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Kara Skinner (332 KP) rated Protector in Books

Jun 12, 2019  
Protector
Protector
Joanne Wadsworth | 2018 | Fiction & Poetry, Science Fiction/Fantasy, Young Adult (YA)
6
6.0 (1 Ratings)
Book Rating
Girl Doesn’t Take Her Mate’s Crap in this YA Fantasy Romance Novel
Contains spoilers, click to show
Genre: Fantasy, YA

Word Count: 86,170

Average Goodreads Rating: 3.75 out of 5 stars

My rating: 3 out of 5 stars

Faith thought she was a normal human girl. Then she turned 18 and started developing abilities. Around the same time, a mysterious girl named Belle showed up and explained to Faith that she was really a Halfling, who belonged to an alien planet. Not only that, but she had the powerful ability of Forewarning, a skill that was highly coveted, especially by the Loverias and the Wincrests, two rival royal families on the brink of going to war with each other. Things get even more complicated when Faith forms a mated bond with Prince Davio Loveria– right before finding out her long-absent father is Prince Alexo Wincrest, Davio’s sworn enemy.


Caught in an impending war on a foreign planet, Faith must think and learn fast to keep herself from becoming a political pawn while also keeping her family safe.

Faith is a fucking badass and I love her. She acts like a teenaged girl, with all the angst and drama that comes with it, but at the same times she’s smart, and she won’t take shit, especially not from Davio. I love how resourceful she is and how quickly she’s able to adapt to a foreign planet with different cultures and abilities. But at the same time, she’s not a Mary Sue. She does have issues with learning the culture and controlling her abilities. She also doesn’t deal well with having her world turned upside down but her reactions aren’t unrealistic and they make me love her that much more.

Davio, however, is a piece of shit. I knocked off a star just because he exists. He’s a pompous brat with less maturity and poise than a two-year-old. When he finally accepts that he’s mated to Faith, he shows his “love” by controlling her and ordering her around. He doesn’t let her be alone because she needs to be protected. He demands that she either be with him or one of his bodyguards at all time, effectively keeping her a prisoner. This is supposedly because she has Forewarning, which makes her likely to get kidnapped or killed. I would have an easier time believing that if she had ever gotten attacked in the book. But the only people who attack her are Davio’s own bodyguards. No one else gives a shit.

He also loves ordering her around. He’ll order her to get showered and dressed in two minutes. He also orders her to betray her father. Davio is actually shocked when Faith won’t give him intimate secrets about how to take down her father. He accuses her of being a traitor when she refuses to be part of any plan that will get her father killed or kidnapped.

Davio hates Faith’s father for being from the wrong country, he always thinks he’s right, and he’s controlling to boot. He’s basically teenaged Trump.

Davio is the biggest problem in the book. Almost everything else I enjoyed. I loved the world building and how the mated bond was portrayed. Even though Faith and Davio were connected through the bond and couldn’t be apart very long without feeling anxious and depressed, they weren’t brainwashed by it. They still didn’t trust or even love each other for most of the book and they could identify what feelings were real and what was from the bond. It’s rare when a book can have soulmates without having insta-love, but Protector pulled it off.

I’m still confused by Faith’s parents, however. Faith’s mother raised her by herself on Earth after getting abandoned by Alexo. But when he shows up eighteen years later and has a brief conversation with her, she’s completely willing to travel to a foreign planet, be banned from going back to Earth. She also needs to pretend to be his wife despite hating him for abandoning her. I honestly have no idea why but that might get explained in later books.
  
Skinwalkers (2007)
Skinwalkers (2007)
2007 | Action, Horror, Mystery
6
5.0 (2 Ratings)
Movie Rating
Story: Skinwalkers starts as Varek (Behr) leads the hunt for a young boy for his werewolf pack, joined by Sonja (Malthe) he learns the location of Timothy (Knight) which takes him to small town to collect him.

