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The Suicide Squad (2021)
The Suicide Squad (2021)
2021 | Action, Comedy, Crime
The Suicide Squad is a (possible) reboot that may or may not follow on from Suicide Squad and (or only) Birds of Prey. Honestly I'm not sure that even DC knows what's going on with their movie time line. Anyway, Margot Robbie and Joel Kinnamen return as Harley Quinn and Rick Flagg to lead another team of criminal misfits on an impossible mission (or, if it's a reboot like James Gunn says then it's the first time they are together and we ignore that Flagg askes Harley why she's back in prison or that Waller's team are checking who has worked with who). This time task force X are sent to the island of Corto Maltese to find and destroy 'Project Starfish'.

Ok so 'The Suicide Squad' is a good film, it looks like it has learned form the problems of the first film and incorporated the humour from 'Birds of Prey'. Firstly It's not as formulaic as the first film, a problem that is caused by the premise of 'Task Force X', if each member of the task force is chosen because they have a skill that is useful for the mission then you would expect that skill to be used and the first film took this too literally, each member had a scene where they did their thing then they just faded into the background and 'The Suicide Squad' avoids this by focusing on the characters was, well characters and not powers.
The film is very action driven and very violent but, unlike some of the other recent DC films it's not dark, it has more of a 'Grindhouse' feel than the dark, brooding style of the Batman/Superman/Justice league films (I liked those but they were a bit heavy in parts). The Suicide Squad has humour in it, some of which is quite immature but it fits the tone of the film. The violence and humour is some what balanced out by the comic book feel the film has, King shark, Weasel and Staro are both some what cartoony in appearance and some of the costumes are straight out of the comic books and I think that this is what managed to keep it at a (UK) rating of 15 because (and I know I've said this) it's violent, it's bloody, people get ripped apart and there is torture and lots of talk about killing children.
Somehow 'The Suicide Squad' is a fun watchable film and defiantly one of the better DC films, don't be put of by the original Suicide Squad (no 'The).
Oh and also there's a, after credit scene that set's up for a film that's been announced so stick around until the credits finish.
  
The Other Side of the Street
The Other Side of the Street
Helen Carey | 2017 | Fiction & Poetry
10
10.0 (1 Ratings)
Book Rating
This was a first H. Carey’s book which I read, and definitely not the last one. This novel is fifth in Lavender Road series, and I will read rest of them as soon as will be able to.

In the blurb, Carey highlights two characters – Louise and Jen, but they are not the only ones this book is about. There a lot of characters to choose from, and all of them are incredibly appealing, charismatic, and you need all of them, in order to enjoy this story. I absolutely loved how the author included every single of them in this novel, not leaving out any. I couldn’t decide which one I loved the most, they all have their strengths and qualities, which made this book richer, more interesting and relatable. Another thing which I absolutely loved, was multiple perspectives. I really enjoyed reading, how different characters reacted to some of the situations. I loved getting to know every single character, their problems and achievements, I think that’s why this book simply absorbed me. It was like watching a TV series unfold throughout the pages.

It is quite hard for me to describe the narrative of this book. Through different perspectives, there were a lot of life stories unfolded and told, so the narrative always changed, throwing in different characters feelings and thoughts. Which I found truly fascinating. Carey didn’t leave me bored even for a second, she creatively added turns and twists to the stories, which made me turn page after page. I really liked, that author was addressing difficulties which women were facing during that period, and I enjoyed the way Louise was breaking the stereotypes.

