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How To Train Your Dragon: The Hidden World (2019)
How To Train Your Dragon: The Hidden World (2019)
2019 | Animation
Universal Pictures is wrapping up its How To Train Your Dragon Trilogy with the release of the film: How To Train Your Dragon: Hidden World, set to release on Friday, February 22, 2019.

The film brings back the same core cast of characters as the previous two movies, with Hiccup (Jay Baruchel), Astrid, (America Ferrera), Valka (Cate Blanchet), Eret (Kit Harrington), Gobber (Craig Ferguson), Snotlout (Jonah Hill), Ruffnutt (Kristen Wiig), Tuffnut (TJ Miller), Fishlegs (Christopher Mintz-Plasse), and flashback appearances of Stoic (Gerard Butler).

The story opens on what is supposed to be a “stealthy raid” but isn’t, quite.

We learn that Hiccup and his band of friends (both Dragon and human) are on a continuous mission to rescue captured Dragons from the poachers determined to capture and exploit them.

Hiccup and his friends then bring the rescued dragons back to Berk which is now a “Dragon-Viking utopia”. This arrangement, however idyllic, does not appear to be sustainable in the long-term. It is crowded and messy and Berk is just simply running out of room to house any more Dragons! Astrid and Gobber are concerned that housing all the Dragons on Berk makes the settlement a target for the Dragon hunters, endangering the entire community.

Hiccup is still exploring and reading his father’s old records, and remains convinced that there is “more” out there. He enlists Astrid’s help in finding the hidden world where he believes that all of Berk could move to, with their Dragons to leave in peace and secrecy.

After an attack on Berk, the rest of the community is convinced that Hiccup is right (even as he is not fully convinced himself of his ability to lead them successfully) and agrees to follow him in his search for the Hidden World sanctuary.

The story follows them on their quest and the dangers and successes of the journey to find a new, more suitable home.

The music, animation, and scenery in this movie is great. The details are phenomenal, from the characters’ hair, to the movements of the Dragons, to the Hidden World cave details, really show the attention that was paid in making this movie stand out!

The story line itself, as a continuation of the previous two movies, flows well, and follows an appropriate arc, both as far as relationships as well as time.

The addition of a new Dragon, and the relationship that evolves between the Light Fury and Toothless brings a new level of evolution to the existing relationship between Toothless and Hiccup, and plays on the adage of “if you love something, set it free”.

I laughed throughout the movie, at the dragons’ antics and expressions and interactions with their humans and each other. I held my breath in anticipation at some aspects, and heard myself say ‘oh no!” under my breath at one point as well. Dragons 3 drew me in from the start, and didn’t let go till the very end of the credit rolled. (We stayed until the lights came back up, and even the credits had me smiling with their small surprises!)

I found myself both wishing that this installment wouldn’t be “the end” as well as acknowledging that this story provided a fitting end to the series of films.

If there MUST be an end, this film wraps up the story nicely and provides closure, while yet leaving enough room to imagine what might come next.

I would give this movie 5 out of 5 stars, and while we did not see it in IMAX or 3D, if you have those options available, I would recommend that as well!
  
TR
Tabula Rasa (Tabula Rasa, #1)
8
8.0 (1 Ratings)
Book Rating
I was extremely curious about Tabula Rasa when I found out what it meant (Latin: Scraped Tablet. AKA, a newborn basically.) I also thought it would be a really interesting read – I mean, girl has a tragic past, and is basically a lab rat in a procedure to erase those memories. Oh, and what's even more intriguing? Most of the "rats" are delinquents. I suppose from a delinquent's view, one would want to erase memories. Better than sitting in juvie, right? :p

It's certainly a cause for curiosity. I mean, we're reading the story from a possible criminal! I know I shouldn't be excited, but can you blame me? I've never actually read a story from a delinquent! ^o^

Not to burst any exciting bubbles bubbling up, but truth is, Sarah, our main character, isn't. That was highly disappointing when I found out. Instead, I found out she was some idol of sorts in New York, famous for uncovering a scam. Um... not too exciting. Plus, she seems much too fearless. I could have sworn she wasn't afraid of death even throughout the entire book. If there's one question I want to ask Sarah, it's "Are you even afraid of anything?"
<img src="http://2.bp.blogspot.com/-uGUfnIbJtyY/U5yh6n3z6iI/AAAAAAAADe4/BU4P9O2rlTg/s1600/giphy+(12).gif"; border="0">
During the earlier parts of the book though, I sort of wanted to just toss Tabula Rasa aside and mark it as DNF. It felt a little too creepy, and confusing. The creepy part probably worked to an advantage, seeing how the surgery was quite detailed. *shudders*
<blockquote>Improvising seems familiar. Like it's my style.</blockquote>
Now the confusing part, that was just randomly thrown in. And I mean the quote. Not me randomly throwing the word confusing around and about. Sarah's going to a tool closet and putting things in her pocket. I'm not sure that's improvising. She's not making anything from what I read, aside from noticing a door. Does noticing a door count as improvising?

