Search

Search only in certain items:

SO
Stars Over Sunset Boulevard
10
9.0 (2 Ratings)
Book Rating
To what lengths would you go to make your deepest desires come true? For Audrey Duvall and Violet Mayfield, the lines of reason are blurred. Will the bond of true friendship be enough to hold them together?

A hat is found in a vintage boutique in Los Angeles 2012. It is unmistakably Scarlett's green curtain hat from Gone With the Wind. But how did it end up there? In 1938 Violet leaves home and travels to California and gets a job as a secretary at a movie studio. With high hopes of starting a new life she meets Audrey Duvall, a fellow secretary who was once rising star in Hollywood. As the filming for Gone With the Wind commences both Audrey and Violet find themselves in places they never thought imaginable. And when the infamous curtain hat goes missing, more than one person's future is at stake. Will Violet finally get the family that she dreamed about for so long? Will Audrey finally make her big break? And what will they sacrifice to see it all come to pass? Through the joys and the heartbreak, they are always there for each other. We know that love comes in many forms, and that ultimately, love conquerors all.

There is something about Susan Meissner's books that have me completely enraptured from the start. Her ability to paint pictures in my mind is outstanding. The history and colorful detail is captivating. Gone With the Wind has always been a favorite of mine, and I enjoyed the creative liberties of the setting! This story is a wonderful reminder to us that even when we do things to protect others, there are consequences to face. In my opinion, truth and honesty are always the best route to take. A quote from my High School Drama teacher that has always stuck with me is: "Can we be brave? Will we be brave? We MUST be brave for life requires it." It doesn't matter if we are making curtains into a dress to beg a man for money. Or your child undergoing a bone marrow transplant at 9 weeks old. Or speaking the truth to someone you love. Life requires us to be brave on a daily basis. But we are never alone. We never have to walk through the shadows on our own. Whether it is a friend, sister, mother or auntie, reach out for support. Because they most likely need you, just as much as you need them. I highly recommend Stars Over Sunset Boulevard!It will make you cry, laugh out loud and be truly thankful for the loved ones that surround you. Now I am off to curl up in a warm blanket, drink some tea and watch Gone With the Wind.

I received a free digital copy of Stars Over Sunset Boulevard from Penguin Group through NetGalley in exchange for my honest review.
  
Aladdin (2019)
Aladdin (2019)
2019 | Adventure, Family, Fantasy, Musical
Not As Bad As People Say
Going into this film I didn’t have high expectations. I had read some quick reviews and after watching the trailer when it was released it seemed to me like this film was not going to do well. However, it managed to surprise me. I will admit the first half of the film while being okay didn’t have my constant attention or enthusiasm. This changed when “Prince Ali” entered Agrabah and was introduced to Princess Jasmine. I loved how awkward Aladdin was and I could not stop laughing. From there on the movie just seemed to get better and better. (Maybe because the action/plot was picking up?)

One of the things I enjoyed the most was the fact that we get to see a lot more bonding happening between Jasmine and Aladdin. In the original film we get to see them connect mostly through the ‘Whole New World’ scene. What I thoroughly enjoyed about this film is that we get to see them courting and interacting more. “Prince Ali” is trying to make up for his failure of a first impression and is trying to open himself up to Jasmine. I loved that they decided it was important to include extra scenes like this because they do fall fast for one another and this makes their love seem all the more realistic.

Regarding the cast, when I first heard that Will Smith would be playing Genie I wasn’t a huge fan. When I first saw him in the trailer my initial impression was not a good one and while it took a little getting use too I now think he plays a wonderful Genie. While Robin Williams will always be my number one when it comes to Genie he (for obvious reasons) was not available for this remake and Will Smith did a wonderful job following in his footsteps. I feel like the main criticism this movie is receiving is the way Will Smith acts as the Genie and I will admit it isn’t the same but they are two different people with different directors. Of course they are going to act differently!