The writing style of this book was very pleasant, easy to read and enjoyable. One thing what I found inconvenient for me was ENSA/ RADA/ ATS etc. I grew up abroad, so I have no idea what they mean, and I am too lazy to google it, so I would have liked a little explanation page at the back, however, not knowing it, didn’t ruin my reading experience at all. The chapters of this book are quite long, but it did not drag to me, because there were a lot of things happening in every chapter, so they flew quite quickly. I really liked the way Carey ended this book, it was unexpected, satisfying, and I will be waiting to find out, what will happen next to all the characters. So, to conclude, I really enjoyed this novel, it has well rounded, exciting, fun characters, and the narrative always keeps changing, that left me hooked and interested till the last page. I really hope Netflix or BBC will make a TV series from Lavender Road books in a near future 🙂
  
Thicker Than Water (Redwater Demons #1)
Thicker Than Water (Redwater Demons #1)
Ellie Roth | 2024 | LGBTQ+, Paranormal, Romance
10
10.0 (1 Ratings)
Book Rating
freaking loved this book!
Independent reviewer for GRR, I was gifted my copy of this book.

This book, right here, is what I love MOST about reviewing. I come across a blurb that I love the sound of, by an author that is new to me, and the book blows me away! I freaking LOVED this book!

Julian is a demon hunter. His latest job finds himself adopted by the demon he was sent to kill. But she's just a little girl, and he cannot. He then finds said toddler kidnapped from him, and a demon contacts him, to share custody! (I'm sorry, but that really did make me chuckle!) But as Cassius and JJ bond over Desi, pieces are being moved on the cheesboard, and it's not very clear who will come out on top.

Like I said, freaking loved this book!

I loved the jump straight in for JJ and Desi. I loved the gentle way we are told about this world and the people and demons in it. The world building is excellent, and I could keep up and follow what was being thrown at me at all times. Cass and JJ have redefined the SLOW BUILD! I love the gradual way the attraction builds between these two. It's slow and subtle, and one of them thinks/says something and its "say what now??" SOme funny moments, too.

It's violent in places. JJ bears the brunt of that but not all is on page. MUCH is implied. I liked that we don't get it all, but we get some clues as to how bad it really was.

While JJ and Cass have a slow build, when we get to the main event?? Totally fade to grey and I freaking LOVED THAT TOO!! I'm big enough to admit, I like my books on the steamy side, and I'm also big enough to admit that not all books nned to be explicit. I loved that this one was not.

Betrayal of the highest order is painful for JJ, but Cass comes to the rescue, in his true form. And I loved that there was no indication that demons in this world had another form! There is some indication who might be next, at the end of this one with a bit of the next book. Actually, it gives you the next TWO books, I hope!

This is a new to me author, at the start of a new series. Two questions I ask myself when I read new authors and starts of series: will I read more by this author?? And will I continue the series. My answers to both questions is a HELL FREAKING YES!!

I can't fault this, I really cannot.

5 full and oh-so shiny stars!

*same worded review will appear elsewhere
  
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Gareth von Kallenbach (980 KP) rated the PC version of Far Cry 6 in Video Games

Oct 6, 2021  
Far Cry 6
Far Cry 6
2021 | Action, Shooter
Far Cry 6 Gives Fans More Of What They Want From The Series
The tropical Caribbean island of Yara is the setting for the latest chapter in the popular Far Cry series and Far Cry 6 gives fans even more of what has made the series such as success.

Players can play as either a male or female named Dani who attempts to flee the island and the brutal Dictatorship of Anton Castillo (Giancarlo Esposito); who has ruled with an iron grip and a wave of human rights violations since he was elected to office.

The island has never recovered from a prior revolution which has left most of the country in poverty and given Castillo a platform to impose his rule. Under Castillo, a cancer drug named Viviro has been developed and he sees it as the path to a golden future for the nation.

Taking place in a very large open-world setting; players will have to navigate the island and survive clashes with Castillo’s forces as well as the abundant wildlife of the island.

While the gameplay mechanics of the game will no doubt be familiar to fans of the series; Far Cry 6 attempts to bring even more to the process starting with the locale. Yara is a small island but it offers a diverse ecosystem and players will have a wide array of vehicles from cars to motorcycles, trucks, planes, helicopters, boats, jet skis, and even horses to help cover the vast distances missions require.

