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Gareth von Kallenbach (980 KP) rated the PC version of Shadow Of The Tomb Raider in Video Games
Aug 14, 2019
It’s hard to believe that Lara Croft made her first appearance in a video game all the way back in 1996. Featuring cutting edge 3D polygon graphics and gameplay that would often be duplicated but never replicated, the game would go on to sell a whopping 7 million copies. Since that time there have been numerous sequels, culminating in a complete re-envisioning of the franchise in 2013. The new era of Lara Croft explores her origin story and how she ultimately became one of the toughest female characters to grace a PC or console screen.
Shadow of the Tomb Raider is the third installment in the reboot of the franchise. Lara is no longer a naïve, explorer in training, who struggles with the idea, much less the actual action, of killing a human being. The years have made her a more seasoned (and possibly more ruthless) tomb raider, and she has now blossomed into the badass character that she is known for. Her adventures will take her deep into Mexico and South America, where she is trying to stop the apocalypse that she had accidently set in motion when she acquired an ancient dagger. What follows is roughly a 12+ hour main story and several hours’ worth of side missions that help flesh out the story and the world around her. The best part is that the story has all the excitement and thrills you would get if you took an Indiana Jones movie and added some of the Mel Gibson drama Apocalypto, so buckle up and enjoy the ride.
Shadow of the Tomb Raider adds the social interaction that was largely missing in the previous installments. While there are still plenty of times when Lara will be out on her own, searching through ruins or trekking through the jungle, there are now several civilizations that Lara will be interacting with. Her adventures will take her to the ancient city of Paititi, where most of her interactions will be with the locals and the main antagonists to the trilogy, Trinity. It’s in the interactions where we really get to see Lara question not only her beliefs but also her actions when acquiring ancient artifacts. Many of the discussions revolve around what will happen if outsiders come and try to change their standard of living or force their own wills on the natives. These discussions cause Lara to reevaluate what she does for a living, and how her own actions have an impact far greater than she even realizes. The inclusion of so much interaction with other people brings a whole new dimension to the Tomb Raider world and it entrenches you in the story in a way that battling even the most dangerous tombs never could.
One of the most interesting levels in the game takes you back in time to when Lara was just a young girl. You get the opportunity to experience the world through the innocence of a child, and her own imagination as she explores her father’s mansion. It provides an interesting look into the events that would unfold during her impressionable years, and also helps to offer some additional insight into what drives her as an adult. It’s in this level, where you finally understand what fuels her desire and continues to push her forward.
Gameplay is largely the same as the previous titles, but they did add a few new interesting ways to traverse some of the more difficult terrain, such as the ability to rappel down cliffs or using a pick axe to traverse cave ceilings. Climbing, jumping and swinging are all handled very intuitively using the controller. Yes, there were times where I felt I was doing the right thing and fell to my death anyway, but at no time did I feel overly frustrated or blame the tight controls for my own missteps.
Swimming and diving play a far bigger role in Shadow than in the previous games. Long, deep caverns will require you to swim and find pockets of air to keep from drowning. There are even a few sequences where you will need to swim through plants to avoid the various eels and piranha that will kill you, and swimming through the plants is just as easy as it sounds. Thankfully I never felt these sequences played on for too long and they certainly added diversity to the levels. While generally swimming and diving in video games tend to be an exercise in frustration, I never felt that was the case here.
Stealth also plays a bigger role in this game and adds another key to your survival. The original 1996 game focused on your dual pistol wielding abilities to get you out of jams and in this game, you are rewarded with a subtler approach. Taking a nod from games such as Horizon Zero Dawn, you will now have plenty of opportunities for Lara to crouch in large grassy fields or cover herself in mud and hide amongst the vines and cliff walls to surprise and take down her enemies. You can now overcome many adversities utilizing only stealth, but don’t worry, if you prefer more upfront action, there are still the obligatory pistols, shotguns and machine guns you can use to dispatch foes. Stealth is just an added way to ensure that Lara saves her bullets for far bigger threats down the road.
Now for everyone’s favorite part…the tombs! What would Tomb Raider be without tombs and the challenges that come along with them? As you may have already guessed, all sorts of puzzles and booby traps await you on your journey. I found they kept a nice balance between challenging and entertaining and thankfully none of them were so obscure that you need to break out Google to overcome them. Another great addition to the game is that the player can now individually adjust the difficulty on puzzles and on combat. That means if you love combat but not the puzzles you can adjust them independently, which is something I wish far more games would take advantage of. Either way, there are plenty of challenging tombs where you can flex your tomb raiding muscles.
As your adventure progresses you will earn skill points that allow you to upgrade Lara with new abilities. There are three skill trees, each containing many different skills, where Lara can spend her points. The three trees are broken down into Seeker, Warrior and Scavenger and Lara can be upgraded when she arrives at a basecamp. A few of these upgraded skills are longer swim times, multiple stealth takedowns, and the ability to shoot two enemies simultaneously. It’s always exciting to upgrade your character and see how the gameplay changes with new your abilities. This game is no exception and the upgrades you choose can really enhance your experience.
Graphically, Lara has never looked better. I played the game on my Xbox One X in 4K and the environments were awe inspiring. The lush jungle almost jumps off the screen and the character models are some of the best I’ve seen in recent memory. Of course, all this beauty wouldn’t mean much if there were stutters and lags and thankfully I never noticed a single frame drop while playing the game in all its 4K glory. Shadow of the Tomb Raider feels like you are part of a high budget, summer blockbuster and at times it was difficult to determine the difference between a cutscene or live game play (in a “wow, this is incredible!” way). The acting was also top notch and Camilla Luddington once again does an outstanding job delivering her lines, even making some of the corniest statements endearing. Every aspect of this game is the best of the best and you will be hard pressed to find an area of the game that was lacking.
Shadow of the Tomb Raider in an amazing accomplishment and easily my favorite game of the series. I’d even go as far as saying that I enjoyed it more than Uncharted 2, which is a true testament to how much I loved this game. Not only does the story have a heart and completely engages the player but it’s thrilling and there is non-stop adventure until the very end. While this certainly could be the last game in the rebooted series, I truly hope it’s not as I already want to play another. I highly recommend picking this game up. As soon as you knock over your first pot, you will be happy that you did!
What I liked: Stunning graphics, Incredible voice acting, Blockbuster feel
What I liked less: Occasional areas where it was unclear where to go next
Shadow of the Tomb Raider is the third installment in the reboot of the franchise. Lara is no longer a naïve, explorer in training, who struggles with the idea, much less the actual action, of killing a human being. The years have made her a more seasoned (and possibly more ruthless) tomb raider, and she has now blossomed into the badass character that she is known for. Her adventures will take her deep into Mexico and South America, where she is trying to stop the apocalypse that she had accidently set in motion when she acquired an ancient dagger. What follows is roughly a 12+ hour main story and several hours’ worth of side missions that help flesh out the story and the world around her. The best part is that the story has all the excitement and thrills you would get if you took an Indiana Jones movie and added some of the Mel Gibson drama Apocalypto, so buckle up and enjoy the ride.
