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Purple Phoenix Games (2266 KP) rated Trust Me, I'm a Superhero in Tabletop Games
Oct 8, 2020
Trust Me, I’m a Superhero is a negotiation-style party card game in the vein of Apples to Apples. In it players are bogus superheros answering the Call for Help and attempting to convince the Director to send them out as the city’s hero.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I know for sure that the final components will be different from these shown. I usually include a messy photo as my last of the review, but in this case I captured the art style that will be used in the final version. You are invited to back the game through the Kickstarter campaign launching October 27, 2020, or purchase through any retailers stocking it after fulfillment. -T
To setup, shuffle the Super deck and Power deck separately. Deal each player five cards from each deck and the game may begin!
Playing Trust Me, I’m a Superhero is incredibly simple. From the hand of 10 cards dealt players will choose one Super card and one Power card to mash together creating a lame superhero. Players will display their superhero face-up in front of them. The player who is the current Director will flip over the top Call for Help card, read it aloud, and then players will initiate discussion with the Director to convince them that their hero should be sent to answer the call. The Director then chooses the best superhero by awarding the Call for Help card to the winning player. The next player in clock-wise order is the next Director. Play continues in this fashion until a player has won three Call for Help cards or some other determined time limit.
Components. Well, I cannot really comment on the components too much as again, I am using a prototype copy with prototype non-final artwork. From the photo below of the art style the final game will be using I can see that the art is whimsical and cartoony, which is perfect for this game. I am also sure that components will probably be upgraded as a result of a successful Kickstarter campaign with crushed stretch goals.
I have also played and reviewed Trust Me, I’m a Doctor and I said that I liked it, and I do. But if I like Trust Me, I’m a Doctor then I love Trust Me, I’m a Superhero. Just the added little twist of choosing your Super and Power cards BEFORE you see what the Call for Help will be is excellent. This game would be so different if you saw the Help card prior to assembling your Super Power. It would be too easy and not at all hilarious. I am so glad this twist exists and helps to elevate this from a good game to a great little A2A spin-off that CAN get NSFW with the right (or wrong?) people, and will feature some fun art. If you are interested in this little title, please consider backing it on Kickstarter on October 27, 2020! Tell them Purple Phoenix Games sent ya or I’ll send over Solar-Powered Punch or Seductive Corpse to rough you up a bit.
Purple Phoenix Games (2266 KP) rated Swearmints in Tabletop Games
Feb 5, 2021
Swearmints is a small card game of voting for the best explanations of silly combination new-slang. The gameplay is familiar but the hilarity is all new.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. You are invited to download the rulebook, back the game through the Kickstarter campaign launching March 9, 2021, or through any retailers stocking it after fulfillment. -T
To setup choose a Mint Master (the first dealer) and give them the mint tin with the mint cubes inside. Shuffle the cards to create a draw pile. The Mint Master will then deal each player two cards and the game may begin!
During a round each player will consult their two cards, choosing a word from each, and combining the words to make a new phrase. The cards have four words printed on each side so players will have access to 16 total words. Once all players have chosen their new term they will go around the table introducing and explaining their new slang term to the Mint Master. As all players have finished the Mint Master will choose their favorite new term by awarding one mint cube to the winning player. Players may also earn bonus mint cubes for using two alliterative words, and another mint cube for using two rhyming words. A new Mint Master is then crowned around the table and they thusly deal two cards to the players to begin a new round.
Play continues in this fashion until the tin runs out of mint cubes. The player with the most mint cubes is the winner!
Components. This game is a bunch of cards and green translucent cubes in a mint tin. The cards are fine and double-sided. The cubes are also fine. There is no art to speak of in the game, and no theme. So from me, even if this were the final version (which again, I am not sure) the components are all fine and no complaints from me.
The game is obviously a new variation of the Apples to Apples mechanic where one player is the judge and awards the winner with their opinions. This is tried and true and works for so many games. I feel it also works here. This is not at all a difficult game to learn, teach, or play. In fact, I played a very G-rated game of it with my 4-year-old son and he absolutely loved it. Of course, I had to choose appropriate words for him to use, but he technically played the game and played it well.
Swearmints is a small game that can easily fit in a pocket or backpack and be enjoyed by almost all people in all scenarios. Need something to play with Gramps and Grammie over the weekend? Swearmints. Need something to warmup game night with new players to open them up some? Swearmints. Need an icebreaker at work (once work resumes in-person)? Swearmints. There are so many scenarios I can see this being very successful to have on hand and it can be played very innocently or very inappropriately, depending on present company. That’s what makes this a great new spin on the A2A gameplay: its adaptability and portability.
If you are like me, you could always use a little package of excitement in your pocket. Wait. I mean, you could appreciate toting around a small and unassuming little game that can fit many gaming opportunities as they arise. Should you be looking for that little firecracker, then consider backing Swearmints on Kickstarter when the campaign launches in March. You never know when you might need to break it out to ease the tension in the room or to initiate a muggle into the gaming world.
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Purple Phoenix Games (2266 KP) rated Polemic in Tabletop Games
Nov 19, 2019
DISCLAIMER: We were provided a copy of this game and its NSFW expansion for the purposes of this review. These are final components, and the game is available from the publisher and other online retail stores. Also, I do not intend to explicitly cover every rule for the game, but to give an idea of game flow and play. -T
To setup a game of Polemic, each player will choose a color of cards and receive the small deck of the same color. Each player’s deck will include a Like, Dislike, and numbered cards 0-6. Shuffle the Topic cards (or Adult Topic cards – optional expansion) and place them face down in the middle of the playing surface – my band and I used a chair when we played. Choose who will be the first active player and you are ready to play!
The active player will draw a Topic card and read the provided topics silently. They will choose one topic to play, announce it to the group and lay the card in a discard pile. Now every player (active player included) will choose whether they Like or Dislike the topic. Simple as that. However, the players will also need to choose a card describing how many of the players will Like the topic. Herein lies the game.
You see, it’s not just deciding whether you Like the topic or not, but it’s also reading and knowing your fellow players to guess how many of them will also Like the topic. Example from photo below: I choose “dogs” as my topic. Obviously I Like dogs, so I will play my Like card and another numbered card as my guess to how many total players will Like dogs. It should be all of them, but I suppose there are those who are cat people as well. All players will reveal their Like/Dislike and numbered guess simultaneously and those that guessed the number of Likes correctly will each get one point. The game continues in this fashion until you run out of time to play or you have hit the agreed-upon point total for victory.
Components. To reiterate, we were provided a copy of this game along with the Adult Topics Pack. This game is a box with a bunch of cards. A ton of Topic cards are provided and enough personal decks for up to six players. The rules are also printed on a card. I LOVE this. The cards are good quality and I might even consider sleeving my personal decks as they are handled A LOT. I have no issues with the components at all.
Here’s the deal. We hear so many times that a game is a CAH-killer. And I, for one, hope that to be true every single time. While Polemic is not really akin to CAH, I can see how it would be classified similarly. However, Polemic is SUCH a great game of discovering what your playmates are into and what they think you enjoy as well. I would be remiss if I didn’t insist on also picking up the Adult Topics Packs, but be warned: once you go NSFW you may not want to play any other way. Unless you’re playing with your grandparents or in-laws or something. Then just be smart about what you choose to play with them. That said, Purple Phoenix Games (with help from 10 of Soul) give this one a resounding 11 / 12. Pick this up now before they are sold out.




