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Purple Phoenix Games (2266 KP) rated Roll for Lasers in Tabletop Games
Aug 3, 2020
Frickin’ lasers?! You made a game about frickin’ lasers? Yop. Well, WE didn’t, but Glass Shoe Games did. You’re a museum security company vying for the museum’s contract against other companies. The contract will go to the company who can arrange security lasers and mirrors in the most strategic locations to keep the museum’s collection safe. But also you will need to utilize the previous company’s placed mirrors and targets.
Roll for Lasers is a one-page roll and write game where the winner is the player whose company can hit placed targets more often (Victory Points) with lasers. Targets and mirrors will be placed all over the museum floor, so utilizing proper strategy, well-timed re-rolls, and special actions will see the winner awarded the security contract.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components. Also, it is not my intention to detail every rule in the game, but to give our readers a general feel for how the game plays. You can back the game through the Kickstarter campaign launching August 4, 2020, order from your FLGS, or purchase through any retailers stocking it after fulfillment. -T
Setup for Roll for Lasers is simple. Give every player a pen (or erasable marker for laminated sheets) and 6d6. Decide as a group which three special actions to use for the game and you are ready to begin!
NOTE: Though I appreciate the USPS for everything they do, check out the picture below. I mean, come on. It didn’t hinder our play at all, but sheesh.
Play will commence in rounds. Each round will have three phases. The first phase is rolling for targets. Using the prescribed starting corner, players will roll all 6d6 and use these results to create x- and y-axis pairs to plot up to three targets in their mini grid. These are depicted by circles. The next phase is placing mirrors, and the players will again roll all 6d6 to be used to place up to three mirrors, depicted by diagonal lines. Finally, players will again roll all 6d6 to find either three singular dice or combinations of dice to fire a laser from the side or bottom of their grid in a straight line. For all targets the laser passes through, count 1VP. Each mirror encountered will alter the pathway of the laser, and by the end of the game lasers will be bouncing all over the museum. Play continues for three or four rounds (depending on player count) and once the last round ends, players count up VP to determine the winner!
Components. Again, we were provided a prototype copy of the game for this preview, and at this point I do not know what, if anything, will be changing as a result of a successful Kickstarter campaign. However, we were provided a nicely laminated sheet and a dry-erase marker to use. The sheet is laid out well, and the art is interesting without being in the way at all. Since Glass Shoe Games sent us an orange dry-erase marker (GREAT color choice btw) I borrowed the 6d6 from Roll Player because I knew I would find about a thousand d6 in that box. So components are minimal, and that’s quite all right with us this time.
Roll and write games are still popular now, and I, for one, am quite excited for that to be the case. I love being able to pull out a few dice, explain a few rules, and then get to playing. Roll for Lasers certainly delivers when I feel I have about 5-10 minutes to play something but still want a thinky experience. Rolling the dice and then determining which pair or combination of dice to use can get a little burdensome with AP-prone players, but being able to place the perfect mirror to foil an opponent, or adeptly using one of the special actions (like the triple-point target) is very rewarding. What I have also found with this is that all players are in the game until the very end. As you will see below, in my play against my wife I was behind for the first three rounds, but that last round was super robust for me and I finished way further ahead.
I love games that can be fun without having tons of components (I love games with tons of components too, don’t get me wrong), and Roll for Lasers is a great example of this. I have had a great time playing this every time, and can certainly see myself pulling this out a lot once game nights can safely return to normal. If you are missing a fast minimal roll and write for your collection with an interesting theme, consider backing or ordering Roll for Lasers.
Roll for Lasers is a one-page roll and write game where the winner is the player whose company can hit placed targets more often (Victory Points) with lasers. Targets and mirrors will be placed all over the museum floor, so utilizing proper strategy, well-timed re-rolls, and special actions will see the winner awarded the security contract.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components. Also, it is not my intention to detail every rule in the game, but to give our readers a general feel for how the game plays. You can back the game through the Kickstarter campaign launching August 4, 2020, order from your FLGS, or purchase through any retailers stocking it after fulfillment. -T
Setup for Roll for Lasers is simple. Give every player a pen (or erasable marker for laminated sheets) and 6d6. Decide as a group which three special actions to use for the game and you are ready to begin!
NOTE: Though I appreciate the USPS for everything they do, check out the picture below. I mean, come on. It didn’t hinder our play at all, but sheesh.
Play will commence in rounds. Each round will have three phases. The first phase is rolling for targets. Using the prescribed starting corner, players will roll all 6d6 and use these results to create x- and y-axis pairs to plot up to three targets in their mini grid. These are depicted by circles. The next phase is placing mirrors, and the players will again roll all 6d6 to be used to place up to three mirrors, depicted by diagonal lines. Finally, players will again roll all 6d6 to find either three singular dice or combinations of dice to fire a laser from the side or bottom of their grid in a straight line. For all targets the laser passes through, count 1VP. Each mirror encountered will alter the pathway of the laser, and by the end of the game lasers will be bouncing all over the museum. Play continues for three or four rounds (depending on player count) and once the last round ends, players count up VP to determine the winner!
Components. Again, we were provided a prototype copy of the game for this preview, and at this point I do not know what, if anything, will be changing as a result of a successful Kickstarter campaign. However, we were provided a nicely laminated sheet and a dry-erase marker to use. The sheet is laid out well, and the art is interesting without being in the way at all. Since Glass Shoe Games sent us an orange dry-erase marker (GREAT color choice btw) I borrowed the 6d6 from Roll Player because I knew I would find about a thousand d6 in that box. So components are minimal, and that’s quite all right with us this time.
Roll and write games are still popular now, and I, for one, am quite excited for that to be the case. I love being able to pull out a few dice, explain a few rules, and then get to playing. Roll for Lasers certainly delivers when I feel I have about 5-10 minutes to play something but still want a thinky experience. Rolling the dice and then determining which pair or combination of dice to use can get a little burdensome with AP-prone players, but being able to place the perfect mirror to foil an opponent, or adeptly using one of the special actions (like the triple-point target) is very rewarding. What I have also found with this is that all players are in the game until the very end. As you will see below, in my play against my wife I was behind for the first three rounds, but that last round was super robust for me and I finished way further ahead.
I love games that can be fun without having tons of components (I love games with tons of components too, don’t get me wrong), and Roll for Lasers is a great example of this. I have had a great time playing this every time, and can certainly see myself pulling this out a lot once game nights can safely return to normal. If you are missing a fast minimal roll and write for your collection with an interesting theme, consider backing or ordering Roll for Lasers.