While it may not be one of my favorite movies I do not necessarily think it is as bad as most people are making it out to be. I do think it could have been better as the green screen in some parts wasn’t great. I feel like they definitely could have done better here but maybe the budget was limited? For the most part I felt like the CGI was standard but not standout in any way. I know some people are upset about changes made but while Disney was remaking their own movie it is good to change up some things as what is the point in watching if it is the exact same script? Overall, it was okay. Simply that. Nothing more or less.
  
40x40

Matthew Krueger (10051 KP) rated Ghost Stories in Tabletop Games

Jul 28, 2020 (Updated Jul 30, 2020)  
Ghost Stories
Ghost Stories
2008 | Fantasy, Fighting, Horror, Mythology
The Gameplay (4 more)
The Strategy
Replay Value
Thinking Ten Steps Ahead
The Concept
Hard (2 more)
Luck of the dice
The cruse dice
Spooky Scary Ghosts
I learned about this game through Dice Tower reviews, Rahdo runthrough and BoardGameGeek. And it looked really good. A cooperative game in which the players protect the village from incarnations of the lord of hell – Wu-Feng – and his legions of ghosts before they haunt a town and recover the ashes that will allow him to return to life. That sounded really intresting and unquite. So i bought it and its a excellent game. Let me talk more about it..

Gameplay:

Each Player represents a Taoist monk working together with the others to fight off waves of ghosts.

The players, using teamwork, will have to exorcise the ghosts that appear during the course of the game. At the beginning of his turn, a player brings a ghost into play and places it on a free spot, and more than one can come in at the same time. The ghosts all have abilities of their own – some affecting the Taoists and their powers, some causing the active player to roll the curse die for a random effect, and others haunting the villager tiles and blocking that tile's special action. On his turn, a Taoist can move on a tile in order to exorcise adjacent ghosts or to benefit from the villager living on the tile, providing it is not haunted. Each tile of the village allows the players to benefit from a different bonus. With the cemetery, for example, Taoists can bring a dead Taoist back to life, while the herbalist allows to recover spent Tao tokens, etc. It will also be possible to get traps or move ghosts or unhaunt other village tiles.

To exorcise a ghost, the Taoist rolls three Tao dice with different colors: red, blue, green, yellow, black, and white. If the result of the roll matches the color(s) of the ghost or incarnation of Wu-Feng, the exorcism succeeds. The white result is a wild color that can be used as any color. For example, to exorcise a green ghost with 3 resistance, you need to roll three green, three white, or a combination of both. If your die rolls fall short, you can also use Tao tokens that match the color in addition to your roll. You may choose to use these after your roll. Taoists gain these tokens by using certain village tiles or by exorcising certain ghosts. One of the Taoists has a power that allows him to receive such a token once per turn.

To win, the players must defeat the incarnation of Wu-Feng, a boss who arrives at the end of the game. There are also harder difficulty levels that add more incarnations of Wu-Feng, in which to win, you must defeat all of them.

There are many more ways to lose, however. The players lose if three of the village's tiles are haunted, if the draw pile is emptied while the incarnation of Wu-Feng is still in play, or if all the priests are dead.

It is hard game but the strategy to this game is excellent cause you have to think about your moves and what to do next. That and the clock is ticking down to one of the ten Wu-Feng Minions. Also if 3 village spaces get crushed than you lose. Also the luck of the dice and the cards. The strategy is ten fold. Its hard but a excellent game and a must play game. Buy it if you havent already cause its a must. If you want to learn more or see a runthrough of the game go to BoardGameGeek, Rahdo Runthroughs or Dice Tower Reviews.
  
Fury (2014)
Fury (2014)
2014 | Action, Drama, War
To start, let me say that I’m a sucker for a good war movie. Growing up as a military brat, I have a profound respect for our nation’s veterans and history, especially those from the “greatest generation.” With that said, I approached David Ayer’s Fury with a bit of hesitation, after all, how will Fury be able to differentiate itself from so many other films in the genre? I am happy to say that, while Fury doesn’t show us anything we have not really seen before, strong performances by its ensemble cast help carry this story of a tank crew into a solid film.

