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Villages of Valeria
Villages of Valeria
2017 | Card Game, City Building, Fantasy
Oh, Valeria. How I do love thee! I have reviewed Valeria: Card Kingdoms (VCK) in the past and if you read that review you learned that it is my favorite game of all time (as of the date of this composition). I actually Kickstarted Villages of Valeria (VoV) before even playing VCK so this game was my introduction into the Valeriaverse. I feel obligated to publicly thank VoV for bringing me into one of my favorite gaming universes. But, how good IS this one?

In VoV you are a Duke/Duchess being charged by the King to found a new Capital City to replace the previous one that has been ravaged by the wars played out in VCK. The King has assigned you a castle to use as your HQ and expects the most enterprising Duke/Duchess to win the day by building the most flourishing village. Will you be able to create the resources necessary to build the most attractive buildings that adventurers will want to frequent? Or will you spend your time taxing your constituents to death?

DISCLAIMER: This review focuses on vanilla Villages of Valeria. We have all the released expansions and may do a review of them in the future. If we do, we will edit this review or link to the new review here. -T

VoV uses a handful of really great game mechanics that will be familiar to some gamers, but not intimidating enough to scare off new gamers, that really work well together to create an excellent gaming experience. I will address most of them here, but please do not use this review as a replacement for the rulebook, as I will not be addressing every single rule.

VoV is played over several rounds where every player will be taking a turn as the active player until someone has built the requisite number of buildings prescribed in the rulebook to trigger the end of the game. Each player starts with a castle card that provides a wild resource of your choice when you need to pay resources to build buildings on future turns. You are also given gold and a starting hand of cards in accordance with setup rules. Setup the decks of cards and create the offer rows for each and you are ready to play!

When you are the active player you will take an action from a list of five available actions: Harvest, Develop, Build, Recruit, and Tax. If you choose to Harvest on your turn you will draw three cards from either the face-up green building cards on the offer or blindly from the deck of green building cards. To Develop you will play a building card from your hand to the back of your castle, tucked underneath and upside down, to be used as the resources printed at the bottom of the card (wood, magic, stone, food). These resources are now available to be used for the build action (think of the brown and gray cards in 7 Wonders, if you’re familiar). When you take the Build action, you will be playing a building card from your hand to be built in the tableau in front of you. Since number of buildings is the end game trigger condition, you will be trying to build buildings as much as possible. All building cards have a cost printed on the left side of the card, and those costs will need to be paid for by using the gold you possess. You can use one gold on your own castle card as it provides a wild resource to you, and you can use one gold per card you have Developed previously for their resource benefit. You may even spend your gold to use an opponent’s resources (not their castle! – also akin to 7 Wonders neighbor resource purchasing). The catch here is that you lose that gold piece to your opponent, but they will not be able to use that resource until the beginning of their turn as active player. Most buildings will have benefits printed on them that either take effect immediately or when triggered by another action. When you Recruit an Adventurer, you are using your village’s buildings to attract them to your cause. Each Adventurer’s cost to recruit is printed on the side of the card, and these costs are paid by having the matching symbols on building cards in your village. Once recruited, these Adventurers can also enact conditional abilities similar to building cards, but usually will be advantages to final VP scores. By taking the Tax action you will take one gold from the bank and draw a building card from the offer or the deck.

Now this all seems pretty easy and I have only really mentioned one form of tension by blocking opponents’ use of their own resources if you spend a gold to use it on your turn. Since you reclaim all gold on your castle and resource cards in your village at the beginning of your turn this should cause no problems, right? Well, VoV also uses the follow mechanic that has been employed by other games previously. When you are the active player you choose which action you want to take on your turn, complete that action, and then the same action is offered to your opponents for them to take at a disadvantage. Example: I choose Tax as my action, so I take my gold and my card and my turn is over. Then, going around the table, each player can decide to follow my action but are only able to take a building card as a follow action. No gold. Each action has a Lead and Follow benefit, so you are always paying attention during the game, even on others’ turns because you might still benefit from the chosen actions.

Play continues like this with active player Lead actions and possible others’ Follow actions until someone triggers the end game condition. Then everyone completes the turn and VPs from all cards in your tableau are added (including gold pieces you collected). Most VPs wins the game of Villages of Valeria!

Components. Okay, I have to admit that I have the Kickstarter Deluxe version of this game so I am only speaking from experience with that version. The cards are of really good quality. The gold tokens and active player castle token are great, but the action tracker we found a bit cumbersome to use so we just, like, didn’t. The building tracker and castleeples are great as well. The art is by The Mico, and I just love his art style, so that’s a big positive for me. Overall, the components are really really nice.

