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Fantastic Beasts and Where to Find Them (2016)
Fantastic Beasts and Where to Find Them (2016)
2016 | Fantasy
Marvelous Cash Cows and How to Milk Them.
As just about everyone in the whole muggle world (or nomaj world if you’re reading this in the States) knows, FBaWtFT is the first of a five film spin-off series from the Potter franchise, still under the careful stewardship of David Yates. (And if the other films in the series were ‘amber-lit’ rather than ‘green-lit’, their production now seems assured after the US opening weekend alone has brought in nearly half its $180 million budget).
Set in New York in the mid-1920’s Eddie Redmayne (“The Danish Girl”; “The Theory of Everything”) plays Newt Scamander, a Brit newly arrived with a case full of trouble. Newt is a bit like an amiable and ditsy David Attenborough, with a strong desire to protect and establish breeding colonies for endangered species. It’s fair to say though that these are creatures that even Sir David hasn’t yet filmed.

Within the battered old case (a forerunner of Hermione Grainger’s bag, which was probably borrowed from Mary Poppins), Newt stores a menagerie of strange and wonderful creatures which – after a bump and a mishap – get released by wannabe baker and muggle Jacob Kowalski (Dan Fogler, “Fanboys”). Newt has the job of rounding up the strays with the help of Tina (Katherine Waterston, “Steve Jobs”), an out of favour member of the Magical Congress of the USA (MACUSA). Unfortunately this couldn’t be happening at a worse time: something else – nothing to do with Newt – is wreaking havoc across New York and MACUSA is on red alert suspecting the involvement of a dark wizard, Gellert Grindelwald, following attacks in Europe. And keeping the secrets of wizardry from the NoMaj population is getting increasingly difficult, especially with the efforts of the “Second Salemers” movement run by Mary Lou (Samantha Morton, “Minority Report”) and her strange adopted family.

This film will obviously be an enormous success given the love of all things Potter, but is it any good? Well, its different for sure, being set many years before Potter and only having glancing references to Hogwarts and related matters. And that gives the opportunity to start afresh with new characters and new relationships which is refreshing. It’s all perfectly amiable, with Redmayne’s slightly embarrassed lack of eye-contact* in delivering his lines being charming. [* Is this perhaps the second leading character in a month that is high on the autistic spectrum?] . Redmayne does have a tendency to mutter though and (particularly with the sound system for the cinema I saw this in) this made a lot of his dialogue inaudible. Waterston makes for a charming if somewhat insipid heroine, not being given an awful lot to do in the action sequences.

Kowalski adds a humorous balance to the mixture, but the star comic turns are some of the creatures, especially the Niffler… a light fingered magpie-like creature with a voluminous pouch and expensive tastes!

In the ‘I-almost-know-who-that-is-behind-the-make-up-but-can’t-quite-place-him’ role is Ron “Hellboy” Perlman as the untrustworthy gangster Gnarlack. And in another cameo – and probably paid an enormous fee for his 30 seconds of screen time – is Johnny Depp, which was money well-wasted since, like most of his roles, he was completely unrecognisable (I only knew it was him from checking imdb afterwards).

At the pen is J.K.Rowling herself, and there are a few corking lines in the script. However, in common with many of her novels, there is also a tendency for extrapolation and padding. Some judicial editing could have knocked at least twenty minutes off its child-unfriendly 133 minute running time and made a better film. Undoubtedly the first half of the film is better than the second, with the finale slouching into – as my other half put it – “superhero” territory with much CGI destruction and smashing of glass. What is perhaps most surprising about the story is that there are few obvious set-ups for the next film.

Quirky and original, its a film that will no-doubt please Potter fans and it stands as a decent fantasy film in its own right. It’s difficult though to get the smell of big business and exploitation out of your nostrils: no doubt stockings throughout the world will be full of plush toy nifflers this Christmas.
  
A Shiver of Snow and Sky
A Shiver of Snow and Sky
Lisa Lueddecke | 2017 | Children
9
7.5 (2 Ratings)
Book Rating
A SHIVER OF SNOW AND SKY By Lisa Lueddecke
Contains spoilers, click to show
A SHIVER OF SNOW AND SKY
LISA LUEDDECKE
341
YA / FANTASY

Sypnosis:
On the frozen island of Skane, the sky speaks. Beautiful lights appear on clear nights and their colours having meanings: Green means all is well, and the Goodness is happy. Blue means a snowstorm is on the way. And then there's red. Red is rare. A warning.

Seventeen years ago the sky turned red just as Osa was born, unleashing a plague that claimed the lives of hundreds of villagers, including her own mother. This time, when the night sky once again bleeds crimson, she must discover how to stop the onslaught before so many lives are lost again.

