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Merissa (12929 KP) rated The Eternal Series - Box Set Books 1 to 4 in Books
Jul 9, 2021 (Updated Jul 17, 2023)
THE ETERNAL SERIES: Books 1-4 not only gives you the four main stories, but two added extra shorts. The first one tells the origin story of Sammael/Alaric and the second is Kaitlyn and Raif's story.
The premise of this series is a really good one, but I'm afraid the constant time- and head-hopping made the writing style difficult for me to get into. There were also numerous spelling mistakes that jolted me out of the story. There were also a multitude of euphemisms used, eg. middle leg, and flag pole. I'll leave it to you to figure out what was being spoken about. And if I had a euro for every time "Rock, meet hard place," was mentioned, I'd be rich.
I enjoyed most of the characters and their individual stories. I also enjoyed seeing how their relationships continued in the following stories. The only one I really didn't like was Alex. He annoyed me from the beginning and nothing he did changed my mind.
I'm sure there are plenty of stories left in this series and I certainly wouldn't mind continuing with the story. Each book is long enough to sink your teeth into with plenty of intense steamy scenes too.
Great stories and overall story arc, recommended by me.
** same worded review will appear elsewhere **
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Jul 9, 2021
The premise of this series is a really good one, but I'm afraid the constant time- and head-hopping made the writing style difficult for me to get into. There were also numerous spelling mistakes that jolted me out of the story. There were also a multitude of euphemisms used, eg. middle leg, and flag pole. I'll leave it to you to figure out what was being spoken about. And if I had a euro for every time "Rock, meet hard place," was mentioned, I'd be rich.
I enjoyed most of the characters and their individual stories. I also enjoyed seeing how their relationships continued in the following stories. The only one I really didn't like was Alex. He annoyed me from the beginning and nothing he did changed my mind.
I'm sure there are plenty of stories left in this series and I certainly wouldn't mind continuing with the story. Each book is long enough to sink your teeth into with plenty of intense steamy scenes too.
Great stories and overall story arc, recommended by me.
** same worded review will appear elsewhere **
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Jul 9, 2021

Mark @ Carstairs Considers (2355 KP) rated The Bootlegger’s Daughter in Books
May 2, 2024
Danger in Prohibition-era Los Angeles
It’s 1927, and Letty Hart is struggling to keep the family vineyard afloat on the outskirts of Los Angeles. When their contract to provide sacramental wine is canceled abruptly, the discovery of some illegal alcohol her father left behind seems too good to pass up. Meanwhile, Annabel Forman is trying to prove she deserves the promotion to detective in the LAPD. She is assigned a joke of a case, but she quickly begins to think she’s stumbled on a connection between several murdered bootleggers.
Obviously, these two women are destined to meet. The story along the way is enjoyable, and the further I got into the book, the more I wanted to keep reading. There are some surprises on the way to a suspenseful climax. I did feel like a few aspects of the plot were rushed, but that’s a minor complaint overall. We get the story from three different character’s points of view, Letty in first person and the other two in third person. These changes happen at chapter breaks and are all clearly labeled. The book is written in present tense, and once my brain got used to it, it didn’t matter. Many of the supporting characters don’t get much page time to be fully developed, but they feel real in the time they have. Letty and Annabel, however, are wonderful characters, and I enjoyed watching them deal with what life has given them. If you are looking for a historic crime story, you’ll be glad you picked this one up.
Obviously, these two women are destined to meet. The story along the way is enjoyable, and the further I got into the book, the more I wanted to keep reading. There are some surprises on the way to a suspenseful climax. I did feel like a few aspects of the plot were rushed, but that’s a minor complaint overall. We get the story from three different character’s points of view, Letty in first person and the other two in third person. These changes happen at chapter breaks and are all clearly labeled. The book is written in present tense, and once my brain got used to it, it didn’t matter. Many of the supporting characters don’t get much page time to be fully developed, but they feel real in the time they have. Letty and Annabel, however, are wonderful characters, and I enjoyed watching them deal with what life has given them. If you are looking for a historic crime story, you’ll be glad you picked this one up.

Mark @ Carstairs Considers (2355 KP) rated The Late Show (Renée Ballard, #1) in Books
Sep 7, 2024
Not Sure the Character is New, but Story is Great
LAPD officer Renee Ballard has been demoted to working the overnight shift in the Hollywood division. She’s frustrated that she never gets to work a case to resolution in her current role. Until one night when a series of cases land in her lap. A woman reports a stolen wallet. A transgender individual is left for dead. A shooting incident happens at a bar. As Ballard gets involved in all these cases, can she solve them?
