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Zombie Kidz Evolution
Zombie Kidz Evolution
2018 | Horror, Kids Game, Zombie / Survivalist
You know how you are just browsing BGG and come across some surprising statistics? For example, if you click on a ranking number on a game’s profile page, it will take you to the entire list of games including that search term. I do not believe I had checked on “Children’s Game” ranks for quite some time, so I was taken aback when I noticed that Zombie Kidz Evolution ranks #1 overall, per BGG users. Well, heck. I have children. They like games. I should probably check this out, right? Absolutely!

Zombie Kidz Evolution is a cooperative, horror/zombies, dice rolliling, variable player powers, LEGACY game… for children?? Those mechanics do not scream “children” to me at all! What gives here? In this one, players take on the role of children protecting their schoolhouse from infiltrating zombies, and all players win or lose together. Through multiple plays, however, the game evolves and the way in which the game is played also evolves. Oh, and there’s also stickers, which ALL children love.


To setup, determine play count and which side of the board to play. Each player chooses a standee to represent them, place out one zombie tile in each area with a fence gate, and the other zombies randomly in a line near the board. The lock tokens should be placed nearby and the die is given to the starting player (in our house, my son, as he will cry if we didn’t). The player standees, “kids” from here out, are placed in the central room of the schoolhouse and the game is ready to begin!
Zombie Kidz Evolution is played over several turns, and each turn consists of three or four actions. First, the active player rolls the die. The die face determines in which school zone a zombie tile will spawn. There are five colored spaces relating to five of the six die faces, with one die face being blank – no zombies spawn on that roll. After placing the zombie tile in the appropriate zone, the player may move their kid to an adjacent zone or leave them where they are. However, if a zone contains three or more zombies, the kids cannot enter.

After movement, the player may then eliminate one or two zombies in their zone. This happens automatically – there are no combat mechanics. The player simply removes one or two zombie tiles and places them at the end of the line off-board. Should two kids occupy the same zone outside the school where a fence gate is unlocked, they may high-five and place a lock token on the gate. After this step, the die is passed to the next player for their turn.


The game continues in this fashion of taking turns spawning and eliminating zombies until the players have locked all four gates outside the schoolhouse. A brain sticker is applied to the appropriate space on the back of the rulebook to track victories, and if enough stickers have been applied, players may be allowed to open one of the 13 sealed envelopes. Inside these envelopes are an assortment of items, most of which I am unable to disclose. However, more stickers may be applied to certain components, thus changing their functions completely for subsequent plays – just as all good legacy games provide. If playing with children, expect to play several games in sequence, as it is very addicting.
Components. The physical components in this game are all fine. The standees, board, and tokens are unspectacular, but do their job. The die is cool, but under weak lighting the blue and green can be difficult to differentiate. I will not discuss anything contained in the envelopes, and I apologize for that, but I do not want to spoil anything. The art style, though, is what does it for me. Every component proudly displays amazing artwork, and half the fun is watching little ones stare and smile at the components on the table. My only request here, and I cannot believe I am saying this, is that I do wish the player pieces were minis instead of standees, but I understand the decision to keep the cardboard standees in to keep the price point super reasonable. Outside that, this little box has a ton of game inside it.

My 5-year-old son is completely addicted to this game! He requests we play almost every night, and I happily oblige, as I really enjoy it as well. Yes, it is very light. Hardcore gamers probably will not get much enjoyment out of it, though I could certainly be wrong as well. We have found it to provide so much joy to our family, and though the box says it is intended for ages 7+, I encourage parents of younger children to give it a try as well. The turns are simple: roll, spawn, move, remove, and possibly lock. We are a modern household, so zombies in this game are just “taken care of” instead of “killed,” so we are able to skirt our problematic verbiage. There isn’t much we can do to soften the art of all the kids wielding weapons, though, so beware if that is against your parenting style.