Main characters:
- Osa
- Ivar

Main events:
Osa and Ivar go to visit the caves after they see the red lights appear in the sky. In the caves they try and find out if there is any writing that explains about the red lights and the Goddess. Whilst there they figure out that they will find the Goddess up in the mountains. Osa decides that's where she must go.

Returning from the caves they encounter the Or. Who are invaders from another land. Many years before Osa, her ancestors were driven away from their land of Loska and found sanctuary on the island of Skane. - Because of this they hate the Or.

Both Osa and Ivar fight the Or and win, they return back to their village and inform everyone that the Or are back. This is when Osa tells them she is going to find the Goddess in the mountains and ask for her help. Because they can't fight the Or and survive the red sky.

The rest of the story is about Osa finding the Goddess and Ivar helping to train the village to fight the incoming invasion of the Or.

Most exciting part:
When you reach the Goddess in the mountains.

My favourite part:
If I tell you, I'll spoil it. But it has to be when she returns to the village on a dragon!

My summary:
I really loved the story. I loved the idea of how simple it was yet so filling. I love how each chapter was different, one would be with Ivar in the village. And one with Osa on her journey. How both characters care and love eachother but will never tell the other character until the end. It wasn't a love story that dragged. But it featured a small amount of love just to give it a real feel.

You go with Osa to the mountains, feeling her pain of her father and sisters hate towards her and the blame of her mother's death. To her determination to reach the mountains and overcome any obstacles she encounters along the way.

The ending is truly wonderful.

Red, red the lights glow red, beware of the danger up ahead.

My Review:
I loved this book. I can't wait for the sister book next year.

Red are the lights that darken in the stars, and cold of the days that follow.

Frightened are those who have seen a red sky, that means there won't be a tomorrow.

Fear is a beast that wants darkest of nights, and Swallows and Minds one by one,

But hope is a light that takes root in the heart and can grow to be strong as the sun.

Rating:
4 ★ – I REALLY LIKED IT

Love, Christina ?
  
Zombie Kidz Evolution
Zombie Kidz Evolution
2018 | Horror, Kids Game, Zombie / Survivalist
You know how you are just browsing BGG and come across some surprising statistics? For example, if you click on a ranking number on a game’s profile page, it will take you to the entire list of games including that search term. I do not believe I had checked on “Children’s Game” ranks for quite some time, so I was taken aback when I noticed that Zombie Kidz Evolution ranks #1 overall, per BGG users. Well, heck. I have children. They like games. I should probably check this out, right? Absolutely!

Zombie Kidz Evolution is a cooperative, horror/zombies, dice rolliling, variable player powers, LEGACY game… for children?? Those mechanics do not scream “children” to me at all! What gives here? In this one, players take on the role of children protecting their schoolhouse from infiltrating zombies, and all players win or lose together. Through multiple plays, however, the game evolves and the way in which the game is played also evolves. Oh, and there’s also stickers, which ALL children love.


To setup, determine play count and which side of the board to play. Each player chooses a standee to represent them, place out one zombie tile in each area with a fence gate, and the other zombies randomly in a line near the board. The lock tokens should be placed nearby and the die is given to the starting player (in our house, my son, as he will cry if we didn’t). The player standees, “kids” from here out, are placed in the central room of the schoolhouse and the game is ready to begin!
Zombie Kidz Evolution is played over several turns, and each turn consists of three or four actions. First, the active player rolls the die. The die face determines in which school zone a zombie tile will spawn. There are five colored spaces relating to five of the six die faces, with one die face being blank – no zombies spawn on that roll. After placing the zombie tile in the appropriate zone, the player may move their kid to an adjacent zone or leave them where they are. However, if a zone contains three or more zombies, the kids cannot enter.

After movement, the player may then eliminate one or two zombies in their zone. This happens automatically – there are no combat mechanics. The player simply removes one or two zombie tiles and places them at the end of the line off-board. Should two kids occupy the same zone outside the school where a fence gate is unlocked, they may high-five and place a lock token on the gate. After this step, the die is passed to the next player for their turn.


The game continues in this fashion of taking turns spawning and eliminating zombies until the players have locked all four gates outside the schoolhouse. A brain sticker is applied to the appropriate space on the back of the rulebook to track victories, and if enough stickers have been applied, players may be allowed to open one of the 13 sealed envelopes. Inside these envelopes are an assortment of items, most of which I am unable to disclose. However, more stickers may be applied to certain components, thus changing their functions completely for subsequent plays – just as all good legacy games provide. If playing with children, expect to play several games in sequence, as it is very addicting.
Components. The physical components in this game are all fine. The standees, board, and tokens are unspectacular, but do their job. The die is cool, but under weak lighting the blue and green can be difficult to differentiate. I will not discuss anything contained in the envelopes, and I apologize for that, but I do not want to spoil anything. The art style, though, is what does it for me. Every component proudly displays amazing artwork, and half the fun is watching little ones stare and smile at the components on the table. My only request here, and I cannot believe I am saying this, is that I do wish the player pieces were minis instead of standees, but I understand the decision to keep the cardboard standees in to keep the price point super reasonable. Outside that, this little box has a ton of game inside it.

