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Kirk Bage (1775 KP) rated The Lighthouse (2019) in Movies
Jan 22, 2021
Robert Eggers made a striking introduction for himself in 2015 with the moody and disconcerting The Witch, bringing a future star to the world’s attention in Anya Taylor-Joy in the process. You could argue after seeing his sophomore effort, The Lighthouse, that in terms of creating deliberately nauseating landscapes his work is the third cog in the arthouse revival of intellectual “horror”, after Ari Aster (Hereditary / Midsommar) and Jordan Peele (Get Out / Us). The group actually sits quite well together, as there is an obvious social commentary by metaphor crossover going on here, as well as just a little bit of “crazy”.
The point of difference up front with Eggars seems to be an earthiness. He likes dirt, and straw and rain and holes in the ground, and a sense of temperature in a scene (usually very cold). He also loves to frame an image and hold it there simply for the bizarre beauty of it, much as David Lynch has done unapologetically and without explanation his whole career.
As perfect as Tayor-Joy was in The Witch for her innocent otherworldly qualities, so Willem Dafoe is also as a craggy, sweaty-toothed old man of the sea in this. Whatever else you take, or don’t take from The Lighthouse, it is hard to deny the absolute cinematic purity of Dafoe’s face! It alone will guarantee this film’s cult status (and his) forever. And I do mean forever; the very best images of this film are worthy to be frozen, framed and wondered at alongside the most enduring black and white iconography in the entire history of the art form. And most often the best images involve Dafoe.
He is just so damn interesting to look at, all the time, no matter what. His range as an actor over the years just gets more and more impressive the more you think about it. He is capable of being heartbreakingly vulnerable and tender, but can also be terrifying on demand. His streak of dark humour can not be underestimated either – consider the genius of his introduction here, where the simple touch of his pipe being upside down tells you everything you need to know about this man and where this film is going.
Except, we don’t know where it is going. Ever. It is a very odd experience in terms of a satisfying narrative. It never seems to settle or fit into a genre comfortably, which is fine if all elements sublimate magically, but I don’t think they quite do. Is it a horror, a comedy, a psychological thriller, a study of loneliness and isolation, a metaphor for… something? The closest I can get is to say it is as if Lynch remade Young Frankenstein with just Igor and Dr Frankenstein, at a lighthouse, but forgot to make it funny or cohere into a real story. Of course, the things that I am reaching for as shortcomings may be exactly what others see as strengths. There is something to be said for being taken on a journey you can’t define or easily explain.
Quite often on this journey we are teased and fed details that seem to go nowhere, and avenues that may have proved interesting to explore are closed with a bang, in favour of another drinking scene and another fight – which are great the first few times, but become repetitive to a baffling degree later on. Mythology and dreams of the sea are played with, but also not fully approached; we are only given brief flashes of Mermaids and Krakens, nightmares and visions only, before returning to the mundanity and drudgery of the job of a lighthouse keeper. You are often left wondering who is going more mad, the men in the film or you watching it. I definitely recommend the best way to watch this is a little or a lot drunk, very late at night… it demands it, somehow.
It is difficult for all these reasons to say with any true certainty then, after just one viewing, if I think it is any good… I don’t know yet, I will have to watch it again some time to find out, is my best answer. For sure the photography is 100% first rate and instantly unforgettable – Jarin Blaschke was deservedly Oscar nominated for the extremely fine work – and the design and feel of the whole thing is quite masterful. I really want to like it more than I do, and perhaps if I was still in my wide-eyed twenties I would be enthusing about it endlessly, but now… I can see a touch of the Emperor’s new clothes about it, so am cautious of praising it too much.
One other element that is impressive, however, that I have yet to touch on, is the continued rise of Mr Robert Pattinson as an actor of serious note. As I have already touched on recently in other reviews, I did not see this coming, that it would be him that I was naming as one of the most promising talents of his age group working in film today! But you just can’t deny his versatility and understanding of genre and character. He puts in another very solid effort here, full of interesting choices and nuance; he is certainly an exciting prospect for the decade ahead.
In summary. See it. Unless you absolutely hate things that don’t tie the strings up nice and neatly, and decide for yourself. Some people will hate it, and I get that. It is a film-lovers film, for sure. Mesmerising and Meticulous, as one critic put it. Admire it for the craft involved, and experience it with an open mind. Just don’t go in expecting traditional horror, or traditional drama, or traditional comedy, or even traditional surrealism… The Lighthouse, for all it’s debatable flaws is unique! I suggest you let it be that way by not over-reaching to define it.
The point of difference up front with Eggars seems to be an earthiness. He likes dirt, and straw and rain and holes in the ground, and a sense of temperature in a scene (usually very cold). He also loves to frame an image and hold it there simply for the bizarre beauty of it, much as David Lynch has done unapologetically and without explanation his whole career.
As perfect as Tayor-Joy was in The Witch for her innocent otherworldly qualities, so Willem Dafoe is also as a craggy, sweaty-toothed old man of the sea in this. Whatever else you take, or don’t take from The Lighthouse, it is hard to deny the absolute cinematic purity of Dafoe’s face! It alone will guarantee this film’s cult status (and his) forever. And I do mean forever; the very best images of this film are worthy to be frozen, framed and wondered at alongside the most enduring black and white iconography in the entire history of the art form. And most often the best images involve Dafoe.
He is just so damn interesting to look at, all the time, no matter what. His range as an actor over the years just gets more and more impressive the more you think about it. He is capable of being heartbreakingly vulnerable and tender, but can also be terrifying on demand. His streak of dark humour can not be underestimated either – consider the genius of his introduction here, where the simple touch of his pipe being upside down tells you everything you need to know about this man and where this film is going.
Except, we don’t know where it is going. Ever. It is a very odd experience in terms of a satisfying narrative. It never seems to settle or fit into a genre comfortably, which is fine if all elements sublimate magically, but I don’t think they quite do. Is it a horror, a comedy, a psychological thriller, a study of loneliness and isolation, a metaphor for… something? The closest I can get is to say it is as if Lynch remade Young Frankenstein with just Igor and Dr Frankenstein, at a lighthouse, but forgot to make it funny or cohere into a real story. Of course, the things that I am reaching for as shortcomings may be exactly what others see as strengths. There is something to be said for being taken on a journey you can’t define or easily explain.
Quite often on this journey we are teased and fed details that seem to go nowhere, and avenues that may have proved interesting to explore are closed with a bang, in favour of another drinking scene and another fight – which are great the first few times, but become repetitive to a baffling degree later on. Mythology and dreams of the sea are played with, but also not fully approached; we are only given brief flashes of Mermaids and Krakens, nightmares and visions only, before returning to the mundanity and drudgery of the job of a lighthouse keeper. You are often left wondering who is going more mad, the men in the film or you watching it. I definitely recommend the best way to watch this is a little or a lot drunk, very late at night… it demands it, somehow.
It is difficult for all these reasons to say with any true certainty then, after just one viewing, if I think it is any good… I don’t know yet, I will have to watch it again some time to find out, is my best answer. For sure the photography is 100% first rate and instantly unforgettable – Jarin Blaschke was deservedly Oscar nominated for the extremely fine work – and the design and feel of the whole thing is quite masterful. I really want to like it more than I do, and perhaps if I was still in my wide-eyed twenties I would be enthusing about it endlessly, but now… I can see a touch of the Emperor’s new clothes about it, so am cautious of praising it too much.
One other element that is impressive, however, that I have yet to touch on, is the continued rise of Mr Robert Pattinson as an actor of serious note. As I have already touched on recently in other reviews, I did not see this coming, that it would be him that I was naming as one of the most promising talents of his age group working in film today! But you just can’t deny his versatility and understanding of genre and character. He puts in another very solid effort here, full of interesting choices and nuance; he is certainly an exciting prospect for the decade ahead.
In summary. See it. Unless you absolutely hate things that don’t tie the strings up nice and neatly, and decide for yourself. Some people will hate it, and I get that. It is a film-lovers film, for sure. Mesmerising and Meticulous, as one critic put it. Admire it for the craft involved, and experience it with an open mind. Just don’t go in expecting traditional horror, or traditional drama, or traditional comedy, or even traditional surrealism… The Lighthouse, for all it’s debatable flaws is unique! I suggest you let it be that way by not over-reaching to define it.
