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Opposition (Lux, #5)
Opposition (Lux, #5)
Jennifer L. Armentrout | 2014 | Fiction & Poetry
6
8.4 (5 Ratings)
Book Rating
The last installment in the Lux series. Luxen have invaded earth in their thousands without so much as a smidgeon of friendly intent. In the face of alien domination, salvation rests on our brave ragtag bunch of Lux, Hybrid and Origin heroes. Who can they trust? Where can they turn for help? Oh my, things are grimmer than grim.

Opposition was a decent read, and it certainly wrapped the series up neatly. However, it does conclude rather abruptly on a note which felt slap-dash rushed. On reaching the epilogue at only 63% -way before I was prepared for the story's end -I did feel kinda cheated. I don't know how long the book actually is, but it buzzed with a powerful not-long-enough vibe. And going off my kindle's progress bar, it was like I was robbed of almost half a book. The Shadows novella takes up the final 40%. I skimmed through this with very little interest. In place of this prequel, I'd have most definitely preferred more of the Opposition storyline, and there was a wealth of play space to expand upon the drama of the whole invasion fiasco and the fight against it.

I enjoyed the Lux series on the whole; the characters were great, and their interactions never failed to tickle me. But...

- Kat's excessive use of 'Holy alien babies' and similar such exclamations became increasingly annoying.
- The sizable proportion of word count devoted to declarations of love everlasting (and promises of sacrifice in the name of) would have been better spent on developing the actual plot.
- Daemon's lips 'kicked up' repeatedly. Sometimes, he could have just 'smiled'.
- Kat and Daemon reacted to situations in some bewilderingly dumb ways.
- Solutions to, and escapes from life threatening situations of doom played out way too swiftly and conveniently.
  
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Thundercat recommended Nightfly by Donald Fagen in Music (curated)

 
Nightfly by Donald Fagen
Nightfly by Donald Fagen
1982 | Rock
(0 Ratings)
Album Favorite

"Donald Fagen's solo album is another of those albums that kind of teaches you what it is to be a songwriter. I feel like Donald Fagen did Aja for the musicians, and The Nightfly is for the songwriter. It's very much a concentrated idea. I remember getting turned on to this album by my home girl at the time; she was very much a muso. I would spend a lot of time listening to Steely Dan, and I didn't connect the dots – sometimes you don't connect them on your own. I had to be somewhere between 18 and 22 – somewhere in those years – she played me that album and I remember again, whenever I heard somebody create progressional music that are not normal choices, it always would perk my ears up, if it was somebody that would tastefully do something different or make some really outlandish choices, and Donald Fagen is the king of that. The Nightfly is one of those albums that I can't live without, that is where I come from as a songwriter. That again definitively is what created the songwriter in me, as compared to the bass player. The choice of the covers, the jazz covers, they feel like they were his songs, the way that he's playing them on the album – he made them real special. It was like it told his actual story of who he was, and I feel like that's the way you're supposed to play standards, not the part where you just learn it because it's cool. I think that there's some emotional connection that Donald Fagen had to these songs that he chose, along with the ones that he wrote on this album, and you can feel it. You can feel it. You can feel it. The Nightfly is a definitive album for me."

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    Growtopia

    Growtopia

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    BE AWARE! This is a game about collecting and protecting items while playing and chatting with...

    Autovelox Maps

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    Autovelox Maps helps you to travel safely. Safety Cameras and PointToPoint Cameras updated in...

Colt Express
Colt Express
2014 | American West, Fighting, Transportation
Aaaaaall aboard! Next stop, the Old West! Climb onto the Union Pacific Express and prepare for the journey of a lifetime. Your plan? To rob this train, of course! Unbeknownst to you, however, several other bandits have picked this exact train as their score as well! Which bandit can outwit the others and come away with the most loot? Or will the Marshall track you all down and hand you over to the Law?

Disclaimer: There are many expansions for Colt Express. I do not have any of them, nor do I have any gameplay experience with any of them. If and when I do get them added into my base game, I will either amend this review or write a new one! – L

Colt Express is a game of action programming in which players are trying to accumulate the most treasure over 5 rounds of play. Each round consists of 2 phases – Schemin’ and Stealin’. During the Schemin’ phase, players select action cards from their hand and play them to the center of the table in turn order. Possible actions are: Move between cars, Change floors, Shoot, Rob, or Move the Marshall. Depending on the round requirements, cards will be played either face-up or face-down. Face-up cards allow your opponents to see what you are programming and gives everyone a chance to counteract those actions, while the face-down cards leave some mystery to your strategy and your ultimate plan for victory. During the Stealin’ phase, the action cards are actually performed in the same order in which they were played. A new round card is then revealed, and players start the next Schemin’ phase. After 5 rounds, the player who has accumulated the most loot is the winner!

