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Bob Mann (459 KP) rated They Shall Not Grow Old (2018) in Movies
Sep 28, 2021
We DO remember them.
“Trapped in a Charlie Chaplin World”. So says director Peter Jackson in a post-screening discussion with Mark Kermode, describing early black and white documentary footage. Whereas modern film runs at 24 fps, most of the old footage is hand cranked, with speeds as low as 12 fps which leads to its jerky nature. Jackson in this project with the Imperial War Museum took their WW1 footage and put it through a ‘pipeline process. This cleaned-up and restored the original footage; used clever computer interpolation to add in the missing 6 to 12 frames per second; and then colourised it.
The results are outstanding. Jackson wisely focuses the film on the specific slice of WW1 action from the trenches. And those anonymous figures become real, live, breathing humans on screen. It is obviously tragic that some (and as commented by Jackson, many in one scene) are not to be breathing humans for much longer.
These effects take a while to kick in. The early scenes in the documentary are in the original black and white, describing the recruitment process, and how many of the recruits were under-age. (To explain the varied comments in the film, they should have been 18, although officially shouldn’t have been sent overseas until 19).
It is when the troops arrive in France that we suddenly go from black-and-white to the fully restored and colourised footage, and it is a gasp-inducing moment.
Audio magic
All of the audio commentary is from original BBC recordings of war veterans recounting their actual experiences in the trench. Some sound like heroes; some sound like rogues; all came out changed men. Supporting music of WW1 ditties, including the incredibly rude “Mademoiselle from Armentières” over the end credits, is provided by Plan 9.
But equally impressive is the dubbing of the characters onscreen. Jackson employed forensic lip-readers to determine what the soldiers on-screen were saying, and reproduced the speech using appropriate regional accents for the regiments concerned. Jackson also recounts how the words associated with a “pep-talk” speech to troops by an officer he found on an original slip of paper within the regimental records: outstanding. Added sound effects include real-life shelling by the New Zealand army. It all adds to the overall atmosphere of the film.
3D = less
The film itself is a masterpiece of technical innovation that will change in the future the way in which we should be able to see this sort of early film footage forever. As a documentary it’s near-perfection. But if I have a criticism of the cinema showing I attended it is that the 3D tended to detract rather than add to the film. Perhaps this is just my eyesight, but 3D always tends to make images slightly more blurry. Where (like “Gravity”) there are great 3D effects to showcase, it’s worth the slight negative to get the massive positive. But here, there was no such benefit: 2D would have been better. For those in the UK (and possibly through other broadcasters worldwide) the film is being shown on BBC2 tonight (11/11/18) at 9:30: I will be watching it again to compare and contrast.
Final Thoughts
Jackson dedicated the film to his grandfather. And almost all of us Brits will have relatives affected by this “war to end all wars”. In my case, my grandfather was shot and severely wounded at Leuze Wood on the Somme, lying in the mud for four days and four nights before being recovered… by the Germans! Fortunately he was well-treated and, although dying young, recovered enough to father my father – else I wouldn’t be here today writing this. On this Rememberance Sunday, 100 years on, it is a time for us to truly remember the sacrifice these men and boys gave to what, all in the film agree, was a pretty obstinate and pointless conflict.
I’ll finish the review by reproducing one of the war poems of my wife’s Uncle Ivor (available in a collection here), written on 11/11/18 a hundred years ago:
Peace
At last O Lord the Day has come,
And hushed is now the noise of guns.
Peace is proclaimed over land and sea,
Our heartfelt thanks we give to Thee.
I thank thee Father for Thy care,
That thou hasn’t answered all my prayers.
This day I see in manhood’s strength,
The Peace we longed for, come at length.
O may my future actions be,
Worthy of all Thy care to me.
Let me forget not Thy Great Love,
Remembering chums who live Above.
I.G.H. 11/11/1918, France.
The results are outstanding. Jackson wisely focuses the film on the specific slice of WW1 action from the trenches. And those anonymous figures become real, live, breathing humans on screen. It is obviously tragic that some (and as commented by Jackson, many in one scene) are not to be breathing humans for much longer.
These effects take a while to kick in. The early scenes in the documentary are in the original black and white, describing the recruitment process, and how many of the recruits were under-age. (To explain the varied comments in the film, they should have been 18, although officially shouldn’t have been sent overseas until 19).
It is when the troops arrive in France that we suddenly go from black-and-white to the fully restored and colourised footage, and it is a gasp-inducing moment.
Audio magic
All of the audio commentary is from original BBC recordings of war veterans recounting their actual experiences in the trench. Some sound like heroes; some sound like rogues; all came out changed men. Supporting music of WW1 ditties, including the incredibly rude “Mademoiselle from Armentières” over the end credits, is provided by Plan 9.
But equally impressive is the dubbing of the characters onscreen. Jackson employed forensic lip-readers to determine what the soldiers on-screen were saying, and reproduced the speech using appropriate regional accents for the regiments concerned. Jackson also recounts how the words associated with a “pep-talk” speech to troops by an officer he found on an original slip of paper within the regimental records: outstanding. Added sound effects include real-life shelling by the New Zealand army. It all adds to the overall atmosphere of the film.
3D = less
The film itself is a masterpiece of technical innovation that will change in the future the way in which we should be able to see this sort of early film footage forever. As a documentary it’s near-perfection. But if I have a criticism of the cinema showing I attended it is that the 3D tended to detract rather than add to the film. Perhaps this is just my eyesight, but 3D always tends to make images slightly more blurry. Where (like “Gravity”) there are great 3D effects to showcase, it’s worth the slight negative to get the massive positive. But here, there was no such benefit: 2D would have been better. For those in the UK (and possibly through other broadcasters worldwide) the film is being shown on BBC2 tonight (11/11/18) at 9:30: I will be watching it again to compare and contrast.
Final Thoughts
Jackson dedicated the film to his grandfather. And almost all of us Brits will have relatives affected by this “war to end all wars”. In my case, my grandfather was shot and severely wounded at Leuze Wood on the Somme, lying in the mud for four days and four nights before being recovered… by the Germans! Fortunately he was well-treated and, although dying young, recovered enough to father my father – else I wouldn’t be here today writing this. On this Rememberance Sunday, 100 years on, it is a time for us to truly remember the sacrifice these men and boys gave to what, all in the film agree, was a pretty obstinate and pointless conflict.
I’ll finish the review by reproducing one of the war poems of my wife’s Uncle Ivor (available in a collection here), written on 11/11/18 a hundred years ago:
Peace
At last O Lord the Day has come,
And hushed is now the noise of guns.
Peace is proclaimed over land and sea,
Our heartfelt thanks we give to Thee.
I thank thee Father for Thy care,
That thou hasn’t answered all my prayers.
This day I see in manhood’s strength,
The Peace we longed for, come at length.