My 5-year-old son is completely addicted to this game! He requests we play almost every night, and I happily oblige, as I really enjoy it as well. Yes, it is very light. Hardcore gamers probably will not get much enjoyment out of it, though I could certainly be wrong as well. We have found it to provide so much joy to our family, and though the box says it is intended for ages 7+, I encourage parents of younger children to give it a try as well. The turns are simple: roll, spawn, move, remove, and possibly lock. We are a modern household, so zombies in this game are just “taken care of” instead of “killed,” so we are able to skirt our problematic verbiage. There isn’t much we can do to soften the art of all the kids wielding weapons, though, so beware if that is against your parenting style.

As a game, and especially as a children’s game, this one is just incredible. I can certainly understand why it is rated #1 in Children’s Games on BGG. The game tackles more advanced mechanics and throws them into a game meant for little ones. And it does this beautifully. Unfortunately, though, I have noticed that my son now is exhibiting some completionist behaviors, as he likes to complete missions in the rulebook so we can advance toward opening more and more envelopes. It is so very easy for Purple Phoenix Games to give this one a well-deserved 20 / 24. That score includes opinions from not only Laura and me, but also my wife and son. We all love it!

If you are looking for an lighter (at first) legacy game to get your feet wet, I cannot recommend Zombie Kidz Evolution enough. Adults may be able to breeze through a few games in a night, but don’t expect it to be a pushover. The die will still roll against your wishes and fill up zones you wanted to clear, and then that blocks your movement through that zone, or you may find it difficult to travel around the board very easily, as kids can only move one zone each turn, so when they are three zones away from trauma, the pressure becomes real. We have probably lost almost as many games as we have won, but we have always had a great time. And when you are spending this quality time with the people you love, “taking care of” zombies, you want to tell the whole world to enjoy the game as much as you have. So, go grab yourselves a copy right now!
  
Evolution
Evolution
2014 | Animals, Card Game, Environmental, Prehistoric, Print & Play
I very much have a science-based mind. I like facts, figures, data, charts, timelines, etc. Yes, I can be a dreamer, too, but at the end of the day, I need verification to really believe in something. That’s why I’ve always been on Team Evolution vs. Team Creationism. It fascinates me how these huge beings like dinosaurs (oh yeah, I love dinosaurs a lot, too) could be preserved in time well past their deaths. But it leads to questions like, “What happened to them? Why couldn’t they make it in the end?” And the game Evolution by North Star Games attempts to answer those.

Disclaimer: There are several expansions to this game, but we are not reviewing them at this time. Should we review them in the future we will either update this review or post a link to the new material here. Furthermore, I do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. – B

You start the game in control of one species of animal. One non-descript, traitless species that you will slowly (or maybe quickly) build up to be something bigger and better. You evolve it. (Huh.) You’ll start each round by contributing plant food to the watering hole. Each card in your hand is worth a certain amount of plant food. Once that food is in the watering hole, it’s fair game for anyone to eat. Depending on your strategy, you may want a lot of food in that watering hole, or you may want to starve your opponents out (some cards are even worth negative food!). Once all the food is in the watering hole, it’s time to evolve your critters. The cards in your hand have unique traits on them. To imbue your species with that trait, simply place the card next to your species’ gameboard and voila! You now have horns, or intelligence, or the ability to forage, or many other possibilities. You may also take this opportunity to evolve your creature into a carnivore (more on that later). At this point in the game, you may also discard cards in order to increase the population of your species, or to increase the body size of your cute little guys. This will be important later. You can also discard a card to create a whole new species. There’s no limit to how many species you can have, but there is a limit to the available food, so be wise with the number of species you create.

After everyone has evolved, it’s time to feed! You’ll take turns taking plant food from the watering hole. Yummy! You want to eat enough food to sustain your whole population size (1 piece of food per population). If not, your population size will decrease, meaning your species is dying. If you are unable to sustain the last remaining member of your species, that species will become extinct for eternity. Sad face. But don’t worry. You’ll get a new species for free at the beginning of your next turn. Once everyone is fed and happy, the round is over and you start a new round. The winner of the game goes to whoever has eaten the most food because, just like in real life, the success of your population is based on its ability to sustain itself, which, in this case, means eating the proper amount of food.

