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Connor Sheffield (293 KP) rated An American Werewolf in London (1981) in Movies
Jun 4, 2017
Steps away from most of the stereotypes (2 more)
Comedic Horror
Great practical effects for the time, even better than some modern day films
One of the classic Werewolf Films that any horror fan should watch
An American Werewolf in London should always be apart of any Werewolf film or horror film Fan's collection. It's comedic, yes, but it's still a great horror as well especially for it's time.
The cast isn't full of big Hollywood names, but that's what makes this film so good. You don't expect anything from the cast so the film shows you something like you've never seen. Though there are a few cast members that have big names such as Rik Mayall (R.I.P), but he isn't a main cast member, and serves only as a background character in a pub.
The story of two Americans, on a tour of England, with some comedic humour towards the atmosphere of England as we begin the film in the countryside. David's friend complains about the weather, whilst David himself is enjoying his time being out in the open.
The films practical effects are incredible, from the large wolf itself to the actual transformation, which sees limbs being extended into unnatural form, and David's mouth extending into a about, using only practical effects and no CGI. This is what makes this film so damn good!
The soundtrack is one of the cheeriest IV heard for a horror film as it contains multiple versions of the classic song Blue Moon, as well as Creedance Clearwater Revival's classic song Bad Moon Rising. Which eases some of the horror but not by much.
The film also differs from other werewolf films as it mocks the supernatural myth elements such as silver bullets, but includes some of the lesser known myths about the pre-transformation period such as the bizarre nightmares which often involve the cursed being to see themselves naked in a woods stalking and sometimes eating an animal raw, often deer or rabbit, and this film includes that as well as another very bizarre nightmare involving Nazi Demons.
The other great aspect to this film is the appearance of Dave's dead friend throughout the film, as we discover he is trapped in purgatory unable to pass on until the curse is lifted (a.k.a David needs to die). It's not the fact that Jack appears though that makes this element of the film incredible, it's the way he looks when he appears. Everytime Jack shows up, his body is more and more decayed and he becomes very zombiefied during our last encounter with him in the film, and the practical effects and makeup truly add to the grim reality of this aspect. The makeup was so grim in fact, that Griffin Dunne, who portrays Jack, wasn't overly pleased that this gruesome makeup would mean that his mother wouldn't be able to watch the film because it was that horrifying. There were even pieces of dangling rotten flesh, which was accidental but left in because it looked more realistic.
The film is funny, it's gripping and it's horrifying as we watch the beast stalk the people of London and then the next morning, we see a normal man and as we begin to watch him lose his mind, we sympathise for him.
Highly recommend this to any horror fan of you haven't seen it already, and if you haven't...why not? It's brilliantly written and brilliantly directed by the amazing John Landis.
The cast isn't full of big Hollywood names, but that's what makes this film so good. You don't expect anything from the cast so the film shows you something like you've never seen. Though there are a few cast members that have big names such as Rik Mayall (R.I.P), but he isn't a main cast member, and serves only as a background character in a pub.
The story of two Americans, on a tour of England, with some comedic humour towards the atmosphere of England as we begin the film in the countryside. David's friend complains about the weather, whilst David himself is enjoying his time being out in the open.
The films practical effects are incredible, from the large wolf itself to the actual transformation, which sees limbs being extended into unnatural form, and David's mouth extending into a about, using only practical effects and no CGI. This is what makes this film so damn good!
The soundtrack is one of the cheeriest IV heard for a horror film as it contains multiple versions of the classic song Blue Moon, as well as Creedance Clearwater Revival's classic song Bad Moon Rising. Which eases some of the horror but not by much.
The film also differs from other werewolf films as it mocks the supernatural myth elements such as silver bullets, but includes some of the lesser known myths about the pre-transformation period such as the bizarre nightmares which often involve the cursed being to see themselves naked in a woods stalking and sometimes eating an animal raw, often deer or rabbit, and this film includes that as well as another very bizarre nightmare involving Nazi Demons.
The other great aspect to this film is the appearance of Dave's dead friend throughout the film, as we discover he is trapped in purgatory unable to pass on until the curse is lifted (a.k.a David needs to die). It's not the fact that Jack appears though that makes this element of the film incredible, it's the way he looks when he appears. Everytime Jack shows up, his body is more and more decayed and he becomes very zombiefied during our last encounter with him in the film, and the practical effects and makeup truly add to the grim reality of this aspect. The makeup was so grim in fact, that Griffin Dunne, who portrays Jack, wasn't overly pleased that this gruesome makeup would mean that his mother wouldn't be able to watch the film because it was that horrifying. There were even pieces of dangling rotten flesh, which was accidental but left in because it looked more realistic.
The film is funny, it's gripping and it's horrifying as we watch the beast stalk the people of London and then the next morning, we see a normal man and as we begin to watch him lose his mind, we sympathise for him.
Highly recommend this to any horror fan of you haven't seen it already, and if you haven't...why not? It's brilliantly written and brilliantly directed by the amazing John Landis.
Gareth von Kallenbach (980 KP) rated Unfriended (2014) in Movies
Jun 19, 2019
In the modern age of electronic media, cyber stalking and cyber bullying have driven several young people to take drastic actions including suicide. Bullying has always been an issue in schools but with the ability for tormentors to cyber stalk individuals as well as encourage others to take part in the harassment, it can be hard to find any escape from the relentless attacks. In new film “Unfriended”, the audience learns through video clip that a young student named Laura committed suicide in an attempt to escape a never-ending wave of torment after an unflattering video of her was posted online. One year later the group of friends gather online as is their custom to discuss their lives as well as note the anniversary of Laura’s passing. As the group gathers on Skype may notice a mysterious and unknown person has joined their conference. Despite their attempts they’re unable to get rid of this unknown and so far silent intruder, but one of the girls named Claire starts to receive Facebook messages from Laura’s personal account. Unable to block, ignore, or remove this unwanted individual despite their best efforts, as the group soon find the tables have turned when they’re told that if they should leave the chat dire consequences will follow. At first dismissed as a very tasteless practical joke, when tragedy does strike it begins to give a new level of credence to the significant threat that their unknown chat partner provides.
When the unknown guest reveals that she is indeed Laura and begins to force the remaining students to play a series of games which in turn bring their darkest and deepest secrets to light as well as turning them against one another, the despair and eventually body count begins to rise. While there are moments you can ask questions such as where are the adults in the film which are never really addressed aside from a few police officers, the film does keep you interested even though it is presented entirely through a computer screen with each individual appearing as their own individual windows with other social media applications and computer screens coming and going as the plot dictates.
The film is neither as scary nor violent as one may indicate although it is definitely an R-rated film due to language and subject matter. Much of the graphic nature is shown through quick cutting and low-quality WebCam video that cuts out frequently or lags. The main strength of the film is that it takes an interesting concept to the approach of a killer looking for revenge. The fact that the characters remain in the same room in which they began and never once have any direct contact with each other is an interesting microcosm of how many young people today socialize more through electronics than they do in a face-to-face setting. However is anybody who grew up in the 70s and 80s will tell you, teens tying up phone lines for hours was a common occurrence in many homes throughout the world.
With the cast comprised mostly of unknowns, the film does the best with its premise but never fully develops the scares and suspense that one would expect from such an intriguing premise.
In the end the film can be a difficult watch but at least provides some entertainment for fans provided you can sit through the unusual visual presentation of the film and show patience with some of the leaps of faith that the audience is asked to undergo.
http://sknr.net/2015/04/17/unfriended/
When the unknown guest reveals that she is indeed Laura and begins to force the remaining students to play a series of games which in turn bring their darkest and deepest secrets to light as well as turning them against one another, the despair and eventually body count begins to rise. While there are moments you can ask questions such as where are the adults in the film which are never really addressed aside from a few police officers, the film does keep you interested even though it is presented entirely through a computer screen with each individual appearing as their own individual windows with other social media applications and computer screens coming and going as the plot dictates.
The film is neither as scary nor violent as one may indicate although it is definitely an R-rated film due to language and subject matter. Much of the graphic nature is shown through quick cutting and low-quality WebCam video that cuts out frequently or lags. The main strength of the film is that it takes an interesting concept to the approach of a killer looking for revenge. The fact that the characters remain in the same room in which they began and never once have any direct contact with each other is an interesting microcosm of how many young people today socialize more through electronics than they do in a face-to-face setting. However is anybody who grew up in the 70s and 80s will tell you, teens tying up phone lines for hours was a common occurrence in many homes throughout the world.
With the cast comprised mostly of unknowns, the film does the best with its premise but never fully develops the scares and suspense that one would expect from such an intriguing premise.
In the end the film can be a difficult watch but at least provides some entertainment for fans provided you can sit through the unusual visual presentation of the film and show patience with some of the leaps of faith that the audience is asked to undergo.
http://sknr.net/2015/04/17/unfriended/
Matthew Krueger (10051 KP) rated A Nightmare on Elm Street 3: Dream Warriors (1987) in Movies
Jul 3, 2020 (Updated Jul 3, 2020)
The introduction of funny Freddy (2 more)
Welcome to primetime, bitch!
Death Scene's
Welcome to primetime, bitch!