Brad Pitt delivers a stellar performance as Don “Wardaddy” Collier. He is a war hardened Sergeant who struggles to keep the few shreds of his humanity while preparing his new “green” typist who was assigned to his tank after one of their battle brothers has fallen. Pitt takes the young Pvt. Norman Ellision (Logan Lerman) under his command and works to make him into war hardened soldier. Pitt knows that by doing so he will not only to save the young man’s life, but probably the lives of the other men in his care. This ensemble cast shines with solid performances from Michael Pena, Jon Bernthal and Shia LaBeouf. I want to take a moment to highlight LaBeouf especially. He has gained tons of negative press in recent months for several reasons and the promotion of this film has shown little of LaBeouf thus far. No doubt to protect itself from the backlash in his public life. But if you decide to not go and see this film because of him, you will miss out on a strong more dramatic performance we really haven’t seen from him often and one that will remind audiences that he is a good actor.

This action in this film is methodical and someone slow and somewhat cartoonish thanks to tracers on the gun and cannon fire that makes it look like “Star Wars” at times, however the intensity is constantly building from the opening sequence through the climax of the movie. Even in the middle of the film where we are seemingly in a safe place, the intensity is continues to build as we are unsure just how humane these characters are. This intensity leads us to care about these characters and search for relief in the climatic conclusion.
  
Pocket Pixel Artist
Pocket Pixel Artist
2021 | Party Game
Ahh good ol’ NES. How I miss thee. My very first video game console, and still I remember it fondly. Somewhat recently a revival of 8-bit art has flown around various mediums and board games were also infused with this love of the pixelated art style. But how well can YOU create 8-bit art? Do you think you are able to create a masterpiece with pixel cubes in, say, 60 seconds? Let’s find out.

Pocket Pixel Artist is a cube-artistry game for teams of any number of players. In it players will be assuming the roles of the next great 8-bit artist and creating magnum opuses of block art for the enjoyment of all.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game. You are invited to download the rulebook, back the game through the Kickstarter campaign launching March 9, 2021, or through any retailers stocking it after fulfillment. -T


To setup separate the players into teams of at least two players. Shuffle the deck of prompt cards and keep the colored cubes handy for the artists. The game will last four rounds and the winning team will be they who finishes with the most Victory Points from correctly guessing assembled art pieces. Choose a team to create first and the game may begin!
On a turn one player from the active team will draw a card from the stack, choose one of the eight words on the card, and be ready to begin building the word once a 60 second timer begins. The goal of each round is to have the current artist’s team guess the word being built for a VP, but each round has slightly different rules to follow.

In the first round, “Head to Head,” each team will nominate an artist to begin. Each artist will then draw a card, choose a word to create, and then begin building their words simultaneously against the other artists. The team that guesses the word correctly first will receive more VP than the teams that follow.

The second round, “Pixel Boogaloo,” has artists choosing a word and building their art in secret. Once the 60 second timer is up the artist will then uncover their creation. The artist’s teammate(s) then have 30 seconds to guess the word. If they cannot, the next team in table order will have 30 seconds to earn a VP with a successful guess. This round is played until all players have had a chance to be both artist and guesser.

The third round, “Palette Crash,” the team to the left of the active artist’s team will choose a color from green, yellow, blue, and red to shout to the active artist. The artist will then be forced to choose one of the words on the card matching that color as well as being limited to using only cubes of the matching color (players can agree to use black and white cubes as well for an easier challenge). This word building is also done in secret and then revealed after the 60 second timer for their teammates to guess within 30 seconds. Should the teammates guess correctly the team will be awarded with 2 VP. If they fail to guess correctly, the next team in table order automatically receives 1 VP. This round is played until all players have had a chance to be both artist and guesser.


The final round, “Final Render,” the artist will draw a card, choose a word, and begin building in full view of all players. For each correct guess the guessing team will earn 1 VP toward their total. Once all players have had a chance to build in this round the game ends and VPs are tallied.
Components. This is another mint tin game of cards and colored cubes. The cards are all fine and the cubes as well. There is some art on the cards, and it is also fine 8-bit renders. I have no complaints other than the rulesheet does not fit in the tin along with the components – the tin will not shut.

