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Gareth von Kallenbach (980 KP) rated the PC version of Mortal Shell in Video Games

Oct 8, 2020  
Mortal Shell
Mortal Shell
2020 | Action, Role-Playing
Beautiful Scenery (1 more)
Hardening Skill can save you when you screw up
No real direction on where to start (0 more)
Back in 2009 Demon’s Soul, a PlayStation 3 exclusive, made its way into the hands of players around the world. The game was punishingly difficult, and was revered for its no handholding, brutally steep learning curve. A game that harkened back to the days of old, when video games were more about a player spending hour upon hour of mastering its nuances then relying on a never-ending supply of save games. This game, and the even more popular successor Dark Souls, gave way to its own genre defining style, the “souls-like” game. Since those genre defining years, several companies have tried to take inspiration from the originals and craft them into their own unique experiences. Whether that be futuristic takes such as Surge 2, or sticking to a familiar fantasy setting, with mixed results. Enter the latest in this genre, a game developed by the fine folks at Cold Symetry, released on Windows, Xbox and PlayStation.

Mortal Shell is an “souls-like” action role playing game, where you are a creature whose unique ability is to inhabit the bodies of fallen warriors scattered across the realm of Fallgrim. Much like its inspiration, Fallgrim is a land that is bleak and unforgiving. Whether you are traipsing across murky swamps, filled with bear tramps and poisonous frogs, snowy fields or fiery plains, there are always an unending supply of enemies that you must contend with. Each “shell” you inhabit offers up a distinct playstyle and upgrade tree that should appeal to every unique player.

The first shell you inhabit, is what I refer to as the Jack-of-All trades shell, Harros. Harros is a traditional knight like character that has a balance of health, stamina, and resolve (the statistic that allows you to use your special upgrades applied to your weapon of choice). As you progress through the story, you will come across three other shells for you to inhabit, that you can switch between as you wish. This allows you to vary your play style between Eredrim, a tank-architype with lots of health but low stamina, Tiel, the acolyte with less health but is more agile and able to dodge and roll out of the way, or Solomon, who has the most resolve. Each character upgrade requires Tar (the gold of Fallgrim) and Glimpses. These are acquired by defeating enemies, and through gathering various plants throughout your journey.

In addition to the four shells, there are also four upgradable weapons that can be found along your journey. You begin with the Hollow Sword but will come across others to aid you on your quest. There is the Hammer and Chisel, a dual wield, fast attack, but lower damage weapon. The Martyr’s Blade, a heavy two-handed sword that does massive damage but is slow to attack. Lastly, The Smoldering Mace. All of these can be upgrades with special attacks that are initiated by your characters resolve, that can do an incredible amount of damage when initiated.

Combat occurs by locking onto your opponent and then utilizing fast and heavy attacks to defeat them. Experimenting with executing fast and heavy in specific sequences will result in numerous combos that do additional damage and stagger your foes. Mortal Shells unique blocking ability is what the game refers to as Hardening. Hardening, does exactly as the name suggests, turning yourself into stone and blocking most incoming attacks. It can be initiated at practically any time, even during the middle of your attack, allowing you to brush off an incoming attack and finish up with an epic strike. Learning the best time and place to use your hardening skill, is the key to overcoming your most difficult opponents, and ultimately slaying them in the process. There is also a parry aspect, which you obtain at the beginning of your quest, that allows you to parry incoming blows, and respond with devastating effect. Be aware that not all attacks can be parried, and your Tarnished Seal Emblem (which enables your skill) will glow red to warn you of this.

During combat, if your health reaches zero, you will be pushed out of your shell (which reminded me of playing a mech game where your mech is destroyed and you are automatically ejected). You are given the chance to climb back into your shell, but if you are hit while outside of your shell you will almost always die quickly. If your health reaches zero again, you die and you return back to Sester Genessa, a shadowy figure who acts like a bonfire from the souls’ games. As with the games before it, dying forces you to drop your tar and re-spawns all enemies that you have killed previously. Returning to your body allows you to retrieve your tar and restores all your health.

One of the more interesting aspects of the game is in the use of items you discover during your adventure. Most items effects will be unknown until you use the item, which forces you to experiment with everything you find. As you use the item more frequently you become more familiar with the item, and as that familiarity grows, the effects grow as well. Some will damage you in the beginning, only to benefit you as you grow more familiar with them, others you will utilize at the wrong time, and not benefit from the effect, but you will still learn from the experience. In this way Mortal Shell rewards you for experimentation, and forces those who like to hoard their findings for “when the right time arrives to use it” to utilize it and learn from it.

