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Becs (244 KP) rated Foundations Of Faith in Books
Oct 2, 2019
Style: Light
Point of view: Third person
Difficulty reading: It was as easy as singing the ABC’s!
Promise: Foundations of Faith promises a compelling religious read that will have you answering questions about your own faith.
Quality: All around good read, wasn’t what I was expecting but would definitely reread again.
Insights: Usually when it comes to Fantasy style of books, I always think powers (spells), mythical creatures, places that don’t exist, etc. etc. Foundations of Faith didn’t really have the typical Fantasy aspect to it. Theresa and Thomas have ‘powers’ but they aren’t magical powers like a witch or wizard would have. But it was still a great read that will end up being reread a couple more times.
Ah-Ha Moment: There wasn’t really a moment where I went ‘Ah yea, that’s the turning point’. One scene did come pretty darn close though. This scene: Thomas returns back from the retreat and finds out his mother is in the hospital and his father is in jail for putting his mother in the hospital. It’s never revealed how Thomas’s mother was hurt, and I would have definitely loved if that was explained better but then again this isn’t a Thriller so it’s also okay.
Favorite quote: “She shared how she had finally found God, not in the back of a church with hands held in prayer, but in the back of a police car with hands held in cuffs.” – I feel like this is a huge reason why most end up finding religion/ God. Something terrible or even life-threatening happens to them and they just start praying, see some signs and boom they now believe.
“As he walked, he felt the darkness behind him, following him. He swore he heard it whisper, “Run!” – Hello darkness, my old friend. I’ve come to talk with you again. Because a vision softly creeping, left its seeds while I was sleeping. And the vision that was planted in my brain still remains, within the sound of silence. Sorry, I couldn’t help myself 🙂
Aesthetics: I reallyyyyy dig the cover! It gives it that mystery horror feel even though there isn’t really any horror in Foundations of Faith. The chapter headings, awesome font. Great read. But that cover is just so aesthetically pleasing. 🙂
“The deeper the feelings of unworthiness dug into his heart, the darker the room became. It spread from the outside in, growing darker and more ominous with each new thought. He feared it would swallow him whole.”
Point of view: Third person
Difficulty reading: It was as easy as singing the ABC’s!
Promise: Foundations of Faith promises a compelling religious read that will have you answering questions about your own faith.
Quality: All around good read, wasn’t what I was expecting but would definitely reread again.
Insights: Usually when it comes to Fantasy style of books, I always think powers (spells), mythical creatures, places that don’t exist, etc. etc. Foundations of Faith didn’t really have the typical Fantasy aspect to it. Theresa and Thomas have ‘powers’ but they aren’t magical powers like a witch or wizard would have. But it was still a great read that will end up being reread a couple more times.
Ah-Ha Moment: There wasn’t really a moment where I went ‘Ah yea, that’s the turning point’. One scene did come pretty darn close though. This scene: Thomas returns back from the retreat and finds out his mother is in the hospital and his father is in jail for putting his mother in the hospital. It’s never revealed how Thomas’s mother was hurt, and I would have definitely loved if that was explained better but then again this isn’t a Thriller so it’s also okay.
Favorite quote: “She shared how she had finally found God, not in the back of a church with hands held in prayer, but in the back of a police car with hands held in cuffs.” – I feel like this is a huge reason why most end up finding religion/ God. Something terrible or even life-threatening happens to them and they just start praying, see some signs and boom they now believe.
“As he walked, he felt the darkness behind him, following him. He swore he heard it whisper, “Run!” – Hello darkness, my old friend. I’ve come to talk with you again. Because a vision softly creeping, left its seeds while I was sleeping. And the vision that was planted in my brain still remains, within the sound of silence. Sorry, I couldn’t help myself 🙂
Aesthetics: I reallyyyyy dig the cover! It gives it that mystery horror feel even though there isn’t really any horror in Foundations of Faith. The chapter headings, awesome font. Great read. But that cover is just so aesthetically pleasing. 🙂
“The deeper the feelings of unworthiness dug into his heart, the darker the room became. It spread from the outside in, growing darker and more ominous with each new thought. He feared it would swallow him whole.”
Chris Sawin (602 KP) rated Zombieland (2009) in Movies
Jun 22, 2019
Columbus is a loner in every sense of the word. He usually spent his nights indoors playing World of Warcraft, so it's safe to say he probably didn't get out much. He wasn't even all that close to his family. So when the zombie apocalypse finally began to spread across the globe, Columbus already had an advantage over the majority of the population. In addition to that, Columbus had a lot of weird phobias (like clowns and those wet towels they use to wipe down tables at big restaurants). As his experience with the undead grew, so did his list of rules on how to survive in Zombieland. Columbus is on his way to Ohio, where his parents reside, hoping that by some miracle they're still alive. Before he can get very far, he runs into the first human face he's seen since the outbreak, Tallahassee. Tallahassee seems to be fearless, lives life in the moment, and worries about consequences later. His hatred for zombies bleeds through so much that his zombie killing ways are practically down to a fine art. What starts out as a potential ride to get him to his final destination could wind up being everything Columbus has ever wanted and that's a family that he feels comfortable with.
Zombieland somehow managed to breathe life into an aspect of horror I thought dried up along with George A. Romero's career and that's zombies. What started out as a fairly fresh idea has been milked dry with every situation going in every possibly way you could think of. You know Zombieland is going to be a bit different as soon as the movie begins. Columbus does a rundown of some of the most important rules he's learned while living in Zombieland leading up to the credits playing over slow-motion scenes of people being chased and eaten by zombies with "For Whom the Bell Tolls" by Metallica playing the entire time. The cinematography and the way the characters on screen interact with the letters in the opening credits is incredible. Blood splattering on the screen, glass shattering, and the way everything seems to be jumping out at you. To be honest, it's probably one of my favorite openings to any film ever.
Jesse Eisenberg's character Columbus immediately made me think of Michael Cera when I first saw the trailer. It's a role that's so similar to the roles he's played in the past and I found it kinda funny that a new trailer of Cera's was attached to this film. After that first reaction though, it didn't really bother me. In fact, the entire cast does an incredible job with the roles they play. Woody Harrelson is fantastic and steals a good portion of scenes as Tallahassee. With everything else going on, Tallahassee is on this quest to find a Twinkie and it's pretty hilarious watching him lose it whenever he can't find them. Emma Stone and Abigail Breslin as Wichita and Little Rock add more to the film when they're acting as a sisterly team rather than when they have scenes separately later on. Their cons are pretty spectacular and priceless in execution.
One of the most interesting factors of the film was something that made its way online two weeks before the film was even released. Zombieland originally started as a TV pilot. Before the cast we're familiar with now was set, Patrick Swayze was going to cameo as a zombie and there were several moments paying homage to Ghost that just sounded amazing and comical. They actually had several people in mind to cameo in the film. The actor they wound up going with is wonderful in their own right, gets plenty of screen time, and manages to steal quite a few laughs, but the Patrick Swayze zombie would've been just as good if not a bit better considering the circumstances.
The finale of the film that takes place in an amusement park is one of the best closing sequences to a zombie film ever. It's surprising no other zombie film has gone that route. The way the rides and carnival attractions are incorporated into zombie execution is marvelous in itself.
