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KittyMiku (138 KP) rated Guitar Freak in Books
May 23, 2019
Contains spoilers, click to show
This book had me enthralled in the world from page one. The details made it easy to envision how the scenery looked and how the atmosphere was. It felt almost as if you were there among the Horde. Being one who adores nature, I did find the dying planet depressing and was easily able to understand why the need to pillage and raid other towns and people to provide supplies understandable. After all, I would probably think the same way in that situation. I was amazed by the details in this story, not of just the surroundings and scenes, but of also the people, thoughts of the Queen (Laywrern), and how she interacted with those around her. It is clear to see; her people come before her own wants and needs.
I enjoyed reading about the back story on Laywern and a few characters from her past. I found it helped gain insight on her disposition and how she dealt with situations. I found myself relating to her in some ways because of how her father and her people were towards her because she was a half-breed. This made it easier to fully understand why she was always guarding her emotions from those around her. Her doubt in her beliefs had me questioning some of the things she said and did however. Though she looks to be honored by the Goddess she worships, when she experiences the flush, which would allow her to bear a child with whom the flush chooses, she decided to choose another. One who wasn't destined to be her partner. I found this troubling and hoping that the Goddess would understand. However, I did feel bad for Nethaz, who was her chosen mate, when she didn't accept him. He had known he was chosen and yet she went on to try with another. I couldn't help but feel for him. We have all been there at one point or another.
This story seems to be about finding out what happened to the souls in the Hall, but also about Laywern figuring out who she is. I was sad it was so short, considering, I would have loved to read more, but it does appear to be the first book in a series. Having been released earlier this year (January 2019), I find myself hoping the next one to come out soon. I can honestly say I have never read anything by Cowtan before, but look forward to more of her works. It has been a while since I have read a fantasy with such attention to detail, that I may be a new fan of the author's.
The world she created, though gloomy as it may be, was extraordinary. I wouldn't want to live there, but it is a product of a great imagination. It is abundantly clear, Cowtan had taken the time to create a world to fit her design and story. In such a world, it is clear to see why it is easy for people to lose hope or faith. I just can't praise Cowtan enough for the details and wonderful world creation.
This is a book I would recommend to those who love fantasy books. However short it is, I find it was a gripping tail that leaves you wanting more. Not just in the continuance of the story, but in the knowledge of the characters as well. I would rate this book 5 star out of 5 stars. I definitely think this was an amazing story and love the Author's writing style.
I enjoyed reading about the back story on Laywern and a few characters from her past. I found it helped gain insight on her disposition and how she dealt with situations. I found myself relating to her in some ways because of how her father and her people were towards her because she was a half-breed. This made it easier to fully understand why she was always guarding her emotions from those around her. Her doubt in her beliefs had me questioning some of the things she said and did however. Though she looks to be honored by the Goddess she worships, when she experiences the flush, which would allow her to bear a child with whom the flush chooses, she decided to choose another. One who wasn't destined to be her partner. I found this troubling and hoping that the Goddess would understand. However, I did feel bad for Nethaz, who was her chosen mate, when she didn't accept him. He had known he was chosen and yet she went on to try with another. I couldn't help but feel for him. We have all been there at one point or another.
This story seems to be about finding out what happened to the souls in the Hall, but also about Laywern figuring out who she is. I was sad it was so short, considering, I would have loved to read more, but it does appear to be the first book in a series. Having been released earlier this year (January 2019), I find myself hoping the next one to come out soon. I can honestly say I have never read anything by Cowtan before, but look forward to more of her works. It has been a while since I have read a fantasy with such attention to detail, that I may be a new fan of the author's.
The world she created, though gloomy as it may be, was extraordinary. I wouldn't want to live there, but it is a product of a great imagination. It is abundantly clear, Cowtan had taken the time to create a world to fit her design and story. In such a world, it is clear to see why it is easy for people to lose hope or faith. I just can't praise Cowtan enough for the details and wonderful world creation.
This is a book I would recommend to those who love fantasy books. However short it is, I find it was a gripping tail that leaves you wanting more. Not just in the continuance of the story, but in the knowledge of the characters as well. I would rate this book 5 star out of 5 stars. I definitely think this was an amazing story and love the Author's writing style.

Heather Cranmer (2721 KP) rated Bad Girls Don't Die (Bad Girls Don't Die, #1) in Books
Jun 7, 2018
(This review can also be found on my blog <a href="themisadventuresofatwentysomething.blogspot.co.uk">The (Mis)Adventures of a Twenty-Something Year Old Girl</a>).
When I first came across Bad Girls Don't Die by Katie Alender, I know I had to read this book!! The synopsis sounded right up my straight. I love YA and I love paranormal/horror books, so put them together, and I'm in literary Heaven!
Fifteen year old Alexis and her thirteen year old sister Kasey have always been close until recently. Kasey has started acting different. Even the house feels different; it just feels evil. Alexis questions her own sanity. Is she going crazy or is something actually possessing Kasey?
Bad Girls Don't Die is such a refreshing title for a supernatural book. Usually they have the whole cliched scary title, but this book didn't. I didn't feel that it suited the book that well. I don't really want to go into it because of spoilers, but if you read the story, you'll see what I mean.
How gorgeous is that cover!?! I absolutely love it. It looks a bit ominous. I don't think it really suits the book as gorgeous as it is though. Kasey is obsessed with dolls, so I would've liked to see some dolls on the cover. Perhaps a scarier cover would've been more suited to the book as well.
The world building and setting were fantastic!!! I loved the description of the house. In fact, I'd love to live in a house like the one in the book! The author did a fantastic job of making the whole story come to life through the world building. Even the memories mentioned in the book are written really well.
The pacing was amazing! I devoured this book like I would a pizza (I love pizza)! In fact, I finished this book in less than 24 hours. Every spare minute I had was dedicated to reading this book. It is very fast paced, and each chapter leaves you wanting to read more.
As for the dialogue, there were a few words that I didn't think a 15 year old would use in everyday language, but that's probably more of a personal issue. Plus, it didn't happen often enough to take away from the book. There is mild swearing in this book, but it is very tame and not very often. The characters' dialogue flows freely making this book easy to read.
