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BookwormMama14 (18 KP) rated An Inconvenient Beauty in Books
Jan 2, 2019
One of the aspects that stood out to me in this story, is discerning God's direction for our lives. Especially when it comes to thinking that we don't deserve happiness, or a second chance, or forgiveness. These blinders can distract us from the GOOD that God wants to give to us.
I.LOVE.GRIFFITH. That is all...actually, I could go on about him for hours. So, what I want to highlight is his protective nature. His family is more important to him than anything, and he would go to any lengths to keep them safe and cared for. However, that means he puts their needs before his own. And this sacrificial love hasn't left much room for him to worry about his own future. BUT, when love strikes, things change. You could say his "world is turned upside down." He is adorable and hilarious!
Isabella is my new favorite woman in the Hawthorne Series. Even though she has secrets to hide, it is impossible to ignore her pure heart. And Uncle Percy, can only be described as the opposite of pure. The bitterness that stemmed from a heartbreaking loss has turned into a vendetta.
Four books, five if you include the novella, a slew of Hawthornes, romance, kidnappings, adventures, foiled plans, and upstanding and *ahem* SWOONY gentlemen...while my heart is sad that this series has ended. I am so thankful for the friends that I found within these pages.
I received a complimentary copy of An Inconvenient Beauty. I was not required to write a positive review. All opinions expressed are mine alone.

Lyndsey Gollogly (2893 KP) rated Fearless (Scarlet Suffragette #1) in Books
Apr 21, 2021
Kindle
Fearless ( Scarlet suffragette book 1)
By Nicola Claire
Once read a review will be written via Smashbomb and link posted in comments
Nicola Claire's captivating new Gothic romance series introduces a dark and sinister early settler New Zealand at the end of the nineteenth century - brightened by a fearless and talented heroine and a loyal and secretive police inspector...
Free spirit. Brilliant. A Liability?
Doctor Anna Cassidy has been trained by the best; the former Chief Surgeon for the Auckland Police Force. She knows how to dissect a body. She knows how to treat any ailment. And she knows how to find a cause of death.
But society is not ready for a female surgeon.
Fighting for what she believes in has been ingrained in Anna since she was a young child. But the battles she faces now are not all based on equality. A murderer stalks her fellow Suffragettes and the police inspector in charge of the case could be Anna's downfall.
Experienced. Dedicated. Something to hide?
Inspector Andrew Kelly holds duty and honour in the highest regard. His role as a detective proves just that; he never stops until justice is served. Love is something he has forsaken, for reasons he'd rather you didn't know.
But Anna is not a woman a man can ignore.
Fighting his instincts with cold determination is something Kelly has become accustomed to. But a murderer is loose in his adopted city, bringing memories to the fore of a killer who walked in the shadows of Whitechapel, and shining light on a dark past the Inspector is trying hard to forget.
A gritty, twisted, and authentic Victorian romantic suspense, sure to rip you apart... just like old Jack.
This had all of my favourite things! Gruesome murders linked to Jack the Ripper, historical romance , strong female lead and a very good story. Although the murderer was quite clear to me from the beginning I absolutely loved reading it play out! Definitely worth a try if you like any of the things I mentioned!

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Fearless (Scarlet Suffragette #1)
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Nicola Claire's captivating new Gothic romance series introduces a dark and sinister early settler...

