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The Mermaid, the Witch and the Sea
The Mermaid, the Witch and the Sea
Maggie Tokuda Hall | 2020 | Fiction & Poetry, LGBTQ+, Romance, Science Fiction/Fantasy, Young Adult (YA)
8
7.5 (2 Ratings)
Book Rating
Thank you to Netgalley and Walker books for providing this ARC in exchange for an honest review.

I chose this book simply based on the synopsis and the gorgeous cover art. I expected it to be a standard YA read, perhaps edging on middle grade but wow was I wrong! This novel contains all the gritty bits of a Pirate’s life and is as far from Neverland pirates and mermaids as you can get.

The Mermaid, the Witch and the Sea centres around the relationship between a high-born, queer, Japanese-inspired noblewoman, Evelyn and a pirate named Florian who is secretly a girl named Flora, disguising themself in order to gain the respect of their crew mates.

Evelyn and Florian instantly capture the heart of the reader. They are such an unlikely match and from completely different worlds but the way that Maggie Tokuda-Hall throws these two characters together and alternates chapters between their perspectives is so compelling. The secret attraction and the pining between Evelyn and Florian can literally be felt through the pages. These two are guaranteed to stay with you long after the book is finished.

In fact, the majority of Tokuda-Hall’s cast of characters are so well developed: we have Rake, the first mate who is a very closed character and keeps his own intentions close to his chest for most of the novel. We have a gender-fluid Pirate Supreme, an imperialist noblewoman who can kick ass and Flora’s brother Alfie, a tortured soul whose traumatic past is alluded to often.

The portrayal of mermaids in the novel is nothing short of inspired: hunted and captured for the properties their blood possesses, mermaids are quite ugly when imprisoned by pirates. These mythical creatures that are renowned for their beauty are only conventionally beautiful in the presence of their loving mother: The Sea. The Sea in turn will do whatever she can to protect her children, and will always reward those who help.

The other pirates are, as you would expect, a group of shady characters but they do not fade into the background at all. Tokuda-Hall reveals right from the beginning the true intentions of this crew and it creates an underlying tension throughout the whole voyage upon The Dove. The twists, secrets and revelations onboard that ship are captivating and create a page-turning first half of the book.

I will say that during the middle of the book, mainly during “The Witch” section, the pace slowed dramatically and it just didn’t flow as much.
I almost wanted more treachery and more suspense from the witch, more struggle by Evelyn and, dare I say, more pining from Evelyn and Florian. Their relationship up to this point had been so intense and slow burning that it almost seemed to cool a little.
I also feel that not quite enough was made of Evelyn’s discovery about the real reason behind her voyage. It was almost a convenient way for that side of her story to be resolved. Similarly, with Florian/Flora; their evolution from Pirate to Witch seemed quite acceptable and tame.

These factors, in my opinion, affected the ending of the novel where everything seemed quite rushed in its efforts to tie up all loose ends. Please don’t misunderstand, I LOVED the ending and how Evelyn and Flora/Florian finished their journey. I even shed a few tears. However, it was the lead up to this that just seemed too convenient and too quick.


Overall this is a wonderfully dark pirate novel that instantly creates a world full of magic and wonder whilst tackling the issues of identity, colonialism, homophobia, poverty and rape. A world where gender-fluid and queer characters fight against injustice alongside endangered mermaids and the Sea is to be respected almost as a deity.

I cannot believe that this is merely Maggie Tokuda-Hall’s debut novel! I cannot wait to see where she takes us next!
  
What We Do in the Shadows
What We Do in the Shadows
2019 | Comedy
8
8.7 (7 Ratings)
TV Show Rating
Anyone who watched and enjoyed the entirely silly, but mostly genius, original film version of this, written and directed by the same partnership of Jermaine Clement and Taika Waititi, should not miss this show! Although Clement and Waititi step down from acting duties (aside from cameo appearences), they are replaced by the ideal, if not actually better, pairing of Matt Berry and Kayvan Novak, whose previous experience in left-field comedy with an improvisational edge leaves them perfectly placed to make this comedy fly like a startled bat!

The lead duo are joined in all 20 episodes over 2 seasons so far by relative unknowns Natasia Demetriou, Harvey Guillén and Mark Proksch. The first two do adequate jobs of keeping the laughs rolling and the mood steady. But it is Proksch, who brings some knowledge of a working mockumentary farce from his role as Nate is the US version of The Office, who is the stand-out as Colin the energy vampire, who bores his victims to death, or leaves them drained of the will to live. The many ways that single joke is varied to hilarious effect is a thing of true comedic beauty at all times.

The fine balance between the bizarre and ridiculous world of vampires and other monsters with a situation of utter mundanity like flatsharing affords some wonderful moments of laugh out loud insanity. The writing is terrific all the way through, and the bite sized episode lengths ensure it zips along and the joke only wears thin if you gorge on too many in one go. In fact I would strongly recommend not bingeing this one, but rather savouring 2 or 3 in a sitting then leaving it a while. There is something about missing it and coming back to the joke after a break that works better for me.