The characters are all well formed. Alexis comes across as a normal, every day 15 year old girl. She's an outcast at high school, and I think the author did a good job of portraying this. The character of Kasey blew me away! Kasey was my favourite character due to how the author had written her in the story. She's definitely a very strong character. I also loved the character of Megan. I liked how the author didn't make her a stuck-up cheerleader like most authors do when writing about cheerleaders.
All in all, I absolutely loved this book! In fact, after I finished reading Bad Girls Don't Die, I bought the next book in the series. I am definitely in love! This book did an excellent job of combining everything I love into one book.
I'd definitely recommend this book to EVERYONE aged 13+. It is amazing!
When I first came across Bad Girls Don't Die by Katie Alender, I know I had to read this book!! The synopsis sounded right up my straight. I love YA and I love paranormal/horror books, so put them together, and I'm in literary Heaven!
Fifteen year old Alexis and her thirteen year old sister Kasey have always been close until recently. Kasey has started acting different. Even the house feels different; it just feels evil. Alexis questions her own sanity. Is she going crazy or is something actually possessing Kasey?
Bad Girls Don't Die is such a refreshing title for a supernatural book. Usually they have the whole cliched scary title, but this book didn't. I didn't feel that it suited the book that well. I don't really want to go into it because of spoilers, but if you read the story, you'll see what I mean.
How gorgeous is that cover!?! I absolutely love it. It looks a bit ominous. I don't think it really suits the book as gorgeous as it is though. Kasey is obsessed with dolls, so I would've liked to see some dolls on the cover. Perhaps a scarier cover would've been more suited to the book as well.
The world building and setting were fantastic!!! I loved the description of the house. In fact, I'd love to live in a house like the one in the book! The author did a fantastic job of making the whole story come to life through the world building. Even the memories mentioned in the book are written really well.
The pacing was amazing! I devoured this book like I would a pizza (I love pizza)! In fact, I finished this book in less than 24 hours. Every spare minute I had was dedicated to reading this book. It is very fast paced, and each chapter leaves you wanting to read more.
As for the dialogue, there were a few words that I didn't think a 15 year old would use in everyday language, but that's probably more of a personal issue. Plus, it didn't happen often enough to take away from the book. There is mild swearing in this book, but it is very tame and not very often. The characters' dialogue flows freely making this book easy to read.
The characters are all well formed. Alexis comes across as a normal, every day 15 year old girl. She's an outcast at high school, and I think the author did a good job of portraying this. The character of Kasey blew me away! Kasey was my favourite character due to how the author had written her in the story. She's definitely a very strong character. I also loved the character of Megan. I liked how the author didn't make her a stuck-up cheerleader like most authors do when writing about cheerleaders.
All in all, I absolutely loved this book! In fact, after I finished reading Bad Girls Don't Die, I bought the next book in the series. I am definitely in love! This book did an excellent job of combining everything I love into one book.
I'd definitely recommend this book to EVERYONE aged 13+. It is amazing!

Justin Taylor (59 KP) rated Jumanji: Welcome to the Jungle (2017) in Movies
Oct 29, 2018
The action pieces were kinda on point (4 more)
Of course the Rock kills it as usual and brings his a game or at least tries his best
The trio of Kevin Hart, Karen Gillan and Jack Black are the best things about this movie
It does something original with the source material
A good movie to sit down and eat popcorn to
Although this is a sequel to Jumanji yeah in case y'all didn't know it's a sequel and outside of a couple of references including a name-drop of Robin Williams character from the original it has nothing to do with the first (2 more)
Also basic plot getting sucked into a video game which is a plot that we have seen in Many other things (Spy Kids, Tron and fairly odd parents to name a few) and while it does it in a fresh way at the end of the day it's the exact same plot from the first
The villain is pretty much meh but if u like Jumanji I think you probably have no problem with him
Jumanji was passable
Contains spoilers, click to show
Ok this movie ain't perfect but it did do it's purpose and I personally thought it wasn't bad,
Too be honest I wasn't crazy about a Jumanji sequel especially after the late great Robin Williams passed away. But they did some things good and some things not so good so I'll start with the good first
1. It does something fresh with the original so in case you haven't seen it spoiler warning the board game we all know and love turned into a video game which is something I was kinda expecting but I wasn't surprised and it was nice seeing it getting updated for a new generation
2. The characters in the Jumanji world are hilariously entertaining with props particularly to Karen Gillan and Jack Black..they bring it in this movie and they had me laughing my butt off. Not totally saying that the Rock and Kevin Hart weren't funny either but they all are great
3 the action sequences are awesomely executed and exciting as it should be. Nothing more to say.
Now for the bad
1. Elephant in the room, the plot, ok so getting stuck in a video game is something that's been done to death but they do something creative with it but at the end of the day it's the exact same plot of the first movie.
2. The villains pretty much meh, he's your standard I'm gonna take what I want and no one can stop me type villain and yes in case your wondering his last name is van pelt.
3. Speaking of homages to the first movie don't expect too much outside of a couple of references including a name drop of Williams character from the original movie it has nothing to do with the first movie so it's like a standalone sequel and a soft reboot which means the events of the original still exist but they're pretty much making some retcons.
Overall I didn't hate this movie, I laughed at anything but I think if u take ur nostalgia glasses off and watch it with a new point of view youll enjoy it also this movie did something right because its getting a sequel next year
Too be honest I wasn't crazy about a Jumanji sequel especially after the late great Robin Williams passed away. But they did some things good and some things not so good so I'll start with the good first
1. It does something fresh with the original so in case you haven't seen it spoiler warning the board game we all know and love turned into a video game which is something I was kinda expecting but I wasn't surprised and it was nice seeing it getting updated for a new generation
2. The characters in the Jumanji world are hilariously entertaining with props particularly to Karen Gillan and Jack Black..they bring it in this movie and they had me laughing my butt off. Not totally saying that the Rock and Kevin Hart weren't funny either but they all are great
3 the action sequences are awesomely executed and exciting as it should be. Nothing more to say.