O may my future actions be,
Worthy of all Thy care to me.
Let me forget not Thy Great Love,
Remembering chums who live Above.
I.G.H. 11/11/1918, France.
Kara Skinner (332 KP) rated The Mistletoe Bride in Books
Sep 10, 2019
Sometimes we all need a little bit of a pick-me-up during the holiday season. It’s supposed to be the most wonderful time of the year and all that, but it’s frickin’ stressful. Between the in-laws and the holiday shopping (not to mention the calories. Yikes!), December can quickly turn into a jolly nightmare. However, The Mistletoe Bride is perfect for getting into the holiday season.
You see, Eve is having her own trouble this Christmas season. Two weeks before Christmas, her fiance breaks everything off with her because he had been having an affair with his secretary and had gotten her pregnant. This leaves her single and with two tickets to paradise she had been going to surprise her husband with. And she plans to do something crazy. Instead of moping at home, or going on vacation by herself, she plans on asking a perfect stranger on going on vacation with her.
Nick Christmas is shocked when a beautiful and mysterious woman asks him to go on a trip with her, and he’s a little wary, too. But after talking with her for a few minutes in a coffee shop, he’s drawn to her. He’s more than ready to go on vacation with Eve and help her forget her sorrows, but he knows there’s more to everything than an innocent holiday when she starts hearing bells in his laugh. After all, Nick is destined to become the next Santa Claus– and it looks like Eve is destined to be his bride.
First of all, “Two Tickets to Paradise” by Eddie Money will get stuck in your head when you’re reading this. So if you know the song but hate it (but why would you hate it, unless you’re insane?), this might not be the best stress reliever. (I happen to like the song just fine, so no harm done to me.)
Like I said before, this is a great pick-me-up for the holiday season. And that’s all it is: a pick me up to enjoy that will get you in the mood for Christmas. If you like made-for-TV Christmas romances, then you’ll probably like The Mistletoe Bride. It’s adorable. Eve is all innocent and vulnerable and kind, and Nick is all strong and protective and kind. He really wants to help Eve heal from the damage done from her last relationship, and he doesn’t rush her even though he knows she’s his mistletoe bride. It’s incredibly sweet. And I really like how Scarlett Jade build the magic and myth of Santa Claus like she did. Inheriting the role of Santa, a magic suit that fits all Santas perfectly, the knowledge of everyone, as if he’s a god…. it’s pretty awesome.
But the book isn’t perfect. It was anticlimactic, honestly. Yes, there was a lot of suspense what with the Winter Elf trying to destroy Christmas and the race to the altar and everything, but it was rushed. The Winter Elf didn’t even come in until later and probably just to add a little spice to the mainly bland aftermath of Eve’s and Nick’s betrothal. The big villain in the whole book just wanted to make toys for Santa’s workshop. That’s it. I mean really? It’s a romance, not a thriller, I know, but we could have drawn it out a little bit more.
There also shouldn’t have been any sex scenes in this book. I know, this is a really strange complaint for me. After all I love sex scenes and they’re never a problem, right? (But hell is not freezing over right now because the Winter Elf is too effing busy making toys for Santa to cause some damn chaos!) The thing is, the love interest is Santa. Even if he’s young and about to marry his soul mate, he should not have sex appeal. Why? Because he’s Santa. He defined at least a third of my childhood (I really love Christmas) and he’s supposed to be a jolly gift-giver who loves cookies. Having a Santa Clause with sex appeal is like having a Mickey Mouse with sex appeal. Just. Don’t. Do it.
Even Spock thinks a sexy Santa is weird.
Since I was in the right mood for this book when I read it, I’m giving it four out of five stars. But most days I would probably only give it three.
You see, Eve is having her own trouble this Christmas season. Two weeks before Christmas, her fiance breaks everything off with her because he had been having an affair with his secretary and had gotten her pregnant. This leaves her single and with two tickets to paradise she had been going to surprise her husband with. And she plans to do something crazy. Instead of moping at home, or going on vacation by herself, she plans on asking a perfect stranger on going on vacation with her.
Nick Christmas is shocked when a beautiful and mysterious woman asks him to go on a trip with her, and he’s a little wary, too. But after talking with her for a few minutes in a coffee shop, he’s drawn to her. He’s more than ready to go on vacation with Eve and help her forget her sorrows, but he knows there’s more to everything than an innocent holiday when she starts hearing bells in his laugh. After all, Nick is destined to become the next Santa Claus– and it looks like Eve is destined to be his bride.
First of all, “Two Tickets to Paradise” by Eddie Money will get stuck in your head when you’re reading this. So if you know the song but hate it (but why would you hate it, unless you’re insane?), this might not be the best stress reliever. (I happen to like the song just fine, so no harm done to me.)
Like I said before, this is a great pick-me-up for the holiday season. And that’s all it is: a pick me up to enjoy that will get you in the mood for Christmas. If you like made-for-TV Christmas romances, then you’ll probably like The Mistletoe Bride. It’s adorable. Eve is all innocent and vulnerable and kind, and Nick is all strong and protective and kind. He really wants to help Eve heal from the damage done from her last relationship, and he doesn’t rush her even though he knows she’s his mistletoe bride. It’s incredibly sweet. And I really like how Scarlett Jade build the magic and myth of Santa Claus like she did. Inheriting the role of Santa, a magic suit that fits all Santas perfectly, the knowledge of everyone, as if he’s a god…. it’s pretty awesome.
But the book isn’t perfect. It was anticlimactic, honestly. Yes, there was a lot of suspense what with the Winter Elf trying to destroy Christmas and the race to the altar and everything, but it was rushed. The Winter Elf didn’t even come in until later and probably just to add a little spice to the mainly bland aftermath of Eve’s and Nick’s betrothal. The big villain in the whole book just wanted to make toys for Santa’s workshop. That’s it. I mean really? It’s a romance, not a thriller, I know, but we could have drawn it out a little bit more.
There also shouldn’t have been any sex scenes in this book. I know, this is a really strange complaint for me. After all I love sex scenes and they’re never a problem, right? (But hell is not freezing over right now because the Winter Elf is too effing busy making toys for Santa to cause some damn chaos!) The thing is, the love interest is Santa. Even if he’s young and about to marry his soul mate, he should not have sex appeal. Why? Because he’s Santa. He defined at least a third of my childhood (I really love Christmas) and he’s supposed to be a jolly gift-giver who loves cookies. Having a Santa Clause with sex appeal is like having a Mickey Mouse with sex appeal. Just. Don’t. Do it.
Even Spock thinks a sexy Santa is weird.
Since I was in the right mood for this book when I read it, I’m giving it four out of five stars. But most days I would probably only give it three.