Purple Phoenix Games (2266 KP) rated Bermuda Pirates in Tabletop Games
Sep 8, 2021
The Bermuda Triangle. The area within the Atlantic Ocean that is rumored to be home of an aquatic black hole through which people and ships have gone inexplicably missing for years. What an excellent theme for a board game! I must admit, I learned of this game via one of Marco Arnaudo’s con videos and just had to have it. Was I bamboozled or is this a great game? Well, the ratings graphic above spoils that, but why is it so?
Bermuda Pirates pits players against each other in a mad dash to collect a set of colored gems from the middle island and bring them back to the home port first. Pirates (the players) will be encountering whirlpool vortexes along the way and can even place buoys to remind themselves to steer clear. The first player to bring back a whole set of gems successfully will be the winner!
To setup, first place the bracket piece (can only be seen partially in the final photo) in the middle of the table. Next orient the first layer of four square tiles (unseen in photos) on the bracket and then place the game board atop the tiles. Place flags upon the bracket nubs and matching gems at their bases. Each player chooses a color, takes the boat and buoys of that color and places them near the land with the matching dock color. The game may now begin!
On a player’s turn they must begin their journey from their home dock toward the center island to collect gems. They move their boat using one finger at the stern of the boat and pushing it across the board. Players will know when the boat has hit a hidden whirlpool when the magnets within the boat and within the board meet and create sudden resistance. The player may then place a buoy on that spot to remind themselves, and opponents, where a potential whirlpool spot is located. Should the player make a whirlpool-free trek to the central island, they must dock and collect a gem. From here the player must decide to either return back to their home dock to bank the gem or continue to collect gems before returning home.
Once a player has decided to return home with gem(s) aboard, they must take care not to hit whirlpools along the way because once the boat and whirlpool meet the boat will stop and the gems will fly across the board or even off the board. Those gems that land in the sea stay on the board to be collected by ANY player, and those gems that leave the board are lost forever. Herein lies the fun of Bermuda Pirates. Seeing gems flying will give players of any age and ability a giant piratey smile. The game ends once all players have had an equal amount of turns, and those pirates who have collected a set of one gem of each color will be the winners!
Components. I would certainly be remiss if I did not congratulate the designer and manufacturer of Bermuda Pirates for an absolutely gorgeous game with ingenious components. You see, the magnets that trip up the boats are hidden within that first layer of tiles that are placed on the bracket underneath the main game board. But even if you were to inspect these tiles, you would not necessarily know exactly where the magnets are placed. So every game will be different because of the order and orientation of the tiles setup. Bravo! Truly wonderful outside-the-box designing here. Yes, all the cardboard and plastic pieces are also great quality, but the ingenuity is what makes this one special.
I cannot say enough good things about Bermuda Pirates. My 4-year-old has a BLAST playing this one (even though the box says 7+. Shh, don’t tell anyone)! Seeing his face light up every time the gems go a-flying is just pure joy for a parent. Even when my wife and I played just the two of us, we were smiling the entire time we played. It’s that kind of game.
Bermuda Pirates will probably never reach my Top 10 Games of All Time list, but I certainly will hold onto it and cherish it in my collection. I think this game can work with any group of gamers of any skill or experience level. It is simply a joy to play as you push along your little boat hoping upon hope not to run into the whirlpool and have your four gems strewn about the ocean. Or placing the buoys just ever so slightly in the wrong location so that your opponents accidentally run into the whirlpool by trying a tangential approach. My family loves this game, and that is why Purple Phoenix Games gives this a very family-friendly piratey 10 / 12. If you are looking for something light and dextrous, with a great theme and excellent production quality, please check out Bermuda Pirates. It will definitely be a hit with anyone you introduce to it.
Bermuda Pirates pits players against each other in a mad dash to collect a set of colored gems from the middle island and bring them back to the home port first. Pirates (the players) will be encountering whirlpool vortexes along the way and can even place buoys to remind themselves to steer clear. The first player to bring back a whole set of gems successfully will be the winner!
To setup, first place the bracket piece (can only be seen partially in the final photo) in the middle of the table. Next orient the first layer of four square tiles (unseen in photos) on the bracket and then place the game board atop the tiles. Place flags upon the bracket nubs and matching gems at their bases. Each player chooses a color, takes the boat and buoys of that color and places them near the land with the matching dock color. The game may now begin!
On a player’s turn they must begin their journey from their home dock toward the center island to collect gems. They move their boat using one finger at the stern of the boat and pushing it across the board. Players will know when the boat has hit a hidden whirlpool when the magnets within the boat and within the board meet and create sudden resistance. The player may then place a buoy on that spot to remind themselves, and opponents, where a potential whirlpool spot is located. Should the player make a whirlpool-free trek to the central island, they must dock and collect a gem. From here the player must decide to either return back to their home dock to bank the gem or continue to collect gems before returning home.
Once a player has decided to return home with gem(s) aboard, they must take care not to hit whirlpools along the way because once the boat and whirlpool meet the boat will stop and the gems will fly across the board or even off the board. Those gems that land in the sea stay on the board to be collected by ANY player, and those gems that leave the board are lost forever. Herein lies the fun of Bermuda Pirates. Seeing gems flying will give players of any age and ability a giant piratey smile. The game ends once all players have had an equal amount of turns, and those pirates who have collected a set of one gem of each color will be the winners!
Components. I would certainly be remiss if I did not congratulate the designer and manufacturer of Bermuda Pirates for an absolutely gorgeous game with ingenious components. You see, the magnets that trip up the boats are hidden within that first layer of tiles that are placed on the bracket underneath the main game board. But even if you were to inspect these tiles, you would not necessarily know exactly where the magnets are placed. So every game will be different because of the order and orientation of the tiles setup. Bravo! Truly wonderful outside-the-box designing here. Yes, all the cardboard and plastic pieces are also great quality, but the ingenuity is what makes this one special.
I cannot say enough good things about Bermuda Pirates. My 4-year-old has a BLAST playing this one (even though the box says 7+. Shh, don’t tell anyone)! Seeing his face light up every time the gems go a-flying is just pure joy for a parent. Even when my wife and I played just the two of us, we were smiling the entire time we played. It’s that kind of game.
Bermuda Pirates will probably never reach my Top 10 Games of All Time list, but I certainly will hold onto it and cherish it in my collection. I think this game can work with any group of gamers of any skill or experience level. It is simply a joy to play as you push along your little boat hoping upon hope not to run into the whirlpool and have your four gems strewn about the ocean. Or placing the buoys just ever so slightly in the wrong location so that your opponents accidentally run into the whirlpool by trying a tangential approach. My family loves this game, and that is why Purple Phoenix Games gives this a very family-friendly piratey 10 / 12. If you are looking for something light and dextrous, with a great theme and excellent production quality, please check out Bermuda Pirates. It will definitely be a hit with anyone you introduce to it.