I remember when this book came out how far behind I was on the author’s books and thinking I’d never get to it. And yet here I am. I found that Ballard shared quite a bit with the author’s Harry Bosch character. I’m not saying I didn’t like her, but I felt like she was a bit too familiar. Maybe that will change when I see them together. And again, I did like getting to meet her here and am looking forward to seeing what else happens to her. The mystery was very compelling. I saw a few things coming early, but there were some great twists that took me by surprise as well. I also enjoyed the nod to the Bosch TV show, which I guess means it is time for me to start watching it. Do keep in mind this is a police procedural, so the content is stronger than in the cozies I often read. If you haven’t met Ballard yet, you’ll be happy you picked up this book.
I remember when this book came out how far behind I was on the author’s books and thinking I’d never get to it. And yet here I am. I found that Ballard shared quite a bit with the author’s Harry Bosch character. I’m not saying I didn’t like her, but I felt like she was a bit too familiar. Maybe that will change when I see them together. And again, I did like getting to meet her here and am looking forward to seeing what else happens to her. The mystery was very compelling. I saw a few things coming early, but there were some great twists that took me by surprise as well. I also enjoyed the nod to the Bosch TV show, which I guess means it is time for me to start watching it. Do keep in mind this is a police procedural, so the content is stronger than in the cozies I often read. If you haven’t met Ballard yet, you’ll be happy you picked up this book.

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graveyardgremlin (7194 KP) rated Patricia Briggs' Mercy Thompson: Homecoming in Books
Feb 15, 2019
Hmm...how to start? The first graphic novel featuring Mercy Thompson is a mixed bag; the story as a whole is perfectly fine, it may not be great but it's serviceable. The illustrations are very good and attractive, however Mercy herself is not. Well, okay, the girl(s) is actually drawn well, but she's not Mercy. My first thought was, "When did Mercy go from being Native American/white to Hispanic?" Even though there are different artists and styles of Mercy used in this book, like many graphic novels employ, none of them come close to matching her description. Save the cover illustration which is done by the same artist who does the full-length novel covers, Dan Dos Santos. Since she is the main character, I really think that is vital and hope the artists work on that for the next book. As for the dialogue, it's rather mediocre, sometimes choppy, and a few times didn't follow a logical sequence. I'd be reading along, then a sentence or statement would pop up that made me think I missed something somehow, so I'd proceed to go back, then find out I didn't miss anything after-all, and it just didn't make sense with everything around it. My last complaint has to do with how the book reads and the panel progression. The way the panels and speech balloons were set led to much confusion, I'd read one panel, move on to the next just to find out I should have read that one first. I have read graphic novels before and never had as many problems with them as I did with this one. I felt that more panels would have helped tell the story and there wouldn't be so much confusion as to what had actually happened. Still, the book isn't totally bad, it's a good starting place, but hopefully everyone involved will learn from this first graphic novel so the next will be better executed. I'd say that if you're not into graphic novels, that you should give it a pass unless you absolutely must read everything Mercy Thompson related.

Sensitivemuse (246 KP) rated Death Overdue in Books
Oct 31, 2018
Wasn't enough to get my attention
What I enjoyed the most about this novel is the relationships Carrie develops throughout the book. She finally finds her place in the small town, has a mystery to solve, develops friendships, and even has a ghost to help her out with the mystery.
The book was all right, but it wasn’t that great either. The mystery aspect was fine and you were guessing throughout the novel, a few red herrings planted here and there. I took a liking to Carrie’s Aunt and Uncle who are loving and great characters and treat Carrie like gold. The mood and setting of the book was also pretty good. It’s quaint and cozy like it should be. There’s even a library cat that comes into the story. Libraries and cats just go together so well :)
The romance aspect of the book was one of the weak points. At first you thought Carrie was going to go for one person but then it turns out to be someone completely different and you’re left wondering where did this come from all of a sudden. It’s awkwardly placed and just doesn’t feel quite right until later. It’s almost as if Carrie’s crush was placed there conveniently just when it was time to solve the mystery. A bit eye rolling, but nevertheless still awkward.
