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Mandy and G.D. Burkhead (26 KP) rated Kushiel's Dart (Phèdre's Trilogy, #1) in Books
May 20, 2018
The Spoiler-Free Overview
If you want the shorter, less spoilery answer for what I think of these books: holy crap, yes, they’re as good as everyone says they are. Jacqueline Carey has a way of making me just…feel stuff like no other author can. Plenty of books have caught and held my interest enough that I didn’t want to put them down, but few have made the act of putting them down anyway so torturous. More than once, I hit a point in these stories where I had to drop whatever else I was gonna do that day (that I could realistically drop) just because I had to keep reading to make sure the characters were going to be okay.
This is character-driven fiction at its finest, with people in the pages who come alive and subtly win your heart. More than once, I’ve found reading about their ordeals to be worrying, a little bit painful, and a little bit infuriating (all in a good way, though), and I had to stop and remind myself that these weren’t real people that I was so concerned over and angry for. So if you ever wanted to be really, really invested in the story you’re reading and the people in it, Terre d’Ange is the place to go. All of the eroticism that everyone talks about is just a really nice bonus.
If you want an even shorter answer: do you watch Game of Thrones? Have you read George R.R. Martin’s A Song of Ice and Fire books? Have you at least heard of the fan hype around these stories? The Kushiel and Naamah books are like that, except sexier and with deeper court intrigue. And a lot less incest.
If you want the long answer…
A Dizzying Amount of Adventure Mileage
One thing that has to be said for Kushiel’s Legacy and the Naamah trilogy is that you definitely get your money’s worth of story out of each book. There’s a pattern that I’ve noticed with each of them, which is that you’ll follow the heroine/hero through a massive tribulation, see them endure their hardships and take their small victories where they can, then finally watch matters come to a crux, a climax, and a satisfying resolution…only to realize that you’re only a third of the way through the full page count.
Where most books are content to have one major conflict, Carey packs hers with about three each. The best part is that they’re not laid out in rigid sequence like a series of video game side quests – fight this problem, win, check it off the list, leave it behind and find a new one to fill the word count. No, each new adventure in the same book arises completely organically from the story overall. It makes you realize just how huge a scope these characters’ destinies really are, and just how incredibly wearying it can be and how much seemingly inhuman endurance it takes to be one of the gods’ chosen.
For instance, the first book to kick everything off, Kushiel’s Dart, begins slowly and simply enough. Phedre is an unwanted child who is basically sold into indentured servitude, then trained to be a spy and courtesan while we’re introduced to Terre d’Ange through her eyes over the next couple hundred pages, learning more about the politics and the players in time to watch the drama around them steadily unfold and escalate.
And then her wise mentor gets killed (as wise mentors tend to do), she and her bodyguard companion are betrayed, and the both of them get sold into full-on slavery to the vikings of Skaldia. Plenty of conflict and hardship and planning later, they make their escape and flee into harsh, snowy mountain terrain, falling in love for good measure while they fend off the deadly cold and the pursuit from their enemies. Finally, they make it back to their homeland and clear their names.
This is where most books would be content to stop and maybe leave further contentions for a sequel. Kushiel’s Dart would have been well within its rights to do so as well, and I wouldn’t have complained if it did. But no, it reminds readers, we’re not done yet. There’s a war coming, remember? We talked about this. Catch your breath for a moment, but then we gotta go rally our armies.
So Phedre and Joscelin set off to the wild and secluded island nation of Alba on the other side of an enchanted strait, a body of water where a vengeful, divine power known as the Master of the Straits lives and for some reason prevents almost all contact between the two nations. Arriving safely enough, they find that Alba is also war-torn at the moment, and the armies they had hoped to rally are busy defending their land from another foe. More plotting and intrigue ensues, alliances and promises are made, and with our heroes’ help, the two sides clash in a decisive battle that gains the side we’re rooting for victory as well as gives them their rightful sovereignty back. Now Phedre has the army she needs. After a sudden and unexpected stop at the Master of the Straits’ island, where they learn the secret of his power and guarantee indefinite safe passage between the nations in return for Phedre losing her closest friend, our heroes finally make it back to their homeland again with their army in tow.
Finally! After all of that struggle, we get a happy ending after all. But wait, not yet you don’t, the chunk of pages left at the end remind you. All you did was get your forces together. Good for you. Now you still gotta go actually fight the war with the Skaldi invaders to determine the fate of your entire nation.