Purple Phoenix Games (2266 KP) rated Calico in Tabletop Games
Oct 3, 2019
Cats. You love them. I tolerate them. I’m a dog person. While cats are the first things I think of when I hear the word Calico, it actually is also referencing a printed pattern. In this case, Calico refers to the printed fabrics to be woven into a quilt as well as the fluffy and mostly-indifferent mammalian species. Let’s take a closer look at Calico.
Calico is a game of tile drafting, tile placement, pattern recognition, with a hint of point salad. Now, not everything you do will score you points, but there are many ways to score. This game plays equally well solo as it does with a group, but how does one play it?
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. As this is a preview copy of the game, I do not know if the final rules or components will be similar or different to what we were provided. -T
To setup, each player chooses a quilt board that has a different colored stitching printed on it. This is the player’s color. Each player will receive their goal tiles of matching color and choose three of these to place on their boards in the starting positions (the rule book also details a recommended first game placement and tile choice). These tiles show the requirements to score them and how many points each scoring tile is worth. Three cat placards are chosen that will be visiting your quilt sections and who score differently from each other. Place the corresponding cat tokens nearby and randomly assign two black-and-white patter tokens to each cat under their placard. Place the cute rainbow tile and matching button tokens nearby. Shuffle the quilt patch tiles and place them in a pile or stack at the middle of the table. From this collection deal two per player, and draw and reveal three more face up to be the offer row. You are now ready to play.
On your turn you will place a tile from your hand, check for scoring, and then draw a new patch tile to your hand. You may place either of your tiles anywhere on your board in any orientation you like. Complete freedom! In order to score points, however, you will want to be strategic in where tiles are placed. You see, the scoring tiles you placed at setup will dictate how they score. Some tiles score when you have two sets of three similar tiles. Tiles are similar either by matching their patterns or their tile colors. Some tiles score when you have placed NO matches at all. Each of these tiles will score points based on whether you satisfied its requirements by color, by shape, or both. Example: a scoring tile says AAA-BBB. This means it wants two sets of three matching patch tiles surrounding it – and ONLY the tiles surrounding it. It also has printed scores of 8 and 13. This means that if you have two sets of tiles that match by color only (but not pattern) you will score 8 points. Should you match three tiles’ colors but also match three tiles’ patterns you will score 13 points.
It is important to note here that the six tiles surrounding the score tile do not have to match exactly. So you do not have to have three yellow tiles with ivy pattern. You need to have three yellow tiles (if you chose yellow for this example) and three tiles that have the ivy pattern. Your other set can be three blue tiles with three stripes patterns. As long as you have these sets from the six surrounding tiles you will score what is on that tile.
The cats come into play when you satisfy their scoring requirement printed on their placard. So Thimble, the actual Calico cat, will visit a portion of your quilt when you have placed three tiles adjacent to each other with their preferred pattern. In the example shown Thimble likes ferns and polka dots. So whenever you have three or more connecting tiles that share one of these patterns you will grab a Thimble token and place it on one of the tiles on your board. Each cat will have different scoring requirements and patterns of which to be aware.
Similarly, but with colors, are the rainbow scoring button tokens. Each patch tile contains a color and a pattern. Cats are attracted to patterns, whereas buttons are sewn onto similar colored tiles. Match up three tiles of the same color and you can sew a button onto your quilt. Buttons are worth 3 points and they just look great on your quilt.
Play continues in this fashion until all quilts are completed. Players then tally up their scores and determine the winner of Calico!
Components. Again, we were provided a prototype of this game, so I will not comment too much on the components as they will probably change from now until production. But, I am able to comment on the art and visual aspects. The art is by Beth Sobel. Do I need to say more at this point? Yes? Ok. So the illustrations of the cats are wonderful. The sleepy little space heaters are depicted so well and they really are cute (I mean, if you’re into cats). The patterns and colors on the quilt tiles and buttons are absolutely fantastic. Just seeing it on the table makes me excited to play it, and for a game about quilts and cats that is REALLY saying something. The art and visual appeal of this game is truly off the charts.
I am not colorblind, but I do appreciate when designers consider options for gamers who are. In Calico, though you are playing for and concentrating on patterns and colors, the tiles are also printed with icons that match the shapes of the buttons to be claimed. As you can see in our photos, yellow tiles have a crescent moon, which match the crescent moon button you claim. The purple tiles have a ghost? Onion? Jawless skull? Blueberry? Whatever it is, it also matched the token you claim for the rainbow bonus points. I like this. I like this a lot.
So do we like playing it? I have played several games of this solo as well as with a group, and it truly is fantastic. It’s one of those games that you can go nutty trying to figure out the optimal play, or you can just play it casually to come up with the prettiest end result. Granted, you probably will not win much, but golly look at your quilt! You can play Calico with ANY gamer type: beginner, casual, hard core, and industry personalities. And I believe that every one who plays this will have a great time and salivate for more plays (cats salivate, right? Or is that a dog-only thing?). I am very excited to see what Flatout Games has in store for this one on Kickstarter, and I would be happy to play with anyone who asks, or as part of anyone’s gaming event.
Calico is a game of tile drafting, tile placement, pattern recognition, with a hint of point salad. Now, not everything you do will score you points, but there are many ways to score. This game plays equally well solo as it does with a group, but how does one play it?
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. As this is a preview copy of the game, I do not know if the final rules or components will be similar or different to what we were provided. -T
To setup, each player chooses a quilt board that has a different colored stitching printed on it. This is the player’s color. Each player will receive their goal tiles of matching color and choose three of these to place on their boards in the starting positions (the rule book also details a recommended first game placement and tile choice). These tiles show the requirements to score them and how many points each scoring tile is worth. Three cat placards are chosen that will be visiting your quilt sections and who score differently from each other. Place the corresponding cat tokens nearby and randomly assign two black-and-white patter tokens to each cat under their placard. Place the cute rainbow tile and matching button tokens nearby. Shuffle the quilt patch tiles and place them in a pile or stack at the middle of the table. From this collection deal two per player, and draw and reveal three more face up to be the offer row. You are now ready to play.
On your turn you will place a tile from your hand, check for scoring, and then draw a new patch tile to your hand. You may place either of your tiles anywhere on your board in any orientation you like. Complete freedom! In order to score points, however, you will want to be strategic in where tiles are placed. You see, the scoring tiles you placed at setup will dictate how they score. Some tiles score when you have two sets of three similar tiles. Tiles are similar either by matching their patterns or their tile colors. Some tiles score when you have placed NO matches at all. Each of these tiles will score points based on whether you satisfied its requirements by color, by shape, or both. Example: a scoring tile says AAA-BBB. This means it wants two sets of three matching patch tiles surrounding it – and ONLY the tiles surrounding it. It also has printed scores of 8 and 13. This means that if you have two sets of tiles that match by color only (but not pattern) you will score 8 points. Should you match three tiles’ colors but also match three tiles’ patterns you will score 13 points.