Shadow of the Tomb Raider adds the social interaction that was largely missing in the previous installments. While there are still plenty of times when Lara will be out on her own, searching through ruins or trekking through the jungle, there are now several civilizations that Lara will be interacting with. Her adventures will take her to the ancient city of Paititi, where most of her interactions will be with the locals and the main antagonists to the trilogy, Trinity. It’s in the interactions where we really get to see Lara question not only her beliefs but also her actions when acquiring ancient artifacts. Many of the discussions revolve around what will happen if outsiders come and try to change their standard of living or force their own wills on the natives. These discussions cause Lara to reevaluate what she does for a living, and how her own actions have an impact far greater than she even realizes. The inclusion of so much interaction with other people brings a whole new dimension to the Tomb Raider world and it entrenches you in the story in a way that battling even the most dangerous tombs never could.
One of the most interesting levels in the game takes you back in time to when Lara was just a young girl. You get the opportunity to experience the world through the innocence of a child, and her own imagination as she explores her father’s mansion. It provides an interesting look into the events that would unfold during her impressionable years, and also helps to offer some additional insight into what drives her as an adult. It’s in this level, where you finally understand what fuels her desire and continues to push her forward.
Gameplay is largely the same as the previous titles, but they did add a few new interesting ways to traverse some of the more difficult terrain, such as the ability to rappel down cliffs or using a pick axe to traverse cave ceilings. Climbing, jumping and swinging are all handled very intuitively using the controller. Yes, there were times where I felt I was doing the right thing and fell to my death anyway, but at no time did I feel overly frustrated or blame the tight controls for my own missteps.
Swimming and diving play a far bigger role in Shadow than in the previous games. Long, deep caverns will require you to swim and find pockets of air to keep from drowning. There are even a few sequences where you will need to swim through plants to avoid the various eels and piranha that will kill you, and swimming through the plants is just as easy as it sounds. Thankfully I never felt these sequences played on for too long and they certainly added diversity to the levels. While generally swimming and diving in video games tend to be an exercise in frustration, I never felt that was the case here.
Stealth also plays a bigger role in this game and adds another key to your survival. The original 1996 game focused on your dual pistol wielding abilities to get you out of jams and in this game, you are rewarded with a subtler approach. Taking a nod from games such as Horizon Zero Dawn, you will now have plenty of opportunities for Lara to crouch in large grassy fields or cover herself in mud and hide amongst the vines and cliff walls to surprise and take down her enemies. You can now overcome many adversities utilizing only stealth, but don’t worry, if you prefer more upfront action, there are still the obligatory pistols, shotguns and machine guns you can use to dispatch foes. Stealth is just an added way to ensure that Lara saves her bullets for far bigger threats down the road.
Now for everyone’s favorite part…the tombs! What would Tomb Raider be without tombs and the challenges that come along with them? As you may have already guessed, all sorts of puzzles and booby traps await you on your journey. I found they kept a nice balance between challenging and entertaining and thankfully none of them were so obscure that you need to break out Google to overcome them. Another great addition to the game is that the player can now individually adjust the difficulty on puzzles and on combat. That means if you love combat but not the puzzles you can adjust them independently, which is something I wish far more games would take advantage of. Either way, there are plenty of challenging tombs where you can flex your tomb raiding muscles.
As your adventure progresses you will earn skill points that allow you to upgrade Lara with new abilities. There are three skill trees, each containing many different skills, where Lara can spend her points. The three trees are broken down into Seeker, Warrior and Scavenger and Lara can be upgraded when she arrives at a basecamp. A few of these upgraded skills are longer swim times, multiple stealth takedowns, and the ability to shoot two enemies simultaneously. It’s always exciting to upgrade your character and see how the gameplay changes with new your abilities. This game is no exception and the upgrades you choose can really enhance your experience.
Graphically, Lara has never looked better. I played the game on my Xbox One X in 4K and the environments were awe inspiring. The lush jungle almost jumps off the screen and the character models are some of the best I’ve seen in recent memory. Of course, all this beauty wouldn’t mean much if there were stutters and lags and thankfully I never noticed a single frame drop while playing the game in all its 4K glory. Shadow of the Tomb Raider feels like you are part of a high budget, summer blockbuster and at times it was difficult to determine the difference between a cutscene or live game play (in a “wow, this is incredible!” way). The acting was also top notch and Camilla Luddington once again does an outstanding job delivering her lines, even making some of the corniest statements endearing. Every aspect of this game is the best of the best and you will be hard pressed to find an area of the game that was lacking.
Shadow of the Tomb Raider in an amazing accomplishment and easily my favorite game of the series. I’d even go as far as saying that I enjoyed it more than Uncharted 2, which is a true testament to how much I loved this game. Not only does the story have a heart and completely engages the player but it’s thrilling and there is non-stop adventure until the very end. While this certainly could be the last game in the rebooted series, I truly hope it’s not as I already want to play another. I highly recommend picking this game up. As soon as you knock over your first pot, you will be happy that you did!
What I liked: Stunning graphics, Incredible voice acting, Blockbuster feel
What I liked less: Occasional areas where it was unclear where to go next

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Movie Metropolis (309 KP) rated Deadpool 2 (2018) in Movies
Jun 10, 2019 (Updated Jun 10, 2019)
More of the same
Who would have thought we would get to this? I certainly didn’t. After the right royal mess 20th Century Fox made of everyone’s favourite anti-hero, Deadpool, in X-Men Origins: Wolverine all those years ago, it felt like a solo outing would never be possible, never mind a sequel.
Deadpool senior went on to gross nearly $800million worldwide, impressive for an R-rated (15 certification) flick, and was an undisputed king of comic-book hero movies. Like Guardians of the Galaxy was for Marvel Studios, Deadpool was a huge gamble that paid off massively thanks to Ryan Reynold’s brilliant comic-timing and an origins story that wasn’t done to death. Naturally, a sequel was always on the cards. But are we looking at a sequel of Empire quality or Speed 2: Cruise Control?
Wisecracking mercenary Deadpool (Reynolds) is back, and this time he decides to joins force with three mutants – Bedlam (Terry Crews), Shatterstar (Lewis Tan) and Domino (Zazie Beets) – to protect a boy from the all-powerful Cable (Josh Brolin).
One-half of John Wick’s directing team, David Leitch, is thrust into the directing chair for Deadpool 2 after Tim Miller was unceremoniously dumped from the project due to creative differences with Ryan Reynolds (read into that what you will). Thankfully, he brings that trademark style that we again saw in Atomic Blonde to this sequel and with that comes plenty of stylised action and a neon/grey colour palate plus a Celine Dion number that’s just begging for parody status.
Surprisingly, that all works rather well for this film. Propped by another cracking performance from Ryan Reynolds who has really found his calling after years of mediocrity. I’ve said it before and I’ll say it again, he was absolutely born to play this role and his dry wit is given much more room to breathe this time around.