Gameplay is easy for some and not so easy for others (like me). As you can see in the image above, that is my lame attempt at a rainbow. When you only have 60 seconds to create something that actually looks like what is on the card, the stress and lack of actual art talent can certainly play tricks on you (me). But that is also part of the fun. In my head I can see exactly what I want to build, but getting all the cubes in the right order and correct colors causes my hand-eye coordination to fly out the window. Others must have been better at putting the square peg in the square hole when they were babies because I just can’t do it very well as an adult.

Now, again, I am in the minority of people who just aren’t that great at this game. At least in my experience. Having the game follow different rules each round is a refreshing spin on the Pictionary style of creating something for others to guess. I do enjoy fiddling with the cubes and at least attempting to make something recognizable. I enjoy seeing many different choices on each card and not being limited to just one word on a turn. Obviously these do nothing for my artistry, but they are appreciated.

Should you be in need of a small game that gives the feel of Pictionary without being pen and paper, I urge you to check out Pocket Pixel Artist. I can see it working in many scenarios, just like its cousin from the same publisher Swearmints. At the end of the game players typically did not seem to care much about which team won, but always had a great time playing and remembering the ridiculous monstrosities that were constructed.
  
40x40

Hazel (1853 KP) rated Paper Towns in Books

Dec 7, 2018  
Paper Towns
Paper Towns
John Green | 2013 | Children
10
7.8 (36 Ratings)
Book Rating
This was my book of the month for March 2014. You can view and reblog my Tumblr post here: http://fuzzysparrow.tumblr.com/post/81305903630/x

<i>Paper Towns</i> is a brilliantly written novel by John Green. Having only previously read <i>The Fault in our Stars</i> I have little to compare it to and cannot say whether it is his best. I am writing this less that half an hour after finishing <i>Paper Towns</i> therefore it is still fresh in my mind, which may explain my slight preference over <i>TFIOS</i>. However the story lines are so different that it is not really fair to compare them.

Set in Orlando, Florida, <i>Paper Towns</i> is narrated by eighteen-year-old Quentin Jacobson (often referred to as Q). It begins with a flash back to when he and next door neighbour, Margo Roth Spiegelman, were nine and discovered a dead body in the park. It is here that the differences in character are pointed out: “As I took those two steps back, Margo took two equally small and quiet steps forward.” Q is an anxious boy, whereas Margo comes across as very confident.

Despite their childhood relationship, for the main bulk of the story Q and Margo have grown apart. They belong to different social circles: Margo to the popular crowd and Q with the gamers, band members and social outcasts. But things take a turn when one night Margo climbs through Q’s bedroom window and insists he accompany her on a nighttime adventure, going around righting wrongs and wronging rights.

But the next day Margo runs away telling no one where she is going, except it appears that she has left clues to her whereabouts. Clues only intended for Q to discover. With the help of his prom-obsessed friend, Ben; Radar, the guy whose parents own the world’s largest collection of black Santas (seriously, where does Green come up with this stuff?); and Lacey, Margo’s best friend and Ben’s soon to be girlfriend; Q struggles to understand the clues and uncover Margo’s hiding place.

To begin with it is exciting to read about Q and his friends unscrambling the hidden messages but as the story goes on and Margo is yet to be found a sense of dread creeps up on us and Q begins to think the worst.

The final section, however, is fast past and thrilling to read as the characters travel across states, with a rather short time limit, in Q’s mini van in a final attempt to find Margo. What will they find when they arrive? Will Margo still be there?

At first I was not sure that I would like this book. Chapter one is mostly about Quentin, Ben and Radar fooling around as boys do, but once everything kicks off with Margo it is really exciting. Similarly to <i>The Fault in our Stars</i>, Green has filled <i>Paper Towns</i> with clever metaphors with paper, string, balloons and grass being used to represent life. It is a very witty narrative containing lots of humour, yet also manages to convey important ideas about the way we see the world, and the people in it.

