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Daniel Boyd (1066 KP) rated The Last of Us Part II in Video Games

Jun 30, 2020 (Updated Jul 1, 2020)  
The Last of Us Part II
The Last of Us Part II
2020 | Action/Adventure
Gameplay (2 more)
Graphics
Sound
Story (0 more)
I'm Not Mad, I'm Just Disappointed
Contains spoilers, click to show
It's been a while since I've written anything, but I couldn't let this one go by without saying anything about it.

The Last Of Us Part 2 is the biggest disappointment of 2020.

I finished the game a few days ago and have been letting it process in my mind in the hopes that it will somehow make more sense to me. So far that hasn't been the case.

Let me provide you with some context, I wanted to like this game more than anyone. The first Last Of Us is one of my favourite games of all time and because of the spectacular writing and performances in that first game, I was really excited to see what would happen to these characters. This was definitely one of my most anticipated releases in recent years and I'm genuinely in awe at how much of a let down it was, especially after the 10/10 reviews I had been reading leading up to the game's release.

Spoilers will follow from this point on as it's pretty difficult to discuss my reasoning for being let down by the game without getting in depth, so please tread carefully if you have yet to play through the game.

First off, I don't normally like to bring up my personal politics when discussing fictional media, but I do feel that it's necessary to mention that I am pro LGBTQ+ and none of my issues with this game stem from any sort of political bias that I may have.

The game opens slowly, juxtaposing the intense opening of the first game. However these slow opening few hours really allow you to drink in the breathtaking visuals and fantastic sound design. These elements really help to sell the cinematic nature of the game, along with consistently stellar performances.

Then we are shown the main conflict that will propel the story for the sequel. Joel is unceremoniosly murdered by Abby, a new character that we know nothing about at this point.

Now I don't have a problem with main characters being killed off in a story, in fact as a Tarantino fan, I relish it when it's done properly. The problem with Joel's death is the way that it was executed. First off, Joel and Tommy would never in a million years have blindly trusted this random faction that they've just bumped into enough to give them their names so quickly. They've both survived 25 years in the apocalypse and yet the writers still expect you to believe that they would be this naïve and stupid. Then, there's the fact that this is how they choose to introduce this new group that you are later expected to sympathize with and this character that they will later force you to play as for half the game. Why would anyone who is a fan of this world and these characters want to play and learn about this random ruthless killer?

Now, what you might be asking is "aren't Joel and Ellie ruthless killers at this point?" And you would be right, they are. However the point is that we were already invested in these characters before we seen them ruthlessly murdering infected and humans alike and therefore are able to put it down to them having to do what they had to in order to survive. With Abby you are introduced to her killing a beloved character from the first game for the sake of pure shock value.

The first game came out during an oversaturation period of zombie stories across media and yet because of it's stellar writing, it managed to stand out from the crowd and actually become one of the most unique games of the last generation in terms of the story it told. The story in this game feels so generic by comparison. I remember watching interviews with Neil Druckman in the lead up to the game's release where he would talk about how the main hurdle of writing this game was justifying it's existence after the first one ended so well. Really? You had seven years and another generic revenge plot was the best thing that you could come up with?

Another highlight from the first game was the fleshed out side characters that all felt deep and like they really existed in the world. Characters like Tess, Bill and Marlene all naturally fitted into the plot and felt necessary to the overall story being told. The same cannot be said for the side characters in this game. I have already mentioned how it is made impossible to sympathize with Abby and her crew after seeing what they did to Joel. There are two other new characters introduced called Yara and Lev. They are siblings, which put me in mind of Henry and Sam from the first game, but where Henry and Sam felt layered and genuine, Yara and Lev feel shallow and shoehorned in to give Abby's plotline some narrative weight.

Then there is the strange pacing of the story. I feel like I must reiterate, they introduce a character that murders the beloved protagonist from the first game and later expect you to sympathize with her. Then there is the fact that you play as Ellie for the next 8 hours or so before they present you with a shocking cliffhanger, only to then force you to play as Abby for the next 10 hours. Not only are they making you play as the character that murdered Joel and Jessie in cold blood, but every extra hour that they unsuccessfully attempt to make you feel sorry for Abby is another hour before you can get back to see how the cliffhanger, (that was introduced 10 hours ago,) is resolved. And then, they bafflingly make you fight Ellie while playing as Abby. Why would the game expect me to want to hurt this character that I care about as this brand new random stranger?

You are then eventually given control back as Ellie and the game lulls you into a false sense of thinking that you are finally done playing as Abby. Then Ellie makes the totally nonsensical decision to abandon a nice, cushty, quiet farm life that she's carved out for herself, to go after Abby yet again.

After that, you guessed it! You are forced to play as Abby yet again. Thankfully it's only briefly as we then at long last get to properly play as Ellie again. Not sure if you remember her at this point, she's the one that's in all of the trailers and posters and on the cover of the damn game?

Then we get what is probably the most anticlimactic ending in the history of gaming. Ellie lets Abby go. After Abby killed Joel and Jessie and crippled Tommy and after Ellie murdered all of Abby's friends and after Ellie abandoned her girlfriend and step-son and had her fingers bitten off, she's just like, "nah fam, I'm good."

I'm sorry, what?

You are going to break your promise to Tommy and let the person that murdered your father figure get away? Why?

If getting your revenge wasn't worth it, you should have really realized that back on the farm when you were surrounded by people you love and a chance at a family life. If you chose to leave that behind you must be committed enough to see it through, otherwise it is all for nothing. There is subverting audience expectations and then there is having your characters make nonsensical decisions and I feel like TLOU2 was full of the latter.