Varek didn’t count on Timothy being under the watch of another prepared werewolf pack led by Jonas (Koteas) and his daughter-in-law Rachel (Mitra) who wasn’t ready to learn the truth that on Tim’s 13th birthday everything changes in the battle.

 

Thoughts on Skinwalkers

 

Characters – Varek is the leader of the werewolf pack that wants Timothy dead to stop the event he will cause, he hunts calmly through the film knowing how to get ahead of his enemies, though he is unaware of his connection to the child. Jonas has been protecting his nephew for years now, knowing what he means to the species, he has built the team his truss around him to make sure he is safe. Rachel is the mother of Timothy, she thinks he is just a normal kid and that she lives in a normal town, he must learn fast how to cope in this world filled with werewolves and protect her son. Sonja is the deadliest fighter on Varek side of the war, she enjoys hurting people and we see her take pleasure in this.

Performances – Jason Behr as the conflicted werewolf is good to watch, he shines on the bad boy side of this story, though when he must show the other side of the emotions we see him struggle at times. Elias Koteas is strong for his role which is one that we often see him in. Rhona Mitra does well in the reluctant heroes being the strong need to learn to battle mother figure in the film. everyone else in the film is fine without needing to be anything special, they fit their roles well to help the story flow.

Story – The story here follows two warring werewolf packs that know the importance of a child for both their existences, so basically something we have seen before only with a modern style to it. The fact the story does feel like an introduction to a much big world building idea is promising and while it isn’t the film’s fault we didn’t see the next chapter, it does show us how story telling can think ahead of time. If we are being honest this is a by the book storyline, it doesn’t bring us anything new to the werewolf mythology it just tries to keep it in the modern world.

Action/Fantasy/Horror – The action sequences are mixed bag because we have shoot-out which are routine and lack the peril for certain characters, while the fights show the effects that two werewolves fighting would have on each other. The fantasy world of werewolves living among humans is nicely done, showing two sides to them, though the horror does seem weak because we never feel terrified by what we are seeing.

Settings – The film uses the settings in a mix of quality and generic, the small town gets the big surprise with everyone being part of the protection, then we hit the road and its nothing we haven’t seen before.

Special Effects – The effects for the werewolves and wounds look nice, its just most are hidden from the full effect of the shock.


Scene of the Movie – Town stand off.

That Moment That Annoyed Me – There are a few blink and you miss it moments.

Final Thoughts –This is a by the book werewolf film, it has good moments, it has forgettable moments and ends up feeling like the pilot for a television show.

 

Overall: The werewolf genre done safely.
  
The Vampire went to Georgia
The Vampire went to Georgia
6
6.0 (1 Ratings)
Book Rating
I really have to say that as much as I loved this book and this series, that I found the final battle a little anticlimactic. I was really hoping for more, and even though I did hope for more, I wasn't entirely disappointed. In this 216 page book, I think I cried for a third of it. I have to say that even with a few things I would have loved to see differently, that the overall book was amazing.



First, to see everything that we only got glimpses at before to unfold, was amazing. To learn how some of the characters who seemed to just be filler to hold such an important role in saving the world was truly inspiring. I think my favorite part was learning how Death himself had changed because of Pandora and her lover, as well as how Scarlett and Tenebris were stronger in this world together than Tenebris had been in other worlds by herself. I have to say that the love that Death had for his daughters Scarlett and Tenebris. had been touching and surprisingly difficult to understand when he was asking so much from them. But it wasn't just his love that made you smile and feel all warm and fuzzy, it was the love of all those around them as well. To willingly sacrifice yourself for someone is a huge deal and there were plenty of sacrificing in this book that kept your heart bleeding. However, I have to say, it was what definitely made me not want to stop reading.



