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The Suicide Squad (2021)
The Suicide Squad (2021)
2021 | Action, Comedy, Crime
Much like the recent Justice League redo we have Suicide Squad... sorry, The Suicide Squad.

The bad guys (and gals) club together to protect America... and by default, the world.

So it's not really a sequel, it's not really a reboot, but it's sort of a rebooted sequel while being a standalone film in the same universe. I've got no idea, but what we've got doesn't really bring out the same character dynamics as we've had previously.

Harley, Flag, Boomerang and Waller make repeat visits to the franchise. Harley and Boomerang are their usual, slightly off the wall, selves to bring the outlandish humour element. But Flag and Waller aren't anywhere near the versions they were in their last outing. Flag isn't sceptical, and that could be acceptance after the previous missions, but he's less of a leader and altogether more... bland. Waller on the other hand is still a hardass, but on a much different level. Before, she was sinister evil with a smidge of understated terrifying. Now... she's just shouty. It didn't make for a good viewing experience.

The dynamic change also left me cold. Harley and Boomerang have great chemistry together, what they did to her and Flag though, that was an odd mood. At least last time he was firm and decisive, now we're getting lingering camera shots that feel like they have romantic undertones. They also took Harley out of a lot of group activity, for a storyline that could easily have been summed up in another way.

Supporting the old familiars are a lot of new faces. In fact, there are over a dozen new named characters in The Suicide Squad.

Idris Elba is obviously a big pull in the advertising of this. Bloodsport isn't a character I know well, but it's handy that there are several, almost identical, characters they could swap in for Deadshot in case they want to bring Will Smith back later. But whether or not the comic book characters are the same, the story on the screen comes across almost identical.

And then there's Peacemaker, played by John Cena... another highly trained marksman. But this one with a penchant for tighty-whities. With this and F9, I'm not sure I have enough words. This is the last in a string of roles for him that I really haven't enjoyed. I'm even more distressed now that I know there's an 8 episode Peacemaker series coming in 2022. Heavy "do not want" vibes.

I couldn't go through this review without talking about King Shark... that would be criminal. Sylvester Stallone did this perfectly. Nanaue has humour, vulnerability, anger, wonder... and that was all conveyed with animation and a minimal script. I will not apologise for saying he was the best thing about the whole movie.

The rest of the characters are a steep learning curve. There was a lot of opportunity, but some rash decisions meant there was also a lot of wasted IP.

Our bad guys were a little all over the place. Front and centre we had Peter Capaldi as Thinker. He's not exactly a force to be reckoned with though, and honestly, I kind of expected more considering his prominence in the trailer. Starro was more of a challenger as a baddie, but they did ignore a lot of his abilities and left him as more of a novelty... and those armpits... *shudder*

Effects were as you'd expect for a DC film, not bad, but nothing that blows your mind. Animating a giant starfish is never going to look all that believable though, so there's a certain amount of leeway you need to give them for that.

The vibrant colours felt very on brand for James Gunn, and almost made this a bit of a companion piece to Birds of Prey... but those flowers... Yes, Harley has her hallucinatory moments, those flowers felt entirely pointless and out of place.

While The Suicide Squad was watchable, I really didn't find it to be the redemption that a lot of people are praising it to be. In fact, it felt like a solid step back for some characters and an excessive waste of others. Had they made the entire movie from King Shark's point of view then this obviously would have been a 5 star film, but as it was I didn't like the tone it had, and a lot of the action felt way too lighthearted for me. This wasn't an improvement on the previous iteration.

Originally posted on: https://emmaatthemovies.blogspot.com/2021/08/the-suicide-squad-movie-review.html
  
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Bob Mann (459 KP) rated Coco (2017) in Movies

Sep 29, 2021  
Coco (2017)
Coco (2017)
2017 | Adventure, Animation
An animated masterpiece? I should Coco!
I had no great expectations of this film. In fact, I honestly went to see it solely because – with the lazy multiplex habit of milking films like Jedi, Jumanji and (God help us) Pitch Perfect 3 – this was the only film at my local cinemas that I hadn’t seen. But wow… just wow!

For this is a masterpiece, and with the Oscar nominations released yesterday, it almost seems a crime that it wasn’t included in the Best Picture list (it must surely follow its Golden Globes win and snatch the Best Animated film category… although I admit that “Loving Vincent” clearly looks like it took a lot more work!).

Miguel (voiced by Anthony Gonzalez) lives in the quaint Mexican village of Santa Cecilia with his extended shoe-making family, including his grandmother Abuelita (Renée Victor) and his wizened old great-grandmother Coco (Ana Ofelia Murguía, via a brilliant piece of animation). Coco was a child from a broken home, with music being the cause of all the trouble, and this has led to a multi-generational ban that Abuelita polices with fierce passion. Unfortunately, Miguel “has the music in him”, idolising the – now deceased – singing sensation and matinee idol Ernesto de la Cruz (Benjamin Bratt, “Doctor Strange“). Desperate to perform in the Piazza talent contest, held during the evening of the “Day of the Dead” festival, Miguel takes destiny into his own hands…. which might prove fatal as he is dragged, alive and kicking, into the ‘land of the dead’.

