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Animal Empire
Animal Empire
2019 | Abstract Strategy, Card Game, Medieval, Territory Building, Wargame
The age of humans is in its prime, and our civilizations keeps evolving every day. Have you ever wondered what comes after us though? The answer is the animals – at least, it is according to Animal Empire. Over time, animals have gained enough sentience to rise up and overthrow the humans! The animal kingdom is thriving as the different species learn to coexist in peace. However, the carnivorous animals are thirsting for more power and the delicate balance of peace has been upended! The game is afoot, and any species can come out victorious – can you lead your armies to victory and power over the Animal Empire?

Disclaimer: We were provided with a copy of this game for the purposes of this preview. I do not intend to rehash the entire rulebook, but rather provide the general rule set and overall flow of the game. The components pictured are final. Feel free to reach out to the publisher to snag your own copy! -L

Animal Empire is a card game of hand management, area majority, battling, and a bit of negotiation in which players are trying to be the first to gain control over 9 of the 16 Kingdoms. How? By deploying your armies, defeating your opponents, and maintaining control over your captured Kingdoms. Set up the game as described in the rulebook, and take the starting cards into your own hand and play area. Your starting Kingdom (marked by your Crown card) is placed face-up in front of you, and your Army and Wilderness cards are hidden from opponents in your hand.


Animal Empire is played over a series of turns, and on your turn you may take up to two Actions by using your Army cards. Each Army card can only perform one action per turn, unless it has a Specialty or you use a Wilderness card to affect your action. Actions that can be performed are: March, Capture, Battle, Use Specialty, Seize Crown, or Manage Vassal. Most of the actions are straight-forward – March allows you to move an Army to any Kingdom (either in the Play Area or one controlled by an opponent), Capture allows you to take a Kingdom (if you have majority presence on the card or if your Armies are unopposed), and Battle allows you to fight off rival Armies inhabiting the same Kingdom card as you. Seize Crown and Manage Vassal are the most unique. If you capture an opponent’s starting Kingdom (thereby Seizing the Crown), you take their Crown card and they are now your Vassal. They belong to your Kingdom, and must work to help you win – their Kingdom cards count with yours towards the majority total. If you have Vassals, you can use an action to Manage Vassal, which allows you to either give or take a Kingdom card from your Vassal. When you capture a new Kingdom, you also gain a new Army that matches your newest acquisition. Wilderness cards can be used at any time, and they can affect you or your opponents, depending on the card text. Play continues, with players taking turns, battling, and influencing Kingdoms until a player has captured a total of 9 Kingdoms. The game then ends and they are declared the winner!
So how does this game of ruling the animal kingdom actually fare? Pretty well for the most part, if you ask me! The basis of the game is simple – capture the majority of the Kingdoms. The execution of that goal is what takes Animal Empire to the next level for me. The amount of strategy required for success is beyond what you originally think. No matter how many Armies or Wilderness cards you have at your disposal, you only get a maximum of 2 actions per turn. That means that you really have to strategize which cards and actions to use and when. You are trying to amass a majority of Kingdoms, but just because you capture a Kingdom doesn’t mean it’s safe! Opponents can try to steal your Kingdoms, as you can theirs, so you have to find a good balance of offense and defense to ensure that your majority claim is not being compromised. Your strategy must be adaptable to respond to the actions of your opponents, and you have to be constantly engaged and alert to the playing field. Just be ready for some confrontation though – this game pits you directly against your opponents.


The only components in Animal Empire are cards, and they are a good quality and pretty sturdy. The artwork is really detailed and unique, and I find myself admiring the artwork almost as much as I spend strategizing. The trickiest part for me regarding components is that beyond the Crown cards, nothing is colored according to Crowns. All of the artwork is unique across all cards, and some cards of different types share the same base color – so you have to make sure to remember who played which card where to ensure no accidental confusion. The way I found to circumvent that was for all players to play their cards oriented towards them, so it was more clear to see which cards belonged to which players. I would’ve also liked to see Player Reference Cards detailing the different card Specialties – just to minimize the amount of time referring back to the rulebook for clarification.
All in all, I think that Animal Empire is a solid little card game. I like the strategic elements and that it keeps all players engaged throughout the entire game. I would definitely recommend it at the mid- to higher player counts though, because at only 2 player it feels like it kind of drags on in a back-and-forth battle for majority. With more players, there are more strategic implications, more options to deal with, and a little more chaos for everyone. If you’re looking for a fun little game of head-to-head battling, check out Animal Empire!
  
