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JT (287 KP) rated Safe House (2012) in Movies

Mar 10, 2020  
Safe House (2012)
Safe House (2012)
2012 | Action, Mystery
6
5.9 (14 Ratings)
Movie Rating
Contains spoilers, click to show
Denzel Washington always gets the cool names, Tobin Frost is added to a long list, not that the actor cares too much? He just goes about his business. Here though, both he and Reynolds are suited adversaries in a film that never really has time to catch its breath.

Reynolds plays Matt Weston, an enthusiastic CIA agent who spends his time staring at four walls and surveillance equipment, as the resident of one of the many safe houses that are dotted the world over. When infamous rogue agent Tobin Frost is brought in, Weston gets caught up in a cat and mouse game of government espionage, where its better to trust in enemies than in friends.

Washington just oozes uber cool, and his screen presence in all his characters is exemplary, here Frost is a cold and calculated killer. Nothing seems to phase him and he wastes no time in getting under the skin and inside the head of the young agent.

Cape Town is the films backdrop, and its an unusual choice from anything that could be portrayed on America’s homeland with the action taking place in and amongst city streets and shanty town districts.

But I liked that, it made for some amazing action set pieces, including a car chase that will surely rival Ronin and a brilliant panic driven standoff at Green Point stadium. Giving too much a way would spoil the anticipation, of what is to come.

The supporting cast are not knock out’s but provide a brief interlude from the ensuing mess and turmoil that Weston and Frost are going through.

Brendan Gleeson, Vera Farmiga and Sam Shepard all do a job that fits in with the plot, there is a nice little cameo from Robert Patrick whose team are responsible for brining in Frost, [PLOT SPOILER] but fans of the former Terminator star will be saddened to know that he doesn’t last too long.

It’s a roller coaster ride there is no doubt about that, and its loud, very loud!
  
Bob Ross: Art of Chill Game
Bob Ross: Art of Chill Game
2017 | Card Game, Dice Game, Entertainment
Bob Ross is a household name in the United States and has been for quite a while. The man is a legend and part of the Trinity of Mankind (which also includes Mister Rogers and Steve Irwin). Anyone who has watched this man paint instantly recognizes a beautiful human being with extreme talent and the ability to lull audiences into a state of euphoria as he paints mountains, creeks, cabins, and trees. And of course, every one should have a friend. His wholesomeness goes to 11! So what do I find one day whilst perusing the strange board game wares in my local Target one day three years ago but a Bob Ross game. I wasn’t expecting much, but had to have it for nostalgic reasons. Was my money wasted or is there something in this box worth actually playing?


Bob Ross: Art of Chill is a set collection, hand management, card drafting game that has its players attempting to complete masterful paintings before the master does in order to collect bonus “chill points” to win the game. Whomever manages to reach ultimate chill status will be victorious and can return to feeding Peapod, their rascally pocket squirrel.
To setup, place the easel and one of the shuffled painting panels upon it. Place the other panels (paintings) nearby. Place the main scoreboard nearby as well and place the shuffled Chill Cards on its space upon the board. The Technique Cards deck and the Art Supplies Card decks will be shuffled separately and placed below the board with four cards from each deck revealed as an offer. Place the Bob Mover (Bobeeple) on the easel in the first location printed on the panel. Each player will receive a palette, the scoring cube of their color to be placed on the scoreboard, the three Feature Markers, and three random Art Supplies Cards. The game may now begin!

On a turn players will be rolling the Bob die and carrying out its action. These actions are playing a paint card from hand onto their palette, drawing one Art Supplies Card from the deck to their hand, performing one free Action prior to the Action phase, or resolving the Bob die face. The Bob die face requires players to reveal a new Chill Card and resolve its immediate effects, or effects that will remain in play until a new Chill Card is revealed. Secondly, the Bobeeple will move to the next printed stopping point on the panel.

Once the die has been rolled and resolved, the active player will be able to take any three actions available in any order: Draw an Art Supplies Card (from the deck or from the offer), Sweep the Art Supplies Card (discard all face-up cards and reveal four new ones), Apply Paint to Your Palette (by placing it on your palette from your hand of cards), Wash Your Palette (by discarding cards from one of the palette areas to clear it), Earn a Technique Card (by discarding two like-cards from the hand of cards in order to score more VP for painting features in the future), or Paint a Feature (by discarding the required brush from the player’s hand of cards and the correct matching paints already applied to their palette).