Purple Phoenix Games (2266 KP) rated The Artemis Project in Tabletop Games
Apr 6, 2021
I don’t know about you, but I spend more time than I should probably admit perusing Kickstarter and checking out new projects. Although, that is how I came across The Artemis Project. A game about exploration and colonization of one of Jupiter’s moons? Yes please! The campaign looked promising, the gameplay looked engaging, and the hype was real. Once I finally got the game, did it live up to my expectations? Keep reading to find out!
The Artemis Project is a game of dice/worker placement in which players are trying to build and sustain a prosperous colony on Jupiter’s moon Europa. Played over 6 rounds, players will take turns rolling and placing dice across the regions of the board to collect resources, construct buildings, recruit and train colonists, and partake in expeditions to explore this vast ice-land. To begin, follow the setup instructions in the rulebook for the appropriate player count. Each player receives a player board, dice, and markers in their chosen color. Populate the board for the first round, select a starting player, and the game is ready to begin!
Disclaimer: I do not intend to rehash the entire rulebook in this review, as there are just too many details. For a more in-depth look at The Artemis Project, pick up a copy from your FLGS or directly from the publisher! -L
To start each round, all players will simultaneously roll all 5 of their dice. Once players are happy with their results, the round is ready to properly begin. Each round is broken into three phases: Placement, Resolution, and Upkeep. To begin the Placement phase, starting with the first player, players will take turns assigning one die at a time to the 7 regions of the board. These regions are: Basecamp, Vents, Quarry, Gantry, Doorstep, Academy, and Outfitters. (I will explain each region in more detail in the next section!) The value of the dice placed in any region is important, because it will dictate what you are allowed to do, or when you are allowed to resolve the action for that region – so choose your placements wisely.
Once every player has placed all 5 of their dice, the Resolution phase begins. During the Resolution phase, each of the regions of the board will be resolved in order, allowing players to perform their region-specific actions. Resolution starts with Basecamp. Placing dice at Basecamp allows players to partake in Expeditions in an effort to earn Expedition Badges (which translate to end-game VP), as well as extra rewards. Each Expedition has a difficulty level which must be equaled or surpassed by the total of all dice placed on that card. If the difficulty is surpassed, the Expedition is a success and rewards are doled out accordingly, but if the Expedition fails, no rewards are earned by anyone.
The next 2 regions, Vents and Quarry, allow players to collect Energy and Minerals, respectively, and are resolved in the same way. Players will collect a number of resources equal to their played die value. Pretty straight-forward! Moving on to the Gantry region, the value of dice placed on any building tiles are considered bids for buying/constructing that building. You can bid against opponents for building tiles, but each bid must increase the previous amount. When resolving the Gantry, the highest value die on a tile is the winner, and that player must pay their die-amount in Minerals to collect that tile. Buildings are added to your colony, and allow you to perform special actions once they are fully-staffed (all colonist slots on the tile are filled).
Next is the Doorstep – depending on the value of dice you placed there, you will be able to recruit 1-3 new colonists. Recruiting a colonist costs you 2 Energy per new addition, and any new colonists you recruit can be placed immediately into any of your buildings (if space is available), or into your Shelter where they will wait to be used. The Academy region allows you to exchange a colonist of your choice for one of a different type/occupation, again, depending on the value of the die used. And finally, the Outfitters region does not resolved during this phase, because it’s action is performed immediately upon dice placement. Any dice placed to the Outfitters gives Tool Kits (used to manipulate die values at the start of each round) to the player, based upon the die value.
The remaining element of the Resolution phase is the Even card. At the start of each round, an Event card is drawn, and will pertain to a certain region of the board. During the Resolution phase, when that region is reached, the Event card will be resolved – either penalizing players or benefitting them in some way. I have purposefully left out a few elements of the Resolution phase for you to discover on your own!
Once all regions have been resolved, the round moves to the Upkeep phase. During this phase, all players can choose to move 1 colonist to a building tile, or swap any 2 colonists between buildings. This is not required, but can only be performed once during this phase. Next, if any players have fully-staffed buildings (all colonist slots are filled), they may activate the listed ability. And finally, for any colonists left in your shelter and not in a building, you must pay 1 Energy for each to keep them warm! The game board is now refreshed for the next round, a new starting player is selected, and the new round is ready to begin. After the 6th and final round, VPs are tallied – earned through number of building tiles, Expedition Badges, sets of resources, and sets of colonists – and the player with the most VP is the winner!
I know that seems like a lot, but I promise that once you start the first round, everything is pretty intuitive and the game flows well. The turn sequence and phases are logical and easy to understand. The game board itself has lots of helpful icons that work as reminders throughout gameplay, and the rulebook has a nice and concise round overview on the last page as well, which is easy to refer back to at a moment’s notice. I’ll go ahead and touch on components here, since I kind of already started to do so. The components in this game are great! The game board and cards are all sturdy and have colorful and immersive artwork. The dual-layered player boards are high quality, the colonist meeples are cute and effective, the building tiles and cardboard chits are strong and can definitely hold up to many plays, and the dice are easy to roll and read. Definitely an A+ on components from me.
I have to admit that The Artemis Project surprised me. At its core, it is a worker placement game, and that in and of itself lends itself to a certain gameplay. You’re trying to complete your own agenda, being the first to snag those important placements that you need to accomplish those goals, while also blocking opponents from doing the same. The thing that makes The Artemis Project unique is that the ‘workers’ in this game are dice. And their value is what dictates the resolution of each region. Just because you place a die in a region first, does not necessarily mean that you will get to resolve first – depending on how your opponents play, they could block you entirely! The use of dice adds an extra layer of strategy to the gameplay that really elevates it beyond a simple worker placement mechanic. Another great thing about this game is that there is no one way to win – there are several strategies that you could play by in an effort to earn VPs. Maybe you are trying to complete as many Expeditions as possible, or want to construct as many buildings as possible. Either strategy can work, and all strategies can easily be adapted and altered during gameplay.
I am so happy that I came across this game on Kickstarter. The game is strategic, engaging, and just fun to play. I’m not necessarily a huge fan of worker placement games, but the approach to the mechanic taken by The Artemis Project really puts a unique twist on it that adds to the gameplay. This is one KickStarter that was definitely worth the investment. Check it out if you haven’t heard of it, or if you’re looking to elevate your worker placement games. Purple Phoenix Games gives it an enterprising 10 / 12.
The Artemis Project is a game of dice/worker placement in which players are trying to build and sustain a prosperous colony on Jupiter’s moon Europa. Played over 6 rounds, players will take turns rolling and placing dice across the regions of the board to collect resources, construct buildings, recruit and train colonists, and partake in expeditions to explore this vast ice-land. To begin, follow the setup instructions in the rulebook for the appropriate player count. Each player receives a player board, dice, and markers in their chosen color. Populate the board for the first round, select a starting player, and the game is ready to begin!
Disclaimer: I do not intend to rehash the entire rulebook in this review, as there are just too many details. For a more in-depth look at The Artemis Project, pick up a copy from your FLGS or directly from the publisher! -L
To start each round, all players will simultaneously roll all 5 of their dice. Once players are happy with their results, the round is ready to properly begin. Each round is broken into three phases: Placement, Resolution, and Upkeep. To begin the Placement phase, starting with the first player, players will take turns assigning one die at a time to the 7 regions of the board. These regions are: Basecamp, Vents, Quarry, Gantry, Doorstep, Academy, and Outfitters. (I will explain each region in more detail in the next section!) The value of the dice placed in any region is important, because it will dictate what you are allowed to do, or when you are allowed to resolve the action for that region – so choose your placements wisely.
Once every player has placed all 5 of their dice, the Resolution phase begins. During the Resolution phase, each of the regions of the board will be resolved in order, allowing players to perform their region-specific actions. Resolution starts with Basecamp. Placing dice at Basecamp allows players to partake in Expeditions in an effort to earn Expedition Badges (which translate to end-game VP), as well as extra rewards. Each Expedition has a difficulty level which must be equaled or surpassed by the total of all dice placed on that card. If the difficulty is surpassed, the Expedition is a success and rewards are doled out accordingly, but if the Expedition fails, no rewards are earned by anyone.
The next 2 regions, Vents and Quarry, allow players to collect Energy and Minerals, respectively, and are resolved in the same way. Players will collect a number of resources equal to their played die value. Pretty straight-forward! Moving on to the Gantry region, the value of dice placed on any building tiles are considered bids for buying/constructing that building. You can bid against opponents for building tiles, but each bid must increase the previous amount. When resolving the Gantry, the highest value die on a tile is the winner, and that player must pay their die-amount in Minerals to collect that tile. Buildings are added to your colony, and allow you to perform special actions once they are fully-staffed (all colonist slots on the tile are filled).