Zombieland is witty horror entertainment with a great cast and clever cinematography. A roller coaster ride you immediately want to ride again as soon as its over. What's surprising is it might just wind up being the best all around horror film to come out this year. As the tagline says, I strongly urge each and every one of you to "nut up or shut up."
Zombieland somehow managed to breathe life into an aspect of horror I thought dried up along with George A. Romero's career and that's zombies. What started out as a fairly fresh idea has been milked dry with every situation going in every possibly way you could think of. You know Zombieland is going to be a bit different as soon as the movie begins. Columbus does a rundown of some of the most important rules he's learned while living in Zombieland leading up to the credits playing over slow-motion scenes of people being chased and eaten by zombies with "For Whom the Bell Tolls" by Metallica playing the entire time. The cinematography and the way the characters on screen interact with the letters in the opening credits is incredible. Blood splattering on the screen, glass shattering, and the way everything seems to be jumping out at you. To be honest, it's probably one of my favorite openings to any film ever.
Jesse Eisenberg's character Columbus immediately made me think of Michael Cera when I first saw the trailer. It's a role that's so similar to the roles he's played in the past and I found it kinda funny that a new trailer of Cera's was attached to this film. After that first reaction though, it didn't really bother me. In fact, the entire cast does an incredible job with the roles they play. Woody Harrelson is fantastic and steals a good portion of scenes as Tallahassee. With everything else going on, Tallahassee is on this quest to find a Twinkie and it's pretty hilarious watching him lose it whenever he can't find them. Emma Stone and Abigail Breslin as Wichita and Little Rock add more to the film when they're acting as a sisterly team rather than when they have scenes separately later on. Their cons are pretty spectacular and priceless in execution.
One of the most interesting factors of the film was something that made its way online two weeks before the film was even released. Zombieland originally started as a TV pilot. Before the cast we're familiar with now was set, Patrick Swayze was going to cameo as a zombie and there were several moments paying homage to Ghost that just sounded amazing and comical. They actually had several people in mind to cameo in the film. The actor they wound up going with is wonderful in their own right, gets plenty of screen time, and manages to steal quite a few laughs, but the Patrick Swayze zombie would've been just as good if not a bit better considering the circumstances.
The finale of the film that takes place in an amusement park is one of the best closing sequences to a zombie film ever. It's surprising no other zombie film has gone that route. The way the rides and carnival attractions are incorporated into zombie execution is marvelous in itself.
Zombieland is witty horror entertainment with a great cast and clever cinematography. A roller coaster ride you immediately want to ride again as soon as its over. What's surprising is it might just wind up being the best all around horror film to come out this year. As the tagline says, I strongly urge each and every one of you to "nut up or shut up."
Purple Phoenix Games (2266 KP) rated Pocket Pixel Artist in Tabletop Games
Feb 5, 2021
Ahh good ol’ NES. How I miss thee. My very first video game console, and still I remember it fondly. Somewhat recently a revival of 8-bit art has flown around various mediums and board games were also infused with this love of the pixelated art style. But how well can YOU create 8-bit art? Do you think you are able to create a masterpiece with pixel cubes in, say, 60 seconds? Let’s find out.
Pocket Pixel Artist is a cube-artistry game for teams of any number of players. In it players will be assuming the roles of the next great 8-bit artist and creating magnum opuses of block art for the enjoyment of all.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game. You are invited to download the rulebook, back the game through the Kickstarter campaign launching March 9, 2021, or through any retailers stocking it after fulfillment. -T
To setup separate the players into teams of at least two players. Shuffle the deck of prompt cards and keep the colored cubes handy for the artists. The game will last four rounds and the winning team will be they who finishes with the most Victory Points from correctly guessing assembled art pieces. Choose a team to create first and the game may begin!
On a turn one player from the active team will draw a card from the stack, choose one of the eight words on the card, and be ready to begin building the word once a 60 second timer begins. The goal of each round is to have the current artist’s team guess the word being built for a VP, but each round has slightly different rules to follow.
In the first round, “Head to Head,” each team will nominate an artist to begin. Each artist will then draw a card, choose a word to create, and then begin building their words simultaneously against the other artists. The team that guesses the word correctly first will receive more VP than the teams that follow.
The second round, “Pixel Boogaloo,” has artists choosing a word and building their art in secret. Once the 60 second timer is up the artist will then uncover their creation. The artist’s teammate(s) then have 30 seconds to guess the word. If they cannot, the next team in table order will have 30 seconds to earn a VP with a successful guess. This round is played until all players have had a chance to be both artist and guesser.
The third round, “Palette Crash,” the team to the left of the active artist’s team will choose a color from green, yellow, blue, and red to shout to the active artist. The artist will then be forced to choose one of the words on the card matching that color as well as being limited to using only cubes of the matching color (players can agree to use black and white cubes as well for an easier challenge). This word building is also done in secret and then revealed after the 60 second timer for their teammates to guess within 30 seconds. Should the teammates guess correctly the team will be awarded with 2 VP. If they fail to guess correctly, the next team in table order automatically receives 1 VP. This round is played until all players have had a chance to be both artist and guesser.
The final round, “Final Render,” the artist will draw a card, choose a word, and begin building in full view of all players. For each correct guess the guessing team will earn 1 VP toward their total. Once all players have had a chance to build in this round the game ends and VPs are tallied.
Components. This is another mint tin game of cards and colored cubes. The cards are all fine and the cubes as well. There is some art on the cards, and it is also fine 8-bit renders. I have no complaints other than the rulesheet does not fit in the tin along with the components – the tin will not shut.
Gameplay is easy for some and not so easy for others (like me). As you can see in the image above, that is my lame attempt at a rainbow. When you only have 60 seconds to create something that actually looks like what is on the card, the stress and lack of actual art talent can certainly play tricks on you (me). But that is also part of the fun. In my head I can see exactly what I want to build, but getting all the cubes in the right order and correct colors causes my hand-eye coordination to fly out the window. Others must have been better at putting the square peg in the square hole when they were babies because I just can’t do it very well as an adult.
Now, again, I am in the minority of people who just aren’t that great at this game. At least in my experience. Having the game follow different rules each round is a refreshing spin on the Pictionary style of creating something for others to guess. I do enjoy fiddling with the cubes and at least attempting to make something recognizable. I enjoy seeing many different choices on each card and not being limited to just one word on a turn. Obviously these do nothing for my artistry, but they are appreciated.
Should you be in need of a small game that gives the feel of Pictionary without being pen and paper, I urge you to check out Pocket Pixel Artist. I can see it working in many scenarios, just like its cousin from the same publisher Swearmints. At the end of the game players typically did not seem to care much about which team won, but always had a great time playing and remembering the ridiculous monstrosities that were constructed.
Pocket Pixel Artist is a cube-artistry game for teams of any number of players. In it players will be assuming the roles of the next great 8-bit artist and creating magnum opuses of block art for the enjoyment of all.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game. You are invited to download the rulebook, back the game through the Kickstarter campaign launching March 9, 2021, or through any retailers stocking it after fulfillment. -T
To setup separate the players into teams of at least two players. Shuffle the deck of prompt cards and keep the colored cubes handy for the artists. The game will last four rounds and the winning team will be they who finishes with the most Victory Points from correctly guessing assembled art pieces. Choose a team to create first and the game may begin!