It SOUNDS simple, but I haven’t told you about all the curveballs yet. As stated before, you may choose to make your species a carnivore, which means that you will no longer take plant food from the watering hole. In order to eat, you have to attack another species! You can only attack other species who have smaller body sizes than you (I told you body size would be important. It’s your first means of defense against predators!). But some of those smaller species might have evolved some defensive traits, like a hard shell or the ability to burrow underground or to climb trees and taunt their predators from on high. This is the beauty of the game. How well can you evolve your herbivore creature in order to keep it well-fed and also free from predators? If you’re a carnivore, how well can you adapt to your surroundings and your ever-evolving prey before you can no longer feed on them? (I should also mention that you may find yourself in the truly depressing situation where all of your opponents have out-evolved your carnivores and the only other option left to feed them is to attack one of YOUR other species. The rules clearly state that every species MUST feed if able to, so you may have to sacrifice your other friends. VERY sad face.)

Components: Evolution comes in a standard cardboard box containing lots of high-quality trait cards, plant and meat food tokens and a large watering hole token (on which you put the plant food tokens). It also comes with cardboard food screens so you can conceal how much food your little (or maybe not so little) critters have eaten. You’ll get a stack of thick, double-sided species boards for you to keep track of your body size and population. I love that they’re double-sided because it gives you the flexibility to change their orientation (portrait or landscape) to save on table space. Body size and population are tracked using little brown and green cubes, which fit nicely in little holes on your species board. And to top it all off, the first player token is a a very large dinosaur-shaped meeple. Adorbs. The cards do tell you how to use them, but the rulebook has extra clarification for each card in case you need it. The cards are even color-coded so you’ll know if the trait is used for defense or eating, or maybe only usable by carnivores. Everything is very top-notch quality and the artwork is quite beautiful, creating new creatures and using bright, vivid colors. The artwork alone drew me to the box in the first place.

I really love this game. The theme is very on-brand for me, but I also really like that it’ll take a bit of luck (by hopefully drawing usable cards) and a ton of strategy to try to outwit your opponents. It’ll never be played the same way twice. Evolution is so spot-on, in fact, that it’s actually been used in the evolutionary biology department of the University of Oxford, so come on. It’s fun AND educational. I’ve also downloaded and quickly become obsessed with the mobile version, which is available on Google Play, in the App Store and on Steam. As of this writing, there are two expansions available: Flight and Climate, but there’s also a Climate stand-alone game, and an Evolution: The Beginning game, which is suitable for our younger friends. I own the Flight expansion but have yet to play it and I can’t wait to change that! Give this game a go. You’ll be happy you did. In the words of esteemed Dr. Ian Malcolm, “Life, uh, finds a way.” Purple Phoenix Games gives this one a (r)evolutionary 13 / 18.
  
A Simple Favor (2018)
A Simple Favor (2018)
2018 | Crime, Mystery, Thriller
Fair warning, if you see this film you will want Blake Lively to be your lover by the end of the it.

There's no denying that this is an entertaining film. There's also no denying that it's predictable. Even without knowing the plot you can basically guess the way it's going to progress.

Blake Lively is amazing though. I honestly thought I'd never seen her in anything, but of course she's been in Green Lantern and Accepted. The latter being a favourite and the former... well, I thought Deadpool had taken care of that one for us... oh well. She does a great job of her role in this one. You can see her devious nature in the way she interacts with everyone and she really does improve the scenes she's in.

I love Anna Kendrick, she's funny and very talented but I wasn't overly keen on her character in this. While I understand that Stephanie takes a major character shift when she realises what has happened, I didn't enjoy the way they did that on the screen. There were some baby steps followed by some huge leaps. At one point I was convinced that they'd gone... "Anna Kendrick always sings... we should get some of that in there." I don't feel like it added anything to the film at all. I'd be interested to see how her character unfolds in the book.

The humour in it is entertaining but the side story of the other "mums" and particularly their inclusion in the summing up of the story feels out of place and more comedy than was right for this film.

Rating this one is tricky. Apart from those odd bits I didn't hate the film and none of it was badly dont... but I don't think I enjoyed it either. I took the evening to think it over and honestly I'm still not sure so therefore it's sitting at the three and a half mark. There's an outside possibility that I'll watch it again to see if I can figure it out, but I don't think it'll be any time soon unless I'm really at a loose end.

Based on the book A Simple Favour by Darcey Bell.

What should you do?

I personally wouldn't recommend watching this until it's streaming. But plenty of other people would disagree with me on that.

Movie thing you wish you could take home

Emily and Sean's house. Although I'm baffled as to why the kitchen is so small so I'd probably expand into the living room space.
  