Contains spoilers, click to show
A Nightmare on Elm Street 3: Dream Warriors- is a excellent movie, coming off the disappointed Freedy's Revenge, Dream Warriors goes back to the oringal formula, Scary, twisted, dramatic and excellent deaths. Dream Warriors adds more like taking place psychiatric ward, a excellent line that was on the spot, "Welcome to primetime, bitch!". Also Heather Langenkamp and John Saxton return. Also you new charcters that will return in later sequels like Kristen, Kincaid and Joey. A great cast of charcters, a great story and also introduces Freddy's mom and her back story and adds more to Freddy's back story.
Lets talk more: production and deaths.
Production:
Craven's very first concept for the film was to have Freddy Krueger invade the real world: Krueger would haunt the actors filming a new Nightmare on Elm Street sequel. New Line Cinema rejected the metacinematic idea, but years later, Craven's concept was brought to the screen in Wes Craven's New Nightmare.
Before it was decided what script would be used for the film's story, both John Saxon and Robert Englund wrote their own scripts for a third Nightmare film; in Saxon's script called How the Nightmare on Elm Street All Began, which would have been a prequel story, Freddy would ultimately turn out to have been innocent, or at least set up for the murders by Charles Manson, who along with his followers would have been the main culprit of the murders; Freddy would be forced by the mob of angry parents to make a confession of the crimes, which would enrage them further. After they lynch Freddy, he comes back to avenge his wrongful death by targeting the parent's children.
In Englund's treatment called Freddy's Funhouse, the protagonist would have been Tina Gray's older sister, who would have been in college by the time Tina was murdered, and ends up coming back to Springwood to investigate how she died. In the script, Freddy had claimed the 1428 Elm Street house for his own in the dreamworld, setting up booby traps like Nancy did against him.
The death scenes: I love the death scene's in this film. Their are both memorable and excellent and probley my favorite out of all the franchise. You have Phillip's death: Veins pulled out/manipulated into falling off high ledge by Krueger, Jennifer's death: Head smashed into TV screen, Taryn death: Leg slashed with bladed glove, massive amounts of heroin injected into veins and Freddy saying "let's get high", William's death: Lifted, chest impaled with bladed glove and Freddy saying " Sorry kid, but I don't believe in fairy tales", Donald's death: Thrown/impaled through back on car's tail fin by a skeleton verison of krueger and Nancy's death: Stomach impaled twice/gutted with bladed glove/bled out, in dream world cause she sees her dad but its krueger. Also you have the Freddy worm that attacks Kristen.
The plot: During a hallucinatory incident, young Kristen Parker (Patricia Arquette) has her wrists slashed by dream-stalking monster Freddy Krueger (Robert Englund). Her mother, mistaking the wounds for a suicide attempt, sends Kristen to a psychiatric ward, where she joins a group of similarly troubled teens. One of the doctors there is Nancy Thompson (Heather Langenkamp), who had battled Freddy some years before. Nancy senses a potential in Kristen to rid the world of Freddy once and for all.
Dream Warriors: is a return to the oringal formula, and adds more. Adds memorable lines, better deaths, intoduction of comedy side of Freddy and above all a excellent movie.
The ending is sad cause Nancy and John doe die by freedy but it ends their story for now and starts a new story with Kristen, Kincaid and Joey. Its a percent, but sad ending. Ending the oringal maim charcters arc/story, while senting up a new trio of charcters.
Also you can't forget about that excellent theme song, "Dream Warrors" by Dokken.
Lets talk more: production and deaths.
Production:
Craven's very first concept for the film was to have Freddy Krueger invade the real world: Krueger would haunt the actors filming a new Nightmare on Elm Street sequel. New Line Cinema rejected the metacinematic idea, but years later, Craven's concept was brought to the screen in Wes Craven's New Nightmare.
Before it was decided what script would be used for the film's story, both John Saxon and Robert Englund wrote their own scripts for a third Nightmare film; in Saxon's script called How the Nightmare on Elm Street All Began, which would have been a prequel story, Freddy would ultimately turn out to have been innocent, or at least set up for the murders by Charles Manson, who along with his followers would have been the main culprit of the murders; Freddy would be forced by the mob of angry parents to make a confession of the crimes, which would enrage them further. After they lynch Freddy, he comes back to avenge his wrongful death by targeting the parent's children.
In Englund's treatment called Freddy's Funhouse, the protagonist would have been Tina Gray's older sister, who would have been in college by the time Tina was murdered, and ends up coming back to Springwood to investigate how she died. In the script, Freddy had claimed the 1428 Elm Street house for his own in the dreamworld, setting up booby traps like Nancy did against him.
The death scenes: I love the death scene's in this film. Their are both memorable and excellent and probley my favorite out of all the franchise. You have Phillip's death: Veins pulled out/manipulated into falling off high ledge by Krueger, Jennifer's death: Head smashed into TV screen, Taryn death: Leg slashed with bladed glove, massive amounts of heroin injected into veins and Freddy saying "let's get high", William's death: Lifted, chest impaled with bladed glove and Freddy saying " Sorry kid, but I don't believe in fairy tales", Donald's death: Thrown/impaled through back on car's tail fin by a skeleton verison of krueger and Nancy's death: Stomach impaled twice/gutted with bladed glove/bled out, in dream world cause she sees her dad but its krueger. Also you have the Freddy worm that attacks Kristen.
The plot: During a hallucinatory incident, young Kristen Parker (Patricia Arquette) has her wrists slashed by dream-stalking monster Freddy Krueger (Robert Englund). Her mother, mistaking the wounds for a suicide attempt, sends Kristen to a psychiatric ward, where she joins a group of similarly troubled teens. One of the doctors there is Nancy Thompson (Heather Langenkamp), who had battled Freddy some years before. Nancy senses a potential in Kristen to rid the world of Freddy once and for all.
Dream Warriors: is a return to the oringal formula, and adds more. Adds memorable lines, better deaths, intoduction of comedy side of Freddy and above all a excellent movie.
The ending is sad cause Nancy and John doe die by freedy but it ends their story for now and starts a new story with Kristen, Kincaid and Joey. Its a percent, but sad ending. Ending the oringal maim charcters arc/story, while senting up a new trio of charcters.
Also you can't forget about that excellent theme song, "Dream Warrors" by Dokken.
Daniel Boyd (1066 KP) rated Glass (2019) in Movies
Feb 1, 2019 (Updated Feb 1, 2019)
First 2 acts are interesting (1 more)
MacAvoy is great
A Textbook Example On How Not To End A Trilogy
Contains spoilers, click to show
Glass is the 3rd movie in M. Night Shyamalan's pseudo superhero trilogy following Unbreakable and Split. Unfortunately it is probably the worst movie out of the three and doesn't live up to the twenty years of build-up it has had going into it. Full spoilers will be present through this review as it's kind of hard to discuss the film without spoiling anything.
The movie opens with what is essentially a condensed version of both Unbreakable and Split. We see Bruce Willis' Dennis Dunn stalking criminals in his poncho and we see James MacAvoy's Kevin Wendell Crumb keeping four young girls captured in an abandoned warehouse. The old 'unstoppable force meets immovable object,' trope plays out and the two of them wind up getting caught by Sarah Paulson and her team, who apparently specialise in investigating those who have delusions about having superhuman powers.
She brings the two of them to a mental hospital where she is keeping Samuel L Jackson's Mr Glass. Sarah Paulson's character then spends the next chunk of the movie trying to convince the three that the powers that they believe they possess is actually in their heads and there is a real-world, logical explanation to everything that they can do. This part of the film is actually pretty interesting in the ideas that it poses and I liked where the film was going at this point.
Then the third act happens and we are reminded why Shyamalan so desperately needs an editor to keep his ideas in check. There is this huge build up that takes place teasing an epic fight between Dunn and The Beast at the top of some huge brand new building in the middle of the city. Unfortunately we never get there and instead we just get some mediocre action choreography in a medium sized car park between the two. The whole thing ends with the fairly contrived retcon twist that Kevin's dad was in the same train crash that Dunn survived and Mr Glass caused, thus making Mr Glass the 'creator,' of both superheroes. Then the three characters die in an extremely anticlimactic fashion. The Beast breaks a couple of Mr Glass' bones and he falls out of his wheelchair and dies, (even though this is something that we have seen happen to him in Unbreakable and he survived it.) Then a sniper randomly shoots Kevin even though the beast is tamed by the appearance of Anya Taylor-Joy's character, Casey from Split. He just gets shot once and dies with hardly any fanfare. Then David Dunn is drowned in a puddle as Sarah Paulson explains that she is part of a secret organisation that hunts people who believe that they are superheroes, determines whether or not they really are superheroes through a pretty drawn-out process and then proceeds to kill them if they do in fact possess superpowers. We also see that for some reason this group apparently only meets in crowded public restaurants in the middle of the city centre in broad daylight and have to wait until any non members of this super secret club, (that just killed 3 people in a public car park in broad daylight in front of cops and family members,) have left the restaurant before they can discuss business. Then it turns out that Mr Glass leaked the footage from the hospital security cameras online so that people would see that superheroes really do exist.