On a turn one player from the active team will draw a card from the stack, choose one of the eight words on the card, and be ready to begin building the word once a 60 second timer begins. The goal of each round is to have the current artist’s team guess the word being built for a VP, but each round has slightly different rules to follow.
In the first round, “Head to Head,” each team will nominate an artist to begin. Each artist will then draw a card, choose a word to create, and then begin building their words simultaneously against the other artists. The team that guesses the word correctly first will receive more VP than the teams that follow.
The second round, “Pixel Boogaloo,” has artists choosing a word and building their art in secret. Once the 60 second timer is up the artist will then uncover their creation. The artist’s teammate(s) then have 30 seconds to guess the word. If they cannot, the next team in table order will have 30 seconds to earn a VP with a successful guess. This round is played until all players have had a chance to be both artist and guesser.
The third round, “Palette Crash,” the team to the left of the active artist’s team will choose a color from green, yellow, blue, and red to shout to the active artist. The artist will then be forced to choose one of the words on the card matching that color as well as being limited to using only cubes of the matching color (players can agree to use black and white cubes as well for an easier challenge). This word building is also done in secret and then revealed after the 60 second timer for their teammates to guess within 30 seconds. Should the teammates guess correctly the team will be awarded with 2 VP. If they fail to guess correctly, the next team in table order automatically receives 1 VP. This round is played until all players have had a chance to be both artist and guesser.
The final round, “Final Render,” the artist will draw a card, choose a word, and begin building in full view of all players. For each correct guess the guessing team will earn 1 VP toward their total. Once all players have had a chance to build in this round the game ends and VPs are tallied.
Components. This is another mint tin game of cards and colored cubes. The cards are all fine and the cubes as well. There is some art on the cards, and it is also fine 8-bit renders. I have no complaints other than the rulesheet does not fit in the tin along with the components – the tin will not shut.
Gameplay is easy for some and not so easy for others (like me). As you can see in the image above, that is my lame attempt at a rainbow. When you only have 60 seconds to create something that actually looks like what is on the card, the stress and lack of actual art talent can certainly play tricks on you (me). But that is also part of the fun. In my head I can see exactly what I want to build, but getting all the cubes in the right order and correct colors causes my hand-eye coordination to fly out the window. Others must have been better at putting the square peg in the square hole when they were babies because I just can’t do it very well as an adult.
Now, again, I am in the minority of people who just aren’t that great at this game. At least in my experience. Having the game follow different rules each round is a refreshing spin on the Pictionary style of creating something for others to guess. I do enjoy fiddling with the cubes and at least attempting to make something recognizable. I enjoy seeing many different choices on each card and not being limited to just one word on a turn. Obviously these do nothing for my artistry, but they are appreciated.
Should you be in need of a small game that gives the feel of Pictionary without being pen and paper, I urge you to check out Pocket Pixel Artist. I can see it working in many scenarios, just like its cousin from the same publisher Swearmints. At the end of the game players typically did not seem to care much about which team won, but always had a great time playing and remembering the ridiculous monstrosities that were constructed.
Movie Metropolis (309 KP) rated Mad Max: Fury Road (2015) in Movies
Jun 10, 2019
Cinematic Redbull
Up until a week ago, I was really looking forward to this film. Mad Max as a series has a criminally underestimated impact on our pop culture psyche thanks to its unique aesthetic. Everyone now knows exactly what they want to do in the event of the apocalypse; strap dustbin lids and S&M gear to our bodies.
Then I remembered that other recent reboot of a beloved 80’s sci-fi film, 2014’s Robocop. Specifically, I remembered that it was absolutely awful, a broken train-wreck of a movie that doesn’t understand and full on resents the original film, and drained all the personality out of a film bursting with it. 2012’s Total Recall shared similar problems, so the question came; would this modern reboot of an 80’s genre classic be the first of its kind to match the quality of the original?
The answer is no. It is far, far better.
The original Mad Max films each had the budget of a school nativity play and relied entirely on the scrapyard aesthetic and charismatic villains rather than action. Fury Road, on the other hand, is the cinematic equivalent of Red Bull; fast paced, frenetic and wild. The action sequences are almost constant, only broken up when the audience’s hearts are about to burst, accompanied by one of the most energetic and brilliant soundtracks I’ve ever heard. In the hands of a lesser filmmaker it would be too much to handle, but Miller makes sure to frame and edit each scene in a way that allows the audience to always follow the action.
Visually, the film is much more in line with Alejandro Jodorowsky’s failed Dune adaptation than anything else, with its deformed mutants, impractical clothes and grungy mechanics. Every image on screen is madder than the last; the audience will probably ask “Why does that guy have a flamethrower guitar?” or “Why is there a fat dude in a business suit with his nipples exposed?” and the film just says “Because you wanted to see it and didn’t know you did.” And it is totally right. Like Big Game, the landscapes are achingly beautiful too, turning a barren desert into a sea of colours.
The plot is utter gibberish; there is absolutely no reason that any series of events would lead to the world looking the way it does and the characters looking and acting the way they do. Most films would be ashamed of this and try to handwave it away or explain it; Fury Road, however, takes the smarter option, and full on embraces the insanity. Characters spout lines like “I have seen the three gates” and “You will ride with silver and chrome” without irony, and it all just works, sweeping the audience up into a world where logic is superfluous as long as what you’re saying is cool.
This wouldn’t work if the acting wasn’t on point, but every single actor is completely game for the madcap lunacy that is the
script. Everyone sings their lines, which might be nonsense but just sound so good. The only weak spot is Tom Hardy as Max himself, who tries to be a calming anchor to contrast everyone else but instead seems like he came out of a different, much more boring film. In fact, Max seems here only so the film can be called Mad Max, because really it is Charlize Theron’s movie; Imperator Furiosa is the true main character and Theron easily gives the most nuanced performance.
Upon seeing this film, I genuinely had to go for a jog to get all of the energy out of me. This film is mad glory from beginning to end, a fireworks show for the eyes and ears. One of the best action films of the year in an already good year for the genre. Certainly a much better reboot than Robocop. Now if you excuse me, I’m going to make a suit of armour out of washing machine parts and ball gags.
https://moviemetropolis.net/2015/05/19/cinematic-red-bull-mad-max-fury-road-review/
Then I remembered that other recent reboot of a beloved 80’s sci-fi film, 2014’s Robocop. Specifically, I remembered that it was absolutely awful, a broken train-wreck of a movie that doesn’t understand and full on resents the original film, and drained all the personality out of a film bursting with it. 2012’s Total Recall shared similar problems, so the question came; would this modern reboot of an 80’s genre classic be the first of its kind to match the quality of the original?
The answer is no. It is far, far better.
The original Mad Max films each had the budget of a school nativity play and relied entirely on the scrapyard aesthetic and charismatic villains rather than action. Fury Road, on the other hand, is the cinematic equivalent of Red Bull; fast paced, frenetic and wild. The action sequences are almost constant, only broken up when the audience’s hearts are about to burst, accompanied by one of the most energetic and brilliant soundtracks I’ve ever heard. In the hands of a lesser filmmaker it would be too much to handle, but Miller makes sure to frame and edit each scene in a way that allows the audience to always follow the action.