The film is a thing of beauty. Some of the scenes: notably the candlelit graveyard, the “petal bridge” and the first sight of the land of the dead are done with such majesty and art that they take your breath away. Literally jaw dropping! (Try to make sure you see it on the big screen). So there are similarities here with “Blade Runner 2049” which also had images that could easily grace the walls of any art gallery in the world.

Where the film deviates from “Blade Runner” though is the original story by Lee Unkrich (who also directs), Adrian Molina (who co-directs), Jason Katz and Matthew Aldrich. Whereas the sci-fi reboot was a bit flaccid, story-wise, Coco develops in a surprisingly non-linear way. The story you think you are on suddenly does unexpected switchbacks and gets very deep indeed.

Deep? But this is a kids film right? Well, no, not really. Sure it has a lot of fun skeleton action, in the style of the re-constituting Olaf from “Frozen”, and a cute but mangy dog with a ridiculously long tongue. But the themes exposed here are FAR from childish. They encompass family, ambition, work/life balance, death and remembrance in such a fashion that parents exposing the film to young kids (I would think, up to 7 or 8 years old) should be ready with sensitive answers to “Mummy/Daddy, why…” questions so as to avoid significant anxiety and nightmares. The relationship between Miguel and his grandmother Abuelita, switching from violent outbursts to sudden loving hugs, might – I think – also confuse and disturb young children. Its UK certificate is “PG”, not “U”, for good reason.

So be prepared to cry. If you are anything like me, there will be a point in this film where you are desperately trying to recall the faces and voices of all of those people in your life that you have lost over the years. And some of the final jolts in this film will leave you almost as drained (almost!) as the start of “Up”.

As befits the subject matter there is a great score, with a mariachi feel, by Michael Giacchino, including a nice rendition of “When You Wish Upon A Star” over the Disney castle production logo. And there are some great songs, including the pivotal “Remember Me” which is now Oscar nominated.

Passport control at Heathrow was never like this.
Watch out for some nice cameo voice performances as well: Cheech Marin (from Cheech and Chong) plays the ‘border control’ officer, and Pixar regular John Ratzenberger (Hamm in “Toy Story”) turns up again playing Juan Ortodoncia, a character whose dentist fondly remembers him (LOL)!

With John Lasseter recently dragged into the #metoo scandal, and taking 6 months off to ponder on his “missteps”, one hopes this will not knock Pixar off its track too much. For with this evidence the studio shouldn’t keep trying to milk existing “Incredibles” and “Toy Story” franchises, but come up with more original entertainments like this. Because, for me, this rises into my top-three favourite Pixar films of all time (along with Toy Story and Wall-E).
  
Mary Poppins Returns (2018)
Mary Poppins Returns (2018)
2018 | Family
Disney knocks it out of the park
It was 1964 when the world was introduced to a practically-perfect British nanny in Walt Disney’s Mary Poppins. Back then, Julie Andrews starred as the eponymous character alongside Dick van Dyke and David Tomlinson. It was an instant hit and became one of Disney’s most-loved feature films.

That is, by everyone apart from the author of Mary Poppins, PL Travers. So incensed by what she felt was Disney’s misunderstanding of her source material, she banned all future work with the studio.

So, 54 years later and with Travers’ estate finally agreeing to a sequel (I wonder how much Disney executives had to pay for that), we get a sequel that no-one was really asking for. Mary Poppins Returns brings the titular character back into the hearts of newcomers and fans alike, but is the film as practically-perfect in every way like its lead? Or is it a bit of a dud?

Now an adult with three children, bank teller Michael Banks (Ben Whishaw) learns that his house will be repossessed in five days unless he can pay back a loan. His only hope is to find a missing certificate that shows proof of valuable shares that his father left him years earlier. Just as all seems lost, Michael and his sister Jane (Emily Mortimer) receive the surprise of a lifetime when Mary Poppins (Emily Blunt), the beloved nanny from their childhood, arrives to save the day and take the Banks family on a magical, fun-filled adventure.

Emily Blunt as Mary Poppins? You’re right to be sceptical. After all, how can an American actress bring to life a character so quintessentially British? Remarkably, she does it, with a cracking British accent to match. Blunt is, as she is in all her films, picture-perfect and oozing charisma. In fact, the entire cast is fabulous with the likes of Colin Firth and Meryl Streep joining the party as a sneaky bank manager and Mary Poppins’ cousin respectively. We’ve also got Julie Walters popping up every now and then as Ellen the housekeeper.

The new Banks children are absolutely wonderful. Pixie Davies, Nathanael Saleh and Joel Dawson show a range of emotions that would make seasoned actors blush, but here they thrive and look like they were having a blast. And that’s a trait clearly shared by the entire cast. Lin-Manuel Miranda’s plucky lamp-lighter, Jack, is obviously having the time of his life and this makes the whimsical nature of Mary Poppins Returns even more apparent.

In its hey-day, Mary Poppins was a technical revolution. Mixing live-action with colourful animation made the screen burst alive with imagination. Of course, special effects have moved on in the 50+ years that Mary has been away from our screens, but you’ll be pleased to know that each sequence feels just as magical.