As the game unfolds players will be able to use Fast Travel locales to return to bases and safe areas. There is a wide range of music as well for players to enjoy and I found lots of enjoyable tunes to help pass the travel times.

Naturally, the game is all about action and while stealth is at times needed; I am all about mayhem and the game allows you to find a path to success that best suits your style ranging from a story mode where damage and death still happen but not as frequently to more traditional forms of play.

Players can brutally dispatch an enemy with a machete and disable the alarms, or gun in with guns and grenades blazing and let the body count rise.

The island offers various control points and strategic locales for players to clear and capture which makes travel easier as being forced to repair vehicle damage in a gunfight is never ideal.

Customization is a big part of the series and while I did not have to hunt for herbs for health; the ability to upgrade weapons and ammunition; especially the Supremo backpacks was a great addition and came in handy. While I did use this option several times; I usually stayed with weapons that had been working and found my loadout only needed a few changes along the way.

The arsenal available to players is vast as pistols, machine guns, rifles, and explosives are only part of the fun. Players can also gain the help of various animal friends and having a Gator named Guapo along for the mission or an adorable dog in a cart added a nice dimension and really helped lure out enemies in hiding.

While I mentioned the island being vast; the game is also very long as there are numerous missions as well as several side missions that can be given to players along the way. At times it seemed like I was moving forward with a final push only to have a mission asking me to defend performers at a concert, deface a series of billboards, or go drinking with another player.

While some may find this distracting from the overall game narrative; it actually did wonders for expanding upon the characters and their stories. Dani must help recruit various groups into the cause and they all have their own interests and motivations and the characters grow and change over the course of the game events.

Some have complained about the graphics in the trailers leading up to launch, but I found them more than sufficient, and installing the texture pack helped a great deal as well.

After completing the game I found I was not ready to leave Yara behind and thankfully there will be weekly Incursion events and other updates along the way to enjoy as well as DLC in the future. The game does offer a Co-Op mode which is on my list to try and I look forward to taking my salvaged parts and customizing various vehicles and weapons for more carnage in the months to come.

While it does not attempt to change the formula, Far Cry 6 expands and improves on what has made the series such a success and gives fans more of what they want.
  
Blood Red Road (Dust Lands, #1)
Blood Red Road (Dust Lands, #1)
Moira Young | 2011 | Science Fiction/Fantasy, Young Adult (YA)
10
8.9 (7 Ratings)
Book Rating
Blood Red Road has a searing pace, a poetically minimal writing style, violent action, and an epic love story. Moira Young is one of the most promising and startling new voices in teen fiction.

Blood Red Road completely took over my life for the few hours I was reading it. I found myself physically excited from reading. It was one of those books where you forget how long you've been reading and you look up to discover it's four hours later than it was five minutes ago, and the book is almost over. Dang. Then someone calls you to do chores and you get upset because you can't stop reading now!

Blood Red Road has everything a book should have: Immediately developed characters, tension the whole time, a multi-layered plot, and conflict around ever turn.

It seemed that one thing just naturally led to another—and that's the way it should be. Things don't always go as planned, people don't always do as you tell them to, and we're not always honest with ourselves about our feelings and motives. There were so many different layers, so many different things that influenced the book, that it felt real.

The writing was interesting. It was written the way the characters spoke. "Aks" instead of "Ask," "Thinkin" instead of "Thinking," "Fer" instead of "for," and a lot of slang like "kinda" and "ain't." At first it was really annoying, but then I got used to it and it didn't bother me. It slowed down my reading a little, but it didn't interfere with the pacing of the book (just my reading speed). It greatly added to the characters.

People betray us. People change. People fall in love. They argue with each other, they hate and they love at the same time, they put up with crap and they pitch fits. And that's what happens, so that's the way the characters were. I loved the change in Saba and Emmi's relationship (Emmi is her little sister) and I loved the growth, tearing down, tension, and forgiveness in the relationship between Saba and Jack.