<i>Paper Towns</i> can be described as a contemporary, coming-of-age story. As mentioned already, Margo was portrayed as a confident girl whereas Quentin was the opposite. Despite Q stating “I wanted Margo’s disappearance to change me; but it hasn’t, not really” I think Green has shown major character developments, and possibly even role reversals. Q may never completely get rid of his anxieties and does not totally become a different person, but he does gain more confidence as he is forced out of his comfort zone, and his perception of other people also begins to alter. Margo on the other hand may not be all that she seems. The real Margo may in fact be a quiet, rather lost teen in a world she feels trapped in. I think this story and Q’s development has the potential to inspire others of similar ages and make all readers question things about themselves.
Overall, an exceptionally good read.
  
Happy Salmon
Happy Salmon
2016 | Animals, Kids Game, Party Game, Real-time
Brain burners. We have all played them. They typically aren’t my cup of tea because usually when I get to play games it is later in the evening. By that time I have had a full day’s work, taken care of a toddler (or more depending on when you read this), and thus my brainpower tank is already close to empty. Throw a game or two on top and I’m all mushy upstairs. ENTER: HAPPY SALMON.

Disclaimer (if needed): We are only reviewing the green version of this game. We know you can buy the blue version and add the cards for more players, but we haven’t done that yet. So we are just sticking with green for now. -T

In the activity Happy Salmon (let’s be honest, this isn’t necessarily a “game” so much as an “activity”) each player has a color-coded personal deck of cards that must be shuffled and held face-down. The players then stand in a circle. Setup is complete. The object of the game is to be the first player to deplete your deck of cards. You do so by turning over the top card of your deck and hopefully matching its face with another player who has turned over their copy of that card. Sounds easy right?

The “activity” portion and/or meat of this game happens when you find your match – you must both DO the action listed on your card. It could be as easy as high-fiving each other. Or pounding knuckles. Or simply switching places in the circle (see photo below). But then you have the ol’ Happy Salmon card which requires each player to do this absurd salmon handshake action that could be entertainment enough for the group if you have players with less-than-stellar bodily coordination.

So this doesn’t really sound all that appealing, I know. And I also wouldn’t have given it another thought, except I heard the guys from Dukes of Dice podcast raving about how rejuvenated they felt after having played this in the middle of an intense game sesh. I trust the opinions of Sean and Alex, and the price was right for me, so I picked it up. Boy am I glad I did! Now, this isn’t a game that I will bring out to every game session, nor with every play group, but I WILL pull this out if anyone is getting a little sleepy, or if we just want to shake out our bodies and our brains to hit up another long game.

The components are easy to discuss. It’s a fish made out of mousepad material that zips open and holds all the cards. The fish is great, but I really don’t care for “boxes” that aren’t… well, boxes. It’s great quality though. The cards, on the other hand, are really flimsy and make your hand sweaty. I don’t think I will sleeve these cards ever, as a replacement set is VERY affordable, and I do not really have any other suggestions to alleviate this “problem,” but the cards are just okay-quality. I suppose you are just flipping them over and then chucking them on the floor anyway, but for an extra $5 on the price of the game I would have preferred more rugged cards.

What this game lacks in hardcore thinkyness, prestige, and strategy, it makes up for in fun, hilarious moments, and plays that become raucously entertaining bits of your life you may never forget. It will never be on my Top 10 list, but it’s currently on my Top 100 and I will never get rid of my copy. For those reasons Purple Phoenix Games gives Happy Salmon a very appreciative 12 / 18 (Laura claims to have never played it).

https://purplephoenixgames.wordpress.com/2019/03/08/happy-salmon-review/
  
Chili has grown and changed over the years. But one simple fact remains. Chili is a dish that continues to bring us warmth and comfort.

Robb Walsh not only gives us 60 delectable recipes for the ever favorite dish. But he also dives into the history and the evolution of chili. The book is divided into four parts: Chili's Family Tree, Tex-Mex Traditions, Chili Road Trip and Modern and Vegetarian Chilies (Because vegetarians have to eat, too - pg. 1). There are many vibrant pictures, so that your mouth begins to water just by flipping through the pages. Walsh not only instructs us on the main course, but how to roast green chiles, make fresh corn tortillas and stone ground cornbread. There is also a detailed guide to peppers and chili powders that I found very helpful. With dishes like Lobster Chili, Three-Bean Chipotle Chili and Old-Fashioned Tex-Mex Enchiladas, there is no doubt that this will be my go-to cookbook as the winter months quickly approach.