The romance between Thomas and Sarah. Really odd. Just... really odd. I felt like Thomas was trying a bit too hard on being funny at the beginning. Later he tends to be more "relaxed" and the humor felt more natural. But for a hacker with a father formerly in the Russian Intelligence Agency – do they call it RIA? – Thomas just seems too carefree. It was as though hacking just isn't... him. I suppose a new career is on the horizons for said character.

I did learn some new things though. I'm done with truth serums. What's with authors after Veronica Roth throwing serums around? They're popping up in so many places. O_o Oh, and apparently it actually snows in Hawaii. In the mountains. Wait, there are mountains in Hawaii? MIND = BLOWN.
<img src="http://4.bp.blogspot.com/-_L4F_cUFsRc/U5yiXj5ftDI/AAAAAAAADfA/n9f9CgNd_H4/s1600/giphy+(13).gif"; border="0" height="179" width="320">
The Bourne Identity? I haven't read it myself, even though that sounds really familiar. Divergent? I'm not too sure. Even the folks of Dauntless are afraid of something. I guess the former's more of a bull's eye with Tabula Rasa than the latter. Tabula Rasa reminded me more of Nikita, Au Revoir Crazy European Chick, and apparently something else I can't remember with all the action and secret plots/schemes (it has something to do with operations).
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Advanced review copy provided by EgmontUSA for review
Original Review posted at <a href="http://bookwyrming-thoughts.blogspot.com/2014/09/arc-review-tabula-rasa-by-kristen-lippert-martin.html">Bookwyrming Thoughts</a>
<a href="http://bookwyrming-thoughts.blogspot.com/"><img src="http://3.bp.blogspot.com/-cG5gfBqJVzk/VA5BIojjZ9I/AAAAAAAAD1g/7srLUfpAGEU/s1600/banner.png"; /></a>
  
Godzilla: King of the Monsters (2019)
Godzilla: King of the Monsters (2019)
2019 | Action, Adventure, Fantasy
SOME of the effects. (0 more)
MOST of everything else. (0 more)
No Actors Required
Contains spoilers, click to show
I have a theory about movies that are 100% CGI; when someone isn’t a great actor and they are required only to supply a voice and they still aren’t very good, it really stands out.
Now, imagine you’re watching a film. I don’t know, maybe a bit creature epic, larger than life with whole cities being destroyed. The creature’s look amazing and the carnage they are wreaking is fabulous; buildings, helicopters, cars, all flying around the screen with a swish of a mighty reptilian tale. Now imagine that the actors, real people, not CGI, are, at best, bland and in some instances just outright terrible.
Annoying isn’t it?
It would lead one to believe that the film makers didn’t really put any stock in the human interactions, rather just gave a huge wad of cash to an SFX company and said, “Fill your boots, the more the merrier, make everything f---ing enormous!”
Godzilla (2014) was the second time Hollywood has attempted to make a film featuring Japan’s kaiju supremo and it was the first successful attempt from Hollywood, given that the 1998 Roland Emmerich attempt was basically Lost World: Jurassic Park (1997) but with added daddy issues (Roland Emmerich’s trademark).
Gareth Edwards 2014 first entry in the MonsterVerse was a huge success, financially and artistically. We saw a Godzilla that was of a scale we’d always wanted, towering over buildings, a reptilian God and we’re just the ants trying to not get squished.
Godzilla: King of Monsters attempts to up the ante by throwing a dozen or so monsters at the story. “Godzilla fought two MUTO’s did he, well… hold my beer!” Yeah, we’ll hold your beer while you get Millie Bobby Brown to stand there teary eyed for most of the film (a waste), Vera Farmiga to go from bereaved workaholic, to eco-terrorist to pointless self-sacrifice (unfathomable), and for Kyle Chandler to… well, Christ knows what Kyle Chandler was doing, apart from spitting terrible dialogue badly and then standing/sitting/walking looking angry but unconvincingly. Bradley Whitford provided some nice comic relief, he does droll sarcasm immensely well, Charles Dance is underused (and then forgotten about) and Zhang Ziyi tries to out-Kyle-Chandler Kyle Chandler in the bland, borderline useless stakes.
Worse than any failing on the human emotion side of the story are the huge liberties they take with global travel, like, one of side of the world to the other in a very short space of time. I mean Godzilla can do it because of some tunnels under the sea that he uses, possible the ones used in the science-denying sci-fi car crash abomination The Core (2003), but for the humans to just pop to Venezuela or the Antarctic is unforgivable.
This kind of leaps of reality always leads me to lose interest in the events in a film and start thinking around the script. In a film where everything everyone says is of dire emergency or import and then we see them in another part of the world some time later, what have they been talking about for all that time. Have they been napping? If so, it’s hasn’t eased any of the pointless angry posturing. Have they been chatting about boring everyday stuff? There is no hint of a relationship between any of these people who are spending potentially their last moments on earth together with alarming regularity. The world is possible about to get destroyed and you are in direct harm’s way! Shut up and nut up.
  