Next is the Doorstep – depending on the value of dice you placed there, you will be able to recruit 1-3 new colonists. Recruiting a colonist costs you 2 Energy per new addition, and any new colonists you recruit can be placed immediately into any of your buildings (if space is available), or into your Shelter where they will wait to be used. The Academy region allows you to exchange a colonist of your choice for one of a different type/occupation, again, depending on the value of the die used. And finally, the Outfitters region does not resolved during this phase, because it’s action is performed immediately upon dice placement. Any dice placed to the Outfitters gives Tool Kits (used to manipulate die values at the start of each round) to the player, based upon the die value.
The remaining element of the Resolution phase is the Even card. At the start of each round, an Event card is drawn, and will pertain to a certain region of the board. During the Resolution phase, when that region is reached, the Event card will be resolved – either penalizing players or benefitting them in some way. I have purposefully left out a few elements of the Resolution phase for you to discover on your own!
Once all regions have been resolved, the round moves to the Upkeep phase. During this phase, all players can choose to move 1 colonist to a building tile, or swap any 2 colonists between buildings. This is not required, but can only be performed once during this phase. Next, if any players have fully-staffed buildings (all colonist slots are filled), they may activate the listed ability. And finally, for any colonists left in your shelter and not in a building, you must pay 1 Energy for each to keep them warm! The game board is now refreshed for the next round, a new starting player is selected, and the new round is ready to begin. After the 6th and final round, VPs are tallied – earned through number of building tiles, Expedition Badges, sets of resources, and sets of colonists – and the player with the most VP is the winner!
I know that seems like a lot, but I promise that once you start the first round, everything is pretty intuitive and the game flows well. The turn sequence and phases are logical and easy to understand. The game board itself has lots of helpful icons that work as reminders throughout gameplay, and the rulebook has a nice and concise round overview on the last page as well, which is easy to refer back to at a moment’s notice. I’ll go ahead and touch on components here, since I kind of already started to do so. The components in this game are great! The game board and cards are all sturdy and have colorful and immersive artwork. The dual-layered player boards are high quality, the colonist meeples are cute and effective, the building tiles and cardboard chits are strong and can definitely hold up to many plays, and the dice are easy to roll and read. Definitely an A+ on components from me.
I have to admit that The Artemis Project surprised me. At its core, it is a worker placement game, and that in and of itself lends itself to a certain gameplay. You’re trying to complete your own agenda, being the first to snag those important placements that you need to accomplish those goals, while also blocking opponents from doing the same. The thing that makes The Artemis Project unique is that the ‘workers’ in this game are dice. And their value is what dictates the resolution of each region. Just because you place a die in a region first, does not necessarily mean that you will get to resolve first – depending on how your opponents play, they could block you entirely! The use of dice adds an extra layer of strategy to the gameplay that really elevates it beyond a simple worker placement mechanic. Another great thing about this game is that there is no one way to win – there are several strategies that you could play by in an effort to earn VPs. Maybe you are trying to complete as many Expeditions as possible, or want to construct as many buildings as possible. Either strategy can work, and all strategies can easily be adapted and altered during gameplay.
I am so happy that I came across this game on Kickstarter. The game is strategic, engaging, and just fun to play. I’m not necessarily a huge fan of worker placement games, but the approach to the mechanic taken by The Artemis Project really puts a unique twist on it that adds to the gameplay. This is one KickStarter that was definitely worth the investment. Check it out if you haven’t heard of it, or if you’re looking to elevate your worker placement games. Purple Phoenix Games gives it an enterprising 10 / 12.
Connor Sheffield (293 KP) rated Batman v Superman: Dawn of Justice (2016) in Movies
Apr 18, 2017
The Good, The Bad and The Editing
So...here's a movie that split so many fans and has caused COUNTLESS arguments online. My review may also cause arguments, but I'm willing to risk that as I have a fair bit to say about this movie, most importantly and foremost;
I enjoyed the movie!
The Good:
Let me start with what's good because I feel there's never enough positivity around this movie so here goes.
Ben Affleck and Gal Gadot were the two focuses of this movie because they had a lot of pressure on them to bring Batman and Wonder Woman to life and do the characters justice (terrible I know but I couldn't resist). All over the internet I saw hate for Ben Affleck and people saying Gal Gadot was too skinny. At first, I'll be honest, I did think Gal Gadot was really skinny and couldn't imagine her as Wonder Woman, BUT, unlike most people, I knew that before they would film her scenes, she would be 'buffing up' because I have faith in Zack Snyder because he is a fan and has made brilliant films. Man Of Steel made me like Superman, because of the way he was written as conflicted and the whole film made him more human and I loved it.
Here's where some people will disagree highly with me....I am not a big fan of the Nolan trilogy Batman. Now, before you throw a fit and verbally kick my ass, let me try and tell you why. The Voice! (it's not the only reason, but this is the reason I'm trying to make a point of) Batman a.k.a Bruce Wayne is a BILLIONAIRE, so who thought that the best way for him to disguise his voice would be to make him sound like he's fucked up his throat somehow? A billionaire with all those gadgets would surely think that what he needs is a voice modulator. Snyder brought in the voice modulator and I fell in love in that first trailer from hearing Batman talk through a voice modulator because I was sat there like "Hallelujah they finally worked out what a billionaire vigilante would do!" and I think it could be just me, but I honestly would prefer to think of Batman using one of those rather than grumbling his voice, because it just makes more sense.
So...Batfleck was incredible. My favourite portrayal so far and here's why:
- Arkham game fighting style
- Aged personality that says it all about why he's that violent
- He's definitely a great portrayal of the Dark Knight Returns version of Batman
- Ben Affleck is a great actor (in my opinion)
People's biggest complaint was 'Batman Kills' and I've had this discussion with my friends many times. Yes people died, IT'S HAPPENED BEFORE! It's rare but it's happened. You like the realism of Nolan's trilogy but there's a realism to Batfleck that you might not be seeing. He's been through all the same shit year in, year out for decades. Villains cause chaos, Batman fights villain, lets them live, puts them away, they break out, rinse repeat. Doing that for decades, losing people you love because of your choice not to kill, would surely cause a spark in your mind and Bruce Wayne says this in the movie through less words. "How many good guys are left? How many stay that way?"
If you think about it, he's essentially saying "I was a good guy but even I have had my boundaries pushed to the line and over". He's finally at the age where he has a state of mind that from his perspective...bad guys don't deserve to be shown mercy, but at the same time, he doesn't necessarily kill the bad guys directly.
Think of the warehouse scene. Bad Guy throws grenade, Batman kicks it back at him. Grenade goes BOOM. Bad guys die. BUT! If the guy hadn't have tried to throw the grenade, Batman wouldn't have kicked it back, and it wouldn't have ended in their death. Simple as that.
Let's move on though.
Superman is conflicted and the movie gets very political with a message of "Here's a God-Like figure. Should he be allowed to do what he wants or should we take away Choice by having under the Governments thumb?" and Superman personally is having internal issues of "I want this to be my home because it's the only home I've known, but these people don't want me and this stress is affecting both Clark Kent and Superman". He should have been able to see or hear the bomb in the wheelchair, but his mind was preoccupied with "Why does this government and these people hate me when I saved not only my city but the whole world?". Think about your stress with work, with college, school etc. and how it really does effect everything else around you. You might not want to go out with friends because you feel drained from the stress, now try to imagine that on the level of Superman! The poor guy just wanted to help.
My biggest enjoyment from this film was ALL OF THE DC REFERENCES! There were so many cool easter eggs, references etc. that I adored from Riddler Question Marks, to seeing Superman in a skeletal form after the Nuke explosion and then regaining his life force from the flowers through their Photosynthesis just like in the graphic novel! It was an incredible experience and I loved the film mainly for that.
The Bad:
Doomsday....I want to hope it's not the actual Doomsday and maybe just a failed experiment that Lex tried out but at the same time I know it probably is meant to be THE Doomsday.
The Editing:
The editing was jumpy and some cuts didn't make sense UNTIL the Ultimate Cut. The Ultimate Cut gives us some scenes with Clark Kent in Gotham BEFORE the big introduction to Batman in person, and hearing stories and investigating why people fear him, but also respect him. This would have worked so much better in the Theatrical Cut but sadly studios like to cut the film and people blame the Director for it which annoys me slightly.