Amazing historical retelling!
You can also find this review on my blog: bookingwayreads.wordpress.com
4.5 stars
TRIGGER WARNINGS: murder, hostage situation, violence, alcoholism, loss of a loved one, starvation, terminal illness, executions, gunshots, trauma
“The bond of our hearts spans miles, memory, and time.”
Main Characters:
Anastasia "Nastya" Romanov - the mischievous and cunning main character. Narration is told from her POV and the development she receives throughout the novel is a breath of fresh air. The emotions she feels leaps out to the reader on every page and is honestly the most relatable character in the entire novel.
Zash - at first he was a hardhearted Bolshevik but eventually warms to Nastya's mischievousness. He does a full 180 after a certain scene and it was really nice to see him and Nastya become close.
Alexei - Nastya's brother who has a terminal illness that weakens his body. He's sassy, stubborn (but not as much as Nastya), and calms the wildness within Nastya. Alexei is the yin to Nastya's yang.
The Romanov family - the first half of the book revolves around the family as a whole, but they all had equal parts throughout the storyline compared to the two that outshown everyone: Alexei and Nastya.
The Bolsheviks - the soldiers in charge of keeping the Romanov's in order. They're all stone and ice and everything but warmth and friendliness (besides Ivan and Zash of course.)
Ivan - oh my dear Ivan... (let's just leave it at that)
“It is if you separate the two- old life and new life. But once you learn that it's all one life and each day is a new page, it gets a bit easier to let your story take an unexpected path.”
Review:
**Possible spoilers ahead**
Romanov starts with the Romanov's in a house that is their base of exile, they have been taken into custody and are awaiting their execution trial. The family lives life to the best of their ability but then the dreadful day comes when half of the family is moved further away to be questioned. This only brings even more heartbreaking scenes until the moment when Nastya saves herself and Alexei.
Romanov is a historical retelling with a magical aspect that combines into a wonderfully executed novel. Family is the central focus, this ends up not only being the Romanov's greatest strength, but also their biggest burden. How the family is portrayed adds a sympathetic nature to the novel, and the relationship between Alexei and Nastya is not only sweet but also a strength that keeps them fighting together until the very end.
One thing that I really loved about Romanov, was that the Romanov's themselves were kind and forgiving to the Bolshevik's. They believed that they could prove their innocence to them by being friendly, plus it was just second nature to be friendly. The tension between the two was felt by everyone though, especially Nastya. Throughout the novel, you can see everything that she has to worry about but she still holds onto that little spark that makes her who she is, even despite the predicament she's in.
Nastya is a mischievous, cunning, and lovable young woman and her emotions leap out at the reader. When Zash enters the picture, he's nothing but harsh words and hostility. Nastya though, senses a kindness lurking underneath that stone wall and she becomes determined to release it.
As the story progresses, readers can sense the chemistry between the two of them and it makes you crave more of this heartbreaking story.
Story background and development –
The connections that are built with the reader and the narrator is beautiful and well crafted. And oh man! Was there a TON of background and development on more than just the main character. Romanov is a historical retelling of what the real Romanov family experienced, with a little bit of a fantasy twist to it of course. Nadine does an amazing job at giving the facts yet keeping it light enough to be read like a fantasy novel.
Plot –
History of fact and fiction with magic interwoven brings a tale that's not only intriguing but fascinating as well. Every page brings a few more steps into the build-up, causing this novel to be a pivoting story to be read by all.
Spelling/ Grammatical errors –
I did notice a few grammatical and spelling errors that took away from the scene but overall, Nadine's writing style is gripping and crafted in a way that allows nothing to pass you by.
Overall –
Romanov is a breathtaking and heart-wrenching story that will make the reader feel every tragedy, heartbreak, and moment of love that is seeped into every page.
Enjoyment –
I enjoyed every second of this novel and even stayed up late to devour it! All because I couldn't put it down. Nadine grabbed my attention and kept it until the very last page, leaving me in a ball of agony, mourning the pain that I felt.
Do I recommend?
H to the E to the L to the L to the Y to the E to the S, what does that spell? HELL YES! Everyone needs to pick this novel up and give it a read!!
“Let no one call you tame.”
4.5 stars
TRIGGER WARNINGS: murder, hostage situation, violence, alcoholism, loss of a loved one, starvation, terminal illness, executions, gunshots, trauma
“The bond of our hearts spans miles, memory, and time.”
Main Characters:
Anastasia "Nastya" Romanov - the mischievous and cunning main character. Narration is told from her POV and the development she receives throughout the novel is a breath of fresh air. The emotions she feels leaps out to the reader on every page and is honestly the most relatable character in the entire novel.
Zash - at first he was a hardhearted Bolshevik but eventually warms to Nastya's mischievousness. He does a full 180 after a certain scene and it was really nice to see him and Nastya become close.
Alexei - Nastya's brother who has a terminal illness that weakens his body. He's sassy, stubborn (but not as much as Nastya), and calms the wildness within Nastya. Alexei is the yin to Nastya's yang.
The Romanov family - the first half of the book revolves around the family as a whole, but they all had equal parts throughout the storyline compared to the two that outshown everyone: Alexei and Nastya.
The Bolsheviks - the soldiers in charge of keeping the Romanov's in order. They're all stone and ice and everything but warmth and friendliness (besides Ivan and Zash of course.)
Ivan - oh my dear Ivan... (let's just leave it at that)
“It is if you separate the two- old life and new life. But once you learn that it's all one life and each day is a new page, it gets a bit easier to let your story take an unexpected path.”
Review:
**Possible spoilers ahead**
Romanov starts with the Romanov's in a house that is their base of exile, they have been taken into custody and are awaiting their execution trial. The family lives life to the best of their ability but then the dreadful day comes when half of the family is moved further away to be questioned. This only brings even more heartbreaking scenes until the moment when Nastya saves herself and Alexei.
Romanov is a historical retelling with a magical aspect that combines into a wonderfully executed novel. Family is the central focus, this ends up not only being the Romanov's greatest strength, but also their biggest burden. How the family is portrayed adds a sympathetic nature to the novel, and the relationship between Alexei and Nastya is not only sweet but also a strength that keeps them fighting together until the very end.