The rest of the cast are fine, if a little underdeveloped. Zazie Beets probably makes the most impact as mutant, Domino, but even she is a little underpowered when compared to the brilliant work the MCU has done on its heroes over the years. Josh Brolin (who must be getting paid rather handsomely this year) is great as Cable, though it is difficult to hear his voice and not immediately think of Thanos. T.J. Miller returns in a heavily reduced role as does Reynolds’ on-screen girlfriend Morena Baccarin who is criminally underused.
Story wise, it’s pretty much more of the same and that’s no bad thing. The fourth-wall breaking is as fresh as it felt two years ago and is cleverly used to hide the necessary exposition to bring the audience up-to-speed with what’s been happening in Deadpool-ville over the last couple of years.
Thankfully, there is plenty of repeat-watch value in Deadpool 2, thanks mainly to the returning cast members
The comedy hits more than it misses, though the constant quipps can be exhausting, and the action is filmed as confidently as you’d expect from the man who brought Keanu Reeves screaming into the 21st Century, but there is some incredibly poor CGI that is at odds with a movie costing over $100million. By incredibly poor, I don’t mean just a bit naff, I’m talking laughably bad.
The finale is vibrant, action-packed and as Deadpool himself says, CGI-filled, but it’s a little unoriginal and very much like its predecessor, though the inclusion of one particular character that I won’t spoil here is great fun to see.
There are also plenty of X-Men Easter eggs for fans to enjoy too. From characters showing up where you’d least expect them to a blink-and-you’ll-miss-it Stan Lee cameo, the film is full to the brim of in-references that only the most hardened of comic-book fans will notice on the first watch.
Thankfully, there is plenty of repeat-watch value in Deadpool 2, thanks mainly to the returning cast members. Reynolds, T.J. Miller, Leslie Uggams (Wade Wilson’s blind roommate Al) and Karan Soni (taxi driver Dopinder) are welcome returnees and ensure the film has a little heart, though not too much. After all, that wouldn’t be the Deadpool way.
Overall, Deadpool 2 is a confident sequel to one of the best comic-book movies there is. What it does right, it does very well indeed. The comedy, performances and action are all spot on. Unfortunately, there are some very poor special effects over the course of the film and in an effort to make everything bigger and badder, it occasionally feels like a mass of scenes put together to make a film. A worthy sequel, but not an Empire or Spider-Man 2 in this instance.
https://moviemetropolis.net/2018/05/16/deadpool-2-review-more-of-the-same/#more-6342
Deadpool senior went on to gross nearly $800million worldwide, impressive for an R-rated (15 certification) flick, and was an undisputed king of comic-book hero movies. Like Guardians of the Galaxy was for Marvel Studios, Deadpool was a huge gamble that paid off massively thanks to Ryan Reynold’s brilliant comic-timing and an origins story that wasn’t done to death. Naturally, a sequel was always on the cards. But are we looking at a sequel of Empire quality or Speed 2: Cruise Control?
Wisecracking mercenary Deadpool (Reynolds) is back, and this time he decides to joins force with three mutants – Bedlam (Terry Crews), Shatterstar (Lewis Tan) and Domino (Zazie Beets) – to protect a boy from the all-powerful Cable (Josh Brolin).
One-half of John Wick’s directing team, David Leitch, is thrust into the directing chair for Deadpool 2 after Tim Miller was unceremoniously dumped from the project due to creative differences with Ryan Reynolds (read into that what you will). Thankfully, he brings that trademark style that we again saw in Atomic Blonde to this sequel and with that comes plenty of stylised action and a neon/grey colour palate plus a Celine Dion number that’s just begging for parody status.
Surprisingly, that all works rather well for this film. Propped by another cracking performance from Ryan Reynolds who has really found his calling after years of mediocrity. I’ve said it before and I’ll say it again, he was absolutely born to play this role and his dry wit is given much more room to breathe this time around.
The rest of the cast are fine, if a little underdeveloped. Zazie Beets probably makes the most impact as mutant, Domino, but even she is a little underpowered when compared to the brilliant work the MCU has done on its heroes over the years. Josh Brolin (who must be getting paid rather handsomely this year) is great as Cable, though it is difficult to hear his voice and not immediately think of Thanos. T.J. Miller returns in a heavily reduced role as does Reynolds’ on-screen girlfriend Morena Baccarin who is criminally underused.
Story wise, it’s pretty much more of the same and that’s no bad thing. The fourth-wall breaking is as fresh as it felt two years ago and is cleverly used to hide the necessary exposition to bring the audience up-to-speed with what’s been happening in Deadpool-ville over the last couple of years.
Thankfully, there is plenty of repeat-watch value in Deadpool 2, thanks mainly to the returning cast members
The comedy hits more than it misses, though the constant quipps can be exhausting, and the action is filmed as confidently as you’d expect from the man who brought Keanu Reeves screaming into the 21st Century, but there is some incredibly poor CGI that is at odds with a movie costing over $100million. By incredibly poor, I don’t mean just a bit naff, I’m talking laughably bad.
The finale is vibrant, action-packed and as Deadpool himself says, CGI-filled, but it’s a little unoriginal and very much like its predecessor, though the inclusion of one particular character that I won’t spoil here is great fun to see.
There are also plenty of X-Men Easter eggs for fans to enjoy too. From characters showing up where you’d least expect them to a blink-and-you’ll-miss-it Stan Lee cameo, the film is full to the brim of in-references that only the most hardened of comic-book fans will notice on the first watch.
Thankfully, there is plenty of repeat-watch value in Deadpool 2, thanks mainly to the returning cast members. Reynolds, T.J. Miller, Leslie Uggams (Wade Wilson’s blind roommate Al) and Karan Soni (taxi driver Dopinder) are welcome returnees and ensure the film has a little heart, though not too much. After all, that wouldn’t be the Deadpool way.
Overall, Deadpool 2 is a confident sequel to one of the best comic-book movies there is. What it does right, it does very well indeed. The comedy, performances and action are all spot on. Unfortunately, there are some very poor special effects over the course of the film and in an effort to make everything bigger and badder, it occasionally feels like a mass of scenes put together to make a film. A worthy sequel, but not an Empire or Spider-Man 2 in this instance.
https://moviemetropolis.net/2018/05/16/deadpool-2-review-more-of-the-same/#more-6342

Gareth von Kallenbach (980 KP) rated Gravity (2013) in Movies
Jun 19, 2019
We’ve long been spoiled by depictions of space in most science fiction, or at least in popular science fiction. A frontier, a futuristic ocean of sorts for maritime-type traversal. It’s hardly ever depicted as a particularly dangerous place. That’s exactly why Alfanso Cuaron’s Gravity is so incredibly refreshing and surprisingly so at that. All he really had to do was set out to depict a story in space that highlights how dangerous it really is. And boy does he succeed. Gravity is not only intriguing in its science, but also an incredibly gripping thriller.