Now for the bad
1. Elephant in the room, the plot, ok so getting stuck in a video game is something that's been done to death but they do something creative with it but at the end of the day it's the exact same plot of the first movie.
2. The villains pretty much meh, he's your standard I'm gonna take what I want and no one can stop me type villain and yes in case your wondering his last name is van pelt.
3. Speaking of homages to the first movie don't expect too much outside of a couple of references including a name drop of Williams character from the original movie it has nothing to do with the first movie so it's like a standalone sequel and a soft reboot which means the events of the original still exist but they're pretty much making some retcons.
Overall I didn't hate this movie, I laughed at anything but I think if u take ur nostalgia glasses off and watch it with a new point of view youll enjoy it also this movie did something right because its getting a sequel next year

Gareth von Kallenbach (980 KP) rated Borderlands 2: VR in Video Games
Jun 19, 2019
2K games has taken the popular Borderlands franchise into the Virtual-Reality realm with the release of Borderlands 2: VR. The game allows fans with a PSVR system to experience the game form an entirely new perspective. Playing out much as the standard game does this VR experience allows players to either teleport to various spots or allows players to move around using the directional controller of the Dualshock 4.
Players will have to adjust to the new visuals as one of the early game tutorials does suggest taking a break if you should feel any dizziness or strain from the VR experience. It can be a little more pronounced than usual in this game due to the intense action of dodging numerous enemies during combat and moving over large areas of the map.
Players will also need to get used to going solo as there is not an option to have a group experience. The maps and missions lay out exactly as you would expect although it will take some players a little bit of adjustment to get used to the movement system. I was able to do fairly well first time out but did find looking behind me to the a challenge which forced me to adopt this style of backing off and keeping most of my visuals limited to left, right, up, and down.
Graphically the game looks exactly as you remembered it save for the VR environment which gives gamers a new level of immersion. There were times when characters and enemies appeared almost translucent depending on my distance and angle from them, but it was in no way a distraction as I dispatch enemies, upgraded weapons, and raided boxes.
The game also plays out pretty much as you remember so players who have completed the original game will have a good idea of what to expect.
While many of us are eager for the announcement of the next chapter in the series; Borderlands 2 VR is a welcome addition that allows players to experience the vast gaming environments in a virtual-reality setting. It would be interesting to see if 2K plans to adapt any of their other games for VR as I certainly would not mind seeing Borderlands: The Pre-Sequel or even EVOLVE in this environment.
For now this is a very enjoyable; albeit nostalgic look back which is certainly a must own for fans of the game and PSVR owners.
http://sknr.net/2018/12/26/borderlands-2-vr/
Players will have to adjust to the new visuals as one of the early game tutorials does suggest taking a break if you should feel any dizziness or strain from the VR experience. It can be a little more pronounced than usual in this game due to the intense action of dodging numerous enemies during combat and moving over large areas of the map.
Players will also need to get used to going solo as there is not an option to have a group experience. The maps and missions lay out exactly as you would expect although it will take some players a little bit of adjustment to get used to the movement system. I was able to do fairly well first time out but did find looking behind me to the a challenge which forced me to adopt this style of backing off and keeping most of my visuals limited to left, right, up, and down.
Graphically the game looks exactly as you remembered it save for the VR environment which gives gamers a new level of immersion. There were times when characters and enemies appeared almost translucent depending on my distance and angle from them, but it was in no way a distraction as I dispatch enemies, upgraded weapons, and raided boxes.
The game also plays out pretty much as you remember so players who have completed the original game will have a good idea of what to expect.
While many of us are eager for the announcement of the next chapter in the series; Borderlands 2 VR is a welcome addition that allows players to experience the vast gaming environments in a virtual-reality setting. It would be interesting to see if 2K plans to adapt any of their other games for VR as I certainly would not mind seeing Borderlands: The Pre-Sequel or even EVOLVE in this environment.
For now this is a very enjoyable; albeit nostalgic look back which is certainly a must own for fans of the game and PSVR owners.
http://sknr.net/2018/12/26/borderlands-2-vr/

Neon's Nerd Nexus (360 KP) rated Birds of Prey (And the Fantabulous Emancipation of One Harley Quinn) (2020) in Movies
Feb 8, 2020 (Updated Feb 12, 2020)
SWING BATTER BATTER BATTER!
Birds Of Prey is yet another win for the DC universe and a huge step up from one of the most hated films of all time Suicide Squad. Right off the bat Birds Of Prey is an absolute blast and what you will notice immediately is just the sheer amount of explosive energy it has has to offer. Its this energy that constantly gives you the feeling of being on a rollar coaster travelling through a circus of pure amusement, the visuals are loud, the colour pallet is striking and vibrant, the sound is immersive/atmospheric and the soundtrack brings everything together beautify using old classic songs that have been remixed with a modern day kick which help to really give the film pace. Fight scenes are really fun, violent and also well choreographed with a nice crunch to all the impacts too. Infact fights do all feel very John Wick inspired becoming more of a beautifully synchronised dance routine flowing perfectly like the ice skating scenes from itonya rather than using messy quick cuts. BOP also seemingly borrows from Deadpool too as far as plot, humour and mature content go but im happy to report it works really well and manages to feel much more at home/gritty and adult here and less forced/childish than it is in Deadpool in my opinion. Margot robbie shines as Harley Quinn even more so than she did in suicide squad, she really has got this character down to a T now and its so so satisfying to see her own the screen as her again as she struggles to find her independence and make a name for herself. Ewan Mcgregor is also magnificent in a part that he clearly enjoyed playing beacuse boy was he entertaining as hell as a guy thats almost an obsessive man child whose only feared and powerul because of his status and money. Hes also unpredictable with a spoilt brat like temper and the way the film shifts in tone when he becomes angry can be chilling especially when its mixed with such savage and brutal violence. Plot is fairly basic and not the most intresting but that doesnt matter here because the movie holds its own with the constant thrills/variety it provides and just like a looney tunes carton its such pure addictive madness that it will suck you right in and leave you with a chelsea smile from ear to ear. Possibly the most enjoyable and visually awsome comic book adaptations yet well worth seeing.