Castle Dice
Castle Dice
2013 | Dice Game, Medieval
Ahh castle building. One of my favorite pastimes. Well, medieval building games, anyway. I love ’em! So put together medieval building with a bunch of dice and that should make a hit right? Well, yes, but I fear this game has flown under the radar for too long! Why do I like it, but more importantly why does it get so little love?


Castle Dice is a dice and resource management game that pits players against each other to build the greatest castle in the land. It is played over seven rounds and when the seventh round is complete players will tally up VPs to declare a winner!
To setup place the Turn Tracker board where players can see it. Shuffle each of the differently-backed Castle Deck, Village Deck, and Market Deck from which players will be drawing cards throughout the game. Assemble piles of Villager Tokens, Animals, and all dice. Each player receives their own playmat and five Tracking Beads placed just like the photo above. The game may now begin!

Castle Dice spans seven rounds with each round following a strict order of play. This play order and any special effects of the round are conveniently printed on the playmats and Turn Tracker respectively. The Turn Tracker will display which type of dice each player will take from the pool, roll, and add to the World Pool – to which every player will have access. The turn order will show all the phases of each round (which will not be thoroughly covered in this review, but will be at least mentioned): Determine first player, Draw cards, “Choice Dice”, Roll dice, Gather dice, Market, Workers produce, Merchants, Build castle parts, Barbarians.


Players will be able to draw cards from either the Castle or Village decks to supply their hand limit of five and give the player options to build at different phases of the game. Each round players will have standard dice to cull and roll from the pile, but also a choice of any dice type they prefer to be added to the World Pool in the next phase. After the World Pool has been populated with all the dice the players have rolled, each player will then choose a die from the World Pool one at a time around the table in player order. These dice will show resources (Wood, Stone, Gold, Land, and Iron), animals (Pig, Chicken, Cow, Horse), and Barbarians. By hiring Workers and Guards players will be able to produce more resources and subsequently protect them from raiding Barbarians who wish to drain players of one of each of their resources at the end of the round. The Build action is self-explanatory as players will be spending resources gathered to build castle parts using cards from their hand. Play continues in this very structured fashion until the end of seven rounds. Whichever player has amassed the greatest amount of VP from having the most animals, most villagers, Bards, and built castle parts will be the winner!
Components. Castle Dice is sold in a large box – a little wider than Kingdomino’s box, about two inches longer, and about three times as tall (still taller or thicker than Legendary Marvel, Harry Potter Hogwart’s Battle, and The 7th Continent). So there are a lot of components, and they are all good quality. The cards are nice, the boards are thick, but glossy (boo), and the dice are all fine. I question the use of the red Tracking Beads, as they are a little too large to fit in the areas they are designed to track, and a simple wooden cube would have been just as effective and fit the space better. Perhaps I will de-bling mine to boring cubes, or find something else more suitable. The art style, though, is very lovable and cute. Except the Farmer, who seems to have a large dangle of snot hanging out of his or her nose. Being from the Midwest I see a lot of farmers, and I know that they aren’t always super snotty. Maybe they were back in the Medieval Period, but it is a strange detail in the art. Overall though I am very impressed with the quality of the components.

I am similarly impressed overall with the gameplay. I am not incredibly Type A, but I think I lean that way, and having a game with very strict phases of play with a definite end game trigger is very appreciated. I absolutely LOVE how each round is plainly shown on the Turn Tracker and similarly how each phase is clearly printed on each playmat. These notifications eliminate the need for reference cards/sheets/what have you, and I applaud the design team for this. One of my gaming pet peeves is needing to reference the rulebook every turn because I am unsure of what I do next or being worried that I have forgotten a step. No need here – it is all in front of me.

Playing the game is also quite enjoyable. I do not know many gamers who hate games utilizing dice, and typically the more dice the better. Well Castle Dice comes with 64 custom dice and it just feels good to be rolling seven or eight dice each round. But the coolest part is that each player has the standard dice to roll but also several “Choice Dice” that can be of any flavor. That doesn’t necessarily mean they will end up gathering those dice, but they will be options for all players. That is a unique twist that I thoroughly enjoy. Also the balancing act of wanting to do 34 things on your turn, but not having the time to accomplish it adds that level of danger I like in my games. Those dang Barbarians! Overall Purple Phoenix Games gives Castle Dice a non-boogery-farmer’s 14 / 18. It’s a great game and if you see it in the wild pick it up! You will have a good time with it.
  