If you are someone that hasn't seen the movie and doesn't care about spoilers so you just read this review anyway; your brain is probably falling out of your ear after reading my description of the third act and that's because on paper this whole sequence of events is absolutely ludicrous and the fact that no one pointed this out during the movie's production is mind-boggling.
What a waste after two solid movies and a decent two first acts worth of build up...
There are some positives I took away though. It is as much of an absolute joy to watch James MacAvoy play so many totally different characters convincingly in one scene as it was in Split, maybe even more so here as we get to see even more personalities emerge and in even quicker succession. He is an utterly phenomenal actor. It is also cool to see Mr Glass and David Dunn after twenty years to see where they are at in their lives and how they have been spending their time since the events of Unbreakable. There are also some nice shots and camera angles in the film, (more so in the first two acts of the story,) and some nice colour scheme aesthetics going on in certain compositions that made some shots more interesting to look at.
Overall, this movie could have been so much more and in the end it throws away some really potentially interesting plot threads in favour for a few tacked on twists and gives us nothing more than a half arsed conclusion to an otherwise solid trilogy.
The movie opens with what is essentially a condensed version of both Unbreakable and Split. We see Bruce Willis' Dennis Dunn stalking criminals in his poncho and we see James MacAvoy's Kevin Wendell Crumb keeping four young girls captured in an abandoned warehouse. The old 'unstoppable force meets immovable object,' trope plays out and the two of them wind up getting caught by Sarah Paulson and her team, who apparently specialise in investigating those who have delusions about having superhuman powers.
She brings the two of them to a mental hospital where she is keeping Samuel L Jackson's Mr Glass. Sarah Paulson's character then spends the next chunk of the movie trying to convince the three that the powers that they believe they possess is actually in their heads and there is a real-world, logical explanation to everything that they can do. This part of the film is actually pretty interesting in the ideas that it poses and I liked where the film was going at this point.
Then the third act happens and we are reminded why Shyamalan so desperately needs an editor to keep his ideas in check. There is this huge build up that takes place teasing an epic fight between Dunn and The Beast at the top of some huge brand new building in the middle of the city. Unfortunately we never get there and instead we just get some mediocre action choreography in a medium sized car park between the two. The whole thing ends with the fairly contrived retcon twist that Kevin's dad was in the same train crash that Dunn survived and Mr Glass caused, thus making Mr Glass the 'creator,' of both superheroes. Then the three characters die in an extremely anticlimactic fashion. The Beast breaks a couple of Mr Glass' bones and he falls out of his wheelchair and dies, (even though this is something that we have seen happen to him in Unbreakable and he survived it.) Then a sniper randomly shoots Kevin even though the beast is tamed by the appearance of Anya Taylor-Joy's character, Casey from Split. He just gets shot once and dies with hardly any fanfare. Then David Dunn is drowned in a puddle as Sarah Paulson explains that she is part of a secret organisation that hunts people who believe that they are superheroes, determines whether or not they really are superheroes through a pretty drawn-out process and then proceeds to kill them if they do in fact possess superpowers. We also see that for some reason this group apparently only meets in crowded public restaurants in the middle of the city centre in broad daylight and have to wait until any non members of this super secret club, (that just killed 3 people in a public car park in broad daylight in front of cops and family members,) have left the restaurant before they can discuss business. Then it turns out that Mr Glass leaked the footage from the hospital security cameras online so that people would see that superheroes really do exist.
If you are someone that hasn't seen the movie and doesn't care about spoilers so you just read this review anyway; your brain is probably falling out of your ear after reading my description of the third act and that's because on paper this whole sequence of events is absolutely ludicrous and the fact that no one pointed this out during the movie's production is mind-boggling.
What a waste after two solid movies and a decent two first acts worth of build up...
There are some positives I took away though. It is as much of an absolute joy to watch James MacAvoy play so many totally different characters convincingly in one scene as it was in Split, maybe even more so here as we get to see even more personalities emerge and in even quicker succession. He is an utterly phenomenal actor. It is also cool to see Mr Glass and David Dunn after twenty years to see where they are at in their lives and how they have been spending their time since the events of Unbreakable. There are also some nice shots and camera angles in the film, (more so in the first two acts of the story,) and some nice colour scheme aesthetics going on in certain compositions that made some shots more interesting to look at.
Overall, this movie could have been so much more and in the end it throws away some really potentially interesting plot threads in favour for a few tacked on twists and gives us nothing more than a half arsed conclusion to an otherwise solid trilogy.
I first learned about you, Joe, when I sat one Sunday morning on Netflix and I could not keep my eyes off of the promo for this show about you fixating on a blonde woman. Naturally, I was intrigued and I had to learn about you, Joe, and how exactly you could see stalking as a way of getting close to someone and love them. I do wish you hadn't been a manager at a bookstore, Joe. I'm a booknerd, it was difficult to not like you, most of the time.
I watched your story and then I listened to your story. Joe, there are quite a few differences between the BookJoe and the NetflixJoe. Either way, Joe, I judge you harshly at each passing moment when you follow this girl, Guinevere Beck (can we just laugh at the irony that her name is Guinevere? If you haven't read King Author, you should) or stalk her using her old phone that she believed lost.
Just a little nit pick on my part, Netflix, Android and Apple DO NOT use the same cloud! They are ENTIRELY different companies with entirely different hardware. There was no way, NetflixJoe, that you could have seen the woman's emails or texts from an Android phone when she got a new phone that is an Apple. Rant over, now back to you, Joe.
BookJoe is more wordy and more story telling. Perhaps your warped mind may have believed Guinevere (Beck in both stories) might have flirted with you. This begs the question, what made her stand out from any other WOMAN who doesn't wear a bra (and don't state that you can't tell because you point that out about Beck every chance you got)? It couldn't have been the books she purchased as how you mentally made fun of the fact that she bought a certain book because the author was a relative of a celebrity.
I'll give you credit, NetflixJoe, while NetflixBeck was still a bit off with her procrastination and her obsessiveness with a crack head and drinking, she still grew some character and made for someone with potential. BookBeck, on the other hand, BookJoe, you really could have picked a much better person to stalk.
BookBeck is highly ditzy, a pushover, loves to drink (a lot!), and prefers casual encounters (which you found that out by going through her email) with other men, except you! She claims she wants to write, yet spends little if any time doing it, and while you do somewhat encourage her, it doesn't work. She just wants to say she wants to write, but not do it. And when she does write, and BookJoe you have stated this a little annoyance before, it's pure pornography.
BookJoe, I often pitied you because you are highly intelligent yet so stupid. BookBeck was all wrong for you and you spent all this time trying to make her right and doing it all the wrong way. Oh, Joe, you just couldn't take it. And you couldn't see it. So stupid, Joe.
Okay, as fun as that was, here's the remainder of the review without me talking to Joe. The show on Netflix was so hard to turn off because it was that intense. No, I DO NOT ship Beck and Joe. HE IS STILL A STALKER!! The show really showed that even the people who seem all nice and laid back CAN BE THE PERSON THAT IS DANGEROUS! The book does the same thing as well.
In the book, it's all told in Joe's point of view, and he could very well be not a very reliable narrator. All of it is told from what he sees and sometimes what he wishes he could see. At least on Netflix, though Joe narrates mostly, you're able to see the evidence instead of going off by his word. He also gives off of how delusional he really is when it comes to Beck. He makes himself BELIEVE that Beck is just suffering from daddy issues with all these men and he can help her and make her only want him.
The story itself was really well put together. The book will definitely not give you the shipping feels like Netflix seems to do for some people. Most of the time, I do just say out loud how stupid Joe really is and how he maybe he should move on. I wasn't lying when I said BookBeck was all those things. She really was. I actually did not like her character at all. To me, there wasn't much growth except for small things here and there, but for the most part, she just remained this person who had daddy issues and tried to do everything she could to NOT write. I'll give her credit for finding out about Joe and trying to figure out how to get away, but that's about it.
The show is a great watch cause the story is pretty good. If you want to see everything and not go by Joe, watch the show first. If you are curious as to how BookJoe started and became NetflixJoe, read this book first. Do you think he's a reliable narrator?
I have to point out the similarities with these characters that of King Arthur, however. I mentioned that earlier because Beck's first name is Guinevere. Think about it (if you've read King Arthur when you were in school).
Joe is Arthur - he manages a bookstore and reads. He fixates himself on a woman who apparently is so enchanting that he must have her no matter what.
Benji in retrospect is Merlin - He may be hooked on drugs and a total douche, but he WARNS Joe about Beck and that she is indeed crazy and not faithful. Joe does NOT listen.
Dr. Nicky is Lancelot - he is a therapist to both Joe and Beck (separately and without the other knowing) and he tries to guide Joe through his therapy, but in the end, he falls for Beck and they have an affair.
Beck IS GUINEVERE - Not at all the person she appears to be for Joe and winds up being entirely unfaithful and suffers for it.
**I haven't figured out Peach, but she's just crazy**
It is a two part series - I need a break from Joe before I think about reading the second book.
