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Midnight Fugue (Dalziel & Pascoe #24)
Midnight Fugue (Dalziel & Pascoe #24)
Reginald Hill | 2009 | Contemporary, Crime, Fiction & Poetry
7
7.0 (1 Ratings)
Book Rating
Mismatched colleagues Dalziel and Pascoe must use all their resources to solve a number of crimes, all within a day. Dalziel is back from prolonged sick leave and is feeling he has everything to prove, that he has still got what it takes. Pascoe has been busy in his absence and is glad to see him back - but wary that he must once again play second fiddle.

This is the last Dalziel and Pascoe book and somehow that is fitting, it provides a lot of closure for the two men, in so many ways opposites but who work well as a team. Dalziel is forcing himself back to work and perhaps has finally realised that not only is he not indestructable but that Mid Yorkshire CID is more than capable of solving crimes without him. This last story effectively provides that moment when he acknowledges that Pascoe is - at long last - good enough to fill his shoes.

The plots themselves are a little contrived to fit within the 24 hour sequence but as usual Hill is up to his old tricks of playing with the genre and the reader's expectations of how crime stories go. Because there is not one story here each one is a little light on actual plot but they serve their purpose - hooks to hang one last outing of Dalziel and Pascoe on.
  
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    Human brain is like a muscle that should be trained a lot to function properly. Surely, everyday...

If I Stay (2014)
If I Stay (2014)
2014 | Drama
Gross. My undying love for these disgustingly quirky YA slops renders me unable to rate this the easy one star it most definitely deserves - but make no mistake, this is the worst one since... maybe 𝘔𝘩 𝘉𝘩𝘧𝘰𝘳𝘩 đ˜ đ˜°đ˜¶? The type of movie that does everything wrong: sterile visually, stagnant structurally, humdrum narratively, and it doesn't help that Stacy Keach (so wonderful here) is the only one in the entire movie giving a good performance - watching the normally capable Moretz attempt to emote in this is downright hysterical, that supposedly emotional hallway screaming scene had me *cackling*. Also I'd be willing to put serious money down against anyone who can find a film with worse dialogue. "Guys play music for two reasons: to get laid, and because they got rage" is an actual piece of speech uttered in this. Much of the hilarious cringe (see: the aforementioned awful dialogue) and endearing oversentimentality I find a warm familiarity with in this genre is intact, but the sickening fetishization of death and child abuse (cardboard cutout love interest: "My parents were never there... everyone leaves me...", what the movie wants us to be like: "W O W 
 he's so deep and profound 😍😍") in this make it feel closer to some sick exploitation piece that also isn't good. Even if that weren't the case, this relationship and its characters are lifeless even before the death plot hits and the guy is a faceless asshole that the Moretz character is just expected to bend to the whim of - and his band is fucking *horrible*. Speaking of which, funny how cultured this thinks it is because it never shuts up about punk and classical music even though it doesn't have a precious clue about either. Should have been a slam dunk, don't know why they decided to play it so indifferently. Written by that outcast from your high school who growled at people and drew Harry Potter porn at lunch.
  
    Doodle Jump

    Doodle Jump

    Games and Entertainment

    5.0 (1 Ratings) Rate It

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Cthulhu's Vault
Cthulhu's Vault
2015 | Adventure, Card Game
As a kid, one thing my siblings and I used to do was play a storytelling game in which we created a (usually) hilarious story, one word at a time. You know the kind. One person starts the sentence with a single word, the next person in line adds a word, and so on, resulting in some ridiculous storyline that ultimately makes little overall sense. So when I heard about Cthulhu’s Vault, a game with a storytelling aspect, I was keen to try it! Even though the subject matter is obviously a little darker, does the overall game live up to my childhood memories of creating stories?

Cthulhu’s Vault is a card game in which players are working together to craft an occult story, which will ultimately lead to a final battle with one of the Ancient Ones. To setup the game, each player receives an Ancient One card (kept face-down), 7 Story cards, and 2 Power tokens (one Investigator and one Cultist). Power tokens are kept face-down and are secret from other players. The remaining Power tokens are placed into two pools – either face-up or face-down as described in the rules – and a starting Story card is drawn and placed in the middle of the play area. The Power Guide card is placed off to the side, visible to players, and shows the amount of Cultist Power necessary to awaken your Ancient One during play. Select a starting player, and the game is ready to begin!

The game is broken down into two phases: the Mystery Stage and the Epic Battle Stage. The Mystery Stage begins the game, and consists of the storytelling element. On your turn, you will select a Story card from your hand and play it to the table. Here’s the catch – all players are trying to create a cohesive storyline, so you are encouraged to narrate and chain together a single story with the addition of each new Story card. After you play your Story card and tell your brief addition to the tale, you will collect a number of Power tokens as described on your played Story card, receiving Bonus tokens if applicable. The Mystery Stage continues in this fashion until a player has acquired the requisite number of Cultist Power tokens necessary to awaken their Ancient One. At the start of that turn, the player will reveal their Ancient One, and the Mystery Stage ends immediately.