From under the sea adventures to topsy-turvy houses, the ‘action’ scenes are beautifully filmed by director Rob Marshall. One scene in particular, involving hundreds of lamp-lighters is absolutely astounding and exquisitely choreographed.

The finale is typical sickly-sweet Disney, but in a movie populated by cartoon penguins, Irish dogs and the meaning of childhood, why shouldn’t it be?
The setting of Depression-era London lives and breathes before your very eyes. The CGI and practical effects used to create the capital in 1935 is astonishing, and testament to the teams behind the film. That £130million budget was clearly very well spent.

Then there are the songs. We all know the masterpieces from the original, but will there be any here that children will still be singing along to when they grow older? That’s debatable, but there are three or four that have the potential to be future classics. Look out for Trip the Light Fantastic, which makes up part of the film’s best scenes.

The finale is typical sickly-sweet Disney, but in a movie populated by cartoon penguins, Irish dogs and the meaning of childhood, why shouldn’t it be? The world is filled with such atrocities, it’s nice to sit back, relax with the family and enjoy a film that allows you to escape into your own imagination.

Any downsides? Well, while the pacing is nearly spot on, there’s no denying that Mary Poppins Returns is a long film by family film standards. At 130 minutes, it feels like this sequel is perhaps more for fans of the original than the children that the older film was clearly made for.

But these are small gripes in a sequel that pleasantly surprises on each and every turn. While lacking in the typical Disney poignancy, the film’s message is read loud and clear. There’s no doubt that Mary Poppins Returns is yet another hit for the studio and you’re sure to leave the cinema with a huge smile on your face. Mary is back and she means business.

https://moviemetropolis.net/2018/12/23/mary-poppins-returns-review-disney-knocks-it-out-of-the-park/
  
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Daniel Boyd (1066 KP) rated Tomb Raider (2018) in Movies

Mar 22, 2018 (Updated Mar 22, 2018)  
Tomb Raider (2018)
Tomb Raider (2018)
2018 | Action, Adventure
Decent SFX (0 more)
Dumb Flashbacks (0 more)
An Uninspired Take On the Iconic Character
This is the greatest video game movie ever made.
Now, I know what you are thinking, "Dan, you scored this thing a 6, you can't open your review with a statement like that!" Well the thing is, every other video game movie is so shit, that this mediocre action adventure flick is the gold standard in comparison.

If you played the 2013 Tomb Raider reboot game, then you will see a lot of similarities here, except most of it isn't done as well as it was done in the game. First of all, they spend far too much time following Lara in London before she goes on her adventure. For some reason she lives a poor life as a delivery girl that can't even afford to pay her gym membership, even though she has a massive fortune of inheritance money sitting there, that is hers once she signs off on her father's death certificate. Her dad is played by Dominic West, who is one of my favourite actors, but unfortunately he is kind of wasted here. He went missing seven years ago and is the catalyst for Lara's adventure to begin.

So she goes to Thailand to look for the guy that her dad bought the boat from to go to the remote island with the treasure on it. The guy she finds from Into The Badlands, turns out to be his son and he agrees to help her for some cash. He is actually pretty enjoyable in the movie and probably does a better job selling his character than his Oscar winning co-star, but we will get back to that later. So the two of them go to this remote island and a storm hits the boat, forcing the two of them overboard. Lara wakes up with Walton Goggins' character Mathias holding her at gun point. Mathias is nothing like he was in the game, where he was a mad priest type character, here he is a tired faithless mercenary that just wants to get the job done and go home. Walton Goggins, who again is one of my favourite actors, does his best with the material that he is giving, the issue being that the material is pretty garbage, which is the case for this movie's script in general. From here, Lara goes through the motions of becoming more of a badass survivor. This leads us into some exciting action set pieces that call back to the original game and are probably the best parts of the movie, so I won't spoil them here.

Let's talk about Alicia Vikander as Lara Croft. I have liked Alicia Vikander in every other role that I have seen her in and I was looking forward to seeing her performance as this iconic character. However, she just doesn't sell the character for me. I'm not sure if it's the material that the filmmakers gave her to work with, but she is totally underwhelming and never defines the character in any major way or makes it her own. You could have cast any young actress in this role and you would have gotten the same result. The other rumoured names before Vikander was officially cast were Emelia Clarke and Daisey Ridley. Any one of those would yielded the exact same results meaning that while Vikander was perfectly serviceable, she brought nothing special or original to the role.

Next I want to cover some of the movie's technical elements. The special effects were actually pretty impressive overall. The CGI backdrops all looked pretty convincing and even the character animation that was sprinkled in here and there looked pretty good and didn't distract or take me out of the movie too much. However, everything else was totally unremarkable. From the direction, to the lighting, to the cinematography, to the score, it was all just passable and nothing more.

Before I conclude this review, I want to briefly touch on something that this movie does that I hate seeing in movies. For some reason this movie repeatedly shows us flashbacks of something that happened just minutes beforehand. It is so frustrating and totally breaks the pace of the movie. It also feels as if the filmmakers are treating their audience like complete idiots that can't piece their predictable plot together without explicitly spelling it out by showing us the same flashback for the fourth time. Hollywood please stop doing this, it totally breaks any flow that your movie almost had and is so painfully unnecessary it hurts, give us some credit as moviegoers.

