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Blade Runner 2049 (2017)
Blade Runner 2049 (2017)
2017 | Sci-Fi
Great Introspection On What it Means to Be Human
Thirty years after the events of the first movie, Blade Runner 2049 follows the story of replicant K (Ryan Gosling) who unearths a secret that could rock the world to its core. I remember watching this for the first time and scoring it high 90’s. While I still think it’s a damn good movie, I feel it falls just out of Masterpiece range.

Acting: 10
Gosling was stellar in his performance as K. Replicants walk the line of being human, but robotic at the same time. In some cases Gosling provides responses that are straight out of the mouth of a program while there are some scenes that require him to capture raw emotion, both unexpected and welcomed by me as a viewer. There were some other memorable performances as well, particularly by Sylvia Hoeks in her role as Luv. I’ll be honest, she frightened the hell out of me, but in a good way. She was calculated and controlled, but you could always sense a rage waiting to surface. I love what she did with this character.

Beginning: 10
The opening scene of this movie sees K tracking down a replicant that’s been trying to fly under the radar. The tension is built slowly before it bubbles over. In the climax of this scene, we get a taste of what is to come for the rest of the movie. That’s what beginnings are all about: Leave us wanting more!

Characters: 10

Cinematography/Visuals: 10
While the entire film as a whole may not qualify as a masterpiece, the visuals and cinematography most certainly are. Throughout the movie, you get a chique futuristic feel that’s also dreary and dank at the same time. It’s like you’re watching two worlds collide. I love their play on robotics and weaponry here as well, definitely a step up from the first film.

Conflict: 10
It’s not just about the action here, but also K unravelling a mystery before our eyes. You want him to get to the bottom of everything going on and you’re taken on a wild ride along the way. Between the shootouts with hi-tech guns and the hand-to-hand fights, there is more than enough to keep you entertained.

My favorite scene in particular occurs when K and Rick Deckard (Harrison Ford) meet for the first time and square off. They are in some kind of concert hall where holograms are performing. Both are relying on the singing of the holograms to improve their striking position. It really is fun to watch.

Entertainment Value: 9
It doesn’t take you long into this movie to realize you’re watching something special. The time and energy that went into the creation of this movie shows up on screen. Yes, it could have been shortened, but I still had a great experience.

Memorability: 10
There is a scene that sticks out in my head where replicant creator Niander Wallace (Jared Leto) is looking over one of his creations. It’s unsettling to put it lightly and you feel like it’s just an average monologue…until it’s not. There are a number of scenes just like this that press on my brain. I also loved the continued exploration from the last movie of what it means to be human.

Pace: 8
I do appreciate that the story took its time to unfold. However, I do feel like it could have been a smidge faster in spots. There were a few moments where I was thinking, “Man, I got things to do! Let’s go!” Mostly forgivable save for a few instances.

Plot: 10

Resolution: 1
Without giving anything away, I will just say that this is my least favorite part of the movie. To have started so strong only to end like this? Not impressed. I wanted more for K is all I will say.

Overall: 88
There’s nothing like good sci-fi when done well. Blade Runner 2049 will take you on highs and lows while giving you a visual feast in the process. I was not disappointed in the least and you won’t be either.
  
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Matthew Krueger (10051 KP) rated 13 Dead End Drive in Tabletop Games

Jul 17, 2020 (Updated Jul 18, 2020)  
13 Dead End Drive
13 Dead End Drive
1993 | Bluff, Deduction, Murder & Mystery
The Traps (3 more)
Its like Clue
Excellent Bluff Game
High replayablity
Dont know who has who (2 more)
Its easy to hit and knock off the traps.
The set up is long
Excellent Murder Mystery Bluff Deduction Game
13 Dead End Drive- is a excellent bluff deduction murder mystery board game. I learned about it through the Funhaus channel. Its like clue but so much different. Let me explain.

13 Dead End Drive is a murder-themed board game originally from Milton Bradley. Released in 1993, it was followed in 2002 by a sequel, 1313 Dead End Drive. Currently, Winning Moves Games USA Winning Moves publishes the game in the USA.

The story behind the game involves the death of a wealthy old woman triggering a feud over her will. The players utilize traps located on the game board, which represents a mansion, to kill characters controlled by other players in order to claim the estate for themselves.