40x40

Movie Metropolis (309 KP) rated Christopher Robin (2018) in Movies

Jun 10, 2019 (Updated Jun 10, 2019)  
Christopher Robin (2018)
Christopher Robin (2018)
2018 | Adventure, Animation, Comedy
A Future Classic
The characters of Pooh, Eeyore, Piglet and Tigger are synonymous with the childhood of millions of adults across the globe. A.A. Milne’s classic creatures are etched into the memories of many, passed down through generations with tatty old story books and stuffed animals.

Their film history is a little more chequered. True box-office domination has eluded the little critters, until now at least. Rolling off the success of Paddington and its arguably even better sequel, Disney gets in on the action, the live-action that is, and brings Pooh and co to life in Christopher Robin. But does it work?

Christopher Robin (Ewan McGregor) – now a family man living in London – receives a surprise visit from his old childhood pal, Winnie-the-Pooh. With Christopher’s help, Pooh embarks on a journey to find his friends — Tigger, Eeyore, Owl, Piglet, Rabbit, Kanga and Roo. Once reunited, the lovable bear and the gang travel to London to help Christopher rediscover the joy of life.

With Marc Forster’s name attached to directing duties, you’d be forgiven for thinking he’d been hired simply to get the job done. After all, this is the same Marc Forster that brought us the perfectly adequate Quantum of Solace and the enjoyable if undistinguished World War Z. These aren’t the directing credits you’d expect when looking at a film involving a honey-loving bear in a red jumper.

Nevertheless, Forster proves us wrong. Christopher Robin is a sumptuous tale, beautifully realised with a script that makes us stop and look at the little things in life. Much like the film itself as it happens. Ewan McGregor was the ideal choice to play a world-weary Robin. At the brink of exhaustion and close to losing the truly important things in life – his wife (Hayley Atwell) and daughter (Bronte Carmichael), McGregor plays the part beautifully. Watching his inner-child slowly but surely rise to the surface is wonderful to see.

Elsewhere, the entire cast of voices used to bring our cuddly cast to life are absolutely spot on. Jim Cummings’ return as Pooh and Tigger brings a warm familiarity to proceedings and this was a nice touch by Disney to have him back behind the microphone. Toby Jones and former Doctor Who Peter Capaldi are also great as Owl and Rabbit respectively. Brad Garrett’s turn as Eeyore really couldn’t be more perfect.

Christopher Robin…is sure to be a future classic that can be passed down for generations
To look at, Christopher Robin really is sublime. The spectacular Sussex countryside is brought to life in the Hundred Acre Wood and the post-war setting of London lives and breathes right before your eyes. This is a film that draws you in as the script moves our cast from 1940s London, rich with smoke and smog, to lush countryside, heavy with dew and dripping in colour.

The CGI to bring Pooh, Piglet, Eeyore, Tigger, Kanga, Roo, Owl and Rabbit to life is nothing short of astounding. The way their fur moves in the wind feels so real and it is this depth that proves to be the film’s strongest suit. Using Disney’s seemingly unending source of funds, Marc Foster and his team have managed to create something truly astonishing.

Above all though, this is a film about the importance of family, and on that level it succeeds, and then some. While brief, the moments in which we see McGregor and his family spending time together, with Pooh and company in tow, are Christopher Robin’s most poignant. In typical Disney fashion, the film tugs on the heartstrings on more than one occasion, just enough to wipe away a solitary tear, but not enough to dig out the Kleenex.

Christopher Robin is another success for Disney’s live-action arm. With understated performances, very much similar to 2016’s remake of Pete’s Dragon, the House of Mouse has achieved something rather extraordinary. Yes, they’ve brought these wonderful characters back to life, but in a way that honours the books and stuffed animals we will have all grown up with. Unlike this year’s Peter Rabbit that destroyed the legacy of a much-loved literary character, Christopher Robin builds on that and is sure to be a future classic that can be passed down for generations.


https://moviemetropolis.net/2018/08/18/christopher-robin-review-a-future-classic/
  
Cryptid
Cryptid
Michael Kott | 2018 | Young Adult (YA)
6
6.0 (2 Ratings)
Book Rating
View my review on my blog: www.diaryofdifference.com/2018/06/08/cryptid-michael-kott-book-review/

Cryptid by Michael Kott is the second book of these series. It is a sequel to the Piasa, and you can find my review on that here. I have to admit and say that I didn’t enjoy Cryptid as much as I would like to, and you’ll find out why soon.