Visually, the film is much more in line with Alejandro Jodorowsky’s failed Dune adaptation than anything else, with its deformed mutants, impractical clothes and grungy mechanics. Every image on screen is madder than the last; the audience will probably ask “Why does that guy have a flamethrower guitar?” or “Why is there a fat dude in a business suit with his nipples exposed?” and the film just says “Because you wanted to see it and didn’t know you did.” And it is totally right. Like Big Game, the landscapes are achingly beautiful too, turning a barren desert into a sea of colours.
The plot is utter gibberish; there is absolutely no reason that any series of events would lead to the world looking the way it does and the characters looking and acting the way they do. Most films would be ashamed of this and try to handwave it away or explain it; Fury Road, however, takes the smarter option, and full on embraces the insanity. Characters spout lines like “I have seen the three gates” and “You will ride with silver and chrome” without irony, and it all just works, sweeping the audience up into a world where logic is superfluous as long as what you’re saying is cool.
This wouldn’t work if the acting wasn’t on point, but every single actor is completely game for the madcap lunacy that is the
script. Everyone sings their lines, which might be nonsense but just sound so good. The only weak spot is Tom Hardy as Max himself, who tries to be a calming anchor to contrast everyone else but instead seems like he came out of a different, much more boring film. In fact, Max seems here only so the film can be called Mad Max, because really it is Charlize Theron’s movie; Imperator Furiosa is the true main character and Theron easily gives the most nuanced performance.
Upon seeing this film, I genuinely had to go for a jog to get all of the energy out of me. This film is mad glory from beginning to end, a fireworks show for the eyes and ears. One of the best action films of the year in an already good year for the genre. Certainly a much better reboot than Robocop. Now if you excuse me, I’m going to make a suit of armour out of washing machine parts and ball gags.
https://moviemetropolis.net/2015/05/19/cinematic-red-bull-mad-max-fury-road-review/
Darren (1599 KP) rated Robert The Bruce (2019) in Movies
Jul 2, 2019
Story: Robert the Bruce starts after William Wallace is defeated, Robert the Bruce (Macfadyen) and John Comyn (Harris) are fighting for control of Scotland, with John coming up the winner, Robert isn’t willing to take this defeat laying down, with his loyal soldiers James Douglas (Murtagh) planning to take Scotland back.
With Robert injured, Morag (Hutchison) and her family discover him, nursing him back to health despite being in a heavily Comyn control area, with Brandubh (McGowan) hunting down anyone who supporting Robert the Bruce, he must regain his strength to take his rightful place on the throne of Scotland.
Thoughts on Robert the Bruce
Characters – Robert the Bruce is the man that was crowned king of Scotland after the English were defeated, he wasn’t everybody’s first choice, which sees him needing to fight for his place on the throne, which sees him being left for dead, while his opposition takes control of the land, eliminating anybody who supports him. John Comyn is the other man that believes he could be king of Scotland, he has taken control in the battle against Robert, which sees him continuing to use the connections with English, much to anger of the Scots. Morag is the single mother that saw her husband killed fighting for Robert, she must raise her children believing John is the rightful ruler, either if her stories tell of Robert’s bravery. Brandubh is related to Morag, he is willing to kill anybody that doesn’t fight for his own country, which sees him trying to hunt down Robert the Bruce.
Performances – Angus Macfadyen reprises his former role of Robert the Bruce, one he played in Braveheart, he brings us a wise leader performance through the film. Jared Harris might have a supporting role, but after this year, you want to pause and watch any scene this man is in. Anna Hutchison does bring us a stronger performance than you would expect from her, with her getting to show that she can handle a serious role. Zach McGowan does a lot of the heavy lifting in this film, he is the one that gets to handle the most action through the film, with him being the villain for large parts of the film which otherwise would involve less action.
Story – The story here follows Robert the Bruce who became of the King of Scotland in the aftermath of the William Wallace battles against the English. Now this is set up to be some what of a sequel to Braveheart, which it is only in continuing a story, not in film story. we do play into the idea of how Scotland was left in the unknown after the battle, with two people fighting for the leadership, with the people left divided and calm required to make the land complete once again. The pacing of the story does come off slow in places which doesn’t help because, it is mostly a mother trying to prove to her children who should be king, and who they should tell people they respect more to remain safe. If you know your history the end of the film isn’t going to be a mystery to you and it does feel like there could have been a bigger impact with certain things that happen in this story.
History – This is a history lesson to the people that wanted to know more historic accuracy behind Scotland’s independence from England, unlike what Braveheart did.
Settings – The film does make us feel like we are in part of Scotland, we get to see how the condition made the events of the film difficult for the men fighting for the rightful cause.
Scene of the Movie – The crown.
That Moment That Annoyed Me – It is about 30 minutes too long for everything that is told in this story.
Final Thoughts – This is an interesting look at the history of Robert the Bruce and his rise to become king of Scotland, seeing how he overcame odds to take his place on the throne. Everything is acted well, never looking out of place.
Overall: History lesson.
With Robert injured, Morag (Hutchison) and her family discover him, nursing him back to health despite being in a heavily Comyn control area, with Brandubh (McGowan) hunting down anyone who supporting Robert the Bruce, he must regain his strength to take his rightful place on the throne of Scotland.
Thoughts on Robert the Bruce
Characters – Robert the Bruce is the man that was crowned king of Scotland after the English were defeated, he wasn’t everybody’s first choice, which sees him needing to fight for his place on the throne, which sees him being left for dead, while his opposition takes control of the land, eliminating anybody who supports him. John Comyn is the other man that believes he could be king of Scotland, he has taken control in the battle against Robert, which sees him continuing to use the connections with English, much to anger of the Scots. Morag is the single mother that saw her husband killed fighting for Robert, she must raise her children believing John is the rightful ruler, either if her stories tell of Robert’s bravery. Brandubh is related to Morag, he is willing to kill anybody that doesn’t fight for his own country, which sees him trying to hunt down Robert the Bruce.
Performances – Angus Macfadyen reprises his former role of Robert the Bruce, one he played in Braveheart, he brings us a wise leader performance through the film. Jared Harris might have a supporting role, but after this year, you want to pause and watch any scene this man is in. Anna Hutchison does bring us a stronger performance than you would expect from her, with her getting to show that she can handle a serious role. Zach McGowan does a lot of the heavy lifting in this film, he is the one that gets to handle the most action through the film, with him being the villain for large parts of the film which otherwise would involve less action.
Story – The story here follows Robert the Bruce who became of the King of Scotland in the aftermath of the William Wallace battles against the English. Now this is set up to be some what of a sequel to Braveheart, which it is only in continuing a story, not in film story. we do play into the idea of how Scotland was left in the unknown after the battle, with two people fighting for the leadership, with the people left divided and calm required to make the land complete once again. The pacing of the story does come off slow in places which doesn’t help because, it is mostly a mother trying to prove to her children who should be king, and who they should tell people they respect more to remain safe. If you know your history the end of the film isn’t going to be a mystery to you and it does feel like there could have been a bigger impact with certain things that happen in this story.