The premise is focused and simple for the betterment of the film. Sandra Bullock plays Ryan Stone, a scientist who is on her first space walk installing new components onto the Hubble telescope. She is accompanied by George Clooney’s character, Kowalski, an experienced astronaut who’s calm in crisis helps guide the frightened Bullock through the following events. A massive accident leaves the characters stranded in space with no way home, periled by the hazards that go with being stuck in the abyss.
At its core, Gravity is a survival thriller movie. There is no villain other than the environment, no schemes or whacky plot twists. It’s reminiscent of a film like Cast Away, albeit quicker in pace because survival is more immediately at stake. The film takes so much into account, impressively, about the kinds of hazards one might face in a crisis that leaves them stuck in orbit. Oxygen, debris, structural damage, even how objects interact with one another or move in zero gravity. Most films in space neglect the ‘no sound in space’ rule, largely because of how awkward it would be to watch a Star Wars battle with no sound. But this film follows the rule, for the most part, and just that tiny detail alone adds so much to the anxiety of the situation. Watching speeding debris silently obliterate an entire space station while only hearing the internal suit audio of the protagonist might be the most frightening and memorable moments of any science fiction thriller I have seen in years.
Alfonso Cuaron is no stranger to striking imagery and near masterful shooting of important scenes. He has done so in his previous works, like Children of Men and Harry Potter and the Prisoner of Azkaban. He does so again through the action in Gravity. Although I will say a few visual metaphors in Gravity are a bit heavy handed in how they refer to the back story of the protagonist; yet nevertheless they end up having quite an impact despite arguable cheesiness.
The two leads do great in their roles; not hugely surprising considering Clooney and Bullock are established actors with great works under their belts. But at the same time both characters are light in their characterization, perhaps even ‘one-note’, particularly the case for Clooney. I do not necessarily think this is a bad thing, because it keeps the action of the film focused on the survival and the intensity of the situation. But, when those quieter scenes come by to pad the action, leaving the characters to mingle, I can’t help but feel like the drama is a little forced. There to give the audience someone to care about and desire to not die in space, and only for that purpose. Even if it’s forced, the personal struggle of Bullock’s character is admittedly compelling and you do want to see her make it out alive. Both the writing an acting for her character do an excellent job portraying her as someone overcoming an extremely difficult situation that she’s ill-equipped to deal with.
I’m not usually a fan of 3D, I think it’s often distracting and gimmicky. But this is one film that the 3D effect soars in. In the non-action moments it is nearly unnoticeable. And in those sequences where vessels are exploding spectacularly, space debris splintering in every direction, the 3D effect adds an extra layer of chaos and intensity around the characters’ fate. I seldom recommend going to see a film in 3D, but this is one I thoroughly recommend doing so.
Gravity is a pure focused thriller that tackles an environment so rich with possibility for great survival storytelling. Forget all the safe depictions of space like Star Wars and Star Trek, because this will make you as frightened of being stuck in space as Jaws did of being out in open water. It’s not perfect, certainly, as its drama ultimately draws too much attention to itself as a device of the plot, feeling a bit forced. Nevertheless, the superb acting on the parts of both leads ends up overcoming the potential shallowness of the characterization and makes you care about their survival – an absolute necessity in a film like this. The situations dealt with not only feel realistic, but are so excellently shot that the intensity is simply stunning.
http://sknr.net/2013/10/04/gravity/
The premise is focused and simple for the betterment of the film. Sandra Bullock plays Ryan Stone, a scientist who is on her first space walk installing new components onto the Hubble telescope. She is accompanied by George Clooney’s character, Kowalski, an experienced astronaut who’s calm in crisis helps guide the frightened Bullock through the following events. A massive accident leaves the characters stranded in space with no way home, periled by the hazards that go with being stuck in the abyss.
At its core, Gravity is a survival thriller movie. There is no villain other than the environment, no schemes or whacky plot twists. It’s reminiscent of a film like Cast Away, albeit quicker in pace because survival is more immediately at stake. The film takes so much into account, impressively, about the kinds of hazards one might face in a crisis that leaves them stuck in orbit. Oxygen, debris, structural damage, even how objects interact with one another or move in zero gravity. Most films in space neglect the ‘no sound in space’ rule, largely because of how awkward it would be to watch a Star Wars battle with no sound. But this film follows the rule, for the most part, and just that tiny detail alone adds so much to the anxiety of the situation. Watching speeding debris silently obliterate an entire space station while only hearing the internal suit audio of the protagonist might be the most frightening and memorable moments of any science fiction thriller I have seen in years.
Alfonso Cuaron is no stranger to striking imagery and near masterful shooting of important scenes. He has done so in his previous works, like Children of Men and Harry Potter and the Prisoner of Azkaban. He does so again through the action in Gravity. Although I will say a few visual metaphors in Gravity are a bit heavy handed in how they refer to the back story of the protagonist; yet nevertheless they end up having quite an impact despite arguable cheesiness.
The two leads do great in their roles; not hugely surprising considering Clooney and Bullock are established actors with great works under their belts. But at the same time both characters are light in their characterization, perhaps even ‘one-note’, particularly the case for Clooney. I do not necessarily think this is a bad thing, because it keeps the action of the film focused on the survival and the intensity of the situation. But, when those quieter scenes come by to pad the action, leaving the characters to mingle, I can’t help but feel like the drama is a little forced. There to give the audience someone to care about and desire to not die in space, and only for that purpose. Even if it’s forced, the personal struggle of Bullock’s character is admittedly compelling and you do want to see her make it out alive. Both the writing an acting for her character do an excellent job portraying her as someone overcoming an extremely difficult situation that she’s ill-equipped to deal with.
I’m not usually a fan of 3D, I think it’s often distracting and gimmicky. But this is one film that the 3D effect soars in. In the non-action moments it is nearly unnoticeable. And in those sequences where vessels are exploding spectacularly, space debris splintering in every direction, the 3D effect adds an extra layer of chaos and intensity around the characters’ fate. I seldom recommend going to see a film in 3D, but this is one I thoroughly recommend doing so.
Gravity is a pure focused thriller that tackles an environment so rich with possibility for great survival storytelling. Forget all the safe depictions of space like Star Wars and Star Trek, because this will make you as frightened of being stuck in space as Jaws did of being out in open water. It’s not perfect, certainly, as its drama ultimately draws too much attention to itself as a device of the plot, feeling a bit forced. Nevertheless, the superb acting on the parts of both leads ends up overcoming the potential shallowness of the characterization and makes you care about their survival – an absolute necessity in a film like this. The situations dealt with not only feel realistic, but are so excellently shot that the intensity is simply stunning.
http://sknr.net/2013/10/04/gravity/

Emma @ The Movies (1786 KP) rated Midsommar (2019) in Movies
Jun 20, 2020
Midsommar is listed as "drama, horror, mystery" on IMDb, and you know how I am with horror... but honestly, this is such a bad categorisation to me. If anything it's a psychological drama/thriller. I found nothing in it to be horror-worthy and I definitely wasn't scared at any point. We should probably just create a genre of "weird AF" and put it in that.