Debbiereadsbook (1437 KP) rated Todd (Tangled Tentacles #3) by JP Sayle & Lisa Oliver in Books
Jun 29, 2022
doesn't quite hit the spot the other two do!
Independent reviewer for Archaeolibrarian, I was gifted my copy of this book.
This is book 3 in the Tangled Tentacles series, and you really SHOULD read books one, Alexi and two, Victor, before this one. There is stuff that happens in those books that is referenced here, but not fully explained. And, cos, you know, I said so!
I loved, I mean LOVED Alexi and Victor, and was looking forward to Todd, especially once I knew he gets 2 mates, dragons no less. But while I rally really REALLY liked this one, it doesn't quite hit the spot the other two do.
AND I can say, with fair certainty, why too. Which for me and a Sayle book?? Unheard of! The woman messes with my book head, and leaves me with so many freaking questions!
This book revolves around Todd, who is the youngest of 5, and an Omega. For the most part, being Omega means you are smaller, and weaker. Todd hates being Omega. So I was expecting a huge battle with Todd, finding his place with 2 mates, any mates really. But Todd, apart from the meeting and it's aftermath, just kinda goes with it, you know? Once Todd got the full story of Lucas and Ki, it was like "oh, ok then!)
AND
The search for the missing shifters is hardly mentioned here. The story focuses on the missing dragon EGGS and where they went, and who has been taking for so very long. The missing eggs mystery was all wrapped up with a big fat bow FAR too easily for my liking, I'm afraid!
THAT said, however, the way things develop between Todd, Lucas and Ki is sweet and smexy and hella hot! And the baby thing surprised me! Dragon eggs AND baby kracken?? So cute.
And we get the insight into the final two brothers and their stories. Markov, who is currently missing, and that darn commander. And then there is Kelvin and the F-B-freaking-I-guy who has got him all a-fluster.
I will read them, because I feel (book feelings, people, are very important!) there are some things we don't know about these boys yet, and what happened to their parents and whether they really ARE the final kracken alive on the planet (NOT counting babies, of course!)
I gave this 4.5 stars, but can't log that in some places so I'm rounding it . . . .
up to 5 full stars, cos I did love Todd, Lucas and Ki together.
*same worded review will appear elsewhere
This is book 3 in the Tangled Tentacles series, and you really SHOULD read books one, Alexi and two, Victor, before this one. There is stuff that happens in those books that is referenced here, but not fully explained. And, cos, you know, I said so!
I loved, I mean LOVED Alexi and Victor, and was looking forward to Todd, especially once I knew he gets 2 mates, dragons no less. But while I rally really REALLY liked this one, it doesn't quite hit the spot the other two do.
AND I can say, with fair certainty, why too. Which for me and a Sayle book?? Unheard of! The woman messes with my book head, and leaves me with so many freaking questions!
This book revolves around Todd, who is the youngest of 5, and an Omega. For the most part, being Omega means you are smaller, and weaker. Todd hates being Omega. So I was expecting a huge battle with Todd, finding his place with 2 mates, any mates really. But Todd, apart from the meeting and it's aftermath, just kinda goes with it, you know? Once Todd got the full story of Lucas and Ki, it was like "oh, ok then!)
AND
The search for the missing shifters is hardly mentioned here. The story focuses on the missing dragon EGGS and where they went, and who has been taking for so very long. The missing eggs mystery was all wrapped up with a big fat bow FAR too easily for my liking, I'm afraid!
THAT said, however, the way things develop between Todd, Lucas and Ki is sweet and smexy and hella hot! And the baby thing surprised me! Dragon eggs AND baby kracken?? So cute.
And we get the insight into the final two brothers and their stories. Markov, who is currently missing, and that darn commander. And then there is Kelvin and the F-B-freaking-I-guy who has got him all a-fluster.
I will read them, because I feel (book feelings, people, are very important!) there are some things we don't know about these boys yet, and what happened to their parents and whether they really ARE the final kracken alive on the planet (NOT counting babies, of course!)
I gave this 4.5 stars, but can't log that in some places so I'm rounding it . . . .
up to 5 full stars, cos I did love Todd, Lucas and Ki together.
*same worded review will appear elsewhere

Kirk Bage (1775 KP) rated The Irishman (2019) in Movies
Mar 3, 2020
If anyone tells me they didn’t enjoy The Irishman, I would have to say, fair enough. There are reasons not to. As an entertainment it isn’t Goodfellas, as a thriller it isn’t The Departed, and as a classic gangster tale it isn’t anywhere near The Godfather, of course. It sags in the middle, ends morbidly, and, at three and a half hours, even in its brightest moments, you can find yourself waiting for it to finish. But, anyone who tells me The Irishman isn’t a great film is blind to the artistry at work here from a gang of septegenarians with a mighty track record. If it is one thing, it is Epic!
Also in the negative column is the ageing and de-ageing technology, which whilst pretty damn good is noticable and sometimes distracting. Myself, I was willing to forgive these faults, just for the privilege of being swept away once more by Scorsese’s eye for a shot and moments of pure mood, of which there are too many to count.
De Niro hasn’t been this good for years, that seems to be accepted knowledge. Pacino is Pacino, what else would you want him to be? But, it is the return from retirement of Joe Pesci that really impressed me. Almost certainly a career best performance at the age of 77 – always underplayed and menacing, there were times he acted the big two under the table. Of the 10 nominations at the 92nd Oscars, this is the one I hope lands.
If Scorsese also wins for best director, I wouldn’t complain either. Looking at his body of work, I count this as the 20th film I would class as very good or better. And although less “fun” it is certainly a better, classier film than The Departed, his only win to date. Other gongs I would give serious weight to are Thelma Schoonmaker for editing, and production design, which is as rich and detailed as it could possibly be, at times breath-takingly so.
There has been much made of the idea that this is Scorsese atoning for his sins in using violence as entertainment. And it is true that this film seems to meditate more or regret and loneliness as a side effect of a violent life. There is blood, people die violently, but these moments are often brief and unshowey, keeping the focus on the men (and it is always the men) who choose to live this way. In the end, we all age and grow weak; time advances and we are left with nothing but memories, surrounded by people who can’t remember who we are and what we did in our Golden days.