Guaranteed this post might not change your mind, but I must say that you should try watching the film again if you've avoided it, watch the Ultimate Cut and really pay attention to how its being shown to the audience. Overall this is one of my favourite superhero movies and I will always stand up for it, BUT I'm not blind to it's faults.
I enjoyed the movie!
The Good:
Let me start with what's good because I feel there's never enough positivity around this movie so here goes.
Ben Affleck and Gal Gadot were the two focuses of this movie because they had a lot of pressure on them to bring Batman and Wonder Woman to life and do the characters justice (terrible I know but I couldn't resist). All over the internet I saw hate for Ben Affleck and people saying Gal Gadot was too skinny. At first, I'll be honest, I did think Gal Gadot was really skinny and couldn't imagine her as Wonder Woman, BUT, unlike most people, I knew that before they would film her scenes, she would be 'buffing up' because I have faith in Zack Snyder because he is a fan and has made brilliant films. Man Of Steel made me like Superman, because of the way he was written as conflicted and the whole film made him more human and I loved it.
Here's where some people will disagree highly with me....I am not a big fan of the Nolan trilogy Batman. Now, before you throw a fit and verbally kick my ass, let me try and tell you why. The Voice! (it's not the only reason, but this is the reason I'm trying to make a point of) Batman a.k.a Bruce Wayne is a BILLIONAIRE, so who thought that the best way for him to disguise his voice would be to make him sound like he's fucked up his throat somehow? A billionaire with all those gadgets would surely think that what he needs is a voice modulator. Snyder brought in the voice modulator and I fell in love in that first trailer from hearing Batman talk through a voice modulator because I was sat there like "Hallelujah they finally worked out what a billionaire vigilante would do!" and I think it could be just me, but I honestly would prefer to think of Batman using one of those rather than grumbling his voice, because it just makes more sense.
So...Batfleck was incredible. My favourite portrayal so far and here's why:
- Arkham game fighting style
- Aged personality that says it all about why he's that violent
- He's definitely a great portrayal of the Dark Knight Returns version of Batman
- Ben Affleck is a great actor (in my opinion)
People's biggest complaint was 'Batman Kills' and I've had this discussion with my friends many times. Yes people died, IT'S HAPPENED BEFORE! It's rare but it's happened. You like the realism of Nolan's trilogy but there's a realism to Batfleck that you might not be seeing. He's been through all the same shit year in, year out for decades. Villains cause chaos, Batman fights villain, lets them live, puts them away, they break out, rinse repeat. Doing that for decades, losing people you love because of your choice not to kill, would surely cause a spark in your mind and Bruce Wayne says this in the movie through less words. "How many good guys are left? How many stay that way?"
If you think about it, he's essentially saying "I was a good guy but even I have had my boundaries pushed to the line and over". He's finally at the age where he has a state of mind that from his perspective...bad guys don't deserve to be shown mercy, but at the same time, he doesn't necessarily kill the bad guys directly.
Think of the warehouse scene. Bad Guy throws grenade, Batman kicks it back at him. Grenade goes BOOM. Bad guys die. BUT! If the guy hadn't have tried to throw the grenade, Batman wouldn't have kicked it back, and it wouldn't have ended in their death. Simple as that.
Let's move on though.
Superman is conflicted and the movie gets very political with a message of "Here's a God-Like figure. Should he be allowed to do what he wants or should we take away Choice by having under the Governments thumb?" and Superman personally is having internal issues of "I want this to be my home because it's the only home I've known, but these people don't want me and this stress is affecting both Clark Kent and Superman". He should have been able to see or hear the bomb in the wheelchair, but his mind was preoccupied with "Why does this government and these people hate me when I saved not only my city but the whole world?". Think about your stress with work, with college, school etc. and how it really does effect everything else around you. You might not want to go out with friends because you feel drained from the stress, now try to imagine that on the level of Superman! The poor guy just wanted to help.
My biggest enjoyment from this film was ALL OF THE DC REFERENCES! There were so many cool easter eggs, references etc. that I adored from Riddler Question Marks, to seeing Superman in a skeletal form after the Nuke explosion and then regaining his life force from the flowers through their Photosynthesis just like in the graphic novel! It was an incredible experience and I loved the film mainly for that.
The Bad:
Doomsday....I want to hope it's not the actual Doomsday and maybe just a failed experiment that Lex tried out but at the same time I know it probably is meant to be THE Doomsday.
The Editing:
The editing was jumpy and some cuts didn't make sense UNTIL the Ultimate Cut. The Ultimate Cut gives us some scenes with Clark Kent in Gotham BEFORE the big introduction to Batman in person, and hearing stories and investigating why people fear him, but also respect him. This would have worked so much better in the Theatrical Cut but sadly studios like to cut the film and people blame the Director for it which annoys me slightly.
Guaranteed this post might not change your mind, but I must say that you should try watching the film again if you've avoided it, watch the Ultimate Cut and really pay attention to how its being shown to the audience. Overall this is one of my favourite superhero movies and I will always stand up for it, BUT I'm not blind to it's faults.
honingwords (32 KP) rated After Mrs Hamilton in Books
Jul 5, 2018 (Updated Jul 6, 2018)
It’s an absolute masterpiece.
I’m going to go out on a limb here. I think After Mrs Hamilton by Clare Ashton is my all time favourite book.
Ever.
In any genre.
Normally when I recommend a book to a friend I’ll drop it into conversation. If I really like it I’ll send you a link to a review and follow up a few days later with a question on how you got on with it.
With this one I bought you your own copy, cos you ain’t getting mine, I opened it at the beginning and thrust it into your hands, I took your phone off the hook AND I rang your boss to tell her you won’t be in tomorrow morning.
Here’s a duvet for you too - you’ll be under it until the end.
Did I say favourite book?
Of all time.
And quite rightly so. It’s an absolute masterpiece.
This was my Book Club’s book of the month and it was suggested to me at a time when I was becoming jaded with the sheer number of books set in America, which I’d been reading up to then. It opened me up to an author I’d never heard of before, who sets her books in England and Wales. One who has come up with an original plot that starts off gently unfolding, before twisting and turning to a most unpredictable ending.
I absolutely devoured it.
I wanted to re-open it immediately the last page closed, but forced myself to wait using the interim to read Clare Ashton’s other books in quick succession. I had to see if the absolute need to re-immerse myself in her addictive, easy to read, rich in description, style would continue to be as strong. Also, I needed a clear period of time in front of me to allow for the fact the characters would take over my life again.
After over ten years of reading lesfic Clare Ashton is now the one I use to compare all other authors. I’m slightly worried that I can’t decide which of her novels is my favourite, but as this is the first one I read, it probably takes pride of place.
I’d say there are five or six characters to pay attention to but Clo is the main one. The plot revolves around her friends and family but, more specifically, it is woven around a web of coincidences. Coincidences about people who each have secrets and who may have known each other in the past, coincidences about where they lived and met, coincidences about how their pasts and futures may be intertwined.
Coincidences which prove just how small the world really is, especially if you ever lived in Middle Heyford.
Clare deals with two taboo subjects. The first is that Clo works for Marella as an escort to women. (“Prostitution. You can call it what it is,” says Clo.) She uses the income to allow her to care for her arthritic grandmother Amelia.
The second taboo subject I will let you find out for yourself, but for the record, I am not squeamish about it and think Clare was extremely brave to include it. I found myself nodding along with Clo’s reaction.
The novel begins with Marella interviewing her new client, Mrs Hamilton. Marella is the lynch pin to everything, yet we learn little about her throughout the book and she isn’t in many scenes. She is vitally important; there would be no story without her, yet Clare manages to allow Marella to stay mainly in the shadows. I would very much like to see future stories with her in them and think it is a huge shame Clare has no plans to visit this storyline again.
Clo knows Laura from university and Susan from living in Middle Heyford. Clo’s grandmother Amelia is the mother of Alice who has a special page all to herself in my imaginary book “People I’d Like To Punch In The Face” and Helen is Susan’s dead Mother’s sister. The intricate relationships between the characters are all explained as you go along but it is difficult to keep them all straight in your head, unless you either pay very good attention, or draw an L Word type chart for them, which is what I ended up doing.
Mrs Hamilton tells us she is fifty-four and throughout the book Clare refers to her, and certainly Mrs Hamilton thinks of herself, as an older woman. Clo meets with her professionally at the beginning and it is their mutual attraction which is explored throughout the rest of the book. There is an age difference there but it is not an issue for either of them.