Christopher and the lads are planning a trip to Sweden to participate in the mid-summer festival of Pelle's community. After his girlfriend Dani receives some devastating news he invites her along in an empty gesture, the last thing he expects is for her to accept.
When they arrive in the village they're instantly in awe of the idyllic landscape and setting. The community welcomes them with open arms and hallucinogenic substances, but Dani's trip brings up her recent trauma and she's left uneasy. Everything is different here, but they roll with it and try to experience what the members of this community do. As the first ceremony reaches its peak the guests are left shocked and terrified. Can they, should they, battle through their preconceptions and get to the end of the festival? Or should they leave?
Midsommar runs at 2 hours and 27 minutes, that's long for most films. I don't know how this manages to be that long, there really doesn't seem to be enough content for that amount of time. Something worked though, I wasn't bored. Potentially that was through confusion at the bizarreness. I'm hoping someone has worked out how much of the runtime was taken up by silence. It could easily have been cut down. Dani's family issues don't have much of an impact on the story. It certainly didn't need to depict what happened, leaving those bits out would have just meant some changes to imagery later and the beginning would have tightened up a lot.
There's no denying that the setting for the film is beautiful and the sets are intricate and yet understated. It really does illustrate the community's simple living and traditions. That combined with the basic clothing and headdresses all create an innocent and tranquil image for the commune.
Visuals within the film are frustrating, they like a good odd transition. Early on we have a scene that moves from an apartment to an airplane, Dani walks into the apartment's bathroom and we're transitioned into the plane bathroom in a magnificently done shot. It was strange but worked so smoothly. But the transitions eventually became tiring to watch. We also get an overhead sweeping shot of forest that could have been lifted straight from Pet Semetary. Then there's the road shot where the camera turns upside down and films for an inexplicably long amount of time. *sigh*
The audio is something that's interesting to me. At the beginning the music is abrasive and really quite difficult to sit through and that almost certainly, combined with Pugh's wailing, contributed to a couple deciding to leave the screening I was in. There's a significant amount of the film where there's little to no sound at all, but this opening was harsh and while it offers a contrast between the lifestyles in the film it in no way felt beneficial. When we come to Sweden quiet and serene is the overriding sense. The first time we really encounter any noise is during the first ceremony and the audio is muted to reflect the shock of Dani, that felt like it worked. Sadly, that scene had issues for me outside of this moment.
At the festival our group are going to witness an event that only happens every 90 years. This sticks nicely to a life cycle that is explained to them when they're being shown around. Aster did a lot of research on traditions and folklore, lots of it feels authentic if a little busy with different ideas. There are a couple of things that aren't addressed when it comes to their life cycle and the ritual, although this is something that I thought about after seeing it so during the film it's not much of a problem.
I have been trying to finish this review for a week, sometimes I come across ones that are trickier than others and this is one of them. I still don't know how I really feel about Midsommar, what I do know is that I can't rave about it like some people have been. The acting was mediocre, and while the idea was intriguing I feel like the script and the way it was executed didn't appeal to me. I didn't find the brightness of the film and the darkness of the tale combined well to make for a thrilling production. I would much rather see this sort of thing as a grittier crime drama.
As a passing comment though I would like to say that everyone in the screen laughed at the sex scene, and I think everyone should appreciate the penis make-up.
Originally posted on: https://emmaatthemovies.blogspot.com/2019/07/midsommar-movie-review.html
Christopher and the lads are planning a trip to Sweden to participate in the mid-summer festival of Pelle's community. After his girlfriend Dani receives some devastating news he invites her along in an empty gesture, the last thing he expects is for her to accept.
When they arrive in the village they're instantly in awe of the idyllic landscape and setting. The community welcomes them with open arms and hallucinogenic substances, but Dani's trip brings up her recent trauma and she's left uneasy. Everything is different here, but they roll with it and try to experience what the members of this community do. As the first ceremony reaches its peak the guests are left shocked and terrified. Can they, should they, battle through their preconceptions and get to the end of the festival? Or should they leave?
Midsommar runs at 2 hours and 27 minutes, that's long for most films. I don't know how this manages to be that long, there really doesn't seem to be enough content for that amount of time. Something worked though, I wasn't bored. Potentially that was through confusion at the bizarreness. I'm hoping someone has worked out how much of the runtime was taken up by silence. It could easily have been cut down. Dani's family issues don't have much of an impact on the story. It certainly didn't need to depict what happened, leaving those bits out would have just meant some changes to imagery later and the beginning would have tightened up a lot.
There's no denying that the setting for the film is beautiful and the sets are intricate and yet understated. It really does illustrate the community's simple living and traditions. That combined with the basic clothing and headdresses all create an innocent and tranquil image for the commune.
Visuals within the film are frustrating, they like a good odd transition. Early on we have a scene that moves from an apartment to an airplane, Dani walks into the apartment's bathroom and we're transitioned into the plane bathroom in a magnificently done shot. It was strange but worked so smoothly. But the transitions eventually became tiring to watch. We also get an overhead sweeping shot of forest that could have been lifted straight from Pet Semetary. Then there's the road shot where the camera turns upside down and films for an inexplicably long amount of time. *sigh*
The audio is something that's interesting to me. At the beginning the music is abrasive and really quite difficult to sit through and that almost certainly, combined with Pugh's wailing, contributed to a couple deciding to leave the screening I was in. There's a significant amount of the film where there's little to no sound at all, but this opening was harsh and while it offers a contrast between the lifestyles in the film it in no way felt beneficial. When we come to Sweden quiet and serene is the overriding sense. The first time we really encounter any noise is during the first ceremony and the audio is muted to reflect the shock of Dani, that felt like it worked. Sadly, that scene had issues for me outside of this moment.
At the festival our group are going to witness an event that only happens every 90 years. This sticks nicely to a life cycle that is explained to them when they're being shown around. Aster did a lot of research on traditions and folklore, lots of it feels authentic if a little busy with different ideas. There are a couple of things that aren't addressed when it comes to their life cycle and the ritual, although this is something that I thought about after seeing it so during the film it's not much of a problem.
I have been trying to finish this review for a week, sometimes I come across ones that are trickier than others and this is one of them. I still don't know how I really feel about Midsommar, what I do know is that I can't rave about it like some people have been. The acting was mediocre, and while the idea was intriguing I feel like the script and the way it was executed didn't appeal to me. I didn't find the brightness of the film and the darkness of the tale combined well to make for a thrilling production. I would much rather see this sort of thing as a grittier crime drama.
As a passing comment though I would like to say that everyone in the screen laughed at the sex scene, and I think everyone should appreciate the penis make-up.
Originally posted on: https://emmaatthemovies.blogspot.com/2019/07/midsommar-movie-review.html

Phillip McSween (751 KP) rated Top Five (2014) in Movies
Mar 23, 2018
Great Comedy
Journalist Chelsea Brown (Rosario Dawson) is shadowing actor/comedian Andre Allen (Chris Rock) for a day as he promotes his new film. Still recovering from being an alcoholic, Allen is trying to juggle all the different moving parts of his life while planning for a wedding at the same time.