One thing that I really loved about Romanov, was that the Romanov's themselves were kind and forgiving to the Bolshevik's. They believed that they could prove their innocence to them by being friendly, plus it was just second nature to be friendly. The tension between the two was felt by everyone though, especially Nastya. Throughout the novel, you can see everything that she has to worry about but she still holds onto that little spark that makes her who she is, even despite the predicament she's in.
Nastya is a mischievous, cunning, and lovable young woman and her emotions leap out at the reader. When Zash enters the picture, he's nothing but harsh words and hostility. Nastya though, senses a kindness lurking underneath that stone wall and she becomes determined to release it.
As the story progresses, readers can sense the chemistry between the two of them and it makes you crave more of this heartbreaking story.
Story background and development –
The connections that are built with the reader and the narrator is beautiful and well crafted. And oh man! Was there a TON of background and development on more than just the main character. Romanov is a historical retelling of what the real Romanov family experienced, with a little bit of a fantasy twist to it of course. Nadine does an amazing job at giving the facts yet keeping it light enough to be read like a fantasy novel.
Plot –
History of fact and fiction with magic interwoven brings a tale that's not only intriguing but fascinating as well. Every page brings a few more steps into the build-up, causing this novel to be a pivoting story to be read by all.
Spelling/ Grammatical errors –
I did notice a few grammatical and spelling errors that took away from the scene but overall, Nadine's writing style is gripping and crafted in a way that allows nothing to pass you by.
Overall –
Romanov is a breathtaking and heart-wrenching story that will make the reader feel every tragedy, heartbreak, and moment of love that is seeped into every page.
Enjoyment –
I enjoyed every second of this novel and even stayed up late to devour it! All because I couldn't put it down. Nadine grabbed my attention and kept it until the very last page, leaving me in a ball of agony, mourning the pain that I felt.
Do I recommend?
H to the E to the L to the L to the Y to the E to the S, what does that spell? HELL YES! Everyone needs to pick this novel up and give it a read!!
“Let no one call you tame.”

Kirk Bage (1775 KP) rated Extremely Wicked, Shockingly Evil and Vile (2019) in Movies
Jan 22, 2021
If you check back in the archives of The Wasteland you will see that from time to time I do find myself down the dark, fascinating yet morbid rabbit hole of true crime documentary. I do find the majority of them a little ghoulish, but when done particularly well they can become incredible insights into the human condition at its worst, and the state of the legal and punitive systems that deal with the most extreme cases. How these systems fail, and why, is more of a draw for me than any attempt to understand the person behind the evil crimes. Although I must admit to some curiosity in that regard on a certain level.
One such documentary series that really impressed me was Conversations With a Killer: The Ted Bundy Tapes, directed by Joe Berlinger. It was very detailed without being sensationalist or forcing drama and tension into the presentation in a manipulative way. I have a particular fascination with Ted Bundy and his crimes, simply because it is such a compellingly bizarre story, of an educated, seemingly ordinary and charming man, that did absolutely horrific things. So, seeing that the same producer had turned his hand as a film-maker, and his deep knowledge of the case and the man, towards a feature film, I had to give it a watch at some point, despite some mixed reviews.
The first thing anyone will want to talk about here, naturally, is the casting of Bundy against type, with the former teen sensation Zac Efron taking on such a huge and daunting role you would have thought beyond him. Physically the resemblance between Efron and Bundy is remarkable; even more so when the period hair styles and costumes are added in. His instinctive understanding of the charm aspect of Bundy is also very spooky – you do get the sense of almost liking him on one hand and fearing him on the other. As an acting exercise, his work here is far more impressive than anything else he has ever done, bar none, hinting that as he moves into his 30s Efron will make a fine supporting actor if well cast.
What is missing from this portrayal of Bundy, however is his own amusement and psychopathic detachment from the crimes that is apparent in documentary footage. Efron’s Bundy is much more serious and sinister, without pushing the boundaries of playing “evil” too far. Whether this was the actor or the director’s choice is unclear. It means ultimately that the tone is earnest and threatening, almost inviting us to like and respect him more. Whereas, with a touch more of the misplaced levity that made watching and listening to the real Bundy so sickening we would have a closer impression of how, despite appearing “normal” on the surface, he never truly was.
Lily Collins is perfectly fine as Bundy’s girlfriend, Liz Kendall, but, again, she makes no attempt to portray the true naivety and denial apparent from footage of the real person, instead choosing to portray her as an innocent woman truly duped by a criminal mastermind. It is a fine performance in the context of this film, I just doubt it is that close to who Liz really was.
John Malkovich also, as the judge who spoke the title of this film in his closing remarks of the real court case, seems to be presenting a movie version of the real person that doesn’t capture the essence of the real dynamic so much as giving us a neat, glossy version of the real man. Put all this together and you still get the facts of what happened without anything changed or misleading, but you also get the impression that it is a heightened drama of events rather than anything even close to presenting the most interesting or disturbing aspects of the story.
In some ways then, it makes this production a touch cowardly. It is very much the certificate 15 version for an easy watching audience. The crimes themselves are not shown, or even discussed in much detail, merely hinted at and brushed over. It assumes you have some knowledge of the more gruesome facts up front, but also, oddly, presents itself as if he may actually be innocent in some way, because this was the view Liz Kendall maintained until even after his death in reality.
Worryingly, this makes the film almost a romance, where the good things about Bundy are given equal weight. Are we being invited to decide for ourselves if he was evil, or even guilty at all? I don’t think that is the point they are going for, but it isn’t that far off! For me then, this film is a curious failure that invites debate and interest, therefore always holding your interest and attention, but is dangerously close to being offensively dismissive of the victims.
Ultimately, I can’t decide whether it is something that should in any way be recommended. If it were a fiction it would play as a decent if unspectacular character study. It looks great, the period detail of the production is very well done and it is eminently watchable. However, the fact that these events were real, and in reality so much more disturbing, leads me to the conclusion that this is problematic viewing to be treated with caution.
One such documentary series that really impressed me was Conversations With a Killer: The Ted Bundy Tapes, directed by Joe Berlinger. It was very detailed without being sensationalist or forcing drama and tension into the presentation in a manipulative way. I have a particular fascination with Ted Bundy and his crimes, simply because it is such a compellingly bizarre story, of an educated, seemingly ordinary and charming man, that did absolutely horrific things. So, seeing that the same producer had turned his hand as a film-maker, and his deep knowledge of the case and the man, towards a feature film, I had to give it a watch at some point, despite some mixed reviews.