This kind of thing reminds me of a saying that states if you love someone truly, then you have to be willing to let go of them. Everyone in this book had loved Scarlett so much, they were willing to do whatever it took, even if it broke her down to nothing. I hated seeing her hurt that way but the strength while dealing with it all and how she was determined to be strong and prove what everyone was saying in times to be false, was just truly amazing. Even though I felt like my own heart was being ripped out, I could see how all the betrayals and pains of the previous books helped her cope and deal with the impending battle, whether or not that I felt she deserved any of it.



Even though love and romance was spread through the series, the romance was heavily lacked in this book. Which made is extremely serious. Though you knew who loved who and it was stated in their appropriate times, the book just didn't have all the romantic drama the others had. It seemed to be too serious at times and I would have loved some comedy or that romantic air to it to help break up all the seriousness that the book seemed to drag on about. Not saying the seriousness ruined the book. It just seemed to end slightly anticlimactic compared to what you were being led to believe would happen. Which would have to be the biggest complaint I had. This next part WILL have spoilers and I apologize for that, but it may save you from feeling let down. If you don't wish to read the spoilers, you can skip to the final paragraph.



When you first learn of how War and Scarlett and Tenebris are connected and how there will be a battle between War nd Scarlett, who is the shell that holds Tenebris and ground the chaotic being, you find yourself excited for the battle. However, at the end, during the face off, Death grants the girls one last gift and suddenly War just pretty much gives up. Don't get me wrong, if I had to fight the dragon Scarlett and Tenebris transformed into, I would be ready to throw in the towel, but still, Tenebris was supposed to be War's right hand woman and to see her standing by Death should have been the rage enough to lead that woman into battle. This is War after all. But no the Horseman pretty much just gives up and allows herself to die. To me, not having the battle and making it end in such a way was disheartening and I am quite upset over it. I was moved to tears all the way up until this point and now I can't even get the action I felt I needed to be okay with the prior actions of characters. Needless to say, the fight scene wasn't all that it could have been.



I would rate this book 3 stars out of 5 stars because as much as I loved crying at certain parts and we were able to learn more about a few of the beloved characters and so on, the ending wasn't all that it was chalked up to be. It was a huge let down, in my opinion. The series overall was amazing and besides the ending I would just make a few changes, like maybe adding the novellas into the books that they belong before or after, instead of leaving a note before a book about a novella being needed for that book. And maybe making the ending have slightly more action. I would rate the series overall, 4 stars out of 5 stars and recommend it to anyone into the paranormal romance and adventure scene with a bit of mystery in it.
  
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Uptown Oracle (24 KP) rated Moroda in Books

Jun 30, 2017  
Moroda
Moroda
L.L. McNeil | 2017 | Fiction & Poetry
9
9.0 (1 Ratings)
Book Rating
A Great Debut Fantasy Novel!
As we traipse the countries and cities of Linaria following a band of unlikely comrades, we're introduced to magic, dragons, and a foe leading a trail of destruction in his wake. Moroda and her allies must find a way to save Linaria before the war destroys them and everything around them.

One of my favourite parts of the book is that there's multiple wonderful characters. We have our main character, Moroda and her sister Eryn, two former Goldstones trying to survive after their fathers death. There's Morgen an Imperial Guard from Corhaven, who's unsure as to whether life in the Guard is for him. Amarah, a brusk sky pirate who cares more for money and treasure. Palom and Anahrik, two Ittallan traders who want to get back to their homeland before war hits. Sapora, a Varkain who also wants to return to his homeland, away from the prejudice against his kind. And Kohl, an exiled Arillian who can control wind and lightening. Groups are often used within the fantasy genre but Moroda doesn't confuse you with multitudes of characters.

The world of Linaria has different prejudices and stereotypes against races and the inclusion of these races allows to get a much better, unbiased opinion. Each of our characters has their own thoughts, motivations, backgrounds and histories. Despite preconceived views of each other, the characters are all individual. There's also strong character growth, especially for Moroda throughout the book. There was definitely the risk of falling into common female fantasy tropes with Moroda, but McNeil manages to miss each of these skillfully.