Overall, this is a decent action adventure romp that works okay if you don't think about it too much. It isn't anything special in any way and doesn't do anything that hasn't been done better by another franchise before. You will have a decent time with this as long as you don't expect something that is going to bring the video game movie into legendary status.
  
Kingdom (2019)
Kingdom (2019)
2019 | Action, Adventure, International
6
5.4 (5 Ratings)
Movie Rating
Action sequences. (2 more)
The Mountain Tribe.
Zuo Ci.
134-minute duration feels like a marathon. (1 more)
Drags a lot in its first half.
I haven’t read any of the 55 volumes (and counting) of Yasuhisa Hara’s Kingdom manga or watched any of the 77 episodes of the anime adapted by animation studio Pierrot (Bleach, Yu Yu Hakusho, and Tokyo Ghoul among many others). To make matters worse, I haven’t seen any of the films by director and co-screenwriter Shinsuke Sato (the two live-action Gantz films, Death Note: Light Up the New World, the live-action Bleach film for Netflix). I’m going into Kingdom completely blind and I have no idea if that makes the viewing experience any better or worse.

In 255 B.C., Kingdom revolves around the quick-tempered and charge-headfirst-into-battle-without-thinking Xin (Kento Yamazaki) that dreams of being the greatest general of the Qin Kingdom. There’s other stuff going on; a bloody 500 year war between the seven states of China, Xin’s best friend Piao (Ryô Yoshizawa) being enlisted by the King only to turn around and be killed, and King Yin Zheng being a splitting image of Piao, but nothing is emphasized or screamed louder than Xin’s desire to become the greatest general China has ever known.

Kingdom feels like it’s about 45 minutes too long for its own good. The first hour seems to drag as blood spraying into the air every now and then isn’t enough to keep you fully intrigued. The manga is an exaggerated recounting of Zheng actually becoming king in 221 B.C. during the Warring States period and eventually unifying China while the characters are loosely based on actual historical figures. The action adventure film attempts to portray Xin and Piao as worthy and capable swordsman because they clunked stick swords together 10,000 times in an empty field throughout their childhood and teenage years.

The film tries to compensate for its slow first hour with a more eventful second half, but it doesn’t totally succeed. Yang Duan He (Masami Nagasawa) and her mountain tribe are pretty awesome. Their masks remind you of something straight out of Princess Mononoke and you’ll be trying your hardest not to compare Yang Duan He to Xena: Warrior Princess. There’s this competition for the throne that gets a little complicated. Zheng’s brother Cheng Jiao (Kanata Hongo) is nasty and heartless and basically a human version of Salacious Crumb sitting on an even more elaborate version of Jabba the Hutt’s dais. Zheng and Jiao have the same father, but different mothers; Jiao’s is of royal blood and Zheng’s is a dancer or, in other words, a commoner. Jiao viewed peasantry as being bone deep; it isn’t something that can ever go away.

The main theme of Kingdom sounds like a direct ripoff of the main Guardians of the Galaxy theme, which is kind of brain-numbing. The prosthetics in the film are questionable with Li Dian, the original slave owner of Xin and Piao, having this awkwardly orange colored face, inhumanly puffy cheeks, stringy facial hair, and the ugliest facial expressions imaginable. After Xin joins up with Zheng, a girl in a bushy owl costume named He Liao Diao (Kanna Hasimoto) is mostly only around to take everyone to the mountains later. The chemistry Xin, Zheng, and Diao have is reminiscent of what Mugen, Jin, and Foo have in Samurai Champloo. Another observation is that Xin is basically Goku with Vegeta’s short-fuse temper; he lives to fight and eat, he’s dumber than a bag of rocks, and he can’t identify a woman when she’s standing directly in front of him.

Cheng Jiao’s go-to henchman, former general and current hitman for hire Zuo Ci (Tak Sakaguchi) may be the film’s coolest character. He doesn’t care about anybody, tells Xin that all dreams are BS, and is a part of what is arguably the best action sequence in the film. Meanwhile, General Wang Yi (Takao Ohsawa), the most renowned general in all of China and the guy with the status Xin plans on taking in the future, is a bit overrated. He mostly just parades his weird and pointy facial hair around and swings his giant sword as if it won’t remind us of Guts from Berserk.

All in all, Kingdom is a decent action adventure that just takes a while to really get going. The performances aren’t totally satisfying with Kento Yamazaki hamming it up on more than occasion and taking the brainless dolt with a huge mouth thing to uncomfortable levels. The story isn’t exactly hard to follow, but it does feel like it’s trying to be more convoluted than it needs to be. You don’t feel any sort of attachment to any of the characters and any sort of twist can be seen long before the reveal. Kingdom is just an okay way to spend two hours that is probably a justifiable rental on a day when you have nothing better to do, but is not worth paying full price to own.
  