So why do I love this game? Well, it’s really a mashup of mechanics that work well for me. I love the Lead/Follow mechanic. I love 7 Wonders, so borrowing some of those mechanics and nuances is a great fit for me. I absolutely LOVE The Mico’s artwork on every Valeria game. No two games of VoV will be alike because the amount of cards that come inside the box (and growing with every expansion) gives such a diverse gaming experience that I love playing. If you like any of the Valeria games and you have yet to try Villages of Valeria you MUST find a copy. You will be drawn in by the familiar feel of Valeria and mechanics from classic games that will surely delight. We at Purple Phoenix Games give this gem a bustling 20 / 24. Long live Valeria!

https://purplephoenixgames.wordpress.com/2019/04/05/villages-of-valeria-review/
  
Paragon: Trials of the Chosen
Paragon: Trials of the Chosen
2021 | Card Game, Fantasy, Fighting
I am going to start off with complete honesty. I have been dreading writing this review. Not because I am afraid to give anything negative criticism or because a game has been too daunting for me, but rather, because I still do not feel that after all my plays of this game that I have an absolute understanding of each of its components. I hope you will continue reading as I explain what I mean.

Paragon: Trials of the Chosen (which I will lovingly refer to as Paragon from here on out) is a fantasy deck construction fighting card game where players will be outfitting their chosen avatars with awesome gear and abilities and sending them to battle against other players’ avatars. All players will know EXACTLY what is in their draw deck AND in what order because they have constructed it card by card and the deck will never be shuffled. Intrigued?

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup, each player chooses two avatars with whom they will play. Avatars belong to one or two different Disciplines, which allows players to construct their deck with Discipline-specific cards to be used during the game. As part of setup, each player will choose 20 cards from the gigantic deck of Equipment and Ability cards with which they will form their deck for play. Per the rules, each player will then place their chosen avatars and ordered decks in front of themselves along with a blue 1d10, the green 1d10 (all set to 1 to begin), and pile of Hearts tokens. Players draw their starting hand of five cards and the battle can begin!
The green 1d10 notates the round number, and the blue 1d10 per player represents their current Energy. To bring cards into play a player will spend the printed amount of Energy and track this on their 1d10.

Each round is played over several phases. The game is designed to play to 10 rounds, but players may play past 10 while keeping the round tracker and Energy static for all rounds after 10. The first phase is the Start Phase, and acts as a maintenance phase where players will activate any “Start Phase” effects from played cards, ready all exhausted cards, increase all the d10s, and draw the top card from their deck. Should a player be unable to draw a card during this phase due to the draw deck being empty, they immediately lose the game.

The second phase is the beefy Main Phase. This is where all the action happens. During this phase, players will take turns playing cards until both players have passed. On a turn a player will have the choice of five actions: Play a Card, Trigger an Activated Effect, Declare an Attack, Channel Energy, and Pass. To Play a Card the active player will pay the cost (in Energy) printed on the card and bring it into play exhausted. Cards brought into play this way will be attached to one of the avatars and act as an equipment or new ability, as long as the card played matches the Discipline of the avatar to which it is attached.

To Trigger an Activated Effect, the player will need to satisfy any qualifying conditions of the activation, which are printed on the card. These abilities can vary wildly and add immense strategy to play.

Once a player believes they have enough firepower attached to their avatars they may instead Declare an Attack by announcing their target and exhausting the card that is attacking. It is here that Paragon strays from the norm. Instead of damage simply being dealt to the opponent, the player may engage in a volley of playing Instant cards from hand (and paying their Energy costs) to add to the card stack. This is important, as the stack is then resolved in reverse order of play. So the last card to be played on the stack will be resolved first. This can result in attacks being nullified or shielded before they even proc. Sneaky and wily players will certainly use this phase wisely to draw out cards from their opponents’ hands. Once the stack is built, it is resolved and damage is calculated.

Players may instead elect to Channel Energy by exhausting one of their avatars to add 1 Energy to their pool. This may be repeated as long as the other avatar is available to be exhausted.

Lastly, and most easily, when players have no other actions they can or wish to complete, they may Pass in order to close out the round of phases.