The first thing anyone will want to talk about here, naturally, is the casting of Bundy against type, with the former teen sensation Zac Efron taking on such a huge and daunting role you would have thought beyond him. Physically the resemblance between Efron and Bundy is remarkable; even more so when the period hair styles and costumes are added in. His instinctive understanding of the charm aspect of Bundy is also very spooky – you do get the sense of almost liking him on one hand and fearing him on the other. As an acting exercise, his work here is far more impressive than anything else he has ever done, bar none, hinting that as he moves into his 30s Efron will make a fine supporting actor if well cast.
What is missing from this portrayal of Bundy, however is his own amusement and psychopathic detachment from the crimes that is apparent in documentary footage. Efron’s Bundy is much more serious and sinister, without pushing the boundaries of playing “evil” too far. Whether this was the actor or the director’s choice is unclear. It means ultimately that the tone is earnest and threatening, almost inviting us to like and respect him more. Whereas, with a touch more of the misplaced levity that made watching and listening to the real Bundy so sickening we would have a closer impression of how, despite appearing “normal” on the surface, he never truly was.
Lily Collins is perfectly fine as Bundy’s girlfriend, Liz Kendall, but, again, she makes no attempt to portray the true naivety and denial apparent from footage of the real person, instead choosing to portray her as an innocent woman truly duped by a criminal mastermind. It is a fine performance in the context of this film, I just doubt it is that close to who Liz really was.
John Malkovich also, as the judge who spoke the title of this film in his closing remarks of the real court case, seems to be presenting a movie version of the real person that doesn’t capture the essence of the real dynamic so much as giving us a neat, glossy version of the real man. Put all this together and you still get the facts of what happened without anything changed or misleading, but you also get the impression that it is a heightened drama of events rather than anything even close to presenting the most interesting or disturbing aspects of the story.
In some ways then, it makes this production a touch cowardly. It is very much the certificate 15 version for an easy watching audience. The crimes themselves are not shown, or even discussed in much detail, merely hinted at and brushed over. It assumes you have some knowledge of the more gruesome facts up front, but also, oddly, presents itself as if he may actually be innocent in some way, because this was the view Liz Kendall maintained until even after his death in reality.
Worryingly, this makes the film almost a romance, where the good things about Bundy are given equal weight. Are we being invited to decide for ourselves if he was evil, or even guilty at all? I don’t think that is the point they are going for, but it isn’t that far off! For me then, this film is a curious failure that invites debate and interest, therefore always holding your interest and attention, but is dangerously close to being offensively dismissive of the victims.
Ultimately, I can’t decide whether it is something that should in any way be recommended. If it were a fiction it would play as a decent if unspectacular character study. It looks great, the period detail of the production is very well done and it is eminently watchable. However, the fact that these events were real, and in reality so much more disturbing, leads me to the conclusion that this is problematic viewing to be treated with caution.

Purple Phoenix Games (2266 KP) rated Jamaica in Tabletop Games
Sep 22, 2021
I have said before on several reviews that I just love the pirate theme in board games. I don’t really know why, exactly, but most piratey games just click with me. Is it the doubloons? Is it the booty? Yes, it’s probably everything. This time, however, the game is a race around the island, and it will do you well to get past the starting line.
Jamaica a dice-chucking, simultaneous action, hand management racing game set in the year 1708. Player assume the roles of pirate captains and crew traveling around the island of Jamaica deciding the best courses to take and the greatest booty to plunder and bring back across the finish line.
To setup, place the main board in the center of the table. Each player chooses a pirate captain and receives all components of that color. In addition each pirate will receive 3 doubloons, 3 food tokens, and 3 cards drawn to begin their journey. Consult the rulebook to setup the rest of the components, give the starting player the token and dice and the game may begin!
On a turn the starting player will roll the two action dice and places one on the morning action space and one on the evening action space. Each player then chooses a card from their hand of three to play. Once the starting player plays and resolves their card, each other player will do the same. Whatever number is on the morning action die corresponds to the resource or movement amount to be placed in hold or moved on the board. For example, if the dice values are 4 and 3 for morning and evening, respectively, then the players will gain 4 of whatever resource or movement is shown on the left side of their card and 3 of whatever is shown on the right side of their card. There are special rules for placing resources in holds and for landing on certain spots on the game board, which I will have you discover when you play your first game.
On occasion pirates will end their movement on a space already containing another pirate’s shipeeple and, as is customary, a battle ensues. This involves both players choosing the amount of gunpowder (resource) they wish to add to the roll of a combat die. For example, if Laura attacks Josh at the starting line (because one had moved backward and then forward again) and dedicates three gunpowder to the combat and rolls a 4 on the combat die her total is seven. Josh then dedicates his five gunpowder to the combat and rolls a 5 as well for a total of 10. Josh wins and can steal items in one hold space on her ship, steal a treasure card earned at pirate lairs, or give a cursed treasure card to Laura.
Play continues in this fashion until one player crosses the finish line at Port Royal. The round finishes and then players tally points. Points are earned for board space number where their shipeeple finished, doubloons in holds, and positive VP treasure cards. If any cursed treasures are held they are negative VP cards and will be deducted from the player’s total score. The player with the most VP at the end of the game is the winner of the race and thus has bragging rights until the next annual race is held.
Components. The components in Jamaica are stellar, and the art is incredible. Every single component in the box is just wonderful to behold and to handle during play. I especially enjoy the art style employed, even down to the graphic design of the rulebook. Every piece seems to have love and affection poured into them and that is partly why Jamaica is so highly regarded among many (currently ranked 494 on BGG in February 2021).
Another reason pirates dig this (haha see what I did there with the digging as if referencing the hiding of booty… nevermind) is because the gameplay is so smooth and enjoyable. Yes, I have been witness to a game where two players made it not three spaces from the start when the game ended. It was ridiculous and unforgettable. Yes, there are points in the game where you MUST travel backward in order to continue forward in the game. Yes, much of what happens in the game is a result of dice rolls, but choosing the best cards to use in order to maximize the dice results is the crux of the game. No pirates have special abilities, so it is an even playing field, and I love that.
The game is absolutely stunning on the table, easy to pick up and play, and offers so many wonderful memories to be made each time you play. Purple Phoenix Games emphatically gives this one a booty-ful 19 / 24. If you are looking for that niche pirate-themed racing game with treasure stealing and dice rolling, this is it. I have found the perfect game for that slot in your collection. If you are looking for a fun racing game that also includes battles and possibilities of incremental progression, this is it. I can’t speak highly enough about Jamaica, and the only reason it scores a 5 for me instead of a 6 is because I simply cannot play it enough to increase its score. It hits all the buttons for me, but I fear it does not have the wider interest in my group to reach my Top 10.