Once complete, the next player will take their turn of rolling the die and completing three actions. Should players paint a feature on the panel before Bob moves to that spot on the panel the player(s) will gain extra bonus Chill points. Players may still paint features for points if Bob already has as well, they just will not receive the bonus Bob points. Turns will continue in this fashion until the moment one player has reached ultimate Chill and won the game.
Components. This game has a fair amount of components and I am happy to say they are all great! The cardboard components (palettes, score board) are good. The cards are all lovely linen-finished. The other player components are fine as well. The painting panels are excellent and feature actual Bob Ross masterpieces, and there are 15 double-sided panels in the box! The coolest component is certainly the easel though. It seems to be a somewhat real and functional easel (not that you would really want to paint on it) and it amps up the table appeal when setup and in play. I love the components and I am so glad that Big G Creative made a Bob Ross game with beautiful components. Anything less would be sacrilege.

It probably comes as no surprise that I love this game. I have always loved watching Bob Ross from when I was a child even up through my adulthood and I am relieved to be able to still watch him in action via Netflix. The game, though, is rather surprising. I certainly wasn’t expecting to like this as much as I do and was quite shocked to find out that there was actual substance in a Bob Ross game. Especially when it was stationed next to “games” like Who Wants to Be a Millionaire, Throw Throw Burrito, and the like. I enjoy the nostalgia in seeing my favorite colors in my hands like Phthalo Blue, Cadmium Orange, and Sap Green.

I don’t know if I would really consider this a gateway game, though I believe it really depends on the gamers with whom you are playing. There will be many times when you are concentrating on collecting the colors needed to finish a feature before Bob only to frustratingly never see that color on offer nor in the cards you draw and then the painting has to be refreshed because people can’t seem to stop rolling Bob on the die. However, if you play with people who can literally chill when things don’t go their way, this is a gem. Purple Phoenix Games gives Bob Ross: Art of Chill a 21 / 24. The only thing missing here is a way to, “beat the devil out of it,” and it would make my heart sing.
  
Mutants
Mutants
2019 | Card Game, Fighting, Video Game Theme
Boy, we have some crazy ideas when it comes to what the world will look like in the future. Flying cars? Probably. Robot house butlers? Maybe. Mutant fighters that can be formed immediately and placed into battle seconds after “birth?” Now, that’s a stretch. But, embrace the stretch here, because Mutants is all about it.

Mutants is a crazy-themed deck building, hand management, fighting, card game for one to four players. Usually in this instance I would put together a Solo Chronicles review, but I wanted to first get the multiplayer rules down and then delve into solo. In any case, this game pits players against each other in a royal rumble where controlling mutants to fight one another most effectively and efficiently will earn the player riches galore. Come check out the world of Mutants.


To setup, well, there are many steps. The biggest and perhaps most confusing step is creating the decks of mutants that will be used by players throughout the game. I will recommend you follow the rulebook for drafting your team, or simply use one of the provided pre-constructed team suggestions. Otherwise, place the main board on the table, along with the power and scoring tokens for each player. Players choose their player board according to color chosen, take their starting deck, and divide their Advanced Mutant deck into three piles, with the top card flipped face-up. Players draw a hand of six Basic Mutant cards (one of each type initially) and the battle may begin!
Mutants is played over five rounds, tracked on the main board. Each round encompasses three phases: Crush the Competition, Move Active Mutant, and Take Action. As the game progresses, the power tokens for players will be moving up and down the Power Track. If, at the start of the current player’s turn, an opponent’s power token is located in one of the last three Power Track spaces (named the Dread Zone), and the current player’s token is on the Fury Space (furthest along the Track), then the current player will score immediate bonus points by Crushing the Competition.

