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My Little Scythe
My Little Scythe
2017 | Fantasy, Fighting, Kids Game
OMG look at the cute cover! Ok, the title is a little strange to those who are oblivious to its origin, but I knew the game to be a scaled down version of Scythe. This version started as a fan-made revision by a dad and his young daughter to make Scythe more playable for them. It’s basically about curating friendship through apple picking, delivering gems, baking pies, and trying to just be heckin good bois. My Little Scythe. Just don’t play it on My Little Game Table. It’s definitely a table hog, but it’s a glorious table hog.

Accost me later, but I have never played Scythe. I have played lots of area control and pick-up-and-deliver games. I have just now oversimplified an already mechanics-simple game. Without explaining the entire rulebook here, you are these cute little animal “seekers” who are buzzing around the board collecting apples and gems to deliver to the castle, upgrading your movement or “make” abilities, completing quests on the board, improving friendship, baking pies, or even winning pie fights against your opponents! Each of these accomplishments can equal trophies for your team and the first to four trophies triggers the end game.

Ok the good stuff. Everything. I absolutely love this one. The board is BIG, beautiful, colorful, and it makes me happy just looking at it. The theme is so easy to love, and the goals are clear. The game play couldn’t be simpler in what you do on your turn, and the components are absolutely top notch. It certainly doesn’t overstay its welcome on the table, and I want to keep playing it over and over. Those are signs of a GREAT game to me.

So, the bad. Well, I don’t really have anything negative to say about this at all. At least not that is the game’s fault. I have different strategies I still want to try in the game, but that keeps me playing more and that is actually a positive trait. Ok ok fine, I will give it a couple negatives, but they are just MY opinion based on what I enjoy. Can we borrow the idea of the berry component from Everdell to make the apples here cuter and squishy? Can we linen finish the cards? Can we make the Quest tokens bakelite or acrylic or something other than cardboard? Can the trophies be pre-painted minis of trophies? Can the seeker minis be pre-painted? Yeah sure. All that could easily be added to this game. But be prepared for another $50 added to the price (maybe, idk, I’m not a component manufacturer. Jamey, what’s the cost to bling this out?).

I digress, but the game is super solid. If you see it in the wild and you do not yet own it, pick it up. You will certainly thank me later. Let’s just propel this one into my Top 10 Games of All Time. Looks like I am not alone as Purple Phoenix Games gives this lovely adventure a 22 / 24.

https://purplephoenixgames.wordpress.com/2019/02/08/my-little-scythe-review/
  
Game of HAM: Adult Set
Game of HAM: Adult Set
2019 | Card Game, Humor, Party Game, Word Game
We recently invested in a really great pork loin and were able to get like three excellent meals out of it (if you want recipes, that’s a different blog). I know pork loin and ham aren’t the same, but I do enjoy them immensely. That’s why when I heard about a Game of HAM I was all set and ready to begin! But what I played wasn’t a game about ham at all, but rather a game of “Hating All Mankind.” What???

Game of HAM is a card and board game similar to Apples to Apples and the dreaded Cards Against Humanity. However, HAM differs from these with the addition of the board and actual game play. Yes, each round still needs a judge player and the others to play cards based on a prompt, but after that the game becomes, well, a game. In fact, this game has a board with spaces to travel and a goal space to race to in order to determine the winner.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and the final components will probably be different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to back the game through the upcoming Kickstarter campaign, order from your FLGS, or purchase through any retailers stocking it after fulfillment. -T


To setup, lay out the modular board pieces in any fashion you would like. We played on a boring 1×4 orientation because we lack imagination. At least at first. Next choose a color token to represent your progress along the board. Separate the colored cards into stacks and place under the corresponding giant ham tokens. Each player will be dealt 10 pink response cards and whomever is chosen to be the first judge player will draw a gray card to begin.
Game of HAM comes shipped with about a million cards and an equal number of ways to play. For this preview we played typical core games without any special rules (and we even left a “mandatory rule” out – the rulebook said we could). Seriously, the first half of the rulebook is explaining the game, and the second half is allllllllll optional gameplay styles, optional rules, variants, and so forth.