When both players have Passed, the End Phase begins, and acts as another maintenance cleanup phase to ready players for the next round. This includes resolving any “End Phase” effects and increasing the round d10 by 1. The game ends once a player’s two avatars have been defeated or a player is unable to draw a card from their draw deck. The winner then boasts mightily in the face of their competitor and spews taunts and rematch challenges.
Components. This one is simple. Paragon has a giant stack of cards, a few d10s, and some wooden Heart tokens. The tokens are double-sided with a 1 printed on one side and a 3 on the other. These are obviously to track HP loss, and are fine. The 3d10 in this version are entry-level, and I will probably bling it out with some d10s that are more themed. The cards. Okay, I will certainly be sleeving this game. I want to keep my copy in excellent condition for as long as I can. In the last photo here, I splayed out the avatars that are currently included, and all the other cards stacked are the equipment and abilities to be attached to the avatars. I have no problems with the components in Paragon (I just want to get more exciting d10s to use).

There really is an insane amount of choice and customization that can be had in constructing a deck for the chosen avatars, and that is precisely why I mention in the opening that I have yet to understand all the components: how will I ever be able to perfect a combination that speaks to me and works with my style when I have about a zillion options available? I know many gamers will salivate over the amount of deliberation and possibilities contained in the box, and after several plays, I find myself weighing options in my head throughout the day. When you think about a game throughout the day and how you will attempt to play it next time, I feel that is a sign of a truly great game for you.

This is certainly not for everyone, but it definitely is for me. I truly cannot wait to try out different combinations, strategies, and deck configurations each time I play. I can also see Paragon being ripe for multiple expansions, with new avatars representing new Disciplines, or adding in expansion material that is themed for different IPs or historical eras. Well, I guess it is time to pick up a part-time job to fund my Paragon expansions.

If you are like me and enjoy games that offer near-infinite possibilities and the true feeling of never playing the same game twice, then Paragon needs to be on your shelf. The rules are easily-digestible, games take 30 minutes once you are familiar with it, and there are a ton of unique cards included in this box. Purple Phoenix Games gives Paragon an excited 5 / 6. I really think that with more plays and tweaks to my copy (maybe an expansion or two thrown in) this could eek up to a 6 and earn a Golden Feather Award from me. It is smooth, exciting, and just oozing with customization that many gamers are going to absolutely love. Go find yourself a copy and get it to the table right away!
  
Sorrim
Sorrim
2020 | Card Game, Fantasy, Fighting
Head to head competitive games are great, especially during the current lockdown situation. My wife and I could play 1v1 games all the time and be quite happy. That’s why we really enjoy abstract games so much. However, head to head fighting card games are something that my wife and I can kinda get heated over. How did Sorrim do for us? Keep reading.

Sorrim is a competitive 1v1 (or 2v2 or 3v3) card game for two players. A player wins once all of their opponent’s fighters have been knocked out. Fighters are all of differing magic (element) types and therefore can only be equipped with sigils (spells and attacks) of matching type. Whittling the opposing fighters’ health to zero will award triumphant players victory!

DISCLAIMER: We were provided a copy of this game for the purposes of this review. These are retail copy components, and all copies will have components matching these shown. Also, it is not my intention to detail every rule in the game, but to give our readers an idea of how the game plays. You are invited to order from The Game Crafter directly, your FLGS, or purchase through any retailers stocking it after it is released. -T

To setup the game, separate and shuffle the fighter deck and sigil deck. Deal each player a set of colored chips to keep track of values for each fighter. Fighter cards will be flipped and revealed at the beginning of the conflict. Roll the die to determine starting player and the game can begin! Note: this preview will be using the introductory 1v1 setup, though games can also be played on 2v2 and 3v3 modes with slightly different rules.

Each fighter will have their own stats to track as shown on their cards: Might, Altruism, Trickery, Health. Fighters will also possess special abilities printed on their cards to be used during the game.

Sigil cards will show either the word “Passive,” which will be active throughout the game or triggered by a special event, or they will show a group of numbers to indicate the required rolls needed to launch a successful attack.

On a player’s turn they will consult the fighter’s passive abilities to see if they will trigger. Next, the player will roll the die and compare with their cards to cast a sigil (spell). If the rolled result matches a sigil it may be cast. Opponents will check any passive abilities and adjust Health by amount of the fighter’s Might. Play continues in this fashion until one player’s fighters are all reduced to zero Health. That player loses and the winner must then mock the loser until the next game played.