So they do. And only after an awesome last-stand battle (the excitement and careful strategy of which will take you completely by surprise if you first entered this book expecting little more than kinky sex scenes) is the story allowed to wrap up in earnest, our heroes finally earning their long-deserved rest. The dangerous and cunning warlord is defeated, the invading army has been pushed back, the new Queen has ascended the throne, Terre d’Ange has been saved, and Phedre and Joscelin are free to finally be together – with the only little niggle being that the real mastermind behind all of their problems is still loose and taunting them. But we can get to that in the next book. Or five.
Emma @ The Movies (1786 KP) rated Crazy Rich Asians (2018) in Movies
Sep 25, 2019
We have been needing this film for quite some time. It is everything a classic rom-com should be and it feels like we haven't had one of this caliber in quite a while. It has all the ups and downs you want, the emotion and the humour, the serious and the down right ridiculous.
I did wonder if I would feel slightly more disconnected from the film because of the cultural differences... which at the time was mainly because I hadn't really heard much about the film... but the story is that eternal struggle of love that you can just connect with straight away.
The only reason this didn't get the fill five is because of the wacky Goh family. I'm not particularly a fan of Awkwafina or Ken Jeong's characters in it. While funny, I feel that their jokes/situations went on a bit too long taking it from funny to a little irritating.
Despite my issues with the way some of the characters went there's no denying that all of the cast did an amazing job. I particularly loved Gemma Chan as Astrid. The pinnacle of understated grace and kindness but with the side that no one sees apart from Rachel. Her performance was excellent a always and one of the most heartbreaking parts of the movie.
There are so many things to enjoy in this movie. I particularly liked the flashback at the beginning, so well done and really amusing. My second pick of highlights goes to a scene that I'm only partially sure happened. All the way through the film the audience and I seemed to be on the same wave length, laughing and reacting at the same time... but then... I laughed and no one else did. Was I the only one that saw it?! On the boat during the bachelor party when Bernard fires the rocket launcher... did no one else see that model go flying backwards?! Like seriously... why was no one else laughing??
What should you do?
You should definitely go and see this one. Great for a girls night out, and good for a date night too.
You should also probably read the book, it's the first in the Crazy Rich Asians trilogy by Kevin Kwan. Kwan was on board with the film so if the author approves you know you won't be finding massive differences between the two.
Movie thing you wish you could take home
Difficult to say what I'd want from this one. There were some lovely cars, but I think I'd still be happier with an Eleanor over any of these ones. It's probably got to be one of the lavish apartments with the stunning views instead.
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Gareth von Kallenbach (980 KP) rated The Gunman (2015) in Movies
Aug 6, 2019
Starring Sean Penn, Javier Bardem, Idris Elba, Jasmine Trinca, Ray Winstone, Peter Franzén, Mark Rylance, and based upon the 1981 book ‘The Prone Gunman’ by Jean-Patrick Manchette
‘The Gunman’ is set in the chaos that is modern Africa where civil unrest and war are day-to-day occurrences and western countries and multi-national conglomerates fight for control of the continent’s vital resources. Within this backdrop we find the character of Jim “Twink” Terrier (Penn). A corporate mercenary AKA security contractor on his last ‘assignment’ forced to leave
behind the woman he loves after going into hiding once his final assignment is complete. Now, years later after he has returned in secret to Africa he is forced go on the hunt again after nearly being killed and confront his former boss Felix (Bardem) who may or may not hold the key to finding those responsible. As in the world of espionage however, no one can be trusted. With corporate interests, international law enforcement, and his deteriorating health Terrier is racing against the clock to ensure that the world knows the whole story and perhaps find his long lost love before it’s too late.
Penn is obviously known for his dramatic roles. To say he is ‘legendary’ is pretty accurate.
After seeing this movie, I think it’s safe to say it’s likely we could see him in more action movies. The movie was a bit rough around the edges and perhaps 15 to 20 minutes longer than it needed to be. I felt like Bardem’s presence in the film was ‘wasted’. His character was quiet, spoke very little, and when they did give the character significant time in front of the camera he was drunk for most of it. Bardem has become legendary in his own right and I was hoping for a lot more for his character. The movie was NOT terrible though. One thing that impressed me was the fact that the filmmakers and the writers had the ‘guts’ to include mention of the type of thing that’s going on in Africa right now with corporations fighting for the continents resources and using the civil unrest to their advantage as part of the storyline.