History – This is a history lesson to the people that wanted to know more historic accuracy behind Scotland’s independence from England, unlike what Braveheart did.
Settings – The film does make us feel like we are in part of Scotland, we get to see how the condition made the events of the film difficult for the men fighting for the rightful cause.
Scene of the Movie – The crown.
That Moment That Annoyed Me – It is about 30 minutes too long for everything that is told in this story.
Final Thoughts – This is an interesting look at the history of Robert the Bruce and his rise to become king of Scotland, seeing how he overcame odds to take his place on the throne. Everything is acted well, never looking out of place.
Overall: History lesson.
Emma @ The Movies (1786 KP) rated Onward (2020) in Movies
Mar 15, 2020
I had very mixed feelings about Onward after seeing the trailer, it didn't feel like Pixar and if you'd shown it to me out of context I'd never have guessed it was them.
It's Ian's 16th birthday and things aren't exactly going to plan. To cheer him up his mum gives him and his brother a present left for them by their late father. In a world that has forgotten magic, their father had still believed, and he's leaving them a way that will allow them to see him again. When the only way to complete the spell means finding something long forgotten the brothers must embark on a quest, one that older brother Barley has been preparing for his whole life.
Onward starts with a great potted history of magic in their world and how it's been replaced by modern amenities. It feels like they made a very quick change but I liked it over the sped-up timeline over many years, it actually summed up a more modern way of abandoning things that aren't convenient. It also allows you to have fun little moments of thinking about how things changed when you see flashes of their past during the film.
With Pixar you know that you're going to get that sentiment and deeper meaning that induces bucketloads of tears and in Onward it's a strong message about family and how the past weighs down on what's actually happening in the present. None of that meaning really feels like it's there until very late in the film though, the beginning is more like some generic off-brand fantasy adventure, and though the two ends fit together they don't seem like they belong together.
The mix of characters is fun but we don't get a proper introduction to who, or what, many of them are. It's a shame that with such a varied selection of creatures that most are just relegated to being quirky looking with no real function. There were at least things to appreciate from some of them, Colt counting I thought was a fun touch, and I loved Corey the Manticore, her whole transition through the film was funny and very entertaining.
Chris Pratt as Barley was the only spot on bit of casting for me, his happy-go-lucky demeanour fits the character and we're treated to some of that Starlord adventure. (My favourite Barley scene was definitely the bridge). Everyone else kind of felt a little... meh? I wasn't wowed, I wasn't hooked in trying to work out who the voices were, it all felt a little bland. Partly I think that's because I never felt like I learned anything about them. Sure, some bits were fun, but through most of the film I wasn't really bothered what happened to any of them.
The journey that brothers Ian and Barley go on is full of twists and turns, they're amusing but nothing we haven't really seen before. As I mentioned, the emotional payoff doesn't appear until very late, and it did reduce me to tears, but it could have been so much more. The build-up to it had no real substance, especially when you consider how meaningful it's conclusion is.
In fact, the build-up could have offered up so many different things. For a fantasy story with magic and mythical creatures it holds little to no magical feeling. There's no real spectacle or pizzazz to anything. When I think of magic in other films I get wonder and joy, but in Onward it's done more for jokes. Even at the climax of the film it takes on so much humour that it detracts from the emotions.
Dan Scalon's story is partly based on his own experiences (I'm assuming with less mythical creature though)... and that story is peak Pixar... but the world created around it isn't strong enough for the sentiment it portrays. Taking such a powerful message about family and bundling it up in something that doesn't have the usual Pixar strength and heart feels like a travesty to me.
Originally posted on: https://emmaatthemovies.blogspot.com/2020/03/onward-movie-review.html
It's Ian's 16th birthday and things aren't exactly going to plan. To cheer him up his mum gives him and his brother a present left for them by their late father. In a world that has forgotten magic, their father had still believed, and he's leaving them a way that will allow them to see him again. When the only way to complete the spell means finding something long forgotten the brothers must embark on a quest, one that older brother Barley has been preparing for his whole life.
Onward starts with a great potted history of magic in their world and how it's been replaced by modern amenities. It feels like they made a very quick change but I liked it over the sped-up timeline over many years, it actually summed up a more modern way of abandoning things that aren't convenient. It also allows you to have fun little moments of thinking about how things changed when you see flashes of their past during the film.
With Pixar you know that you're going to get that sentiment and deeper meaning that induces bucketloads of tears and in Onward it's a strong message about family and how the past weighs down on what's actually happening in the present. None of that meaning really feels like it's there until very late in the film though, the beginning is more like some generic off-brand fantasy adventure, and though the two ends fit together they don't seem like they belong together.
The mix of characters is fun but we don't get a proper introduction to who, or what, many of them are. It's a shame that with such a varied selection of creatures that most are just relegated to being quirky looking with no real function. There were at least things to appreciate from some of them, Colt counting I thought was a fun touch, and I loved Corey the Manticore, her whole transition through the film was funny and very entertaining.
Chris Pratt as Barley was the only spot on bit of casting for me, his happy-go-lucky demeanour fits the character and we're treated to some of that Starlord adventure. (My favourite Barley scene was definitely the bridge). Everyone else kind of felt a little... meh? I wasn't wowed, I wasn't hooked in trying to work out who the voices were, it all felt a little bland. Partly I think that's because I never felt like I learned anything about them. Sure, some bits were fun, but through most of the film I wasn't really bothered what happened to any of them.
The journey that brothers Ian and Barley go on is full of twists and turns, they're amusing but nothing we haven't really seen before. As I mentioned, the emotional payoff doesn't appear until very late, and it did reduce me to tears, but it could have been so much more. The build-up to it had no real substance, especially when you consider how meaningful it's conclusion is.
In fact, the build-up could have offered up so many different things. For a fantasy story with magic and mythical creatures it holds little to no magical feeling. There's no real spectacle or pizzazz to anything. When I think of magic in other films I get wonder and joy, but in Onward it's done more for jokes. Even at the climax of the film it takes on so much humour that it detracts from the emotions.
Dan Scalon's story is partly based on his own experiences (I'm assuming with less mythical creature though)... and that story is peak Pixar... but the world created around it isn't strong enough for the sentiment it portrays. Taking such a powerful message about family and bundling it up in something that doesn't have the usual Pixar strength and heart feels like a travesty to me.
Originally posted on: https://emmaatthemovies.blogspot.com/2020/03/onward-movie-review.html
Reflection of Youth by Eera
Album Watch
Before she moved to the UK from Norway to pursue a career in music, Anna Lena Bruland's grandfather...
alternative rock
Bob Mann (459 KP) rated Borat: Subsequent Moviefilm (2020) in Movies
Nov 14, 2020
Crude: check. Offensive: check. It’s Borat… what do you expect?
Kazakh news-hound Borat Margaret Sagdiyev (Sacha Baron Cohen) is in trouble with his country's rulers after his first 'moviefilm' brought shame and disrepute to the country. Under threat of death he is sent on a mission to deliver Johnny - a monkey, but the most popular celebrity in Kazakhstan - as a gift to Donald Trump.