Free Fire (2017)
Free Fire (2017)
2017 | Action, Comedy, Drama
At a rundown warehouse in 1970’s Boston, Justine (Brie Larson) and Ord (Armie Hammer) are brokering a deal between a South African arms dealer (Sharlto Copley) and members of the IRA (Cillian Murphy & Michael Smiley). Tensions flare almost immediately between the two sides and an inevitable battle of wills and gunplay ensues when two members of their entourage take decisive action on a fresh grudge from the night before.

 

It may say Scorsese’s producing, but Free Fire definitely smacks more of a Tarantino-influenced affair and I can think of no better example, in recent years anyway, that proves the lasting legacy of his still awe-inspiring debut, Reservoir Dogs. After years of making deliberately obtuse films (High Rise, A Field in England), Ben Wheatley has finally made something accessible, but unfortunately, Free Fire can’t pack the same visceral punch and narrative competence as the films that it takes influence from. I’m having flashbacks to about this time last year when I reviewed another film from A24, Green Room. I walked out of Free Fire in much the same manner; on a high, feeling satisfied from what appeared to be something unique and notable. As the hours have passed and I’m preparing my summation, the sentiment has all but vanished and I’m wanting of something with a little more substance. Granted, an 90 minute runtime can only accommodate so much, but I have to ask: could all that time spent crawling around in the dust and the rubble, as realistic a light that it may or may not shine on the authenticity of an actual shootout, have been used instead to get inside our characters motivations, driving us to really care about their fates? There’s no doubt that from its style and attitude, there was the potential for this to be the Reservoir Dogs for a new generation, but ultimately it’s just not a very memorable experience.

 

What will save Free Fire from obscurity is a cast that, despite having little plot to work with, is firing on all cylinders. An exemplary job is done from Oscar winners on down to character actors whose faces you know, but names you don’t. There isn’t one weak link in the chain and their performances have an excellent balance of toughness and levity that grounds them just enough to allow for suspension of disbelief. I might chastise Ben Wheatley as a storyteller, but there’s no doubt that he has an ear for great dialogue and fine judgement on the performers to deliver it.
  
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Hadley (567 KP) rated The Shining in Books

Apr 6, 2019  
The Shining
The Shining
Stephen King | 1977 | Fiction & Poetry, Horror
10
8.5 (65 Ratings)
Book Rating
Different from the movie (1 more)
Well written
Contains spoilers, click to show
In his most well-known horror story, 'The Shining,' which is either a ghost story or the collapse of a man's mental state, Jack Torrance, a recovering alcoholic who just lost his job teaching at a school, gets hired to be the Winter caretaker of the infamous Overlook Hotel. In this book, the readers follow Jack into a nervous breakdown, as well as his possession by the ghosts of this hotel.

While the Torrance's seem like every other family - a small boy and moving to a new town - we find out that their son, Danny, has special abilities that help him to see things that may or may not happen in the future.

Soon after the family arrives to take over the hotel for the Winter, Danny meets a man named Hallorann - a chef at the hotel - who has the same abilities as him, which he calls 'Shine:' "What you got son, I call it shinin' on, the Bible calls it having visions, and there's scientists that call it precognition. I've read up on it, son. I've studied on it. They all mean seeing the future. Do you understand that?" Hallorann tells Danny.

Why does Danny, or anyone for that matter, have the Shine? King doesn't explain this in the book, it just seems to be something specific people are born with, even Danny's parents take him to a doctor before the snowfall hits to figure out what is going on,but even the doctor believes it's just a child's overactive imagination. Even so, Danny continues to have visions: one is of the room 217 in the Overlook, which even Hallorann told him to never go inside, and the other is of a creature-like man swinging a roque mallet, yelling about someone needing to take their medicine,"Come out! Come out, you little shit! Take your medicine!" We,also,meet his imaginary friend, Tony, who is the one whom continues to show Danny these visions over and over.

Unlike the movie, 'The Shining' book stands on it's own as an almost completely different story, even having Jack wielding a roque mallet and not an axe. Also the infamous scene of the Grady twins showing up in a hallway, asking Danny to play with them, never happened in the book; Hallorann also survives Jack's attack, Wendy is nearly beaten to-death by the roque mallet, and the hedge maze doesn't even exist! Instead, King wrote about topiary animals that came to life to kill you, "The rabbit was down on all fours, cropping grass. Its belly was against the ground. But not ten minutes ago it had been up on its hind legs, of course it had been, he had trimmed its ears...and its belly."