I watched your story and then I listened to your story. Joe, there are quite a few differences between the BookJoe and the NetflixJoe. Either way, Joe, I judge you harshly at each passing moment when you follow this girl, Guinevere Beck (can we just laugh at the irony that her name is Guinevere? If you haven't read King Author, you should) or stalk her using her old phone that she believed lost.
Just a little nit pick on my part, Netflix, Android and Apple DO NOT use the same cloud! They are ENTIRELY different companies with entirely different hardware. There was no way, NetflixJoe, that you could have seen the woman's emails or texts from an Android phone when she got a new phone that is an Apple. Rant over, now back to you, Joe.
BookJoe is more wordy and more story telling. Perhaps your warped mind may have believed Guinevere (Beck in both stories) might have flirted with you. This begs the question, what made her stand out from any other WOMAN who doesn't wear a bra (and don't state that you can't tell because you point that out about Beck every chance you got)? It couldn't have been the books she purchased as how you mentally made fun of the fact that she bought a certain book because the author was a relative of a celebrity.
I'll give you credit, NetflixJoe, while NetflixBeck was still a bit off with her procrastination and her obsessiveness with a crack head and drinking, she still grew some character and made for someone with potential. BookBeck, on the other hand, BookJoe, you really could have picked a much better person to stalk.
BookBeck is highly ditzy, a pushover, loves to drink (a lot!), and prefers casual encounters (which you found that out by going through her email) with other men, except you! She claims she wants to write, yet spends little if any time doing it, and while you do somewhat encourage her, it doesn't work. She just wants to say she wants to write, but not do it. And when she does write, and BookJoe you have stated this a little annoyance before, it's pure pornography.
BookJoe, I often pitied you because you are highly intelligent yet so stupid. BookBeck was all wrong for you and you spent all this time trying to make her right and doing it all the wrong way. Oh, Joe, you just couldn't take it. And you couldn't see it. So stupid, Joe.
Okay, as fun as that was, here's the remainder of the review without me talking to Joe. The show on Netflix was so hard to turn off because it was that intense. No, I DO NOT ship Beck and Joe. HE IS STILL A STALKER!! The show really showed that even the people who seem all nice and laid back CAN BE THE PERSON THAT IS DANGEROUS! The book does the same thing as well.
In the book, it's all told in Joe's point of view, and he could very well be not a very reliable narrator. All of it is told from what he sees and sometimes what he wishes he could see. At least on Netflix, though Joe narrates mostly, you're able to see the evidence instead of going off by his word. He also gives off of how delusional he really is when it comes to Beck. He makes himself BELIEVE that Beck is just suffering from daddy issues with all these men and he can help her and make her only want him.
The story itself was really well put together. The book will definitely not give you the shipping feels like Netflix seems to do for some people. Most of the time, I do just say out loud how stupid Joe really is and how he maybe he should move on. I wasn't lying when I said BookBeck was all those things. She really was. I actually did not like her character at all. To me, there wasn't much growth except for small things here and there, but for the most part, she just remained this person who had daddy issues and tried to do everything she could to NOT write. I'll give her credit for finding out about Joe and trying to figure out how to get away, but that's about it.
The show is a great watch cause the story is pretty good. If you want to see everything and not go by Joe, watch the show first. If you are curious as to how BookJoe started and became NetflixJoe, read this book first. Do you think he's a reliable narrator?
I have to point out the similarities with these characters that of King Arthur, however. I mentioned that earlier because Beck's first name is Guinevere. Think about it (if you've read King Arthur when you were in school).
Joe is Arthur - he manages a bookstore and reads. He fixates himself on a woman who apparently is so enchanting that he must have her no matter what.
Benji in retrospect is Merlin - He may be hooked on drugs and a total douche, but he WARNS Joe about Beck and that she is indeed crazy and not faithful. Joe does NOT listen.
Dr. Nicky is Lancelot - he is a therapist to both Joe and Beck (separately and without the other knowing) and he tries to guide Joe through his therapy, but in the end, he falls for Beck and they have an affair.
Beck IS GUINEVERE - Not at all the person she appears to be for Joe and winds up being entirely unfaithful and suffers for it.
**I haven't figured out Peach, but she's just crazy**
It is a two part series - I need a break from Joe before I think about reading the second book.
Mothergamer (1543 KP) rated the PC version of Assassin's Creed Revelations in Video Games
Apr 3, 2019
Assassin's Creed Revelations ties up the story of Ezio Auditore, Altair Ibn-La'Ahad, and Desmond Miles. The story in Revelations not only includes Ezio's quest to uncover the secrets of his order, but a romantic interest, and a complex political situation as well. You also get flashbacks of Altair's life and some brief optional excursions in Desmond's mind in the Animus, making for an intricate story.
Somehow, it all fits together perfectly. Ezio's story seems to be the catalyst because his quest to find out more information about Altair ties itself to the social and political unrest in Constantinople. The romance between Sophia and Ezio is subtle and it is impressive how convincing they are and you find yourself believing that these two are falling in love with all the chaos around them. Overall, the story telling in Revelations is remarkable and the cinematic scenes are done right with fully developed characters in strongly written scenes.
A New City To Explore.....
On a basic level, Revelations plays the same as the Assassin Creed games that came before. You're still accepting various missions that have you stalking, meeting, or killing targets. Some of the quests in Revelations do add to parts of the story, but more than a handful are time wasters or poorly constructed. However, the most exciting moments are Ezio exploring Constantinople and his discovery of clues about Altair's library. It's here where the "dungeon" sequences come into play. Similar to the Lairs of Romulus and the Assassin's Tombs, these excavations can take you on some fantastic adventures and these are some of the great highlights of the game.
Adventuring Is A Dangerous Business
Even better are the chapters that feature Altair himself. Each major portion of the game includes a segment with the original assassin and players relive specific moments from his life from young to very old. Some of these missions feel slightly similar to some of Ezio's, but others are completely different. The variety keeps things from getting dull as well as the fact that they're very story driven. Some of Altair's memories even carry a certain weight and understanding of what Ezio is doing. As the game progresses, you begin to see similarities and differences between the two men, which makes the story an even more emotional and thought provoking experience.
When it comes to gameplay, it's clear Ubisoft made a number of additions in terms of controls, weaponry, and the menu layout. The most noticeable change was a button layout change. Players can now directly access a secondary weapon (throwing knives, bombs,) in addition to a primary weapon (hidden blade, sword). This gives players more options, allowing for quick reactions during stealth missions as well as challenging combat scenes. Bombs become an extension of your combat options, offering three different categories. Choices of bombs range from standard smoke bombs to a bomb that shoots out coins luring dozens of peasants.
Climbing higher and higher....
The hook blade was also introduced, a feature playing on Ezio's hidden blade, that is perfect for zip lines and climbing to heights that seem almost unreachable. It becomes a universal tool in Revelations, for exploring the city and other locations as well as proving useful in close combat and assassination missions.
Hook blade, don't leave home without it.
The only two parts of the game I found issue with were Den Defense and some of the game play as Desmond Miles. First of all, Den Defense really didn't add a lot to the experience of Revelations. In fact, it detracted from it. The menu is very clunky. Ezio stands on a rooftop near his headquarters as enemy troops march down the street attempting to damage the building so they can take it over. Players must install through a point and click cursor menu various barricades and a variety of assassins along the rooftops to fend off the attack. Controlling the deployment is really clunky and this mode does not mesh well with the game. Assassin's Creed's strength and focus is direct combat, not real time strategy. Frequently, I found myself fighting against overwhelming odds, which made the whole thing an irritating mess. If they bring Den Defense back, they definitely need to make a few changes and modifications to it.
Now we come to Desmond. Desmond's sequences are completely optional in Revelations, most likely Ubisoft anticipating a divided reaction to the departure in game design. Desmond is in a coma, attempting to reclaim his mind within the Animus architecture and must navigate through Tron like worlds in first person perspective. He moves through these oddities by using two shapes of blocks he can create and place in the world. While I did like getting to hear some of Desmond's memories and his back story, I did not like the first person perspective. It's jarring at first, and it takes a lot of getting used to. I also suffer incredibly bad vertigo in first person game settings which is why I rarely play first person games. I found that while it was a bit unsettling at first, I did get used to Desmond's first person view sequences because thankfully, the camera did not bob up and down at weird angles. I could only play in brief bits however, because after a few minutes I found myself feeling quite nauseated. I truly wish his sequences had not been done in first person, but the scenes are well thought out and the puzzles actually play well. I also found myself a bit frustrated towards the end when once again, I got more questions than answers. I came to understand that they left it this way on purpose to make room for the forthcoming Assassin's Creed game in 2012, so I'll just have to wait.
Multiplayer is augmented again in Revelations with various new modes, a variety of customization options, and a better interface along with a story mode that allows players to learn more about the Templars as they progress in the Abstergo facility. There are several modes that create unique gameplay with different match types. All of these build towards an ultimate goal which certainly rewards those who are used to focusing on a core storyline.
Overall, Assassin's Creed Revelations gives a brilliant presentation of an intricate story line filled with gorgeous graphics, great voice acting, subtle yet powerful music, and great core gameplay. For me, this was the best Assassin's Creed yet and I know I will be playing through it again. If you've been following the stories of Altair and Ezio this far, you definitely need to see their last adventure. It's worth it.