It is important to note here that the six tiles surrounding the score tile do not have to match exactly. So you do not have to have three yellow tiles with ivy pattern. You need to have three yellow tiles (if you chose yellow for this example) and three tiles that have the ivy pattern. Your other set can be three blue tiles with three stripes patterns. As long as you have these sets from the six surrounding tiles you will score what is on that tile.
The cats come into play when you satisfy their scoring requirement printed on their placard. So Thimble, the actual Calico cat, will visit a portion of your quilt when you have placed three tiles adjacent to each other with their preferred pattern. In the example shown Thimble likes ferns and polka dots. So whenever you have three or more connecting tiles that share one of these patterns you will grab a Thimble token and place it on one of the tiles on your board. Each cat will have different scoring requirements and patterns of which to be aware.
Similarly, but with colors, are the rainbow scoring button tokens. Each patch tile contains a color and a pattern. Cats are attracted to patterns, whereas buttons are sewn onto similar colored tiles. Match up three tiles of the same color and you can sew a button onto your quilt. Buttons are worth 3 points and they just look great on your quilt.
Play continues in this fashion until all quilts are completed. Players then tally up their scores and determine the winner of Calico!
Components. Again, we were provided a prototype of this game, so I will not comment too much on the components as they will probably change from now until production. But, I am able to comment on the art and visual aspects. The art is by Beth Sobel. Do I need to say more at this point? Yes? Ok. So the illustrations of the cats are wonderful. The sleepy little space heaters are depicted so well and they really are cute (I mean, if you’re into cats). The patterns and colors on the quilt tiles and buttons are absolutely fantastic. Just seeing it on the table makes me excited to play it, and for a game about quilts and cats that is REALLY saying something. The art and visual appeal of this game is truly off the charts.
I am not colorblind, but I do appreciate when designers consider options for gamers who are. In Calico, though you are playing for and concentrating on patterns and colors, the tiles are also printed with icons that match the shapes of the buttons to be claimed. As you can see in our photos, yellow tiles have a crescent moon, which match the crescent moon button you claim. The purple tiles have a ghost? Onion? Jawless skull? Blueberry? Whatever it is, it also matched the token you claim for the rainbow bonus points. I like this. I like this a lot.
So do we like playing it? I have played several games of this solo as well as with a group, and it truly is fantastic. It’s one of those games that you can go nutty trying to figure out the optimal play, or you can just play it casually to come up with the prettiest end result. Granted, you probably will not win much, but golly look at your quilt! You can play Calico with ANY gamer type: beginner, casual, hard core, and industry personalities. And I believe that every one who plays this will have a great time and salivate for more plays (cats salivate, right? Or is that a dog-only thing?). I am very excited to see what Flatout Games has in store for this one on Kickstarter, and I would be happy to play with anyone who asks, or as part of anyone’s gaming event.
Alice (12 KP) rated Ocean Light in Books
Jul 4, 2018 (Updated Jul 7, 2018)
A fantastic installment to a great series
This review was originally posted on my blog raptureinbooks.com
It feels like I’ve been waiting for Ocean Light for 20 years, when in reality it’s probably only 5 or 6 but Ocean Light not only marks the second installment to the Psy-Changeling Trinity it marks a pretty huge milestone in the fantabulous world of the Psy-Changeling. I have one word: BlackSea.
The BlackSea Changelings have been that mystery group for a great many and finally, Ocean Light opens the doors to the black and Nalini Singh drops us in the deep end – figuratively speaking.
This book has my favourite human in it – Bowen Knight. He’s rough, he’s ready, he’s an alpha and he’s dying. Ocean Light is the story of Bowen’s recovery and his ultimate kick-assery of the things that go bump in the night.
After the previous shit-storm where Bowen is gravely injured, we see his rise through the blackness of despair and see him take on the chip that is currently destroying his brain like a boss.
Nothing will take him down. Especially not his own choices.
Our lovely lady of the book is Kaia Luna, a shy, mysterious cook with a scientific background and a really smart pet mouse.
Their growing relationship is beautiful from the outset and Bo brings the shyness out of Kaia really well. She becomes a woman to reckon with under the sweet ministrations of Bowen Knight and I implore you to fuck with her.
Nalini’s writing style is, as always, pretty perfect with nothing bad that I can say about it. She has a way with words and characters that are to die for, plots that I’ve never seen before her and probably never will again.
Ocean Light brings us – as readers – into the deepness that is the black and into the darkness that is The Vanishings. We’re introduced to characters we’ve seen before and to new characters and species that are quite frankly sometimes not what you expect – Bebe I’m looking at you.
Ocean Light has the traditional Psy-Changeling-Human interaction that signature with Nalini’s books and that is threaded throughout each book. We’re 17 books in to the story and I just know Nalini has more to give and there is more for us to learn.
The unique plot base of the Psy-Changeling universe is something that is ever growing and ever evolving with each book. If you’ve never read one of these books I suggest you do. Although you can start with Silver Silence the first in the Psy-Changeling Trinity series – as Nalini Singh gives you plenty of background into the previous history- I highly recommend that you start from the beginning with Slave to Sensation as you will get the full force and magnitude of what is happening in the series and you’ll get the full experience of Nalini Singh’s work.
One of my favourite characters from the preceding books – Kaleb Krychek reappears as the badass that he is in Ocean Light and what I love is that He still retains the badass around everyone but his Sahara. It’s beautiful.
I always give Nalini’s books 5 stars purely because they deserve it. There’s never anything I genuinely say I didn’t like and for a series with this many books that is saying something. Other long running series I’ve read I can lose interest in. Nalini Singh’s books I await with bated breath for the next release.
It feels like I’ve been waiting for Ocean Light for 20 years, when in reality it’s probably only 5 or 6 but Ocean Light not only marks the second installment to the Psy-Changeling Trinity it marks a pretty huge milestone in the fantabulous world of the Psy-Changeling. I have one word: BlackSea.
The BlackSea Changelings have been that mystery group for a great many and finally, Ocean Light opens the doors to the black and Nalini Singh drops us in the deep end – figuratively speaking.
This book has my favourite human in it – Bowen Knight. He’s rough, he’s ready, he’s an alpha and he’s dying. Ocean Light is the story of Bowen’s recovery and his ultimate kick-assery of the things that go bump in the night.
After the previous shit-storm where Bowen is gravely injured, we see his rise through the blackness of despair and see him take on the chip that is currently destroying his brain like a boss.
Nothing will take him down. Especially not his own choices.
Our lovely lady of the book is Kaia Luna, a shy, mysterious cook with a scientific background and a really smart pet mouse.