Hotel Transylvania 4 (2021)
Hotel Transylvania 4 (2021)
2021 | Adventure, Animation, Comedy
3
5.0 (3 Ratings)
Movie Rating
The transformation sequences. (1 more)
The 2D animated end credits
Genndy Tartakovsky not directing (2 more)
Humor exchanged for annoying behavior
Feels almost like a soft reboot for a final film.
A Monstrous Monstrosity
Hotel Transylvania: Tranformania is the final film in the Hotel Transylvania franchise. With Genndy Tartakavsky no longer directing (he co-writes and executive produces this time around) and Adam Sandler and Kevin James not returning (Brian Hull and Brad Abrell now voice Dracula and Frankenstein), Transformania takes an awkward step back from the previous three films.

Despite some character designs (Bela in the second film, the Kraken in the third) and some tremendous end credit animations that are done in a very recognizable Tartakavsky style (think Dexter’s Lab or Powerpuff Girls), the films are mediocre at best and yet became a billion dollar franchise.

Hull and Abrell do a decent job matching their voices to the Drac and Frank characters. You may not have noticed the characters were voiced by someone else if you hadn’t known beforehand. However, the animation looks noticeably different. Maybe new directors Jennifer Kluska and Derek Drymon are to credit for that. Kluska was a storyboard artist on Hotel Transylvania 2 and 3 while Drymon was an executive producer of Adventure Time and was a storyboard artist on The Spongebob Squarepants Movie.

The film was also moved around several times thanks to COVID and the pandemic. Sony Pictures Releasing eventually nixed the film’s theatrical run and sold distribution rights to Amazon Studios. This is the only Hotel Transylvania film to be released directly to a streaming platform.

Considering that this is the fourth film, Transformania basically rewrites several characters to an extent that it ignores key details from other films. Johnny is now akin to Homer Simpson since he is dumber than he has ever been here. He had a stoner or frat boy with a heart of gold kind of vibe about him originally. He was very mellow by nature, but had seen a good chunk of the world and knew more than his behavior let on. He had stories even though he was young and he was likeable. Transformania turns him into a dumb and unfunny dork that is borderline offensive due to how annoying he is.

Dracula has lost whatever made him somewhat charming in the previous three films, as well. In Transformania, he’s looking to settle down with Ericka and retire from running the hotel. The intention is to give the hotel to Mavis and Johnny, but all of a sudden Dracula hates Johnny. The first three films are built around how close Johnny and Dracula become. Now Dracula just finds Johnny unbearable.

After establishing in the second film that Dennis is part vampire and has powers, that concept is totally erased in Transformania. Dracula hypnotizes Dennis in the beginning of the film and he remains that way for the bulk of the film without ever utilizing any sort of power or doing anything remotely relevant.

Instead of downright telling Johnny that he can’t stand him, Dracula lies and says that he can’t leave the hotel in the hands of a human; it can only be inherited by monsters. Johnny then discusses the matter with Abraham Van Helsing who uses his Monsterfication Ray to turn Johnny into a giant lizard-like monster. But the ray can also turn monsters into humans. Once Dracula discovers what Johnny has done, he attempts to turn Johnny back before Mavis finds out. The plan backfires and Dracula gets hit with the ray and is turned human. His friends Wayne, Griffin, Murray, and Frankenstein are also turned human. If a cure isn’t found, the results may be permanent.

The highlight of the film is the transformation sequences since they are noticeably inspired by the horror film genre; specifically An American Werewolf in London. The end credits sequence is also done in a similar style to the first three films, so that sequence is fairly entertaining as well.

Transformania otherwise feels like a downgrade all around and the bar wasn’t all the high to begin with. As expected, there is a dancing sequence that may or may not be something you look forward to. None of the gags come off as humorous as every character mostly seems to be aiming to be more obnoxious than the other. The “fun” lies within seeing the monster characters as humans. The most notable is Griffin who has been totally invisible until now.

Hotel Transylvania: Transformania had a lot of obstacles relating to its release and after viewing the film you can understand why. It’s a lukewarm sendoff that mostly feels like a lethargic attempt to recapture its former glory. It’s built around an entertaining concept that it doesn’t fully capitalize on. It ultimately obliterates character traits for trite gags and cliché punch lines.
  