There is a little part of me which wants to rebel against the idea that fifty-four is old though, and I wonder now that since the publication of the book was in 2012, and Clare is five years closer to Mrs Hamilton’s age now, would she still consider fifty-four year old skin to be ageing and mottled?
On that point, with me coming along five years after publication, I have to say there is nothing in the novel to date it. It is as fresh today as it would have been back then. Five years isn't long enough to notice too much, but I’m going to predict that readers in another twenty years will be saying this novel is ‘timeless.’
By necessity, there are a few back stories to wade through - the two main sets of characters could, possibly, have been dealt with in two books instead of one. At 308 pages this is a fairly long book, at the beginning it flows a tad more slowly than in the later chapters, but I’m sticking with my first impressions on it, and I wouldn’t have wanted Clare to have handled it any other way.
I like all the main characters. Amelia is so important to Clo and I am relieved when she returns home after a trip away and want to hug her! I like Laura, but feel she may be a high maintenance friend! I think Susan and I would be friends in real life. Clo’s father, Edward is a frustrating coward of a man, but is in an important scene with Clo’s lover and I melted a little towards him when she blurts out “I’m in love with your daughter’” and he says “Well I had gathered that.” Other than Clare’s well-written sex scenes this, and the few paragraphs leading up to it, would be my favourite part of the book.
One character has to deal with what I would suggest is a ‘betrayal by omission’ - others, those closest to her, know facts about her but don’t let her in on the secret. When it all comes out she seems able to accept this, after only a very short time adjusting. This isn't something I could have coped with and this is the one thing that made me uncomfortable during the book and the time mulling it over immediately after.
There are three points in this story when I spoke out loud. There was an
Oh!
A
Huh!
And finally an
OH MY GOD!
There is a split at the end - one side gets their happily ever after and the other story is one where we are left with a total absence of a conclusion. It was about a day later before I realised I didn’t know what happened with that story line and had to go back and reread the ending! Yup, there is nothing - we are left to make our own minds up!
Clare has been known to say that she is in denial about her breast obsession, but there are no fewer than 50 times the word ‘breast’ is used in this book and I loved every single one of them! I’m hoping she continues to not have any breast obsession in her future work!
After finishing the book the first time I added a category to help me rate books I am reviewing. I added “Should this be made into a film?” because it was a most definite YES! for After Mrs Hamilton.
The second time round I am about to add another category: Would I cherish a signed copy of this book? Errr YES!
My advice is to read this once. Then, with the knowledge you have at the end, go and read it again. Clare has so many clues and references cleverly placed throughout which you may think are just lovely details at the time, but they are actually very important to being able to fully understand the book.
It’s nearly impossible to sleep until this story is fully unravelled. Read it during a weekend when you have no work to worry about because otherwise you will want to pull a sickie.
Ever.
In any genre.
Normally when I recommend a book to a friend I’ll drop it into conversation. If I really like it I’ll send you a link to a review and follow up a few days later with a question on how you got on with it.
With this one I bought you your own copy, cos you ain’t getting mine, I opened it at the beginning and thrust it into your hands, I took your phone off the hook AND I rang your boss to tell her you won’t be in tomorrow morning.
Here’s a duvet for you too - you’ll be under it until the end.
Did I say favourite book?
Of all time.
And quite rightly so. It’s an absolute masterpiece.
This was my Book Club’s book of the month and it was suggested to me at a time when I was becoming jaded with the sheer number of books set in America, which I’d been reading up to then. It opened me up to an author I’d never heard of before, who sets her books in England and Wales. One who has come up with an original plot that starts off gently unfolding, before twisting and turning to a most unpredictable ending.
I absolutely devoured it.
I wanted to re-open it immediately the last page closed, but forced myself to wait using the interim to read Clare Ashton’s other books in quick succession. I had to see if the absolute need to re-immerse myself in her addictive, easy to read, rich in description, style would continue to be as strong. Also, I needed a clear period of time in front of me to allow for the fact the characters would take over my life again.
After over ten years of reading lesfic Clare Ashton is now the one I use to compare all other authors. I’m slightly worried that I can’t decide which of her novels is my favourite, but as this is the first one I read, it probably takes pride of place.
I’d say there are five or six characters to pay attention to but Clo is the main one. The plot revolves around her friends and family but, more specifically, it is woven around a web of coincidences. Coincidences about people who each have secrets and who may have known each other in the past, coincidences about where they lived and met, coincidences about how their pasts and futures may be intertwined.
Coincidences which prove just how small the world really is, especially if you ever lived in Middle Heyford.
Clare deals with two taboo subjects. The first is that Clo works for Marella as an escort to women. (“Prostitution. You can call it what it is,” says Clo.) She uses the income to allow her to care for her arthritic grandmother Amelia.
The second taboo subject I will let you find out for yourself, but for the record, I am not squeamish about it and think Clare was extremely brave to include it. I found myself nodding along with Clo’s reaction.
The novel begins with Marella interviewing her new client, Mrs Hamilton. Marella is the lynch pin to everything, yet we learn little about her throughout the book and she isn’t in many scenes. She is vitally important; there would be no story without her, yet Clare manages to allow Marella to stay mainly in the shadows. I would very much like to see future stories with her in them and think it is a huge shame Clare has no plans to visit this storyline again.
Clo knows Laura from university and Susan from living in Middle Heyford. Clo’s grandmother Amelia is the mother of Alice who has a special page all to herself in my imaginary book “People I’d Like To Punch In The Face” and Helen is Susan’s dead Mother’s sister. The intricate relationships between the characters are all explained as you go along but it is difficult to keep them all straight in your head, unless you either pay very good attention, or draw an L Word type chart for them, which is what I ended up doing.
Mrs Hamilton tells us she is fifty-four and throughout the book Clare refers to her, and certainly Mrs Hamilton thinks of herself, as an older woman. Clo meets with her professionally at the beginning and it is their mutual attraction which is explored throughout the rest of the book. There is an age difference there but it is not an issue for either of them.
There is a little part of me which wants to rebel against the idea that fifty-four is old though, and I wonder now that since the publication of the book was in 2012, and Clare is five years closer to Mrs Hamilton’s age now, would she still consider fifty-four year old skin to be ageing and mottled?
On that point, with me coming along five years after publication, I have to say there is nothing in the novel to date it. It is as fresh today as it would have been back then. Five years isn't long enough to notice too much, but I’m going to predict that readers in another twenty years will be saying this novel is ‘timeless.’
By necessity, there are a few back stories to wade through - the two main sets of characters could, possibly, have been dealt with in two books instead of one. At 308 pages this is a fairly long book, at the beginning it flows a tad more slowly than in the later chapters, but I’m sticking with my first impressions on it, and I wouldn’t have wanted Clare to have handled it any other way.
I like all the main characters. Amelia is so important to Clo and I am relieved when she returns home after a trip away and want to hug her! I like Laura, but feel she may be a high maintenance friend! I think Susan and I would be friends in real life. Clo’s father, Edward is a frustrating coward of a man, but is in an important scene with Clo’s lover and I melted a little towards him when she blurts out “I’m in love with your daughter’” and he says “Well I had gathered that.” Other than Clare’s well-written sex scenes this, and the few paragraphs leading up to it, would be my favourite part of the book.
One character has to deal with what I would suggest is a ‘betrayal by omission’ - others, those closest to her, know facts about her but don’t let her in on the secret. When it all comes out she seems able to accept this, after only a very short time adjusting. This isn't something I could have coped with and this is the one thing that made me uncomfortable during the book and the time mulling it over immediately after.
There are three points in this story when I spoke out loud. There was an
Oh!
A
Huh!
And finally an
OH MY GOD!
There is a split at the end - one side gets their happily ever after and the other story is one where we are left with a total absence of a conclusion. It was about a day later before I realised I didn’t know what happened with that story line and had to go back and reread the ending! Yup, there is nothing - we are left to make our own minds up!
Clare has been known to say that she is in denial about her breast obsession, but there are no fewer than 50 times the word ‘breast’ is used in this book and I loved every single one of them! I’m hoping she continues to not have any breast obsession in her future work!
After finishing the book the first time I added a category to help me rate books I am reviewing. I added “Should this be made into a film?” because it was a most definite YES! for After Mrs Hamilton.
The second time round I am about to add another category: Would I cherish a signed copy of this book? Errr YES!
My advice is to read this once. Then, with the knowledge you have at the end, go and read it again. Clare has so many clues and references cleverly placed throughout which you may think are just lovely details at the time, but they are actually very important to being able to fully understand the book.