I found the last half hour very moving and somewhat depressing. I think we are meant to. No big climax, just a fading away. It felt like the hours after a party, full of joy and noise, when you are finally left alone with only yourself for company. More than any other emotion, this is what I have taken from this experience; and it’s a good trick, fully intended, that I applaud. And it is what ultimately makes the film feel mature and meaningful.
However, for all the praise it deserves, this isn’t a film I will choose to watch again in a hurry. And I think that will be common. It lacks the tension of a tighter, shorter film, and emotionally it is often difficult to connect to these men and their brutal deeds. If that is the point, then I get it… but there are plenty of films to go to, as already mentioned that have a more satisfying and rounded feel. Recommended highly, but with reservations.
Also in the negative column is the ageing and de-ageing technology, which whilst pretty damn good is noticable and sometimes distracting. Myself, I was willing to forgive these faults, just for the privilege of being swept away once more by Scorsese’s eye for a shot and moments of pure mood, of which there are too many to count.
De Niro hasn’t been this good for years, that seems to be accepted knowledge. Pacino is Pacino, what else would you want him to be? But, it is the return from retirement of Joe Pesci that really impressed me. Almost certainly a career best performance at the age of 77 – always underplayed and menacing, there were times he acted the big two under the table. Of the 10 nominations at the 92nd Oscars, this is the one I hope lands.
If Scorsese also wins for best director, I wouldn’t complain either. Looking at his body of work, I count this as the 20th film I would class as very good or better. And although less “fun” it is certainly a better, classier film than The Departed, his only win to date. Other gongs I would give serious weight to are Thelma Schoonmaker for editing, and production design, which is as rich and detailed as it could possibly be, at times breath-takingly so.
There has been much made of the idea that this is Scorsese atoning for his sins in using violence as entertainment. And it is true that this film seems to meditate more or regret and loneliness as a side effect of a violent life. There is blood, people die violently, but these moments are often brief and unshowey, keeping the focus on the men (and it is always the men) who choose to live this way. In the end, we all age and grow weak; time advances and we are left with nothing but memories, surrounded by people who can’t remember who we are and what we did in our Golden days.
I found the last half hour very moving and somewhat depressing. I think we are meant to. No big climax, just a fading away. It felt like the hours after a party, full of joy and noise, when you are finally left alone with only yourself for company. More than any other emotion, this is what I have taken from this experience; and it’s a good trick, fully intended, that I applaud. And it is what ultimately makes the film feel mature and meaningful.
However, for all the praise it deserves, this isn’t a film I will choose to watch again in a hurry. And I think that will be common. It lacks the tension of a tighter, shorter film, and emotionally it is often difficult to connect to these men and their brutal deeds. If that is the point, then I get it… but there are plenty of films to go to, as already mentioned that have a more satisfying and rounded feel. Recommended highly, but with reservations.

Purple Phoenix Games (2266 KP) rated Mass Transit in Tabletop Games
May 13, 2021
Remember back in the day when you used to get off work, have to walk a ways to the bus station, then hop a train to the marina so you could grab a boat, and then walk the rest of the way home? No? Just me? Well imagine having to plan six different peoples’ treks home this way. Which way is the easiest? Can they all make it home by dinner time? Did that guy just prematurely jump off the boat to try to get to the train? What am I even doing here?
Mass Transit is a cooperative, network building card game where players take on the roles of urban planners attempting to lay routes for commuters to head to and from work in the Big City. As the game is cooperative, all urban planners either win or lose together. But in either case, it’s the commuteeples (maybe?) that win or lose.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, assemble the Big City tiles to make a sweet hexagon. Each commuteeple (ok I think I’m not doing this one any longer) is placed on their worksite in the Big City. Shuffle the big deck of Mass Transit cards and deal each player four cards. The players choose a first player and the game may begin!
On a turn players will need to play at least two of their cards and can play up to all four if they wish. The choices of card play are to add it to a route line or discard it for movement. To add the card to the route line, players simply choose a route line and place the card at the end. This extends the route by one card. To finish a route, players will need to place the suburb card at the end of a line with the appropriate number of cards (some suburbs may show a 4, which means they can only be placed once four route cards have been placed in the same line).
The other way to play cards are to discard them for movement. Cards are discarded out of the game and used for the printed movement type. Green cards are walking, blue are ferry, gray are bus, red are train, and yellow are unavailable to use for movement. For example, a player could discard a green walk card in order to move the meeple one card closer to the suburb card, or could use a red train card in order to move the meeple from one train station icon to the next (which could actually move the meeple over several cards at once). There are some movement restrictions, such as the inability for meeples to simply jump out of a vehicle at a Traffic Stop in order to take an alternate movement type.
If the players can all work together (without expressly verbalizing strategy) and move all six meeples to their suburb homes before a player is unable to play two cards from their hands, they win! However, should a player be unable to play the required two cards from their hand and all meeples are not in their comfy homes, the players all lose together in sweet sadness.
Components. I absolutely love the interconnecting Big City tiles. They are just the right size, and even hold the draw deck. Speaking of the deck, the cards are all nice quality with slight linen finish and excellent graphic stylization. Mass Transit looks great on the table and when finished, looks like a funky subway map with little blue meeples. The meeples come with a sticker sheet, and while you can add your favorite stickers to one side of the meeple, we opted to just randomly add stickers to both sides and it works for us. I have zero issues with the components, and have come to expect that from Calliope Games titles.
All in all, this little game packs a great experience into about 15 or 20 minutes. What I really enjoy is trying to figure out the best usage for the cards in hand. Is it better to use the gray card to add to the route or to use it for fast travel (any Skyrim fans out there?)? To add to this thinkiness, the rules explicitly state that players are unable to discuss strategies, but can hint aloud at what they may be considering. So while this is not a silent game, players will need to carefully decide how best to communicate what they wish the party to accomplish without specifically stating such.