Components. This game consists of some cards, a die, and some translucent chips. Each copy will be provided a link to the designer’s document to print off the rulebook and the stat sheets to track fighter stats as they change throughout the game. The cards are acceptable quality, the die is just an entry-level normal d6 (we were sent green with white ink), and the chips are TiddlyWink style. Everything is… fine. The art leaves some to be desired, especially in this era of gaming where art can elevate a good game to great, and a great game to amazing. This art does not help Sorrim. It’s not terrible, but it’s not wonderful either. Not my style.

All in all, the game is actually pretty decent. It is very quick-playing, especially the 1v1 mode, and after playing one game you kinda want to try some of the other fighter and sigil combinations. Any time a game makes you want to play more, that’s a great thing.

With Sorrim, my final thoughts are that it is a good game. I wouldn’t call it great, but there are several interesting mechanics and the variability/replayability built in is quite good. There are lots of two player battle card games, and Sorrim brings something a little different. The theme is enjoyable, and the gameplay is fast. There isn’t a ton of strategy involved as turns are dependent on rolling a number that matches your sigil cards, but it does deliver an easy-feeling, low-stress battle game for two. For some reason you just don’t feel annoyed when you lose, as can be the case with other PvP games. If you are looking for something in your collection that gives you this quick gameplay and is relatively rules-light, head over to The Game Crafter and give Sorrim a try.
  
Circus Maximus: Race to the Death
Circus Maximus: Race to the Death
Annelise Gray | 2021 | Children, History & Politics
9
9.0 (1 Ratings)
Book Rating
The protagonist in this book is Dido, a twelve-year-old girl in ancient Rome, and this story is told from her perspective. Dido was raised with horses and chariot racers, and her dream was to become a racer herself. After her father gets murdered, she has to flee Rome to survive. But she left a lot behind, and she will need to return to claim what was hers. I really liked Dido, she is so stubborn and not scared of hard work. I also really admired her self confidence and bravery in a very male-dominated environment. I had a love-hate relationship with some of the characters, I loved the ones that supported Dido, and hated all of those who were cruel to the horses. I really liked the sheer amount of horses in this book, their different personalities and their ability to work so well as a team. They are truly impressive animals. 🙂

The narrative of this book was very fast-paced and very intriguing. There were plenty of turns and unexpected surprises, that I thoroughly enjoyed. This book talks about four factions/teams: Green (everyone’s favourite), Blue (biggest Green’s competitor), White and Red (these teams were the least mentioned in this book). I have to say, that I am a supporter of the Blue faction. 🙂 There are plenty of reasons but if I will tell, it will spoil the reading experience. The topics discussed in this book are chariot racing, cheating in sports, gender power playing, mental health issues, very slight romance, animal cruelty and many more.

I was a little scared to read this book because when I saw the character listing at the beginning of the book, I thought that there will be a very wide variety of characters and I will have difficulty knowing who is who. But I was very wrong indeed. This book is beautifully written and very easy to read. The chapters have medium length, but they just flew by for me, I was very absorbed with this story. I have to throw in a warning, that this book contains animal cruelty, so if anyone is like me, tears and anger will be happening while reading. The ending of this novel rounded this story very nicely, and I can not wait for the next book in this series.

So, to conclude, the protagonist of this story is very likeable, and I was cheering her all the way till the end. All the characters in this book are very well crafted and delivered, and the plot of this book is fast-paced and absorbing.
  
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Awix (3310 KP) rated Woman at War (2018) in Movies

May 8, 2019 (Updated May 8, 2019)  
Woman at War (2018)
Woman at War (2018)
2018 | Comedy, Drama, Thriller
Oh, yawn: yet another movie about a middle-aged choir mistress with a secret identity as a longbow-toting eco-terrorist (Green Arrow, if you will). Various exploits and close shaves with the heroine being pursued across country by helicopters, drones and dogs ensue, until the prospect of motherhood gives her pause.

How much of this film you can take probably depends on your capacity for self-conscious quirkiness. Quite apart from the main thrust of the plot, the film includes an identical twin, a comedy subplot about a hapless tourist who keeps getting nicked by the cops (through a series of weird coincidences he's always in the area when our heroine strikes), and, oddest of all, a device where the people providing the soundtrack (a three-piece band and a Ukrainian choir) keep appearing in shot and occasionally interacting with the story. The results are certainly memorable, but the plot becomes increasingly preposterous and what point it's all supposed to be making is a little unclear. Certainly diverting, and rather entertaining, though.
  