Of course it wouldn't have been complete without a love story. Saba is so totally against outside help, so against Jack's attention (or maybe just terrified of it), that it causes an annoying and infuriating love story that gave me flashbacks to Mortal Instruments. (Only much better, because Jack is much more of a man than Jace. They both flirt about as often, though...)

I liked everything about this book except that it's only 512 pages. I didn't want it to end. I even like the cover. I saw it and thought "Oh I'm going to like that book." Saba looked like a kick-ass heroine. She is. I like her a lot (when she's not being a smart-aleck to Jack, and a jerk to her little sister).

And now I wait. This happened to me when I read The Hunger Games, Birthmarked, and Magic Under Glass, too. I read it first (either the day it was released, or I read the ARC), then had to wait longer than everyone else to get the sequel because I read it before they did. It stinks. Luckily, Blood Red Road doesn't have the horrible cliff hanger endings that Suzanne Collins, Cassandra Claire, and Jaclyn Dolamore have in their books. However, you can bet I will be holding my breath for the next one. Moria Young is going on my "auto-buy" list.

Content: Some violence, but not gore. I don't remember if there was any minor language, but there was so strong language. No sex. Ages 14+
  
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Daniel Boyd (1066 KP) rated Marvel's Spider-Man in Video Games

Jan 15, 2019 (Updated Jan 15, 2019)  
Marvel's Spider-Man
Marvel's Spider-Man
2018 | Action/Adventure
The best web swinging has felt in any Spiderman game ever. (3 more)
Good presentation in all of the cutscenes.
Enjoyable orchestral backdrop to swing around Manhattan to.
The parts of Manhattan that are in the game look great.
A lot of Manhattan has been left out or vastly downsized. (2 more)
The other 4 boroughs have been ignored.
Although the presentation is great, the graphics are slightly sub par.
Thwip!
Marvel's Spider-man was one of the biggest games of last year. Developed by Insomniac and following an original story, not tied in to the recent MCU movie, this was the most exciting superhero game since the Arkham series for a lot of people. Thankfully, Insomniac did manage to deliver a brilliant game, but not a perfect one.

The game's opening fantastically sets up the tone and energy of what's to follow and it's probably one of the best video game opening's I have ever played in that respect. Once the rush and momentum of that first mission wears off, you are introduced to the open world that you will be exploring for the next 20 or so hours. Manhattan does look good here, possibly the best it ever has done in a game. Landmarks like the Empire State Building and Madison Square Garden are rendered extremely accurately to their real life counterparts.

The stuff that they chose to include in the game's version of Manhattan is great, but the issue is all of the parts that they left out. Battery Park is has halved in size, the One World Trade Centre has changed shape and everything above mid Harlem has vanished, making the district feel stumpy. Hopefully some of this stuff is amended for the sequel, along with the addition of at least a couple of the other boroughs.

Although the environment looks good graphically, as do Spidey's various suits that can be unlocked during the game, the human character models aren't the best and are fairly ugly when compared to character models in other 2018 games such as God of War, Red Dead 2 and Detroit: Become Human. Usually, in cutscenes etc, the game presents these character model well enough that it isn't too noticeable, but there were a good few times during gameplay that I would catch a glimpse of MJ's or Miles' weird faces and scratch my head wondering why they don't look better.

I have heard a few reviews moaning about the orchestral score that plays in the background as you swing around the city, but I personally really enjoyed it and it made me feel even more like a superhero than I already do when swinging through the middle of Times Square. I felt that all of the musical choices were well implemented and matched the story beats aptly to add impact in the right places.

Let's finish on a positive, the web swinging mechanic in this game is extremely satisfying and comes out on top of any other Spider-man game's web swinging system. Again, it's not flawless, there are moments that it will frustrate you and you will web to the opposite side of what you were aiming for. Also, for some reason the wall crawling mechanic is really slow and finicky and can often break the fast paced momentum of the web swinging/zipping/wall running combo that you have going. Most of the time though, it works fantastically and feels extremely fluid and immersive and it is probably one of the most satisfying game mechanics of 2018, along with Kratos' axe in GOW.

