Purple Phoenix Games (2266 KP) rated Kingdoms of the Deep in Tabletop Games
Dec 26, 2020
Kingdoms of the Deep is an abstracted area-control game set in the ocean for one to six players. In it players lead a faction of creatures intent on ruling the underwater kingdom. The player who scores the most VP at the end of the game is the winner, and as their king the player must rule with a strong pectoral fin. Okay, that last part isn’t in the rules, but it should be.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this preview. These are preview copy components, and the final components may be different from these shown. Also, it is not my intention to detail every rule in the game, but to give our readers an idea of how the game plays. You are invited to back the game on Kickstarter launching January 12, 2021, order from your FLGS, or purchase through any retailers stocking it after it is fulfilled. -T
To setup players will choose a color and take all components of that color. Obviously, the best choice is purple. Next the central board will be built of large hex tiles surrounding an Atlantis tile. Upon Atlantis one Shark token will be placed. The Score Board is placed near the central hex board and upon it is placed the Round Marker, the End Game Scoring tile, and the three Goal cards. Players then populate the board with their Influence Cubes on their specific preferred terrain types. Upgrade Cubes (discs in the final version) are then placed on each player’s individual play mats on the furthest value to the left, save for the Reset upgrades: players will choose one to place a cube. Give the starting player the Start Player token (a manta ray in this prototype) and the game may begin!
On a turn each player will choose a card from their hand of Action cards to be flipped simultaneously. The starting player will resolve their card first and play will continue around the table thenceforth. Each player will take their action and prepare for the next round. Should a player choose a card that no other player had chosen for the round they will also be able to activate the Solo Ability printed on the card. Typically these Solo Abilities are a furtherance of the action chosen. For example, should a player choose the Deploy Action card and be the only one to do so, they will be able to deploy one additional Influence Cube on the board than normal. The actions are Bolster, Deploy, Move, Upgrade, Shark, and Reset. Each action is limited to a number of cubes added, spaces moved, or upgrades allowed according to where the player board discs (large cubes in the prototype) lie on the player’s mat.
The Bolster action allows the player to add a number of Influence Cubes to the board on the player’s current preferred terrain type. To Deploy units is to add Influence Cubes to the board on hexes already containing their Influence or hexes directly adjacent to those already containing their Influence cubes. When a player chooses the Move action they are able to move creatures (Influence Cubes of any player and Shark tokens) a number of spaces that can be used for once creature or split between several. Players will certainly wish to Upgrade their actions throughout the game by increasing their player board discs’ spaces on their mat. For example, upgrading the Move action could allow the player to move creatures three spaces instead of two. The Shark action allows the player to move the Shark token(s) and chomp creatures on the same hex. Once a Shark feeds, the controlling player will increase their standing on their own Bait Pile track on their play mat. Certain increments on this track will provide the player with one instance of an action (Move, Deploy, etc), and the creature’s Influence Cube is returned to the matching player. Reset actions allow the player to recall their played Action cards to their hands, but also provide whichever action the player originally chose at setup. Should a player wish to Upgrade their Reset action more actions will become available to them each time they utilize the Reset action. Additionally, at the end of the player’s turn having used the Reset action card the Round Marker token is moved one space closer to the end of the game on its track. More on this later.
During play, some creatures may be moved onto the Atlantis tile in the middle of the board via the Deploy or Move actions. When this happens the player who moved the cube onto the Atlantis tile will score a point immediately, and the creature cube is placed in the Atlantis castle (cloth bag in the prototype, but a castle component in the final version). At the end of the game points are awarded to the player with the most creatures in Atlantis.
Every three movements of the Round Marker token signifies a scoring round takes place. Players will consult the current Goal card for any scoring round bonuses and points are earned. The Goal card is then discarded to reveal the next Goal card in sequence on which players can concentrate during the next rounds of play. Also during the first two of these scoring rounds another Shark token is added to the board on the Atlantis tile to be moved around seeking lunch. Once the Round Marker reaches the final scoring round the game ends and points are tallied to arrive at the winner.
Components. Again, this is a prototype version of the game, and while I know certain things will be different in the final version, I do not know what else may be upgraded as a result of any stretch goals reached. Therefore I do not want to comment on the quality of the components, but rather the art style and direction this game is heading toward actual production.