On a positive note, the gameplay is extremely fun and satisfying. Every blow lands with more force and every bullet seems to strike even harder than in the first game. It does get a bit repetitive after a while and the actual function of taking out a group of enemies hasn't evolved a great deal since the first game, but I still really enjoyed it. The upgrading and crafting systems have also been fleshed out. This, along with the immaculate graphical presentation, tight, fluid animations, brilliant audio and expectedly phenomenal performances make for something with so much potential, with only the writing and direction letting it down. Unfortunately, writing and directing are both pretty essential in a story driven game.

Before I summarise, I'd like to highlight that I am not against stories that explore the moral grey area and don't have clear heroes and villains. For example, Metal Gear Solid is my favourite franchise in gaming and the whole point of that series is to show that there is no black and white, but we all do things for our own reasons. A good story should be able to make you see the things from the "villain's" point of view without being like, "look see what you did to them? That is why they are the way they are! Look see, she is a good person because she plays fetch with dogs!" In TLOU2 it all just feels so forced and unnatural. A good storyteller should show a character's motivations and then show their actions and leave it up to audience to decide if it's justified, instead of strictly saying, "this character is 100% justified in the heinous act that you just seen her commit, now you must be on her side!"

I think that's all that I've got to say and I guess at the very least, this game has got people talking. You cannot accuse it of playing it safe, but there are a ton of different ways that the plot could have went that probably would have been a lot more satisfying for fans of the series like myself. 6/10
  
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AS
All Systems Down
Sam Boush | 2018 | Thriller
7
7.0 (1 Ratings)
Book Rating
Great fast paced reading
So let’s start with the actual review first. This book was a quick read and an enjoyable one. It was action packed and although it’s a thin book to start with, it makes the reading even quicker.

Those who love plot hooks where the world runs amok and hell breaks loose will love this book. It immediately starts in the first few chapters and sets the ball rolling. The background story as to how the world (or to be exact the USA) goes downhill is explained by having North Korean hackers finding a way to plant viruses into the web which pretty much breaks down society. It’s a good “what if” scenario and further chapters show how fast society just crumbles when things we rely on daily vanish before our eyes.

There’s a variety of characters in the book that are easy to follow. Each have their own share their own spot in the plot and eventually converge and meet together (albeit a bit coincidentally but well, they’d have to meet somewhere right?)

My favourites would have to be Brandon, Vailea , and Carmen. Although the survivors of the crisis have their own strengths, these three stood out for me the most. They’re likeable, and as mentioned before showed their strengths to survive to protect their loved ones (or avenge them in some cases)

Orion and Xandra would be my two least favorite ones. Orion because he was just so whiny, Xandra because although I know she’s supposed to be analytical and a computer whiz, her personality was blah and just downright unlikable. She has her uses but she’s not really someone I would ideally have tea with if I had a choice.

So overall, a really good plot, filled with action and fun to read. The ending does result in a cliffhanger but it was a really good one. I’d love to know what’s going to happen next. It does play out almost like a movie and it’s well done.

Now for the next part of my review. Why did I like this so much? Well considering I just moved to Portland, it got me recognizing street names, bridges (still haven’t memorized all of them yet) and asking my husband (who’s lived in Portland all his life) all sorts of questions (ie: “Where is <enter name of street here>” in which he replies with a sigh and says: “Oh god you’re reading a book that’s set in Portland aren’t you?!?!?”) so because I’m familiar with the setting, it even made the reading experience twice as special.

I greatly enjoyed this one. I can’t wait for the second.
  
Color Out of Space (2019)
Color Out of Space (2019)
2019 | Horror, Sci-Fi
Contains spoilers, click to show
Color out of Space Is a film based on a H.P. Lovecraft staring Nicholas Cage so you know it's going to be weird.
So, tell me if you've heard this one before. A meteor lands on an isolated farm and the farmer and his family have to fight off what it brought with it. If this sound familiar then that because it's been used so often it's become a common Sci-Fi trope but, all tropes have to come from somewhere and the works of Lovecraft have interwoven themselves into many modern works. I mention this because, as well as it's main premise, there are a lot of familiar scenes and concepts. You see creatures that remind you of the 'Thing' and transformations reminiscent of the original 'Quatermass Experiment' as well as creepy kids and a well but you have to remember that Color out of Space is most likely the source material and not the other way round (The Thing it's self is filled with Lovecraftian ideas even though it's based on a story by different author.)
As the films title hints, the actual creature is a color (or Colour if you're English) which is a strange concept in its self and the effects it has on the world around it only unfold slowly but, like in the other films I've mentioned, they end in horror (and body horror).
The theme of colour, even in it's strange use here, leads to the film being pretty in parts and as the film goes on the landscape takes on eerie life of it's own very much like the Martian weed taking over London in 'War of the Worlds'.
The film it's self is odd, you keep expecting the main family to be one of those stereotypical dysfunctional family's but, every time they seem to falling apart they pull together and, even their decent into madness doesn't pull them apart. The whole thing is made even strange by Nicholas Cage who is his usual, over the top self; Throwing tantrums and monologing to people who aren't really there, although, I'm happy to say his performance is not as OTT as it was in 'Mandy' where he went full Cage (which was great for that film but Color out of space is slightly more subdued, slightly but not much.)
There is blood but most of the horror either happens off screen or is just implied and even the monsters are just there just to be seen, although they do have a point to the story.
Color out of Space is a good but slightly strange cosmic horror with Nicholas Cage being as strange as usual aided in his strangeness by Madeleine Arthur, playing his daughter, Lavinia. with the exception of Tommy Chong's Ezra the rest of the cast play it mostly straight.