Fallout 4
Fallout 4
2017 | Role-Playing
More Fallout (1 more)
Crafting system
Dated engine (0 more)
It's Good To Be Back
To be honest, I thought I would have a lot more to talk about in my review. I was prepared to write a War and Peace style essay on how great Fallout 4 was and yet I find myself struggling to live up to that notion. Not because the game isn’t good, Fallout 4 is exactly what we have been waiting all these years for, but that’s just it. This game is exactly what we were hoping for and nothing more, which is more than fine with me. Playing this game for the first time feels like slipping on an old pair of comfortable slippers, the controls all come back to you immediately, the charm of a Fallout game is immediately present and it feels like you are right back at home. The world is vast, beautiful in parts and grotesque in others and I’m not just talking about the intentional aesthetic ugliness of the game’s world. Streched textures, dated character models, stiff animation loops, clipping, short draw distance and technical glitches are just some of the problems that come with Bethesda using the dated Creation Engine to create their first ‘next gen’ open world game. The best thing graphically in this game is the lighting effects and the more vibrant colour pallet. When the rays of sunshine hit the trees of Sanctuary Hills at the right moment this game can actually look quite beautiful, but that is immediately lost when you turn around and see the eerie face of Mama Murphy. So the presentation could be better, but I feel that’s to be expected from a Bethesda game and that is the problem. This shouldn’t be ‘expected’ from any game in 2015, if CD Projekt Red and Kojima Productions can produce large scale open world games that actually look like they were made this year and not a decade ago, then there is no real reason that Bethesda can’t. However even with all of these flaws and complaints that we really shouldn’t have to continually endure, Fallout 4 is still my GOTY. I mean all Fallout 4 had to do to be my GOTY was to be more of Fallout 3 and that is exactly what it is. The shooting is still clunky but I am a big fan of the VATS system and I’m really glad that they decided to keep the feature and it feels good to get back to being the loot addict that I am. Now, even the junk has a significant use! The crafting system in this game is such an awesome addition, I mean it obviously has its flaws as it isn’t the smoothest crafting system I have ever used, but in a game like fallout it just makes so much sense. I’m not really into the weapon, armour, chemistry or cooking crafting stations, but the ability to build your own settlements is awesome. It genuinely has stopped me from progressing the main quest. No spoilers, but I am at the part where you have to choose a faction to side with in the run up to the end of the game, but I couldn’t care less about any of that, I’m quite happy to just keep building up my settlements. That’s not to say that the quests and characters in this game aren’t interesting, because they are. The companions are all quite interesting, even if there is a strange lack of female options for a companion. The worst companion though, by far, is Dogmeat. He is the worst programmed and therefore the most broken. Constantly blocking corridors and doorways, not fetching items for you when they are within reaching distance and just being a general annoyance, he goes from being cute to irritant in a couple of short hours. The voice acting is also something that varies like crazy. Both the male and female protagonists are voiced excellently, (even if it is a Caucasian man and woman doing the voices, which means if your character is any other ethnicity, they will still sound white,) but the other voices of NPC’s etc are wooden and downright awful in places. The areas in this game are cool, they add to the tone and the immersion, as do the sound effects and score, but there is a level of polish that is absent here and there is no reason for it, it just lets the game down and prevents reviewers from giving that perfect 10 score. People on the internet have gave the dialogue system a lot of hate and while I can see where that is coming from, I personally think it functions fine.

Fallout 4 isn’t going to break any major grounds, it isn’t going to change the gaming landscape on any grand scale and it does feel like an old game and I’m okay with all of that. This is my GOTY because it’s more Fallout and that was all that I needed it to be. Sure it would have been nicer if the game looked a bit prettier and some of the systems were a bit smoother, but to be back in the wasteland, taking part in random battles that break out beside you as you wander through this dead world and looting until you can’t walk properly, it brings the feelings out in me that I haven’t felt since Fallout 3.
  
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Mothergamer (1511 KP) rated the PC version of Dead Island in Video Games

Apr 3, 2019  
Dead Island
Dead Island
2011 | Action/Adventure
I really wanted to love Dead Island. After seeing many fantastic pictures and reading up about the game months before it came out, I was excited. Friends and family know I am very much a zombie fan. Ever since that Halloween night when I was 12, and watched Romero's Night Of The Living Dead, I have genuinely enjoyed all forms of zombie multimedia. Some of it has been great, some of it filled with schlock, and some of it just plain fun. So I was excited about Dead Island and had high hopes for it. Some of my expectations were met, but others not so much. This included the discovery that the game is in the first person view (I have issues with vertigo and first person view games), but I found that I could play the game for short periods of time because the camera did not bounce around the way it does for so many other first person games I've experienced. There are good things about this game, but there are bad things as well.

Welcome To Paradise!

 You start the game with the setting of what appears to be a tropical island paradise, Banoi. However, if you look closer, you'll notice the blood on the walls, in the sand, and in the swimming pools. Look even closer, and you'll see the zombies munching on corpses. Dead Island while appearing to be a first person shooter, is more than that. Sure there is shooting in it, but there are also a myriad of other weapons such as oars, cars, and molotov cocktails. Dead Island is more of a schlock filled action role playing game that plays heavily on grisly melee combat. The resort is not the only place you explore. You can go even further inland into city and jungle settings, while doing favors for survivors on the island. The maps are excellent and there is even a handy shortcut function, where you can click on the map and go back to a previous location without having to run through a zombie horde. There are also plenty of weapons that you can improvise, making them quite deadly to the zombie menace. The four player online co-op is pretty good and gives you a chance to survive a zombie horde fight for the more difficult quests.

Just a girl and her axe, waiting for some zombies.

The majority of your time on Banoi is spent exploring and foraging for items for weapons and supplies. In co-op mode, this can work very well with a couple of people fighting off the zombies, while the others get things like fuel for the vehicles. You can also have fun with the leveling grind, running zombies over with various automobiles and watch the points tally up. You can easily put twenty hours into this game with all the questing, exploring, and zombie slaying and it is fun trying all the different melee choices out. My personal favorite was driving a big truck and running zombies over.