The only criticism is the antagonist, Aciel. Being told by other characters what Aciel was doing and how, is very different to be able to see it. There was a lost connection that I personally like having with the villains. We meet him and he does speak a little bit, but there's definitely that lack of attachment. This criticism is also very personal, as I know a lot of people wouldn't mind this at all.

As with any fantasy novel, you need a wonderful fantasy land. There's exploration of multiple cities, and also some comparisons by the characters themselves. Each place has it's own background and vivid descriptions. I'm really looking forward to more exploration of Sereth, the Varkain capital. There's also undertones of myth, lore and legend within Linaria. Which although not explored completely within this book will be fantastic to build upon in later books.

Moroda is romance free which I loved. I've read so many books recently where the romantic subplot overshadows the real plot, and this was so refreshing. The focus was on the friendships being made over the journey, and the sisterly bond between Moroda and Eryn.

Overall I loved Moroda. Perfect to go into reading more over summer as I've finally finished exams!
  
Get Smart (2008)
Get Smart (2008)
2008 | Action, Comedy
7
6.5 (11 Ratings)
Movie Rating
In the post Cold-War era the focus on national security has changed from focusing on Eastern Block adversaries to terror cells and state sponsored terrorism. For the agents of the ultra secret agency Control, the demise of their arch nemesis KAOS was the signal that they had ceased to be important in the world of today and had shut down when in truth they just went further into a cloak of secrecy and continued their mission.
In the new movie “Get Smart” audiences are given a new interpretation of the classic Mel Brooks/Buck Henry series that started Don Adams and Barbra Feldon as a pair of secret agents tasked with saving the world.
This time out Steve Carell and Anne Hathaway star Maxwell Smart and Agent 99 as they are forced to work with one another following a devastating attack on Control headquarters which results in the exposure of their operatives worldwide.
With no agents having the required anonymity needed to perform covert missions, the Chief of Control (Alan Arkin), is forced to promote eager intelligence analyst Smart to the ranks of field agent and pairs him with Agent 99 who is still able to maintain her guise thanks to some prep work she had done for a prior assignment.
To say that 99 is not thrilled to be paired with Smart would be an understatement, as she sees the eager Smart to be an unproven liability and one that would likely cause the failure of the mission and kill both of them.
Since the ultra suave Agent 23 (Dwayne Johnson), is unable to work in the field, Smart and Agent 99 are forced to work with one another as they head off to Russia to get to the bottom of the weapons threat and hopefully follow the trail to the ultimate threat, Siegfried (Terrance Stamp), who is the brains behind an all new wave of terror that only Agent 99 and Smart can stop.
The film starts out slowly, but eventually finds its rhythm and does a decent job of blending comedy and action. Hathaway and Carell do a great job with the material as both roles require a degree of physicality that they have not shown in previous works.
The laughs on the film are constant, but they are off the more dumb humor comedy as nobody will mistake this film as a piece of high comedy. Which is not to say this is a bad thing as Carell is very likeable as Smart and while he portrays the character differently than did the late Don Adams; he maintains the goofy competence that his character requires as despite being a goofball, he does get the job done in the end.
The fine supporting work by Arkin and Johnson as well as a good amount of cameos lead to the fun of the film.
It is important to note that this is not a retelling of the original series that ran from 1965-1970 but a completely new interpretation of the series which has been updated to reflect the modern setting yet contains plenty of winks to the show that inspired it.
While many of the series catch phrases seem out of place in the film, I found myself enjoying the new film despite being a fan of the original series.
Some have leveled criticism that the film has traded locker room humor, stupid comedy, and FX for the wit and inventiveness that made the original series so popular.
I found myself enjoying the new version of the film and enjoyed the performances of the characters and while not side splittingly funny, there were more than enough chuckles along the way to keep me entertained.
Here is hoping 86 and 99 will be back on the big screen for future missions.
  