So on a turn, the judge draws a gray (grey?) card, reads it, places it on the table, and the other players will play pink (penk?) cards as responses for the judge to choose a winner. The winning player will then reference the numbers on the bottom of the gray card to determine how many spaces on the board they will travel. As the aim of the game is to get to the goal space, typically the larger number will be chosen. However, in order to win the game a player must land on the goal space exactly, so this is a reason a player may choose the lesser number.

At times players will land on colored spaces on the board. This signifies that they will draw a card of corresponding color to be used on future turns. These cards can be very powerful and affect other players as well. It is these cards along with the actual game board that separates Game of HAM from others in this vein: there is actual game play and decisions to be made aside from choosing cards that create the most lewd scenarios.


Don’t get me wrong – there ARE lots and lots of opportunities to create these scenarios and pick gross things (especially in this Adult Set), but this is not the only goal of the game. In any case, play continues in this fashion – for the vanilla game mode – until a player has reached the goal space on the board exactly. At this point, the group decides which game mode or optional rules they would like to play with next, because this game can be somewhat addicting.
Components. This is a ham-themed game and the components reflect that wonderfully. Like I mentioned earlier, there are at least a zillion cards that come in this box, and they are all great quality. I have only opened one of the several packs of pink cards that come with the game, and I am not at all joking about that. The giant colored ham tokens are awesome, the boards are acceptable, and the rulebook is wonderful. I was also not joking when I said half the rulebook is explaining the game and the other half is describing different modes of play, variants, and optional rules (there are even sections of rules for drinkers and 420-friendly players). All said, the components are great!

Now, I have said this multiple times in my reviews: I HATE Cards Against Humanity. That “game” exists for one purpose: to gross out everyone playing and as an acceptable outlet for people to be as offensive as possible. While Game of HAM is similar in some aspects, I can actually play this game and not want to quit two cards into it. I LIKE that the designers have come up with half a rulebook worth of alternate play modes and optional rules, even some that outright tell you that you can use or not use ANY rule in the book! It’s not the classiest game, of course, but you don’t purchase and play a game called “Game of HAM” for its reflection of your sophistication. You purchase and play this game because you want to have a good time with your friends and family without the need to piss everyone at the table off. I can get behind this.

If you are in the market for a CAH or Apples to Apples replacement, but still want to feel like you can be a social monster for a while, pick up Game of HAM (Adult Set). I don’t know this for fact, but I assume that since this is the “Adult Set” that there will soon also be a “Family Set” or something similar. So Game of HAM may be for you, as long as you are aware of the content within. I recommend Game of HAM for those gamers who know and are comfortable with the content as a great modular card game. I won’t be playing it with my in-laws, but I can certainly play this with my siblings!
  
The Inconvenient Pet is the fifth book in the Alien Slave Master series, and once again follows the non-con/dub-con route. If this isn't your thing, then don't read it, simple as that. If, however, you can cope with that, then you are in for a wonderful series that continues to surprise and surpass as you go along.

With the four previous books, you have had a 'human' slave boy, paired with a Travian Master. In this one, the roles are swapped. Wen, who we have met before, is the Travian slave boy, and Dax, who we've also met before, is the human Master - although he doesn't like being called that!

Wen doesn't really belong in the military, although he has fought hard to earn his place. Dax is with a group of humans and Travians, calling themselves Naturalists, who want to go back to a more primitive way of life, living in harmony with each other. Of course, there is a maggot in most apples, this one is named Burrell. Of course, you also meet new characters who shine. Chloe is one of those for me. She is a strong female, knowing her capabilities, and yet not afraid to ask for help when needed.

The story is fresh, the characters familiar, and it is all well-written, with no editing or grammatical errors to disrupt the reading flow. Definitely recommended by me.

* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and my comments here are my honest opinion. *

Merissa
Archaeolibrarian - I Dig Good Books!
  
Trust Me, I'm a Superhero
Trust Me, I'm a Superhero
2020 | Card Game, Party Game
You know when you’re fortunate enough to be given superpowers but they are super lame? Yeah me neither, but I still think it would be awesome to have even the lamest superpower. Well, if you’re like me, you will relish the opportunity to play Trust Me, I’m a Superhero where you can try out different superhero combinations and aid the citizens of our fair city!

Trust Me, I’m a Superhero is a negotiation-style party card game in the vein of Apples to Apples. In it players are bogus superheros answering the Call for Help and attempting to convince the Director to send them out as the city’s hero.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I know for sure that the final components will be different from these shown. I usually include a messy photo as my last of the review, but in this case I captured the art style that will be used in the final version. You are invited to back the game through the Kickstarter campaign launching October 27, 2020, or purchase through any retailers stocking it after fulfillment. -T


To setup, shuffle the Super deck and Power deck separately. Deal each player five cards from each deck and the game may begin!

Playing Trust Me, I’m a Superhero is incredibly simple. From the hand of 10 cards dealt players will choose one Super card and one Power card to mash together creating a lame superhero. Players will display their superhero face-up in front of them. The player who is the current Director will flip over the top Call for Help card, read it aloud, and then players will initiate discussion with the Director to convince them that their hero should be sent to answer the call. The Director then chooses the best superhero by awarding the Call for Help card to the winning player. The next player in clock-wise order is the next Director. Play continues in this fashion until a player has won three Call for Help cards or some other determined time limit.
Components. Well, I cannot really comment on the components too much as again, I am using a prototype copy with prototype non-final artwork. From the photo below of the art style the final game will be using I can see that the art is whimsical and cartoony, which is perfect for this game. I am also sure that components will probably be upgraded as a result of a successful Kickstarter campaign with crushed stretch goals.

I have also played and reviewed Trust Me, I’m a Doctor and I said that I liked it, and I do. But if I like Trust Me, I’m a Doctor then I love Trust Me, I’m a Superhero. Just the added little twist of choosing your Super and Power cards BEFORE you see what the Call for Help will be is excellent. This game would be so different if you saw the Help card prior to assembling your Super Power. It would be too easy and not at all hilarious. I am so glad this twist exists and helps to elevate this from a good game to a great little A2A spin-off that CAN get NSFW with the right (or wrong?) people, and will feature some fun art. If you are interested in this little title, please consider backing it on Kickstarter on October 27, 2020! Tell them Purple Phoenix Games sent ya or I’ll send over Solar-Powered Punch or Seductive Corpse to rough you up a bit.
  
Swearmints
Swearmints
2021 | Party Game
You know how sometimes you happen to make up a new slang for something and maybe even once or twice it has caught on? At least locally. Well I do not think many of mine have gone anywhere, but now is my chance to make a name for myself as the slang-king in this little mint tin game.

Swearmints is a small card game of voting for the best explanations of silly combination new-slang. The gameplay is familiar but the hilarity is all new.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. You are invited to download the rulebook, back the game through the Kickstarter campaign launching March 9, 2021, or through any retailers stocking it after fulfillment. -T


To setup choose a Mint Master (the first dealer) and give them the mint tin with the mint cubes inside. Shuffle the cards to create a draw pile. The Mint Master will then deal each player two cards and the game may begin!
During a round each player will consult their two cards, choosing a word from each, and combining the words to make a new phrase. The cards have four words printed on each side so players will have access to 16 total words. Once all players have chosen their new term they will go around the table introducing and explaining their new slang term to the Mint Master. As all players have finished the Mint Master will choose their favorite new term by awarding one mint cube to the winning player. Players may also earn bonus mint cubes for using two alliterative words, and another mint cube for using two rhyming words. A new Mint Master is then crowned around the table and they thusly deal two cards to the players to begin a new round.