Although the ghost assists Carrie when possible you’d rather wish there was more to her story instead of just being a secondary assistant. Perhaps that will be further developed and mentioned as the series progresses. The revealing of the culprit and the climax ending was pretty good and satisfactory but by the time this was happening I was pretty much done.
So although the setting, the characters, and the mystery were fine, it just wasn’t enough to get me to continue onto reading the series. To me, it just seemed to dragged towards the last half of the book and I did put it down several times because it didn’t seem to be progressing anywhere. Other cozy mystery readers may enjoy this more than I will though, as this is one of the better ones out there. Worth picking up if you’re into small towns, libraries and a ghostly assistant.
The book was all right, but it wasn’t that great either. The mystery aspect was fine and you were guessing throughout the novel, a few red herrings planted here and there. I took a liking to Carrie’s Aunt and Uncle who are loving and great characters and treat Carrie like gold. The mood and setting of the book was also pretty good. It’s quaint and cozy like it should be. There’s even a library cat that comes into the story. Libraries and cats just go together so well :)
The romance aspect of the book was one of the weak points. At first you thought Carrie was going to go for one person but then it turns out to be someone completely different and you’re left wondering where did this come from all of a sudden. It’s awkwardly placed and just doesn’t feel quite right until later. It’s almost as if Carrie’s crush was placed there conveniently just when it was time to solve the mystery. A bit eye rolling, but nevertheless still awkward.
Although the ghost assists Carrie when possible you’d rather wish there was more to her story instead of just being a secondary assistant. Perhaps that will be further developed and mentioned as the series progresses. The revealing of the culprit and the climax ending was pretty good and satisfactory but by the time this was happening I was pretty much done.
So although the setting, the characters, and the mystery were fine, it just wasn’t enough to get me to continue onto reading the series. To me, it just seemed to dragged towards the last half of the book and I did put it down several times because it didn’t seem to be progressing anywhere. Other cozy mystery readers may enjoy this more than I will though, as this is one of the better ones out there. Worth picking up if you’re into small towns, libraries and a ghostly assistant.

Kelly (279 KP) rated Bird Box (2018) in Movies
Jan 7, 2019
Enjoyable
Contains spoilers, click to show
I had been eager to watch this for some time after reading reviews, and was not disappointed. Having never read the book in which the film is based, I did not know what to expect. I knew that the film was a horror, but am not easily shocked or scared, so was not expecting much from this point of view, however I did find the film enjoyable in terms of the storyline.
The story is based around a reluctant mother, played by Sandra Bullock, who finds she has to raise the child she never wanted as a result of an apocalyptic event. The general premise of the story is that there are creature, which if you see, result in impending insanity and suicidal thoughts. Malorie, the main character seeks refuge in a house with other survivors (who predictably don’t make it to the end of the story) in order to ride out the apocalypse. Realising that her position is not stable, the story also flashes to the future, showing Malories escape towards a safe haven with her son and the child of one of the other survivors. The path to the safe haven is taken blind folded (to avoid looking at the invisible threat), aided by a small box which contains birds, who can sense the presence of the evil. Having seen a fair few horrors, I am pretty desensitised to the use of fear in the movie - basically, I didn’t find it too scary, however I did feel that the story was intriguing.
One of the most interesting aspects of the film was the story of the relationship between Malorie and her children. The reluctant mother never named the children formally until the end, and we see the relationship and her feelings towards them both evolve over the course of the movie.
I felt that this was one of the better roles Sandra Bullock has played, and she acted well throughout the movie, her scenes that portrayed uncertainty and fear were believable and she evolved the character well as the story line develops.
Would I lose sleep after watching this, no- the film was not that scary, but ultimately I found it an enjoyable story with a sweet twist at the end. I look forward to reading the book next.
The story is based around a reluctant mother, played by Sandra Bullock, who finds she has to raise the child she never wanted as a result of an apocalyptic event. The general premise of the story is that there are creature, which if you see, result in impending insanity and suicidal thoughts. Malorie, the main character seeks refuge in a house with other survivors (who predictably don’t make it to the end of the story) in order to ride out the apocalypse. Realising that her position is not stable, the story also flashes to the future, showing Malories escape towards a safe haven with her son and the child of one of the other survivors. The path to the safe haven is taken blind folded (to avoid looking at the invisible threat), aided by a small box which contains birds, who can sense the presence of the evil. Having seen a fair few horrors, I am pretty desensitised to the use of fear in the movie - basically, I didn’t find it too scary, however I did feel that the story was intriguing.