Jamaica a dice-chucking, simultaneous action, hand management racing game set in the year 1708. Player assume the roles of pirate captains and crew traveling around the island of Jamaica deciding the best courses to take and the greatest booty to plunder and bring back across the finish line.
To setup, place the main board in the center of the table. Each player chooses a pirate captain and receives all components of that color. In addition each pirate will receive 3 doubloons, 3 food tokens, and 3 cards drawn to begin their journey. Consult the rulebook to setup the rest of the components, give the starting player the token and dice and the game may begin!
On a turn the starting player will roll the two action dice and places one on the morning action space and one on the evening action space. Each player then chooses a card from their hand of three to play. Once the starting player plays and resolves their card, each other player will do the same. Whatever number is on the morning action die corresponds to the resource or movement amount to be placed in hold or moved on the board. For example, if the dice values are 4 and 3 for morning and evening, respectively, then the players will gain 4 of whatever resource or movement is shown on the left side of their card and 3 of whatever is shown on the right side of their card. There are special rules for placing resources in holds and for landing on certain spots on the game board, which I will have you discover when you play your first game.
On occasion pirates will end their movement on a space already containing another pirate’s shipeeple and, as is customary, a battle ensues. This involves both players choosing the amount of gunpowder (resource) they wish to add to the roll of a combat die. For example, if Laura attacks Josh at the starting line (because one had moved backward and then forward again) and dedicates three gunpowder to the combat and rolls a 4 on the combat die her total is seven. Josh then dedicates his five gunpowder to the combat and rolls a 5 as well for a total of 10. Josh wins and can steal items in one hold space on her ship, steal a treasure card earned at pirate lairs, or give a cursed treasure card to Laura.
Play continues in this fashion until one player crosses the finish line at Port Royal. The round finishes and then players tally points. Points are earned for board space number where their shipeeple finished, doubloons in holds, and positive VP treasure cards. If any cursed treasures are held they are negative VP cards and will be deducted from the player’s total score. The player with the most VP at the end of the game is the winner of the race and thus has bragging rights until the next annual race is held.
Components. The components in Jamaica are stellar, and the art is incredible. Every single component in the box is just wonderful to behold and to handle during play. I especially enjoy the art style employed, even down to the graphic design of the rulebook. Every piece seems to have love and affection poured into them and that is partly why Jamaica is so highly regarded among many (currently ranked 494 on BGG in February 2021).
Another reason pirates dig this (haha see what I did there with the digging as if referencing the hiding of booty… nevermind) is because the gameplay is so smooth and enjoyable. Yes, I have been witness to a game where two players made it not three spaces from the start when the game ended. It was ridiculous and unforgettable. Yes, there are points in the game where you MUST travel backward in order to continue forward in the game. Yes, much of what happens in the game is a result of dice rolls, but choosing the best cards to use in order to maximize the dice results is the crux of the game. No pirates have special abilities, so it is an even playing field, and I love that.
The game is absolutely stunning on the table, easy to pick up and play, and offers so many wonderful memories to be made each time you play. Purple Phoenix Games emphatically gives this one a booty-ful 19 / 24. If you are looking for that niche pirate-themed racing game with treasure stealing and dice rolling, this is it. I have found the perfect game for that slot in your collection. If you are looking for a fun racing game that also includes battles and possibilities of incremental progression, this is it. I can’t speak highly enough about Jamaica, and the only reason it scores a 5 for me instead of a 6 is because I simply cannot play it enough to increase its score. It hits all the buttons for me, but I fear it does not have the wider interest in my group to reach my Top 10.

postapocalypticplayground (27 KP) rated Cinder in Books
Jan 9, 2018
Cinder is a cyborg, looked down on by society and that's by the one's who can even bring themselves to look at her. A gifted mechanic, she spends her days as a ward of her widowed stepmother in a market booth, mending communications systems and other devices - ipads of the future. The Lunar Chronicles are set in a future where the world has come out of it's 4th world war, the planet is battle scared and it's people are battling Letumosis; a plague with no cure. On an otherwise seemingly normal day, 2 things happen in Cinder's life that will start her down a dangerous path. Firstly a visit from a disguised Prince Kai, searching her out to fix his broken droid and secondly another market worker being struck with the plague. Rather than sit out the quarantine, Cinder makes off from the market with the prince's android in tow, a decision which has far reaching consequences for those that Cinder then comes into contact with. A series of events then start unravelling everything that Cinder has ever known about herself and what she thought her future held, can she make it to the ball on time and get to the charming prince?
The Lunar Chronicles is a series that I have had my eye on for ages, so on a whim I picked it up from the bookshop and I am so glad I did. Far from a traditional reimagining of the Cinderella tale, this does have a few nods to the source material, some glaring and others more subtle, but is very much it's own unique story. I could not put it down, it was an light and easy read for me, a ton of content but non of it weighty or overly complicated, which many parts of the story could have been. It's a world full of strong characters and in this instance I felt a pang of sympathy for the "wicked" stepmother, although it's clear that the big bad in this incarnation is the Lunar Queen Levana rather than Cinders adopted family.
I was hoping that Cinders story would be wrapped up in this episode but it becomes clear that hers will be an overarching story in how these books play out, so I'm off to get Scarlett (book 2) as soon as i'm able. This is a perfectly paced story with lots of twists and foundations being laid for future books in the series, characters that you will love and hate and heart stopping moments that will keep you turning page after page.
The Lunar Chronicles is a series that I have had my eye on for ages, so on a whim I picked it up from the bookshop and I am so glad I did. Far from a traditional reimagining of the Cinderella tale, this does have a few nods to the source material, some glaring and others more subtle, but is very much it's own unique story. I could not put it down, it was an light and easy read for me, a ton of content but non of it weighty or overly complicated, which many parts of the story could have been. It's a world full of strong characters and in this instance I felt a pang of sympathy for the "wicked" stepmother, although it's clear that the big bad in this incarnation is the Lunar Queen Levana rather than Cinders adopted family.
I was hoping that Cinders story would be wrapped up in this episode but it becomes clear that hers will be an overarching story in how these books play out, so I'm off to get Scarlett (book 2) as soon as i'm able. This is a perfectly paced story with lots of twists and foundations being laid for future books in the series, characters that you will love and hate and heart stopping moments that will keep you turning page after page.

Cyn Armistead (14 KP) rated Changes (The Dresden Files, #12) in Books
Mar 1, 2018
I do not give out many 5-star ratings, but for this book I couldn't do anything else. That is despite the fact that [a:Jim Butcher|10746|Jim Butcher|https://images.gr-assets.com/authors/1400640324p2/10746.jpg] did something I honestly didn't think he would do to his legions of loyal readers, something that I absolutely detest. Something that I will not tell you about, because I loathe spoilers.