<b><i>About the book:</i></b>

Cryptid continues to tell the story of Sara, a girl that survives a car accident, when all her family dies. While in the first book she meets Mike, who gets her a job as his assistant in his adventures, in this book we will see Sara still maintaining that position, but a little bit from the background. When a few cats that look like leopards will appear at the museum, people start to get scared, and the police wants to shoot the animals. Then Mike and the team come to the rescue, to try and identify what the cats are, and save them from dying.

<img src="http://www.michaelkott.com/wp-content/uploads/2015/01/cryptid.wip_.jpg"/>;

<b><i>Review:</i></b>

In Cryptid, we will be introduced to a couple new characters, some of which I happened to be very fond of (Hi Xenia!). The good thing for me was, that I could get a bit of a break from all the Sara moments. The thing I didn’t like was the fact that their background was too short and untold, and they kept making decisions based on the past that we didn’t know (I will mention Shannon’s decision here).

My favourite moments of the book, were, of course, those where Sara wasn’t there. Followed by my previous review of the Piasa, I sometimes like the character of Sara. But I also couldn’t agree with her. I couldn’t understand her character, behaviour and decisions. Maybe it is because of my own childhood. I mean, luckily, I haven’t lost any of my family, but I have lived without both parents in those crucial years, raised by grandparents, while having a little sister to look after, and having an aunt similar to Pamela to guide me through my worst. But I was never this arrogant, self-centered and desperate for ME-ME-ME attention like Sara. Whoa, that lady really can push my limits sometimes.

The same goes with everyone around Sara that constantly tries to please her, and make sure she’s not upset.

And what is the reason that all of the characters are losing their shoes somewhere?

Unlike Piasa, in this book the focus is only on one big event, at two main places – the park and the museum. Apart from a few places in the introduction, the whole story keeps us around these places, which I particularly didn’t mind, but some people may or may not find it boring.

I was a bit sad because I really like Mike, and he wasn’t as present with his story as his was in the other book. I expected to see and learn a bit more of him.

Not to be all negative though, there were a few moments that I really enjoyed! I loved to read about the sisterhood of Pamela and Xenia, and the beginning of the book was fantastic. Xenia is also such an incredible character, and I really admired her. I also loved the explanations on the different kinds of cats and their latin names and meanings.

All in all, I am a bit sad to say that this will be a 3 out of 5 stars. Especially because the author, Michael Kott, is a dear friend of mine, and I greatly enjoyed the Piasa. I may have expected a bit too much of this book, that left me disappointed. But I do believe that some of you might greatly enjoy it! If you like Young-Adult fiction, and stories about mystery animals and cryptids, you will definitely enjoy this book!

Thank you Mike, for sending me a copy of the Cryptid, in exchange for an honest review.

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The Troop
The Troop
Nick Cutter | 2014 | Fiction & Poetry
8
9.0 (4 Ratings)
Book Rating
We all have our own ways of dealing with anxiety and depression. One of mine for the former is to kick back with an audiobook and lose myself in World of Warcraft. This week, my audiobook of choice was Nick Cutter’s The Troop. I first discovered Cutter last year after receiving an arc of Little Heaven, which I enjoyed immensely. Naturally, I was not let down with this title.

It’s a fairly short listen, coming in at just over eleven hours. Narrated by Corey Brill, the book tells the story of a bunch of kids and their mentor after a strange encounter with an emaciated man. From there, things spiral downward in a rather interesting turn of events and readers watch the usual trope that comes into play when the threat of apocalypse hangs over a town – or in this case, island. The fact that the cast is mostly teenage boys? That’s of no consequence.

The Troop is what I call a “last man standing” story. I suppose that’s comparable to “final girls” when you think about it. These kids, because that’s all they are, find themselves facing a horror they cannot truly comprehend, and with the military working in favor of the greater good, are on their own. Naturally, that means we’ve got some deep psychological stuff that’s going to go on, as well as several scenes of last minute survival habits – such as harming animals. And, of course, there’s madness tinting this books periphery.

I really enjoyed this approach to a horror story born of what originally begins as a good deed (though clearly is not toward its end). The characters had their own flaws and represented the different types of kids we’re likely to find in a high school class – only, of course, without the presence of any females.

Once again, Cutter has impressed me with his ability to make me cringe, among other things. I definitely look forward to getting my hands on more of his work in the future. Also, the audiobook is worth it. Corey Brill has a gorgeous voice.
  