The art on this one is simply gorgeous. The style is the same as that of Animal Kingdoms, which is also a release from Galactic Raptor. All the art I have seen in this game is sublime and permeates the theme into every portion of the game. It is so beautifully colorful and the creatures are all unique and interesting that it may be difficult to concentrate on the actual game for some people, I imagine.
All that aside, I really do think this is a good game. It certainly gives me the Witch’s Brew/Broom Service vibe with benefits for the player who chooses something the others have not. Combine that feeling with that of the chaos of Survive!: Escape from Atlantis area control of constantly-shifting cube placement and I think Galactic Raptor has a hit here. Again, I am excited to see the final product with the more premium components and tweaked rules, but what I have here is still a good implementation of the mechanics with a hard-to-beat theme.
I do quite like the Shark ability to chomp not only everyone else’s creatures, but also your own to take those cubes back into your supply to be Bolstered or Deployed elsewhere. I also really like being able to Upgrade any action I wish to truly personalize my style and tactics during play. I like being able to Move other players’ creatures into Atlantis for that immediate point, but also to remove that cube from play altogether. It creates quite an interesting dynamic and strategy to facilitate other players’ majority status in Atlantis in order to gain quick points and board control right away. There are so many thing to like about this game, and I am so glad I was able to give it a chance on the table.
If you enjoy games similar to those I mentioned previously, then check out Kingdoms of the Deep. It is beautiful, offers quite a bit of strategy and tactics, and stands to become an excellent mid-weight simultaneous action, area control game WITH SHARKS. While I probably won’t be playing this one every game night, I can certainly see myself introducing it to many of my fellow gamers. I urge you to check out the Kickstarter campaign for Kingdoms of the Deep once it launches in January. Tell ’em Old Travis sent ya.
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"The first time I saw him, I thought he looked like a lion."
But here, in this imaginative and powerful novel, Hillary does not accept Bill's third proposal. Devastated, she leaves Arkansas and embarks on a different life. The pair's paths cross again (and again) in the years ahead, causing Hillary to sometimes doubt her decision.
I found this to be such an interesting read and oddly hopeful somehow, as if Sittenfeld read my brain and created the world I dreamed of--what a great book to read during these dismal times. It takes a little time to get into the flow of the writing: the first-person narrative certainly places you in the action, but I needed to adjust to switching back and forth between time periods (Hillary's past and present). And, funnily enough, you have to remember that this is and isn't Hillary--the first quarter of the book or so loosely follows Hillary's real life, so sometimes you have to recall who is truly speaking. I am not actually reading a Hillary memoir.
I loved how this book rewrites history--and with zero apologies. Bill Clinton does not always come off looking good here, though the love and chemistry between the two is clearly palpable. You find a variety of other characters from real life, so to speak, who sometimes play their actual roles, or re-imagined versions, and it's so fun. And, why yes, even Donald Trump has a place here. What a wonderful place it is, too. If you love politics, or political satire, there's a lot to love here.
"'If Bill Clinton was my boyfriend, I'd keep an eye on him too.'"
The Hillary of Sittenfeld's world is so real, so true, and so vulnerable and lovable. (And whoa, are there sex scenes, guys.) Even better, Sittenfeld doesn't make her perfect by any stretch; she's flawed and fallible, too. It doesn't take long to see history's actual Hillary taking this path, and sometimes, oh sometimes, I longed for her to do so. Sittenfeld excels at telling a tale from another person's perspective, somehow putting herself in their shoes. I got so caught up in this Hillary's world that I read the last half of the book in one take, desperate to know what happened to her. She felt real to me, and I needed to know how her life turned out. Please, Hillary, let it all work out this time.
This book is different, yes. It might not be for everyone, politically. But I found it fascinating to think about such a thing--how the choices we make in life affect so much. Not just saying yes to a marriage proposal, but all the other actions we take on any given day. This is a smartly written book, cementing Sittenfeld as a brilliant writer and storyteller. 4 stars.
Debbiereadsbook (1783 KP) rated Once Upon A Wolf (Wayward Wolves #1) in Books
Feb 16, 2018
This book is the first in a new series by Rhys Ford. You all know I love her work, and this one is no exception! It came with a warning though, and I was curious as to how that warning would play out.
The warning?? It is "sweet, dammit!"
And it really is!
It's only short. just under 100 pages, but it packs such a sugar rush, I didn't even notice it was nearly finished, til I ran out of bloody book!