If you know anything about me, though, it means a great deal to say that even though I would drop most authors who use that particular technique like not just hot, but rotten hot potatoes, I cannot even consider not getting the next Dresden Files book and devouring it the very first millisecond I am able to do so.
My family can attest to the fact that I didn't just laugh out loud while reading <i>Changes</i>. (Anybody who doesn't laugh out loud at least once while reading the Dresden Files should be checked for rigor mortis.) This time I laughed so loud and so long at one point that Sam got up and came into the room where I was to make sure that I was okay and getting enough air. There was absolutely no way for me to explain what was so funny, of course, without spoilers.
While there is a great deal of humor, there is also darkness. A lot of darkness. The blurb for the book makes that clear. Susan, the love of Harry's life, kidnapped years ago by a Red Court vampire and half-turned in a plot to get at Dresden, is back with big, bad news: she had a daughter by him, and the child has been kidnapped by someone. As usual, things go downhill from there.
Many series start out with a bang, have maybe two or three strong volumes, then devolve into more and more and more contract fulfillment books that I occasionally think might be written by clever shell scripts. The Dresden Files is one of the few, beautiful exceptions, as volume twelve proves. I honestly thought that Butcher was winding things up to move on to other projects, due to some of the events in the book, but I will say that he surprised the bejesus out of me. This is definitely not a series-ending book!
I anxiously await number thirteen. I might even do something I've never done before, and pre-order it. Yes, Jim, you've got me hooked, and how.
If you know anything about me, though, it means a great deal to say that even though I would drop most authors who use that particular technique like not just hot, but rotten hot potatoes, I cannot even consider not getting the next Dresden Files book and devouring it the very first millisecond I am able to do so.
My family can attest to the fact that I didn't just laugh out loud while reading <i>Changes</i>. (Anybody who doesn't laugh out loud at least once while reading the Dresden Files should be checked for rigor mortis.) This time I laughed so loud and so long at one point that Sam got up and came into the room where I was to make sure that I was okay and getting enough air. There was absolutely no way for me to explain what was so funny, of course, without spoilers.
While there is a great deal of humor, there is also darkness. A lot of darkness. The blurb for the book makes that clear. Susan, the love of Harry's life, kidnapped years ago by a Red Court vampire and half-turned in a plot to get at Dresden, is back with big, bad news: she had a daughter by him, and the child has been kidnapped by someone. As usual, things go downhill from there.
Many series start out with a bang, have maybe two or three strong volumes, then devolve into more and more and more contract fulfillment books that I occasionally think might be written by clever shell scripts. The Dresden Files is one of the few, beautiful exceptions, as volume twelve proves. I honestly thought that Butcher was winding things up to move on to other projects, due to some of the events in the book, but I will say that he surprised the bejesus out of me. This is definitely not a series-ending book!
I anxiously await number thirteen. I might even do something I've never done before, and pre-order it. Yes, Jim, you've got me hooked, and how.

Phillip McSween (751 KP) rated Three O'Clock High (1987) in Movies
Jul 27, 2018
Solid 80's Film
I've seen a lot of 80's films this year alone. I have to say, I had just as much fun watching Three O'Clock High as I did any of the other more familiar 80's titles, in some cases moreso. The comedy is about a nerd who gets on a bully's bad side and gets challenged to a fight after school. Jerry (nerd in question) spends his entire day doing whatever he can to try and get out of the fight and the antics that ensue are hilarious.
Acting: 10
Beginning: 4
Definitely the weakest part of the film. The beginning of the day drags out as they follow every single facet of Jerry's routine. I understand that they are trying to show the audience how boring Jerry was, but I don't think it needed to take that long.
Characters: 10
Cinematography/Visuals: 7
So many great memorable shots. The scene in the library. Jerry's poetry reading in class where he's hitting on the teacher. The big climax. Director Phil Joanou does an excellent job of capturing the intensity and emotion from each moment.
Conflict: 10
Jerry doesn't want to get beat up so he's willing to do any and everything to get out of the proposed fight. Things never seem to get old as Jerry's efforts lead him down a rabbit hole of trouble. It only gets funnier as the story progresses.
Genre: 7
Memorability: 8
The film is captured and progresses in such a way that you can't help but remember a number of scenes that played out. I don't want to spoil the fun, but it's definitely a film you will want to again once you're done. I think that has a lot to do with Jerry's crazy character development over the course of the story.
Pace: 10
A less than stellar beginning is quickly corrected with nonstop comedy and action-driven moments. I couldn't wait to see what was going to happen next as Jerry pushes the envelope from one scene to the next. Among other things, I appreciated the film's consistency.
Plot: 10
Resolution: 9
Not perfect, but gets the job done. Not to mention, it's light years better than the beginning. Kind of cheesy, but in a good way.
Overall: 85
If you're looking for a fun movie night or a way to expand your 80's film palate, Three O'Clock High is definitely worth your time. Solid film.
Acting: 10
Beginning: 4
Definitely the weakest part of the film. The beginning of the day drags out as they follow every single facet of Jerry's routine. I understand that they are trying to show the audience how boring Jerry was, but I don't think it needed to take that long.
Characters: 10
Cinematography/Visuals: 7
So many great memorable shots. The scene in the library. Jerry's poetry reading in class where he's hitting on the teacher. The big climax. Director Phil Joanou does an excellent job of capturing the intensity and emotion from each moment.
Conflict: 10
Jerry doesn't want to get beat up so he's willing to do any and everything to get out of the proposed fight. Things never seem to get old as Jerry's efforts lead him down a rabbit hole of trouble. It only gets funnier as the story progresses.
Genre: 7
Memorability: 8
The film is captured and progresses in such a way that you can't help but remember a number of scenes that played out. I don't want to spoil the fun, but it's definitely a film you will want to again once you're done. I think that has a lot to do with Jerry's crazy character development over the course of the story.
Pace: 10
A less than stellar beginning is quickly corrected with nonstop comedy and action-driven moments. I couldn't wait to see what was going to happen next as Jerry pushes the envelope from one scene to the next. Among other things, I appreciated the film's consistency.
Plot: 10
Resolution: 9
Not perfect, but gets the job done. Not to mention, it's light years better than the beginning. Kind of cheesy, but in a good way.
Overall: 85
If you're looking for a fun movie night or a way to expand your 80's film palate, Three O'Clock High is definitely worth your time. Solid film.