Angel Has Fallen (2019)
Angel Has Fallen (2019)
2019 | Action, Drama, Thriller
Full review: OMG explodey goodness! End.

Okay fine... the real full review is below.

Mike Banning is now on President Trumbull's secret service detail, past events have left him battered and bruised but he's not ready to stop doing what he was made to do.

When they take a short break so the President can get away from everything Mike is left in a life-changing situation. His team is all dead, the President is in a coma and all the evidence of the incident points to him. He needs to prove his innocence while evading every law enforcement agency that's hunting him, his only advantage? They aren't Mike Banning.

I loved Olympus Has Fallen, it was only narrowly edged out of the top spot the year it came out by White House Down. London Has Fallen was a completely different beast, it was much more aggressive and dark, and while entertaining it didn't feel like it fit with Olympus. Angel was always on my watchlist despite the dubious second instalment. At the very least it was going to be an action film where I didn't really have to think too much.

Angel Has Fallen is entirely predictable, I had two moments where I went "Oh... so this is what's going to happen..." I wasn't even mad that I guessed though, I was having too much fun.

Gerard Butler gets to flex his comedic muscles a bit more (look out for the wire), he does comedy so well that I've always got my fingers crossed for more of it. He mangles a lot of bad guys, naturally, but he managed to work in the fact that Mike isn't the spring chicken he used to be and it's a very convincing act. He also isn't phased by the fact his wife has had plastic surgery and transformed into a completely different woman.

Morgan Freeman reprises his role as Trumbull this time in the office of President. Freeman is one of my favourite actors and he always brings something to his roles. At one point he makes a very brief speech and that tone... it has a magical calming effect and instils great confidence. What are his political views? Is it worth considering him for office?

Nick Nolte also makes an appearance as Mike's estranger father. This leads to some very amusing scenes throughout. I'm not sure if it's because Nolte has the "grizzled back woodsman" look but it doesn't feel quite right that it's a father and son situation. The two have good chemistry though, especially while they're out in the woods.

There are some good and some bad things about the way the film is done. The worst is the CGI. Generally you'll always know where there's CGI in action but it will blend in well enough to be ignored. Some of the time that's true in Angel Has Fallen, but there's a lot that can't be ignored.

When it comes to the camera work it's quite good, you don't feel like you're missing anything and it helps you keep up with the action. There's just one point very early on that sticks out. We get a couple of first person shooter shots and while I understand why they were included it felt very out of place with the tone of everything around it.

After I saw London Has Fallen it felt like the franchise had already given up on itself a bit. Angel has definitely pulled it back. Olympus was a "serious" movie, London went much more ridiculous, and Angel did the only thing it could... go all out action. It feels very much like a classic 80s action storyline and I can't be mad at that.


Originally posted on: emmaatthemovies.blogspot.com/2019/08/angel-has-fallen-movie-review.html
  
Father Figures (2018)
Father Figures (2018)
2018 | Comedy
Expectations, all of us have them and occasionally our expectations live up to exactly as we assume they will; other times, we are wrong. The movie Father Figures, a comedy film directed by Lawrence Sher and written by Justin Malen is not only about two brothers searching for their biological father, but the journey and the expectations that go along with the journey.

Peter Reynolds (Ed Helms) is a man who is disenchanted with his life. He’s a doctor who’s still struggling with his divorce from three years ago, and the prospects of connecting with a son who wants nothing to do with him. His fraternal twin brother Kyle, on the other hand, has the picture-perfect life. Wealthy for being nothing more than a surf bum on the beach and being at the right place at the right time; with a new baby on the way with his long-term (6 month) relationship.

An unlikely event opens Peter’s eyes to the life he has known; a life where the father he believed to be his died of colon cancer, which dictated his career and life choices. The event exposed the lies that their mother had told them and the man they believed to be their father all along, never was.

The realization sends the two brothers on a mission to discover who their real father is, and also discover a bit about themselves along the way. Their journey of discovery will take them from Florida to Massachusetts, and several places in-between. All of this, with of hopes of unraveling the mystery of who their real father is and what role, if any, he could fill in their existing lives.