Acting: 10
Stellar performances all around from an amazing cast. While Rock was excellent, I have to show the most love to Dawson who checks all the boxes in her role. She's witty, funny, challenging, vulnerable. Just an all-around success.
And every single time I think about Cedric the Entertainer's role as Jazzy Dee, I can't help but crack a smile. Cedric typically excels in character roles and Top Five is no exception as he hosts Rock's character in Houston. I can't remember one scene he was in where I wasn't openly laughing.
Beginning: 10
The film gets off to an excellent start setting the tone for things to come. Andre and Chelsea are walking the streets of New York having multiple debates at once. Seeing their clashing point of views is perfect.
Characters: 10
You want an array of different personalities, you absolutely have it with Top Five. Chelsea's character is phenomenal with her brutal honesty and reluctant vulnerability. She is just what Andre needs in his life. Meanwhile, Jazzy Dee is the definition of hood swag. He wants everyone to know that he's the man in Houston and you almost start to believe him. Among others, I also enjoyed the role of Benny played by Romany Malco. He plays a publicist trying to keep everything together as things fall apart all around him.
Cinematography/Visuals: 7
Solid shots that will always stick out in my head are any involving Hammy the Bear and the scenes where Andre is surrounded by the people he loves. There are definitely others I can't mention for the sake of spoiling the film, but I will remember them for a very long time.
Conflict: 10
As the story progressed, there was always something going on to pay attention to. Andre's struggles and all the things he was having to deal with kept me motivated to watch to see how things were going to play out. Definitely more moving parts than I would have expected.
Genre: 10
Memorability: 9
When I think of how memorable this film will be for me, both scenes where Andre and his family are debating their top five rappers of all time will always stand out for me. Whether it was rappers, NBA players, video games, these were common amongst my family and friends. Watching his family go at it, agreeing and disagreeing with each other, was a taste of home for me.
The cameos are bananas, making you wonder who's going show up next. Again, there are a couple of scenes that make the film extremely memorable, but even me describing them here wouldn't do them justice. Trust me when I say it's something you have to see, believe, then laugh uncontrollably at.
Pace: 10
Solid progression from one scene to the next. There was never a point where I was checking Google or thinking of what movie I was going to watch next. This film kept me engrossed.
Plot: 7
Resolution: 8
The ending was darn-near perfect. Sure, they could have given you just a taste more (hence the 8), but I thought it wrapped at a nice stopping point if you ask me. It did what it needed to do and it was gone.
Overall: 91
I was pleasantly surprised with how much I liked this film for a number of reasons. It's a sleeper that I highly recommend.
Acting: 10
Stellar performances all around from an amazing cast. While Rock was excellent, I have to show the most love to Dawson who checks all the boxes in her role. She's witty, funny, challenging, vulnerable. Just an all-around success.
And every single time I think about Cedric the Entertainer's role as Jazzy Dee, I can't help but crack a smile. Cedric typically excels in character roles and Top Five is no exception as he hosts Rock's character in Houston. I can't remember one scene he was in where I wasn't openly laughing.
Beginning: 10
The film gets off to an excellent start setting the tone for things to come. Andre and Chelsea are walking the streets of New York having multiple debates at once. Seeing their clashing point of views is perfect.
Characters: 10
You want an array of different personalities, you absolutely have it with Top Five. Chelsea's character is phenomenal with her brutal honesty and reluctant vulnerability. She is just what Andre needs in his life. Meanwhile, Jazzy Dee is the definition of hood swag. He wants everyone to know that he's the man in Houston and you almost start to believe him. Among others, I also enjoyed the role of Benny played by Romany Malco. He plays a publicist trying to keep everything together as things fall apart all around him.
Cinematography/Visuals: 7
Solid shots that will always stick out in my head are any involving Hammy the Bear and the scenes where Andre is surrounded by the people he loves. There are definitely others I can't mention for the sake of spoiling the film, but I will remember them for a very long time.
Conflict: 10
As the story progressed, there was always something going on to pay attention to. Andre's struggles and all the things he was having to deal with kept me motivated to watch to see how things were going to play out. Definitely more moving parts than I would have expected.
Genre: 10
Memorability: 9
When I think of how memorable this film will be for me, both scenes where Andre and his family are debating their top five rappers of all time will always stand out for me. Whether it was rappers, NBA players, video games, these were common amongst my family and friends. Watching his family go at it, agreeing and disagreeing with each other, was a taste of home for me.
The cameos are bananas, making you wonder who's going show up next. Again, there are a couple of scenes that make the film extremely memorable, but even me describing them here wouldn't do them justice. Trust me when I say it's something you have to see, believe, then laugh uncontrollably at.
Pace: 10
Solid progression from one scene to the next. There was never a point where I was checking Google or thinking of what movie I was going to watch next. This film kept me engrossed.
Plot: 7
Resolution: 8
The ending was darn-near perfect. Sure, they could have given you just a taste more (hence the 8), but I thought it wrapped at a nice stopping point if you ask me. It did what it needed to do and it was gone.
Overall: 91
I was pleasantly surprised with how much I liked this film for a number of reasons. It's a sleeper that I highly recommend.

Daniel Boyd (1066 KP) rated Marvel's Spider-Man in Video Games
Jan 15, 2019 (Updated Jan 15, 2019)
The best web swinging has felt in any Spiderman game ever. (3 more)
Good presentation in all of the cutscenes.
Enjoyable orchestral backdrop to swing around Manhattan to.
The parts of Manhattan that are in the game look great.
A lot of Manhattan has been left out or vastly downsized. (2 more)
The other 4 boroughs have been ignored.
Although the presentation is great, the graphics are slightly sub par.
Thwip!
Marvel's Spider-man was one of the biggest games of last year. Developed by Insomniac and following an original story, not tied in to the recent MCU movie, this was the most exciting superhero game since the Arkham series for a lot of people. Thankfully, Insomniac did manage to deliver a brilliant game, but not a perfect one.
The game's opening fantastically sets up the tone and energy of what's to follow and it's probably one of the best video game opening's I have ever played in that respect. Once the rush and momentum of that first mission wears off, you are introduced to the open world that you will be exploring for the next 20 or so hours. Manhattan does look good here, possibly the best it ever has done in a game. Landmarks like the Empire State Building and Madison Square Garden are rendered extremely accurately to their real life counterparts.
The stuff that they chose to include in the game's version of Manhattan is great, but the issue is all of the parts that they left out. Battery Park is has halved in size, the One World Trade Centre has changed shape and everything above mid Harlem has vanished, making the district feel stumpy. Hopefully some of this stuff is amended for the sequel, along with the addition of at least a couple of the other boroughs.
Although the environment looks good graphically, as do Spidey's various suits that can be unlocked during the game, the human character models aren't the best and are fairly ugly when compared to character models in other 2018 games such as God of War, Red Dead 2 and Detroit: Become Human. Usually, in cutscenes etc, the game presents these character model well enough that it isn't too noticeable, but there were a good few times during gameplay that I would catch a glimpse of MJ's or Miles' weird faces and scratch my head wondering why they don't look better.