All of this gets screwed up when Johnny meets an untimely end during transportation. Fortunately all is not lost, since Borat's daughter Tutar (Maria Bakalova) has smuggled herself into the States. Borat determines to offer Tutar as a gift to US VP Mike Pence. But first, she must be made less feral and more acceptable to US society.
Baron Cohen has made his primary career out of spoofing both celebrities and common-or-garden bigots, giving them the rope with which to hang themselves with their outrageous views. This is what he did so successfully in the first Borat film in 2006. An issue now is that, since that first movie made Borat such a pop icon, his appearance on the street in his usual garb generates unwelcome attention. As such he adopts a variety of different disguises to get closer to his "victims".
Helpfully, his "daughter" (a brilliant Bulgarian actress Maria Bakalova) is an unknown face, and takes some of this strain on her own shoulders.
So, I'm in no way a prude. And the antics in here generated a half dozen chuckles and a few genuine belly laughs. But some of the gags went just too far for me, and strayed into "genuinely uncomfortable" territory. A "moonblood" dance is just plain gross. And, notwithstanding Baron Cohen's Jewish roots, a gag involving the holocaust treads into territory that I don't think should be remotely approached for the purposes of comedy.
Many of the (allegedly) unaware stars manage to crucify themselves - and presumably, in some cases, their careers - by coming out with the most appalling commentary that often beggars belief. A doctor - Charles Wallace - would surely be struck off if in the UK. Others just appear gullible and/or easily led. Rudy Giuliani's behaviour - although ambiguous - is at the very least lewdly suspicious. You just wish that the team would have let the action proceed a bit longer.
As a saving grace, amongst all the crass and bigoted behaviour, there are individuals that shine out as warm and generous individuals. One is holocaust survivor Dim Evans, who sadly died earlier this year, holding out a hand of friendship to Borat when he appears in a synagogue obscenely and ridiculously dressed as a jew.
But the real star of the show is unemployed 'babysitter' Jeanise Jones who is genuinely taken in by the plight of Tutar. The warmth, concern and compassion she shows is genuinely heart-warming. The best news to come out of the whole movie is that a GoFundMe page, astutely created by her pastor, has so far raised more than $180,000 to help her out of poverty. This is on top of the $100,000 that Sacha Baron Cohen has donated to her Oklahoma City community.
2020 has been a bizarre year in general, but no more so than with the election shenanigans in the US. When you have Rudy Giuliani hosting news conferences from The Four Seasons Total Landscaping car park, sandwiched between a crematorium and a sex shop, and Donald "CAPS LOCK" Trump defiantly Tweeting like a moron, it's really difficult for any comedy film to top that.
'Borat 2' gives it a go. And you can only be impressed by the cojones on Sacha Baron Cohen. But ultimately this outing ends up feeling overly-scripted and 'forced' compared to the original. Borat fans will no doubt love it. I tolerated it, and was intermittently entertained. But I would have preferred more of the clever hilarious bits and less of the cringingly crude and offensive stuff.
Oh... and if you're ever on "Pointless" and need a pointless Tom Hanks movie... don't forget this one!
(For the full graphical review, please check out the bob the movie man web site here - https://rb.gy/ef9wcf . Thanks.)
All of this gets screwed up when Johnny meets an untimely end during transportation. Fortunately all is not lost, since Borat's daughter Tutar (Maria Bakalova) has smuggled herself into the States. Borat determines to offer Tutar as a gift to US VP Mike Pence. But first, she must be made less feral and more acceptable to US society.
Baron Cohen has made his primary career out of spoofing both celebrities and common-or-garden bigots, giving them the rope with which to hang themselves with their outrageous views. This is what he did so successfully in the first Borat film in 2006. An issue now is that, since that first movie made Borat such a pop icon, his appearance on the street in his usual garb generates unwelcome attention. As such he adopts a variety of different disguises to get closer to his "victims".
Helpfully, his "daughter" (a brilliant Bulgarian actress Maria Bakalova) is an unknown face, and takes some of this strain on her own shoulders.
So, I'm in no way a prude. And the antics in here generated a half dozen chuckles and a few genuine belly laughs. But some of the gags went just too far for me, and strayed into "genuinely uncomfortable" territory. A "moonblood" dance is just plain gross. And, notwithstanding Baron Cohen's Jewish roots, a gag involving the holocaust treads into territory that I don't think should be remotely approached for the purposes of comedy.
Many of the (allegedly) unaware stars manage to crucify themselves - and presumably, in some cases, their careers - by coming out with the most appalling commentary that often beggars belief. A doctor - Charles Wallace - would surely be struck off if in the UK. Others just appear gullible and/or easily led. Rudy Giuliani's behaviour - although ambiguous - is at the very least lewdly suspicious. You just wish that the team would have let the action proceed a bit longer.
As a saving grace, amongst all the crass and bigoted behaviour, there are individuals that shine out as warm and generous individuals. One is holocaust survivor Dim Evans, who sadly died earlier this year, holding out a hand of friendship to Borat when he appears in a synagogue obscenely and ridiculously dressed as a jew.
But the real star of the show is unemployed 'babysitter' Jeanise Jones who is genuinely taken in by the plight of Tutar. The warmth, concern and compassion she shows is genuinely heart-warming. The best news to come out of the whole movie is that a GoFundMe page, astutely created by her pastor, has so far raised more than $180,000 to help her out of poverty. This is on top of the $100,000 that Sacha Baron Cohen has donated to her Oklahoma City community.
2020 has been a bizarre year in general, but no more so than with the election shenanigans in the US. When you have Rudy Giuliani hosting news conferences from The Four Seasons Total Landscaping car park, sandwiched between a crematorium and a sex shop, and Donald "CAPS LOCK" Trump defiantly Tweeting like a moron, it's really difficult for any comedy film to top that.
'Borat 2' gives it a go. And you can only be impressed by the cojones on Sacha Baron Cohen. But ultimately this outing ends up feeling overly-scripted and 'forced' compared to the original. Borat fans will no doubt love it. I tolerated it, and was intermittently entertained. But I would have preferred more of the clever hilarious bits and less of the cringingly crude and offensive stuff.
Oh... and if you're ever on "Pointless" and need a pointless Tom Hanks movie... don't forget this one!
(For the full graphical review, please check out the bob the movie man web site here - https://rb.gy/ef9wcf . Thanks.)
Bob Mann (459 KP) rated Hacksaw Ridge (2016) in Movies
Sep 29, 2021
In God, and Doss, we Trust.
Those dreaded words – “Based On A True Story” – emerge again from the blackness of the opening page. Actually, no. In a move that could be considered arrogant if it wasn’t so well researched, here we even lose the first two words.
When a war film is described as being “visceral” then you know you need to steel yourself mentally for what you might see. But given that this film is based around the horrendously brutal combat between the Americans and the Japanese on the Pacific island of Okinawa in 1945 this is a warning well-founded. For the battle scenes in this film are reminiscent of the opening scenes of “Saving Private Ryan” in their brutality: long gone are the war films of John Wayne where there would be a shot, a grasp of the stomach and a casual descent to earth.