Overall, Marvel's Spider-man is great, but not perfect. There is definitely room for improvement, but this could be the start of a potentially incredible series of Marvel superhero games and hopefully the sequel, (that Insomniac is undoubtedly working on,) can improve on some of the flaws present in this game and deliver something incredible.
  
The Oregon Trail Card Game
The Oregon Trail Card Game
2016 | American West, Card Game, Civilization
The Oregon Trail! A classic computer game from our youth that, despite being so hard to beat, kept us coming back for more! So when it was turned into a card game, I was SO EXCITED! Nothing like dying of Dysentery to bring back fond memories! Does this game live up to the hype of the OG game? Keep reading to find out!

The Oregon Trail Card Game is a cooperative game of hand management in which players are trying to make it all the way down the Oregon Trail! Players take turns playing Trail cards to advance on their journey, stopping at forts and towns along the way to collect supplies, and dealing with the Calamities of the open Trail – whether that’s fording across rivers or dealing with nasty rattlesnake bites. Do you and your party have what it takes to survive, or will the trail claim more lives in the end?

Ok so first things first – for nostalgia’s sake, this game is great. The artwork is a call-back to the original 8-bit design, the Calamities you may encounter are taken right from the computer game (there IS a “You have died of Dysentery” card), and the game is as hard to win as you remember. It definitely makes for a fun walk down memory lane.

Now, actually PLAYING the game is a different story. I think it’s a pretty bad attempt at a card game. For starters, the rulesheet (it’s more of a brochure than a book…) is extremely ambiguous. I had more questions about how to play after I read the rules than I did beforehand. The physical layout of the rules feels choppy, which makes it hard to logically follow, and the wording for some rules feels like it contradicts other rules. Overall, it just seems like the rulesheet was written in one go with no refining or editing – every single thought was thrown in and then not checked for accuracy or clarity.

Beyond the calamity that is the rulesheet, the game is hard to beat. The rules even say “More likely, the game ends when the last player dies.” Like even the creators know it’s impossible! I’ve never won a game because it is stacked against the players from the start. For starters, the game is so long. Without going too much into detail, by the end of the game 50 out of the 58 trail cards will be used – that’s almost ALL of them! And almost every card has a text action/consequence associated with it, which really reduces your likelihood of success. Some Calamity cards kill off players with no chance for remedy first, while some Trail cards are dictated by die rolls that can also either kill you or cause you to draw extra Calamity cards. I know the original game was tough, but since this card game is more based on the luck of the draw than your decisions, it feels futile to play. Luck-based games, when executed well, can be pretty fun. But unfortunately, it just doesn’t work for me in this game.

So do I like this game? Kind of? I like it for nostalgic purposes, but beyond that I really don’t. The rules make no sense and I feel like I interpret them differently every time – so who knows if I’ve actually ever played correctly. I have never won a game, the furthest I’ve ever gotten has been about halfway through to the end. Should you try The Oregon Trail Card Game? Probably not. You’re not really missing a lot besides reliving some childhood memories. Fun idea, but awful execution, in my opinion! Purple Phoenix Games (with guest score from a pal of Travis) gives The Oregon a Trail Card Game a choleric 12 / 24.
  
Lost Ruins of Arnak
Lost Ruins of Arnak
2020 | Adventure, Ancient, Exploration, Travel
If you are reading this review, chances are you have heard something about the board game “Lost Ruins of Arnak.” If not, continue forward, as there’s a lot to discover in this jungle adventure experience. “Lost Ruins of Arnak” for those that have not already been exposed to the exciting hype leading up to its release date, is a board game that delves deep into the jungle, not unlike a 1980’s Indiana Jones film. It has treasure, hidden idols, lost artifacts, guardians of the jungle, and exploration in the form of a very large game board. The box boasts of multiple gaming mechanisms that all work in tandem for one epic journey. From deckbuilding, exploration, worker placement, to resource management this game throws the entire kitchen at the players. Whether that is a positive or negative is up to each player. I share my thoughts at the very bottom if you want to skip past the gameplay portion of the review.