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mmb02191 (81 KP) rated Anne with an E in TV

Nov 16, 2018  
Anne with an E
Anne with an E
2017 | Drama
The story (3 more)
The added "darkness"
The actress that plays Anne
Matthew being withdrawn - but friendly too!
It's a good show using the books as INSPIRATION
People need to realize that TV shows/movies are not the books on screen.
It uses the book as inspiration and makes its own world.

I loved Anne of Green Gables - all of them! I watch the original screen adaption and enjoyed it, so when I heard of Anne with an "E" I jumped to watch it.

It's different - I will give you that, but for me, it just gave me something I loved but more of it! It gave me a new look into that world. It helped me learn about Anne in a new way - which is honestly believable to me.

So yes, if you are expecting exactly what happens in the book, you'll be a little disappointed in parts, because that isn't what movies and books are.

The creator of this show took these books, took that foundation, and let their imagination run wild. And I love it!
  
This has been borrowed from the Kindle Unlimited Library.

This is the last book in the series! How am I going to survive without more Kieran and Lexi and co?

Anyway, they are now at the Magical Summit. Kieran is hoping for his place as San Francisco's Demigod to be approved as well as his link to Alexis. In the meantime, every Demigod's minions are prowling the grounds of the ginormous estate looking for battles, including Lexi and co.

This was quite fun. It was clear to see that Lexi and the gang were some of the most skilled fighters in the place. We met some fun characters and some stuff comes out that I hadn't expected, which was great. And then that end bit with Jack. I really do love this group of people.

I don't have the words to express how much I enjoyed this.

And then that bit with the green eyed jinn and Daisy... I'm thinking she may get her own series where that bit will be explored.
  
Spider-Man (2002)
Spider-Man (2002)
2002 | Action, Sci-Fi
The first major blockbuster Spider-Man movie hasn't aged particularly well, but it's overflowing with charm and a great cast.

Watching this as an adult is still as much fun as it was back in 2002 (when I was a fresh faced 13 year old). Tobey Maguire, Willem Defoe, James Franco, Kirsten Dunst, Cliff Robertson, Rosemary Harris, J.K. Simmons - all of them are really well cast and bring their comic book counterparts to life in a way that captured the imaginations of comic fans everywhere, all backed up by a fantastic score by Danny Elfman.

It's faults are few, but mainly in line with the first X-Men film - it's just doesn't quite stand up compared to comic films today and suffers from sub standard CGI and an early 2000s time stamp - I must say though - I have a special kind of love for the borderline Power Rangers villain costume that Green Goblin gets to wear...

Spider-Man is an important milestone in bringing comic books to the big screen, and will surely be enjoyed for years to come.
  
The Green Dress (True Colors #6)
The Green Dress (True Colors #6)
Liz Tolsma | 2020 | Crime, History & Politics
10
10.0 (1 Ratings)
Book Rating
The Green Dress is about a woman who is staying with the Robinson family. There seem to be strange illnesses or deaths occur. It seems to be about a woman named Sarah Jane Robinson. What is going on in the house is strange.

Harriet seems to bring in a Dr. Weaton. She moved into the Robinson family household but things seem to happen more once Lizzie passes away. But we do not know who it is. As the story goes on and more death occurs. The suspicions rise. Who is killing the Robinson family members and why?

The author does a wonderful job of having you trying to figure out the culprit. You get a history of some of the members. What a way to show some true colors in some folks. This story has you wanting to turn the pages and rooting for the heroes to save the day. You are pulled in emotionally as well. I was guessing Dr. Beers or even Mrs. Robinson. Can Michael and Harriet save the Robinson family members or will it all go bad?
  
C(
Chosen ( Second Sight 4)
7
7.0 (1 Ratings)
Book Rating
112 of 235
Kindle
Chosen ( Second Sight 4)
By Hazel Hunter
⭐️⭐️⭐️⭐️

He wants a future with her. She can't let go of the past. Will their desire be enough?

The Green Earth Commune isn't all that it seems. When psychic Isabelle de Grey arrives, only her ability to read the past reveals something is terribly amiss. Though her instincts tell her to run, Isabelle can't say no to a former friend in desperate need of help.

But the turmoil has just begun when FBI profiler Gavin "Mac" MacMillan arrives unexpectedly in Los Angeles. As the passion that has always claimed them heats to beyond boiling, Mac and Isabelle find themselves at a crossroads. Tugged in different directions while confronting both past and future, they find that, when it comes to choice, desire is all that matters.

A quick catch up with Mac and Isabella I really like this one and the start to a new case which is investigating a cult. So glad Mac has moved to be closer too!