One of the most interesting aspects of the film was the story of the relationship between Malorie and her children. The reluctant mother never named the children formally until the end, and we see the relationship and her feelings towards them both evolve over the course of the movie.
I felt that this was one of the better roles Sandra Bullock has played, and she acted well throughout the movie, her scenes that portrayed uncertainty and fear were believable and she evolved the character well as the story line develops.
Would I lose sleep after watching this, no- the film was not that scary, but ultimately I found it an enjoyable story with a sweet twist at the end. I look forward to reading the book next.

Goddess in the Stacks (553 KP) rated The Diabolic in Books
Dec 25, 2018
I really enjoyed this book. There were twists I absolutely did not see coming, and Nemesis's confusion over whether she is truly human or not is an absorbing part of the plotline.
The book opens on Nemesis, an artificially created humanoid, as a child, being bonded to her charge, Sidonia Impyrean. The chemically-induced bonding creates an artificial love from Nemesis towards Sidonia - a love so strong she will kill and die to protect her. Many years later, Diabolics - what Nemesis is - are outlawed. Rather than kill Nemesis, Sidonia's family fakes her death, and eventually sends Nemesis to court masquerading as Sidonia. No one has seen Sidonia before, so the masquerade is fairly easy, other than hiding Nemesis' real abilities as one of the last Diabolics. Thrown into a world of conspiracies and courtly intrigue, Nemesis flails a little bit, but eventually finds her footing, and I can't say anymore than that because that's when the plot twists start!
This is one of the most surprising YA books I've read. I only anticipated one or two of the twists; many of the events revealed themselves to the reader at the same time that Nemesis uncovers them, which makes sense, as the book is told from her point of view.
The bond between Sidonia and Nemesis is strong and intriguing, even across star systems. I wish their relationship had been explored more. Sidonia always believed Nemesis was truly human, even when Nemesis did not. The book did not delve deeply into the actual creation of Diabolics; I'm hoping the sequel does. I'm curious if they are actually created, or if they are genetically modified humans and that's just a closely guarded secret. (Even if they are created, they're human in every way except their strength and endurance - I'm sure they're simply modified in the womb. Or test tube. Whichever. I really hope the sequel gets into that.)
I have the sequel, The Empress, requested from the library, but it's supposed to be a trilogy. I don't know when the third is due out.
This is a fantastic, surprising YA book with interesting politics and world building. I really want to learn more about the history of this world, and hopefully the rest of the trilogy will cover that.
You can find all my reviews at http://goddessinthestacks.com
The book opens on Nemesis, an artificially created humanoid, as a child, being bonded to her charge, Sidonia Impyrean. The chemically-induced bonding creates an artificial love from Nemesis towards Sidonia - a love so strong she will kill and die to protect her. Many years later, Diabolics - what Nemesis is - are outlawed. Rather than kill Nemesis, Sidonia's family fakes her death, and eventually sends Nemesis to court masquerading as Sidonia. No one has seen Sidonia before, so the masquerade is fairly easy, other than hiding Nemesis' real abilities as one of the last Diabolics. Thrown into a world of conspiracies and courtly intrigue, Nemesis flails a little bit, but eventually finds her footing, and I can't say anymore than that because that's when the plot twists start!
This is one of the most surprising YA books I've read. I only anticipated one or two of the twists; many of the events revealed themselves to the reader at the same time that Nemesis uncovers them, which makes sense, as the book is told from her point of view.
The bond between Sidonia and Nemesis is strong and intriguing, even across star systems. I wish their relationship had been explored more. Sidonia always believed Nemesis was truly human, even when Nemesis did not. The book did not delve deeply into the actual creation of Diabolics; I'm hoping the sequel does. I'm curious if they are actually created, or if they are genetically modified humans and that's just a closely guarded secret. (Even if they are created, they're human in every way except their strength and endurance - I'm sure they're simply modified in the womb. Or test tube. Whichever. I really hope the sequel gets into that.)
I have the sequel, The Empress, requested from the library, but it's supposed to be a trilogy. I don't know when the third is due out.
This is a fantastic, surprising YA book with interesting politics and world building. I really want to learn more about the history of this world, and hopefully the rest of the trilogy will cover that.