I have heard a few reviews moaning about the orchestral score that plays in the background as you swing around the city, but I personally really enjoyed it and it made me feel even more like a superhero than I already do when swinging through the middle of Times Square. I felt that all of the musical choices were well implemented and matched the story beats aptly to add impact in the right places.
Let's finish on a positive, the web swinging mechanic in this game is extremely satisfying and comes out on top of any other Spider-man game's web swinging system. Again, it's not flawless, there are moments that it will frustrate you and you will web to the opposite side of what you were aiming for. Also, for some reason the wall crawling mechanic is really slow and finicky and can often break the fast paced momentum of the web swinging/zipping/wall running combo that you have going. Most of the time though, it works fantastically and feels extremely fluid and immersive and it is probably one of the most satisfying game mechanics of 2018, along with Kratos' axe in GOW.
Overall, Marvel's Spider-man is great, but not perfect. There is definitely room for improvement, but this could be the start of a potentially incredible series of Marvel superhero games and hopefully the sequel, (that Insomniac is undoubtedly working on,) can improve on some of the flaws present in this game and deliver something incredible.
The game's opening fantastically sets up the tone and energy of what's to follow and it's probably one of the best video game opening's I have ever played in that respect. Once the rush and momentum of that first mission wears off, you are introduced to the open world that you will be exploring for the next 20 or so hours. Manhattan does look good here, possibly the best it ever has done in a game. Landmarks like the Empire State Building and Madison Square Garden are rendered extremely accurately to their real life counterparts.
The stuff that they chose to include in the game's version of Manhattan is great, but the issue is all of the parts that they left out. Battery Park is has halved in size, the One World Trade Centre has changed shape and everything above mid Harlem has vanished, making the district feel stumpy. Hopefully some of this stuff is amended for the sequel, along with the addition of at least a couple of the other boroughs.
Although the environment looks good graphically, as do Spidey's various suits that can be unlocked during the game, the human character models aren't the best and are fairly ugly when compared to character models in other 2018 games such as God of War, Red Dead 2 and Detroit: Become Human. Usually, in cutscenes etc, the game presents these character model well enough that it isn't too noticeable, but there were a good few times during gameplay that I would catch a glimpse of MJ's or Miles' weird faces and scratch my head wondering why they don't look better.
I have heard a few reviews moaning about the orchestral score that plays in the background as you swing around the city, but I personally really enjoyed it and it made me feel even more like a superhero than I already do when swinging through the middle of Times Square. I felt that all of the musical choices were well implemented and matched the story beats aptly to add impact in the right places.
Let's finish on a positive, the web swinging mechanic in this game is extremely satisfying and comes out on top of any other Spider-man game's web swinging system. Again, it's not flawless, there are moments that it will frustrate you and you will web to the opposite side of what you were aiming for. Also, for some reason the wall crawling mechanic is really slow and finicky and can often break the fast paced momentum of the web swinging/zipping/wall running combo that you have going. Most of the time though, it works fantastically and feels extremely fluid and immersive and it is probably one of the most satisfying game mechanics of 2018, along with Kratos' axe in GOW.
Overall, Marvel's Spider-man is great, but not perfect. There is definitely room for improvement, but this could be the start of a potentially incredible series of Marvel superhero games and hopefully the sequel, (that Insomniac is undoubtedly working on,) can improve on some of the flaws present in this game and deliver something incredible.

Darren (1599 KP) rated Swingers (1996) in Movies
Nov 24, 2019
Verdict: Reality Check Comedy
Story: Swingers starts when two friends Trent (Vaughn) and Mike (Favreau) head from LA to Las Vegas for a night to try and help Mike shake off his breakup with his girlfriend. Trent does have a way with women, which he is trying to teach Mike for their return to LA. Joined with Rob (Livingston) the three struggling actors talk shop about how they haven’t gotten their big break yet.
We continue to follow the friends around the town as they try to help Mike rebound from his breakup, pushing him to take risks, despite the group of aspiring actors just going through the same routine, not partying till late and Mike wanting to get back together with his ex.
Thoughts on Swingers
Characters – Mike is one of the aspiring actors, he has had the most gigs of the rest of the friends, he is struggling with a break up which has been holding him back for 6 months and now, the friends are trying to help him break out of his shell, as he always ends up getting nervous about everything whenever he is put on the spot. Trent is the confident ladies man, he is always trying to teach Mike about how to pick up women, showing his confidence through any chatting up situation. Rob is the friend that followed Mike, he looks up to him and wants to follow in his footsteps despite the constant job rejections. Sue is another one of the group, he has a different attitude which could see them getting into trouble. Between the three of them of the friends they all want to help Mike in their own way.
Performances – Jon Favreau as the down on his luck actor is great to watch in this role, he makes us understand why he feels life isn’t going his way. Vince Vaughn brings all the energy to his role, showing that he was always going to be great to watch in the fast-talking roles. Ron Livingston bring gravity to his role, showing a man with his feet on the ground, while Patrick Van Horn brings a mix of the three while not knowing his own motivation.
Story – The story here follows four struggling actors as they look for women every night which sees them trying to help one of them get over their blues of a breakup, each has their own style which they try to imprint on the others. This story mixes up the styles of helping a friend with a breakup and highlights how difficult it is to make it as an actor in Hollywood. We might spend a lot of time just watching the guys party, which is mean to highlight their struggles and watching them all give advice to Mike shows that friends will always be there for you, but you will need to make the biggest step in changing your future.
Comedy – The comedy in the film comes from the mishaps that happen to the guys on their adventures through the night showing how not every plan is as well exercised as the next.
Settings – The film is mostly set in LA, it shows the bars that people would go to hoping for a late night party, the ones that only the locals would truly know about.
Scene of the Movie – The awkward phone, mainly because it is and can be so real for people.
That Moment That Annoyed Me – It doesn’t show any of their acting lives.
Final Thoughts – This is a comedy that shows the struggles being an actor really are, while also trying to highlight the party lifestyle people in LA like.
Overall: Strong Look at Hollywood Lifestyle.
Story: Swingers starts when two friends Trent (Vaughn) and Mike (Favreau) head from LA to Las Vegas for a night to try and help Mike shake off his breakup with his girlfriend. Trent does have a way with women, which he is trying to teach Mike for their return to LA. Joined with Rob (Livingston) the three struggling actors talk shop about how they haven’t gotten their big break yet.
We continue to follow the friends around the town as they try to help Mike rebound from his breakup, pushing him to take risks, despite the group of aspiring actors just going through the same routine, not partying till late and Mike wanting to get back together with his ex.
Thoughts on Swingers
Characters – Mike is one of the aspiring actors, he has had the most gigs of the rest of the friends, he is struggling with a break up which has been holding him back for 6 months and now, the friends are trying to help him break out of his shell, as he always ends up getting nervous about everything whenever he is put on the spot. Trent is the confident ladies man, he is always trying to teach Mike about how to pick up women, showing his confidence through any chatting up situation. Rob is the friend that followed Mike, he looks up to him and wants to follow in his footsteps despite the constant job rejections. Sue is another one of the group, he has a different attitude which could see them getting into trouble. Between the three of them of the friends they all want to help Mike in their own way.