Chili...Need I say more? I love making chili, but also enjoy a variety of styles. The Chili Cookbook has such a wide selection of chili to choose from that I don't think I will ever tire of it. I enjoyed reading about the history of chili. From the Aztecs to the Chili Queens. Ready your taste buds for the ride of their lives as you dive into this delicious cookbook from beginning to end.

I received a free copy of The Chili Cookbook from the publisher, through Blogging for Books, in exchange for my honest review.
  
Proving Grounds
Proving Grounds
2019 | Dice Game, Fantasy, Fighting, Real-time
Maia Strongheart sees the eight opponents surrounding her and knows exactly how to handle each one. She makes a dash for #4, a simpleton Warrior in Training, and whoosh – misses. “Huh, that’s never happened to me before,” she thinks. Performing a daring backflip whilst targeting the Clan Elder in the #6 position with a well-placed finishing blow and whoosh – her armor seems to part like the Red Sea as the Clan Elder finds its weakness and delivers a wound to our heroine. “WHO IS PLAYING ME?” Maia wonders. It’s me. Travis. The worst player of Proving Grounds. Poor Maia.


Proving Grounds is a solo fighting dice game with real-time phases. Players will win by defeating eight opponents in battle and will lose (often, in my case) if the heroine suffers too many wounds. The game is played over several rounds, and Renegade has provided an app to act as a timer during the rolling dice phase. Obviously I am terrible at the game, but how does it play and do I feel like continuing to suffer subsequent losses?
To setup a basic game, place the Encounter Board in the middle of the table. Shuffle the enemy cards (with swords & board backs) and deal one per slot around the Encounter Board. These are the first set of enemies Maia will be fighting. Place Battle Markers (silver ninja stars that track wounds inflicted to enemies) in the outlined spaces of the enemy cards. Place Maia’s health token (a heart) on the tracker and one each of the green, yellow, and blue dice on the health area in the space with a rainbow surround. Fill the exhaustion track with one white die per space (on the right side of the Encounter Board), and take the rest of the dice into hand to use as the dice pool. For this review I also used the Dragonling Die module.

As mentioned, Proving Grounds is played solo over a series of rounds. Each round consists of three phases: Roll Dice, Resolve Attacks, and Recover. The first phase of the game, Roll Dice, is also the most chaotic. During this phase the app timer (or your phone or sand timer or sun dial) will allow 60 seconds to roll the dice and arrive at a final result. The interesting aspect of this mechanic at play here is that only sets of dice may be rerolled, not singles. So players may only roll that set of four 3s and not the solitary 1 sitting there all alone. This causes some brain freeze because many games utilize this in reverse, where only singles may be rerolled. Factor that into a 60 second frenzy to get the greatest results and brains will smoke.

Once the timer is up or players are satisfied with the rolled results, they move to the next phase: Resolve Attacks. Each number rolled on the dice correspond to the enemy’s position around the Encounter Board. So that solitary 1 that was rolled earlier is assigned to the enemy in position #1. Here’s the kick in the rear though: any single dice assigned to an enemy will result in a wound dealt to Maia, and would require the player to sacrifice one of the dice to the exhaustion track! Should an enemy require three or more dice but only two are assigned, or if zero dice are assigned, nothing happens to Maia nor the enemy. But those dang single dice will come back to haunt the player. A lot, if they play like I do. Some enemies will require at least one of the dice to be the blue/green/yellow die in order to be successful while others are just straight number of dice. Calculating everything that is needed during the Roll Dice phase is something that I have yet to master.