Jack begins to change when he finds a scrapbook in the basement that contains articles and such of things that happened at the Overlook. One such thing that sticks with Jack is about a Masked Ball that took place at the grand opening of the hotel. "Horace M. Derwent Requests The Pleasure of Your Company At a Masked Ball to Celebrate The Grand Opening of THE OVERLOOK HOTEL...Dinner Will Be Served At 8 P.M. Unmasking And Dancing At Midnight August 29,1945...RSVP"

Later on in the story, Jack, Wendy and Danny are awoken by the elevator going up and down by itself, but inside is a surprise,"Then she was up, her cheeks flushed, her forehead as pale and shining as a spirit lamp. 'What about this, Jack? Is this a short circuit?' She threw something and suddenly the hall was full of drifting confetti, red and white and blue and yellow. 'Is this?' A green party streamer, faded to a pale pastel color with age." Continuously, throughout the book,the past hotel guests make themselves known, either by showing up in rooms or leaving things for the family to find.

King shines (pun intended) with this book, he keeps things moving so that readers don't get bored. Known for his horror books, he doesn't disappoint in this one, which I personally think that this is his best work ever. He doesn't jump from scene to scene (like in many of his other books), he flawlessly keeps the timeline going even though he switches from character view points, between Jack, Danny, Wendy and Hallorann.

Although the film 'The Shining' is a classic in the horror movie genre, it is a huge step away from the book itself. "And the Red Death held sway over all." is a line that was never in the movie,but is quite frequent through the book. Even the most recognizable scene of "Here's Johnny!" is not in the book!

Also, Hallorann's character has a much bigger part in the story, the reader gets to see him living his Winter life in Florida, working as a chef in another hotel.. Hallorann even has a back story in the book that is wonderful to read about; we get to accompany him to a lawyer's office where he feels the need to get his Will made out for everything to be left to his sister when he is overcome with the feeling that his life may be about to end,"Hallorann had stepped in and told this McIver that he wanted to make a will,and could McIver help him out? Well, McIver asked,how soon do you want the document? Yesterday, said Hallorann, and threw his head back and laughed."

This 659- page book is well worth the read. You not only get a different take on 'The Shining' that is so well known,but you also get a different ending!'The Shining' will now always be a staple on my book shelf.

Even if you love the movie as much as I do (it is my favorite horror movie of all time), you will love the book just as much. King went above and beyond when he wrote 'The Shining.' Highly recommend!
  
7 Wonders Duel
7 Wonders Duel
2015 | Ancient, Card Game, City Building, Civilization
The original 7 Wonders was my #1 game of all time for a long while. While it has since dropped off my Top 10, I still have so many fond memories of it. Now, I know I am not breaking any stories here by finally reviewing its 2-player successor, but this game is really streamlined and fabulous. Obviously it is wonderful as it has earned the Purple Phoenix Games Golden Feather Award! But why do we love it so much?

7 Wonders: Duel is a 2-player tableau and engine-building card game set in the 7 Wonders game universe where players collect cards to create an engine to gain VP using any number of winning strategies. The game takes place over three ages and the player with the most VP at the end of the game, becomes victorious via military supremacy, or wins via scientific supremacy.


To setup, place the game board between the players with the green Progress tokens, Military tokens, and red Conflict pawn upon it. Shuffle the Age I cards and lay them according to the rule book (this formation changes for each age. Age I is setup in the photo below). Each player receives seven gold and they draft their Wonders according to the process in the rules.
On a turn the active player will choose one uncovered face-up card to be used one of three different ways. The card can be added to the player’s tableau and “built” by spending resources required, if any. The card may be discarded in exchange for coins totaling 2 + the number of yellow cards built in the player’s city. Lastly, the card may be used to build a player’s Wonder card by inserting it below the Wonder and paying the cost, as in 7 Wonders proper. The next player will then take their turn.

If on a turn a player builds certain card types into their city, special actions are taken. This happens as a result of building Military or Science cards. When a player builds a Military (red shield icon) card they immediately move the Conflict token on the board one space toward their opponent’s Capital (the end of the board closest to the opponent). Should a player force the Conflict token to reach their opponent’s Capital, the attacking player immediately wins! The other special action that can be taken is with a pair of Science cards being built. For every pair of like-symbol Science cards built, the active player may choose to take one of the Progress tokens from the game board and add it to their collection. These tokens can be very powerful, and just as in 7 Wonders proper, Science is a viable yet difficult strategy. Should a player build any six unique Science icons on cards they will immediately win!


If a Military or Science supremacy victory is not achieved, the game continues to Age II, where setup of the cards is different, but play remains the same. Similarly, Age III is setup differently still and has the added bonus of three random Guild cards, which may add significant strategic icons or abilities. At the end of Age III the players count their VP from the various sources listed in the rule book and the ultimate champion is then crowned!
Components. This game comes in a very small box, so the components are also quite small. I believe myself to have medium-sized man-paws and I have not had any issues with size of components. They are all very high quality, as is to be expected from Repos Production, and are fantastically illustrated. The Conflict token is enticingly menacing, and it lures me into concentrating on a Military victory every time I play. I need to just ignore it, but it’s so beautiful! All in all, the components are great, and even though the cardstock is relatively thin, my copy has withstood many plays and has seen very little wear and tear.