The Gameplay:

At the start of gameplay, players are dealt "Character cards" which correspond to matching pawns on the board. Since there are 12 characters, it is often the case that players control more than one character. However, which player controls which character is not revealed. Along with the character cards, there are also Portrait Cards, which determine who the current favorite for the inheritance is, and Trap Cards, which are used to spring traps and knock off other players.

During each turn, a player rolls two dice and moves two pawns, one pawn for each die. It is legal for players to move a pawn that is not theirs in order to bring it closer to or onto a Trap Space. All pawns must be moved off the red chair spaces before any pawns can be moved a second time or onto a trap space. If a pawn is moved onto a trap space by exact roll only, the player must have the corresponding trap card in his or her possession in order to spring the trap. Springing traps is not mandatory, however. After that, play proceeds on to the next player. A pawn can not pass through or land on the same space as another pawn during the same turn.

During the game, a Portrait Card is displayed in the picture frame above the fireplace. That character is now the current favorite to inherit the fortune. At that moment, for all intents and purposes, that character is now marked for death and must try to escape the mansion before he or she is either knocked off or the portrait changes (see "Special Spaces and Rules" below).

Also, during the game, a Detective is waiting outside, slowly advancing toward the front door. His arrival signifies the reading of the will and the announcement of the winner. The Detective can only move one space at a time, and only when a Detective Card (hidden inside the Trap Card pile) is drawn. There are 13 steps to the front door. If the Detective makes it to the front door before all other characters have been eliminated, the game is over.

Ways to win:
There are three ways to win 13 Dead End Drive:

Be the last character alive.

Escape the Mansion while your character's picture is displayed in the Picture Frame.

Have your character's picture displayed in the Picture Frame when the Detective reaches the front door.

Traps:

13 Dead End Drive has five different booby traps that are used to dispose of other characters. In the story of the game, the traps are designed to make deaths appear accidental. The traps are the Chandelier, the Bookcase, the Stairs, a Statue in a suit of armor, and the Fireplace: if a pawn has the misfortune to land on the trap space in front of or under one of these traps, the Trap card is played and the trap is sprung in the following ways:

To activate the Chandelier, flip a switch in the music room that drops the chandelier onto the pawn, eliminating it from play.
To activate the Bookcase, move that pawn up onto the top of the ladder and rest that pawn on top of the bookcase in the library, and flip a switch that will send the pawn flying back onto the board and eliminating it from play.

In order to activate the Stairs, a player can move it up onto the top of the stairs in the hall and flip a switch that will violently toss the pawn back down the stairs and onto the board, resulting in its elimination.

To activate the Statue, in the gallery, a player can flip a switch that will send a statue in a full suit of armor crashing down onto the pawn.

The Fireplace is activated in the dining room when a player flips a switch that will send the pawn flying backwards and into the figurative fire, though the box describes it as a Trap Door.

When a player moves a pawn onto a Trap Space, they must draw a card from the Trap Card pile (if they do not already have the matching trap card in their possession). If the player draws the matching Trap Card, they can either play it immediately or hold the card for future use. If the player does not have the matching Trap Card, the trap cannot be sprung, but the card can be saved for future use. There are also "Wild" Trap Cards which permit all traps to be used anytime a pawn is in that space. If, however, the player draws a Detective card, the Detective is moved one space forward, but the player is permitted to draw another Trap Card before ending the turn.

Once a trap is sprung, that pawn and the matching Character Card are laid down on the "Discard" pile on the board (the couch). If during the course of play, a Portrait Card comes up for a character that has been knocked off, that card is immediately taken down and placed on the "Discard" pile, revealing a new Portrait. The Portrait cards are shuffled at the beginning of gameplay and concealed by an "Aunt Agatha" portrait card to hide the known deck order.

Special spaces and rules:

Rolling Doubles: If a player rolls doubles that player chooses whether or not to move the current Portrait card to the back of the pack to reveal new Portrait. The player then has the choice of:

Moving one pawn the total number of spaces shown on the dice, or
Moving two pawns, one pawn for each die.
Secret Passages: On the board are special spaces that represent "Secret Passages."

