparing him to Englund, then they'll realize that Haley doesn't do a bad job. His Rorschach voice was actually a great choice for the role as it seemed to reverberate off the walls of the theater throughout the entire film. His stalking methods were a bit different than expected. Haley's Freddy doesn't talk as much as Englund's and seems to be off-screen just as often as he is on. The wisecracking has been toned way down, as well, but he does manage to squeeze in, "How's this for a wet dream?" Haley's version of Freddy is angry. He is PISSED that these kids squealed on him and he wants them to pay, but wants to dish out his revenge in a way that lets him have fun at the same time. His body language speaks volumes, too. His bladed fingers itch in anticipation of the kill. In fact, it seems like his fingers talk more than he does. The realistic burn victim route with the make-up seems like it's just as much a blessing as it is a curse. Freddy's eyes look really weird. They're too small and beady. He looks like kind of like a monkey when you do catch a full glimpse of his face. That's a shame, too. Since everything else looks pretty fantastic.
The storyline seems to basically follow the same path as the original film, but it probably should have skipped some of the new detours it makes along the way. Kris dreams of herself as a child with bloody claw marks across her torso and then finds the same dress with four gashes in her attic, but she doesn't have any scars from this rather severe injury she obtained when she was five? Even if the explanation was she had some sort of cosmetic surgery, wouldn't that be just as traumatic for a child? The CG version of the scene where we see Freddy coming out of the wall in the remake is probably the weakest in the entire film. The scene in the original is one of its most memorable visuals. In the remake, it's botched thanks to crummy CG. Even in comparison to the rest of the CG in the film, it doesn't measure up. It's the one scene that I wasn't able to look past. However, the micronaps idea is truly fantastic for the film. That was one thing I highly approved of going into it. The way that is pulled off is one of the highlights of the remake. It's one of those ideas that fits so perfectly, you're surprised it wasn't in the original film. Fred Krueger's background is where the film really goes into its own territory though. Fred was a gardener who lived in the basement of Badham Pre-School and the children were his life. He apparently took them to his "cave" where they emerged with scratches on their bodies. The parents of Elm Street don't bother trying to inform the police. They just burn Krueger alive as retribution to what he did to their children. While the original franchise never really came right out and said that Freddy was a child molester, it always strongly hinted at it. The remake seems to basically come right out and say that he is one without actually saying it. The evidence they find in his "cave" solidifies that fact. Maybe they felt like they needed to do that since this is such a "serious" version of Freddy...? Certain things just don't add up in the long run. Quentin and Nancy are driving in a car at one point and Quentin has a micronap where he sees Freddy in front of the car. He swerves out of the way to avoid hitting him and winds up in this boggy marsh off the side of the road. The question is WHY would you swerve out of the way of a man who was trying to kill you?
The kills seem to get more gruesome as the film goes on. It's a nice route to go, really. The last kill of the film is probably the one you'll remember most. I wasn't too incredibly attached to Nancy in the original film, but Rooney Mara's version was really boring. You don't care about what happens to her at all. You're more interested in what happens to her friends. She's an art student that can't sleep and is connected to Freddy somehow. That's pretty much all that's revealed. Why should we care that she may die?
A Nightmare on Elm Street certainly has its misfires when it comes to special effects and its storyline, but the problems it has aren't really any different than the problems most modern day horror movies have. At least the acting wasn't terrible like in an 80s slasher and the CG effects aren't incredibly outdated or anything. The film was designed to appeal to the demographic going to movie theaters to see a horror movie in 2010 and it seems to do that very well. Sure, it probably doesn't live up to the original film, but not many remakes do. If people see this without seeing the original film first, they'll probably love the remake. For original Freddy fans though, it'll probably come down to Haley's portrayal of Freddy. If you can see the film without any expectations or with finally accepting the fact that Robert Englund is no longer Freddy, it actually isn't quite as terrible as you may have originally thought. Strangely enough, it's even entertaining at times. Go figure.
