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Peak - Brain Training
Education and Health & Fitness
App
It’s time to play smarter and feel sharper with Peak, the app that was chosen as Best App 2014 in...
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Sensitivemuse (246 KP) rated All Systems Down in Books
Feb 28, 2018
Those who love plot hooks where the world runs amok and hell breaks loose will love this book. It immediately starts in the first few chapters and sets the ball rolling. The background story as to how the world (or to be exact the USA) goes downhill is explained by having North Korean hackers finding a way to plant viruses into the web which pretty much breaks down society. It’s a good “what if” scenario and further chapters show how fast society just crumbles when things we rely on daily vanish before our eyes.
There’s a variety of characters in the book that are easy to follow. Each have their own share their own spot in the plot and eventually converge and meet together (albeit a bit coincidentally but well, they’d have to meet somewhere right?)
My favourites would have to be Brandon, Vailea , and Carmen. Although the survivors of the crisis have their own strengths, these three stood out for me the most. They’re likeable, and as mentioned before showed their strengths to survive to protect their loved ones (or avenge them in some cases)
Orion and Xandra would be my two least favorite ones. Orion because he was just so whiny, Xandra because although I know she’s supposed to be analytical and a computer whiz, her personality was blah and just downright unlikable. She has her uses but she’s not really someone I would ideally have tea with if I had a choice.
So overall, a really good plot, filled with action and fun to read. The ending does result in a cliffhanger but it was a really good one. I’d love to know what’s going to happen next. It does play out almost like a movie and it’s well done.
Now for the next part of my review. Why did I like this so much? Well considering I just moved to Portland, it got me recognizing street names, bridges (still haven’t memorized all of them yet) and asking my husband (who’s lived in Portland all his life) all sorts of questions (ie: “Where is <enter name of street here>” in which he replies with a sigh and says: “Oh god you’re reading a book that’s set in Portland aren’t you?!?!?”) so because I’m familiar with the setting, it even made the reading experience twice as special.
I greatly enjoyed this one. I can’t wait for the second.
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Real Boxing Champ: Legend Of Fight Club Games
Games
App
Do you really want to play real men, solid and metal challenging game? because Real Boxing Champ:...
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Jesters_folly (230 KP) rated Color Out of Space (2019) in Movies
Nov 10, 2020
So, tell me if you've heard this one before. A meteor lands on an isolated farm and the farmer and his family have to fight off what it brought with it. If this sound familiar then that because it's been used so often it's become a common Sci-Fi trope but, all tropes have to come from somewhere and the works of Lovecraft have interwoven themselves into many modern works. I mention this because, as well as it's main premise, there are a lot of familiar scenes and concepts. You see creatures that remind you of the 'Thing' and transformations reminiscent of the original 'Quatermass Experiment' as well as creepy kids and a well but you have to remember that Color out of Space is most likely the source material and not the other way round (The Thing it's self is filled with Lovecraftian ideas even though it's based on a story by different author.)
As the films title hints, the actual creature is a color (or Colour if you're English) which is a strange concept in its self and the effects it has on the world around it only unfold slowly but, like in the other films I've mentioned, they end in horror (and body horror).
The theme of colour, even in it's strange use here, leads to the film being pretty in parts and as the film goes on the landscape takes on eerie life of it's own very much like the Martian weed taking over London in 'War of the Worlds'.
The film it's self is odd, you keep expecting the main family to be one of those stereotypical dysfunctional family's but, every time they seem to falling apart they pull together and, even their decent into madness doesn't pull them apart. The whole thing is made even strange by Nicholas Cage who is his usual, over the top self; Throwing tantrums and monologing to people who aren't really there, although, I'm happy to say his performance is not as OTT as it was in 'Mandy' where he went full Cage (which was great for that film but Color out of space is slightly more subdued, slightly but not much.)
There is blood but most of the horror either happens off screen or is just implied and even the monsters are just there just to be seen, although they do have a point to the story.
Color out of Space is a good but slightly strange cosmic horror with Nicholas Cage being as strange as usual aided in his strangeness by Madeleine Arthur, playing his daughter, Lavinia. with the exception of Tommy Chong's Ezra the rest of the cast play it mostly straight.
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CAD Design 3D - for Interior Design & Floor Plan
Productivity and Games
App
Create realistic floor plans and 3D models in minutes for your next room or home design project....
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i-Gun Ultimate - Original Gun App Sensation
Entertainment
App
The first & only interactive gun app with auto zoom, featured in "iGun Traffic Rampage" youtube...
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Grand Theft Auto: Liberty City Stories
Games
App
*** PLEASE NOTE: This game is officially supported on the following devices: iPhone 5 & 6 Series,...
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Fantasy Ranch
Tabletop Game
Welcome to Fantasy Ranch! Kick off your boots and pull up a chair for a game where all your dreams...