Somehow, it all fits together perfectly. Ezio's story seems to be the catalyst because his quest to find out more information about Altair ties itself to the social and political unrest in Constantinople. The romance between Sophia and Ezio is subtle and it is impressive how convincing they are and you find yourself believing that these two are falling in love with all the chaos around them. Overall, the story telling in Revelations is remarkable and the cinematic scenes are done right with fully developed characters in strongly written scenes.
A New City To Explore.....
On a basic level, Revelations plays the same as the Assassin Creed games that came before. You're still accepting various missions that have you stalking, meeting, or killing targets. Some of the quests in Revelations do add to parts of the story, but more than a handful are time wasters or poorly constructed. However, the most exciting moments are Ezio exploring Constantinople and his discovery of clues about Altair's library. It's here where the "dungeon" sequences come into play. Similar to the Lairs of Romulus and the Assassin's Tombs, these excavations can take you on some fantastic adventures and these are some of the great highlights of the game.
Adventuring Is A Dangerous Business
Even better are the chapters that feature Altair himself. Each major portion of the game includes a segment with the original assassin and players relive specific moments from his life from young to very old. Some of these missions feel slightly similar to some of Ezio's, but others are completely different. The variety keeps things from getting dull as well as the fact that they're very story driven. Some of Altair's memories even carry a certain weight and understanding of what Ezio is doing. As the game progresses, you begin to see similarities and differences between the two men, which makes the story an even more emotional and thought provoking experience.
When it comes to gameplay, it's clear Ubisoft made a number of additions in terms of controls, weaponry, and the menu layout. The most noticeable change was a button layout change. Players can now directly access a secondary weapon (throwing knives, bombs,) in addition to a primary weapon (hidden blade, sword). This gives players more options, allowing for quick reactions during stealth missions as well as challenging combat scenes. Bombs become an extension of your combat options, offering three different categories. Choices of bombs range from standard smoke bombs to a bomb that shoots out coins luring dozens of peasants.
Climbing higher and higher....
The hook blade was also introduced, a feature playing on Ezio's hidden blade, that is perfect for zip lines and climbing to heights that seem almost unreachable. It becomes a universal tool in Revelations, for exploring the city and other locations as well as proving useful in close combat and assassination missions.
Hook blade, don't leave home without it.
The only two parts of the game I found issue with were Den Defense and some of the game play as Desmond Miles. First of all, Den Defense really didn't add a lot to the experience of Revelations. In fact, it detracted from it. The menu is very clunky. Ezio stands on a rooftop near his headquarters as enemy troops march down the street attempting to damage the building so they can take it over. Players must install through a point and click cursor menu various barricades and a variety of assassins along the rooftops to fend off the attack. Controlling the deployment is really clunky and this mode does not mesh well with the game. Assassin's Creed's strength and focus is direct combat, not real time strategy. Frequently, I found myself fighting against overwhelming odds, which made the whole thing an irritating mess. If they bring Den Defense back, they definitely need to make a few changes and modifications to it.
Now we come to Desmond. Desmond's sequences are completely optional in Revelations, most likely Ubisoft anticipating a divided reaction to the departure in game design. Desmond is in a coma, attempting to reclaim his mind within the Animus architecture and must navigate through Tron like worlds in first person perspective. He moves through these oddities by using two shapes of blocks he can create and place in the world. While I did like getting to hear some of Desmond's memories and his back story, I did not like the first person perspective. It's jarring at first, and it takes a lot of getting used to. I also suffer incredibly bad vertigo in first person game settings which is why I rarely play first person games. I found that while it was a bit unsettling at first, I did get used to Desmond's first person view sequences because thankfully, the camera did not bob up and down at weird angles. I could only play in brief bits however, because after a few minutes I found myself feeling quite nauseated. I truly wish his sequences had not been done in first person, but the scenes are well thought out and the puzzles actually play well. I also found myself a bit frustrated towards the end when once again, I got more questions than answers. I came to understand that they left it this way on purpose to make room for the forthcoming Assassin's Creed game in 2012, so I'll just have to wait.
Multiplayer is augmented again in Revelations with various new modes, a variety of customization options, and a better interface along with a story mode that allows players to learn more about the Templars as they progress in the Abstergo facility. There are several modes that create unique gameplay with different match types. All of these build towards an ultimate goal which certainly rewards those who are used to focusing on a core storyline.
Overall, Assassin's Creed Revelations gives a brilliant presentation of an intricate story line filled with gorgeous graphics, great voice acting, subtle yet powerful music, and great core gameplay. For me, this was the best Assassin's Creed yet and I know I will be playing through it again. If you've been following the stories of Altair and Ezio this far, you definitely need to see their last adventure. It's worth it.
Cyn Armistead (14 KP) rated Forever Werewolf in Books
Mar 1, 2018
Full disclosure: I was given a copy of this book to review. I'm glad I didn't buy it. I imagine I might have been harsher.
In <i>Forever Werewolf</i>, Tryst is just delivering a package to Wulfsiege on behalf of his father's security company when he gets trapped there by an avalanche. He doesn't mind, though, because the recipient of that package has a luscious daughter, Lexi.
Female werewolves are rare, and those few are protected like the precious treasures they are. Even though Tryst wasn't brought up in a pack, he knows that much. He also knows there's something very strange about the fact that Lexi isn't claimed by any of the males in the pack - in fact, they seem to give her a wide berth. She's obviously highly intelligent and competent, and she's beautiful. She's far more alluring to him than her spoiled, pampered princess sister could ever be.
Lexi is fascinated by Tryst, despite being warned away from the half-blooded wolf by her ailing father. He seems interested in her, as well, but she fears that's only because he doesn't know her crippling secret: she hasn't ever shifted. A werewolf who can't shift can't mate, so she's useless in the eyes of the pack.
Tryst is warned away from Lexi by her father, head of the pack, as well, but he can't seem to stay away from her. She's like no other woman, werewolf or mortal, he's ever encountered. What is it that draws them to each other? Is it worth risking their lives for?
It was obvious to me from the first pages of the book that Tryst and Lexi would get together, and that it would cost Tryst many bruises and much grief. The bad guy was all too obvious, as well - if the average reader can't identify him in the first mention, I'll be shocked. (Perhaps I should be more specific and say "experienced romance reader" instead.)
As for <i>Moon Kissed</i>, it was so forgettable that I'd have to look up the main male's name. The female was Bella, something I only recall due to bad memories of <i>Twilight</i>. Oh, wait, the male was Severo! Right then. Severo saves Bella from vampires who chase her, while frightening the hell out of her himself, groping her, and offering absolutely no explanations of the strange new realities her world is suddenly encompassing.
After that event, Bella learns that her best friend Seth's new girlfriend is a vampire, something Seth just hadn't quite gotten around to mentioning. Seth explains that Severo (whose name she doesn't yet know) is probably a werewolf, from her description of him and his actions. Severo has, in the meantime, started stalking Bella to protect her from the vampires he's sure will continue to hunt her (for reasons unknown to him when he starts on this plan of action). After seeing Seth with vampire Evie, with whom Severo has history, Severo realizes that Evie probably sicced the vampires on Bella due to jealousy.
One of the many, many things that bothered me about this book is that Bella is supposedly a web designer, but she never seems to work. She certainly doesn't have a laptop, which would be de rigeur, and she lives in a ridiculously upscale place (an apartment with its very own heated pool?) for someone in that profession. She can afford a lot of dance lessons, too - but her real source of income or capital is never explained. Apparently Hauf was just looking for a profession that could be "done anywhere" and someone suggested "web designer" so she grabbed that and ran with it.
Of course, Severo is also supposed to "do something with real estate" - how believable is that as a character detail? I guess we're supposed to just accept that he's rich, can spend his time as he pleases, and let everything else go without question. How is it that he has a Brownie for a housekeeper? What's the relationship between Faery and werewolves and vampires? Who knows?
The story does not get more believable as it goes on. Of course Bella falls in love with her stalker and trusts him completely. There are evil vampires. There's one good vampire, just to show that they aren't uniformly bad. But you can tell where Severo and Bella's relationship is going in the earliest scenes, and that's the most important part of the book, because it's a romance. There are complications but they'll be overcome, or it wouldn't be a romance.
In <i>Forever Werewolf</i>, Tryst is just delivering a package to Wulfsiege on behalf of his father's security company when he gets trapped there by an avalanche. He doesn't mind, though, because the recipient of that package has a luscious daughter, Lexi.
Female werewolves are rare, and those few are protected like the precious treasures they are. Even though Tryst wasn't brought up in a pack, he knows that much. He also knows there's something very strange about the fact that Lexi isn't claimed by any of the males in the pack - in fact, they seem to give her a wide berth. She's obviously highly intelligent and competent, and she's beautiful. She's far more alluring to him than her spoiled, pampered princess sister could ever be.
Lexi is fascinated by Tryst, despite being warned away from the half-blooded wolf by her ailing father. He seems interested in her, as well, but she fears that's only because he doesn't know her crippling secret: she hasn't ever shifted. A werewolf who can't shift can't mate, so she's useless in the eyes of the pack.