Ed Helms, portrays his character brilliantly. A man who is kind, good-hearted and responsible. The one who even with all his good intentions, never feels like he is able to get ahead. Owen Wilson plays what I feel is one of his best roles to date, as the ying to Ed Helms yang, the happy-go-lucky, never have a care in the world character. The two have a chemistry on the screen that draws you into their personal struggles with lots of laughter along the way.

The cast of “fathers”, are all brilliantly portrayed, whether it’s Terry Bradshaw portraying himself; J. K. Simons, as the lovable “jerk”; and the always talented Christopher Walken as the family veterinarian Dr. Walter Tinkler. Glenn Close does an absolutely amazing performance as the brother’s mother Helen Baxter.

There are plenty of laughs to be had through the movie, but it’s the amount of heart that the movie shows that really drew me in. As I spoke in the beginning, about expectations, I myself had expectations that the movie would be just another slap-stick comedy, with the characters getting into one hilarious situation after another. While this certainly did happen (it is still a comedy after-all), none of the bits seemed outrageous or done for the sake of shock value. As with most movies that fall into this genre, there are scenes which some may feel provided nothing to the story, and were there simply for adolescent humor or to justify the R rating, but none of these detracted from the film as a whole. I didn’t expect to come out of this movie not only quoting some of the very memorable lines, but also reflecting on where their journey began and where it ended.

Father Figures is much more than a simple comedy, and it’s far more than simply a “who’s your daddy” adventure. It’s a movie about self-discovery and more importantly, the journey to get you there. The folks at Warner Bros. Pictures should be commended on not only the casting of the roles, but for producing a story they can be proud of.
  
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Nineteen Minutes
Nineteen Minutes
Jodi Picoult | 2013 | Fiction & Poetry
10
8.8 (12 Ratings)
Book Rating
<i>Your son says the bullying was unbearable. But his revenge was murder. What would you do?

Nineteen Minutes</i> is perhaps Jodi Picoult’s most controversial novel, as well as one of the longest. Lots of things can happen in nineteen minutes including a school shooting resulting in the deaths of ten people. This is what happens at the beginning of this book, leaving hundreds of teachers and students emotionally scarred for the remainder of their lives. Picoult explores the reactions of a community who’s ideas of safety have been shattered, the grief of the victims and their families and, perhaps most importantly, the heartache of the parents of the shooter.

Seventeen-year-old Peter Houghton has had enough of the bullying that he has endured throughout his entire school life. He has no friends, is constantly miserable, possibly suicidal, and so, on a typical morning in March 2007 he decides permanently fix the situation, unthinking of the consequences. But why did he go to such extremes? What circumstances in his life led to firing a gun as the only solution?

As the evidence is gathered in the lead up to the court trial, many key characters question their own involvement in Peter’s life. Firstly there is Josie Cormier, a straight-A student who swapped her childhood friendship with Peter for popularity and her boyfriend Matt, a particularly aggressive bully. Secondly there is Alex Cormier, Josie’s mother, who destroyed her friendship with Peter’s mother after finding their five-year-old children playing with guns in the Houghton’s basement.

If Peter’s father had never owned a selection of hunting rifles, would Peter ever have thought of guns as a way out of his predicament? On the other hand, Lacy Houghton blames herself for not noticing how badly her son was suffering, not just at school, but at home as well, where he had to live up to the memory of his saint-like older brother who died in a car crash the previous year.

Naturally a tragic event such as this changes people, however not always in a negative way. Relationships begin to blossom as characters realize how close they were to losing the ones they love. Alex takes a step back from her demanding job to comfort Josie in the aftermath, thus feeling closer to her than she ever has done before. Alex, a single mother, also opens herself up to a romantic relationship, something she has had no time to seriously consider up until now.

All the while, Defense Attorney Jordan McAfee, who some readers may remember from <i>Salem Falls</i>, fights a losing battle to get Peter acquitted, by arguing and prying into Peter’s emotions to discover his reason for committing murder.

What I like about Picoult’s novels is that there is a lot more to it than a simple storyline. While the story plays out and plot twists happen, the reader is learning something new. In <i>Nineteen Minutes</i> Picoult provides insight into midwifery, psychology and economics – things that are not synonymous with the shootings.

Readers will constantly question whose side of the story they are on. Hundreds of people grow up being bullied and will understand how Peter was feeling; yet they would not pick up a gun. Likewise, by putting themselves in the shoes of the victims readers will think about how they would feel in the same situation. However would anyone be willing to admit that they made someone else’s life a living hell? There is no simple conclusion to <i>Nineteen Minutes</i>; someone will always lose. Nevertheless, Picoult’s fantastic writing skills provide an enthralling story of love and loss.