So 7 Wonders: Duel exists for all those players who love 7 Wonders but do not wish to play it with the 2-player variant rules. While Duel is certainly a little sibling, it is also its own beast of a game and should be treated as such. There are several key changes in rules for Duel, such as the trading with the BANK for missing resources upon building versus paying a neighbor to borrow their resource production. Also, the obvious change of adding a board with an ever-dancing Conflict token is unique to this title. Wonders are treated differently and instead of receiving one Wonder with three layers, Duels gives each player four Wonders with just one layer.

Aside from the differences between the two games, I do believe that if you are a fan of one you will also like the other. I can see, though, gamers who dislike 7 Wonders enjoying the smaller 7 Wonders: Duel. There is just something about being able to focus on one other player and agonizing over every turn so that your opponent receives a useless card from the offer, or taking every Military or Science card possible so as to end the game as quickly as possible. My brother, Bryan, greatly dislikes 7 Wonders, but he does not mind playing Duel, or at least that is what he led me to believe…

Myself, though, I think I still prefer original 7 Wonders, and I believe it is because I can soar through a game of it in under 15 minutes while holding a conversation with the other players (as long as they have played before and are very comfortable with the rules). Duels creates a more intimate feeling and eats up more of my brainpower. Purple Phoenix Games has awarded 7 Wonders Duel the coveted Golden Feather Award, so we agree that this is a fabulous game. If you have been waffling over grabbing a copy of Duels, please do yourself a favor and just purchase it! I promise you will have a great time with it, and if you end up disagreeing with me, let me know. We can play whatever you like next time we meet.
  
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Bob Mann (459 KP) rated Little Women (2019) in Movies

Jan 3, 2020 (Updated Jan 3, 2020)  
Little Women (2019)
Little Women (2019)
2019 | Drama
Saoirse Ronan - just mesmeric. What screen presence! (2 more)
Great supporting cast.
Alexandre Desplat soundtrack.
"God hasn't met my will yet"
Greta Gerwig's follow up to her Oscar-praised "Lady Bird" from 2017 looks set to repeat the job this year. For it's nothing short of a masterpiece of cinema.

Louisa M. Alcott's semi-autobiographical novel has been filmed before (in 1949 and 1994, together with a number of other TV versions). I've not seen any of these previous versions and (as a literary philistine) I've never read the book either. So the story was new to me and drew me in perfectly.

The March sisters - Jo (Saoirse Ronan), Meg (Emma Watson), Amy (Florence Pugh) and the youngest Beth (Eliza Scanlen) - are being brought up by their mother (Laura Dern) and Aunt (Meryl Streep) while their father (Bob Odenkirk) is away fighting in the Civil War. Also providing a helping hand is the rich neighbour Mr Lawrence (Chris Cooper), whose good-looking but indolent son 'Laurie' (Timothée Chalamet) has had the hots for tom-boy Jo for many years.

Each of the girls has a talent: for Jo it's writing, with her struggling to get her work past the grumpy publisher Mr Dashwood (Tracy Letts, from "Le Mans '66"); for Meg it's acting; for Amy it's painting; and for Beth it's music.

The film follows the lives, loves, successes and misfortunes of the sisters over two periods, split 7 years apart. It's a bumpy ride for some.

It struck me, as the big green BBFC certificate flashed onto the screen, how rare it is to find a "U - Suitable for all" (UK) certificate on a film these days. This is a film that the whole family *could* go and see. My only reservation here would be the way the film zips in and out of the two time periods at will. This might confuse the hell out of younger children. The subject matter of one part of the story may also disturb sensitive kids.

It's a really old-fashioned film - full of melodrama, love, unrequited love, death, charity, ambition and kindness - that builds to a feel-good ending that was totally corny but felt perfect in every way. We need more of this in our lives.

Wow. Just wow. The Oscar Best Actress categories are going to be a bloodied battlefield this year! There have been some GREAT roles for women on screen in the last year, and the Academy will have a job on their hands to narrow the long-list to the short-list this year. I would have tentatively forecast that Renée Zellweger might have had the Best Actor Oscar wrapped up for "Judy". But then here comes Saoirse Ronan. With phenomenal screen presence, she lights up every single scene she's in. Emma Watson and Florence Pugh are great actresses (and both here stand a stab at the Supporting Actress category), but your gaze always falls straight back to Ronan's reaction.

It's also a wonderful performance for newcomer Eliza Scanlen as the youngster Beth: I heard director Greta Gerwig comment (on Edith Bowman's excellent Soundtracking podcast) that Eliza needed less lighting than anyone else on set as she was "naturally luminous"!