Tryst is warned away from Lexi by her father, head of the pack, as well, but he can't seem to stay away from her. She's like no other woman, werewolf or mortal, he's ever encountered. What is it that draws them to each other? Is it worth risking their lives for?
It was obvious to me from the first pages of the book that Tryst and Lexi would get together, and that it would cost Tryst many bruises and much grief. The bad guy was all too obvious, as well - if the average reader can't identify him in the first mention, I'll be shocked. (Perhaps I should be more specific and say "experienced romance reader" instead.)
As for <i>Moon Kissed</i>, it was so forgettable that I'd have to look up the main male's name. The female was Bella, something I only recall due to bad memories of <i>Twilight</i>. Oh, wait, the male was Severo! Right then. Severo saves Bella from vampires who chase her, while frightening the hell out of her himself, groping her, and offering absolutely no explanations of the strange new realities her world is suddenly encompassing.
After that event, Bella learns that her best friend Seth's new girlfriend is a vampire, something Seth just hadn't quite gotten around to mentioning. Seth explains that Severo (whose name she doesn't yet know) is probably a werewolf, from her description of him and his actions. Severo has, in the meantime, started stalking Bella to protect her from the vampires he's sure will continue to hunt her (for reasons unknown to him when he starts on this plan of action). After seeing Seth with vampire Evie, with whom Severo has history, Severo realizes that Evie probably sicced the vampires on Bella due to jealousy.
One of the many, many things that bothered me about this book is that Bella is supposedly a web designer, but she never seems to work. She certainly doesn't have a laptop, which would be de rigeur, and she lives in a ridiculously upscale place (an apartment with its very own heated pool?) for someone in that profession. She can afford a lot of dance lessons, too - but her real source of income or capital is never explained. Apparently Hauf was just looking for a profession that could be "done anywhere" and someone suggested "web designer" so she grabbed that and ran with it.
Of course, Severo is also supposed to "do something with real estate" - how believable is that as a character detail? I guess we're supposed to just accept that he's rich, can spend his time as he pleases, and let everything else go without question. How is it that he has a Brownie for a housekeeper? What's the relationship between Faery and werewolves and vampires? Who knows?
The story does not get more believable as it goes on. Of course Bella falls in love with her stalker and trusts him completely. There are evil vampires. There's one good vampire, just to show that they aren't uniformly bad. But you can tell where Severo and Bella's relationship is going in the earliest scenes, and that's the most important part of the book, because it's a romance. There are complications but they'll be overcome, or it wouldn't be a romance.
Chris Sawin (602 KP) rated Messengers 2: The Scarecrow (2009) in Movies
Jun 22, 2019
John Rollins is a guy who's just trying to catch a break. He lives on a farm with his wife and two children, but his crops just won't grow. His cornfield is infested with crows and his water pump won't work. Stress and fatigue don't begin to describe what John is currently going through. He's a man of faith that's just trying to figure out how he can support his family with no income. He's pretty much lost all hope until he stumbles upon the scarecrow in his barn. After being convinced by his neighbor, he puts the scarecrow up in his cornfield. Besides, he has nothing to lose and everything to gain. John wakes up to a field full of dead crows and his water pump begins working again. Everything looks to finally be turning in John's favor, but there's two sides to every coin. People that get in the way of John's crops or his family begin to turn up dead. What makes matters worse is that John finds possessions of the victims in his cornfield and he is the only person all the evidence points to. Once he realizes that the scarecrow is the root of his newfound problems and that he could wind up losing his family, John knows he has to get rid of it but he may already be too late...
In my movie watching experience, I've learned that it's usually important to watch an original film before its sequel. With this day and age though where sequels are actually prequels and we get prequel trilogies sixteen years AFTER the original trilogy, there aren't really any guidelines to follow when it comes to watching films anymore. So being somebody who had no interest in seeing The Messengers, the sequel didn't really interest me until they announced Norman Reedus in the title role. Since Reedus had been impressive in films such as The Boondock Saints, Blade II, and even his brief (but rather incredible) cameo in Antibodies, I felt it was my obligation to at least give this film a chance. The results are pretty much what you'd expect for a direct to DVD horror film.
The acting isn't terrible, but doesn't really do much to stand out. Norman Reedus, Heather Stephens, and Richard Riehle are pretty much the cream of the crop as far as acting goes. Reedus does a good job of acting like a farmer who's going through troubled times and just wants to support his family. He was easy to relate to since just about everyone is either going through tough times or has so in the past. Stephens played the concerned wife and was able to portray the widest range of emotions in the film. Riehle always seemed to show up to encourage John Rollins to do mischievous things, so the seeds are planted from the get-go that something isn't quite right with him. The boy who played John's son, Michael, is the only actor in the film that could really be considered atrocious as his lines are delivered so nonchalantly.
The way the rest of the film plays out just feels like it borrowed heavily from Jeepers Creepers 2 and the Children of the Corn films. The scarecrow drags its scythe on the ground as it's stalking its victims, which was a nice touch but was really the only enjoyable part of the scarecrow. Once it reveals itself at the end of the film and starts walking around, it makes pterodactyl sounds and trust me, that's just as incredible as it sounds. The film actually starts going downhill in the second half, which is when the cheesy effects come in and unanswered questions begin. The latter half of the film is filled with a lot of moments that will leave you scratching your head wondering why you even decided to watch this film to begin with.
Messengers 2: The Scarecrow isn't exactly the greatest film to watch, but it isn't the worst either. While it does have its fair share of blood and isn't half bad at times, it doesn't really offer anything most horror fans haven't seen before. Messengers 2 is really only recommended for die hard fans of Norman Reedus since it's basically just a rehash of Jeepers Creepers 2 with a lower budget. It's the type of film that's a decent watch at 3 o' clock in the morning when you stumble across it channel surfing, but isn't worth deliberately tracking down on DVD.
In my movie watching experience, I've learned that it's usually important to watch an original film before its sequel. With this day and age though where sequels are actually prequels and we get prequel trilogies sixteen years AFTER the original trilogy, there aren't really any guidelines to follow when it comes to watching films anymore. So being somebody who had no interest in seeing The Messengers, the sequel didn't really interest me until they announced Norman Reedus in the title role. Since Reedus had been impressive in films such as The Boondock Saints, Blade II, and even his brief (but rather incredible) cameo in Antibodies, I felt it was my obligation to at least give this film a chance. The results are pretty much what you'd expect for a direct to DVD horror film.
The acting isn't terrible, but doesn't really do much to stand out. Norman Reedus, Heather Stephens, and Richard Riehle are pretty much the cream of the crop as far as acting goes. Reedus does a good job of acting like a farmer who's going through troubled times and just wants to support his family. He was easy to relate to since just about everyone is either going through tough times or has so in the past. Stephens played the concerned wife and was able to portray the widest range of emotions in the film. Riehle always seemed to show up to encourage John Rollins to do mischievous things, so the seeds are planted from the get-go that something isn't quite right with him. The boy who played John's son, Michael, is the only actor in the film that could really be considered atrocious as his lines are delivered so nonchalantly.
The way the rest of the film plays out just feels like it borrowed heavily from Jeepers Creepers 2 and the Children of the Corn films. The scarecrow drags its scythe on the ground as it's stalking its victims, which was a nice touch but was really the only enjoyable part of the scarecrow. Once it reveals itself at the end of the film and starts walking around, it makes pterodactyl sounds and trust me, that's just as incredible as it sounds. The film actually starts going downhill in the second half, which is when the cheesy effects come in and unanswered questions begin. The latter half of the film is filled with a lot of moments that will leave you scratching your head wondering why you even decided to watch this film to begin with.
Messengers 2: The Scarecrow isn't exactly the greatest film to watch, but it isn't the worst either. While it does have its fair share of blood and isn't half bad at times, it doesn't really offer anything most horror fans haven't seen before. Messengers 2 is really only recommended for die hard fans of Norman Reedus since it's basically just a rehash of Jeepers Creepers 2 with a lower budget. It's the type of film that's a decent watch at 3 o' clock in the morning when you stumble across it channel surfing, but isn't worth deliberately tracking down on DVD.
Sophia (Bookwyrming Thoughts) (530 KP) rated Going Down in Flames (Going Down in Flames, #1) in Books
Jan 23, 2020
For once, I think my instincts were right (not that I ever listen) about Going Down in Flames. I was expecting a lot more.
The idea and the concept were unique and interesting. Shape-shifting dragons? Check. Oddball at a prestigious boarding school Bryn is being sent to on her sixteenth birthday? Check. Proof that the Directorate isn't always right? Check. TRYING to stay alive? Ooo, interesting. Check! All the ingredients of a great book. I was even so excited about DRAGONS!
<img border="0" src="http://1.bp.blogspot.com/-cuqBh1sDPEY/U6NzNu6g3hI/AAAAAAAADhs/Pb2oaXOydkQ/s1600/how_to_train_your_dragon_2_gif_by_thegrzebol-d6wlb2k.gif" height="106" width="320">
Plus, the pretty cover and the tag line: If her love life is going down in flames, she might as well spark a revolution.