You can find all my reviews at http://goddessinthestacks.com

Purple Phoenix Games (2266 KP) rated Mysterium in Tabletop Games
Jul 6, 2019
Murder! A poor soul has been murdered in this house, and the homeowner has hired a group of mediums to solve the crime and give the spirit peace. One problem – the ghost can’t remember for sure who did it! Through a seance, the ghost sends visions to the mediums to lead them to potential suspects, crime scenes, and murder weapons. It is up to the mediums to work together and decipher the visions, narrow down the field, and find the criminal! Time is limited however – unless the culprit is caught in 7 hours, the magic of the seance will run out and the crime will remain a mystery!
DISCLAIMER: There are several expansions to this game, but we are not reviewing them at this time. Should we review them in the future we will either update this review or post a link to the new material here. -T
Mysterium is a cooperative game of deduction in which players take on the roles of mediums trying to solve the murder, and one player takes on the role of the ghost who is haunting the estate. Every turn, the ghost sends Visions (in the form of illustrated cards) to each medium in an attempt to guide them to investigate different suspects, locations, and potential murder weapons. The visions are not always clear, however, so the mediums must use their imaginations and deduction skills to decipher any hidden hints or clues contained in the visions. If all mediums are able to identify their suspects/locations/weapons before the 7th hour has passed, the ghost then sends one final Vision to all mediums to guide them to the true culprit. After receiving and deciphering this final Vision, the mediums must all vote on whom they believe the culprit to be. If the majority of the mediums select the correct culprit, the mystery has been solved and the ghost can be laid to rest! If not, however, the mystery remains and the ghost must wait an entire year before the magic ritual can be performed again…
I love Mysterium. I seriously think it’s a great game. One reason why I love it is because it’s a deduction game that is cooperative. Most of the deduction games I’ve played before are competitive or involve some form of bluffing. And I’m pretty terrible at lying, so I never really do well in those. What I like about Mysterium is that you’re still trying to figure out your own cards, but you’re allowed (and encouraged!) to ask your fellow mediums for their thoughts. It’s cool to see how everyone interprets the Vision cards because someone might notice or see something on your Vision card in a way you didn’t think of on your own. Your friends may be able to provide insight to help you through the game, just as you can help them decipher their clues. Especially since the game can’t be won unless everyone has found their cards, it really is in your best interest to cooperate and help everyone out.
Another thing I love about Mysterium is that it can be played with up to 7 players. I’ve probably mentioned this before, but I have 4 siblings, and sometimes finding engaging games for 5+ people can be pretty hard. Not an issue at all with Mysterium. It’s actually a favorite of my siblings to play, so I always bring it with me for holidays and family gatherings! I personally think Mysterium works better at higher player counts, so that really bodes well for me and my family!
One final thing I really like about Mysterium is the dynamic created between the mediums and the ghost player. The ghost is allowed to communicate with the mediums through visions only – no verbal communication at all! That means that as the ghost player, you’re trying to anticipate how each medium will interpret different visions so you can give them the one that will guide them to their specific card. When you’re a medium, you’re trying to think how the ghost player thinks – why did they give me this card and what did they want me to notice? In either role, you’re trying to get in the mind of your counterpart, and that just adds a fun little bonus twist for me.
I think Mysterium is a great game. Deduction drives the game and it keeps you constantly engaged, questioning every card you see. It’s an entertaining and lighthearted cooperative game for any player count, and it thrives with great non-confrontational player interaction. Mysterium was one of the first games in my collection – I was in my FLGS, picked it up off the shelf, and having done no research on it at all, I bought it. And boy oh boy am I glad I did. Definitely give Mysterium a try – it’s a good blend of mystery and fun! Purple Phoenix Games gives it an ethereal 11 / 12.