Much like the Souls-like games that inspired it, Mortal Shell could almost be mistaken for one of the games it garnered inspiration from. The setting, the characters, even the fonts used, could easily have been taken directly from a Dark Souls game. You’d be forgiven if someone came up to you and asked you which of the Dark Souls games you are playing. That’s not to say that Mortal Shell doesn’t distinguish itself in other ways, but on the surface, it would be easy to mistake it for another clone. The sound design, the graphic design, is all very well done, so at least the inspiration is put to good use in Mortal Shell

While Mortal Shell generally plays fast and well, there are a couple of instances where death seemed to come due to little I had control over. There are various cut scenes where you are crawling through tunnels, and you come out on the other side. Occasionally your character will be attacked immediately follow the cut scene, which gives you little time to react. There are ways to time your crawl, as to not emerge immediately into a group of baddies, but nothing frustrated me more, when I came across these areas. The difficulty and learning curve are about as difficult as one would expect from such a game.

If you are a fan of Dark Souls or Souls-like games, there is a lot to like in Mortal Shell. Most of the gameplay and style will feel immediately familiar, and there is just enough uniqueness in the game to satisfy veterans of the soul’s type games. If you have been put off by the difficulty of souls-like games in the past, Mortal Shell doesn’t differ enough from the formula to likely change your mind. While it’s not as long as the games that inspire it, it’s hard to beat the price ($29.99 on the Epic Store), and it’s refreshing enough to act as a place holder until the Demon’s Soul remake becomes available

What I liked: Beautiful Scenery, Hardening Skill can save you when you screw up

What I liked less: No real direction on where to start
  
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Charlie Cobra Reviews (1840 KP) rated the Nintendo Switch version of Secret Neighbor in Video Games

Sep 4, 2021  
Secret Neighbor
Secret Neighbor
2021 | Horror
The Concept (1 more)
Playing as the Neighbor
Balancing, the Neighbor is too OP (1 more)
Playing as a kid isn't very fun
Fun And Intriguing Concept But Suffers From Balancing Issues
Secret Neighbor is a multiplayer Social/Horror game developed by Hologryph and published by tinyBuild Games. It is a spin-off of the Hello Neighbor franchise/series and is available on Nintendo Switch, Xbox One, and PC. Secret Neighbor was initially released in October 2019 and just recently on August 26th 2021 for Nintendo Switch. The game supports up to 6 players who must work as a group to unlock the basement. Just one catch, one of you is the Neighbor in disguise.

 I have to say first off that this kind of game is not something that I would normally play. I think my favorite games to play are FPS's, RPG's and probably fighting or adventure games. That being said, I'm also an OG gamer who have been playing games for over 30 years since Super Mario Bros. on the NES. So I've played all kinds of different kind of games and have definitely found some that were more fun than I thought they would be. This was not one of them. The game has an easy enough concept that I didn't understand at first but after reading about the game it's based off of, it makes sense. The game Hello Neighbor is kind of like a kid's version of the movie Disturbia. Your Shia LeBeouf and need to get into your Neighbor's basement after witnessing something suspicious and disturbing.

 However in this game Secret Neighbor, your not on your own. You have a group of neighborhood kids, your friends, who are there to help get into the basement too. Your job is to work together to sneak around the house and collect the keys that unlock the basement door. You can use perks and abilities unique to each class of characters. For example the detective starts with a photo of a key location, while the bagger has an extra item slot. There are six different characters altogether and you can cooperate by teaming up and staying together or splitting up and exploring alone. What could go wrong right? Well that's where the secret in Secret Neighbor comes to play. One of you is a traitor, the Neighbor in disguise. As the neighbor your job is to stop the intruders by capturing them all. You can transform in and out of your disguise and also setup traps. There are a couple of different game modes as well as a level editor for you to create your own maze and invite friends to play.

 So I went into this game with low expectations. Like I said, I'm not that big a fan of this genre or style type of game but I've heard good things about similar games like Dead by Daylight and Among Us which share some characteristics with this game, so I said why not. So going into the game right away I realized there was a learning curve. As I was trying to learn the controls and figure out what was what, I was immediately scooped up by the Neighbor and game over. This game can be really frustrating for new players in that way. Kind of reminded me of some games that are Battle Royale, like Apex because once you are captured by the Neighbor, it's game over. You can stay and watch the game and see if any of the kids make it or if the Neighbor captures everybody and win, or you can choose to leave the game without penalty. I chose to start a new game because I was determined to do better.