Play continues in this fashion until the tin runs out of mint cubes. The player with the most mint cubes is the winner!
Components. This game is a bunch of cards and green translucent cubes in a mint tin. The cards are fine and double-sided. The cubes are also fine. There is no art to speak of in the game, and no theme. So from me, even if this were the final version (which again, I am not sure) the components are all fine and no complaints from me.

The game is obviously a new variation of the Apples to Apples mechanic where one player is the judge and awards the winner with their opinions. This is tried and true and works for so many games. I feel it also works here. This is not at all a difficult game to learn, teach, or play. In fact, I played a very G-rated game of it with my 4-year-old son and he absolutely loved it. Of course, I had to choose appropriate words for him to use, but he technically played the game and played it well.

Swearmints is a small game that can easily fit in a pocket or backpack and be enjoyed by almost all people in all scenarios. Need something to play with Gramps and Grammie over the weekend? Swearmints. Need something to warmup game night with new players to open them up some? Swearmints. Need an icebreaker at work (once work resumes in-person)? Swearmints. There are so many scenarios I can see this being very successful to have on hand and it can be played very innocently or very inappropriately, depending on present company. That’s what makes this a great new spin on the A2A gameplay: its adaptability and portability.

If you are like me, you could always use a little package of excitement in your pocket. Wait. I mean, you could appreciate toting around a small and unassuming little game that can fit many gaming opportunities as they arise. Should you be looking for that little firecracker, then consider backing Swearmints on Kickstarter when the campaign launches in March. You never know when you might need to break it out to ease the tension in the room or to initiate a muggle into the gaming world.
  
Destroy All Human Life by Country Teasers
Destroy All Human Life by Country Teasers
1999 | Alternative, Country, Indie, Punk
(0 Ratings)
Album Favorite

"From one extreme to the other. Belle and Sebastian were one side of what was happening in Glasgow, and Scotland, in the ‘90s when I was really young and just starting out and to me Country Teasers represent another parallel, a much darker and more sinister side of what was going on. “They came out of Edinburgh, where they were all from, apart from Ben Wallers, the singer, who’s English. They’re another band I put on in The 13th Note and another band I was drawn to both sonically and lyrically. As you’ll know if you’ve heard this record, Destroy All Human Life, some of the lyrics are extremely difficult. Ben’s attitude has always been to try to make people as uncomfortable as they possibly can be and to explore issues that are usually not talked about at all. “This song, weirdly, I find to be quite beautiful; the melodic line is really wistful and melancholic, which as I said, is what I was aiming for with this collection of songs. There’s a sort of perverse humour to this particular track too. That’s what makes it all the more vivid for me; he’s talking about his bandmates, who I can picture because I knew all those characters at the time. “He rips into them mercilessly! He’s saying Richie’s so weak he almost can’t be seen and something about Eck being skinny and Alan, the guitarist, having a big hook nose. Simon, I think, he said had funny feet and then at the end, he says, “I am the perfect image of mankind / Made by god to remind him of his son / My back is straight like a straight white line / Golden apples issue from the hole in my bum.” It’s really fucking funny! “And also, it captures a particular sense of humour that was shared by a lot of people I hung out with in Scotland at that time and still do. It’s quite dark and sadistic.”"

Source
  
Polemic
Polemic
2015 | Card Game, Party Game
Apples to Apples. Cards Against Humanity. What Do You Meme? These are all party card games that are based upon similar card play: the active player plays a card and the rest of the players play cards to influence the active player to choose their response. Typically it is the funniest or, in the case of CAH, most disgusting and obscene cards that win. But what if we flip this party game model on its head a bit? Does it make for a better game or more enjoyable play? Let’s find out.