Players, or “archaeologists” as the game coins them, will have only 5 rounds to explore as much of the board as possible, which includes a hidden temple as well as the jungle proper. At the end of the 5 rounds, players will add up all victory points they have obtained from the temple, any treasure they have left, points on any cards collected, and guardians they have overcome.

“Lost Ruins of Arnak” takes place on, well… Arnak. It’s a fictional jungle that is teeming with wild animals and guardians which keep watch over various treasures all over the expansive island, from here forward referred to as the giant game board. These guardians appear when you explore a new jungle tile for the first time. They attack only if you stay in the location longer than a turn OR if you return to the location on a subsequent turn. If you eliminate a guardian, they provide a couple victory points towards your overall total at the end of the game, and a slight bonus when collecting artifacts from other locations later. Being attacked by a guardian isn’t the end of the world, but can have detrimental effects on your personal deck of cards if you fail to overcome a guardian too many times.


While in the jungle, you may place a single meeple, or “archaeologist” on your turn to discover a new area, or visit a previously discovered one. These new areas contain a guardian and some sort of gold amount or trinket (idols, artifacts, or jewels). These items can be used to push your token further through the hidden temple (see below) OR to purchase cards to improve your play deck going forward. While navigating this mysterious jungle can seem exciting at first glance, you have to be careful not to let your gold fever take over, as it may leave you with minimal points by not using some worker placement to explore the mysterious temple ruins further.
While the jungle takes up a majority of the board, there is a temple which players navigate through simultaneously on the right hand side of the giant board. While it isn’t as visually appealing as the jungle portion of the board, it serves by far the highest purpose by scoring victory points. As your token travels through this temple, more and more treasure (victory points) await. It is not suggested in the rulebook, but should be noted that failing to spend ample treasure to work your way through the temple is almost a sure-fire means of not having a chance to win the game. The mechanic of exploring the temple is unique, but can be costly in terms of managing your resources properly. In my opinion, this takes away from the luster of traversing through a hidden temple and finding as much fat loots as possible. Rather, it feels like another board game I own, where you are furiously chucking dice just trying to get through with no time to look around.


The final mechanic of the game, which, as I read reviews myself prior to purchase, thought would be more prominent, is the deck building mechanic. You are provided a few cards at the start, which is similar to most any deckbuilding game. These basic cards are your first few resources to use for traveling around the board OR for their monetary value in either gold or scrolls. Using the cards for travel allow you to explore different levels of the jungle on the game board. The lower areas of the board require less travel points, while the more lucrative spaces higher up in the jungle require more. To get more travel points, you will need better cards from the decks provided. By using your gold, also an aspect of each card, you may purchase stronger cards from the supply. So, there is a balance you must find between using your cards for travel or for purchases each turn. This can be very limiting with only having the 5 rounds in which to play.
My final thoughts: I am a total sucker for pretty much anything that says the words “deck building” on them, and this game was no exception. I went into this game thinking there was going to be this new way of using a deck building mechanic to also explore a really well crafted game board. I could not have been more wrong. The deck building aspect got so lost in the other mechanics, that I felt like I rarely had the opportunity to actually build my deck. After 3-4 plays of this game, with varying player counts from 2-4, I always ended up with a deck no bigger than about 15-20 cards. When I think deck build, I think of those powerhouses like Marvel Legendary, Ascension, or Star Realms where you are really transforming your deck into a large deck by the end. On top of that, most highly regarded deck builders require you to strategize somewhat in which cards that you buy to compliment your current deck further. Arnak completely leaves both of these elements out. Most times I found myself only able to purchase 1 card in the supply due to lack of resources that I did not have any choice in how that card would compliment my deck or not. It was merely just collecting a card to try and give my deck any sort of a distinct advantage going forward. Now, don’t get me wrong, like the game board, the artwork on the cards is stunning. By far this saves the poor mechanism of the actual cards themselves.