 The controls are actually really simple, so it's not real confusing or hard to learn. You have two slots for items, and start off with the flashlight. It's like your best friend because of how dark the lighting is in the game. You can pick up items along the way, random things you can throw like boxes, milk cartons, potted plants, etc... You can also pick up more important items like key cards and keys. The key cards get you into restricted rooms and the keys unlock the basement which is where you need to go to win the game. I think this game is really unbalanced. On way play through a player didn't even try being sneaky and just transformed into the Neighbor and captured us all. There wasn't even anything we could do about it. Then on another play through I was actually with some competent or experienced players who were finding keys right away. The problem this game faces, is the same every cooperative game faces, which is nobody works together. The Neighbor has the edge every time. I played a game where there were some really good players who knew how to throw items really good and would rescue each other and the other players from the Neighbor but he still won and captured everyone.

 The concept was interesting and sounded cool. To me it seemed something like Among Us, where you got to figure out who the Neighbor is because it's secretly one of the group and they will use that to capture everyone in secret without revealing their identity. As far as playability however, that isn't usually how it goes down and I feel the game suffers from balance issues making it not as fun as it could be. When you're the Neighbor it can be extremely fun but as the kids not so much. The graphics were good and I liked the character designs and the enviroments. It had it's own weird charm kind of like the movie Coraline. A little bit creepy and strange but not bad. There are some bad animations that happen here and there and things that don't go as smooth as they should. For example, sometimes you can close a door and someone will walk right through it. I also sat and watched as someone playing as the Neighbor couldn't capture someone hiding in a wardrobe because they kept closing the door or they kept closing the door on accident trying to capture the kid. It happened for like 3 minutes and eventually the Neighbor moved on. I also didn't like the speed movement as you walked around, I think you could push in on the control stick to run but it didn't seem that much faster or last for that long.

 The sound was great. I particularly liked the little guitar riff when waiting for a game to load up. The sound effects for actions in the game were adequate and the voice overs fit the characters but nothing that really stood out. The game definitely has its moments and can be pretty fun at times. I really enjoyed playing as the Neighbor. To sneak around as a kid and then transform into the Neighbor when you're alone in a room and capture them, then transform back and rejoin the group is thrilling. But lack of team work and communication makes most playthrough as a kid very frustrating. Playing as the detective lets you find keys easier, playing as the bagger helps you hold an extra item, but nothing really helped to escape the clutches of the Neighbor. I think one of the characters the Brave class is supposed to make escape easier but when I played as her it didn't really help. Maybe if the game had a story mode I would be more invested in it but since it was just multiplayer it got pretty repetitive and not as fun rather quickly. I would say that this game isn't for everybody but if it sounds like something similar to a game you've liked playing before, then I can see you picking it up and playing for a couple of hours here and there. As such I would say it has a moderate replay value. I give this game a 6/10.
  
Shadow Of The Tomb Raider
Shadow Of The Tomb Raider
2018 | Action/Adventure
It’s hard to believe that Lara Croft made her first appearance in a video game all the way back in 1996. Featuring cutting edge 3D polygon graphics and gameplay that would often be duplicated but never replicated, the game would go on to sell a whopping 7 million copies. Since that time there have been numerous sequels, culminating in a complete re-envisioning of the franchise in 2013. The new era of Lara Croft explores her origin story and how she ultimately became one of the toughest female characters to grace a PC or console screen.

Shadow of the Tomb Raider is the third installment in the reboot of the franchise. Lara is no longer a naïve, explorer in training, who struggles with the idea, much less the actual action, of killing a human being. The years have made her a more seasoned (and possibly more ruthless) tomb raider, and she has now blossomed into the badass character that she is known for. Her adventures will take her deep into Mexico and South America, where she is trying to stop the apocalypse that she had accidently set in motion when she acquired an ancient dagger. What follows is roughly a 12+ hour main story and several hours’ worth of side missions that help flesh out the story and the world around her. The best part is that the story has all the excitement and thrills you would get if you took an Indiana Jones movie and added some of the Mel Gibson drama Apocalypto, so buckle up and enjoy the ride.

Shadow of the Tomb Raider adds the social interaction that was largely missing in the previous installments. While there are still plenty of times when Lara will be out on her own, searching through ruins or trekking through the jungle, there are now several civilizations that Lara will be interacting with. Her adventures will take her to the ancient city of Paititi, where most of her interactions will be with the locals and the main antagonists to the trilogy, Trinity. It’s in the interactions where we really get to see Lara question not only her beliefs but also her actions when acquiring ancient artifacts. Many of the discussions revolve around what will happen if outsiders come and try to change their standard of living or force their own wills on the natives. These discussions cause Lara to reevaluate what she does for a living, and how her own actions have an impact far greater than she even realizes. The inclusion of so much interaction with other people brings a whole new dimension to the Tomb Raider world and it entrenches you in the story in a way that battling even the most dangerous tombs never could.