Purple Phoenix Games (2266 KP) rated Labyrinthos in Tabletop Games
Feb 10, 2021
Disclaimer: I do not intend to rehash the entire rulebook in this review, but rather provide an overview of the rules and game flow. -L
Labyrinthos is a game of action and adventure in which players are exploring the famed Labyrinth of Daedalus, searching for the 4 secret keys that will let them escape! All this while avoiding traps, their competitors, and the deadly Minotaur who seemingly lurks around every corner. To setup for a game, create the Labyrinth as described in the rules – in the end it will be a 7×7 tile grid. Each player receives a Player Board, Standee, 4 Desperation cards, 7 Action tokens (3 Hand tokens and 4 Feet tokens for the first turn). The remaining Desperation cards and tokens are placed to the side of the play area, along with the Key tokens. Select a starting player, and the game is ready to begin!
Over a series of rounds, players will take turns performing various actions, exploring the Labyrinth, searching for Keys, and avoiding the Minotaur. On your turn, you will be spending Action tokens to perform various actions, like: Move (to an adjacent tile), Explore (flip over an adjacent face-down tile and move to it), Discover Key (gain the corresponding Key token to your Player board), Desperate Action (play a Desperation card), and a handful of other actions. Each action has a token cost associated with it, and you must pay it in order to perform the action. Each different Player Board also has a unique Special Ability that is active during the game. Once you have taken as many actions as you can/want to take, you will return any unused Action tokens to the supply, and then choose a combination of 7 new Action tokens to be used on your next turn. Then, you will refresh your hand – drawing or discarding Desperation cards so your hand limit is 4 minus the number of Key tokens you possess.
The final step of your turn is to roll the Minotaur die and resolve his movement/actions. The movement of the Minotaur is similar to the movement rules of players, and some results on the Minotaur die activate special abilities. If the Minotaur ever enters a tile occupied by a player, he immediately Attacks! The controlling player rolls the Blood die, and the attacked hero gains that number of Wounds to their Player Board. A Wound on your Player Board will cover one of your turn actions, prohibiting you from performing that action until you spend Action tokens to Heal. Certain tiles of the Maze have special symbols that will immediately affect the gameplay. For example, any time a player moves onto a Trap tile, they immediately take a Wound. When a player is on a Hide tile, they cannot be Attacked by the Minotaur. Play continues in this fashion, alternating turns, until a player has collected all 4 Key tokens and made their way back to the starting Door tile. That player has successfully escaped, and all others remain trapped in the Labyrinth!
I know that may seem like a lot, but the gameplay itself is actually pretty streamlined and intuitive. The action descriptions on the Player Boards are clear and concise, acting as a player reference sheet in a way. I appreciate the Player Boards SO much because it keeps me from having to continually refer to the rulebook for any action questions. The action options themselves are simple to understand and perform, but the strategy required for overall success is trickier to master. This truly is an exploration game – the 7×7 grid is created anew every game, and chances are you will never play with the same grid layout twice. The Key tiles could be anywhere, and you have to try to get to them before your opponents. The different tile symbols offer some risk/reward decisions. Do you risk turning over an undiscovered tile in hopes that it gets you across this gap? It could be a Trap! Or it could be a Secret Passage that allows you to move elsewhere. You’ll never know if you don’t try it!
I also really like the mechanic of the Minotaur in this game. At the end of your turn, you roll the Minotaur die and resolve it. That means the Minotaur is essentially controlled by all players. It becomes a sort of tug-of-war, if you will, as players try to get the Minotaur to attack opponents, while hopefully also staying out of his range for the next player’s turn. Another neat thing about Labyrinthos is that when you collect a Key token, it actually provides you with an action and is added to your Player Board, covering an existing action. Through the use of actions and Desperation cards, you could be able to move Keys around on your Player Board too. Maybe its initial placement doesn’t fit the situation anymore, and you need that covered power back! The opportunities to strategize with your actions are endless, and that keeps the gameplay engaging. One last cool thing I want to mention is the selection of new Action tokens at the end of each turn. Certain actions require Hand, Feet, or both types of tokens, and having the ability to choose the combination of those for yourself feels pretty powerful. It could also quickly backfire, if suddenly you find yourself needing Feet tokens, but you only have Hands left! It’s another layer to the strategy, and it helps up the excitement of play.
Components. The components of this game are great. The maze tiles are nice and sturdy, the symbolism clean and clear. The Desperation cards have some cool flavor text, and their actions are straightforward. All of the Standees, tokens, and dice are good quality that will hold up to lots of handling. All in all, great production quality!
I am extremely happy that I decided to back Labyrinthos on Kickstarter. For being a seemingly simple game of maze exploration and movement, there is definitely a lot more to it than meets the eye. Players have to manage resources and plan ahead for what they need in subsequent turns. Desperation cards can affect the gameplay, and can sometimes even be used during an opponent’s turn. The ability of Key tokens to cover existing abilities really makes players think about what their strategy is moving forward. All of these aspects put into one game make for a fun and immersive experience. Purple Phoenix Games gives it an a-maze-ing 10 / 12. Also, special shout-out to the all-female team behind this great game!! It is really cool to see how women are moving up in the gaming industry, and becoming prominent players across game design, art, production, and media content realms within this hobby. Kudos to you ladies! I am very much looking forward to supporting your games in the future!