As a game, and especially as a children’s game, this one is just incredible. I can certainly understand why it is rated #1 in Children’s Games on BGG. The game tackles more advanced mechanics and throws them into a game meant for little ones. And it does this beautifully. Unfortunately, though, I have noticed that my son now is exhibiting some completionist behaviors, as he likes to complete missions in the rulebook so we can advance toward opening more and more envelopes. It is so very easy for Purple Phoenix Games to give this one a well-deserved 20 / 24. That score includes opinions from not only Laura and me, but also my wife and son. We all love it!

If you are looking for an lighter (at first) legacy game to get your feet wet, I cannot recommend Zombie Kidz Evolution enough. Adults may be able to breeze through a few games in a night, but don’t expect it to be a pushover. The die will still roll against your wishes and fill up zones you wanted to clear, and then that blocks your movement through that zone, or you may find it difficult to travel around the board very easily, as kids can only move one zone each turn, so when they are three zones away from trauma, the pressure becomes real. We have probably lost almost as many games as we have won, but we have always had a great time. And when you are spending this quality time with the people you love, “taking care of” zombies, you want to tell the whole world to enjoy the game as much as you have. So, go grab yourselves a copy right now!
  
The Forest of Hands and Teeth (The Forest of Hands and Teeth, #1)
The Forest of Hands and Teeth (The Forest of Hands and Teeth, #1)
Carrie Ryan | 2009 | Fiction & Poetry
8
7.8 (8 Ratings)
Book Rating
This book was everything I though it would be and yet nothing like I expected.

Come on, it's a zombie movie. If you go into this novel expecting it to have a happy ending or that no one important will die, then you are going to be gravely disappointed. In fact, after reading the ending, I was such a storm of emotion that I had to go play Pokemon to make it go away. I don't know which was sadder now that I think about it.

First of all, you have to go into this novel realizing that it is in a post-apocalyptic world ravaged by zombies. How many books have you read or movies have you watched about post-apocalyptic worlds overrun by zombies where everyone is happy and everything is sunshine and rainbows? That is what I thought. This book is dark and tense and filled with so many secrets that it boggles the mind. Like Mary, I felt frustrated because I knew there had to be more, there had to be something that was not being let out and I wanted to know what was really going down.

Second, do not get attached to any character. There is always a chance that they will die even if they are the main character. I should have remembered this rule, but, alas, I fell prey to people Ryan created. I should have known there would be no happy endings or fulfilled romance in this novel. But I had hope.

The only reason I am not giving this five is because I hate the way Ryan writes. I am sure the novel would not be the same if it was written differently. I just did not like. I often found myself confused as to what exactly just happened or what was happening, probably because I also often found myself skipping over sentences and paragraphs because that is how Ryan writes.

Despite this novel being dark and depressing, it is one of the greatest zombie novels I have ever read and I will definitely be reading the second two.

I mean the second one deals with an amusement park and zombies. How can I pass that up?
  
TY
The Year's Work at the Zombie Research Center
Edward P. Comentale, Aaron Jaffe | 2014 | Philosophy, Psychology & Social Sciences
8
8.0 (1 Ratings)
Book Rating
I had to read this book for my zombie film course at UCI and I can honestly say it was incredibly interesting. I loved seeing all these ideas about how deep the zombie narrative is because it made me think in ways I would not have otherwise.

There are essays on race, post feminism, the health care system, and so many more.

I loved how it related to both zombie films from the 1930s as well as the more prevalent films known about today. These essays took into consideration the history of zombies and the actual cultural significance of these monsters instead of ignoring it. Many of these essays made references to the Haitian culture surrounding zombies which was awesome.

I enjoyed seeing the different cultural and gender perspectives on all of these issues. Instead of only seeing the viewpoint of some middle aged white male, we get to see women and men of color all engaging in this scholarship and being able to keep it entertaining enough to keep the readers engaged.

If you like reading essays on popular culture connecting to both social and political issues of the time period, then definitely pick this book up, it is worth the read. Honestly, even if you don't like reading those types of books, pick it up because it could give you a different perspective on something you feel like you already know.