Mass Transit is a game that I can easily pull out and play with my 10-year-old twin niece and nephew, with other adults, or with harder gamers. When a small game can be so versatile, it certainly earns a place in my collection. If you are also looking for a small box game with a smallish table footprint and great presence, consider picking up a copy of Mass Transit. Purple Phoenix Games gives this one a blues travelin’ (hehe) 11 / 12. Pro tip: use the yellow cards early and for route addition only, as they cannot be used for movement. Also, stay away from alpha gamers, and they might not be able to handle the communication ban.
Mass Transit is a cooperative, network building card game where players take on the roles of urban planners attempting to lay routes for commuters to head to and from work in the Big City. As the game is cooperative, all urban planners either win or lose together. But in either case, it’s the commuteeples (maybe?) that win or lose.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, assemble the Big City tiles to make a sweet hexagon. Each commuteeple (ok I think I’m not doing this one any longer) is placed on their worksite in the Big City. Shuffle the big deck of Mass Transit cards and deal each player four cards. The players choose a first player and the game may begin!
On a turn players will need to play at least two of their cards and can play up to all four if they wish. The choices of card play are to add it to a route line or discard it for movement. To add the card to the route line, players simply choose a route line and place the card at the end. This extends the route by one card. To finish a route, players will need to place the suburb card at the end of a line with the appropriate number of cards (some suburbs may show a 4, which means they can only be placed once four route cards have been placed in the same line).
The other way to play cards are to discard them for movement. Cards are discarded out of the game and used for the printed movement type. Green cards are walking, blue are ferry, gray are bus, red are train, and yellow are unavailable to use for movement. For example, a player could discard a green walk card in order to move the meeple one card closer to the suburb card, or could use a red train card in order to move the meeple from one train station icon to the next (which could actually move the meeple over several cards at once). There are some movement restrictions, such as the inability for meeples to simply jump out of a vehicle at a Traffic Stop in order to take an alternate movement type.
If the players can all work together (without expressly verbalizing strategy) and move all six meeples to their suburb homes before a player is unable to play two cards from their hands, they win! However, should a player be unable to play the required two cards from their hand and all meeples are not in their comfy homes, the players all lose together in sweet sadness.
Components. I absolutely love the interconnecting Big City tiles. They are just the right size, and even hold the draw deck. Speaking of the deck, the cards are all nice quality with slight linen finish and excellent graphic stylization. Mass Transit looks great on the table and when finished, looks like a funky subway map with little blue meeples. The meeples come with a sticker sheet, and while you can add your favorite stickers to one side of the meeple, we opted to just randomly add stickers to both sides and it works for us. I have zero issues with the components, and have come to expect that from Calliope Games titles.
All in all, this little game packs a great experience into about 15 or 20 minutes. What I really enjoy is trying to figure out the best usage for the cards in hand. Is it better to use the gray card to add to the route or to use it for fast travel (any Skyrim fans out there?)? To add to this thinkiness, the rules explicitly state that players are unable to discuss strategies, but can hint aloud at what they may be considering. So while this is not a silent game, players will need to carefully decide how best to communicate what they wish the party to accomplish without specifically stating such.
Mass Transit is a game that I can easily pull out and play with my 10-year-old twin niece and nephew, with other adults, or with harder gamers. When a small game can be so versatile, it certainly earns a place in my collection. If you are also looking for a small box game with a smallish table footprint and great presence, consider picking up a copy of Mass Transit. Purple Phoenix Games gives this one a blues travelin’ (hehe) 11 / 12. Pro tip: use the yellow cards early and for route addition only, as they cannot be used for movement. Also, stay away from alpha gamers, and they might not be able to handle the communication ban.

Annie Chanse (15 KP) rated Deadly Curiosities in Books
Dec 19, 2017
I received an ARC copy of this book in exchange for my open and honest opinion. This in no way has influenced my opinion of the book.
***may contain spoilers***
This book by Martin is the first in a new series that centers around Cassidy, the owner of an antique shop called Trifles and Folly. At least, that is what she does on the surface. Her true purpose is much less mundane. She, along with her "silent partner" Sorren -- an ancient vampire -- and her employee and friend Teag, work for a group called the Alliance.
The Alliance has been around for centuries, and they do many things. However, one of the most important things they do is to rid the world of powerful and dangerous paranormal artifacts. Cassidy, a powerful psychometric -- someone who "reads" an item's energy and history -- uses her antique shop to help the Alliance with their endeavor. When people bring items into her shop, she holds them and sees the history that happened around those objects. If something in the object's history gives off warning signals that Cassidy thinks might make the item dangerous and/or susceptible to hauntings, possessions, etc., she buys the item and presents it to Sorren to take to the Alliance, where they dispose of it safely. (At least that is what they are SUPPOSEDLY DOING... since this is the beginning of a series, I'm wondering if eventually Cassidy will find out that the Alliance's motives aren't as pure as they claim them to be... but that is simply my speculation and neither here nor there concerning this book. :-p)
The fun in THIS book really begins when a lady brings in a pair of antique opera glasses to sell to Cassidy. Shortly after, Cassidy receives a phone call from a buyer saying that items she purchased from Cassidy's shop are causing a lot of ghostly-type problems. Cassidy and Teag realize that several items which should not have been causing negative effects are, in fact, creating all kinds of havoc. They decide to investigate the phenomena, and this investigation leads to all kinds of craziness, including voudon practitioners, dark sorcerers who should have been dead centuries before, a nasty demon, and a man who surrounds himself with hundreds of clocks everywhere he goes... And this is just a taste of what a reader finds in the pages of Martin's new book.
The storyline is interesting and unique. The characters are very likeable. The setting is lovely and perfect. The writing style is solid. And the action is well-paced, after the first thirty or so pages, which are a bit slow.
The only complaint I have with this novel is that at times it is a bit repetitive. For instance, one line might mention something about the blood-caked clothes she's wearing, and the next line will say the same thing, only with differently arranged words.
I wish I had marked an actual specific example of what I was talking about, but I didn't, so I can't provide an example, but I will give my own made up example to illustrate my point.
*Note: This is NOT a line from the actual book. Just something I made up to, again, illustrate the point.*
"She stepped into the room and shivered as the feeling of something watching her from the darkness crept over her. It seemed as though there was something she couldn't see in the darkness, but it could see her, and it was watching her. The thought made her shiver as it crept down her spine."