Any character can enter any secret passage at any time, regardless of whether or not it is by exact roll. Moving from one secret passage to another counts as one space move for a character. Secret passages are often used to bring opponent's pawns closer to traps or to bring a player's own pawn closer to the door.

Bluffing: Bluffing is permitted in "13 Dead End Drive." In terms of strategy, a player may move their own pieces towards or even onto trap spaces in an attempt to fool opponents. Even if that player has the matching trap card for the space their own character is on, they do not have to play it. Instead, they can pretend that they do not have the correct card and draw another one. If they happen to draw the right trap card, they can pretend that the card is the wrong one, and play continues as normal.

Its a excellent game, if you like clue than you will love this game. Its a excellent bluff deduction murder mystery game.
  
Shaft (2019)
Shaft (2019)
2019 | Action, Crime
Bland, boring and uninteresting
Were you the one clamoring for a sequel to the year 2000 Samuel L. Jackson SHAFT (the sequel to the original 1971 Richard Roundtree SHAFT)? Did you remember there WAS a 2000 version of SHAFT? Do you remember the 1971 SHAFT?

Doesn't matter.

The makers of this film certainly don't remember those films for - besides casting Jackson and Roundtree - there is no similarity to either of these films.

The first SHAFT was a Blacksploitation film starring Roundtree with mucho gunfire and bloodshed and SHAFT 2000 (as I'll call it) is a full on action flick with Jackson as Roundtree's nephew fighting crime. SHAFT 2019 is none of these - the Samuel L. Jackson Shaft is now the SON of Richard Roundtree and partners with his son JJ ,John Shaft, Jr. (played by Jessie T. Usher) to investigate the death of his friend.

Okay...fine. I can forgive the change in tone and the "tweak" (I'm being generous) to the timeline. What I can't forgive is the weak script (why write any good, or interesting, dialogue when we can have all of the characters say Samuel L. Jackson's signature motherf*^#er over and over) by 3 different writers (never a good sign) that were all, clearly, just in it for the paycheck.

Jessie T. Usher (he played Will Smith's son in the also ill-advised sequel to INDEPENDENCE DAY) is a bland lead with no gravitas and no swagger that starts out young and naive and is supposed to develop (under the tutelage of his father) street smarts but, really, just becomes annoying.

Regina Hall (GIRLS TRIP), Titus Welliver (BOSCH), Method Man (!) and Luna Lauren Velez (DEXTER) are all sleepwalking through underwritten roles just counting the minutes until they can take their paychecks to the bank.

At the heart of all of this "missed opportunities" is Director Tim Story (RIDE ALONG) he directs this film like he has someplace else to be, never missing an opportunity to be obvious (for example, JJ's friend - Karim - who's death sparks what passes for a plot in this film - might as well be walking around with a "Dead Man Walking" sign on him). Story's direction is lazy (and that's doing injustice to the word lazy) and obvious with no spark of ingenuity or imagination to be found.

And then there's Samuel L. Jackson as SHAFT. He defines the term "sleepwalking through the picture" looking bored and uninterested throughout and HE'S THE BEST THING IN THE FILM! Thank goodness his charisma and charm ooze out of him without really trying - for he didn't really try here.

Save 2 hours of your life - skip SHAFT - you'll be glad you did.

Letter Grade: C

4 Stars (out of 10) and you can take this to the Bank(ofMarquis)
  
    Harry's LapTimer Rookie

    Harry's LapTimer Rookie

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    Harry's LapTimer is the advanced tool for car enthusiast. It records all types of sensor data...

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Hadley (567 KP) rated The Shining in Books

Apr 6, 2019  
The Shining
The Shining
Stephen King | 1977 | Fiction & Poetry, Horror
10
8.5 (65 Ratings)
Book Rating
Different from the movie (1 more)
Well written
Contains spoilers, click to show
In his most well-known horror story, 'The Shining,' which is either a ghost story or the collapse of a man's mental state, Jack Torrance, a recovering alcoholic who just lost his job teaching at a school, gets hired to be the Winter caretaker of the infamous Overlook Hotel. In this book, the readers follow Jack into a nervous breakdown, as well as his possession by the ghosts of this hotel.