A Nightmare on Elm Street is one of the most beloved horror classics of all time. The original introduced us to Fred Krueger who would later be known as "Freddy" and evolve into one of the most popular icons in the horror genre. 26 years later, the film has been remade and Jackie Earle Haley has replaced Robert Englund as the dream-stalking child killer. Fans of the original franchise were left wondering if there was a slight chance of this being somewhat decent and if Haley's version of Freddy wouldn't be cringeworthy. Truth be told, the film may not be as bad as you're expecting.
This remake rests on the shoulders of Haley's portrayal of Freddy. If die hard horror fans can get past constantly comparing him to Englund, then they'll realize that Haley doesn't do a bad job. His Rorschach voice was actually a great choice for the role as it seemed to reverberate off the walls of the theater throughout the entire film. His stalking methods were a bit different than expected. Haley's Freddy doesn't talk as much as Englund's and seems to be off-screen just as often as he is on. The wisecracking has been toned way down, as well, but he does manage to squeeze in, "How's this for a wet dream?" Haley's version of Freddy is angry. He is PISSED that these kids squealed on him and he wants them to pay, but wants to dish out his revenge in a way that lets him have fun at the same time. His body language speaks volumes, too. His bladed fingers itch in anticipation of the kill. In fact, it seems like his fingers talk more than he does. The realistic burn victim route with the make-up seems like it's just as much a blessing as it is a curse. Freddy's eyes look really weird. They're too small and beady. He looks like kind of like a monkey when you do catch a full glimpse of his face. That's a shame, too. Since everything else looks pretty fantastic.
The storyline seems to basically follow the same path as the original film, but it probably should have skipped some of the new detours it makes along the way. Kris dreams of herself as a child with bloody claw marks across her torso and then finds the same dress with four gashes in her attic, but she doesn't have any scars from this rather severe injury she obtained when she was five? Even if the explanation was she had some sort of cosmetic surgery, wouldn't that be just as traumatic for a child? The CG version of the scene where we see Freddy coming out of the wall in the remake is probably the weakest in the entire film. The scene in the original is one of its most memorable visuals. In the remake, it's botched thanks to crummy CG. Even in comparison to the rest of the CG in the film, it doesn't measure up. It's the one scene that I wasn't able to look past. However, the micronaps idea is truly fantastic for the film. That was one thing I highly approved of going into it. The way that is pulled off is one of the highlights of the remake. It's one of those ideas that fits so perfectly, you're surprised it wasn't in the original film. Fred Krueger's background is where the film really goes into its own territory though. Fred was a gardener who lived in the basement of Badham Pre-School and the children were his life. He apparently took them to his "cave" where they emerged with scratches on their bodies. The parents of Elm Street don't bother trying to inform the police. They just burn Krueger alive as retribution to what he did to their children. While the original franchise never really came right out and said that Freddy was a child molester, it always strongly hinted at it. The remake seems to basically come right out and say that he is one without actually saying it. The evidence they find in his "cave" solidifies that fact. Maybe they felt like they needed to do that since this is such a "serious" version of Freddy...? Certain things just don't add up in the long run. Quentin and Nancy are driving in a car at one point and Quentin has a micronap where he sees Freddy in front of the car. He swerves out of the way to avoid hitting him and winds up in this boggy marsh off the side of the road. The question is WHY would you swerve out of the way of a man who was trying to kill you?
The kills seem to get more gruesome as the film goes on. It's a nice route to go, really. The last kill of the film is probably the one you'll remember most. I wasn't too incredibly attached to Nancy in the original film, but Rooney Mara's version was really boring. You don't care about what happens to her at all. You're more interested in what happens to her friends. She's an art student that can't sleep and is connected to Freddy somehow. That's pretty much all that's revealed. Why should we care that she may die?
A Nightmare on Elm Street certainly has its misfires when it comes to special effects and its storyline, but the problems it has aren't really any different than the problems most modern day horror movies have. At least the acting wasn't terrible like in an 80s slasher and the CG effects aren't incredibly outdated or anything. The film was designed to appeal to the demographic going to movie theaters to see a horror movie in 2010 and it seems to do that very well. Sure, it probably doesn't live up to the original film, but not many remakes do. If people see this without seeing the original film first, they'll probably love the remake. For original Freddy fans though, it'll probably come down to Haley's portrayal of Freddy. If you can see the film without any expectations or with finally accepting the fact that Robert Englund is no longer Freddy, it actually isn't quite as terrible as you may have originally thought. Strangely enough, it's even entertaining at times. Go figure.