DISCLAIMER: There are several expansions to this game, but we are not reviewing them at this time. Should we review them in the future we will either update this review or post a link to the new material here. -T
Mysterium is a cooperative game of deduction in which players take on the roles of mediums trying to solve the murder, and one player takes on the role of the ghost who is haunting the estate. Every turn, the ghost sends Visions (in the form of illustrated cards) to each medium in an attempt to guide them to investigate different suspects, locations, and potential murder weapons. The visions are not always clear, however, so the mediums must use their imaginations and deduction skills to decipher any hidden hints or clues contained in the visions. If all mediums are able to identify their suspects/locations/weapons before the 7th hour has passed, the ghost then sends one final Vision to all mediums to guide them to the true culprit. After receiving and deciphering this final Vision, the mediums must all vote on whom they believe the culprit to be. If the majority of the mediums select the correct culprit, the mystery has been solved and the ghost can be laid to rest! If not, however, the mystery remains and the ghost must wait an entire year before the magic ritual can be performed again…
I love Mysterium. I seriously think it’s a great game. One reason why I love it is because it’s a deduction game that is cooperative. Most of the deduction games I’ve played before are competitive or involve some form of bluffing. And I’m pretty terrible at lying, so I never really do well in those. What I like about Mysterium is that you’re still trying to figure out your own cards, but you’re allowed (and encouraged!) to ask your fellow mediums for their thoughts. It’s cool to see how everyone interprets the Vision cards because someone might notice or see something on your Vision card in a way you didn’t think of on your own. Your friends may be able to provide insight to help you through the game, just as you can help them decipher their clues. Especially since the game can’t be won unless everyone has found their cards, it really is in your best interest to cooperate and help everyone out.
Another thing I love about Mysterium is that it can be played with up to 7 players. I’ve probably mentioned this before, but I have 4 siblings, and sometimes finding engaging games for 5+ people can be pretty hard. Not an issue at all with Mysterium. It’s actually a favorite of my siblings to play, so I always bring it with me for holidays and family gatherings! I personally think Mysterium works better at higher player counts, so that really bodes well for me and my family!
One final thing I really like about Mysterium is the dynamic created between the mediums and the ghost player. The ghost is allowed to communicate with the mediums through visions only – no verbal communication at all! That means that as the ghost player, you’re trying to anticipate how each medium will interpret different visions so you can give them the one that will guide them to their specific card. When you’re a medium, you’re trying to think how the ghost player thinks – why did they give me this card and what did they want me to notice? In either role, you’re trying to get in the mind of your counterpart, and that just adds a fun little bonus twist for me.
I think Mysterium is a great game. Deduction drives the game and it keeps you constantly engaged, questioning every card you see. It’s an entertaining and lighthearted cooperative game for any player count, and it thrives with great non-confrontational player interaction. Mysterium was one of the first games in my collection – I was in my FLGS, picked it up off the shelf, and having done no research on it at all, I bought it. And boy oh boy am I glad I did. Definitely give Mysterium a try – it’s a good blend of mystery and fun! Purple Phoenix Games gives it an ethereal 11 / 12.

Purple Phoenix Games (2266 KP) rated Tiny Epic Galaxies in Tabletop Games
Jul 16, 2019
When it comes to game themes, I’ve got them all – modern mystery, fantasy, superhero, abstract puzzle, pirates, zombies, and more. But the one theme I never had was space. Which, thinking back on it now, is kind of weird because there are so many space-themed games out there. In my exploration of the Tiny Epic series, I eventually came to the third installment, Tiny Epic Galaxies. And thus, the space-game void I didn’t even know I had was filled. Since then, I’ve played a handful of other space-themed games, but Tiny Epic Galaxies is by far my favorite.
In Tiny Epic Galaxies, you are the leader of a galactic empire looking to expand its borders and influence across space. Unfortunately, you are not the only one vying for power – competing galactic leaders are also gathering resources and sending out scouts to planets in hopes of bringing them into the folds of their own empires. Can you outwit your opponents and stake your claim on these new planets before your rivals do? Or are you doomed to live under someone else’s rule forever?
DISCLAIMER: There are several expansions to this game, but we are not reviewing them at this time. Should we review them in the future we will either update this review or post a link to the new material here. -T
Tiny Epic Galaxies is a game of dice rolling and area control/influence in which players take turns rolling dice and activating powers in order to gather resources and increase their influence on newly-discovered planets. On your turn, you will roll a specified number of dice, and activate them in any order you choose to perform any of the available actions: move a ship, advance your colonization of a planet, acquire resources, or utilize the special power of a planet you control. Gaining control of a planet earns victory points, and the game ends once a player has reached 21 VPs. Sounds simple enough, right? But here’s a twist – when you activate a die on your turn, any other player can spend a resource to follow your action and perform the same action you just did. Make sure you keep an eye on your opponents’ ships and resources – a beneficial action for you could also earn your opponents a planet!