Their growing relationship is beautiful from the outset and Bo brings the shyness out of Kaia really well. She becomes a woman to reckon with under the sweet ministrations of Bowen Knight and I implore you to fuck with her.
Nalini’s writing style is, as always, pretty perfect with nothing bad that I can say about it. She has a way with words and characters that are to die for, plots that I’ve never seen before her and probably never will again.
Ocean Light brings us – as readers – into the deepness that is the black and into the darkness that is The Vanishings. We’re introduced to characters we’ve seen before and to new characters and species that are quite frankly sometimes not what you expect – Bebe I’m looking at you.
Ocean Light has the traditional Psy-Changeling-Human interaction that signature with Nalini’s books and that is threaded throughout each book. We’re 17 books in to the story and I just know Nalini has more to give and there is more for us to learn.
The unique plot base of the Psy-Changeling universe is something that is ever growing and ever evolving with each book. If you’ve never read one of these books I suggest you do. Although you can start with Silver Silence the first in the Psy-Changeling Trinity series – as Nalini Singh gives you plenty of background into the previous history- I highly recommend that you start from the beginning with Slave to Sensation as you will get the full force and magnitude of what is happening in the series and you’ll get the full experience of Nalini Singh’s work.
One of my favourite characters from the preceding books – Kaleb Krychek reappears as the badass that he is in Ocean Light and what I love is that He still retains the badass around everyone but his Sahara. It’s beautiful.
I always give Nalini’s books 5 stars purely because they deserve it. There’s never anything I genuinely say I didn’t like and for a series with this many books that is saying something. Other long running series I’ve read I can lose interest in. Nalini Singh’s books I await with bated breath for the next release.
Purple Phoenix Games (2266 KP) rated Final Challenge in Tabletop Games
Oct 1, 2021
Have you got some stiffs in your gaming group? Do you introduce lots of new gamers to the hobby? Are you looking to get up off the table every once in a while and just play something wacky? Well, I may have the answer for you here. I am a natural performer, so many things do not affect me, and I do not have performance anxiety AT ALL. But what if you have a table with a bunch of people who do not really know each other? What do you pull out then? I might suggest you keep reading.
Final Challenge is a crazy party game for up to six players. In it, players are attempting to earn cards from different categories in order to place themselves in the Final Challenge round where they will attempt to compete for all the marbles.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign coming October 2021, or through any retailers stocking it after fulfillment. -T
To setup, shuffle all the cards in the game (in this prototype version I was given a smattering of each type of card, including several from planned expansions) and make a large draw pile. Place the timer nearby and give each player a player board and reminder card. Determine the first player and the game may begin!
On a turn, the active player will check their board to see if they have any active challenges. These are challenge cards that have specific timing applied in order to complete. Completed challenges are either placed face-down on their board or discarded. Next, the active player draws the top card from the deck and has three choices: Perform the Challenge, Ask for Volunteers, or Attack Another Player.
The active player will most often prefer to Perform the Challenge by reading the card’s challenge aloud and attempting to satisfy the requirement. Other players at the table are the judges in determining if the attempt is successful or not. If so, the challenge is placed face-down on the player’s board. If unsuccessful, the card is discarded. As this is the only way to progress in the game, it is usually the best bet on a turn.
However, the player may not wish the complete the challenge and can Ask for Volunteers to help perform the challenge. Whomever accepts and completes will win the card and be able to place it in front of themselves for a quick extra boost of completed challenges.
Should the active player not wish to complete the challenge drawn, and to Attack Another Player, they may assign the challenge to another player who already has completed a challenge of the same type previously. This offers some benefit to the assigned player, as they may collect another card of a similar type, and forces them the complete the challenge card instead of the active player. Should the attacked player lose, however, they lose not only the attacking card, but the face-down card they have previously completed!
Once a player has locked (earned completed face-down cards) one challenge card of each type, they have unlocked the Final Challenge. On the back of each challenge card is one word. When placed on the player board the words will spell out a ridiculous prompt that the active player will need to perform in order to win the Final Challenge. In the example photo below, the prompt is: Mischievous Cavegirl Uses Force On Someone’s Ear While Moaning Loudly. Therefore, in order to win this Final Challenge, the active player will need to exemplify this prompt to the satisfaction of the other players/judges. Think about how you would complete this one.
After a successful Final Challenge, the winner collects the red Personality card to add to their winnings. On the backs of red cards are abilities that are now in effect for the rest of the game. The winner is the player who collects two red cards. The rules indicate any stopping point that is agreed upon by the players is acceptable, but they suggest just to two.
Components. Again, this is a prototype copy of this game, and I do not know which, if any, components will be different in the final version. That said, what I received was a box of cards, player boards, reminder cards, and a sand timer. Also included were card dividers, which confused me since the cards are to be shuffled for play. I like the direction the game is going, especially with regards to aesthetics. In a crazy over-saturated niche of party games, Final Challenge is trying to be a little different. The art is quirky, and that is definitely not a bad thing here. All the text is easily legible and the sand timer… works. It is fine as is, but I am sure that a successful Kickstarter will improve all the components in the game.
I am definitely not a party game kind of guy. My wife always makes fun of me when I groan at them, like I am some board game snob. And maybe I guess I really am. I know how I would like to spend my gaming time, and usually it is not with a party game. That said, Final Challenge does offer something a little different by having each card present a challenge that could be storytelling, actions, impersonations, and all kinds of cuckoo… but I like it. Now, I think every game has its place, and for me and my typical game groups, this would be a great one to pull out when I introduce fresh gamers into the hobby, or as something to completely break the ice/tension. As long as all players understand that they may need to get out of their comfort zones to have a good time with it, Final Challenge can be that entry into the hobby for some.
My highest-rated party game to this point is Happy Salmon, and I use it for silliness between heavier games, or to help re-energize my players. It works wonders, and I love it for that. I don’t think Final Challenge will replace Happy Salmon for me for its purpose, but I definitely can see instances when I would need something with just a little more meat on its bones, but still in the ridiculous category. So if you are in need of a weird, quick, zany, little card game (with origins in Serbia – how many Serbian games do you have?) then check out Final Challenge, coming to Kickstarter in October.
For those more raunchy gamers, I have some insight for you as well. I said earlier that Kerber was kind enough to pepper this copy with a few cards from expansions as well, and one of them is the “Rated R Expansion.” I won’t give you exact examples of cards from that set, but just as a levels-check, two cards I pulled from the normal deck has this text on the front, “You have ended up in a talent show. Tell a joke. If no one laughs, you lose.” On the back of this it says, “Their Nipples.” Another example from the core set is, “Someone in this group just got immensely attractive. Point that person out by casually looking at them in a seductive manner until your next draw.” On the back? It says, “While Praying.” Soooooooo, the fronts and backs don’t necessarily have anything to do with each other… but they could. Enjoy the game, everyone!