Purple Phoenix Games (2266 KP) rated Kingdoms of the Deep in Tabletop Games
Dec 26, 2020
Underwater-themed games are fast becoming some of my favorite to play. I have always enjoyed visiting aquariums (the Ripley’s Aquarium of the Smokies is by far the best I’ve seen) and I have owned many of my own tanks. So I have a soft spot. Couple a great theme with a great publisher and what do we get? A great game? Yep!
Kingdoms of the Deep is an abstracted area-control game set in the ocean for one to six players. In it players lead a faction of creatures intent on ruling the underwater kingdom. The player who scores the most VP at the end of the game is the winner, and as their king the player must rule with a strong pectoral fin. Okay, that last part isn’t in the rules, but it should be.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this preview. These are preview copy components, and the final components may be different from these shown. Also, it is not my intention to detail every rule in the game, but to give our readers an idea of how the game plays. You are invited to back the game on Kickstarter launching January 12, 2021, order from your FLGS, or purchase through any retailers stocking it after it is fulfilled. -T
To setup players will choose a color and take all components of that color. Obviously, the best choice is purple. Next the central board will be built of large hex tiles surrounding an Atlantis tile. Upon Atlantis one Shark token will be placed. The Score Board is placed near the central hex board and upon it is placed the Round Marker, the End Game Scoring tile, and the three Goal cards. Players then populate the board with their Influence Cubes on their specific preferred terrain types. Upgrade Cubes (discs in the final version) are then placed on each player’s individual play mats on the furthest value to the left, save for the Reset upgrades: players will choose one to place a cube. Give the starting player the Start Player token (a manta ray in this prototype) and the game may begin!
On a turn each player will choose a card from their hand of Action cards to be flipped simultaneously. The starting player will resolve their card first and play will continue around the table thenceforth. Each player will take their action and prepare for the next round. Should a player choose a card that no other player had chosen for the round they will also be able to activate the Solo Ability printed on the card. Typically these Solo Abilities are a furtherance of the action chosen. For example, should a player choose the Deploy Action card and be the only one to do so, they will be able to deploy one additional Influence Cube on the board than normal. The actions are Bolster, Deploy, Move, Upgrade, Shark, and Reset. Each action is limited to a number of cubes added, spaces moved, or upgrades allowed according to where the player board discs (large cubes in the prototype) lie on the player’s mat.
The Bolster action allows the player to add a number of Influence Cubes to the board on the player’s current preferred terrain type. To Deploy units is to add Influence Cubes to the board on hexes already containing their Influence or hexes directly adjacent to those already containing their Influence cubes. When a player chooses the Move action they are able to move creatures (Influence Cubes of any player and Shark tokens) a number of spaces that can be used for once creature or split between several. Players will certainly wish to Upgrade their actions throughout the game by increasing their player board discs’ spaces on their mat. For example, upgrading the Move action could allow the player to move creatures three spaces instead of two. The Shark action allows the player to move the Shark token(s) and chomp creatures on the same hex. Once a Shark feeds, the controlling player will increase their standing on their own Bait Pile track on their play mat. Certain increments on this track will provide the player with one instance of an action (Move, Deploy, etc), and the creature’s Influence Cube is returned to the matching player. Reset actions allow the player to recall their played Action cards to their hands, but also provide whichever action the player originally chose at setup. Should a player wish to Upgrade their Reset action more actions will become available to them each time they utilize the Reset action. Additionally, at the end of the player’s turn having used the Reset action card the Round Marker token is moved one space closer to the end of the game on its track. More on this later.
During play, some creatures may be moved onto the Atlantis tile in the middle of the board via the Deploy or Move actions. When this happens the player who moved the cube onto the Atlantis tile will score a point immediately, and the creature cube is placed in the Atlantis castle (cloth bag in the prototype, but a castle component in the final version). At the end of the game points are awarded to the player with the most creatures in Atlantis.