I cannot recommend this book to readers in general due to the nature of the themes found in the story. Gun crime and school shootings are sadly still an occurrence in the present time, particularly in America, therefore there are thousands of people who have been affected by such an event, whether directly or indirectly as part of a local community. Some readers may find <i>Nineteen Minutes</i> challenging and upsetting, which is why I am not going to encourage everyone to read this book. However, Picoult has excelled herself with this novel and it would be a shame for people not to read it. Fans will not be disappointed with her writing and will love all her characters, possibly even Peter!
  
Stepsister
Stepsister
Jennifer Donnelly | 2019 | Young Adult (YA)
8
8.0 (6 Ratings)
Book Rating
Review by Disney Bookworm
I took a break from the Disney Twisted Tales collection to check out a new novel by the New York Times best-selling author Jennifer Donnelly and wow am I glad I did!
Judging purely by the title of the book: the cynical side of me expected this to be a retelling of the traditional fairy tale from the viewpoint of the “ugly stepsisters”. Perhaps with a remorseful twist and a concluding reconciliation. I could not have been more wrong.
This is possibly the first time I should have judged a book by its cover: the iconic glass slipper casting fragmented shards across the jacket should have certainly forewarned me that this will not be just another Cinderella story.
Unlike the twisted tales and the villain series, Step Sister is, as far as I know, not connected to the Disney enterprise at all. This makes it an edgier read by far but also allows the novel to lean as far away from the traditional fairy tale as it dares: smashing just a couple of stereotypes along the way.
Oh, and just a quick point: the novel opens on Isabelle and Octavia disfiguring their own feet, at the command of their mother, with the aim to fit into the glass slipper and marry the Prince. See what I mean- edgy right?

Stepsister is told from the viewpoint of Isabelle: a headstrong girl with an ambitious mother, an intelligent sister Octavia and a kind, sweet sister, Ella. Isabelle is a disappointment to her mother: a plain girl who prefers riding and fencing to corsets and suitors. A number of flashbacks to the girls’ childhood also suggests that Isabelle, Octavia and Ella were once very close, leading the reader to wonder how the relationship became the poisonous one we are so familiar with.
Unsurprisingly, their Maman’s plan to mutilate her way to the palace does not succeed and Ella takes her rightful place by the Prince’s side, claiming her ‘happily ever after’. But what is to become of the family she leaves behind? Maimed and outcast, Isabelle and Octavia struggle to carry on once their actions are brought to light and they are promptly labelled the “ugly stepsisters” by all around them.
Desolate and lost, Isabelle mistakenly believes that her life would improve if she were more attractive and makes a wish to the fairy queen Tanaquill, who promises to grant her desire when Isabelle finds the three missing parts of her heart.
Thus, begins Isabelle’s mission to reclaim her heart and turn her life around. The stepsister’s road of discovery is a bumpy one however, and is not made any easier by an old crone named Fate and a young man named Chance, both of whom seem to have an unhealthy obsession with her progress and a strange, almost friendly rivalry over the possession of Isabelle’s life map.

Jennifer Donnelly introduces us to a number of characters throughout Isabelle’s journey, all of whom are exquisite: Chance is an eccentric debonair with an entourage that may have just stepped out of The Greatest Showman; Octavia is every nerdy, sarcastic girl’s dream and even Fate is strangely likeable. It is truly impressive how Donnelly can make us feel like we know these people within the space of 470 pages.
I was also impressed with how different Jennifer Donnelly’s characters are from everything I have read before. Even Tanaquill is not the fairy godmother we all know and love. She isn’t even the slightly bonkers Helena Bonham-Carter version! There isn’t a bibbidi bobbidi boo in sight for this talon-fingered shapeshifter and she certainly does not grant wishes easily.
As a result, the reader does not quite trust the fairy queen: there is always an aspect of her that seems evil. Alas, this is another stroke of genius by Donnelly: the fairy queen doesn’t look like Tinkerbell or the Blue Fairy and so we don’t trust her- even when she is helping Isabelle and why is that? Because of her appearance? Well that makes us just as bad as those who persecute Isabelle!

Ella features very little in the novel. This is not wholly unexpected: it is not her story after all. She is frequently referred to and heavily present in Isabelle’s evolution but, out of all the characters, we know Ella the least. This is not to say that Donnelly presents Ella as a 2D character in order to prevent us from preferring her to our feistier protagonist: in fact, Ella slowly reveals a darker side to her own tale. Simply put, she does not have the depth and human rawness that Isabelle has. Isabelle appeals to the insecure teenager in us all: never believing that she is good enough, focusing on her flaws and judging herself based on the opinions of others.
 