All in all, I’d give the film 3 out of 5 stars. Catch the matinee or order it online. It’s not much when you compare it to something from the ‘Bourne’ or ‘Bond’ franchises. What you see in ‘The Gunman’ is the kind of action film that’s not outside the realm of possibility in real life.
On behalf of my fellows at ‘Skewed & Reviewed’ this is ‘The CameraMan’ saying thanks for reading … and we’ll see you at the movies.
Second Review by Jennifer Fiduccia
The Gunman, stars Sean Penn as James Terrier, Javier Bardem as Felix, Idris Elba as Barnes, Ray Winstone as Stanley, Mark Rylance as Cox and Jasmine Trinca as Annie.
The movie starts out by showing the men all working together as guards for a humanitarian effort in Congo but we are quickly led to believe that they might also be ‘up to something’
Annie is Jims’ fiancé, but it is overly obvious that Felix is jealous and wishes she were his.
Our beliefs become justified when we see the group of guys get orders to assassinate the Minister of Mining, and its a sort of blind draw as to who has to do the actual shooting. Whoever gets picked must then leave the country. It is revealed that that is how Felix wants it to be.
Terrier draws the short straw so to speak, and must carry out the assassination, and then flee the country.
The movie then skips ahead to 8 years later, and sees Jim once again helping a humanitarian effort in Africa, digging wells.
As he works, his group is suddenly attacked by a group of mercenaries, and Jim manages to fight them off and kill them.
He then begins to hunt down his old team mates in an attempt to try and figure out who tried to kill him and why.
The action in the movie is good, and fast paced, the stunts were well done. None of the stunts seemed ‘unbelievable’ given the circumstances they were put in.
The relationships between the characters could have been better fleshed out, and I was confused most of the way through the movie as to who was after Jim and why, but I guess that was intended in the plot.
Overall, if you are looking for a decent action film with a bunch of shooting and car chases, this will fit the bill.
I’d give the movie 3 out of 5 stars, specifically in the category of ‘action films’.
Emma @ The Movies (1786 KP) rated Eurovision Song Contest: The Story of Fire Saga (2020) in Movies
Jun 29, 2020
As a child Lars makes a connection with the Eurovision Song Contest that will follow him through his adult life, it will be his obsession, his life, and it will lead him on an adventure he could never imagine. When an unimaginable miracle happens, Fire Saga make their way to the greatest song contest in the world. The competition is fierce and the pair must navigate more than one bump on their road to Eurovision success.
Firstly I want to make a clear point about this film... it's bad, not in a good way, and then it's good, but not in the bad way. When I started watching it I was so very annoyed and then at some point I realised I was enjoying myself. Not unlike watching the actual contest.
Will Ferrell has never particularly been a draw for me and when I tried to bring any Rachel McAdams film to mind I went blank... Together this pairing make an interesting team though, there's a good dynamic and I'm not particularly against anything they do, but there's a certain sloppiness to the story that makes it difficult to root for them. There are a lot of scenes that feel unnecessary or overplay a joke and somehow the film is just over two hours long... this idea definitely would have suited something between 90 and 105 minutes.
The singers mostly make their cameos in a Pitch Perfect-esque sing-off, that was one of the first things I both hated and loved at the same time. Singing in films brings me joy and everybody who participated is very talented... but it was so cheesy. Our other stars are fine, Dan Stevens as Alexander has just the right amount of cliche characteristics and Pierce Brosnan as Lars' father is... I don't know how to describe it really but I was loving the look.
Accents on the actors... they might not necessarily be bad but coming from people that aren't native made it feel like they were over the top. I'm sure this is more to do with the fact that I know what the people should sound like and with acting that isn't convincing enough it all collides into chaos in my brain.
They definitely managed to create some great moments that will put you in a good Eurovision mood. I loved the music video they create right at the beginning, and honestly, if someone doesn't use that for their next entry I really think they're missing out. We've got the bizarre songs and over the top props that make Eurovision such a spectacle. But that's where we have my overall issue with the film.
Eurovision Song Contest started pretty badly (apart from that video) and I was really thinking it was going to be a disaster, once they get to the contest it is so much better. Taking those excess minutes out of the beginning (and removing that final piece of the ending) and rebalancing the film with more contest would have made it better, not that this is a bad film, it just could have been better. There are a lot of flaws throughout but it manages to turn it around and give something charming and entertaining that will appeal to a lot of people, I'd be interested to see how this gets received outside of Europe though.