Final Challenge is a crazy party game for up to six players. In it, players are attempting to earn cards from different categories in order to place themselves in the Final Challenge round where they will attempt to compete for all the marbles.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign coming October 2021, or through any retailers stocking it after fulfillment. -T
To setup, shuffle all the cards in the game (in this prototype version I was given a smattering of each type of card, including several from planned expansions) and make a large draw pile. Place the timer nearby and give each player a player board and reminder card. Determine the first player and the game may begin!
On a turn, the active player will check their board to see if they have any active challenges. These are challenge cards that have specific timing applied in order to complete. Completed challenges are either placed face-down on their board or discarded. Next, the active player draws the top card from the deck and has three choices: Perform the Challenge, Ask for Volunteers, or Attack Another Player.
The active player will most often prefer to Perform the Challenge by reading the card’s challenge aloud and attempting to satisfy the requirement. Other players at the table are the judges in determining if the attempt is successful or not. If so, the challenge is placed face-down on the player’s board. If unsuccessful, the card is discarded. As this is the only way to progress in the game, it is usually the best bet on a turn.
However, the player may not wish the complete the challenge and can Ask for Volunteers to help perform the challenge. Whomever accepts and completes will win the card and be able to place it in front of themselves for a quick extra boost of completed challenges.
Should the active player not wish to complete the challenge drawn, and to Attack Another Player, they may assign the challenge to another player who already has completed a challenge of the same type previously. This offers some benefit to the assigned player, as they may collect another card of a similar type, and forces them the complete the challenge card instead of the active player. Should the attacked player lose, however, they lose not only the attacking card, but the face-down card they have previously completed!
Once a player has locked (earned completed face-down cards) one challenge card of each type, they have unlocked the Final Challenge. On the back of each challenge card is one word. When placed on the player board the words will spell out a ridiculous prompt that the active player will need to perform in order to win the Final Challenge. In the example photo below, the prompt is: Mischievous Cavegirl Uses Force On Someone’s Ear While Moaning Loudly. Therefore, in order to win this Final Challenge, the active player will need to exemplify this prompt to the satisfaction of the other players/judges. Think about how you would complete this one.
After a successful Final Challenge, the winner collects the red Personality card to add to their winnings. On the backs of red cards are abilities that are now in effect for the rest of the game. The winner is the player who collects two red cards. The rules indicate any stopping point that is agreed upon by the players is acceptable, but they suggest just to two.
Components. Again, this is a prototype copy of this game, and I do not know which, if any, components will be different in the final version. That said, what I received was a box of cards, player boards, reminder cards, and a sand timer. Also included were card dividers, which confused me since the cards are to be shuffled for play. I like the direction the game is going, especially with regards to aesthetics. In a crazy over-saturated niche of party games, Final Challenge is trying to be a little different. The art is quirky, and that is definitely not a bad thing here. All the text is easily legible and the sand timer… works. It is fine as is, but I am sure that a successful Kickstarter will improve all the components in the game.
I am definitely not a party game kind of guy. My wife always makes fun of me when I groan at them, like I am some board game snob. And maybe I guess I really am. I know how I would like to spend my gaming time, and usually it is not with a party game. That said, Final Challenge does offer something a little different by having each card present a challenge that could be storytelling, actions, impersonations, and all kinds of cuckoo… but I like it. Now, I think every game has its place, and for me and my typical game groups, this would be a great one to pull out when I introduce fresh gamers into the hobby, or as something to completely break the ice/tension. As long as all players understand that they may need to get out of their comfort zones to have a good time with it, Final Challenge can be that entry into the hobby for some.
My highest-rated party game to this point is Happy Salmon, and I use it for silliness between heavier games, or to help re-energize my players. It works wonders, and I love it for that. I don’t think Final Challenge will replace Happy Salmon for me for its purpose, but I definitely can see instances when I would need something with just a little more meat on its bones, but still in the ridiculous category. So if you are in need of a weird, quick, zany, little card game (with origins in Serbia – how many Serbian games do you have?) then check out Final Challenge, coming to Kickstarter in October.
For those more raunchy gamers, I have some insight for you as well. I said earlier that Kerber was kind enough to pepper this copy with a few cards from expansions as well, and one of them is the “Rated R Expansion.” I won’t give you exact examples of cards from that set, but just as a levels-check, two cards I pulled from the normal deck has this text on the front, “You have ended up in a talent show. Tell a joke. If no one laughs, you lose.” On the back of this it says, “Their Nipples.” Another example from the core set is, “Someone in this group just got immensely attractive. Point that person out by casually looking at them in a seductive manner until your next draw.” On the back? It says, “While Praying.” Soooooooo, the fronts and backs don’t necessarily have anything to do with each other… but they could. Enjoy the game, everyone!
Becs (244 KP) rated The Crucible in Books
Oct 2, 2019
I absolutely love Arthur Miller and anything regarding witches/ the Salem Trials. So, the crucible for me is a five-star novel. Can we just take a moment to admire the writers of the 50’s and older as they don’t seem to be getting much hype lately? Like, literary classics are deemed school reads and not your typical everyday read. THIS NEEDS TO CHANGE.
Reading these in school and then giving them a reread five years after graduating, has shown a new light onto these novels. And has made me appreciate them more as a whole compared to when I read them in high school. If you haven’t read many literary classics, I recommend starting with something by Arthur Miller or George Orwell. Yes, they may be a bit hard to get into at first, but give it time. That’s the key when reading any book!
The Crucible by Arthur Miller
Genre: Literary Classic, Historical Fiction, Plays, Drama
Synopsis: “I believe that the reader will discover here the essential nature of one of the strangest and most awful chapters in human history,” Arthur Miller wrote of his classic play about the witch-hunts and trials in seventeenth-century Salem, Massachusetts. Based on historical people and real events, Miller’s drama is a searing portrait of a community engulfed by hysteria. In the rigid theocracy of Salem, rumors that women are practicing witchcraft galvanize the town’s most basic fears and suspicions; and when a young girl accuses Elizabeth Proctor of being a witch, self-righteous church leaders and townspeople insist that Elizabeth be brought to trial. The ruthlessness of the prosecutors and the eagerness of neighbor to testify against neighbor brilliantly illuminate the destructive power of socially sanctioned violence.
Written in 1953, The Crucible is a mirror Miller uses to reflect the anti-communist hysteria inspired by Senator Joseph McCarthy’s “witch-hunts” in the United States. Within the text itself, Miller contemplates the parallels, writing, “Political opposition… is given an inhumane overlay, which then justifies the abrogation of all normally applied customs of civilized behavior. A political policy is equated with moral right, and opposition to it with diabolical malevolence.”
WIth an introduction by Christopher Bigsby.
Audience/ Reading Level: High School +
Interests: Plays, Drama, Witches, the Salem Trials, Arthur Miller, Literary Classics.