Hungry Tourists.
Now we get to the bad. While there are only a few minor flaws with the game, it definitely made a difference in the game play and the story. Now I'm not saying for a fun schlock zombie game I need a gripping emotional story, but the story must be good. Dead Island gives you a very threadbare story and the characters backgrounds are rather weakly written. This is a reflection on the writers. They could have written the characters better and fleshed out the story more, but they chose to do it this way although I am not sure why. The voice acting is also not great, with monotone emotionless voices. Do the characters even care that they could get eaten by zombies? I get the impression that they don't with that flat tone in their voice acting. Clunky controls and awkward combat can make you frustrated. It can be off putting when you're fighting off a wave of zombies and trying to make the camera turn the way you want it to so you can at least see what you're fighting. The game would also benefit from a better block and dodge option during combat. The quality of the visuals isn't even. The environmental graphics on the resort are great and the jungle environments as well, but the character and npc animation is poor and as you progress towards the end of the game it comes across as the bare minimum at best.
 The last issue I have with Dead Island is the lack of regard for the solo player. There isn't an offline co-op option so you can play with friends you have over. It's as if they didn't even consider the possibility that people would want to play offline with friends and only have the online option. While I appreciate their reliable system for online play, I still would have liked the option to play offline with others if I chose.
 Overall, Dead Island is a good game, but not a perfect one. It had a lot of potential, but the execution of those ideas was severely lacking. You're better off just waiting for it to go on sale really cheap or just rent it.
  
Fantastic Beasts: Crimes of Grindelwald (2018)
Fantastic Beasts: Crimes of Grindelwald (2018)
2018 | Adventure, Family, Fantasy, Mystery
Well where do I start? I love the fact that there is no substantial synopsis for this film, a lot have just gone with "the ongoing adventures of Newt Scamander" or similarly vague offerings.

It's difficult to separate them from their Harry Potter ancestry. They are of course the same universe. If you can sever the links then the films aren't too bad, but they're not amazing either. The other issue is that with the links you're obviously given lots of issues with continuity and timelines.

After only given a brief sighting of Grindelwald in the first film we're sold a creepy and scary version in this one very early on. His suspension during the transfer to the coach gives him the sinister grace of a dementor. This leads to the first of two problems for me. Abernathy in this whole introductory section is odd and you can tell something is up, so when we're eventually presented with that was happening it wasn't a surprise.

Here's problem two. Once Grindelwald is secured in the coach the rest of the sequence takes place outside, in the dark, in a storm. Very atmospheric with striking shots... most of which you can't see because of the lightning and rain. Everything is so fast that it's just a blur. It seems to be a popular occurrence recently and I will never understand why you would spend so much money on them when you can't see what's happening. One of the bits that you can see properly is the ghostly face of Grindelwald appearing in the coach window... which is a shame because it felt like it was awfully done and could have used some covering up.

As a quick note while I remember, I would like to acknowledge the impressive advances in wizarding technology. Early roombas and Fitbits. Great job!

Looking back over the notes most of them were about characters. Barely any about storyline. Just one thing that seemed completely out of place/inaccurate, and that was Minerva McGonagall. I'm not well enough versed in Harry Potter history but looking at the chatter I don't think her timeline matches with that of the film... but I'll leave that to the super nerds. If it is inaccurate it would have been very easy to avoid so it seems ridiculous to have had in at all.

The fluffy, feathered and scaly friends also need an honourable mention. *gets out soap box and steps up* Nifflers rule. I will fight anyone who thinks otherwise. Although, bad film! Getting my hopes up and then dashing them. You give them leeway with the animation considering they're fantastic beasts, but the only creatures that don't really have a decent presence on screen are the matagots that protect the Ministry of Magic. Even as hairless catlike creatures you'd expect something a little more impressive than what feels like CGI with a layer of detail missing.

I'm also intrigued by the phoenix. Is it Fawkes? How did Albus get his? Of course I could have missed things that answer all of the questions I have about it.

After reviewing all my notes I can (un)happily say that almost all of the women come off quite badly in this film. Bunty, Newt's assistant (I hope that was her name, she was fairly forgetable other than this point), came over as a little creepy with her comments that clearly show her affections for him. Queenie has a bit of a transformation in this one. She's still got her optimistic outlook but she's devolving a bit. Tina is taken by jealousy, which seems a little off for her. The newest addition of Nagini came out relatively unscathed and I'm hoping for an intriguing ongoing story for her.

The male characters came off slightly better. Jacob and Flamel were some welcome relief from this bleak installment of the franchise. Hats off to Callum Turner and Joshua Shea though. They both managed to pick up the Newt mannerisms really well. I can appreciate it even though it's one of the things I dislike about Fantastic Beasts, the constant head tilting.

Jude Law as Albus Dumbledore still doesn't sit quite right, but he made a reasonable job of it. He doesn't quite hold the same presence in the scenes as you'd expect him to for the man he becomes though. Everyone also got into a tizzy about his sexuality. Who cares? Whether he is or isn't gay makes no difference to the movie whatsoever. Just enjoy a film a don't worry about it until it's relevant.

It really is difficult to sum the story line up for this one. There's a reason that everyone has generalised the synopsis. It's just a lot of nothing in particular. It's part two of five. There didn't really seem to be a lot apart from filler. What I can tell you is that the first time I saw this (I went to the midnight screening at Vue originally) I fell asleep through a significant chunk in the middle and yet I still came out with the same understanding and enjoyment as I did after the second time.