Again lodging a cracking performance is the versatile Timothée Chalomet.... does the young chap make a bad film?

When you get to the end of the "cast bit", and you haven't mentioned Meryl Streep and Laura Dern yet, that says a lot!

What comes across more than anything else is just how apt this story is today to the 'girl power' times that we are currently living through. Jo in particular is the rebel of her day, fighting against the conformity of what it was in the time to be an independent woman, and specifically an independent working woman. Some of Alcott's words from the book could even today act as a rallying cry to those looking for greater change.

My reviewing year has certainly got off to a bang with this one. It's a glorious movie, utterly absorbing with ravishing cinematography by Yorick Le Saux and a brilliant soundtrack by Alexandre Desplat: both I suspect likely to feature in Oscar nominations. It's also likely to be nominated in other technical categories including Production Design, Costume and Hair & Makeup.

And I predict that this is inevitably going to be a Christmas favourite to match "The Sound of Music" and "It's a Wonderful Life" in future years.

Comes with a highly recommended tag from me.

(For the full graphical review, please visit the One Mann's Movies site here - https://bob-the-movie-man.com/2019/01/03/one-manns-movies-film-review-little-women-2019/. Thanks.)
  
Tiny Epic Galaxies: Beyond the Black
Tiny Epic Galaxies: Beyond the Black
2017 | Dice Game, Science Fiction, Space
In the expansion review series, we take a look at a game expansion to discuss whether it is a necessary purchase/addition to one’s collection.


This review is a breakdown of the Beyond the Black expansion for Tiny Epic Galaxies. Beyond the Black introduces several new components to the game: Pilot cards, Hangars, and Exploration cards. To set up for a game with the expansion, things are done as normal with a few additions. The deck of Pilot cards is shuffled, and a market is created above the row of Planet cards. Each player receives a Hangar mat with 4 Advanced Ships, and the Exploration cards are shuffled and placed face-down on the Exploration mat. A handful of new Planet and Secret Mission cards are included in this expansion, and are shuffled into their respective decks. Pictured below are some of the expansion components.
The gameplay with the Beyond the Black expansion is essentially identical to that of the base game, with two new action options. On your turn, when you have rolled your dice, you have the option to Hire Pilots. These Pilots will take control of an Advanced Ship from your Hangar mat, and will provide special and powerful abilities in the game. In order to Hire a Pilot, you must pay the dice cost for the specific type of Advanced Ship for which you are hiring. Take the Pilot card and place it on your Hangar mat, on the corresponding Advanced Ship. You then replace one of your normal ships with the new Advanced Ship, to be used throughout the rest of the game. Not all Pilots can control every ship, so you have to strategize on which Pilots to hire.

The other new action option is Exploration. On your turn, when you roll a “Move a Ship” action, you may move a ship to the Exploration mat. Exploring uncharted space could result in helpful discoveries (gaining resources) or dangerous consequences (usually losing resources). Once on the Exploration mat, you have the option to take any face-up card from the Exploration row, if there are any, or you have the option to reveal the top card of the Exploration deck. If you reveal the top card and it is a green Discovery card, you may choose to take it and reap the rewards, or you can choose to push your luck and draw another card hoping for something better. If you draw a red Danger card, you must immediately take it and suffer the consequences, thus ending your turn. The Exploration row can only ever have 3 face-up cards at a time, so knowing when to push your luck or when to take a safe card is key.

The game continues in the normal fashion, with these additional actions, until a player has earned 21 or more VP. Along with the base game VP, the expansion allows players to earn VP for hired Pilots and Exploration cards. When the game end is triggered, players will then score their Secret Mission cards and VP earned from Exploration cards, and the player with the highest total is declared the winner!

Official recommendation: If you’ve read our review of Tiny Epic Galaxies, and it’s newest iteration, Tiny Epic Galaxies Blast Off!, then you’ll know that we absolutely love this game. The gameplay is excellent, the theming is on point, and the mechanics are engaging. That being said, is the Beyond the Black expansion necessary? If you, like us, are serious fans of the base game, I would say yes. This expansion builds upon the great elements of the base game, and provides even more opportunities for strategy in your gameplay. Should you hire this Pilot now, and for which Advanced Ship? You’re allowed to replace Pilots in future turns, but what if you replace someone and then regret it? How far are you willing to push your luck to Explore uncharted space? The benefits are nice, but the consequences can be brutal. The gameplay is elevated by the inclusion of these new elements, and is not bogged down by unnecessary additions. When first introducing this game to people, I would probably just use the base game to build an understanding of the gameplay. But beyond that (see what I did there?), I would highly recommend grabbing a copy of the Beyond the Black expansion to include in your future plays of this awesome little space game.