While the Torrance's seem like every other family - a small boy and moving to a new town - we find out that their son, Danny, has special abilities that help him to see things that may or may not happen in the future.

Soon after the family arrives to take over the hotel for the Winter, Danny meets a man named Hallorann - a chef at the hotel - who has the same abilities as him, which he calls 'Shine:' "What you got son, I call it shinin' on, the Bible calls it having visions, and there's scientists that call it precognition. I've read up on it, son. I've studied on it. They all mean seeing the future. Do you understand that?" Hallorann tells Danny.

Why does Danny, or anyone for that matter, have the Shine? King doesn't explain this in the book, it just seems to be something specific people are born with, even Danny's parents take him to a doctor before the snowfall hits to figure out what is going on,but even the doctor believes it's just a child's overactive imagination. Even so, Danny continues to have visions: one is of the room 217 in the Overlook, which even Hallorann told him to never go inside, and the other is of a creature-like man swinging a roque mallet, yelling about someone needing to take their medicine,"Come out! Come out, you little shit! Take your medicine!" We,also,meet his imaginary friend, Tony, who is the one whom continues to show Danny these visions over and over.

Unlike the movie, 'The Shining' book stands on it's own as an almost completely different story, even having Jack wielding a roque mallet and not an axe. Also the infamous scene of the Grady twins showing up in a hallway, asking Danny to play with them, never happened in the book; Hallorann also survives Jack's attack, Wendy is nearly beaten to-death by the roque mallet, and the hedge maze doesn't even exist! Instead, King wrote about topiary animals that came to life to kill you, "The rabbit was down on all fours, cropping grass. Its belly was against the ground. But not ten minutes ago it had been up on its hind legs, of course it had been, he had trimmed its ears...and its belly."

Jack begins to change when he finds a scrapbook in the basement that contains articles and such of things that happened at the Overlook. One such thing that sticks with Jack is about a Masked Ball that took place at the grand opening of the hotel. "Horace M. Derwent Requests The Pleasure of Your Company At a Masked Ball to Celebrate The Grand Opening of THE OVERLOOK HOTEL...Dinner Will Be Served At 8 P.M. Unmasking And Dancing At Midnight August 29,1945...RSVP"

Later on in the story, Jack, Wendy and Danny are awoken by the elevator going up and down by itself, but inside is a surprise,"Then she was up, her cheeks flushed, her forehead as pale and shining as a spirit lamp. 'What about this, Jack? Is this a short circuit?' She threw something and suddenly the hall was full of drifting confetti, red and white and blue and yellow. 'Is this?' A green party streamer, faded to a pale pastel color with age." Continuously, throughout the book,the past hotel guests make themselves known, either by showing up in rooms or leaving things for the family to find.

King shines (pun intended) with this book, he keeps things moving so that readers don't get bored. Known for his horror books, he doesn't disappoint in this one, which I personally think that this is his best work ever. He doesn't jump from scene to scene (like in many of his other books), he flawlessly keeps the timeline going even though he switches from character view points, between Jack, Danny, Wendy and Hallorann.

Although the film 'The Shining' is a classic in the horror movie genre, it is a huge step away from the book itself. "And the Red Death held sway over all." is a line that was never in the movie,but is quite frequent through the book. Even the most recognizable scene of "Here's Johnny!" is not in the book!

Also, Hallorann's character has a much bigger part in the story, the reader gets to see him living his Winter life in Florida, working as a chef in another hotel.. Hallorann even has a back story in the book that is wonderful to read about; we get to accompany him to a lawyer's office where he feels the need to get his Will made out for everything to be left to his sister when he is overcome with the feeling that his life may be about to end,"Hallorann had stepped in and told this McIver that he wanted to make a will,and could McIver help him out? Well, McIver asked,how soon do you want the document? Yesterday, said Hallorann, and threw his head back and laughed."

This 659- page book is well worth the read. You not only get a different take on 'The Shining' that is so well known,but you also get a different ending!'The Shining' will now always be a staple on my book shelf.

Even if you love the movie as much as I do (it is my favorite horror movie of all time), you will love the book just as much. King went above and beyond when he wrote 'The Shining.' Highly recommend!
  