What you should do

You're going to have to see it at some point if you're into the HP universe. Just a statement of fact there!

Movie thing you wish you could take home

That magic spell for collapsing all my belongings into a couple of trunks, I'm assuming it would come in handy for cleaning as well.
  
Lightyear (2022)
Lightyear (2022)
2022 | Action, Adventure, Animation
7
7.7 (11 Ratings)
Movie Rating
Visually gorgeous animation (2 more)
Sox
Designs of the insects, robots, and especially Zurg
Too much Star Wars influence (1 more)
Writing is a bit underwhelming
A Visually Gorgeous Nod to Science Fiction
Lightyear has a simple premise that fits it into the Toy Story timeline while also giving the film the freedom to creatively do just about whatever it wants. This on-screen version of Buzz Lightyear is what inspired the toy and this film was Andy’s favorite film.

Test pilot Buzz Lightyear (now voiced by Chris Evans) wakes up from hyper sleep to research and explore a nearby planet that is off the course of his ship’s destination. The mission results in Buzz’s entire crew being marooned on a planet overrun by giant insects and bothersome vines. With guilt weighing heavily on his shoulders, Buzz takes it upon himself to be the pilot responsible for hyper speed tests.

After spending a year on the planet, there’s finally enough resources for a test flight. But the mission fails and when Buzz returns, four years have passed. Intending to finish the mission despite the consequences, Buzz pilots test flight after test flight as each mission results in years passing while he’s away. He watches his friends age and die until he finally returns to a planet that now cowers to the ominous Zurg and his battalion of relentlessly inhuman robots.

After co-directing Finding Dory and while working as an animator for Pixar since 1998’s A Bug’s Life, Lightyear is the directorial debut of Angus MacLane. Written by MacLane, Matthew Aldrich (Coco), and Jason Headley (Onward), Lightyear is receiving a lot of backlash for including a same sex relationship as well as an on-screen lesbian kiss (some countries are refusing to release the film in theaters because of it). The relationship involves another Space Ranger named Alisha Hawthorne (Uzo Aduba, Orange is the New Black, Steven Universe). Hawthorne and the life she builds on a planet she is essentially stuck on ends up being the inspiration for not only Buzz, but as well as Alisha’s granddaughter, Izzy (Keke Palmer). Even if you’re against homosexuality, Alisha’s relationship is undeniably the most sentimental aspect of the film. Lightyear wouldn’t be the same without its inclusion.

The film does some different stuff with Zurg as far as who he is and how he relates to Buzz that may or may not retcon what was established in Toy Story 2. Both the story and the writing of the film seem to play it safe as they take a predictable approach to what essentially could have been something more unique. The discussion that’s been floating around about the film is that the jokes, sillier moments, and more absurd lines of dialogue seem to always disrupt the film whenever it tries to take a step towards being a thrilling sci-fi film. It’s difficult to argue with this statement, especially since Mo Morrison’s (Taika Waititi) whole purpose in the film is to broadcast his incompetence and the film revolves around a team of misfits attempting to save the planet despite their shortcomings.

The film is visually one of the year’s best looking films; animated or otherwise. Taking inspiration from early sci-fi films and space operas like Star Wars, Angus MacLane wanted Lightyear to look, “cinematic,” and, “chunky.” If you see the film in IMAX, this is the first animated film to ever have sequences shown in the 1.43:1 aspect ratio (it’s usually 2.39:1) as visual effects supervisor Jane Yen states that a virtual IMAX camera was developed to shoot said sequences, which were then cropped to standard definition. The film is gorgeous and even looks different in comparison to other Pixar films. With its lush colors, heavy use of shadows, bright lighting for highlights, and character designs for insects and robots that seem to be directly inspired by the likes of Starship Troopers and Gundam, Lightyear is a visually delicious treat.

Angus MacLane has his love for Star Wars showcased a bit too often in Lightyear as certain sequences seem to be directly lifted from the George Lucas created franchise. Many of Zurg’s scenes are a direct homage to various Darth Vader sequences in the Star Wars films. When Buzz is carried upside down by a Zyclops as Izzy and the others try to help him free borrows heavily from The Empire Strikes Back when Luke is hanging upside down in the icy Wampa cave; Buzz is even wearing an orange and white outfit that resembles Luke’s when he pilots the X-Wing. The love for Star Wars is as much a hindrance as it is an inspiration. The film spends more time referencing its origins rather than putting more of a focus on establishing its own identity.

Sox is legitimately the most fun character of the film. He’s humorous and resourceful; a robot cat that is Buzz’s most useful tool and companion. If Disney doesn’t resurrect Teddy Ruxpin technology for a new Sox animatronic toy then it will end up being wasted potential to a soul crushing extent.

Like Toy Story 4, Lightyear is an unnecessary installment to the Toy Story franchise, but is enjoyable nevertheless. Its homage to science fiction makes the animated film feel more like a sci-fi actioner rather than an animated film the majority of the time. It has a rich and palpable atmosphere that is gorgeously animated and is filled with the laugh out loud and heartfelt moments Pixar is typically known for.