Wonder Park (2019)
Wonder Park (2019)
2019 | Adventure, Animation, Comedy
Kind of inoffensive? (1 more)
Animation is fine
The plot (2 more)
The concept
The execution
Horrible Park
Contains spoilers, click to show
I have five kids. So I've seen a ton of kids' movies. Some are good, some are bad, and some are meh. "Wonder Park" falls completely and stubbornly into the bottom range of Meh. It's not so bad that you hate yourself for watching it, but it isn't even interesting enough to hold your attention for the 80-minute runtime.

"Wonder Park" is about an imaginary amusement park called Wonderland (they never explain the discrepancy in name versus the name of the movie) invented by a young girl. She talks about the park, she draws pictures of it, she makes models of it, and she creates new rides with the help of her mom.

Unfortunately, in a real downer of a plotline, her mom gets sick with an unnamed illness and has to go away to see specialists somewhere. This makes the girl depressed, which makes her stop using her imagination, which makes her stop caring about Wonderland.

Then, in a situation that makes no sense, she hops off of a bus on the way to Math Camp, takes off on her own through the woods, and stumbles onto a real-life version of Wonderland run by real talking animals. Except there's a problem: Wonderland is being destroyed by a big black cloud and a sea of stuffed monkeys.

The girl eventually realizes (duh!) that the black cloud is basically her sadness, and to save the park she has to learn to use her imagination again. So she does. Then she leaves the park, goes back home, and her mom is magically better from the illness and everyone presumably lives happily ever after.

It's a neat concept (kid creates amusement park!) with bad execution, a terrible story, and too much depression for a kids' movie. Plus it wraps up too neatly. And it isn't funny. And I literally almost fell asleep watching it.

If you have to see a family movie, you can do a lot better than this one. I wouldn't even recommend renting it from Redbox. It is that bland and inoffensive.
  
A History of the World in 100 Objects
A History of the World in 100 Objects
Neil MacGregor | 2012 | History & Politics
8
8.0 (1 Ratings)
Book Rating
Well formatted, brief chapters (0 more)
When I first read this I didn’t realise that this was a book to accompany a very successful radio show on BBC Radio 4, which is thankfully still available to listen to.
I’ve had this for 6 years and have been reluctant to read this as I have to be in the right frame of mind for certain non-fiction books. Especially ones that seem like they are going to be a stream of facts with not a lot of context, so “A History of the world . . “ pleasantly surprised me. This book isn’t weighed down with facts and history, the author doesn’t go into too much uneccesary detail or waffle on too much. He provides just enough information to peak your interest.

Each object has its own chapter, and each chapter is reassuringly only a few pages long and nicely segmented. Its a bite-size history of the era in which the object was made, the story of the finding the object, and a couple of ‘expert’ opinions on the objects impact on the world.

When I read Non-fiction I like to come away from the experience with a ‘Party fact’ (you know, that bit of useless trivia you tell people at social gatherings to either fill a silence or sound interesting) and I certainly got my fair share with this book.

My party fact would be the flood tablet, the story on the tablet tells the tale of a man who was told by his god to build a boat and load it with his family and animals because a deluge is about to wipe humanity from earth. The thing that made this stick in my mind was that it pre-dated the Noah story by about 400 years.

Of course, since reading I’ve looked into this and found out that there are many flood stories that pre-date Noah, but at the time I was thinking “How does the world not know about this?” “Does Richard Dawkins know about this?” A little research has prevented me from a social faux pas, but still it’s all intriguing.

The History of the world in 100 objects, does exactly what it says on the tin!
  
Sabriel (Abhorsen, #1)
Sabriel (Abhorsen, #1)
Garth Nix | 1995 | Fiction & Poetry
8
8.3 (12 Ratings)
Book Rating
This was an interesting read for me. I would not say it was my favorite high fantasy novel in the world. That't mainly because this is one of my favorite genres to read, so I have read quite a few as of late.

This book took me a while to get into. There was a lot going on in the beginning, and it being a relatively short beginning of a story, it was hard to follow along. I am not saying I didn't like it, not by a long shot. Overall, it was a generally interesting and fun read. It just took a little longer than I had hoped to get into.

This book has been on my to be read list for over two years now, ever since a classmate of mine told me about it after our French class one day. I thought I would finally give it a read.

