Stone of Tears (Sword of Truth, #2)
Book
In Wizard's First Rule, Richard Cypher's world was turned upside down. Once a simple woods guide,...
Tomb of Annihilation (Dungeons and Dragons 5th Edition)
Tabletop Game
Dare to defy death in this adventure for the world’s greatest roleplaying game The talk of the...
Merissa (12058 KP) rated Tigana in Books
Dec 17, 2018
In so many ways similar to The Fionavar Tapestry series but so different too. A brief synopsis is that there has been a major battle between 2 wizards in which one of the wizard's sons dies. In revenge the wizard removes the name "Tigana" from the memories and vocabularies of its inhabitants so that eventually the name will die, just like his son did.
This story is so intricate and involved and it is not a clear black/white, good/evil book which is what makes it such a superb read. Everything about is well written, from the villains to the locations to the history that you are given.
This book is bittersweet and poignant and I'll leave it to you to see if there is a happy ending.
Certainly classed as a classic by me and a firm favourite.
Stephanie Neve (104 KP) rated Harry Potter: Wizards Unite in Apps
Jun 23, 2019
It's literally pokemon go. If you're happy with pokemon go and you aren't obsessed with Harry Potter then you don't need this app. Particularly as it takes up so much phone space.
However so far I have been pleased. I like that there is a mixture of challenges available at fortresses to take part in. The portkeys are an interesting addition. I still can't work out what to do with my seeds.
In conclusion I think this app has great potential but I don't think it's worth it if you don't have a really good phone.
Awix (3310 KP) rated The Grand Grimoire of Cthulhu Mythos Magic in Tabletop Games
Oct 18, 2019
You could probably get by just using the material in the Keeper's Book, but if you want characters to have a wider and more varied repertoire, this book is well worth the asking price. Needless to say, there is also material here to inspire dozens of scenarios for any self-respectingly twisted and inventive Keeper, so it scores heavily in that department too.
Monsters in the Movies
Book
Be afraid, be very afraid...a century of cinema nightmare with John Landis From B-movie bogeymen and...
Harry Potter and the Goblet of Fire (Illustrated Edition)
Jim Kay and J. K. Rowling
Book
Dragons! Daring! Danger! The first fully illustrated edition of Harry Potter and the Goblet of...
Fantastic Beasts: The Crimes of Grindelwald - The Original Screenplay
Book
At the end of Fantastic Beasts and Where to Find Them, the powerful Dark wizard Gellert Grindelwald...
Raven's Shadow (Raven, #1)
Book
For many years, the city of Colossae was a haven of magical study. As generations of wizards pushed...
Purple Phoenix Games (2266 KP) rated Gnomes & Wizards in Tabletop Games
Jan 21, 2020
Gnomes & Wizards is an area control, map deformation, dice assignment battle game where the players are attempting to earn the most victory points (VP) at the end of the game. Players gain VP by defeating other players’ active characters (clan leaders and tribesmen henchpeople), and having the most hit points (HP) between all their active characters at game end. Sounds easy, right? Read on, my friend.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and the final components will probably be different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook from the publisher’s website, purchase the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
As I mentioned in my disclaimer, I will not be explaining every rule for this one as there are quite a few little nuances that make it tick. However, I will cover the basic gameplay, and I will be focusing on a 2-player game for this preview.
To setup the game, each player receives all the components in their chosen color for their clan. A clan consists of a leader (which is represented by the cone on the board) and six tribesmen (henchpeople represented by discs with their specific icon). The board is an elaborate puzzle of triangular pieces that fit together beautifully and create a very interesting map on the table. In the middle of this puzzle map will always be the mine tiles – tiles that have pink power crystals outlining the inner icons. Each leader will have clips placed on their cards to keep track of HP and Defense, and these cards also show baseline movement speed and attack power. Once all players have completed their setup and the black dice have been rolled to determine the starting player, the game is ready to begin and the crystals are primed to be exploited.
Gnomes & Wizards is a game of dice manipulation and allocation at its core. Leaders and tribesmen will always have base movement, attack, defense, and HP, but the dice rolls can alter these. Perhaps you are a super-aggressive player and are just out to destroy the other clan(s). I have played that way and it works very well. If so, then when rolling you will want to concentrate your efforts on the move/attack die face. These add to either your movement speed or to your attack power (not both). Other die faces include defense (which raise your defense clip), horns (which can buy you an ability card OR help to call a tribe – more on this later), or collect power crystals.
Power crystals are used to charge clan abilities (printed on the clan board) and card abilities (attached to clansmen). You can earn your power crystals via die rolls or by passing through the mine tiles in the center of the board map. These power crystals, and the abilities they fuel, are very powerful and can make or break encounters against other clans.
Horns are what need to be rolled to bring more tribesmen on the board. Initially, each clan will only have the leader cones available on the board to play with until more tribesmen can be called to the fray. Rolling three horns and having a leader cone or tribesman disc on tribe-specific icon tiles will allow that tribe to be called onto the board. Did you only roll one or two horns? That’s okay, because horns are also used to draw ability cards from the deck. Draw as many cards as you have rolled horns and choose one of those to keep and the others are discarded to the bottom of the deck. You may attach certain ability cards to your clansmen to be charged by power crystals and used later, or keep certain other cards hidden in your stash to be used any time – even on another player’s turn.
The winner of Gnomes & Wizards is the player who earns the most VP by knocking out opponent clansmen/leaders and earning 1VP per HP remaining on active clansmen cards. I purposely left out a couple twists for you here. Your gameplan needs to be carried out in just 10 rounds in a normal game. So you only have 10 turns to create your all-star clan, earn power crystals, and beat up your opponents. Not enough? Okay how about this – after Round 5 each player will flip over two map tiles at the beginning of their turns – thus eliminating possibilities of calling clansmen to war because their icon is now flipped and unavailable. Each turn is incredibly important to maximize as best as possible as you only get 10 of them, and the map will begin to crumble away.
Components. Again, we were provided a prototype version of the game, so I will not comment on component quality, even though it’s already pretty good. I can see what CavernWire is trying to do here and I am very excited by the plans. The layout on the cards is great. The dice will be cool when final. The amazing power crystals will be a little fragile, so do take care of them, but the design is awesome. The best part about the components on this one – the colors. This game is so wonderfully colorful, and extremely attractive on the table. When playing at work, my coworkers all walked by the table and wanted to know what I was up to. I play games at work a lot, but this one was so vibrant and interesting that they wanted to know more – and they are all mostly non-gamers.
I find Gnomes & Wizards to be a game that I wish I could spend lots of time exploring every strength and weakness of each clan. Trying new strategies, and watching them be dismantled by newcomers. I have not seen every ability card yet. I have not played with each clan yet. But I want to. It’s a deeply colorful game with engaging mechanics (and lots of them) that I feel offers something special to a game collection. So if you are interested in grabbing a copy for yourself, head over to CavernWire’s website and hop on the Kickstarter campaign. Or purchase a copy from your FLGS or favorite online retailer. We dig it.