When Isabelle finally finds the pieces of her heart and has to literally fight to achieve her happy ending, she automatically looks to one of the male characters to lead. After all, it has always been instilled into her that she is “just a girl”. However, Chance and his entourage have educated Isabelle as to the potential of her sex and it is through this inspiration that Isabelle and the reader realise that the answer has been there all along: the answer is Isabelle. All the childhood flashbacks of riding and fighting have been breadcrumbs for the reader: Isabelle is a warrior- her life is not mapped out by Fate or Chance anymore; she can decide her own path.

Step Sister holds up a gigantic mirror to the way we judge beauty and shows us what it really means to be a girl. Jennifer Donnelly proves that being strong, brave and, most importantly, true to yourself is what makes you beautiful. In fact, it is not until Isabelle accepts herself that she is described as beautiful and, by standing up for what she believes in, everyone achieves their own happy endings. As a mum of two young boys I really appreciated how Octavia’s love of science and math and Felix’s creativity and love of art directly contrasted with Maman’s old-fashioned desire to “marry off” her daughters. This story is no fairy tale: it is real, it is edgy and it is telling all generations that life is what you make it.
  
Macaron
Macaron
2020 | Card Game, Medieval
The only game I have ever been able to play with my extended family on a regular basis, and provided us an excuse to get together every Sunday, is Euchre. My family loves Euchre. It took me a long time to finally learn it, and I did so on a tour bus traveling from Paris to Barcelona. I played so much Euchre on that tour. I still play Euchre somewhat regularly with my wife and in-laws. What does this all have to do with a delicious-looking game about difficult to nail baked goods? Well, I described Macaron to my wife as, “A more intense Euchre with a baking theme, where the bowers may actually kill someone.”

Macaron is a baked goods-themed trick-taking card game for one to five players. In it players are bakers in medieval France trying to become the favored royal baker to the king and his family. The player who can earn the most VP by delivering the tastiest macarons to the royal family will be victorious and will then bake the other players a box of macarons to take home (I added that last part, but Ta-Te Wu should consider adding it to the rules).

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I know for sure the final components will be slightly different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T

For this preview I am tackling the solo rule-set provided and my AI opponent is named Emma (per the rules). Multiplayer games will be played somewhat similarly, but against normal-intelligenced real people. Duh.


To setup a solo game, place the Score board in the middle of the table on whichever side is decided – one side allows up to 20 points, and the other up to 30. Place the first three Group boards (A with Almond and Pistachio, B with Strawberry and Blueberry, and C with just one Green Tea macaron upon it) somewhere near the Score board to denote the flavors being played. Remove all cards from the deck picturing Earl Grey and Chocolate flavored macarons. Shuffle the remaining macaron cards and deal the solo player 13 of them. Deal Emma one random card from the deck under each flavor on the Group board as shown below. These random cards will take on the flavor of whichever stack to which it now belongs. Continue dealing Emma eight cards to her stacks, but match them to their flavors – the 4 of Pistachio under Pistachio, etc. Emma should now have 13 cards in total, but each flavor stack should be shuffled and arranged as shown below. Choose a color for the player and for Emma, place one of each meeple on the Score board to track final scores, and the other meeples on the Gift Box tracker in the middle. Analyze each of Emma’s stacks to determine which Group contains the most cards. These flavors will be given the Royal token (I used the purple star) and are considered the trump suits this round. Flip over the top card of the deck that remains, and place the Allergen token (I used the tall goldenrod piece) upon the matching flavor. The game may now begin!
The solo player is always the starting player, so they will open the first trick by playing a card from hand. As in most card games, whichever flavor (suit) is led will need to be followed by Emma, if possible. The rulebook gives the player a nice turn-flow summary for Emma based on which player leads and which type of card is played.

As in Euchre, suit must be followed. If a player is unable to follow, they may play a Royal (trump) card to win the trick or any other non-Royal card. The Royal flavors are both flavors that belong to the same Group, or Green Tea, as it is its own Group. For each trick won, the player will advance their meeple on the Gift Box track to denote number of tricks won. Some card rules adjust the scoring. For example, should a value 1 card win the trick the winning player will increase their number of Gift Boxes three spaces instead of one. Should a trick include an Allergen flavor the winning player will still lead the next trick but will not advance their Gift Box meeple, as Allergens make the royal family sick. However, should a trick contain a value 2 card in it, the 2 cancels the Allergen and the winner may advance their Gift Box meeple as normal.