Point of View: Third Person Omniscient
Difficulty Reading: With every literary classic, you run into the problem of the first 30% of the novel being a bore or hard to get into. The Crucible was only a bore in parts but taking the novel as a whole, it was a pretty easy read.
Promise: “I believe that the reader will discover here the essential nature of one of the strangest and most awful chapters in human history.”
Insights: The Crucible is based on true events and Arthur Miller has a way of explaining everything that was wrong with the way people lived. I.E. Woman did not have rights until the early 1920’s. This didn’t stop some countries/states to still not allow the woman to have rights. But taking The Crucible into perspective, the women that were charged with witchcraft were unable to explain themselves to the men. The men believed the accusers either because they were sleeping with them or because they were their family. Luckily, nowadays we don’t have this extreme of situations but it still does exist. The Crucible teaches all of its readers, young or old, many valuable lessons that are sometimes hard to witness. Plus, Miller correlates the events in the Crucible to the anti-communist McCarthyism of the 1950s.
Favorite Quotes: “I speak my own sins; I cannot judge another. I have no tongue for it.”
“Because it is my name! Because I cannot have another in my life! Because I lie and sign myself to lies! Because I am not worth the dust on the feet of them that hang! How may I live without my name? I have given you my soul; leave me my name!”
“You are pulling down heaven and raising up a whore”
What will you gain: A love for another literary classic and a love for Arthur Miller if you do not already love his writing. Plus, a great historical read.
Aesthetics: The witches, the trials, the way people take sides, I mean I can’t say much more without giving spoilers away. We wouldn’t want that, now would we?
“It is rare for people to be asked the question which puts them squarely in front of themselves”
Reading these in school and then giving them a reread five years after graduating, has shown a new light onto these novels. And has made me appreciate them more as a whole compared to when I read them in high school. If you haven’t read many literary classics, I recommend starting with something by Arthur Miller or George Orwell. Yes, they may be a bit hard to get into at first, but give it time. That’s the key when reading any book!
The Crucible by Arthur Miller
Genre: Literary Classic, Historical Fiction, Plays, Drama
Synopsis: “I believe that the reader will discover here the essential nature of one of the strangest and most awful chapters in human history,” Arthur Miller wrote of his classic play about the witch-hunts and trials in seventeenth-century Salem, Massachusetts. Based on historical people and real events, Miller’s drama is a searing portrait of a community engulfed by hysteria. In the rigid theocracy of Salem, rumors that women are practicing witchcraft galvanize the town’s most basic fears and suspicions; and when a young girl accuses Elizabeth Proctor of being a witch, self-righteous church leaders and townspeople insist that Elizabeth be brought to trial. The ruthlessness of the prosecutors and the eagerness of neighbor to testify against neighbor brilliantly illuminate the destructive power of socially sanctioned violence.
Written in 1953, The Crucible is a mirror Miller uses to reflect the anti-communist hysteria inspired by Senator Joseph McCarthy’s “witch-hunts” in the United States. Within the text itself, Miller contemplates the parallels, writing, “Political opposition… is given an inhumane overlay, which then justifies the abrogation of all normally applied customs of civilized behavior. A political policy is equated with moral right, and opposition to it with diabolical malevolence.”
WIth an introduction by Christopher Bigsby.
Audience/ Reading Level: High School +
Interests: Plays, Drama, Witches, the Salem Trials, Arthur Miller, Literary Classics.
Point of View: Third Person Omniscient
Difficulty Reading: With every literary classic, you run into the problem of the first 30% of the novel being a bore or hard to get into. The Crucible was only a bore in parts but taking the novel as a whole, it was a pretty easy read.
Promise: “I believe that the reader will discover here the essential nature of one of the strangest and most awful chapters in human history.”
Insights: The Crucible is based on true events and Arthur Miller has a way of explaining everything that was wrong with the way people lived. I.E. Woman did not have rights until the early 1920’s. This didn’t stop some countries/states to still not allow the woman to have rights. But taking The Crucible into perspective, the women that were charged with witchcraft were unable to explain themselves to the men. The men believed the accusers either because they were sleeping with them or because they were their family. Luckily, nowadays we don’t have this extreme of situations but it still does exist. The Crucible teaches all of its readers, young or old, many valuable lessons that are sometimes hard to witness. Plus, Miller correlates the events in the Crucible to the anti-communist McCarthyism of the 1950s.
Favorite Quotes: “I speak my own sins; I cannot judge another. I have no tongue for it.”
“Because it is my name! Because I cannot have another in my life! Because I lie and sign myself to lies! Because I am not worth the dust on the feet of them that hang! How may I live without my name? I have given you my soul; leave me my name!”
“You are pulling down heaven and raising up a whore”
What will you gain: A love for another literary classic and a love for Arthur Miller if you do not already love his writing. Plus, a great historical read.
Aesthetics: The witches, the trials, the way people take sides, I mean I can’t say much more without giving spoilers away. We wouldn’t want that, now would we?
“It is rare for people to be asked the question which puts them squarely in front of themselves”
Ross (3284 KP) rated The Shadow Saint in Books
Mar 23, 2020
A struggle but overall good
*Book received from Netgalley and the publishers in exchange for an honest review*
I wanted to love this book. I would have been happy liking it. In reality, I tolerated it.
The sequel to The Gutter Prayer takes us on a different journey, with initially very little familiar ground and people. Over time the story reflects more of the world that was covered in the first book, but it is quite a strange and unnerving start to a sequel.
The narrative follows two new characters, one a spy for a foreign country with numerous personalities at his fingertips, the other a minor noble from another country. Both find themselves in Guerdon, the scene of the first book, the city that has been mostly sheltered from the atrocities of the Godwar. Here we also are reunited with Eladora, the young historian with a hint of magic abilities.
This sees a number of new countries, Gods, races and magic introduced that were not in the first book. While one always expects something new, some of these were fairly major and important aspects of the world and should have been in the first book. For me it just came across as a late decision to write a second book and reluctantly start changing and expanding the world.
The plot is a little flimsy if I'm honest, it is just some people doing some things and then deciding to do other things, with seemingly little logic to it, or overall plot. It was quite a struggle to remember who was doing what and why when switching between PoVs in new chapters. This isn't helped by the number of new characters introduced being largely interchangeable, especially during the minor noble's story (there was one fairly important plot point late in the book where someone he had met turns out to be someone important - I couldn't remember him at all!).
The writing style is a little elaborate for my tastes and made it hard to focus on what was actually happening - there were times an event had been referred to but I hadn't even noticed it because I wasn't able to concentrate. The book is very heavy on narrative with very little dialogue, making it harder to follow the action among the flowery phrasing.