I have to start by saying that I generally do not like action programming games. I like to have a clear step-by-step strategy that I am able to adjust and adapt based on the current play situations. In action programming games, that really isn’t possible because you have to commit to your chosen actions before they are played out. That makes these games more chaotic than I would like because your carefully thought-out plans can be easily compromised by one single action of an opponent, throwing your strategy out the window. That being said, I think Colt Express approaches action programming in a unique way that takes the game to the next level. How? By varying whether your programmed actions are public or private knowledge. Depending on the round, you play cards face-up or face-down to the center of the table. As stated earlier, face-up cards give your opponents a peek at your strategy while your face-down cards keep some mystery in your plans. I really like this approach because it makes the game less luck-driven and gives players the opportunity to play with some semblance of strategy. Instead of focusing on just your actions and hoping that they aren’t inadvertently compromised, you get the chance to see some of what your opponents are planning and adjust your gameplay based on that. Yes, there will always be some twists and surprises that you didn’t see coming, but you’ve got to think beyond your strategy and keep yourself safe from other players. The added element of partial hidden-information makes Colt Express a more exciting game for me.

Let’s talk components next. I think the game components of Colt Express make the game so neat and cute at the same time. Colt Express is played on an actual 3D cardboard train! Each player has a meeple in their color, and you get to physically move your merson around the train according to your programmed actions. I think it works great by adding that spacial element to help players visualize their movement. The components themselves are pretty good quality, in my opinion. The train and the loot tokens are made of nice sturdy cardboard, and I know they will hold up to lots of plays. And don’t sweat it – the train can be stored fully-assembled in the box! That minimizes the time required for setup, and lets you get right to playing.

All in all, I think Colt Express is a fun game that requires strategy, but is not a brain-burner. There’s still enough luck involved to keep everyone on their toes, and the ensuing quasi-chaos really make the game feel like a train heist. If you haven’t tried Colt Express, I would recommend you do. It’s not on my list of favorite games, but it’s one that I like to bring out every so often! Purple Phoenix Games gives Colt Express a high-speed 15 / 24.
  
Set a Watch
Set a Watch
2019 | Adventure, Card Game, Fantasy
Purple Phoenix Games Solo Chronicles
I love a good fantasy-themed game. We’ve all, at some point in our lives, probably dreamed of being adventurers – traveling across the land, fighting monsters, and saving all of humanity. Sounds like it could maybe be fun to me. So whenever I see a game that emulates that theme, I am drawn to it. Such was definitely the case when I stumbled across Set a Watch as I was perusing Kickstarter one day, and the rest is history.

The kingdom is under attack. Hoards of creatures are amassing at locations around the realm in an attempt to resurrect ancient Unhallowed monsters. Their ultimate goal? To take control of the world. You and your fellow adventurers have been tasked with stopping this uprising. By traveling to these various locations, you will attempt to clear the area of evil-doers and maintain peace in the kingdom. Keep a vigilant watch, and your team will be successful. But if you wane for even a moment, all could be lost.

DISCLAIMER: This review uses the Deluxe version of Set a Watch that we backed on Kickstarter. Some components may differ from components found other versions. -T

Set A Watch is a cooperative game for 1-4 players in which players must secure nine locations around the realm to prevent the release of the deadly Unhallowed monsters. The party always consists of 4 adventurers, regardless of actual player count. In each round, one adventurer will stay back at camp, resting and taking strategic actions, while the other 3 adventurers take watch and fight off the creatures attempting to infiltrate the camp by using special abilities and powers to aid in battle. The game ends in victory if the adventurers have successfully secured all locations. If, at the end of a round, all adventurers on watch are exhausted, the camp is overrun and the game is lost.

So how does solo play differ from multiplayer games? It doesn’t! A solo game of Set A Watch plays identically to a multiplayer game – the solo player just controls all 4 adventurers at once instead of being split up among the players. Obviously, as a solo player, you have to make all of the decisions, which is sometimes nicer than playing with other people. You get to play whatever strategy YOU want to, without having to compromise with other players. On the flip side, that could be treacherous if your strategy is too bold/too meek or if you get in a tight spot and are at a loss for what to do next. Other than the aspect of solo decision-making, the gameplay remains unchanged. One adventurer still rests at camp while the other 3 stand watch and battle monsters.

Typically, I am not a fan of solo games in which you are forced to play multiple characters. That just feels like kind of a cop-out way to say ‘Yeah, we have a solo mode’ when in reality you’re still playing a multiplayer game, just by yourself. That being said, I actually don’t mind this aspect in Set A Watch. Why? Because there really are no ‘turns’ to track. One adventurer stays at camp and acts first, but the other 3 go to battle and act whenever/however they want. There is no real turn order. I make the characters act when and how I want them to, and that really opens the rounds up to a lot of freedom. I don’t have to sacrifice special powers/abilities because it wasn’t that character’s ‘turn’ – I can come up with some sweet combos, utilizing whichever characters I need to, to really do some damage. The lack of turns makes this a truly cooperative game, even when playing solo.

Overall, I love Set A Watch. It was, admittedly, a little intimidating at first, but once I got the hang of it, it plays great! The components are nice and sturdy, the box transforms into the game board, and the artwork is very nicely done. Set A Watch is a game I would definitely play either multiplayer or solo, and not as a last resort. The gameplay is engaging, the strategic options give you a different game every play, and the theme itself is just exciting to me. I am very happy with this Kickstarter purchase, and I look forward to any expansions/reimplementations that could be in the works!