The round ends when a player, or Emma, has finished their hand of 13 cards played or reaches eight or more Gift Boxes (won tricks). Setup for a new round as the game was initially setup with dealing cards to each player and determining Royal and Allergen flavors. Play continues in this fashion until the player or Emma has reached the pre-determined score of 10, 20, or 30. The winner must now get to baking (again, I added that, but it REALLLLLY needs to happen, I think)!
Components. Again, this is a prototype copy of the game (though still pretty good) and the final components will certainly be different than the ones shown here. That said, the art style is simply wonderful and incredibly enjoyable. Yes, the Score board is a little busy, but it’s functional and fun. The art on the cards is very good, colorblind-friendly with icons in addition to colors, and the art doesn’t get in the way of playing tricks at all. All the other components used in the game will probably be different upon a successful Kickstarter campaign, and though I haven’t seen the proposed components, I am sure they will match the theme and be great to handle.

So as a lover of Euchre, am I also a lover of Macaron? ABSOLUTELY! It takes everything I enjoy about Euchre and somehow simplifies AND complexifies it. Teaching Euchre to new players can be a chore when they don’t latch onto the fact that the highest cards in the game are the Jacks of the same color of trump, but one is higher than the other. It can be awkward at first. Here, there are one or two flavors that are trump suits. It makes sense to be able to visualize a bit easier, and to be able to relate to flavors. In fact, my 4-year-old son wanted to “play” it earlier this morning, so I took out the Allergen mechanic and just did straight suit-following with trumps and he understood it. So, I guess by house-ruling a little you can also play this with children who are learning games for the first time, learning their numbers, or learning trick-taking games. That’s a fun hidden side quest!

Now, I can see how people will totally dig Macaron as a multiplayer game, but I am previewing this as a solo game. Is it just as good? Yep! I like being able to play the game whenever I want, and using another mechanic I didn’t describe earlier – Betting. Having to bet upon how many Gift Boxes you will score for the round adds another layer of analyzation I particularly enjoy. If you guess correctly you score an additional two Gift Boxes. If you’re wrong Emma scores two Boxes. Couple this with Emma’s unpredictable card play and you have an interesting AI player that you may never be able to “figure out” and beat methodically. I like that randomness from Emma. She has made a few games close, but ultimately has lost every game against me.

Macaron is a cute little Euchre-style card game that can be played well solo and multiplayer, and features wonderful style. I love the theme, and I seem to be attracted to food games; I love Bohnanza, Morels, Happy Salmon (my favorite fish to eat), Sushi Go!, Coconuts, and The Three Little Pigs (ok that one was mean, but hey, I love pork)! If you also enjoy food-related games, or trick-taking games, or just fun little card games you can play solo or with other people, please consider backing Macaron via their Kickstarter campaign launching soon. Tell them Purple Phoenix Games sent you and I will share my Gift Box of Macarons with you**. You will have to let me know your food allergies prior, though.

** I don’t actually have a Gift Box of Macarons. That was a lie, and I apologize for that.
  
Victim: The Cursed Forest
Victim: The Cursed Forest
2020 | Adventure, Exploration, Horror, Maze, Miniatures
I mean, who WOULDN’T be frightened out of their undies when one of their traveling mates just suddenly becomes… something else… and chases them through a very odd forest? But yet, here is where we now play. In a vast forest with danger around every curve, and a horrific presence taunting the party with the imminent possession of their very bodies. A far cry from prancing about a candied forest in an attempt to reach the summit: Candy Castle. Board games have definitely evolved, and boy am I glad for that!

Victim: The Cursed Forest (which I shall from here call simply “Victim”) is a horror survival game where players assume the roles of survivors of a plane crash. Each survivor, which in the game are actually called Victims, must race against time and nightmare fiends in order to reach the safety bunker until saviors come rescue them. However, early in the game one of their own is possessed by the lurking horror and then turns on the party to pick them off one by one. It’s up to the victims to race to the bunker and input the correct code to open its hatch to relative safety!

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup, basically shuffle each deck separately, and place the Bunker map tile in the bottom six of the stack, then split that into two stacks. Place out all the chits however makes sense for your table (organized for me, thank you), and each player chooses one of the characters to play and collects all their goodies. The Start Tile is laid down, the player minis are placed upon it and the chase is on!
Each turn the players will have several choices of actions to complete, with two actions available to be taken on their turn. Primarily, players will be Running around the map to different tiles and exploring their special characteristics. Some tiles allow players to search them for Item cards, some allow players to Decode as an action, and some also require players to pass certain tests of abilities. These tests correspond to each player’s abilities of Agility, Intelligence, Vitality, and Luck. The ability scores are different for each character and can be improved or worsened throughout the game. Character boards also will show each character’s special skills that can be used on a turn.