I do like Sabriel. She is pretty cool. I think I started liking her more in the second half of the book because she was growing into her role of the Abhorsen. She didn't shy away from her duties or try and get rid of them as she had more in the first half of the book. I like that she started taking charge of the situation.

Touchstone is interesting because I don't know how I feel about him. Honestly, I have no opinion of him at all, which is weird. We spend almost three hundred pages with him, and I can't find a connection with him. I do love the cat though. He's a demon, in cat form. So, a cat. (Don't get me wrong, cats are one of my favorite animals.) I am just not sure about Touchstone.

I still don't quite know what happened at the end of the book. It felt like it was wrapped up really fast and I didn't have time to process it.

I hope that if I get the next book, I will have a better understanding of how I feel about the characters and the story than I do right now.
  
The Plus One
The Plus One
Sophia Money-Coutts | 2018 | Romance
1
5.0 (2 Ratings)
Book Rating
Did Not Finish it...
Full review can be found on my blog: www.diaryofdifference.com
I love romance, and chick-literature. I love fast reads, and enjoyable nonsense. The cover looked so cute, and when I got approved the ARC on The Plus One from Sophia Money-Coutts on Netgalley, I was excited to read it. And then, it all started going downhill…

The Plus One is a book about Polly Spencer. She is thirty, single and works for Posh! Magazine. I didn’t like the Poly Spencer of now, and I thought, this might be a book where the main character is a lady with no self-respect, gets dumped, doesn’t have any ambition in life, and that’s okay.

People learn, people change, or if people don’t change, they start to be happy in their own world, without bothering what others think about it.

But Polly - she is all of these things, and on top of that she is not a happy bunny. She keeps complaining about things without trying to act on it, and her day consists of her checking if the phone has a message of her ‘crush’, and asking herself eighty-six times whether to send a message first or not.

I usually love these types of books, but not in cases where the character is just so… I don’t even have the words to explain.

And the book is full of words used too often (Shenanigans is such a lovely word, and Sophia destroyed it for me), lame pick up lines (‘I carry farm animals. I can manage you.’ - WHO SAYS THAT?), dialogues and useless waste of pages with people deciding what to eat:

‘So let’s get some onion bhajis to start. And then I’m going to have a butter chicken. And it comes with popadoms, right?’
‘Yes’ - I said, taking the menu from him.
‘And I’ll get the chicken jalfrezi. And plain rice. Mums, do we have any chutney?’
And it goes on…

At 42%, I decided to store this is my DNF stack. I really wish I had loved it, and I am so sad I didn't.

But life is too short to read the books you don’t like...
  
Fanya in the Underworld
Fanya in the Underworld
Jordan Elizabeth Mierek | 2018 | Science Fiction/Fantasy, Young Adult (YA)
7
7.0 (1 Ratings)
Book Rating
I was sent a copy of this book by the author in exchange for an honest review.

Author Jordan Elizabeth has written many stories for young adults of all sorts of genres. With Fanya in the Underworld, Jordan tackles steampunk fiction with elements of fantasy and the paranormal. Set in Alaska during the 19th century when the state was still owned by Tsarist Russia, humans rely on steamtech and spirit magic to fuel their industrious cities.

The story begins shortly after the death of Fanya's father, leaving her as heir to his estate. Unfortunately, her step-mother has overruled her right to her inheritance. By making a fuss to the council, Fanya inadvertently puts both her life and the life of her younger sister in danger. Desperate to protect her sister from the clutches of a mysterious Englishman, Fanya finds herself in the wilderness where the indigenous, magical folk live. Despite having lived in a city her entire life, Fanya soon discovers she has far more in common with the people in the untamed wild.

Whilst a work of imaginative fiction, Fanya in the Underworld works with the historical truth about settlers moving to Alaska, Canada and the United States. Those from Europe who travelled to North America drove out the indigenous folk, destroyed their land and culture and deemed them to be lesser beings. The same has occurred in this novel in which the natives are banned from the cities, treated like animals and even murdered just for being who they are.

By caring so much about her sister, Fanya discovers the truth about the way the cities developed and is shocked by the revelation. Although her sister is at the forefront of her mind, her actions cause huge changes in Alaska resulting in a favourable, although unpredictable, conclusion.

Jordan Elizabeth draws the reader into the steampunk world of Tsarist Alaska. With the aid of illustrations by Aaron Siddal, Fanya in the Underworld is an exciting story unlike any written before. Unique characters, unique scenarios, and a fantastic ending, what more could anyone want?