Every three movements of the Round Marker token signifies a scoring round takes place. Players will consult the current Goal card for any scoring round bonuses and points are earned. The Goal card is then discarded to reveal the next Goal card in sequence on which players can concentrate during the next rounds of play. Also during the first two of these scoring rounds another Shark token is added to the board on the Atlantis tile to be moved around seeking lunch. Once the Round Marker reaches the final scoring round the game ends and points are tallied to arrive at the winner.
Components. Again, this is a prototype version of the game, and while I know certain things will be different in the final version, I do not know what else may be upgraded as a result of any stretch goals reached. Therefore I do not want to comment on the quality of the components, but rather the art style and direction this game is heading toward actual production.
The art on this one is simply gorgeous. The style is the same as that of Animal Kingdoms, which is also a release from Galactic Raptor. All the art I have seen in this game is sublime and permeates the theme into every portion of the game. It is so beautifully colorful and the creatures are all unique and interesting that it may be difficult to concentrate on the actual game for some people, I imagine.
All that aside, I really do think this is a good game. It certainly gives me the Witch’s Brew/Broom Service vibe with benefits for the player who chooses something the others have not. Combine that feeling with that of the chaos of Survive!: Escape from Atlantis area control of constantly-shifting cube placement and I think Galactic Raptor has a hit here. Again, I am excited to see the final product with the more premium components and tweaked rules, but what I have here is still a good implementation of the mechanics with a hard-to-beat theme.
I do quite like the Shark ability to chomp not only everyone else’s creatures, but also your own to take those cubes back into your supply to be Bolstered or Deployed elsewhere. I also really like being able to Upgrade any action I wish to truly personalize my style and tactics during play. I like being able to Move other players’ creatures into Atlantis for that immediate point, but also to remove that cube from play altogether. It creates quite an interesting dynamic and strategy to facilitate other players’ majority status in Atlantis in order to gain quick points and board control right away. There are so many thing to like about this game, and I am so glad I was able to give it a chance on the table.
If you enjoy games similar to those I mentioned previously, then check out Kingdoms of the Deep. It is beautiful, offers quite a bit of strategy and tactics, and stands to become an excellent mid-weight simultaneous action, area control game WITH SHARKS. While I probably won’t be playing this one every game night, I can certainly see myself introducing it to many of my fellow gamers. I urge you to check out the Kickstarter campaign for Kingdoms of the Deep once it launches in January. Tell ’em Old Travis sent ya.
Kingdoms of the Deep is an abstracted area-control game set in the ocean for one to six players. In it players lead a faction of creatures intent on ruling the underwater kingdom. The player who scores the most VP at the end of the game is the winner, and as their king the player must rule with a strong pectoral fin. Okay, that last part isn’t in the rules, but it should be.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this preview. These are preview copy components, and the final components may be different from these shown. Also, it is not my intention to detail every rule in the game, but to give our readers an idea of how the game plays. You are invited to back the game on Kickstarter launching January 12, 2021, order from your FLGS, or purchase through any retailers stocking it after it is fulfilled. -T
To setup players will choose a color and take all components of that color. Obviously, the best choice is purple. Next the central board will be built of large hex tiles surrounding an Atlantis tile. Upon Atlantis one Shark token will be placed. The Score Board is placed near the central hex board and upon it is placed the Round Marker, the End Game Scoring tile, and the three Goal cards. Players then populate the board with their Influence Cubes on their specific preferred terrain types. Upgrade Cubes (discs in the final version) are then placed on each player’s individual play mats on the furthest value to the left, save for the Reset upgrades: players will choose one to place a cube. Give the starting player the Start Player token (a manta ray in this prototype) and the game may begin!
On a turn each player will choose a card from their hand of Action cards to be flipped simultaneously. The starting player will resolve their card first and play will continue around the table thenceforth. Each player will take their action and prepare for the next round. Should a player choose a card that no other player had chosen for the round they will also be able to activate the Solo Ability printed on the card. Typically these Solo Abilities are a furtherance of the action chosen. For example, should a player choose the Deploy Action card and be the only one to do so, they will be able to deploy one additional Influence Cube on the board than normal. The actions are Bolster, Deploy, Move, Upgrade, Shark, and Reset. Each action is limited to a number of cubes added, spaces moved, or upgrades allowed according to where the player board discs (large cubes in the prototype) lie on the player’s mat.