The first turn will not utilize the Move Active Mutant phase, but on subsequent phases, this will need to be resolved. A player’s board consists of three main slots: Left Mutant, Active Mutant, and Right Mutant. Mutants may only enter the Active Mutant slot in the middle, so if a Mutant is currently placed in that slot, it will need to be moved either to the Left or Right slot, at the player’s discretion. Should all slots be filled, one of the Mutants will need to be moved off the board to make room for the new one. Once this happens, the Mutant’s Leave Ability (at the bottom of the Mutant’s card) will activate. This could give the player more Power, some Attacking abilities, or other unique abilities. Once a card leaves their slot and applies their Leave Ability, it is placed in the Discard space at the bottom of the player board.

Now that the Active Mutant slot is available, the current player may choose from one of the Take Action choices: Deploy Mutant, Breed, or Incubate. To Deploy Mutant, simply play a card from hand to the Active Mutant slot, activating the Deploy Ability once placed. These Deploy Abilities could range from cycling (draw a card from the deck and discard a card from the hand), gaining Power, or even reactionary abilities. Breeding Mutants requires the player to discard two cards from hand whose type icons match those of one of the face-up Advanced Mutant cards atop the player board. Discarding these cards allows the Advanced Mutant to enter play on the Active Mutant slot. Finally, the player may instead choose to Incubate an Advanced Mutant from one on offer by discarding one card (and it does NOT need to match icons) and placing the chosen Advanced Mutant on the Incubator slot on the left side of the board. These incubated Advanced Mutants will be placed atop the draw deck at the end of the round, so it will be drawn during the next round.

If at any time a player needs to draw a card from their draw deck and there are no cards remaining, they will first choose a card from their Discards to Freeze, by placing it in the appropriate Cryo Freezer on the right side of the player board. Frozen cards will be scored at game end, and can really boost a final score.

At the end of the round players will perform a few more tasks and setup for the next round. First, the Power Tokens are scored according to which is in first place along the Track and so on, using the red and black VP numbers printed on the main board. The round marker is advanced one level, and each Mutant in Incubation is moved to the players’ draw decks. Players then draw a new hand of six cards, and Power Tokens are reset according to the previous round’s placement, in reverse order. The player whose Power Token is now furthest behind will be the starting player for the next round.


Play continues in this fashion of moving Mutants around, taking actions, and jockeying for supremacy along the Power Track until the end of the fifth round. At that time, the final VPs are awarded for the Power Track placement, and all cards in the Cryo Freezer are tallied. The player with the most VP at the end of the game is the winner of Mutants!
Components. Okay, I have some thoughts here, and more than just, “oh hey, they are nice.” The game comes with a bevvy of cards, some wooden tokens, and a couple “boards.” I used quotations because only the main board is an actual board. The player boards are slick cardstock and, while functional, feel a little cheap. The cards themselves are all super great and the artwork is appropriate and quite excellent. I have a couple issues with some other components, however. The Power and Score Tokens are the only wooden components in the box and I just do not understand them. They look like Sauron/Spartan helmets, or someone who is crying because they just shoved a fork into the power outlet. Now, there are four of each type in different colors, and though the colors aren’t the primary colors we have grown to accept for our player colors, they have swapped out the green for purple, and I think the game is colorful enough to include more exciting colors. So I’m not a fan of the Power and Score Tokens. Similarly, I don’t really understand the insert that comes with the game. I see that it is setup to hold TONS of cards, and maybe there were/are plans for many many expansions, but the base game can be housed in two of the 14 total card slots provided. Also, I have no idea what is going on in the middle of the insert, but I also don’t own any of the expansions yet, so hopefully those molded spots are actually meant to hold something. Everything else, though, is great!

For me, art and components are very high on my list of items that affect how much I enjoy a game. Now, I can live with the wonky Power and Score Tokens, and I suppose I don’t mind carrying around a giant box of cards, when the game could ALMOST fit inside a box the size of Bohnanza or Point Salad or the like. That said, I have definitely enjoyed my plays of Mutants. The rulebook is a little daunting at first, mostly because the theme is unique and the game style is similarly different to me. Once the game gets into the thick of it, though, strategy and tactics take over so strongly. Each card is carefully considered for its usability as either a card to be played or discarded for varying effects. I love that about this game.