Some of the things I love about it are the details of the visual world they live in. The paraphernalia of the flat they live in and the clothes they wear is joyous and ever rewarding. There will be things to spot in the background that you missed first time for sure – and that is a sign to me that they wanted to create a classic here and not something disposable. I also adore the opening credit sequence, and sing along every single time.

Then there is the fabulous use of creative swearing, that manages to reach new and surprising heights episode to episode. Berry is especially proficient in this art, leaving me spitting out my tea many times with the use of a profane phrase off the cuff. It is as much the way he says it as what he says, so it is no surprise to me he has been singled out at recent TV awards shows. I hope he gets the recognition he deserves with a shiny trophy or two.

The fact that it was nominated for 8 Emmys for season 2, after only two nods for season 1, also shows that this is an entity that gets better if you stick with it. At first the pattern of the humour may not gel, but the more you get used to it, the character quirks and various relationships, the rewards as a viewer are exponentially good. And if you watch long enough there are also some tasty cameo parts that turn up… but I won’t spoil the surprises here.

Is it a joke that can run and run? No probably not. But I would like to at least see a third season, to wrap it all up. Especially as season 2 ends on somewhat of a cliffhanger, as much as a puerile comedy like this can do. I am a fan. And I imagine I’ll always be able to go back and enjoy an episode here and there to cheer me up. Brilliant stuff, that has its heart and its funny bones in all the right places. Go on, stick your teeth into it!
  
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Becs (244 KP) rated Of Mice and Men in Books

Oct 2, 2019  
Of Mice and Men
Of Mice and Men
John Steinbeck, Susan Shillinglaw | 2013 | Fiction & Poetry
7
7.2 (50 Ratings)
Book Rating
Contains spoilers, click to show
Of Mice and Men by John Steinbeck, a (somewhat) great historical fiction novel. I was just appalled by how slow the middle of the book was. I was so excited to read this book, as I’ve heard such great things about it. When I started, it was a little bumpy but as I kept reading, the road just kept becoming almost unbearable to continue. The ending though, spot on and definitely kicked my attention back into place. In all aspects, Of Mice and Men deserves a solid four gold stars. Reasons why below.

Genre: Literary classic, historical fiction

Audience: I definitely recommend at least a high schooler or up to read it. As it’s a little controversial and a bit harder of a read for a younger crowd.

Difficulty Reading: I almost put this down to never pick up and read again. I was about a millimeter away from doing it. But I have a thing against never finishing a book or DNF. If I’m going to pick something up and start reading it, I HAVE TO finish it, something about having an unfinished book doesn’t sit right with me. So, the answer is yes. This was a bit more of a difficult read. Now that it’s finished, I’m glad I stuck through and read the rest of the novel.

Insights: John Steinbeck is a great author and writer. I’ve read a few of his other novels and have loved them. Of Mice and Men just does not compare to the others. Maybe it’s the way that the characters speak. Maybe it’s the topic. Maybe it’s just Steinbeck lost touch with his writing when creating Of Mice and Men. Who knows, apparently some think that this novel is a piece of art. I mean, it’s still being sold nationwide. That must mean it’s somewhat good, right?

Ah-Ha Moment: When I found out that Lennie has a bit of a mental handicap issue. (This honestly sounds so bad in writing but I’m not trying to be rude about people who are mentally handicapped. I use to work as a caretaker for them and I loved it.) To continue on. You typically don’t see this style of character in this novels era. It was refreshing and different from other literary classic novels.

***SPOILERS AHEAD***

Favorite Quotes: “Trouble with mice is you always kill ’em. ” – Honestly, this is a perfect short, one sentence summary of the novel. If you don’t want to read Of Mice and Men, what happens is: you have George and Lennie, always traveling together. Lennie is mentally handicapped and likes to pet soft things. He gets in trouble in Weed by touching a female’s dress and not letting go when she screams. They run and come to find work bucking barley. Here, Lennie kills a newborn pup then kills Curley’s wife. George shoots Lennie in the back of the head and the novel ends.

***END OF SPOILERS***

“Guys like us, that work on ranches, are the loneliest guys in the world. They got no family. They don’t belong no place. They come to a ranch an’ work up a stake, and the first thing you know they’re poundin’ their tail on some other ranch. They ain’t got nothing to look ahead to.” – I mean, you’re not wrong George. Ranchhands are typically pretty lonely, especially in those olden days.

What will you gain: A love-hate relationship for this novel. Seriously. I love it so much I gave it four gold stars. But I hate it so much because man, it was a bit of a bore.

“Maybe ever’body in the whole damn world is scared of each other.”
  
    Toca Life: Farm

    Toca Life: Farm

    Education and Entertainment

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    Work and play the farmer's way! Milk your cow, gather eggs from your hens and raise your crops. Have...