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Purple Phoenix Games (2266 KP) rated Fray: Champions of the Everyverse in Tabletop Games
Jul 1, 2020
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the pending Kickstarter campaign, purchase it from your FLGS, or through any retailers stocking it after fulfillment. -L
Fray: Champions of the Every-Verse (referred to as just Fray from now on) is a game of dice rolling, grid movement, and fighting in which players are trying to eliminate all opponents and be the last remaining player in the arena. Before setting up to play, you must first determine how many Champions each player will control. Controlling only 1 Champion is considered “Single Mode” and makes for a quicker play-time. Players can control up to 3 Champions in a single game. After determining how many Champions each player will control, set up the game as described in the rulebook. You are now ready to begin!
A game of Fray is divided into a number of rounds, and to begin each round, all players must select one of their Champions to be the round leader, then roll a d6, and add the appropriate Initiative modifier. This determines the turn order for the round – the highest Initiative gets to go first, and so on in descending numerical order. It is important to note that in future rounds when determining Initiative, you may not select the same Champion to lead for consecutive rounds. After Initiative has been determined, player turns begin. On your turn, you will perform 2 Phases: an Item Phase and a Champion Phase. During the Item Phase, you have the opportunity to play as many Item cards from your hand as you wish. Item cards can give you special abilities or buffs for future turns, or can be played as reactions to opponent’s actions, depending on the card.
Once your Item Phase is done, you move to the Champion Phase. To begin your Champion Phase, choose which Champion you are using and roll the 3 Battle Dice. These dice help activate abilities on your turn. The chosen Champion may now move a number of squares as stated on their card. After movement, your Champion can now activate 1 action from the following: Attack, Defend, or Champion Ability. All actions require you to spend a number of resources in order to perform them, so this is where the Battle Dice come into play. Once you have performed your action, resolve abilities as needed (rolling a save against an attack, rolling the damage die, etc.). If, after resolving abilities, you still have unused Battle Dice, you can choose to store up to 2 of them for use on your next turn. You then repeat the entire Champion Phase with your next available Champion. Once you have used all of your Champions, your turn ends.
After all players have had their turns in a round, you move to the Loot Phase. Any player with any Champion within 3 spaces of the Loot Marker on the board gets to draw 1 Loot card. The first player then rolls a d6 and the Scatter die, and moves the Loot Marker appropriately for the next round. The new round is ready to begin, with all players rolling for Initiative once again. During play, if a Champion is reduced to 0 hit points, that Champion leaves the game. The player with the last remaining Champion on the board is the winner!
Ok, I know that seems like a lot, but the gameplay is actually pretty intuitive and streamlined. Here’s how a turn breaks down: play Item cards, roll Battle Dice, move Champion, perform 1 action, resolve, repeat with your other Champions, turn ends. That’s it! After going through the steps with my first Champion, the process just clicked and the gameplay flowed pretty seamlessly. It admittedly seemed pretty daunting at first when I was reading through the rules, but in the actual game, it is easy to pick up.
With the purpose of this game being knocking out all your opponents, obviously strategy is a pretty big aspect of the gameplay. All Champions have special abilities, attack combos, and types of attacks. Some Champions are only melee fighters and can interact with opponents 1 square away, others are only short- or long-ranged and must be at a distance to attack, and some have the option to be either melee or ranged. Each Champion requires a bit of a different strategy to be played successfully, and you’ve got to be able to adapt on the fly. That being said, this is a competitive combat game, so some players might not like being pitted directly against opponents and being targeted by others. The other strategic aspect to consider is the location of the Loot Marker on the board. The only way you ever get to draw Item cards is if you are within 3 squares of the Loot Marker at the end of the round. Are you willing to risk combat for a chance to gain an Item card? Or are you content with skirting the battlefield and letting your opponents take each other out? All things to consider when playing Fray.
The biggest drawback of Fray for me has to do with some components, or lack thereof. But as I stated earlier, this is only a prototype copy of the game, and I am sure that these things will be addressed in the final production copies! For starters, I’d like to see Turn Order Markers. Since the turn order varies each round based on Initiative, it would be nice to have some numbered markers to help players keep track of the order for the round. Along those lines, maybe a Turn Order Reference card for players could be added as well. The turn steps are generally pretty straightforward, but just having a reminder of the different types of movement, or what resources are required for which actions would be nice. And my final consideration for edits would be to include on each Champion card whether that Champion is a melee, short-ranged, or long-ranged fighter. That breakdown is in the rulebook, but having it on the card would be beneficial as well! Besides those three notes, the components of this prototype copy are phenomenal. The board, cards, and chits are all nice and sturdy. All of the game dice are high quality and easy to read. I know Brain Sandwich Games has plans for sculpted minis for the Champions, but even the simple standees in this copy are easily identifiable and will withstand many plays. The art of the cards is very detailed and awesome to look at. All in all, already a pretty great quality game!
Ultimately, I think Fray is a great game. It may need a little polishing up with some components, but the current gameplay is ready for production. I am not typically someone who enjoys directly competitive games, but Fray was one that I thoroughly loved. It has enough elements of strategy, combat, and luck of the dice rolls that it doesn’t feel targeting or confrontational. I am eager to follow the Kickstarter campaign and see what else Brain Sandwich Games has in store for an already awesome game! I would definitely recommend checking this one out – it’s a unique twist on a standard arena combat game.