To me, the amount of mechanisms in the game is what gets in its own way. Its that classic, everything but the kitchen sink expression. The exploration gets in the way of the deck-building, which gets in the way of the worker placement, which gets in the way of the resource management. When I found myself wanting to build my deck, it was more crucial that I move up the temple one step. When I wanted to move up the temple, I was missing a certain idol, so I had to resort to wasting cards for gold to purchase a card for my deck that I really didn’t want. So while I think the premise is really thrilling for what this game could have been, in my opinion it just fell short. I left me wanting to explore the upper part of the jungle I never got to. I left me wanting to look at more of the artwork on the cards I never was able to purchase. In the end, I made it to the top of the temple. I couldn’t wait to enjoy my heaping pile of fat loots that awaited my studded archaeologist. However, once I turned over the treasure token, I only acquired another measly 12 victory points. This feeling left me wanting more from this game that was so hyped for its gameplay. I no longer felt like Indiana Jones, and more like I was in a bad B movie hoping for a better acting career.
  
Birds of Prey (And the Fantabulous Emancipation of One Harley Quinn) (2020)
Birds of Prey (And the Fantabulous Emancipation of One Harley Quinn) (2020)
2020 | Action, Adventure, Crime
Margot Robbie and her return to Harley Quinn (2 more)
Badass fight choreography
Some really cool action sequences
I wasn't a fan of the self narration the entire film. (2 more)
I also didn't like the Tarantino-ish way of chopping up the story and going back and forth the way they did.
I feel like every character in this movie was underutilized and could have been done better or had better character development.
Birds of a Feather Can't Stick Their Landing On This One
Contains spoilers, click to show
Birds of Prey (and the Fantabulous Emancipation of One Harley Quinn) is a 2020 action super hero film. Distributed by Warner Bros. Pictures, it is a follow-up to Suicide Squad (2016). The movie was directed by Cathy Yan and written by Christina Hodson, and it stars Margot Robbie, Mary Elizabeth Winstead, Jurnee Smollett-Bell, Rosie Perez, Chris Messina and Ewan McGregor.


Four years after the defeat of the Enchantress, the Joker throws Harley Quinn out on the Gotham City streets when they break up. The already extremely volatile and unhinged, Harley (Margot Robbie) finds herself all alone with a huge target on her back. Without the Joker in the picture, the city is turned upside down as criminals that have a beef with Harley hunt her down. Gotham's most narcissistic villain, Roman Sionis (Ewan McGregor), and his right-hand man, Victor Zsasz (Chris Messina), have Harley and a precious diamond in their sights. Now Harley, Huntress (Mary Elizabeth Winstead), Black Canary (Jurnee Smollett-Bell) and Detective Renee Montoya's (Rosie Perez) paths collide, and the unlikely foursome have no choice but to team up to take Roman down.