The Bolster action allows the player to add a number of Influence Cubes to the board on the player’s current preferred terrain type. To Deploy units is to add Influence Cubes to the board on hexes already containing their Influence or hexes directly adjacent to those already containing their Influence cubes. When a player chooses the Move action they are able to move creatures (Influence Cubes of any player and Shark tokens) a number of spaces that can be used for once creature or split between several. Players will certainly wish to Upgrade their actions throughout the game by increasing their player board discs’ spaces on their mat. For example, upgrading the Move action could allow the player to move creatures three spaces instead of two. The Shark action allows the player to move the Shark token(s) and chomp creatures on the same hex. Once a Shark feeds, the controlling player will increase their standing on their own Bait Pile track on their play mat. Certain increments on this track will provide the player with one instance of an action (Move, Deploy, etc), and the creature’s Influence Cube is returned to the matching player. Reset actions allow the player to recall their played Action cards to their hands, but also provide whichever action the player originally chose at setup. Should a player wish to Upgrade their Reset action more actions will become available to them each time they utilize the Reset action. Additionally, at the end of the player’s turn having used the Reset action card the Round Marker token is moved one space closer to the end of the game on its track. More on this later.
During play, some creatures may be moved onto the Atlantis tile in the middle of the board via the Deploy or Move actions. When this happens the player who moved the cube onto the Atlantis tile will score a point immediately, and the creature cube is placed in the Atlantis castle (cloth bag in the prototype, but a castle component in the final version). At the end of the game points are awarded to the player with the most creatures in Atlantis.
Every three movements of the Round Marker token signifies a scoring round takes place. Players will consult the current Goal card for any scoring round bonuses and points are earned. The Goal card is then discarded to reveal the next Goal card in sequence on which players can concentrate during the next rounds of play. Also during the first two of these scoring rounds another Shark token is added to the board on the Atlantis tile to be moved around seeking lunch. Once the Round Marker reaches the final scoring round the game ends and points are tallied to arrive at the winner.
Components. Again, this is a prototype version of the game, and while I know certain things will be different in the final version, I do not know what else may be upgraded as a result of any stretch goals reached. Therefore I do not want to comment on the quality of the components, but rather the art style and direction this game is heading toward actual production.
The art on this one is simply gorgeous. The style is the same as that of Animal Kingdoms, which is also a release from Galactic Raptor. All the art I have seen in this game is sublime and permeates the theme into every portion of the game. It is so beautifully colorful and the creatures are all unique and interesting that it may be difficult to concentrate on the actual game for some people, I imagine.
All that aside, I really do think this is a good game. It certainly gives me the Witch’s Brew/Broom Service vibe with benefits for the player who chooses something the others have not. Combine that feeling with that of the chaos of Survive!: Escape from Atlantis area control of constantly-shifting cube placement and I think Galactic Raptor has a hit here. Again, I am excited to see the final product with the more premium components and tweaked rules, but what I have here is still a good implementation of the mechanics with a hard-to-beat theme.
I do quite like the Shark ability to chomp not only everyone else’s creatures, but also your own to take those cubes back into your supply to be Bolstered or Deployed elsewhere. I also really like being able to Upgrade any action I wish to truly personalize my style and tactics during play. I like being able to Move other players’ creatures into Atlantis for that immediate point, but also to remove that cube from play altogether. It creates quite an interesting dynamic and strategy to facilitate other players’ majority status in Atlantis in order to gain quick points and board control right away. There are so many thing to like about this game, and I am so glad I was able to give it a chance on the table.
If you enjoy games similar to those I mentioned previously, then check out Kingdoms of the Deep. It is beautiful, offers quite a bit of strategy and tactics, and stands to become an excellent mid-weight simultaneous action, area control game WITH SHARKS. While I probably won’t be playing this one every game night, I can certainly see myself introducing it to many of my fellow gamers. I urge you to check out the Kickstarter campaign for Kingdoms of the Deep once it launches in January. Tell ’em Old Travis sent ya.