One of the most interesting levels in the game takes you back in time to when Lara was just a young girl. You get the opportunity to experience the world through the innocence of a child, and her own imagination as she explores her father’s mansion. It provides an interesting look into the events that would unfold during her impressionable years, and also helps to offer some additional insight into what drives her as an adult. It’s in this level, where you finally understand what fuels her desire and continues to push her forward.

Gameplay is largely the same as the previous titles, but they did add a few new interesting ways to traverse some of the more difficult terrain, such as the ability to rappel down cliffs or using a pick axe to traverse cave ceilings. Climbing, jumping and swinging are all handled very intuitively using the controller. Yes, there were times where I felt I was doing the right thing and fell to my death anyway, but at no time did I feel overly frustrated or blame the tight controls for my own missteps.

Swimming and diving play a far bigger role in Shadow than in the previous games. Long, deep caverns will require you to swim and find pockets of air to keep from drowning. There are even a few sequences where you will need to swim through plants to avoid the various eels and piranha that will kill you, and swimming through the plants is just as easy as it sounds. Thankfully I never felt these sequences played on for too long and they certainly added diversity to the levels. While generally swimming and diving in video games tend to be an exercise in frustration, I never felt that was the case here.

Stealth also plays a bigger role in this game and adds another key to your survival. The original 1996 game focused on your dual pistol wielding abilities to get you out of jams and in this game, you are rewarded with a subtler approach. Taking a nod from games such as Horizon Zero Dawn, you will now have plenty of opportunities for Lara to crouch in large grassy fields or cover herself in mud and hide amongst the vines and cliff walls to surprise and take down her enemies. You can now overcome many adversities utilizing only stealth, but don’t worry, if you prefer more upfront action, there are still the obligatory pistols, shotguns and machine guns you can use to dispatch foes. Stealth is just an added way to ensure that Lara saves her bullets for far bigger threats down the road.

Now for everyone’s favorite part…the tombs! What would Tomb Raider be without tombs and the challenges that come along with them? As you may have already guessed, all sorts of puzzles and booby traps await you on your journey. I found they kept a nice balance between challenging and entertaining and thankfully none of them were so obscure that you need to break out Google to overcome them. Another great addition to the game is that the player can now individually adjust the difficulty on puzzles and on combat. That means if you love combat but not the puzzles you can adjust them independently, which is something I wish far more games would take advantage of. Either way, there are plenty of challenging tombs where you can flex your tomb raiding muscles.

As your adventure progresses you will earn skill points that allow you to upgrade Lara with new abilities. There are three skill trees, each containing many different skills, where Lara can spend her points. The three trees are broken down into Seeker, Warrior and Scavenger and Lara can be upgraded when she arrives at a basecamp. A few of these upgraded skills are longer swim times, multiple stealth takedowns, and the ability to shoot two enemies simultaneously. It’s always exciting to upgrade your character and see how the gameplay changes with new your abilities. This game is no exception and the upgrades you choose can really enhance your experience.

Graphically, Lara has never looked better. I played the game on my Xbox One X in 4K and the environments were awe inspiring. The lush jungle almost jumps off the screen and the character models are some of the best I’ve seen in recent memory. Of course, all this beauty wouldn’t mean much if there were stutters and lags and thankfully I never noticed a single frame drop while playing the game in all its 4K glory. Shadow of the Tomb Raider feels like you are part of a high budget, summer blockbuster and at times it was difficult to determine the difference between a cutscene or live game play (in a “wow, this is incredible!” way). The acting was also top notch and Camilla Luddington once again does an outstanding job delivering her lines, even making some of the corniest statements endearing. Every aspect of this game is the best of the best and you will be hard pressed to find an area of the game that was lacking.

Shadow of the Tomb Raider in an amazing accomplishment and easily my favorite game of the series. I’d even go as far as saying that I enjoyed it more than Uncharted 2, which is a true testament to how much I loved this game. Not only does the story have a heart and completely engages the player but it’s thrilling and there is non-stop adventure until the very end. While this certainly could be the last game in the rebooted series, I truly hope it’s not as I already want to play another. I highly recommend picking this game up. As soon as you knock over your first pot, you will be happy that you did!

What I liked: Stunning graphics, Incredible voice acting, Blockbuster feel

What I liked less: Occasional areas where it was unclear where to go next