After attacks are resolved, players enter the Recover phase. During this phase players will gather all assigned dice from the round as well as any dice on the lowest spot of the exhaustion track to be used for the next round. Any enemies that were defeated have left an empty slot on the Encounter Board, so a new enemy will now fill that void. Play continues in this fashion of three phases per round until either eight enemies have been defeated or Maia suffers too many wounds to continue.
Components. I am fascinated by how few components are needed to put a game like this together. Yes, the Encounter Board is mostly unnecessary, but a great way to organize the game and keep everything spacially relevant for those of us that need that. The cards are fine quality and the game has great art. The dice are very cool, but I am unsure how the colors pop for our colorblind gamer friends. While the game doesn’t necessarily refer to the damage markers as “ninja stars” I cannot get over the fact that they are ninja stars. They are certainly out of place in a game like this where I encountered zero ninjas in my plays. Everything else, though, is great and it comes in a nice-sized box: a little smaller than my Century: Golem Edition box.

It was Kane Klenko’s birthday recently, so I wished him a happy birthday on social media and informed him that I was celebrating by playing Proving Grounds. His response was absolutely perfect: “Good luck!” Well, Kane, I never have good luck with this one! It is certainly a combination of poor dice rolling, poor decision making whilst rolling dice, and just dumb luck (emphasis on dumb). I love playing this game but it is infuriating that I have yet to beat it! Even with just the first Dragonling Die module! Gahhhhhh!!!

However, Proving Grounds is an excellent dice game that breaks out of the Yahtzee clone mold and into something fresh and exciting. The twist of only being able to reroll sets instead of singles makes for interesting decisions when you really need to defeat enemy #5 but just cannot roll ANY 5s to save your life (in the game). I just want to beat it once with the Dragonling Die so I can start adding in other modules (oh yes, there are several other modules to add). When games force me to WANT to play them more and more, even for the sheer hope of victory, I consider that a mark of distinction and a sign of a great game.

So if you are like me and enjoy the pain of defeat over and over again then I invite you to try Proving Grounds. It will not be easy. But if you happen to beat it, especially on your first try, please let me know. I need all the cheat codes I can get here. It will stay in my collection probably forever because I just need to overcome it, and then once I figure it out completely, I will just need to wallop it over and over to teach it a lesson. Enjoy Proving Grounds everyone!
  
DT
Danny The Dragon "Meets Jimmy"
6
6.0 (1 Ratings)
Book Rating
The first thing I noticed about the book when I picked it up was the gold sticker on the cover that stated "Best Books AWARD FINALIST- USA Book News," and my first thoughts were, "Wow, this book must be really something." The picture on the cover featured a detailed illustration of a dragon, a boy, and smaller creature that looked vaguely like a frog. The illustration of the dragon is quite unique in that it is covered in multi-colored spots and mismatched stripes and wears a yellow-and-blue backpack and red tennis shoes. One of the opening pages shows two quotes, one from the author and one from the illustrator, discussing briefly how they both came to put together this book. The illustrations for the story itself are large, colorful, and fill the wide two-page spread, providing plenty for my two-year-old daughter to stare at and study. I did find it strange that there was no actual title page, but I suppose that would have been redundant.

The boy's name is Jimmy, and his sister's name is Sally, and both children and the dragon are polite and well-mannered throughout the story, using "Please" and "Thankyou" and helping Mom and Dad clean up both the beach supplies at the beginning of the story and the dishes after supper. The smaller green creature from the cover pops out of the green and white seashell with Danny the Dragon, and we are informed his name is Skipper and that he is Danny's navigator, but not what kind of creature he is. Danny explains that water will make him shrink back to fit inside the shell, and a lack of water causes him to come out of the shell as he grows big, which brings to mind the small toys that expand when placed in water (only opposite). All of the characters in the story are articulate and kind to each other, and there is nothing about the story that would be considered scary or bad, which is quite appropriate for the 4 to 8 year-old age group that the book is intended for. The story even promotes healthy eating, as the family has homemade vegetable soup for supper. The book is quite obviously set up for at least one sequel, as at the ending when Jimmy asks Danny where he came from and where has he been, Danny politely answers, "I will tell you some other time. For now it is bedtime. Goodnight - pleasant dreams."