Moving on to the Epic Battle Stage, there is a small bit of setup. All remaining Story cards are discarded, and Investigator cards are displayed. The player who awoke their Ancient One collects a number of Power tokens equal to the health of their creature, gathers/shuffles the Ancient One Combat Deck, and draws a hand of 3 Combat cards. All remaining players will select an Investigator to play, in order, depending on the total number of Investigator Power tokens gained during the Mystery Stage. Players will discard down to/collect a number of Power tokens to match the health of their Investigator, shuffle the Investigator Combat Deck, and draw a number of cards as dictated by their Investigator card. A Battle Order deck is created and shuffled, and will dictate the order of actions during each Epic Battle turn. The Epic Battle Stage is now ready to begin.


During the Epic Battle, a card from the Battle Order deck is revealed – either an Investigator or the Ancient One. The corresponding player will then act, playing a card from their hand, performing the action (usually Wounding the opponent), and then drawing back up to their hand limit. Play continues in this way until either the Ancient One is defeated (all Health depleted), or all the Investigators are devoured by the Ancient One. If the Ancient One is defeated, the Investigators have won! And if the Ancient One has eliminated all the Investigators, then that player wins. Either way, whomever wins is encouraged to come up with a brief epilogue to bring the overall story to an end.
So all in all, how does Cthulhu’s Vault fare? Honestly, not too great. Let’s start with the rulebook. It has some areas of serious ambiguity and confusion, which made this game kind of tough and frustrating for me to learn at first. Now that I think I’ve got it figured out, it’s ok, but that first read-through was rough. Now getting down to the actual gameplay. I can appreciate what the game is trying to do – have players create a story and then engage in their narrated battle – but the two phases of the game seem very disjointed to me. It kind of feels like you are playing 2 separate games in one. You get to have some creative fun making up a spooky story, which is then swiftly forgotten as combat ensues. There is little to no connection between the two phases, and that lack of connection makes the storytelling phase seem obsolete.


Another thing to consider when checking this game out is the group of people with whom you will play. To really get a fun, immersive story going, all players need to be willing to embrace the storytelling aspect, and get into the narrative. Requiring that type of creativity on the spot can make some players uncomfortable, and they just might not enjoy that element of the game. Let’s touch on components for a minute. I think that for the most part, the production quality is fine! The Story, Investigator, and Ancient One cards are all oversized, sturdy, and feature some neat spooky art and flavor text. The Combat cards are normal sized, and for the most part clear in their text/actions. The Power tokens are small wooden discs, and are fun to play with. The version I have is in a tin, not a cardboard box, and the tin is nice and sturdy too. Overall, good quality game.
In theory, I think Cthulhu’s Vault is a neat game. The actual execution of the gameplay doesn’t quite hit the mark for me though. The lack of connection between the two phases of the game really detracts from the overall immersion. If there were a stronger connection, perhaps I would like it more, but as it stands, it just feels like 2 separate games in one box. If you’re into storytelling games, I would consider Cthulhu’s Vault because it does provide a neat opportunity for players to craft a unified story. But the shift to the combat phase feels sudden and unrelated. Purple Phoenix Games gives this one a fiendish 5 / 12.
  
Kama Sutra Workout
Kama Sutra Workout
8
8.0 (1 Ratings)
Book Rating
I’m reviewing the Kama Sutra Workout: Work Hard, Play Harder with 300 Sensual Sexercises by DK, and it’s a mind-boggling, eye-opening read that I’m glad I got to see. I mean, surely this should be on everyone’s 1001 books to read before they die? (At least a version of the actual Kama Sutra). Even if it is just to see what you’re missing!

From “The Steamy Handstand” (is this even possible in real life?) to the “Thrust of Lust” (don’t ask!) there are some very colourful, and detailed (my husband says “disturbing!” LOL ) pictures to guide you through some equally creative Kama Sutra positions. These have accompanying “sexercises” to give you and your partner a full body workout. (What? On top of getting into these positions in the first place? That’s work out enough for me).

I wish I could share with you pictures, but I think I’d be banned from Amazon if I did. It’s a small book in size but has plenty of width to keep you happy. Innuendo intended.

The idea is you swap the gym for the bedroom and (depending on how young and /or flexible you are) choose the “workout” you most fancy from the back of the book. These consist of a complete sex session by following a sequence of three positions, or if you’re feeling really energetic you can use the position selectors to choose your next random sexercise.

Just don’t break anything!