But before we get to the battle itself, the film has a leisurely hour of character building which is time well spent (although it could have perhaps been trimmed a tad tighter). Desmond Doss (Andrew Garfield, “The Amazing Spiderman”, “Never Let Me Go”) grows up a God-fearing youngster in the beautiful surroundings of the Blue Ridge Mountains of Virginia. His alcoholic father (Hugo Weaving, “The Lord of the Rings”, “The Matrix”) has been mentally traumatised by the First World War, further strengthening Desmond’s fervent belief in following the Ten Commandments; most notably “Thou Shalt Not Kill”. But his patriotic sense of duty is also strong, and Doss signs up after Pearl Harbor and is posted to a rifle brigade that – given his refusal to even touch a rifle – puts him on a collision course with the US Army. It also (obviously) disrupts his romance with nurse sweetheart Dorothy (Teresa Palmer).
This is really two films in one, with the first half setting up extremely well the characters that make the second half so effective. For you care – really care – for what happens to most of the characters involved, especially the zealous and determined Doss who has nothing to face the Japanese hoards with but a medical bag. The feelings that comes to top of mind are awe that these real people actually had to go through this horror and hope that in today’s increasingly unstable political world we will never need to again face such inhumanity of man against man again.
Andrew Garfield really carries this film, and his Best Actor Oscar nomination is well-deserved. He is perfectly cast as the (onward) Christian soldier. Also outstanding is Hugo Weaving in an emotional and persuasive role playing opposite Rachel Griffiths (“Saving Mr Banks”) his wife. But the real acting surprise here for me was Vince Vaughn (“The Wedding Crashers”) who plays the no-nonsense platoon Sergeant Howell: never one of my favourite actors, here he brings in a warm and nuanced performance that ends with a memorable action scene.
Also worthy of specific note is Dan Oliver (“Mad Max: Fury Road”) and his team of special effects technicians, the stunt teams (led by Kyle Gardiner and Mic Rodgers), production designer Barry Robinson and the hair and makeup team, all of who collaborate to make the final half of the film so gripping.
The film marks a comeback from the film society ‘naughty step’ of Mel Gibson after his much publicised fall from grace in the mid-noughties. A Best Director Oscar nomination would appear to cement that resurrection. For this is a phenomenal achievement in direction and one that should be applauded.
The film bears closest comparison with the interesting two-film combo from Clint Eastwood – “Flags of our Fathers” (from the American viewpoint) and “Letters from Iwo Jima” (from the Japanese viewpoint). While all three films share the same blood and guts quotient, with “Hacksaw Ridge” edging this award, the Eastwood films tend to have more emotional depth and a more thought-provoking treatment of the Japanese angle. In “Hacksaw Ridge”, while the war crimes of the Japanese are clear, the war crimes of the Americans are quietly cloaked behind a cryptic line (“They didn’t make it”).
That being said, there is no crime in a rollicking good story well told, and “Hacksaw Ridge” is certainly that. This was a film I did not have high hopes for. But I was surprised to be proved wrong. Recommended.
When a war film is described as being “visceral” then you know you need to steel yourself mentally for what you might see. But given that this film is based around the horrendously brutal combat between the Americans and the Japanese on the Pacific island of Okinawa in 1945 this is a warning well-founded. For the battle scenes in this film are reminiscent of the opening scenes of “Saving Private Ryan” in their brutality: long gone are the war films of John Wayne where there would be a shot, a grasp of the stomach and a casual descent to earth.
But before we get to the battle itself, the film has a leisurely hour of character building which is time well spent (although it could have perhaps been trimmed a tad tighter). Desmond Doss (Andrew Garfield, “The Amazing Spiderman”, “Never Let Me Go”) grows up a God-fearing youngster in the beautiful surroundings of the Blue Ridge Mountains of Virginia. His alcoholic father (Hugo Weaving, “The Lord of the Rings”, “The Matrix”) has been mentally traumatised by the First World War, further strengthening Desmond’s fervent belief in following the Ten Commandments; most notably “Thou Shalt Not Kill”. But his patriotic sense of duty is also strong, and Doss signs up after Pearl Harbor and is posted to a rifle brigade that – given his refusal to even touch a rifle – puts him on a collision course with the US Army. It also (obviously) disrupts his romance with nurse sweetheart Dorothy (Teresa Palmer).
This is really two films in one, with the first half setting up extremely well the characters that make the second half so effective. For you care – really care – for what happens to most of the characters involved, especially the zealous and determined Doss who has nothing to face the Japanese hoards with but a medical bag. The feelings that comes to top of mind are awe that these real people actually had to go through this horror and hope that in today’s increasingly unstable political world we will never need to again face such inhumanity of man against man again.
Andrew Garfield really carries this film, and his Best Actor Oscar nomination is well-deserved. He is perfectly cast as the (onward) Christian soldier. Also outstanding is Hugo Weaving in an emotional and persuasive role playing opposite Rachel Griffiths (“Saving Mr Banks”) his wife. But the real acting surprise here for me was Vince Vaughn (“The Wedding Crashers”) who plays the no-nonsense platoon Sergeant Howell: never one of my favourite actors, here he brings in a warm and nuanced performance that ends with a memorable action scene.
Also worthy of specific note is Dan Oliver (“Mad Max: Fury Road”) and his team of special effects technicians, the stunt teams (led by Kyle Gardiner and Mic Rodgers), production designer Barry Robinson and the hair and makeup team, all of who collaborate to make the final half of the film so gripping.
The film marks a comeback from the film society ‘naughty step’ of Mel Gibson after his much publicised fall from grace in the mid-noughties. A Best Director Oscar nomination would appear to cement that resurrection. For this is a phenomenal achievement in direction and one that should be applauded.
The film bears closest comparison with the interesting two-film combo from Clint Eastwood – “Flags of our Fathers” (from the American viewpoint) and “Letters from Iwo Jima” (from the Japanese viewpoint). While all three films share the same blood and guts quotient, with “Hacksaw Ridge” edging this award, the Eastwood films tend to have more emotional depth and a more thought-provoking treatment of the Japanese angle. In “Hacksaw Ridge”, while the war crimes of the Japanese are clear, the war crimes of the Americans are quietly cloaked behind a cryptic line (“They didn’t make it”).
That being said, there is no crime in a rollicking good story well told, and “Hacksaw Ridge” is certainly that. This was a film I did not have high hopes for. But I was surprised to be proved wrong. Recommended.
Purple Phoenix Games (2266 KP) rated The Quest Kids: Matching Adventure in Tabletop Games
Mar 25, 2021
Those of you with kids: you know how you are just aching for a good game to come out that will satisfy your 3-year-old’s interest, keep their attention throughout, and even get them talking about board games afterward? At least a game that isn’t super-basic and boring? Well have I a treat for you today. I may have just found the game for us!
The Quest Kids: Matching Adventure (can I please just call it MA from here please?) is a tile matching game based off the old evergreen Memory mechanic. However, this isn’t your gramma’s Memory. In it players are recruiting The Quest Kids to scare off the silly bad guys by matching tiles and collecting treasures. The player with the most stars at the end of the game will be the winner! But in actuality, all the players will be winners because all will have had a great time.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, shuffle the brown tiles, forest tiles, and river tiles separately. Lay out the brown treehouse tiles face-down into a 5 x 4 grid. Around these brown tiles will be placed the river tiles and forest tiles, the numbers of which are dependent upon how lengthy the players wish the game to be. Add the appropriate types of treasure tokens to the provided treasure chest and the game is ready to begin! We ALWAYS let our little go first. They like that.