    Italian Cooking HQ

    Italian Cooking HQ

    Food & Drink and Lifestyle

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    Let's face it... Italian cooking is really “the mama” of all European cooking. The French stole...

Fallen Land: A Post Apocalyptic Board Game
Fallen Land: A Post Apocalyptic Board Game
2017 | Action, Card Game, Dice Game, Exploration, Zombie / Survivalist
Great theme, very immersive (2 more)
Solo playable
Plenty of replayability
A bit fiddly to keep track of things (1 more)
A lot of little rules to remember
An Immersive Post Apocalyptic survival game
I don't know where I was when this launched on Kickstarter, but it totally passed me by until I started seeing a few posts on Facebook groups a couple of weeks ago. My interest was piqued and after watching a few videos and reading the reviews here, I took the plunge and ordered it from Fallen Dominion Studios. I got the base came and the expansion which adds more cards, rules for an epic 6 player game as well as 2 solo variants. Delivery to the UK was super quick, about 10 days and the shipping price was good.

On first opening the box, you are greeted with a few punchboards, the game board and a ton of cards, there is a lot contained in such a small box.

After punching and organising everything, I read the rules, painted the little plastic faction tokens and made some character inventory sleeves to help keep the play area neat.

The rules are really well written and easy to follow & understand with plenty of examples and pictures. there is a helpful index on the inside back page so you can quickly find anything you need mid-game.

The first solo variant is basically just a "reach the victory point win in as few turns as possible" - a great way to quickly learn the basics of the game and very enjoyable. It will be good if you just want to play a fairly quick (60-90 minute) survival/exploration game.

The second solo rule set is where the game really kicks into high gear. You choose a number of opponent factions depending on how much of a challenge you want and during the Town Business Phase, roll a D10 for each faction, comparing the result to a chart in the book to see what each faction does. these results can boost each faction up one or both of the victory point tracks (getting to the top of either one is a win) or more importantly, initiating PvP combat against your faction.

While this is still not the same as playing against real opponents, it offers a great challenge that will test your luck and skill to beat.

So what sets this game out as a solo gem? It's one of the most immersive games I've played. It's part open-world survival boardgame, part rpg and part story book.

You are the leader of a faction of survivors following a devastating war that destroyed the US leaving pockets of survivors trying to eke out a living among the radioactive ruins. As you make your way around the map, trying to secure vital resources or checking out points of interest, you will be drawing encounter cards and trying to complete them.

You control a team of 5 characters plus a vehicle if you are lucky and start the game with 10 items (from assault rifles to baseball bats, med kits to body armour and everything in between) which you can equip to each character any way you see fit. Some characters will get a bonus if they have certain items and some items can grant boosts to your entire party.

Here is where the RPG feel comes in. Each character and Item has a row of skill attribute boxes along the bottom edge of the card with skills such as Combat, Survival, Medical, Mechanics and Diplomacy. Your character card has a maximum carrying capacity and each item a weight so your character can only carry a certain number of items.

Skill checks are simple, you add up the total values in each attribute column of your character plus his/her equipment. Every 10 is an automatic success. Then you roll a D10 and must roll equal to or lower than the unit value. So, if your combat total is 14, then you get 1 success for the 10 and then must roll 4 or less to get a second success. This makes equipping items very important as not only do you want your skills to be as high as possible, it's often preferable to store an item for later if it would result in a lower unit thus making the die roll harder.

On to the encounters. There are a lot of them. Seriously, loads and each one on them has a mini story delving into another aspect of life after 'the war'. These add so much to the feeling of being immersed in a full world and are varied and well written. Each encounter will list a series of skill checks and the number of successes you need to pass. This is Ameritrash at it's finest Read a story, roll a bunch of dice and the deal with the outcome. A successful result will see you off with a new stash of items, victory points or maybe even new characters you can rotate into your team to replace injured members or just improve your chances with better skills.

There is so much in this game, the sheer number of cards is immense. the replayability is sky high as you will never see everything this game can offer. There are character combinations that complement each other if used together (what are the chances of drawing a husband and his wife together out of a deck of over 100 cards?), locations and storylines that trigger bonus effects if you have the right gear and 10 different factions each with their own skills and bonuses.

This game is certainly not for everyone - if you don't like luck-based games then you might not enjoy the amount of dice rolling and card drawing in Fallen Land.
The art is also divisive. It's very stylized and cartoony but it works with the feel of the game. It's not a pretty experience, everything is broken and destroyed, it's a harsh, Mad Max world of brutal survival and the art on the cards kind of fits this feel and to be honest, most of it ends up covered up and you concentrate more on reading the stories and trying to survive.

All in all a great so experience and a fantastic, brutal multiplayer game.
  
    Super KO Boxing 2

    Super KO Boxing 2

    Games and Sports

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    BEST BOXING GAME ON THE APP STORE!! READY FOR AN OLD FASHIONED BEATDOWN? As the K.O. Kid, you...