It’s nearly impossible to sleep until this story is fully unravelled. Read it during a weekend when you have no work to worry about because otherwise you will want to pull a sickie.
Lilyn G - Sci-Fi & Scary (91 KP) rated Dreamfall in Books
May 30, 2018
Great potential, poor follow-through
Dreamfall ticked me off, because it felt like the author ended the book on a massive cliff-hanger. I didn’t feel like I was given enough of the story to even faintly satisfy me. Look, I wasn’t expecting it to be a complete stand-alone, because I knew that there were more books in the series. A good series should have each book able to effectively function as a stand-alone. The author should be able to leave some threads dangling, but successfully resolve the story arc of the book while advancing the series story arc as a whole. If I had paid for this book instead of borrowing it from the library, I would be pissed. Maybe I’m being unfair. I’m willing to admit that’s a possibility, but this was just not a satisfying read. At all!
I had high hopes for Dreamfall, but the ending wasn’t the only way it disappointed me. The first couple chapters made it seem like it was going to be super creepy. Insomnia, sleep paralysis, promises of monsters, etc, are an awesome combination especially if you have experienced insomnia, sleep paralysis, and night terrors. You’re able to put yourself right there in the book with the characters. Except that, although the beginning promised great things, the fact that this is a YA book soon asserted itself. Horror-lite, except in the hands of a truly talented horror story-teller, waters down to a handful of creepy scenes and some mild tension on occasion. That’s what happened here in Dreamfall. The only stand-out scenes involved a coffin and a cave. (Though, to be fair, if you find lots of things scary, you might find more to be creeped out by in it.)
And the drama. Oh, the unnecessary drama. Now, to her credit, for once I’m not talking about a love triangle. Instead, it’s a case of the author simply trying way too hard to stretch out the drama. For non-spoiling, I’ll simply say that some of the dialogue made zero sense, and apparently no one besides Jaime ever apparently thinks to check the cameras.
The characters were okay, mostly. I’m out of the YA age range, so the chances I was going to connect with any of them were fairly small. However, I had kind of hoped that I would care about a few of them. I did mildly care about one and that was purely a circumstance of name and time of year more than anything else. Anyways, that one poofed, and thus ended my affection for any of the characters. (Though there was one twist associated with that particular character that made me grin.)
But, because I’m aware that I’ve ranted a good bit about the book, I need to balance this out a bit. Dreamfall has a very interesting plot idea. The pacing of the book is nice and quick. The dialogue between the characters is mostly believable, even if some of the ‘real’ situations are not. Even though the book swiftly lost pretty much all chance of scaring me, up until the end, I was interested – if not thrilled – by what I was reading. My main pick with this book really comes down to the fact that it feels like it was forced to be two (or more?) books instead of one. As fantastic as this plot idea is, it really is a ONE book idea. Oh, I liked the cover, too.
So disappointed because I had my hopes up, and they got thoroughly dashed.
I had high hopes for Dreamfall, but the ending wasn’t the only way it disappointed me. The first couple chapters made it seem like it was going to be super creepy. Insomnia, sleep paralysis, promises of monsters, etc, are an awesome combination especially if you have experienced insomnia, sleep paralysis, and night terrors. You’re able to put yourself right there in the book with the characters. Except that, although the beginning promised great things, the fact that this is a YA book soon asserted itself. Horror-lite, except in the hands of a truly talented horror story-teller, waters down to a handful of creepy scenes and some mild tension on occasion. That’s what happened here in Dreamfall. The only stand-out scenes involved a coffin and a cave. (Though, to be fair, if you find lots of things scary, you might find more to be creeped out by in it.)
And the drama. Oh, the unnecessary drama. Now, to her credit, for once I’m not talking about a love triangle. Instead, it’s a case of the author simply trying way too hard to stretch out the drama. For non-spoiling, I’ll simply say that some of the dialogue made zero sense, and apparently no one besides Jaime ever apparently thinks to check the cameras.
The characters were okay, mostly. I’m out of the YA age range, so the chances I was going to connect with any of them were fairly small. However, I had kind of hoped that I would care about a few of them. I did mildly care about one and that was purely a circumstance of name and time of year more than anything else. Anyways, that one poofed, and thus ended my affection for any of the characters. (Though there was one twist associated with that particular character that made me grin.)
But, because I’m aware that I’ve ranted a good bit about the book, I need to balance this out a bit. Dreamfall has a very interesting plot idea. The pacing of the book is nice and quick. The dialogue between the characters is mostly believable, even if some of the ‘real’ situations are not. Even though the book swiftly lost pretty much all chance of scaring me, up until the end, I was interested – if not thrilled – by what I was reading. My main pick with this book really comes down to the fact that it feels like it was forced to be two (or more?) books instead of one. As fantastic as this plot idea is, it really is a ONE book idea. Oh, I liked the cover, too.
So disappointed because I had my hopes up, and they got thoroughly dashed.
Lucy Buglass (45 KP) rated Border (2018) in Movies
Jun 20, 2019
If you’re a fan of the original super dark fairy tales, you’re probably going to love Border. But be warned, it contains some incredibly disturbing content that I wasn’t prepared for. This film is not an easy watch, and I found myself thinking about it for a long time afterwards. That’s not necessarily a bad thing, it just isn’t for the faint of heart.
The film follows Tina (Eva Melander), a woman who works for the Swedish Border Control. She has a unique talent to sniff out contraband, so she’s an asset to the rest of the team. This ability confuses many around her, and this becomes a central part of Tina’s self-discovery later on in the film. Alongside her ability, Tina suffers from facial deformities which makes her an outcast in society.
Tina’s life changes when she meets a man named Vore (Eero Milonoff), who looks just like her. At first, she suspects him of something, but following an inspection, lets him pass through. The two of them have frequent encounters throughout the film, with Vore helping Tina to understand who she is. As she’s embarking on this journey, Tina is assigned to a child pornography case, with the authorities believing her ability can help them find the perpetrator.
Border is dark both in its narrative and its visuals, as you seldom see the sunlight throughout the entire film. It feels gritty, dirty and bleak, reflecting this incredibly harrowing case that Tina has to try and solve. Even her own home is depressing; living in a tiny cabin-like home with a man named Roland who trains dogs. Tina’s relationship with Roland is confusing to the audience, and she barely spends any time at home, opting to take walks outside instead. She is an incredibly lonely, isolated character until Vore comes along.
The film’s visuals really stood out to me, I loved the ethereal fantasy elements even when bad things are happening. Since Tina spends a lot of her time outdoors, her encounters with wildlife and nature are beautifully shot. These moments seem to be the only ones that bring Tina real joy, and the cinematography reflects this. The film’s bleakness can often feel too much at times, but it’s entirely appropriate given the story. Despite Tina’s eventual self-discovery, this is not a happy film.
Tina and Vore’s animalistic behaviour may be uncomfortable for some audiences, and it was for me too. The film relies on long, purely diegetic scenes that bring us closer to the action than we may have liked. Their relationship is raw, functional and sometimes aggressive, often making it difficult to like the characters. Despite this, I still liked Tina as a character and wanted her to find happiness.
Border is just under two hours in length, but feels much longer due to Abbasi’s use of lingering shots. I did find myself feeling a little frustrated with this at times, but the beauty of the cinematography made up for it. The story is as twisted as it is captivating, and by the end of the film you’re left in a stunned silence trying to process what you just saw. It’s the kind of film that leaves you feeling exhausted afterwards.
This happened to be my first real exploration of Nordic cinema, and I’m certainly interested to see what other films are out there. Border is a unique and harrowing story that points fun at Nordic relations, and is certainly worth the watch. Having said that, I’m not sure I could go through it again.
https://jumpcutonline.co.uk/review-border-2019/
The film follows Tina (Eva Melander), a woman who works for the Swedish Border Control. She has a unique talent to sniff out contraband, so she’s an asset to the rest of the team. This ability confuses many around her, and this becomes a central part of Tina’s self-discovery later on in the film. Alongside her ability, Tina suffers from facial deformities which makes her an outcast in society.
Tina’s life changes when she meets a man named Vore (Eero Milonoff), who looks just like her. At first, she suspects him of something, but following an inspection, lets him pass through. The two of them have frequent encounters throughout the film, with Vore helping Tina to understand who she is. As she’s embarking on this journey, Tina is assigned to a child pornography case, with the authorities believing her ability can help them find the perpetrator.