Originally posted on: https://emmaatthemovies.blogspot.com/2020/06/eurovision-song-contest-movie-review.html
Purple Phoenix Games (2266 KP) rated Space Plague in Tabletop Games
Mar 9, 2021
Space Plague is a new game from first time designers who hail from the country of Colombia. In it players assume the command of a race of aliens attempting to colonize a newfound planet before the other races assume majority. Each race is essentially the same, and have similar tactics, but may use these tactics differently from other races. The player who amasses the most plagues from their race by the time the game ends will be crowned champion, and settler of the new world.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup, follow the instructions, as there are many steps for setup. Once complete, the game should look similar to the photo below. You will see in this photo the main board at the top, the circular world core board (in black and red), and individual board setups for three players. Of course, for this review I will be playing the purple faction: The Flat-Earthers (not that I agree with the actual group of Flat-Earthers). Each player receives the same components, just in their player color. This includes six action cards to serve as the opening hand.
Each round follows four phases: Planetary Deck, Play Action Cards, Planetary Event, and March. On the main board a Planetary Event Card is flipped at the start of each round. This will inform the players which terrain type will generate energy this turn, as well as give a glimpse into the future event that will occur once the card travels to the activation zone on the board. Once players have placed energy shards onto the requisite terrain tiles they must each choose one card to be played this turn from their hand. As each player has the same six beginning Action Cards turns may seem similar. These action cards include Producing Plague (placing a plague disc on the space furthest from the end of the terrain tile line, on top of the picture of the player’s spaceship), Producing a Captain (a stronger version of the normal plague disc), Fast Movement (allows plague discs to move twice toward the core or two discs to move one space each), Slow But Steady (allows one plague disc to move forward one space OR allows the player to place a shield disc on top of a plague to protect it from harm), and Evolving OR Getting Lucky (which allows the player to purchase an Evolution Card from the Market or to roll the energy die and place energy shards on the resulting terrain type). More action cards can be purchased at the Market and used on future turns in order to buff certain actions, abduct opponent plagues, or even create new types of plagues with special abilities.
Once all players have played and resolved their action card for the round the Planetary Event phase begins. If an event card has moved its way to the activation zone of the main board its event text is resolved now. These events signify death of plague discs if they reside on specific terrain types, allow for purchasing cards at the Market or else destroying the plague furthest toward the core, or other various and nefarious events.
When the event has been resolved the active player token is passed to the next player and the March phase ensues. Players will move each of their plague discs one space toward the core to make room for more incoming plagues and captains.
Once the final event card has made its way through each of the main board slots and past the activation zone the game will end. Players will count their plague discs that made it onto the core of the planet and the player with the most discs will win! The rules also include several tie-breakers, ending with a shared victory and a snarky, “tough toothpaste,” style of comment.
Components. Again, this is a prototype copy of the game, and components are not at all final. However, component quality aside, this game looks amazing on the table and hints at some really excellent plans for the final aesthetic. The character art and art on the cards is cartoony, but not in a bad way, and the other art in the graphic design is just stellar (checks around the room for the hook). The game feels “spacey” and “alieny” but also hip and lighthearted. I like it. I like it a lot. My hope for the final product is that the rulebook gets much more detailed, as I had to ask several questions to the designer that just were not clear or present in the rules. I am also hoping that the cards themselves will see quite a bit of beefiness added to them, as this prototype copy shipped with mega-thin cards that are delicate to handle. For a prototype, the components are good and show me what could be upon a successful Kickstarter campaign.
The gameplay is definitely something I want to discuss. I was blown away by how much fun I had playing this game! I cannot count how many times I vocalized how impressed I was with the design and how much fun I was having. I love the mechanic of giving all players the same components but allowing them to choose how to use them best for their strategies. Sometimes I felt that I need to flood my track with plagues and get them moving, while other times I wanted to just upgrade my race by using the evolution cards from the market. Those evolution cards are so interesting to use because they can change the course of the game, especially if specific cards come out near the beginning of the game.
Players can choose which world they wish to conquer at the start of each game (five were included with this copy), and each world possesses different strategies of play. That said, Space Plague definitely scores points for replayability from us.
While it was difficult to get into at first (remember all the rules questions I had), once I was able to truly learn the game it became so enjoyable, and everyone I have played with has thoroughly enjoyed it. If this is the style of game we can expect to come out of Colombia and Bamboo Studios in particular, I am very excited for the future and for the board game community as a whole. This one is a gem and I cannot recommend it highly enough. If you are looking for something a little kooky but with great art and super fun play, then it’s a no-brainer. Space Plague is a must-play at the very least.