This didn't happen VERY often in the book, but it did happen enough times that I mentally made a note of it, and it irritated me. I'm a smart girl. You only have to tell me once, and I usually get the picture. Ha.
But overall, I really did enjoy the book, and I look forward to reading the next one when it comes out.
***may contain spoilers***
This book by Martin is the first in a new series that centers around Cassidy, the owner of an antique shop called Trifles and Folly. At least, that is what she does on the surface. Her true purpose is much less mundane. She, along with her "silent partner" Sorren -- an ancient vampire -- and her employee and friend Teag, work for a group called the Alliance.
The Alliance has been around for centuries, and they do many things. However, one of the most important things they do is to rid the world of powerful and dangerous paranormal artifacts. Cassidy, a powerful psychometric -- someone who "reads" an item's energy and history -- uses her antique shop to help the Alliance with their endeavor. When people bring items into her shop, she holds them and sees the history that happened around those objects. If something in the object's history gives off warning signals that Cassidy thinks might make the item dangerous and/or susceptible to hauntings, possessions, etc., she buys the item and presents it to Sorren to take to the Alliance, where they dispose of it safely. (At least that is what they are SUPPOSEDLY DOING... since this is the beginning of a series, I'm wondering if eventually Cassidy will find out that the Alliance's motives aren't as pure as they claim them to be... but that is simply my speculation and neither here nor there concerning this book. :-p)
The fun in THIS book really begins when a lady brings in a pair of antique opera glasses to sell to Cassidy. Shortly after, Cassidy receives a phone call from a buyer saying that items she purchased from Cassidy's shop are causing a lot of ghostly-type problems. Cassidy and Teag realize that several items which should not have been causing negative effects are, in fact, creating all kinds of havoc. They decide to investigate the phenomena, and this investigation leads to all kinds of craziness, including voudon practitioners, dark sorcerers who should have been dead centuries before, a nasty demon, and a man who surrounds himself with hundreds of clocks everywhere he goes... And this is just a taste of what a reader finds in the pages of Martin's new book.
The storyline is interesting and unique. The characters are very likeable. The setting is lovely and perfect. The writing style is solid. And the action is well-paced, after the first thirty or so pages, which are a bit slow.
The only complaint I have with this novel is that at times it is a bit repetitive. For instance, one line might mention something about the blood-caked clothes she's wearing, and the next line will say the same thing, only with differently arranged words.
I wish I had marked an actual specific example of what I was talking about, but I didn't, so I can't provide an example, but I will give my own made up example to illustrate my point.
*Note: This is NOT a line from the actual book. Just something I made up to, again, illustrate the point.*
"She stepped into the room and shivered as the feeling of something watching her from the darkness crept over her. It seemed as though there was something she couldn't see in the darkness, but it could see her, and it was watching her. The thought made her shiver as it crept down her spine."
This didn't happen VERY often in the book, but it did happen enough times that I mentally made a note of it, and it irritated me. I'm a smart girl. You only have to tell me once, and I usually get the picture. Ha.
But overall, I really did enjoy the book, and I look forward to reading the next one when it comes out.

Purple Phoenix Games (2266 KP) rated Gem Blenders in Tabletop Games
Oct 24, 2019
Collectible Card Games (CCG) and Living Card Games (LCG) are enjoyed by the members of Purple Phoenix Games. From these genres we primarily play Lord of the Rings LCG, A Game of Thrones (2e) LCG, and DiceMasters (ok we kinda cheated here but it still applies). So we are no strangers to constructing decks or teams and going head-to-head to defeat opponents. When I heard about Gem Blenders being a CCG with an interesting theme, I knew we had to try it.
Gem Blenders is a competitive card game of upgrading (blending) heroes into stronger forces that will attack your opponent’s HP. The winner is the player who can decrease their opponent’s HP to zero first.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. As this is a preview copy of the game, I do not know if the final rules or components will be similar or different to what we were provided. Similarly, our copy came with two pre-constructed decks ready to duel. -T
To setup, players will need to construct their decks according to the construction requirements and limitations found in the rulebook. I will not be covering every rule found in the rulebook here, as the rules are very extensive. Once the four heroes per player are chosen, they must be arranged in a diamond pattern with the Left, Center, and Right heroes being on the “front line” and the Back hero being the sole back liner. Front line heroes can attack, but the hero in back cannot. Draw your opening hand of six cards and you are ready to play! Wait, you don’t like your initial draw? Ok then, shuffle back into your deck and draw a new set of six. You are ready to play!
On a turn a player will complete three phases. Firstly, draw a card. The next phase is to play cards from your hand. You are allowed to play one gem card per turn, so initially players will probably be attaching gems to heroes. Simply slide the gem card under the top of the hero card so that the colored gem graphic can be seen (see below). Other actions include attack (once per turn), blend or de-blend heroes, discard gems, activate hero effects, and play action cards.
Heroes will have effects printed on their cards with instructions on how to use them. You may use all four heroes’ effects if possible in any turn. Discarding gems is self-explanatory, and there are cards in the game that can activate or become more powerful depending on having gems in the discard pile. Action cards can help players manipulate their decks, search for specific cards, or even cancel another player’s action out of turn. They can be severely powerful, so there are strict limitations as to which Action cards and how many of them you may keep in your deck.
Blending heroes is a crux of the game and the way to make your heroes stronger in battle. By collecting the gems and attaching them to your heroes you are providing them with requirements for blending. You may only blend a hero when they have the appropriate gems attached to them according to the Blend card you wish to play. The hero then becomes the blended hero with the new effects and stronger Attack and Defense values. These are important stats for the Attack action. When a player Attacks, they choose which of their front line heroes they would like to send into battle (or all of them). The attackers may only attack the heroes directly opposite them on the table. So a Center hero may only attack the other Center hero across from them (in a 2 player game). Stats are simply compared and any attack power that remains undefended will be deducted from the defender player’s HP.
The last step of a turn is declaring your turn over. Then the next player may take their turn. Play will continue in this fashion until one player has zero HP and a winner is figured.