This is certainly more than a “deck builder,” even though deck building and hand management are at the forefront of the mechanics here. You aren’t necessarily building your deck and cycling through it quickly enough for me to consider this a true deck builder alone, but using each card for different purposes certainly increases the replayability with Mutants. When is the best time to freeze a card versus keeping it in the deck for its abilities? Do I move off the Left Mutant or keep it around for another turn? Why did I pick these Advanced Mutants during the draft, when I have crappy supporting cards? Every play of Mutants has been a wonderful challenge of maximizing my deck and choosing just the right opponents to attack with my monstrous creations. Purple Phoenix Games gives this one a horrifically delightful 5 / 6. I hate having to bling out my games, but I think I will probably try to find replacements for the Power and Score Tokens (though maybe a little spray paint will help?), and look into grabbing one or all of the expansions so that I may be able to fill up that confusing insert. I look forward to my next games of this, and to getting the word out on this little gem I finally tried.
  
Per My Last Email
Per My Last Email
2019 | Party Game
Do you ever wish you could reply to your boss’s emails using the language that first pops into your head? Many people do, so don’t feel bad. What if there was a game that would put you into this scenario and have your boss choosing the worst reply from the group? Enter Per My Last Email – on Kickstarter until November 26, 2019.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. As this is a preview copy of the game, I do not know if the final rules or components will be similar or different to what we were provided. -T

Per My Last Email is a party card game for groups of four or more players with more fun to be had with more than four players. To setup, shuffle the stack of Boss email cards (the red ones) and place them on the table. Next take the gargantuan stack of Reply and HR cards (the blue and green ones respectively) and shuffle them together. Good luck because there are a TON of these included. Deal each player 10 Reply cards, determine the starting Boss player and you are ready to play!

A game of Per My Last Email will play almost identically to Apples to Apples or Cards Against Humanity – or whichever flavor of this style of game you may prefer. Here’s how it runs down.

The Boss draws a red card and reads the email prompt to the other players. The other players then choose a Reply or HR card from their hand as their response to the Boss’s email. The Boss player then collects the cards, shuffles them, and reads each one aloud to the group. From there the Boss will choose their favorite response and the player who played that card will receive the Boss email card as a reward. Play continues in this fashion until one player holds four Boss cards – or whatever limit you set prior to playing. That player is the winner of Per My Last Email!

Components. To reiterate, we were provided a prototype copy of this game and we do not know if or how these components may change over the course of a successful Kickstarter campaign. This game is a box with about a zillion cards. The cards are good quality, and I appreciate that for a game like this there is no linen finish. Linen finishes can sometimes hinder printing on the cards. Not the case here. I also enjoyed seeing each card laid out like an actual company email. This attention to detail is refreshing. Where some designers and publishers may just throw some text on the cards, we get a real-feel email card and it’s lovely. I have no qualms with the components here except I wish I was better at shuffling 8,000 cards.

If you or your game group are fans of the party card games based on Apples to Apples, you might want to give this one a go. The Boss email cards and the hilarious Reply cards (especially the NSFW ones) will bring out tons of chuckles and discussion about how the players only WISH they could send emails like this to their bosses! Per My Last Email is definitely a step up from both Apples to Apples and Cards Against Humanity. Check out the game’s Kickstarter campaign that is active until November 26, 2019.
  
Green Book (2018)
Green Book (2018)
2018 | Drama
One of the best of 2018
When the dust is settled on 2018, you can be rest assured that GREEN BOOK will be listed as one of my top films of the year.

Yes, it's that good.

"Based on a true story", GREEN BOOK stars Viggo Mortenson (Aragon in the LOTR films) as "Tony Lip" a bouncer at the Copacabana in the early 1960's who is tapped by African American concert pianist Dr. Don Shirley (Academy Award winner Mahershala Ali) to be his driver/escort/security on a tour of a very prejudicial Southern part of the United States in the early 1960's. Both Tony and Dr. Don look down their noses at the other one, but during the course of this film, the two develop mutual respect and a friendship that lasted until the both passed away in 2013.

That is, in essence, the entire plot of this film. But it is not the destination, but rather, the journey that is the core of this film - and what a journey it is.

We, the audience, probably spend 70% of the film in a car with the 2 stars of this film, so they better be interesting to look at and listen to (for nothing much else happens) and both characters - and both actors- are up to the task.