Gareth von Kallenbach (980 KP) rated Jack Reacher: Never Go Back (2016) in Movies
Jun 19, 2019
Tom Cruise returns as Jack Reacher in the second cinematic installment of the popular character in the book series by Lee Child. In “Jack Reacher: Never Go Back”. After helping the military with an operation, Reacher returns to his drifter ways but is enticed to travel to Washington D.C. to visit Major Turner (Colbie Smulders), after establishing a friendship with her via phone during the recent operation.
Reacher has left the military behind and why he agreed to do the task for the Military is unclear aside from the actions of those involved upset his moral compass and made him become involved.
Upon reaching D.C. Reacher is informed that Turner has been arrested and charged with espionage and that she has requested that he not be allowed to see or contact her.
This does not sit right with Reacher and the fact that Turner occupies the same office that he was commanded has made this more than a personal score for him. Reacher also notices that he is being followed by some military contractors and soon suspects that he and Turner are in serious danger.
Reacher uses his resources and abilities to break Turner from confinement to save her life and sets off to clear her name and stay ahead of the forces that seem to know their every move.
If this was not enough trouble for Reacher, he is also implicated in a crime he did not commit and learns that there is a young girl named Samantha (Danika Yarosh), who has been targeted to get to Reacher even though he has no idea who she is and how she is involved.
What follows is an exciting mix of action and suspense as Reacher and Turner battle enemies and try to solve the clues behind their situation before it is too late.
The sequel has a premise that grabs you early on and an energy that keeps you compelled to the action. Cruise seems to be very comfortable with the part in his second outing as Reacher and it shows as he commands the screen with a mix of physicality and restraint that underscores the complex nature of the character. Smulders also does well with the physical nature of her part and works very well with Cruise as she is far from a damsel in distress.
The film at times takes some leaps of faith but the intensity and suspense of the film as well as the solid action scenes and pacing make the film a very pleasant surprise and one worth watching.
http://sknr.net/2016/10/21/jack-reacher-never-go-back/
Reacher has left the military behind and why he agreed to do the task for the Military is unclear aside from the actions of those involved upset his moral compass and made him become involved.
Upon reaching D.C. Reacher is informed that Turner has been arrested and charged with espionage and that she has requested that he not be allowed to see or contact her.
This does not sit right with Reacher and the fact that Turner occupies the same office that he was commanded has made this more than a personal score for him. Reacher also notices that he is being followed by some military contractors and soon suspects that he and Turner are in serious danger.
Reacher uses his resources and abilities to break Turner from confinement to save her life and sets off to clear her name and stay ahead of the forces that seem to know their every move.
If this was not enough trouble for Reacher, he is also implicated in a crime he did not commit and learns that there is a young girl named Samantha (Danika Yarosh), who has been targeted to get to Reacher even though he has no idea who she is and how she is involved.
What follows is an exciting mix of action and suspense as Reacher and Turner battle enemies and try to solve the clues behind their situation before it is too late.
The sequel has a premise that grabs you early on and an energy that keeps you compelled to the action. Cruise seems to be very comfortable with the part in his second outing as Reacher and it shows as he commands the screen with a mix of physicality and restraint that underscores the complex nature of the character. Smulders also does well with the physical nature of her part and works very well with Cruise as she is far from a damsel in distress.
The film at times takes some leaps of faith but the intensity and suspense of the film as well as the solid action scenes and pacing make the film a very pleasant surprise and one worth watching.
http://sknr.net/2016/10/21/jack-reacher-never-go-back/

Kristy H (1252 KP) rated Little Fires Everywhere in Books
Mar 19, 2020
Truly, I've been meaning to read this one for ages, but those Hulu promos with Reese Witherspoon and Kerry Washington really did push me over the edge. Shaker Heights is a planned community in Ohio, focused on perfection. No one loves the community more than Elena Richardson, who has lived there most of her life. She and her husband have four children, and Elena works as a reporter for a local paper. They also rent a townhouse to deserving tenants. Their latest project is Mia Warren and her daughter, Pearl. Mia is an artist and Pearl goes to high school with the Richardson kids. Mia is everything Shaker is not--mysterious, interesting, and different. When Elena's friends try to adopt a Chinese-American baby, a battle erupts within Shaker Heights that splits the town--and Mia and Elena. Elena starts digging into Mia's past, but her obsession with this woman will soon put both Mia and herself at risk.
I'm not sure there's much I can say about this popular book that hasn't been said before. I'm often hesitant to read hyped books, fearing a letdown, but I really enjoyed this one. It's mesmerizing, drawing you into Shaker Heights, as one event keeps leading to another, things unfolding before your eyes. Disaster, you know, is waiting right around the corner.
Ng flirts constantly with the idea of being different--Pearl, for instance, isn't sure she likes being different--and loves spending time with the Richardson kids, who seem so average and normal. There are others who are scared of being different. We see different ideas of conformity. And the thread of fires--big and small--real and metaphorical--throughout the entire novel. Ng is an excellent writer; I was really impressed with how everything tied together. She captures the everyday moments so well.
The whole book was incredibly compelling; I had not realized that there was a mystery element to this one, as Elena digs into Mia's past. I was fascinated, and I loved how real each of the characters seemed. The four Richardson kids are unique in their own way, and of course, Mia, Elena, and Pearl are quite captivating. The world-building and storytelling here is amazing.
Overall, this book is just fascinating. I was hooked from the beginning and awed by the excellent writing, as well. I'm extremely curious how this will translate to tv (and what liberties they will take with the story). 4.5 stars.
I'm not sure there's much I can say about this popular book that hasn't been said before. I'm often hesitant to read hyped books, fearing a letdown, but I really enjoyed this one. It's mesmerizing, drawing you into Shaker Heights, as one event keeps leading to another, things unfolding before your eyes. Disaster, you know, is waiting right around the corner.
Ng flirts constantly with the idea of being different--Pearl, for instance, isn't sure she likes being different--and loves spending time with the Richardson kids, who seem so average and normal. There are others who are scared of being different. We see different ideas of conformity. And the thread of fires--big and small--real and metaphorical--throughout the entire novel. Ng is an excellent writer; I was really impressed with how everything tied together. She captures the everyday moments so well.
The whole book was incredibly compelling; I had not realized that there was a mystery element to this one, as Elena digs into Mia's past. I was fascinated, and I loved how real each of the characters seemed. The four Richardson kids are unique in their own way, and of course, Mia, Elena, and Pearl are quite captivating. The world-building and storytelling here is amazing.
Overall, this book is just fascinating. I was hooked from the beginning and awed by the excellent writing, as well. I'm extremely curious how this will translate to tv (and what liberties they will take with the story). 4.5 stars.