Border is dark both in its narrative and its visuals, as you seldom see the sunlight throughout the entire film. It feels gritty, dirty and bleak, reflecting this incredibly harrowing case that Tina has to try and solve. Even her own home is depressing; living in a tiny cabin-like home with a man named Roland who trains dogs. Tina’s relationship with Roland is confusing to the audience, and she barely spends any time at home, opting to take walks outside instead. She is an incredibly lonely, isolated character until Vore comes along.
The film’s visuals really stood out to me, I loved the ethereal fantasy elements even when bad things are happening. Since Tina spends a lot of her time outdoors, her encounters with wildlife and nature are beautifully shot. These moments seem to be the only ones that bring Tina real joy, and the cinematography reflects this. The film’s bleakness can often feel too much at times, but it’s entirely appropriate given the story. Despite Tina’s eventual self-discovery, this is not a happy film.
Tina and Vore’s animalistic behaviour may be uncomfortable for some audiences, and it was for me too. The film relies on long, purely diegetic scenes that bring us closer to the action than we may have liked. Their relationship is raw, functional and sometimes aggressive, often making it difficult to like the characters. Despite this, I still liked Tina as a character and wanted her to find happiness.
Border is just under two hours in length, but feels much longer due to Abbasi’s use of lingering shots. I did find myself feeling a little frustrated with this at times, but the beauty of the cinematography made up for it. The story is as twisted as it is captivating, and by the end of the film you’re left in a stunned silence trying to process what you just saw. It’s the kind of film that leaves you feeling exhausted afterwards.
This happened to be my first real exploration of Nordic cinema, and I’m certainly interested to see what other films are out there. Border is a unique and harrowing story that points fun at Nordic relations, and is certainly worth the watch. Having said that, I’m not sure I could go through it again.
https://jumpcutonline.co.uk/review-border-2019/
Gareth von Kallenbach (980 KP) rated Wild Hogs (2007) in Movies
Aug 14, 2019
When four middle aged men all face a collection of issues at the same time, some people might think this premise is a setup for an emotional drama that will explore aging from a men’s point of view.
However in the new film Wild Hogs, the topic is skewered with hysterical results thanks to a great cast and some very funny moments.
When dentist Doug (Tim Allen), worries he has lost his edge and can no longer connect with his past glory, he convinces the three members of his local biking club to join him on a cross country trip from Ohio to California.
Along for the ride are Woody (John Travolta), who has learned he is broke and is getting divorced from his supermodel wife, Shy and socially awkward computer programmer Dudley (William H. Macy), and henpecked plumber Bobby (Martin Lawrence), who after taking a year off to work on a project that has not come to fruition, now finds himself facing the same plumbing issues that made him flee in the first place.
None of the men are happy with their place in life and are in need of a spark to lift them from their middle aged funk. The group sets off and soon finds one misfortune after another as well as some very awkward moments with law enforcement, male bonding, and an over eager family they meet along the way.
Despite this, this trip is going well until the group decides to stop for a drink at a local biker bar. Once in the bar, the leader of the Del Fuegos, Jack (Ray Liotta) decides to make life hard for the guys as he cannot stand suburbanites passing themselves off as bikers. He decides to take one of their bikes and not allow the group to venture further West down the highway in front of the bar.
Resigned to their fate, the guys are ready to head back, when Woody decides to fix the situation and sneaks back to recover Dudley’s bike and play a trick on the Del Fuegos. Everything goes according to plan until the bar explodes from the prank, and the guys end up running from the bikers who are bent on revenge.
The only issue is that Woody has not told the other three what he did, and has his friends convinced that he had a conversation with the bikers where they came to an understanding. Undaunted, the guys stop at a local New Mexico town for gas and learn that they must wait until Monday for the gas station to reopen.
Of course, Woody is freaking out as he knows the bikers will be out looking for them, and matters are further compounded when Dudley falls for a local restaurant owner (Marissa Tomei), and is eager to hang around for a few more days.
What follows is a funny set of circumstances as the guys take part in the local community while they wait for gas, which ultimately leads up to a final confrontation with the Del Fuegos.
Wild Hogs, is one of the funnier comedies I have seen in a while. I went in not expecting much, and I must say I was very surprised. The four leads work well with one another, and there are some very funny segments in the film, which I will not spoil for you, but suffice it to say the audience was in hysterics.
It is rare to find a comedy that not only makes you laugh but makes you leave the theater with a smile, and this film delivers.
However in the new film Wild Hogs, the topic is skewered with hysterical results thanks to a great cast and some very funny moments.
When dentist Doug (Tim Allen), worries he has lost his edge and can no longer connect with his past glory, he convinces the three members of his local biking club to join him on a cross country trip from Ohio to California.
Along for the ride are Woody (John Travolta), who has learned he is broke and is getting divorced from his supermodel wife, Shy and socially awkward computer programmer Dudley (William H. Macy), and henpecked plumber Bobby (Martin Lawrence), who after taking a year off to work on a project that has not come to fruition, now finds himself facing the same plumbing issues that made him flee in the first place.
None of the men are happy with their place in life and are in need of a spark to lift them from their middle aged funk. The group sets off and soon finds one misfortune after another as well as some very awkward moments with law enforcement, male bonding, and an over eager family they meet along the way.
Despite this, this trip is going well until the group decides to stop for a drink at a local biker bar. Once in the bar, the leader of the Del Fuegos, Jack (Ray Liotta) decides to make life hard for the guys as he cannot stand suburbanites passing themselves off as bikers. He decides to take one of their bikes and not allow the group to venture further West down the highway in front of the bar.
Resigned to their fate, the guys are ready to head back, when Woody decides to fix the situation and sneaks back to recover Dudley’s bike and play a trick on the Del Fuegos. Everything goes according to plan until the bar explodes from the prank, and the guys end up running from the bikers who are bent on revenge.
The only issue is that Woody has not told the other three what he did, and has his friends convinced that he had a conversation with the bikers where they came to an understanding. Undaunted, the guys stop at a local New Mexico town for gas and learn that they must wait until Monday for the gas station to reopen.
Of course, Woody is freaking out as he knows the bikers will be out looking for them, and matters are further compounded when Dudley falls for a local restaurant owner (Marissa Tomei), and is eager to hang around for a few more days.
What follows is a funny set of circumstances as the guys take part in the local community while they wait for gas, which ultimately leads up to a final confrontation with the Del Fuegos.
Wild Hogs, is one of the funnier comedies I have seen in a while. I went in not expecting much, and I must say I was very surprised. The four leads work well with one another, and there are some very funny segments in the film, which I will not spoil for you, but suffice it to say the audience was in hysterics.
It is rare to find a comedy that not only makes you laugh but makes you leave the theater with a smile, and this film delivers.
BankofMarquis (1832 KP) rated Stuber (2019) in Movies
Jul 18, 2019
Lack of chemistry between the leads
"Chemistry" is a tricky thing in a film and one that "either you got it or you don't" - it's an elusive element that can sink or raise a film. Case in point 2 films I have seen this week.
I rewatched the 1998 Crime/Romance flick OUT OF SIGHT - starring George Clooney and Jennifer Lopez. I remembered this Steven Soderbergh directed film as "terrific" and was excited to show it to my bride. What I realized when watching it is that this is a middle-of-the-road film that is elevated by the tremendous (sexual) chemistry between Lopez and Clooney. It oozes off the screen and is palatable to the viewer.
On the other end of the scale is the recent Action/Comedy STUBER with comedian Kuamil Nanjiani (THE BIG SICK) and former pro wrestler Dave Bautista (Drax in the GUARDIANS OF THE GALAXY films). This is a middle-of-the-road film that is hurt (tremendously) by the LACK of chemistry between the two leads.
Nanjiani stars as Stu, a sad-sack Uber driver who does not stand up for himself while Bautista is a "nothing gets in my way" take charge cop who (because of recent eye surgery) cannot drive and hires an Uber driver, Stu (who gets called STUBER, hence the name of the film), to chase down clues to a criminal he's been on the hunt for - shenanigans ensue.
Individually, some of the scenes/scenarios of this film are fine/funny and Nanjiani is terrific as Stu and adds some clever comedic elements to a script that is "good enough" by Tripper Clancy.
And then there's Bautista.
He seems lost in this film, underplaying the things that make him good, his over-exuberance and over physicality (if that is a term) of someone of his size. Is this Bautista's fault or did Director Michael Dowse (GOON) purposely tone him down? It doesn't really matter for it doesn't really work.