Ali won a Best Supporting Actor Oscar for his brief turn in Barry Jenkins MOONLIGHT - and he is even better here as Dr. Don Shirley, an elitist virtuoso piano player, with strong pride and hidden secrets of his own. Ali brings a humanity and vulnerability to this character that acts as a softening of the hard shell of this character that allows us, the audience, a glimpse into this character's heart. This person could easily have been a one-note caricature, but in Ali's hands, it is much, much more.

The biggest surprise to me is two-time Oscar Nominee Mortenson as "Tony Lip". While the character starts as a typical early 1960's Italian-mob type, Mortenson brings humor, humanity and (yes) heart to a matter-of-fact character and continues to evolve the rough edges of Tony as Tony, himself, develops throughout the course of the film. I have always "liked but not loved" Mortenson, but, I LOVE HIM in this film and will be rooting for him come Oscars time.

The other big surprise of this film is the strong, subtle and human way that Director Peter Farrelly brings events to the screen. Prior to this, Farrelly (along with his brother Bobby) Directed such over-the-top comedies as THERE'S SOMETHING ABOUT MARY and KINGPIN, so I was a bit concerned that the Direction would be over-the-top. But...it wasn't...and I wouldn't be surprised if Farelly's name is called when Oscar nominations are announced.

I was charmed and moved by these characters - and this story - and was glad to spend 2 hours with them.

Letter Grade: A

9 stars (out of 10) and you can take that to the Bank (ofMarquis)
  
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Lindsay (1706 KP) rated Lights Out in Books

Feb 15, 2018 (Updated Apr 9, 2019)  
LO
Lights Out
8
8.0 (1 Ratings)
Book Rating
This book is quite good. I enjoyed the writing from the author. It starts out with Paul having dreams of someone with green glowing eyes. We learn a little more about Paul Holten's job or profession. We get to learn about Aaron a little bit. Paul is handed a list and envelope after Paul's girlfriend Kelly leaves him.

Paul then his given a little boy named "Ethan". Things start to get quite more interesting once he left with Ethan. The action and adventures starts up after a few days when Aaron comes knocking on his door. Paul decides he wants to run,

Once on the road with Ethan. The story get more surprising and exciting. There are twists and turns in the book. It seems every time Paul turns around someone is chasing him. Aaron's words "your dead man". Though all that come after Paul seem to wonder if he going die to them. I do not want to giveaway anything that would be having trying to guess what happening. I am not going to spoil it for you or anyone that wants find out how it ends. Who is after Paul? Who is after both Paul and Ethan? Doe Paul and Ethan survive the death sentence that on his head? Who following Paul and Ethan? Can Paul save Ethan life or his own? You will need to read to find out. I advise that those that read this book should be warn that there is lots of deaths. I think is book is best for readers that are 13+ or older.
  
Her Body and Other Parties: Stories
Her Body and Other Parties: Stories
Carmen Maria Machado | 2017 | Fiction & Poetry, LGBTQ+
9
6.0 (8 Ratings)
Book Rating
Short fiction is hit or miss for me. I think it's actually a harder genre to write than long, sprawling novels. You have to be concise and hard-hitting, and Machado certainly achieves that in her collection here. Her stories are lush with description, beautifully vague and precise at the same time. These stories hit me on a visceral level. And they really span run the gamut: from a retelling of an urban legend ("The Husband Stitch," which plays off of the story about the little girl with a green ribbon around her neck--you know the one), to the centerpiece of the collection, an offbeat, surreal "parody" of Law & Order: SVU entitled "Especially Heinous: 272 Views of Law & Order: SVU"). Each one had me stopping after I finished, rereading certain passages, and pouring over the text again. I never do that! I'm a speed reader! But these stories demand that you take your time.

At its heart, Her Body and Other Parties is about women--especially queer women. Machado brings something of herself into each of these stories, or so she has said. The storytellers are often unreliable, but never in a degrading or dismissive way. We see stories overlapped with stories, creating intricate layers of narrative. This is not a book for a casual experience. It demands your attention, and it's good enough to deserve it. A masterful blending of prose, horror, comedy, and magic realism, Her Body and Other Parties will be read in universities for years to come. Mark my words!
  