WHAT REVOLUTION?!?!?! is my biggest question right at this very moment. There's no revolution, not really. At least, not one that Bryn starts. That revolution, which is apparently peaceful and started by Zavien-Not-Zayn, was there well before Bryn comes around. She doesn't even know about that revolution or even the fact that she's a dragon until said dude starts stalking her for awhile.
<img border="0" src="http://4.bp.blogspot.com/-98SDXmeq-i8/U6Nzpun3IGI/AAAAAAAADh0/d0iqv6tv0OU/s1600/giphy.gif" height="175" width="320">
So I'm really curious as to the definition of revolution here. Because in the long run, it's all sparkly rainbows and unicorns with the abrupt end. The last sentence? Damn Directorate. If anything, damning the Directorate shows there hasn't been a revolution. Sure, Bryn makes her point. She's a crossbreed and she's just like any other dragon. She made a change. To have a love life, that is, but it's not like she gets to choose. I mean, her grandmother and the mom of the dude she hates most attempts at playing matchmaker. Arranged marriage still exists.
*sighs* Not a dramatic change if you ask me. A change for future crossbreeds, sure. Certainly the Directorate wasn't overthrown.
<img border="0" src="http://3.bp.blogspot.com/-1ffyT3n870o/U6N0wvDSjhI/AAAAAAAADiA/3S69yaZT8RM/s1600/giphy+(2).gif" height="176" width="320">
Perhaps the most interesting part of Going Down in Flames for me were the death threats. The way they're written and set up. They're thrown in at surprising, yet right times. Oh, and there's no warning on those attempts. It kept me at the edge of my seat trying to guess where the next attack would be at.
There also seems to be something missing from the characters. Particularly with Jaxon and Bryn. They hate each other and then all of a sudden, he starts helping her. Not just to save his reputation, but to protect her. There is something remotely wrong with a character who hates you from the bottom of their hearts to "protecting you." O_o
<blockquote>Jaxon: I also did it to help you.
Bryn: I saved your life. Dont get snippy with me.
Jaxon: *slams coffee cup down* I came to secure protection for your life.</blockquote>
Tell me there isn't something wrong with that. O_o Because it ends shortly after, and now I can't really decide if Bryn gets stuck marrying Jaxon due to arranged marriage or she gets to choose who she wants to marry. If there are any other life threatening stuff going on afterward or the dragons that used to hate her now treat her as an equal. If her mother actually gets a happy reunion with her parents. If Zavien is still stuck with his intended or if he and the Revisionists peacefully achieve more individual rights for dragons.
<img border="0" src="http://4.bp.blogspot.com/-v3e-NYdq7P8/U6N2FJxKKNI/AAAAAAAADiM/7xswneekUqs/s1600/giphy+(3).gif" height="239" width="320">
There are just so many questions that aren't answered yet, that this feels like an entire end is missing and Going Down in Flames is the very first of a trilogy or series. Yet... this is a stand alone... according to Goodreads. Am I missing something, or did anyone else who read this feel the same way?
--------------------------
Advanced copy provided by the publisher
Original Rating: 2.5
This review and more found over at <a href="http://bookwyrming-thoughts.blogspot.com/2014/06/arc-review-going-down-in-flames-by-chris-cannon.html">Bookwyrming Thoughts</a>
<a href="http://bookwyrming-thoughts.blogspot.com/"><img src="http://4.bp.blogspot.com/-Gi5Rk5yLloA/UtliaUbdL3I/AAAAAAAACbE/J27z92_qrYU/s1600/Official+Banner.png" /></a>
The idea and the concept were unique and interesting. Shape-shifting dragons? Check. Oddball at a prestigious boarding school Bryn is being sent to on her sixteenth birthday? Check. Proof that the Directorate isn't always right? Check. TRYING to stay alive? Ooo, interesting. Check! All the ingredients of a great book. I was even so excited about DRAGONS!
<img border="0" src="http://1.bp.blogspot.com/-cuqBh1sDPEY/U6NzNu6g3hI/AAAAAAAADhs/Pb2oaXOydkQ/s1600/how_to_train_your_dragon_2_gif_by_thegrzebol-d6wlb2k.gif" height="106" width="320">
Plus, the pretty cover and the tag line: If her love life is going down in flames, she might as well spark a revolution.
WHAT REVOLUTION?!?!?! is my biggest question right at this very moment. There's no revolution, not really. At least, not one that Bryn starts. That revolution, which is apparently peaceful and started by Zavien-Not-Zayn, was there well before Bryn comes around. She doesn't even know about that revolution or even the fact that she's a dragon until said dude starts stalking her for awhile.
<img border="0" src="http://4.bp.blogspot.com/-98SDXmeq-i8/U6Nzpun3IGI/AAAAAAAADh0/d0iqv6tv0OU/s1600/giphy.gif" height="175" width="320">
So I'm really curious as to the definition of revolution here. Because in the long run, it's all sparkly rainbows and unicorns with the abrupt end. The last sentence? Damn Directorate. If anything, damning the Directorate shows there hasn't been a revolution. Sure, Bryn makes her point. She's a crossbreed and she's just like any other dragon. She made a change. To have a love life, that is, but it's not like she gets to choose. I mean, her grandmother and the mom of the dude she hates most attempts at playing matchmaker. Arranged marriage still exists.
*sighs* Not a dramatic change if you ask me. A change for future crossbreeds, sure. Certainly the Directorate wasn't overthrown.
<img border="0" src="http://3.bp.blogspot.com/-1ffyT3n870o/U6N0wvDSjhI/AAAAAAAADiA/3S69yaZT8RM/s1600/giphy+(2).gif" height="176" width="320">
Perhaps the most interesting part of Going Down in Flames for me were the death threats. The way they're written and set up. They're thrown in at surprising, yet right times. Oh, and there's no warning on those attempts. It kept me at the edge of my seat trying to guess where the next attack would be at.
There also seems to be something missing from the characters. Particularly with Jaxon and Bryn. They hate each other and then all of a sudden, he starts helping her. Not just to save his reputation, but to protect her. There is something remotely wrong with a character who hates you from the bottom of their hearts to "protecting you." O_o
<blockquote>Jaxon: I also did it to help you.
Bryn: I saved your life. Dont get snippy with me.
Jaxon: *slams coffee cup down* I came to secure protection for your life.</blockquote>
Tell me there isn't something wrong with that. O_o Because it ends shortly after, and now I can't really decide if Bryn gets stuck marrying Jaxon due to arranged marriage or she gets to choose who she wants to marry. If there are any other life threatening stuff going on afterward or the dragons that used to hate her now treat her as an equal. If her mother actually gets a happy reunion with her parents. If Zavien is still stuck with his intended or if he and the Revisionists peacefully achieve more individual rights for dragons.
<img border="0" src="http://4.bp.blogspot.com/-v3e-NYdq7P8/U6N2FJxKKNI/AAAAAAAADiM/7xswneekUqs/s1600/giphy+(3).gif" height="239" width="320">
There are just so many questions that aren't answered yet, that this feels like an entire end is missing and Going Down in Flames is the very first of a trilogy or series. Yet... this is a stand alone... according to Goodreads. Am I missing something, or did anyone else who read this feel the same way?
--------------------------
Advanced copy provided by the publisher
Original Rating: 2.5
This review and more found over at <a href="http://bookwyrming-thoughts.blogspot.com/2014/06/arc-review-going-down-in-flames-by-chris-cannon.html">Bookwyrming Thoughts</a>
<a href="http://bookwyrming-thoughts.blogspot.com/"><img src="http://4.bp.blogspot.com/-Gi5Rk5yLloA/UtliaUbdL3I/AAAAAAAACbE/J27z92_qrYU/s1600/Official+Banner.png" /></a>
Purple Phoenix Games (2266 KP) rated Quad City Killers in Tabletop Games
Jan 30, 2021
So I am going to cut right to the chase here. I am from the Quad Cities, the area of Iowa and Illinois where the Mississippi River flows East-West instead of its normal North-South. Admittedly, the name given to the area is the Greater Quad City Area and includes around 18 actual towns and cities. I have a love for my hometown and defend it to all who think we are just cornfields and unexciting. That said, when I saw a game was being produced about serial killers roaming my own stomping grounds, I knew I had to preview it.
Quad City Killers (or QCK) is a competitive game of moving around a map and eliminating points of interest by using resources from hand. Or, in actual gamespeak, stalking the streets of the QC murdering prey by using weapons, modifiers, and scenario cards to adjust the winds of chance for success.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign ending March 5, 2021, or through any retailers stocking it after fulfillment. -T
To setup place the large map (an actual map that you would find in your grandparents’ Oldsmobile) on the table. Shuffle the Prey deck and the Resources deck separately and place them in their spots on the map. Place the Heat tokens on the lowest space in each city. Keep the three dice nearby for all players’ use. Each player will choose a serial killer profile mat, a color of skull mover token, and Dexterity token to track progress. Each player will also draw five Resource cards from the deck and one Prey card to place on the board in a city along with their skull mover token. The game may now begin!
The first thing each player will do on their turn is perform a Hunt action by drawing and placing on the map the top card of the Prey deck. Most Prey are color-coded to be placed in a matching city, but some are not and may be placed in any city on the map. Next, the player may perform any three actions from the following: Hunt, Travel, Attack, Scenario, Discard.