And this is the beginning of the problem with the chemistry between the two leads - Nanjiani manic energy is not matched by Bautista - he seems to be an "energy sucker" and takes quite a bit of life out of this film. But...Director Dowse is also a problem, for he brings this lack of energy to quite a few of the big action scenes, underplaying, not overplaying what should have been over played.
There are some good things in this - besides the script and Nanjiani, Natalie Morales and Betty Gilpin are good and we do have a "Mira Sorvino sighting", which is welcome...but that's about it. Oh...except for an extended cameo by Karen Gillan (Nebula in the GUARDIANS films) she brings some energy. I would have loved to see her paired with Nanjiani in this.
If you're looking for a good "buddy cop" film with good chemistry between the leads, might I suggest THE OTHER GUYS (Will Ferrell/Mark Wahlberg), RUNNING SCARED (Billy Crystal/Gregory Hines) or the greatest example of strong chemistry - 48 HOURS (Nick Nolte/Eddie Murphy). Stuber would be the example of just the opposite.
6 stars out of 10 (for Nanjiani, Gillan and Sorvino - and a script and circumstances that could have worked had the chemistry between the leads been better)
Letter Grade: B- and you can take that to the Bank(ofMarquis)
I rewatched the 1998 Crime/Romance flick OUT OF SIGHT - starring George Clooney and Jennifer Lopez. I remembered this Steven Soderbergh directed film as "terrific" and was excited to show it to my bride. What I realized when watching it is that this is a middle-of-the-road film that is elevated by the tremendous (sexual) chemistry between Lopez and Clooney. It oozes off the screen and is palatable to the viewer.
On the other end of the scale is the recent Action/Comedy STUBER with comedian Kuamil Nanjiani (THE BIG SICK) and former pro wrestler Dave Bautista (Drax in the GUARDIANS OF THE GALAXY films). This is a middle-of-the-road film that is hurt (tremendously) by the LACK of chemistry between the two leads.
Nanjiani stars as Stu, a sad-sack Uber driver who does not stand up for himself while Bautista is a "nothing gets in my way" take charge cop who (because of recent eye surgery) cannot drive and hires an Uber driver, Stu (who gets called STUBER, hence the name of the film), to chase down clues to a criminal he's been on the hunt for - shenanigans ensue.
Individually, some of the scenes/scenarios of this film are fine/funny and Nanjiani is terrific as Stu and adds some clever comedic elements to a script that is "good enough" by Tripper Clancy.
And then there's Bautista.
He seems lost in this film, underplaying the things that make him good, his over-exuberance and over physicality (if that is a term) of someone of his size. Is this Bautista's fault or did Director Michael Dowse (GOON) purposely tone him down? It doesn't really matter for it doesn't really work.
And this is the beginning of the problem with the chemistry between the two leads - Nanjiani manic energy is not matched by Bautista - he seems to be an "energy sucker" and takes quite a bit of life out of this film. But...Director Dowse is also a problem, for he brings this lack of energy to quite a few of the big action scenes, underplaying, not overplaying what should have been over played.
There are some good things in this - besides the script and Nanjiani, Natalie Morales and Betty Gilpin are good and we do have a "Mira Sorvino sighting", which is welcome...but that's about it. Oh...except for an extended cameo by Karen Gillan (Nebula in the GUARDIANS films) she brings some energy. I would have loved to see her paired with Nanjiani in this.
If you're looking for a good "buddy cop" film with good chemistry between the leads, might I suggest THE OTHER GUYS (Will Ferrell/Mark Wahlberg), RUNNING SCARED (Billy Crystal/Gregory Hines) or the greatest example of strong chemistry - 48 HOURS (Nick Nolte/Eddie Murphy). Stuber would be the example of just the opposite.
6 stars out of 10 (for Nanjiani, Gillan and Sorvino - and a script and circumstances that could have worked had the chemistry between the leads been better)
Letter Grade: B- and you can take that to the Bank(ofMarquis)
Purple Phoenix Games (2266 KP) rated Funny Pages: A Comical Puzzle Game in Tabletop Games
May 26, 2021
I have been intellectually burned by Enigma Emporium before. So it was with a bruised ego that I agreed to check out their next game, Funny Pages. Now, I don’t fancy myself a fool, but boy did their previous offerings knock me down a peg. But what about an innocently-titled game about (and containing) comic book panels? So far I have solved two of the seven provided to me. Here we go again.
Funny Pages is a puzzle game for any number of players and any gaming skill level. In fact, as there are so few rules, this may be a somewhat perfect game (game?) for non-gamers. Read on.
DISCLAIMER: We were provided a prototype copy of the Promo Pack for the purposes of this preview. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. You are invited to back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup, open the envelope (or box, if playing the boxed final version) and display the cards. Done. Easy like Sunday morning.
Funny Pages is not a turn-based game, but rather an exercise in visual clue-hunting and some amount of Google-fu. In this Promo Pack, each card represents a day of the week, and some must be on Easy mode, because I was able to solve them pretty quickly. Others, I believe, echo the difficulty of the aforementioned Wish You Were Here.
In any case, the goal of this Promo Pack is to match up the puzzle with the correct day of the week. And while that sounds very easy, the puzzles certainly are not. Good luck to all who attempt!
Components. Well, these are large, oversized cards with linen finish and obviously amazing art. I am unable to speak on the final components, but have been assured that the game is 100% ready to go, so if it mimics the provided Promo Pack, these are a great size and feel.
I will be poring over these cards much much more until I absolutely figure every one of them out. I am still a bit away from that goal, but these puzzles are definitely more my speed than what I experienced previously. Some of the comics are actually funny, even when taken out of context of the game. I like the comic art style (naturally), and having clever puzzles embedded just makes them even more enjoyable.
I must admit that after solving a few of these I am feeling more confident in my ability to solve the others. I just need to take more time and think with alternate logic. Is alternate logic a thing? If not, I call dibs on coining the term. I very much enjoy these, and I think it is partly due to the fact that they look great and all seem to offer a different type of puzzle on each card. If this is something that piques your interest, then I recommend you check out the upcoming Kickstarter campaign to add this little gem to your collection. If nothing else, use it as a distraction for unwanted guests on your coffee table. Challenge them to solve the lot in a time frame and watch them go to town.
PS – Please do not ask me for hints. I may be wrong on some of my solutions.
Funny Pages is a puzzle game for any number of players and any gaming skill level. In fact, as there are so few rules, this may be a somewhat perfect game (game?) for non-gamers. Read on.
DISCLAIMER: We were provided a prototype copy of the Promo Pack for the purposes of this preview. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. You are invited to back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup, open the envelope (or box, if playing the boxed final version) and display the cards. Done. Easy like Sunday morning.
Funny Pages is not a turn-based game, but rather an exercise in visual clue-hunting and some amount of Google-fu. In this Promo Pack, each card represents a day of the week, and some must be on Easy mode, because I was able to solve them pretty quickly. Others, I believe, echo the difficulty of the aforementioned Wish You Were Here.
In any case, the goal of this Promo Pack is to match up the puzzle with the correct day of the week. And while that sounds very easy, the puzzles certainly are not. Good luck to all who attempt!
Components. Well, these are large, oversized cards with linen finish and obviously amazing art. I am unable to speak on the final components, but have been assured that the game is 100% ready to go, so if it mimics the provided Promo Pack, these are a great size and feel.
I will be poring over these cards much much more until I absolutely figure every one of them out. I am still a bit away from that goal, but these puzzles are definitely more my speed than what I experienced previously. Some of the comics are actually funny, even when taken out of context of the game. I like the comic art style (naturally), and having clever puzzles embedded just makes them even more enjoyable.
I must admit that after solving a few of these I am feeling more confident in my ability to solve the others. I just need to take more time and think with alternate logic. Is alternate logic a thing? If not, I call dibs on coining the term. I very much enjoy these, and I think it is partly due to the fact that they look great and all seem to offer a different type of puzzle on each card. If this is something that piques your interest, then I recommend you check out the upcoming Kickstarter campaign to add this little gem to your collection. If nothing else, use it as a distraction for unwanted guests on your coffee table. Challenge them to solve the lot in a time frame and watch them go to town.
PS – Please do not ask me for hints. I may be wrong on some of my solutions.
Never Look at the Empty Seats: A Memoir
Book
A tale of hard work, musical discovery, and faith, Charlie Daniels’s journey has been one of a...
Music biography