Smoke on the Water (Mystic Beach, #3)
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The sea is vast, full of legends and mystery. Under its surface hide both beautiful treasures and...
Paranormal Rockstar Romance

Siren's Surrender (Dark Tides #2)
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Never embracing her mermaid heritage, Gwen Lonike lives in the human world as the owner of a Maine...

Gareth von Kallenbach (980 KP) rated the PlayStation 4 version of Prey in Video Games
Jun 19, 2019
Playing as Morgan Yu, gamers find themselves aboard the massive Talos I space station during an outbreak of a shape changing enemy known as Typhoids.
The typhoid can mimic any object from a coffee mug to a chair which adds to a high degree of peril facing players as they attempt to survive. Along the way players will be free to explore and take on multiple side quests but resources including precious ammunition are in short supply therefore players will have to gather, recycle, and craft needed materials in order to survive.
The lavish and complex details of the station are impressive but what really makes the game stand out is the multiple ways that players can play the game and complete various objectives. Players are also free to ignore various side quests and select multiple paths to an ending which allows for an incredible amount of replay value.
The enemies are numerous and thanks to a limited amount of ammunition, running and gunning will not work as there are times to fight, run, hide, and you should gray matter in order to survive. At times it can be frustratingly difficult but successfully completing the game does give you a sense of accomplishment which made me think of the first two Dead Space games in terms of their difficulty.
Players will also have the opportunity to enhance their weapons and their abilities ranging from strengthening firearms to being able to mimic the morphing abilities of the Typhoid.
One of my favorites was the Kinetic blast which enabled me to send a powerful shock wave into enemies. This is highly effective but limited due to the amount of kinetic shots and power that a player has at any given time.
Over the numerous hours that I played the game I found myself being drawn further and further into the story line. When multiple mission options arose I often had to face moral choices such as helping fellow survivors or leaving them to their fate so that I may live to complete a mission which ultimately would lead toward completion of the game.
PREY is about choices as the game is crafted to allow players to operate in a morally ambiguous area. You are not required to be the matinee hero nor are you required to be the mustache twirling villain; rather you are free to take advantage of situations as they arise.
One such example saw me take several items of food that had been collected by a group of survivors. I rationalize that with a big battle coming most of them would not survive and that it was up to me to prevail so that I may continue on with the numerous objectives I had before me. This may essentially lead to you having to turn and perhaps kill a fellow survivor which indeed was referenced down the road. The numerous and varied enemies complement the incredibly detailed and massive station which allows for players to take advantage of the zero gravity situations and navigate the outside of the station rather than go through the densely populated core of the station. Of course this only works if various airlocks are indeed open for you to access from the exterior of the station, but this is the type of freedom that players have.
While the difficulty of the game can be a bit frustrating players are able to adjust the difficulty settings and with the multiple gameplay options available to them, patience and persistence will pay off in the end.
The game is a real triumph and is already one of the more impressive titles of 2017. I look forward to seeing what is next for the franchise as PREY is an impressive achievement that will provide countless hours of gaming to even the most hard-core gamer.
http://sknr.net/2017/05/10/prey-3/

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