Components. To reiterate, we were provided a prototype copy of the game, so I will not comment on aspects that may be changed as a result of a successful Kickstarter campaign or through any stretch goals. I was given no information or scoops about what is planned, so I will merely comment on what I can here. This is a card game, and came to us in a box similar to that of the Tiny Epic series, but a bit smaller. It was enough for two constructed decks of 54 cards each and a couple reference cards. We were able to play the game right out of the box this way and that was very appreciated.
However, the card layout and art style of the game is where we have our issues. I recently turned 40 and, well, my eyesight isn’t what it used to be. When playing Gem Blenders, much of the game is about upgrading your forces and attacking your opponent(s). So when I look across the table at my opponent’s card, I want to be able to clearly see their Attack and Defense. Unfortunately, the text is so small in this version of the game that we were constantly asking each other what the A and D numbers were. Now, I mentioned earlier that we play and love DiceMasters as well, and that game also suffers from readability issues, so we can begrudgingly overlook that. I hope the finished version of the game addresses this and makes adjustments on visibility of important stats.
Also, the art style of the game just did not resonate with us at all. Again, it could be such that the art will change once the game is truly finished, but considering the cards we were provided, we were hoping for something a bit flashier or more polished. As you can see from the shots here on this review, the hero cards are all black and white, the gem cards have a colorful gem in the middle of the white background of the card with a smaller iteration of the gem in the upper portion of the card. The action cards are also the stark black and white similar to the hero cards. The blend cards feature different wallpapers with a somewhat improved illustration on the front. I found that I would rather see more of the text and battle stats than the illustrations of this game.
That all said, the game is really solid, the theme is interesting, and the game play is quite fun. If it looked better it would be a great option for a quick head-to-head CCG with an excellent and inventive theme. I do hope improvements to the game are planned, and if that’s the case then I will definitely be keeping it on my radar.
Gem Blenders is a competitive card game of upgrading (blending) heroes into stronger forces that will attack your opponent’s HP. The winner is the player who can decrease their opponent’s HP to zero first.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. As this is a preview copy of the game, I do not know if the final rules or components will be similar or different to what we were provided. Similarly, our copy came with two pre-constructed decks ready to duel. -T
To setup, players will need to construct their decks according to the construction requirements and limitations found in the rulebook. I will not be covering every rule found in the rulebook here, as the rules are very extensive. Once the four heroes per player are chosen, they must be arranged in a diamond pattern with the Left, Center, and Right heroes being on the “front line” and the Back hero being the sole back liner. Front line heroes can attack, but the hero in back cannot. Draw your opening hand of six cards and you are ready to play! Wait, you don’t like your initial draw? Ok then, shuffle back into your deck and draw a new set of six. You are ready to play!
On a turn a player will complete three phases. Firstly, draw a card. The next phase is to play cards from your hand. You are allowed to play one gem card per turn, so initially players will probably be attaching gems to heroes. Simply slide the gem card under the top of the hero card so that the colored gem graphic can be seen (see below). Other actions include attack (once per turn), blend or de-blend heroes, discard gems, activate hero effects, and play action cards.
Heroes will have effects printed on their cards with instructions on how to use them. You may use all four heroes’ effects if possible in any turn. Discarding gems is self-explanatory, and there are cards in the game that can activate or become more powerful depending on having gems in the discard pile. Action cards can help players manipulate their decks, search for specific cards, or even cancel another player’s action out of turn. They can be severely powerful, so there are strict limitations as to which Action cards and how many of them you may keep in your deck.
Blending heroes is a crux of the game and the way to make your heroes stronger in battle. By collecting the gems and attaching them to your heroes you are providing them with requirements for blending. You may only blend a hero when they have the appropriate gems attached to them according to the Blend card you wish to play. The hero then becomes the blended hero with the new effects and stronger Attack and Defense values. These are important stats for the Attack action. When a player Attacks, they choose which of their front line heroes they would like to send into battle (or all of them). The attackers may only attack the heroes directly opposite them on the table. So a Center hero may only attack the other Center hero across from them (in a 2 player game). Stats are simply compared and any attack power that remains undefended will be deducted from the defender player’s HP.
The last step of a turn is declaring your turn over. Then the next player may take their turn. Play will continue in this fashion until one player has zero HP and a winner is figured.
Components. To reiterate, we were provided a prototype copy of the game, so I will not comment on aspects that may be changed as a result of a successful Kickstarter campaign or through any stretch goals. I was given no information or scoops about what is planned, so I will merely comment on what I can here. This is a card game, and came to us in a box similar to that of the Tiny Epic series, but a bit smaller. It was enough for two constructed decks of 54 cards each and a couple reference cards. We were able to play the game right out of the box this way and that was very appreciated.
However, the card layout and art style of the game is where we have our issues. I recently turned 40 and, well, my eyesight isn’t what it used to be. When playing Gem Blenders, much of the game is about upgrading your forces and attacking your opponent(s). So when I look across the table at my opponent’s card, I want to be able to clearly see their Attack and Defense. Unfortunately, the text is so small in this version of the game that we were constantly asking each other what the A and D numbers were. Now, I mentioned earlier that we play and love DiceMasters as well, and that game also suffers from readability issues, so we can begrudgingly overlook that. I hope the finished version of the game addresses this and makes adjustments on visibility of important stats.
Also, the art style of the game just did not resonate with us at all. Again, it could be such that the art will change once the game is truly finished, but considering the cards we were provided, we were hoping for something a bit flashier or more polished. As you can see from the shots here on this review, the hero cards are all black and white, the gem cards have a colorful gem in the middle of the white background of the card with a smaller iteration of the gem in the upper portion of the card. The action cards are also the stark black and white similar to the hero cards. The blend cards feature different wallpapers with a somewhat improved illustration on the front. I found that I would rather see more of the text and battle stats than the illustrations of this game.
That all said, the game is really solid, the theme is interesting, and the game play is quite fun. If it looked better it would be a great option for a quick head-to-head CCG with an excellent and inventive theme. I do hope improvements to the game are planned, and if that’s the case then I will definitely be keeping it on my radar.