DISCLAIMER: We were provided a copy of this game and its NSFW expansion for the purposes of this review. These are final components, and the game is available from the publisher and other online retail stores. Also, I do not intend to explicitly cover every rule for the game, but to give an idea of game flow and play. -T

To setup a game of Polemic, each player will choose a color of cards and receive the small deck of the same color. Each player’s deck will include a Like, Dislike, and numbered cards 0-6. Shuffle the Topic cards (or Adult Topic cards – optional expansion) and place them face down in the middle of the playing surface – my band and I used a chair when we played. Choose who will be the first active player and you are ready to play!

The active player will draw a Topic card and read the provided topics silently. They will choose one topic to play, announce it to the group and lay the card in a discard pile. Now every player (active player included) will choose whether they Like or Dislike the topic. Simple as that. However, the players will also need to choose a card describing how many of the players will Like the topic. Herein lies the game.

You see, it’s not just deciding whether you Like the topic or not, but it’s also reading and knowing your fellow players to guess how many of them will also Like the topic. Example from photo below: I choose “dogs” as my topic. Obviously I Like dogs, so I will play my Like card and another numbered card as my guess to how many total players will Like dogs. It should be all of them, but I suppose there are those who are cat people as well. All players will reveal their Like/Dislike and numbered guess simultaneously and those that guessed the number of Likes correctly will each get one point. The game continues in this fashion until you run out of time to play or you have hit the agreed-upon point total for victory.

Components. To reiterate, we were provided a copy of this game along with the Adult Topics Pack. This game is a box with a bunch of cards. A ton of Topic cards are provided and enough personal decks for up to six players. The rules are also printed on a card. I LOVE this. The cards are good quality and I might even consider sleeving my personal decks as they are handled A LOT. I have no issues with the components at all.

Here’s the deal. We hear so many times that a game is a CAH-killer. And I, for one, hope that to be true every single time. While Polemic is not really akin to CAH, I can see how it would be classified similarly. However, Polemic is SUCH a great game of discovering what your playmates are into and what they think you enjoy as well. I would be remiss if I didn’t insist on also picking up the Adult Topics Packs, but be warned: once you go NSFW you may not want to play any other way. Unless you’re playing with your grandparents or in-laws or something. Then just be smart about what you choose to play with them. That said, Purple Phoenix Games (with help from 10 of Soul) give this one a resounding 11 / 12. Pick this up now before they are sold out.
  
Gekitai
Gekitai
2020 | Abstract Strategy, Print & Play
We have all played Chess, Checkers, Go, and even more recent abstracts like Azul, Patchwork, and Blokus, right? Most abstract strategy games are loosely themed, if themed at all, have perfect information, and offer very little luck factors. Furthermore, classic abstracts feature that familiar grid-board with moving pieces we all grew up learning with our grandparents. Right, we all have played and loved these. So when my friend posted PNP files online for his new game featuring a grid-board and pieces that move around it, I said, “Great. I just printed another PNP game and now I need to do another one!” But instead, the designer, Scott, messaged me and let me know he had a copy for me… which he hand-delivered to me at a high school concert I was attending. Then he taught it to me there.

Gekitai is an abstract strategy game with very minimal rules. The phrase, “easy to learn, but hard to master” is very overdone, but it certainly applies here. For those that are wondering, the term, “Gekitai” is Japanese for “Repel.” You will see why this nomenclature is perfect for this game soon.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. Though I know the designer personally, I will be reviewing this game as an impartial judge. -T

Normally I like to include setup instructions here in this paragraph for my reviews, so I shall do that now. To setup, place the board between the two players and give each player their eight matching pieces. In my game, they are red and black glass beads. For convenience I will refer to the red ones as apples and the black ones as 8-balls. That’s it. You’re setup to play.

The object of Gekitai is to fulfill one of two victory conditions: play until one player has three of their pieces in a row (diagonally OR orthogonally) or finish their turn with all eight of their pieces on the board. Easy, right? It most certainly is! Oh, you want the catch? Ok then, here’s the catch: while players can place any piece on any empty square, once placed the pieces will repel all other adjacent pieces away from itself. This includes their own pieces.