A book of this length should have taken me a little over a week to read, but this took me almost 4 weeks. Admittedly part of this was due to events in the world and at work, but also my motivation to read it was eroded and I struggled through about 5% a day.
I wanted to love this book. I would have been happy liking it. In reality, I tolerated it.
The sequel to The Gutter Prayer takes us on a different journey, with initially very little familiar ground and people. Over time the story reflects more of the world that was covered in the first book, but it is quite a strange and unnerving start to a sequel.
The narrative follows two new characters, one a spy for a foreign country with numerous personalities at his fingertips, the other a minor noble from another country. Both find themselves in Guerdon, the scene of the first book, the city that has been mostly sheltered from the atrocities of the Godwar. Here we also are reunited with Eladora, the young historian with a hint of magic abilities.
This sees a number of new countries, Gods, races and magic introduced that were not in the first book. While one always expects something new, some of these were fairly major and important aspects of the world and should have been in the first book. For me it just came across as a late decision to write a second book and reluctantly start changing and expanding the world.
The plot is a little flimsy if I'm honest, it is just some people doing some things and then deciding to do other things, with seemingly little logic to it, or overall plot. It was quite a struggle to remember who was doing what and why when switching between PoVs in new chapters. This isn't helped by the number of new characters introduced being largely interchangeable, especially during the minor noble's story (there was one fairly important plot point late in the book where someone he had met turns out to be someone important - I couldn't remember him at all!).
The writing style is a little elaborate for my tastes and made it hard to focus on what was actually happening - there were times an event had been referred to but I hadn't even noticed it because I wasn't able to concentrate. The book is very heavy on narrative with very little dialogue, making it harder to follow the action among the flowery phrasing.
A book of this length should have taken me a little over a week to read, but this took me almost 4 weeks. Admittedly part of this was due to events in the world and at work, but also my motivation to read it was eroded and I struggled through about 5% a day.
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Kristy H (1252 KP) rated Cool for the Summer in Books
May 13, 2021
A simply wonderful book about finding yourself and love
Larissa "Lara" Bogdan has had a crush on one person for her entirety of high school: Chase Harding, the handsome, beloved football quarterback. But it's not until she comes back from a summer at the Outer Banks that he seems to take real notice of Lara. Like, flirting, asking her out notice. Now, she suddenly has everything she's ever wanted. But Lara can't seem to shake her memories of that Outer Banks summer and the girl she spent it with: Jasmine. Those memories come back in full force when Jasmine unexpectedly shows up at Lara's school on the first day and sees Chase flirting with Lara. Lara finally has Chase now. So why can't she stop thinking about Jasmine?
"How do you tell people who've listened to you babble about your crush on a guy for a thousand years that whoops, you spent the summer fooling around with a girl?"
Oh goodness, this was a great book. I'm so jealous there are so many wonderful YA LGTBQIA books out there now, which I would have devoured as a teen, yet incredibly happy too. I absolutely loved Lara as a character. She's sweet and bookish (addicted to romances) and in that stage where she's finding herself and coming out. It's hard not to relate to that. Adler's characters pop onto the pages--Lara, her mother, Jasmine, and Lara's cast of funny, overbearing, and loving friends. And even Chase, who is truly a good guy. (I appreciated that it wasn't "bad guy" versus "good girl" but two good kids, with their own personalities and flaws, whom Lara had to choose from.)
The book is told in a then and now format, starting out with Lara in high school and then flashing back to her summer in the Outer Banks with Jasmine. As someone who has spent some time in the Outer Banks, I loved the beachy setting, and the book just felt fun, summery, and exciting. You could feel the thrill of Lara and Jasmine falling for each other. It's so rare that we get this in our literature, and it brought back memories of my own first love and that fun, scared, happy feeling, along with all that uncertainly of realizing you were feeling these things for another girl. Adler captures it all so perfectly.
"If I somehow got Jasmine back--if I even wanted her back--what would it mean losing when everyone else found out the truth?"
The premise for this book is fascinating and lovely. Lara suddenly has everything she wants: she has pined after Chase for THREE YEARS. She comes back from vacation with a tan, a new haircut, and a newfound confidence (which no one knows the source of) and he suddenly takes notice of her. She should be in heaven--her friends certainly think so. Faced with having to make all these monumental life decisions, to realize whom she loves, and what she is--it's a lot. The book does such an excellent job of portraying bisexuality and the journey of figuring out who who you are. It's very well done, but also funny and witty. All the characters seem real and, for the most part, true to their age.
Overall, I loved this one. It portrays the queer community very well and does an excellent job capturing teens. The story is fun, sweet, and captivating. I feel like it would speak well to teens and adults who remember that spark of falling in love. I have to go read everything else by Adler now... 4.5 stars.
"How do you tell people who've listened to you babble about your crush on a guy for a thousand years that whoops, you spent the summer fooling around with a girl?"
Oh goodness, this was a great book. I'm so jealous there are so many wonderful YA LGTBQIA books out there now, which I would have devoured as a teen, yet incredibly happy too. I absolutely loved Lara as a character. She's sweet and bookish (addicted to romances) and in that stage where she's finding herself and coming out. It's hard not to relate to that. Adler's characters pop onto the pages--Lara, her mother, Jasmine, and Lara's cast of funny, overbearing, and loving friends. And even Chase, who is truly a good guy. (I appreciated that it wasn't "bad guy" versus "good girl" but two good kids, with their own personalities and flaws, whom Lara had to choose from.)
The book is told in a then and now format, starting out with Lara in high school and then flashing back to her summer in the Outer Banks with Jasmine. As someone who has spent some time in the Outer Banks, I loved the beachy setting, and the book just felt fun, summery, and exciting. You could feel the thrill of Lara and Jasmine falling for each other. It's so rare that we get this in our literature, and it brought back memories of my own first love and that fun, scared, happy feeling, along with all that uncertainly of realizing you were feeling these things for another girl. Adler captures it all so perfectly.
"If I somehow got Jasmine back--if I even wanted her back--what would it mean losing when everyone else found out the truth?"
The premise for this book is fascinating and lovely. Lara suddenly has everything she wants: she has pined after Chase for THREE YEARS. She comes back from vacation with a tan, a new haircut, and a newfound confidence (which no one knows the source of) and he suddenly takes notice of her. She should be in heaven--her friends certainly think so. Faced with having to make all these monumental life decisions, to realize whom she loves, and what she is--it's a lot. The book does such an excellent job of portraying bisexuality and the journey of figuring out who who you are. It's very well done, but also funny and witty. All the characters seem real and, for the most part, true to their age.
Overall, I loved this one. It portrays the queer community very well and does an excellent job capturing teens. The story is fun, sweet, and captivating. I feel like it would speak well to teens and adults who remember that spark of falling in love. I have to go read everything else by Adler now... 4.5 stars.