First off let me say that I love Margot Robbie as Harley Quinn. I've always been a big Harley fan since before she was mainstream cool and a big part of that would have to be the Batman Animated Series and how it portrayed her. I liked Margot Robbie's performance in Suicide Squad and thought she did an excellent job of bringing that character to "life". I didn't have high expectations for this movie going in and sometimes that can be a good thing because it leaves you more open to the film being better than you thought it was going to be. Right away I didn't like the whole, Harley narrating the movie in the beginning and kind of throughout the movie. I don't know if they were trying to go for a "funny" Deadpool breaking the "4th" wall type thing but for me it just kind of made the movie less fun. I also have to say that I wasn't a big fan of the pacing and the whole going back and forth through time in the events of the movie. I think it might have been better on paper than how it actually came out in the movie. Kind of Tarantino-ish but just kind of overdone because of the info-dumping narration. There were some awesome fight sequences and there was plenty of over the top violence and action but a lot could have been done better. For me the plot was what felt like it made the movie feel a little lackluster. I really felt like they failed to flesh out Black Canary's character and Huntress felt extremely unpolished as well. A lot of the character's were underutilized except in gratuitous fight scenes and the audience is not shown their motivations a lot of the time but instead told them. I have to say some parts did make me laugh and the music wasn't terrible. The acting was extremely bad sometimes though. I don't know what they were going for with Huntress/Mary Elizabeth Winstead but she comes off as a badass but then really awkward or nerdy and then for a little bit she was a raging psychopath killer. I don't think they knew what direction to take the character and her performance definitely suffered. Black Canary/Jurnee Smollett-Bell was a character that was really cool but without knowing her motivations it really took alot out by never uncovering more about her character until later. A lot of things didn't make sense too. I can't believe that anyone would want to mess with Harley even if she wasn't with Joker. I however could have seen anyone and I mean anyone go after her for a big reward like they placed on the kid. Also a big reward like that on a no name kid who is just a low level pick pocket wouldn't have brought in that much results. Plus the diamond that she has is something you wouldn't want anybody else finding out about so why bring so much attention to it. Harley Quinn and all the other female actors in this movie have "plot armor" and never get hurt even when being blown up or shot at. All-in-all, it was an enjoyable movie but I wouldn't say it was anything special. This was a big-budget superhero film that comes off more run of the mill and fails to bring anything "wow" except some pretty kick ass action sequences and Margot Robbie and her return to Harley Quinn. I give it a 5/10.


  
Everything, Everything
Everything, Everything
Nicola Yoon | 2015 | Children
8
8.3 (49 Ratings)
Book Rating
Pleasantly Surprised
Contains spoilers, click to show
I read quite a bit. Young Adult is a genre that is really hit or miss with me. I wasn't expecting to have a very strong feeling for this book, but I was wrong, and pleasantly surprised. I initially read this, because I'm very much a "must read the book before watching the movie" person. I picked it up because it had been sitting on my "too read" shelf for far too long. I breezed through it because it wasn't a tough read, and it kept me hooked throughout.

The big shock came to me in it's unpredictable predictability. That sounds insane, so let me explain. As soon as you meet Madeline, you learn that she's been locked in her controlled environment most of her life because she has a rare disease called SCID. She gives the basic layout of her diagnosis, life of isolation, and the cute boy next door. She soon begins to question everything.
 
This is the point of the book, very early on, where I begin to think "Mom probably has Munchausen by Proxy," which is the mental disorder where, for lack of fancy medical knowledge and terms, your make your child or other person close to you sick on purpose to gain sympathy, or because you honestly convince yourself they are sick.

As I read a little more, and Maddy meets, and subsequently falls in love with Olly, I start to realize that I may be jumping to conclusions too soon. After all, this is a young adult novel, not a Gillian Flynn mystery.

When we come to the part of the great escape, Madeline's awakening, her most dangerous adventure, out of the controlled world she knows, I am not surprised to see her get very sick, and have to go to the hospital where she comes close to death.

She hits a period of depression, realizes that she can't see Olly anymore, and breaks his, and her own heart. BUT WAIT! She receives a letter from her doctor in Hawaii who tells her she doesn't have SCID, and her world comes crashing down.

She has to confront her mother, and decide what steps to take to finally start a life that was stolen from her.

I was pleasantly surprised to be tricked out of thinking I guessed the plot, and then thrown for a curve when I was right all along. Aside from that gem, this book did a great job of displaying an outsider's view on domestic violence, and her influencing Olly to have his mom leave. It wasn't your run of the mill teen love story. It showed the bitter betrayal that sometimes happens at the hands of the people who are supposed to love and protect you the most. It showed different mental conditions in different lights. It could've gone into more detail, but just shedding some light in a world where having a sick brain is so taboo is a tremendous feat.

This book was executed simply, and done very well. I am glad I finally read it, and would recommend it to anyone looking for a quick, yet emotional read.