So let’s say you start the game and place your first 8-ball in a corner closest to you. Great opening noob. I mean move. You see, I would just place one of my apples adjacent to your 8-ball and repel it right off the board. That doesn’t mean that I have captured your 8-ball or anything like that. You would be able to use it again next turn if you like, but this is the danger of outside spaces. When repelled, a piece (your 8-ball) continues one space in the direction away from the most recently-placed piece (my apple). So diagonally if diagonal from the just-placed apple, or orthogonally otherwise. Again, this would affect all pieces that are adjacent, not just your opponent’s. Think of placing a piece as someone doing a cannonball in an infinity pool. Everyone already in the pool will get pushed away from the point of impact and may even fall out of the pool, but be able to hop back in soon.

One note about pushing other pieces. One piece can only push one other piece. Here’s what I mean. When my apple is placed near another 8-ball or apple, it repels it, right? Well, a piece may only be repelled if there is an empty space for it to go. If another apple is blocking the pathway of an affected apple or 8-ball, no movement happens. The pieces has been blocked. In this way strategy plays in integral part in Gekitai – you must always be thinking about 10 turns in the future. Play continues in this fashion until a player has achieved three-in-a-row or placed all of their pieces on the board.

Components. Again, we are playing with a PNP prototype game package. Granted, this PNP is assembled by the designer and looks WAAAY better than if I had tried to assemble it myself, so we do take that into consideration. Components aside (because unless you order a copy from the designer via Etsy in the future, you will probably download the files and play on a sheet of paper with coins or other stand-ins), this is a typical, classic abstract strategy-style game. The board can look any way you like in a 6×6 board and you can you use any bits for your game. Heck, you could even play with real apples and 8-balls. But what we were provided is excellent and looks great on the table.

But gameplay. Like I mentioned earlier, I know the designer and his family and they are wonderful people. Luckily that makes no difference here because the game itself is absolutely wonderful! My wife typically kicks my booty in all abstracts. Ok fine, usually in all games. BUT! After playing Gekitai lots with her, she has only beaten me once! When we do play it she asks for rematches several times over and I just love being able to have a go-to game for when we have a few minutes between running around with the kids. I love it. She loves it. We at Purple Phoenix Games, with an enthusiastic guest score from my wife, give Gekitai a cannonball-esque 11 / 12. We suggest you go to the BGG page where the PNP files can be printed. You will want this in your collection.
  
American Gods
American Gods
Neil Gaiman | 2005 | Fiction & Poetry, Science Fiction/Fantasy
I'm trying to remember whether or not I've read any of Gaiman's other novels before, and I'm fairly certain that I haven't. I read [b:Good Omens|12067|Good Omens|Terry Pratchett|http://photo.goodreads.com/books/1266659394s/12067.jpg|4110990], but that was co-written with [a:Terry Pratchett|1654|Terry Pratchett|http://photo.goodreads.com/authors/1235562205p2/1654.jpg], and the collaboration was genius. I know that the entire world seems to love Sandman, of course, but I'm just not a fan of graphic novels. In fact, it took me a while to realize that the Good Omens co-author and the Sandman author were one and the same.

I've certainly read some short stories, too. The most memorable, <a href="http://en.wikipedia.org/wiki/Snow,_Glass,_Apples">"Snow, Glass, Apples"</a> was reprinted in an anthology I read recently. I find it disturbing, so I won't re-read it. Well-written, of course—it wouldn't be so very memorably distressing if it weren't so masterfully done! (I found the <a href="http://www.holycow.com/dreaming/stories/snow-glass-apples">text online</a> if you care to read it, but please understand that the story deals with pedophilia, necrophilia, and incest here. It is the polar opposite of all things Disney.) Snow White was never one of of my favorite fairy tales, and Gaiman definitely pushed it much farther down the list.