On a turn each player will attempt to recruit a Quest Kid Hero from the brown treehouse tiles. Once a match has been found the player may begin taking their hero on an adventure! Adventures can only be attempted when a player has matched two Hero tiles from the treehouse. An adventure consists of finding a matching pair of bad guys, one each from the forest and river. For example, in order to find the matching Honey Beard bad guy tiles a Hero would need to search the river for one tile AND the forest for its match.
When bad guys are matched they provide the player with a certain number of treasures, as printed on their tile. The player reaches into the treasure chest and pulls out the correct number of treasures (my son’s favorite part). These treasures provide a number of stars (VP) depending on whether the player has matched a specific hero or not. Less stars are awarded if the appropriate hero is absent, more stars if that hero has been matched by the player.
Some treehouse tiles contain Quest Kid Allies. These Allies provide stars, but also very helpful special abilities to be used on a future turn. When these Allies are matched, the active player keeps the tile with stars and gives away the matching tile to another player. So that other player may also use the Ally for its special ability on a future turn. Alliances with a 3-year-old? I can dig it! Alliances that do not involve said 3-year-old? Watch out for the forthcoming tantrum.
Play continues in this fashion of matching tiles, scaring away bad guys and receiving treasures, and utilizing Ally special abilities until all tiles have been matched and claimed. Players all add up their stars on their collected tiles and treasures, and the most stars collected wins the game!
Components. This game is a ton of tiles and treasure tokens. That equates to, well, a whole bunch of thick cardboard in a box. The material quality is very good, but I am most impressed with the art style. I love game art that can be cartoony while also being interesting and detailed. Such is the art here. The characters are really well illustrated and each have their own personality. I have one gripe about the components: the treasure tokens feature a small picture of the Hero that allows it to be worth more stars. That Hero picture is very very tiny and details do not really transfer well to the small space, so it IS difficult to know which Kid will power up the treasure. I did find a workaround if players are not colorblind: each Hero is featured along with a color. That same color is used as the token icon and can more easily be matched to the Hero. It may save some headache if players are able to use the color as the indicator instead of the tiny picture.
In a nutshell this is Memory with strategy. The main game mechanic is memory – matching up the tiles in order to collect them. However, by throwing in the randomness of treasure token pulls and the Ally special abilities, MA just becomes a thousand percent more compelling for children and adults alike. At the end of the game my son is having a great time and almost always asks to play again. The adults are also impressed that Memory can be so much fun!
So if you are looking for that game to introduce to your youngster that actually challenges their little minds, then I strongly recommend The Quest Kids: Matching Adventure. Yes, it’s Memory, but it’s Memory that is actually fun. It’s Memory with a theme, and a kid-based theme at that. It gives the littles an opportunity to look up to these kid heroes and lets them imagine being heroes themselves. Any game that helps to empower my children will definitely be a well-loved addition to my collection. Purple Phoenix Games (well, my wife, my son, and I) give this one a victoriously heroic 16 / 18. I won’t say that I will beat you every time, but my son may. I dare you to play against him. Just make sure you throw all your extra Allies to him or he will get real mad real quick.
The Quest Kids: Matching Adventure (can I please just call it MA from here please?) is a tile matching game based off the old evergreen Memory mechanic. However, this isn’t your gramma’s Memory. In it players are recruiting The Quest Kids to scare off the silly bad guys by matching tiles and collecting treasures. The player with the most stars at the end of the game will be the winner! But in actuality, all the players will be winners because all will have had a great time.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, shuffle the brown tiles, forest tiles, and river tiles separately. Lay out the brown treehouse tiles face-down into a 5 x 4 grid. Around these brown tiles will be placed the river tiles and forest tiles, the numbers of which are dependent upon how lengthy the players wish the game to be. Add the appropriate types of treasure tokens to the provided treasure chest and the game is ready to begin! We ALWAYS let our little go first. They like that.
On a turn each player will attempt to recruit a Quest Kid Hero from the brown treehouse tiles. Once a match has been found the player may begin taking their hero on an adventure! Adventures can only be attempted when a player has matched two Hero tiles from the treehouse. An adventure consists of finding a matching pair of bad guys, one each from the forest and river. For example, in order to find the matching Honey Beard bad guy tiles a Hero would need to search the river for one tile AND the forest for its match.
When bad guys are matched they provide the player with a certain number of treasures, as printed on their tile. The player reaches into the treasure chest and pulls out the correct number of treasures (my son’s favorite part). These treasures provide a number of stars (VP) depending on whether the player has matched a specific hero or not. Less stars are awarded if the appropriate hero is absent, more stars if that hero has been matched by the player.
Some treehouse tiles contain Quest Kid Allies. These Allies provide stars, but also very helpful special abilities to be used on a future turn. When these Allies are matched, the active player keeps the tile with stars and gives away the matching tile to another player. So that other player may also use the Ally for its special ability on a future turn. Alliances with a 3-year-old? I can dig it! Alliances that do not involve said 3-year-old? Watch out for the forthcoming tantrum.
Play continues in this fashion of matching tiles, scaring away bad guys and receiving treasures, and utilizing Ally special abilities until all tiles have been matched and claimed. Players all add up their stars on their collected tiles and treasures, and the most stars collected wins the game!
Components. This game is a ton of tiles and treasure tokens. That equates to, well, a whole bunch of thick cardboard in a box. The material quality is very good, but I am most impressed with the art style. I love game art that can be cartoony while also being interesting and detailed. Such is the art here. The characters are really well illustrated and each have their own personality. I have one gripe about the components: the treasure tokens feature a small picture of the Hero that allows it to be worth more stars. That Hero picture is very very tiny and details do not really transfer well to the small space, so it IS difficult to know which Kid will power up the treasure. I did find a workaround if players are not colorblind: each Hero is featured along with a color. That same color is used as the token icon and can more easily be matched to the Hero. It may save some headache if players are able to use the color as the indicator instead of the tiny picture.
In a nutshell this is Memory with strategy. The main game mechanic is memory – matching up the tiles in order to collect them. However, by throwing in the randomness of treasure token pulls and the Ally special abilities, MA just becomes a thousand percent more compelling for children and adults alike. At the end of the game my son is having a great time and almost always asks to play again. The adults are also impressed that Memory can be so much fun!
So if you are looking for that game to introduce to your youngster that actually challenges their little minds, then I strongly recommend The Quest Kids: Matching Adventure. Yes, it’s Memory, but it’s Memory that is actually fun. It’s Memory with a theme, and a kid-based theme at that. It gives the littles an opportunity to look up to these kid heroes and lets them imagine being heroes themselves. Any game that helps to empower my children will definitely be a well-loved addition to my collection. Purple Phoenix Games (well, my wife, my son, and I) give this one a victoriously heroic 16 / 18. I won’t say that I will beat you every time, but my son may. I dare you to play against him. Just make sure you throw all your extra Allies to him or he will get real mad real quick.