Call of Duty: Black Ops II - Apocalypse
Call of Duty: Black Ops II - Apocalypse
Shooter
As we inch closer and closer to the November release of Call of Duty: Ghosts, fans can get a taste of some more maps for Black Ops 2 through the latest DLC.

 

Apocalypse is the fourth and final set of map packs and is contains some very clever new and reworked offerings which should delight even the most jaded fans, some of whom complain that the DLC is often more of the same.

Like the previous map collections the players are limited to either Mosh pit or Hardcore Moshpit that puts teams of players in a series of online games where the objective is varied. There is the usual mix, Team Deathmatch, Hardpoint, Kill Confirmed, and Demolition modes and the mode as well as your teammates change with each map.

 

Accessing the new maps is easy as once you start in multiplayer mode; the option to select Apocalypse is shown on your menu. Players who have the previous map packs which are not required to play the new ones, will be able to access them in the game mode of their choice now as they would for the maps that came with the initial release of the game.

As time unfolds the map packs become part of the collection and players will simply select the online game they wish to play and if the server supports the new maps, then they will be included. However for the first few weeks of a DLC release, the option to select it is included.

 

The first map I played was called POD which is set in Taiwan and is focused on a failed modular community. The map is a tight area set between an ocean, mountains, and an overgrown forest which has sprawled over into the community.

As such the circular and spiral buildings are impressive though snipers will be upset that they cannot scale the buildings to setup kill zones.

The close-quarters will keep your twitch reflex on high alert and enemies can and do appear at a moments notice.

 

The next map is called “Takeoff” and I had a real blast playing this one, literally. It is set on a Space Shuttle launch site in the Pacific Ocean. The futuristic setting has a great mix of open areas, plenty of cover, and very detailed interiors.

I was tasked to set and diffuse bombs during my early attempts on the map and finding choke points and kill zones early allowed me to not only accomplish my tasks but to setup ambushes and traps along the most likely routes that the enemies would take.

 

Up next is “Frost” which is set in frozen Amsterdam and challenges players to navigate not only the frozen canals and streets of the city as well as the enemy onslaught. The central bridge of the map is always a point of contention and the ability to use the intersecting canals to get around is also a new dimension to explore.

I took a beating early in playing this map, but by my third time around I was able to rack up some kills by using the canals to get around choke points and lobbing grenades upwards to enemy groups and then emerge guns blazing in the confusion.

The map has many buildings that have a fairly generic look but the focus here is on outdoor combat in the snow rather than battling in building interiors.

 

The final map is entitled “DIG” and it is a reworking of Courtyard from Call of Duty: World at War: The map is set in a circular manner in an archeological site and contains plenty of open areas and scant cover. Some areas are abundant in walls, debris and other areas ideal to sneak up on an enemy but many others leave you in the open for long moments as you wait for a barrage of gunfire to take you out.

I did well on this one the first time out by locating choke points and using grenades to pin an enemy in and following up with my team as we attacked them in groups of three.

 

Of course no DLC would be complete without another battle with the Undead and “Origins” delivers in a big way. Set in carnage strewn World War 1 No Man’s Land of trenches, bunkers, and more, the undead are relentless.

Players must work with one another to start up some generators and survive but of course there is more to it than this. For one, the enemies are intense and seeing the zombie masses in spiked helmets and other attire from the era as well as the gigantic robot makes for a very surreal site amongst the trenches.

Origins takes players back to where the first Zombie mode began and is a prequel of a type as it explains where all of the Zombie chaos that has been a fixture of the Treyarch Call of Duty games began.

I loved getting the Zombie Blood Reward which caused the undead to see me as one of their own which was even more rewarding when I opened up amongst them in close quarters.

 

Even with two of the maps being reworked ones, Apocalypse feels fresher than many of the other DLC maps in that the designers have attempted to give players something new and different. There is only so much that can be down with map packs but the clever mix of locales and features as well as the best Zombie mode to date.

http://sknr.net/2013/10/16/call-of-duty-apocalypse/