My absolute favorite part of all the Tiny Epic games is that they have so much more to offer than meets the eye, and Tiny Epic Galaxies is no exception. The premise of the game is simple and easy to learn, yet mastering the strategy is what keeps me coming back for more. There is no single strategy for guaranteed success, and the necessity to adapt strategy based upon your dice rolls keeps the game engaging and exciting. You may have a plan in mind, but unless the dice cooperate, you’ll have to adjust that plan on the fly. And you’ve also got to pay attention to your resources and your opponents’ turns, because you might be able to capitalize on their dice if you can afford the cost. It could potentially always be your turn, even if it’s not your official turn, since you have the ability to follow an opponent’s action. You’re coming up with your own strategy, while also trying to decipher your opponents’ strategies so you can outwit them and earn the most VPs the fastest.
Another great part of this game is that there is a good amount of player interaction, but not in a way that feels confrontational. In some situations it may feel like a bit of ‘take that,’ but remember – you’re the one who gave them the opportunity to take that action! Without you taking the action in the first place, your opponent would not have had the chance to follow you! Your strategy must transcend your individual galaxy and also take into account every other galaxy in play. In Tiny Epic Galaxies, you’re constantly interacting – some interactions are just more subtle than others.
Tiny Epic Galaxies is perhaps my favorite Tiny Epic game to date. It’s quick, simple, and yet deceptively strategic. Plus the little spaceships are so cute! If I had to pick one Tiny Epic game to use to introduce someone to the series, I would pick this one. Purple Phoenix Games gives Tiny Epic Galaxies an out-of-this-world 17 / 18.
In Tiny Epic Galaxies, you are the leader of a galactic empire looking to expand its borders and influence across space. Unfortunately, you are not the only one vying for power – competing galactic leaders are also gathering resources and sending out scouts to planets in hopes of bringing them into the folds of their own empires. Can you outwit your opponents and stake your claim on these new planets before your rivals do? Or are you doomed to live under someone else’s rule forever?
DISCLAIMER: There are several expansions to this game, but we are not reviewing them at this time. Should we review them in the future we will either update this review or post a link to the new material here. -T
Tiny Epic Galaxies is a game of dice rolling and area control/influence in which players take turns rolling dice and activating powers in order to gather resources and increase their influence on newly-discovered planets. On your turn, you will roll a specified number of dice, and activate them in any order you choose to perform any of the available actions: move a ship, advance your colonization of a planet, acquire resources, or utilize the special power of a planet you control. Gaining control of a planet earns victory points, and the game ends once a player has reached 21 VPs. Sounds simple enough, right? But here’s a twist – when you activate a die on your turn, any other player can spend a resource to follow your action and perform the same action you just did. Make sure you keep an eye on your opponents’ ships and resources – a beneficial action for you could also earn your opponents a planet!
My absolute favorite part of all the Tiny Epic games is that they have so much more to offer than meets the eye, and Tiny Epic Galaxies is no exception. The premise of the game is simple and easy to learn, yet mastering the strategy is what keeps me coming back for more. There is no single strategy for guaranteed success, and the necessity to adapt strategy based upon your dice rolls keeps the game engaging and exciting. You may have a plan in mind, but unless the dice cooperate, you’ll have to adjust that plan on the fly. And you’ve also got to pay attention to your resources and your opponents’ turns, because you might be able to capitalize on their dice if you can afford the cost. It could potentially always be your turn, even if it’s not your official turn, since you have the ability to follow an opponent’s action. You’re coming up with your own strategy, while also trying to decipher your opponents’ strategies so you can outwit them and earn the most VPs the fastest.
Another great part of this game is that there is a good amount of player interaction, but not in a way that feels confrontational. In some situations it may feel like a bit of ‘take that,’ but remember – you’re the one who gave them the opportunity to take that action! Without you taking the action in the first place, your opponent would not have had the chance to follow you! Your strategy must transcend your individual galaxy and also take into account every other galaxy in play. In Tiny Epic Galaxies, you’re constantly interacting – some interactions are just more subtle than others.
Tiny Epic Galaxies is perhaps my favorite Tiny Epic game to date. It’s quick, simple, and yet deceptively strategic. Plus the little spaceships are so cute! If I had to pick one Tiny Epic game to use to introduce someone to the series, I would pick this one. Purple Phoenix Games gives Tiny Epic Galaxies an out-of-this-world 17 / 18.