In any case, I don't know what I was expecting from Gaiman, but <i>American Gods</i> wasn't it. I like stories with happy endings, and within the first few chapters I was fairly sure that there wouldn't be one. Is Gaiman fundamentally opposed to joy, or is it just happiness that he doesn't allow?

The novel is epic. It is masterful. All that stuff from the big critics is dead on. The book could be used as the backbone of a mythological scavenger hunt if a teacher were willing to run a very unstructured but engaging course that way. I certainly enjoyed that aspect of it, and it made me glad that I was reading it on my iTouch so that I could look up anything I liked online at any time, no matter where I happened to be (which was almost always at home or somewhere else that had wifi access, happily).

I seldom want to see illustrations in any book, but yes, I think I would like to see good pictures of some of the characters Gaiman described in this one. On the other hand, without artwork I spent time imagining what the characters looked like based on the descriptions. I don't normally stop to do that, as such matters as seldom relevant to a plot, but these beings caught my fancy. Not enough that I would sit through an entire graphic novel, I'm afraid, but if I saw one now I might flip through it to see how the artist's renderings compare with my versions.

I'm seldom able to identify an overall Theme to the books I read. Most of them, honestly, are fluff. I'm fine with that. I read them because they entertain me. <i>American Gods</i> is different. It is entertaining, but it isn't light or fluffy in the least. It definitely has an easily identifiably Theme and Tropes and all those elements that I recall from long-ago classes, the sorts of things that put me off from my original English major because I hated tearing other author's works apart instead of writing anything original. (Now, I begin to understand that we were being taught to recognize what makes for good writing so we might have some hope of possibly creating some of it one day.)

I somewhat timidly conclude that <i>American Gods</i> is the first piece of Literature I've read in a very long time, and well worth the time spent reading it. (I find it rather amusing that it would be British Literature, despite its title, due to the author's nationality.) I'm not going to state the theme, because that would be a spoiler, and I hate putting those in reviews&mdash;but it's something that I see as a Truth, and one that needs to be stated far more often, especiallly today. It's even more interesting that it took a Brit to say it.

The book is dark, although it does have some very bright spots in it. I will acknowledge that I was going through a particularly bad time with regards to my health when I was reading it, but I still think it might be best for some people to read this one when in a fairly positive state of mind.
  
It Takes a Nation of Millions to Hold Us Back by Public Enemy
It Takes a Nation of Millions to Hold Us Back by Public Enemy
1988 | Rock
8.0 (3 Ratings)
Album Favorite

"It was a real wake-up call. Hip hop until 1984, 85 was fun but for the most part it was party music. Living outside New York we'd listen to WBLS and Kiss FM where they played a lot of hip hop and me and my friends liked it, but it was very lighthearted. The Fatboys are the perfect example, or the Treacherous Three, where they have disco basslines and this fun vocal. Then almost out of nowhere Public Enemy happened. Everything about it was different. The lyrics were different, Chuck D's vocal approach was different, the subject matter and the production, the Bomb Squad. I remember hearing it for the first time and thinking how did they do this, because they've basically made punk rock hip hop, the sounds they were using, the way they were distorting basslines, it was a lot of the same ways industrial records were being made but they were making hip hop. It was so revolutionary. You can refer to musical culture in New York as before and after Public Enemy, it changed the city. New York was so dangerous then, it had the highest murder count, people were getting stabbed and shot and the crack epidemic was decimating communities and people were dying of AIDS. You'd go out to nightclubs in the late 80s and you'd hear these apocalyptic Public Enemy songs that perfectly described the city that you lived in, but they were oddly celebratory and you could dance to them. For better or worse one of the reasons I've left New York is because the city I grew up with is still there, but it's become a much meaner, safer version of its former self. I still love New York, but it's become primarily the domain of hedge fund managers and wealthy tourists, so I don't know how many more Suicides and Silver Apples and Public Enemys and Eric B & Rakims are going to come out New York City."

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