Performances – Jon Favreau as the down on his luck actor is great to watch in this role, he makes us understand why he feels life isn’t going his way. Vince Vaughn brings all the energy to his role, showing that he was always going to be great to watch in the fast-talking roles. Ron Livingston bring gravity to his role, showing a man with his feet on the ground, while Patrick Van Horn brings a mix of the three while not knowing his own motivation.
Story – The story here follows four struggling actors as they look for women every night which sees them trying to help one of them get over their blues of a breakup, each has their own style which they try to imprint on the others. This story mixes up the styles of helping a friend with a breakup and highlights how difficult it is to make it as an actor in Hollywood. We might spend a lot of time just watching the guys party, which is mean to highlight their struggles and watching them all give advice to Mike shows that friends will always be there for you, but you will need to make the biggest step in changing your future.
Comedy – The comedy in the film comes from the mishaps that happen to the guys on their adventures through the night showing how not every plan is as well exercised as the next.
Settings – The film is mostly set in LA, it shows the bars that people would go to hoping for a late night party, the ones that only the locals would truly know about.
Scene of the Movie – The awkward phone, mainly because it is and can be so real for people.
That Moment That Annoyed Me – It doesn’t show any of their acting lives.
Final Thoughts – This is a comedy that shows the struggles being an actor really are, while also trying to highlight the party lifestyle people in LA like.
Overall: Strong Look at Hollywood Lifestyle.

Kirk Bage (1775 KP) rated Fruitvale Station (2013) in Movies
Aug 6, 2020
Here is another movie that was put up for consideration for my upcoming book 21st Century Cinema: 200 Essential Films. It didn’t quite make the final cut, but is part of the long list of honourable mentions – movies that are easy to like and recommend, but aren’t quite of the very highest quality in their respective genres.
Borderline superstar Michael B. Jordan owes his career to Ryan Coogler, which began in earnest in 2013 with the strong effort of true story Fruitvale Station, highlighting the life and final moments of Oscar Grant, who was one of a tragically long list of innocent young men murdered by the police in modern America. Since then he has gone on to star as the eponymous Creed and as the popular Erik Killmonger in Black Panther, making him more or less the most famous black actor under forty currently at work.
I mention him first because having seen the other two films first, I have to admit I wasn’t quite getting it. I mean he is fine in both movies, but nothing world beating. Then you go back to his acheivement in the earlier film and begin to see what he might be capable of given the right scripts. He pretty much embodies Oscar Grant to a degree you believe you are watching a documentary. Which is the major plus point of Ryan Coogler’s direction also.
By pulling us in to the family life of Oscar, as if we were a fly on the wall, we become connected to their story as if we were part of that inner circle, making the inevitable horror of events hit home all the harder. We watch mundane events and conversations take place with a shadow of foreboding that never crosses over into foreshadowing or signposting. The balance is very nicely done.
Melonie Diaz, as girlfriend Sophina, and especially the ever wonderful Octavia Spencer, as loving but grounded mother Wanda, offer solid support, but the camera clings to Jordan by choice, asking us to place ourselves in his shoes and feel the empathy first hand. It is a sober journey, almost totally devoid of directorial flair, which is both a strength and a weakness, ultimately.
With such an awful, heart-rending subject, it can be difficult to remove yourself into a dispassionate view of a film artistically, as the message overpowers your emotions. The best thing that can be said in this case is that the drama never crosses the line of sentimentality or overkill; it merely presents events as they were and asks you to draw your own conclusions. Having said that, I can’t over-praise it simply because the subject needs to be seen, heard, discussed and acted upon with total immediacy in the real world.
This film is already seven years old, and the issues are more pertinent than ever before, as the BLM movement rages all over the world, but especially in the USA, where the culpability and violence of police officers must be addressed and resolved before the loss of one more innocent life. The message delivered by the film is clear and unambiguous – it has to be heeded. And in that sense it is an indespensible film of great power, I would advise you to see.
And with that, it seems a moot point to criticise it, because there isn’t anything negative to say that would say anything useful. I would just say again that it doesn’t quite make the grade of the best 200 films since the Millennium. Whereas, BlacKkKlansman does. An unfair comparison in many ways, but an obvious one in others. See both. Think about them, do what you can, and help make hatred and prejudice a sad fact of history.
Decinemal Rating: 70
Borderline superstar Michael B. Jordan owes his career to Ryan Coogler, which began in earnest in 2013 with the strong effort of true story Fruitvale Station, highlighting the life and final moments of Oscar Grant, who was one of a tragically long list of innocent young men murdered by the police in modern America. Since then he has gone on to star as the eponymous Creed and as the popular Erik Killmonger in Black Panther, making him more or less the most famous black actor under forty currently at work.
I mention him first because having seen the other two films first, I have to admit I wasn’t quite getting it. I mean he is fine in both movies, but nothing world beating. Then you go back to his acheivement in the earlier film and begin to see what he might be capable of given the right scripts. He pretty much embodies Oscar Grant to a degree you believe you are watching a documentary. Which is the major plus point of Ryan Coogler’s direction also.
By pulling us in to the family life of Oscar, as if we were a fly on the wall, we become connected to their story as if we were part of that inner circle, making the inevitable horror of events hit home all the harder. We watch mundane events and conversations take place with a shadow of foreboding that never crosses over into foreshadowing or signposting. The balance is very nicely done.
Melonie Diaz, as girlfriend Sophina, and especially the ever wonderful Octavia Spencer, as loving but grounded mother Wanda, offer solid support, but the camera clings to Jordan by choice, asking us to place ourselves in his shoes and feel the empathy first hand. It is a sober journey, almost totally devoid of directorial flair, which is both a strength and a weakness, ultimately.
With such an awful, heart-rending subject, it can be difficult to remove yourself into a dispassionate view of a film artistically, as the message overpowers your emotions. The best thing that can be said in this case is that the drama never crosses the line of sentimentality or overkill; it merely presents events as they were and asks you to draw your own conclusions. Having said that, I can’t over-praise it simply because the subject needs to be seen, heard, discussed and acted upon with total immediacy in the real world.
This film is already seven years old, and the issues are more pertinent than ever before, as the BLM movement rages all over the world, but especially in the USA, where the culpability and violence of police officers must be addressed and resolved before the loss of one more innocent life. The message delivered by the film is clear and unambiguous – it has to be heeded. And in that sense it is an indespensible film of great power, I would advise you to see.
And with that, it seems a moot point to criticise it, because there isn’t anything negative to say that would say anything useful. I would just say again that it doesn’t quite make the grade of the best 200 films since the Millennium. Whereas, BlacKkKlansman does. An unfair comparison in many ways, but an obvious one in others. See both. Think about them, do what you can, and help make hatred and prejudice a sad fact of history.
Decinemal Rating: 70

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