Once all players have completed their two actions in turn order, the last player will flip an Event card that may be active for the entirety of the next round. Sometimes these Events affect only characters on certain tile types, or even adjust ability scores and Items held. However, at the end of the second or third round of play (depending on the number of players), the ominous Curse Phase is completed.

The Curse Phase is a special one-time insert that has all players make a test against one of the four abilities. The lowest score for the test then becomes the host for the Evil that will ravage the party and wreak hell on the other players. The player no longer controls their chosen character, but immediately becomes the Evil that was drawn and now plays the game against the other players. The Evil takes their turn at the end of the round, just before the Event card is drawn.

Once the Evil enters play in earnest, the game quickly shifts from a nice exploration and map building game to a race against time to earn bunker password tokens from the Decoding tiles and avoid all attacks from the now raging Evil chasing the players. I will not describe the entirety of battle and Evil special abilities, but battle is a very simple Attack roll vs. Defense roll for one wound. When a player sustains two wounds, they are considered to have a Critical Injury and may only Crawl to another player in hopes of receiving healing or to arrive on a tile with healing properties upon it. However, a character that has been Critically Injured is ripe for the Evil’s Death Skill. The Death Skill is how the Evil is able to remove characters (and thusly players) from the game and decrease the odds of the Victims’ victory.


Play continues in this fashion of players taking their turns, then the Evil takes their turn, then the Event card is drawn as the last part of each round, until either the players collect the correct tokens to solve the hatch passcode and earn safety, or the Evil takes out the required number of characters for their victory. All this can be accomplished in a mere 45-90 minutes. Absolutely.
Components. Never having heard of Hexa House prior to arranging for this review, I had no idea what to expect in terms of components. However, this game comes in a very large box, the insert is kind of perfect (which is saying a lot, especially since it is a vacuum form), and everything inside the box is really great! I’m not really a miniatures kinda guy, but I can appreciate them. Standees are just as good to me, but I think these minis are above-average from my experience. The cards, the art style, the custom dice, everything just hits really well.

So you probably noticed my weird ratings graphic up top. Well, I will admit that my graphic design skills are, well, amateur at best. So I just created a 5 point 5 because I really feel this one is just amazing. Now, some people may have some small issues with the rule book, but please read it with a grain of salt: I believe they originate in Thai or Laotian languages and are translated to English. I didn’t have problems reading it at all, but had a couple questions. I tried playing several different ways when I had these questions, and usually just one option was really viable anyway.

That said, everything else about this game is truly wonderful. I sincerely enjoy that sudden shift near the beginning of the game where one player becomes the big baddie and comes for the rest of the players. Depending on placement and buddy systems that formed in the first part of the game, the Evil player will have either a feast setup before themselves, or have to do a bit of work to track down the characters to orchestrate their attack. I know I didn’t go into a whole lot of detail on what the Evil player can do on their turns, but it boils down to basically Hunt (run), Attack, and trap.

This base game ships with six Victims and six Evils. I have yet to see all the Evils in my plays, as the mechanic for determining which Evil surfaces is dependent on a draw of a card from a shuffled deck. That said, even when an Evil enters the game that I have played before, the players were different, and the map was different, and the placement of characters was different, so it did not feel “samey” to me at all.

I will admit that the most frustrating aspect of the game is the bunker hatch passcode. Okay, so once the Bunker tile is placed, a new component enters play: the Bunker board. A hole in the middle of the board is to house a Gate Token. This Gate Token is simply a target number that the players need to achieve using the different Number and Symbol Tokens won from successful Decode actions. The Number Tokens are simply 1-6, and the Symbol Tokens are plus/minus/multiply/divide. Therefore, in order to meet the Gate Token showing 35 players would need to gather 6 x 5 + 3 + 2. That is seven different successes at the Decoder tiles, and best case scenario has players pulling those exactly and no others. When you are playing a game that is a race against time (or death, in this instance), these little setbacks can cost the entire game – that is, if players simply cannot pass the test needed for a success at the Decoder tile. Frustrating, yes, but also a very cool addition to this style of game.

Victim has completely surprised me, and I am so thankful I had the opportunity to add this to my collection. My strong recommendation is that if you see one of these in the wild – GRAB IT. There are hours and hours of gameplay in this box, and I haven’t even touched the expansion for it yet (expect another review of that in the near future as well). Purple Phoenix Games officially gives this one a 5.5 / 6 (we NEVER do half points), but I feel like with even more plays, and with the expansion to be added soon, this may give my Top 10 list a shakeup still this year. If you are a fan of games like Betrayal at House on the Hill and Posthuman, then you need to check this one out for sure. Oh, did I mention that there is a LOT of dice rolling here too? Guess I just left that until the end for my dice-chucking lovers.