Gibson is looking after his brother, Ellis, who is stuck as his wolf. Something happened that trapped him there, we are not told what exactly, just hints are thrown, and I expect that (insert puppy dog eyes, all begging like at Ms Ford) Ellis will get his own story and all will then become clear. Ellis chases Zach, new owner of local bed and breakfast into the freezing lake, and Gibson has to save him from hypothermia. The fact the Zach pushes every single one of Gibson's buttons is not lost on Gibson, and all becomes clear as to why Ellis choose Zach later in the book.
Both Gibson and Zach have their say, and you get just enough of them both to fully engage you in their story, their here and now and their past.
It is sweet, almost sickly, but I think for these two guys, it is right their story be this way. There is very little actual physical stuff between the guys, and I was kinda expecting it to be totally clean, but it isn't, not quite. I think, maybe, even if it HAD been clean, I would still have loved it!
And love it I did! I had just finished a much longer, heavier book, and this was just what I needed at that time, hence the hang over cure tag.
So, a much needed, perfectly written, perfectly delivered, MAHOOSIVE sugar rush....
5 stars
ps, just remember, it IS sweet, dammit!
**same worded review will appear elsewehere**
Sensitivemuse (246 KP) rated Unholy Ghosts (Downside Ghosts, #1) in Books
Sep 14, 2018
I really enjoyed the world building in this book and wished there was a little more explanation about it. You do get snippets here and there on what happened with the world and why the Church came on top and in charge of the city. The setting is wonderful though. It’s dark, it’s gritty, it’s survival. It’s what you might see from a cyberpunk novel without the futuristic theme.
The plot itself is interesting thanks to the setting. It’s a nice blend of old and new. I say old because of the way the characters talk. It’s meant to be a form of street slang, but it also sounds a mixture of old english and modern. It’s interesting and fun to read (if you have a crush on Lex you’d like it). There is an element of mystery and I like the magic used. It’s a nice blend of using tattoos and actual spell components.
Chess is likable as a character. She’s hard working and is good at what she does, despite her faults and vices. The vices do play a big part on her behavior and takes a hold of her life. She still manages to soldier through her tasks and proves to be a fighter.
There is an aspect of a love triangle in the book although I’m not sure if it could be called that. I don’t see Terrible as a love interest at all, I see him more as a loyal friend and the muscle of the duo. Lex on the other hand - so swoon worthy if you’re into the bad boys. He’s self serving and most likely not a good thing for Chess but they both got this spark. Maybe it’s because of their backgrounds and they’re similar but they get along so well and Lex has this subtle charm about him (let’s not even compare him to Doyle)
This is a must read for urban fantasy fans. It’s got a bit of everything and Chess is such a great character to follow through the journey. Will definitely go onto the second book of the series.
BankofMarquis (1832 KP) rated Judy (2019) in Movies
Feb 6, 2020
Too bad the rest of the film is not this good.
Based on actual events, JUDY tells the story of a late in her career Judy Garland's trek to London for a series of Concerts. She is down on her luck, addicted to pills, filled with self doubt and ghosts from her past. In general...she is a wreck...and needs the $$ from these concerts to keep custody of her 2 young children.
And...Zellwegger plays all of these emotions as Judy very, very well as well as shining in the performance scenes where Judy was able - albeit for a short time - to "come up for air" and perform as the world class performer she is. Zellwegger trained for over a year with a vocal coach to get the singing/performance part of this film down - and it shows. She is brilliant in these moments.
The trouble with this film as written by Tom Edge (based on the stage play "End of the Rainbow" by Peter Quilter) and Director Rupert Goold is that this film doesn't really go anywhere. There is no arc to Judy's story. She starts the film as a trainwreck...and ends the film as a trainwreck. There isn't evem a realization by Judy that she is a trainwreck. She just IS a trainwreck.
And that does not a compelling movie make.
Rufus Sewell, Jessie Buckley, Finn Wittrock and Michael Gambon are all along for a ride on this train and all choose to get off before the end and the inevitable trainwreck that is going to happen.
Is this film worth seeing? Sure...for Zellwegger's Oscar winning performance. Unfortunately, it doesn't have anything else to recommend it.
Letter Grade B (solely on the performance)
7 stars (out of 10) and you can take that to the Bank (OfMarquis)