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ClareR (5603 KP) rated Bird Therapy in Books

Apr 17, 2020  
Bird Therapy
Bird Therapy
Joe Harkness | 2020 | Health & Fitness, Natural World
8
8.0 (1 Ratings)
Book Rating
Bird Therapy tells us how important nature is for our mental wellbeing. Joe Harkness has struggled with his own mental health for many years, and after reaching crisis point, he decided to get out into his own local natural environment. He began birdwatching, and soon realised that the combination of getting out in to the countryside and having a purpose to do so (birdwatching), helped him to find calm in an otherwise anxious and depressed mind.

This book not only looks at the medical evidence, proving the worth of getting out into our green spaces, but also looks at how birdwatching could work for the reader too. There are loads of helpful tips at the end of each chapter as well. For me though, the real beauty of this book is in the writing itself. The descriptions of the places where Joe goes to find birds, the times of year and the birds themselves are really inspirational. They make me want to go to these places and find these birds myself (I’m now obsessed with the idea of seeing a Shrike, after I googled it and found a picture of one sat on a fence, with what looks like a toad hanging out of its mouth!). I will enjoy my garden for now, in this time of Covid 19 isolation, but when we’re allowed back out, I’ll certainly be getting out into the countryside near where I live.

Many thanks to The Pigeonhole for serialising this book, and to Joe Harkness for so actively participating in the process.
  
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Heather Cranmer (2721 KP) created a post

Apr 9, 2021  
Cozy mystery fans, sneak a peek at STIFF LIZARD by Lisa Haneberg on my blog. (How amazing is that book cover!?!)

https://alltheupsandowns.blogspot.com/2021/04/book-blitz-stiff-lizard-spy-shop.html

**BOOK SYNOPSIS**
Rodent Roger, a popular Galveston Island exterminator, goes missing the day after he tells private investigator and spy shop owner Xena Cali about a concerning uptick in green iguana sightings on the island. They’re crapping in people’s boats and falling from trees. Are the lizards swimming over from Florida to escape the pythons, or is it something more nefarious? Can Xena help untangle the mess before the raucous reptiles take over Galveston?

Ultima Penelope Roger is a best-selling writer of romance novels. The Lizard Liquidators have set up shop on Galveston Island. Herpetologist Quintana Flores, PhD, works on a bizarre cruise ship that sails out of the Port of Galveston. Sasha Barlow is a driven junior reporter who’ll do anything to get the story. Ned “The Pelican Man” Quinn writes a column about bird necropsies. Captain Ethan Slaughter is the head of the Major Crimes team at the Galveston Police Department. Xena and her team will have to partner with and/or battle this cast of characters and others to solve what becomes a disturbing murder investigation.

Stiff Lizard is the third full-length book in the Spy Shop Mystery series. If you like fast-paced crime novels, clever satire, and gritty beach towns, then you’ll love Lisa Haneberg’s humorous and contemporary cozy caper.
     
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Gaz Coombes recommended track In The Midst by Sir Was in In The Midst by Sir Was in Music (curated)

 
In The Midst by Sir Was
In The Midst by Sir Was
2016 | Alternative, Indie
(0 Ratings)
Album Favorite

In The Midst by Sir Was

(0 Ratings)

Track

"I first heard this on the radio in the car about six months ago. Rarely will anything break my concentration when I’m driving but occasionally I’ll hear something and think ‘Wow, that’s got something’ and make a note of it to listen to later and this sir Was track sounded great. The Lemon Twigs’ record did that, when I heard some of those tracks I really liked the attitude, they’re very stylistic and retro to a degree, but the attitude was real enough to not make it all about the style. “So when I heard ‘In The Midst’ I really liked the beat. When I listen to something I think the sound hits me first and I’ll get into the track later on, where I’ll get into the lyrics and the more I hear it I’ll know the workings of the track, but with that first instinctive listen, I normally hear a bassline or the beat. “There’s a song on World’s Strongest Man called ‘The Oaks’ - I call it ‘The Billie Jean Beat’, it’s a running ‘Billie Jean’ beat with a loop over it - and ‘In The Midst’ has got this Al Green beat to it with these reverbed vocals that are almost like The Flamingos and The Shangri-Las. I listened to more of the sir Was record and it’s quite a weird record actually, there’s some great moments and then there’s some stuff I’m not so into, but I definitely like the attitude and the sound on this track. Sonically ‘In The Midst’ is up my street, it’s really cool."

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