Daisy's Vintage Cornish Camper Van
Daisy's Vintage Cornish Camper Van
Ali McNamara | 2018 | Humor & Comedy, Romance
10
10.0 (1 Ratings)
Book Rating
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Daisy's Vintage Cornish Camper Van by Ali McNamara is exactly the book I thought I needed to put me in a better mood!

When Ana inherits a camper van from her best friend, she needs to go to Cornwall to get it. A nice sea air and fish and chips are enver a bad choice. 

But when she arrives, she realises that the camper van is in a much worse state than she imagined. The fixing will take longer than she anticipated. On top of this, Ana finds a series of unsent postcards dating back to the 1940s, hidden in the van. This is a sign and Ana wants to make sure the postcards are delivered. 

And while the camper van is restored and Ana is helping other people be happy, she may eventually notice she is finding her way back to happiness again. 

<b><i>My Thoughts:</i></b>

Daisy's Vintage Cornish Camper Van got my attention from the moment I saw that beautiful cover. Then, I read the synopsis and I was sold. 

For me, both camper vans and postcards have a big importance in my life. I have always wanted to have a camper van and be able to go on a road trips and experience that freedom. Even though I was lucky to be able to travel the world, it is never enough. 

<b><i>"Yes, there's definitely something about a camper van that makes people smile. They're a happy vehicle, so people enjoy seeing them as much as their owners enjoy driving them."</i></b>

And postcards were always a way to travel without living my home. Get to meet other places and cultures, meet other people. It is extraordinary how many things I have learned about the world and the people from other countries just by reading their postcards.

<b><i>"Deltiology - it's the name for the study and collection of postcards. It comes from the Greek word deltios, which means "writing tablet" or "letter"."</i></b>

Ana is working in London, busy in her day-to-day job. When her best friend Daisy dies, she is completely lost. Daisy was everything she had, and now she is gone. When she inherits this van, Ana is eager to pick the van up and return to her normal London routine. She is not really a fan of travel, camper vans or camping. But Daisy was, and if she wanted for Ana to have this van and that was her last wish, this is the least Ana can do for her. 

<b><i>"These old vehicles are very sensitive - especially camper vans. They're the worst, very temperamental they can be."</i></b>

Throughout her stay, Ana meets Malachi, the mechanic, who sold the van to Daisy and who will help Ana restore it. He is a very interesting character with an interesting point of view on life.

He was my favourite character in the book. 

<b><i>"People pay a lot of money these days to find themselves. They're not really finding themselves, they're finding a version of themselves they feel happy to be for a while."

"We all change through our lives, and what you're happy to be when you're twenty is unlikely to be what you're happy being when you're older."</i></b>

Malachi also has a camper van himself. He always tells Ana why camper vans are amazing. If you are a fan of camper van, this book will be a favourite by default. 

<b><i>"But... you'd be mad not to at least try camping in her. It's a wonderful experience. You can drive where you like, set up camp and cook your dinner in the open air, even bed down under the stars if you're lucky. The freedom is amazing."</i></b>

I loved everything about this book. The story was beautiful. All the characters were likeable and real. They all had their stories and points of development. It was nice to see Ana finally healing and learning to be happy again. Malachi's story was beautiful and it was the perfect closure to his mission. Noah's personal story was also heartwarming, as he learns to accept what happened in the past and be able to move on. I also really want to talk about the mystery couple from the postcards, but I won't, in fear that I will spoil anything. But the development on that story was amazing and it helped Ana in many ways to heal herself, which was magical!

<b><i>"If something is worth doing, Ana - I hear one of her favourite sayings echo in my ears - it's worth doing well."</i></b>

To summarize - Daisy's Vintage Cornish Camper Van is my new favorite!

Beautiful and heartwarming. It will make you want to go on a road trip. I definitely recommend Daisy's Vintage Cornish Camper Van. And as with every book, I love learning random things, and here are some things I learned: 

<b><i>"Did you know the phrase "dilly-dally" is commonly attributed to the English music hall singer Marie Lloyd, but was actually in use much earlier than her 1918 song, as far back as the seventeenth century?"

"A Splitty. It's what we call a split screen camper van. All pre-1967 camper vans have a windscreen split in two. After that the new models all had the solid bay windows."</i></b>

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