Hunt works the same as the action performed at the beginning of each turn: draw a Prey card and place it on the board. In order to Travel to a new city the player will roll the dice. For a value of 1+ the player may travel to any city within their current state. For a value of 2+ the player may cross the Old Man to the other side (preferably using the half-finished under-construction new I-74 bridge). A player may play a Scenario card from their hand, and if it shows the Action icon they will spend one of their three actions to play and resolve it. A player may also choose to Discard two cards from their hand and replace them with cards drawn from the Resource deck for an action.
The game would not be named Quad City Killers if killing was not involved somehow. As the final option of action to be taken on a turn a player may choose to Attack a Prey card in the same city in which the player’s token resides. To Attack, the player will consult the Prey card’s printed defense value for their target number. The player will then combine any Resource cards they may have in hand with their current Dexterity score (tracked on their player mat) and the roll of the three dice. If the end result matches or exceeds the Prey’s defense value the Prey is eliminated. The player collects the Prey card for a trophy and for its Notoriety value (victory points) at game end.
Resource cards come in different flavors: Weapons, Scenarios, Modifiers, and Ego. Weapon cards are just that: weapons. They may be used once for an attempted kill and then are discarded. Scenarios may mess with opponent tactics, allow players to move Prey cards to different cities, or other various activities. Modifiers may also adjust the current Advantage enjoyed by the player or be played on a Prey card to lower its defense value. Ego cards (and also some Weapon cards) will have an M.O. icon on them and may be placed directly on the player mat. These M.O. cards offer a once-per-turn advantage for the player and are very powerful.
The game continues in this fashion of taking turns moving around the map, hunting prey and killing them, and using Resources to adjust the difficulty of the murder. Once a player has increased their Dexterity token to the end of the track the game ends and the players count up Notoriety values (VP) of all slain Prey cards to arrive at the greatest serial killer the Quad Cities has ever seen (which, being from the QC would be saying something – I don’t remember ANY serial killers here).
Components. Okay, this was a super cool game to open up in the mail. Inside the mailer box was this strange Evidence bag. I have never seen an Evidence bag in my life so I wasn’t quite sure what was inside. But when I opened it and saw it was the components for the game I immediately smiled at how cool that was to include. It certainly made an impression. Now, please remember that this is a prototype copy of the game, and the finished version will have slightly different and improved components. That said, what we were provided is very close to final quality (and better than some games I have in my collection!). The cards are all fine, the dice are dice, and the tokens are well-designed and interesting. The best component, for me, is the excellent map of the QCA. It folds/unfolds like an old map would (prior to GPS) and has my hometown right on it! Luckily I live in a suburb(?) of the Metropolitan QCA so my house is nowhere to be found on the map, but it is very strange and exciting to play a game on a map of your home.
The game as a whole is pretty good. Though the estimated time to finish the game is quoted at 90-180 minutes (and maybe with the full compliment of players), my plays with my wife were well under an hour each time. We both enjoyed the game quite a bit once we got over the whole premise of it. The theme is obviously dark and macabre, but in the end it is still just a game.
I felt very engaged for every second of the game as I watched my wife nail roll after roll during her Attack actions while I fail to manage even a roll of 2+. Yes, I am unable to roll 2+ on THREE DICE. My issues aside, the dice really do add a layer of chance (obv) that all the accounting and cardplay just will not cover. I like that. I like chance in my games, even when it goes against me. I also enjoyed having five actions from which to choose three on my turn, but I could also use the same action all three times if I wished. More options is usually good, and having more than one obvious route or strategy is a huge bonus for me.
All in all I really did enjoy this game quite a bit. Again, the theme may be off-putting for some, and I will not play this game with my children until they are probably older than the suggested 13+ but I can definitely see myself breaking this out with a group of adults who are itching for something completely different from what they are accustomed to playing. If you are like me and need something just absolutely jarring in your collection, I urge you to take a look at Quad City Killers, on Kickstarter now until March 5, 2021. Just stay out of Milan (pronounced MY-lin) and we will be fine.
Quad City Killers (or QCK) is a competitive game of moving around a map and eliminating points of interest by using resources from hand. Or, in actual gamespeak, stalking the streets of the QC murdering prey by using weapons, modifiers, and scenario cards to adjust the winds of chance for success.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign ending March 5, 2021, or through any retailers stocking it after fulfillment. -T
To setup place the large map (an actual map that you would find in your grandparents’ Oldsmobile) on the table. Shuffle the Prey deck and the Resources deck separately and place them in their spots on the map. Place the Heat tokens on the lowest space in each city. Keep the three dice nearby for all players’ use. Each player will choose a serial killer profile mat, a color of skull mover token, and Dexterity token to track progress. Each player will also draw five Resource cards from the deck and one Prey card to place on the board in a city along with their skull mover token. The game may now begin!
The first thing each player will do on their turn is perform a Hunt action by drawing and placing on the map the top card of the Prey deck. Most Prey are color-coded to be placed in a matching city, but some are not and may be placed in any city on the map. Next, the player may perform any three actions from the following: Hunt, Travel, Attack, Scenario, Discard.
Hunt works the same as the action performed at the beginning of each turn: draw a Prey card and place it on the board. In order to Travel to a new city the player will roll the dice. For a value of 1+ the player may travel to any city within their current state. For a value of 2+ the player may cross the Old Man to the other side (preferably using the half-finished under-construction new I-74 bridge). A player may play a Scenario card from their hand, and if it shows the Action icon they will spend one of their three actions to play and resolve it. A player may also choose to Discard two cards from their hand and replace them with cards drawn from the Resource deck for an action.
The game would not be named Quad City Killers if killing was not involved somehow. As the final option of action to be taken on a turn a player may choose to Attack a Prey card in the same city in which the player’s token resides. To Attack, the player will consult the Prey card’s printed defense value for their target number. The player will then combine any Resource cards they may have in hand with their current Dexterity score (tracked on their player mat) and the roll of the three dice. If the end result matches or exceeds the Prey’s defense value the Prey is eliminated. The player collects the Prey card for a trophy and for its Notoriety value (victory points) at game end.
Resource cards come in different flavors: Weapons, Scenarios, Modifiers, and Ego. Weapon cards are just that: weapons. They may be used once for an attempted kill and then are discarded. Scenarios may mess with opponent tactics, allow players to move Prey cards to different cities, or other various activities. Modifiers may also adjust the current Advantage enjoyed by the player or be played on a Prey card to lower its defense value. Ego cards (and also some Weapon cards) will have an M.O. icon on them and may be placed directly on the player mat. These M.O. cards offer a once-per-turn advantage for the player and are very powerful.
The game continues in this fashion of taking turns moving around the map, hunting prey and killing them, and using Resources to adjust the difficulty of the murder. Once a player has increased their Dexterity token to the end of the track the game ends and the players count up Notoriety values (VP) of all slain Prey cards to arrive at the greatest serial killer the Quad Cities has ever seen (which, being from the QC would be saying something – I don’t remember ANY serial killers here).
Components. Okay, this was a super cool game to open up in the mail. Inside the mailer box was this strange Evidence bag. I have never seen an Evidence bag in my life so I wasn’t quite sure what was inside. But when I opened it and saw it was the components for the game I immediately smiled at how cool that was to include. It certainly made an impression. Now, please remember that this is a prototype copy of the game, and the finished version will have slightly different and improved components. That said, what we were provided is very close to final quality (and better than some games I have in my collection!). The cards are all fine, the dice are dice, and the tokens are well-designed and interesting. The best component, for me, is the excellent map of the QCA. It folds/unfolds like an old map would (prior to GPS) and has my hometown right on it! Luckily I live in a suburb(?) of the Metropolitan QCA so my house is nowhere to be found on the map, but it is very strange and exciting to play a game on a map of your home.
The game as a whole is pretty good. Though the estimated time to finish the game is quoted at 90-180 minutes (and maybe with the full compliment of players), my plays with my wife were well under an hour each time. We both enjoyed the game quite a bit once we got over the whole premise of it. The theme is obviously dark and macabre, but in the end it is still just a game.
I felt very engaged for every second of the game as I watched my wife nail roll after roll during her Attack actions while I fail to manage even a roll of 2+. Yes, I am unable to roll 2+ on THREE DICE. My issues aside, the dice really do add a layer of chance (obv) that all the accounting and cardplay just will not cover. I like that. I like chance in my games, even when it goes against me. I also enjoyed having five actions from which to choose three on my turn, but I could also use the same action all three times if I wished. More options is usually good, and having more than one obvious route or strategy is a huge bonus for me.
All in all I really did enjoy this game quite a bit. Again, the theme may be off-putting for some, and I will not play this game with my children until they are probably older than the suggested 13+ but I can definitely see myself breaking this out with a group of adults who are itching for something completely different from what they are accustomed to playing. If you are like me and need something just absolutely jarring in your collection, I urge you to take a look at Quad City Killers, on Kickstarter now until March 5, 2021. Just stay out of Milan (pronounced MY-lin) and we will be fine.