
Purple Phoenix Games (2266 KP) rated Space Explorers in Tabletop Games
Jan 4, 2021
Space Explorers is a card drafting, set collection game for two to four players. In it players will take on the mantles of unique Human Resources managers… in space! Well, not IN space, but FOR space. By recruiting the best and brightest engineers, testers, scientists, builders, and astronauts players will score points in addition to scoring points for completing projects.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, assemble Hub parts tableau organizer for each player. Shuffle the deck of Specialist cards (engineer, tester, et al) to be recruited and reveal six face up to symbolize the Center. Deal each player one of these Specialist cards to create their starting hand. Randomly choose two plus the number of players Project tiles and lay them on the table to be completed throughout the game. Each player will also receive a reference sheet (VERY handy) and one token of each Research type. Determine the starting player and the space race may now begin!
On a player’s turn they have two choices to make: take a Specialist card from the table into their hand, or recruit a Specialist from either their hand or from the table and place in their personal tableau. After this is completed the player may collect one Project tile if they now control the correct number of Specialists per Project tile.
To take a card into hand, a player simply selects one face-up Specialist card from those on the table and places it in hand. Simple.
To recruit a Specialist the player will need to spend Resources equal to the recruitment cost printed on the Specialist card. Resources may be spent in any combination from actual Resource tokens, Resources provided by recruited Specialists already in the player Hub (tableau), and discarding a Specialist card from hand to the table to give two Resources of any type.
As Specialists are recruited to the players’ Hubs they will then give a discount toward recruiting future Specialists of the same type along with other abilities. For each Specialist in the Hub the player will receive a discount of one Resource icon needed to spend to recruit a Specialist of the same type. For example, if a player already has recruited two Scientists, the next Scientist they recruit will be discounted by two Resources. These Resources are discounted from the bottom-up on the listed recruitment cost, and may even result in Specialists being recruited for free. Similarly, some Specialists have certain abilities printed on their card that allow such actions as recruiting cards for free, or providing Resource icons to be used to recruit, or even providing extra points at game end for a variety of reasons.
Play continues in this fashion of players taking Specialists in hand or recruiting them to their Hub to be used to complete Projects and earn points. The game ends once the last Project has been completed or any one player has recruited their 12th Specialist. Every player will have the same number of turns, after which the winner will be the player with the most points!
Components. I have a lot to say about the components here. I think that 25th Century Games has absolutely nailed every single component in this box. The Specialist cards are excellent quality: linen finished, great thickness, and they shuffle realllllly well. The Project tiles, Hub parts, and Resource tokens are thick board stock. The reference sheets are good and the rulebook is just perfect. One thing that may be slightly polarizing is the art style. Space Explorers uses imagery similar to what you would find on many things in the 1950s and 1960s in America. That said, I absolutely love the art style and it is reinforced on every component in this game. The icons are slick and stylish, the color scheme is muted without being drab, and everything you play with is meant to help immerse you into the time of the first astronauts. It’s simply amazingly well done.
The gameplay is also quite stellar (Laura will like that one). I know many compare it to Splendor, and that is certainly warranted, but I feel that Space Explorers pulls it off much more fluidly. Yes, Splendor has those weighty chips that everyone likes while Space Explorers has cardboard tokens. But other than that Space Explorers surpasses the other by leaps and bounds. The gameplay is much more intriguing, the theme is way cooler, and I am just overall much more attracted to it.
While gameplay overall is similar, there is quite a number of differences Space Explorers offers. Foremost, when Resource tokens are spent to recruit Specialists, instead of being sent to a communal bank they are passed along to the player on the left. That’s right, you literally give those Resources to your opponent that will be playing next. This small change really increases the need to be aware of what each player’s strategy may be in order to recruit who you need without also helping your rivals. Being able to utilize three different sources of currency in combination to recruit Specialists is also quite nice. Don’t have the right number of tokens? No problem! Check out what your Specialists are providing from their years of experience.
It is really no shock here that I am enamored with Space Explorers. I really didn’t know that I needed a Splendor killer in my collection, but now that I have this I will be holding it tightly and in high regard. Purple Phoenix Games gives this one an out-of-this-world 11 / 12. If you LIKE the aforementioned game that everyone seems to own but don’t LOVE it, then you need to check out Space Explorers. The theme is great, the components are superb, and the gameplay is light and fast. I love it dearly and hope you do too.

Purple Phoenix Games (2266 KP) rated You Said You Could Draw in Tabletop Games
Apr 23, 2021
In You Said You Could Draw (I will just acronymize to YSYCD) players are attempting to win the game by scoring the most points. The provided score board has space for each player to earn 20 points, though agreements could be made by players to stop at any number of points.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, but to give an idea of how the game is played. You are invited to download the rulebook, back the game through the Kickstarter campaign launching May 8, 2021, or through any retailers stocking it after fulfillment. -T
To setup a game of YSYCD place the score board anywhere on the table and players choose which color board they wish to represent themselves. Players are also given a dry erase marker. The large deck of cards is placed somewhere near the score board, along with the blindfold. Players will roll the die to determine the first player, and the game may now begin!
YSYCD is played in turns until a player reaches the aforementioned ending score. On a turn a player will draw a card, roll the die, then draw. On each card is a list of six prompts to be drawn by the player and the result of the die roll determines which prompt the player must draw. Once the player is ready they will don the blindfold and begin drawing on the large board. When the masterpieces is complete the artist will write the name of the player they believe will guess correctly. Both the drawing process and the name writing are secret – no lookyloos! When the artist reveals their labor each player will secretly write their guess on their player boards, to be revealed simultaneously once all players have finished. The artist reveals their choice and the other players reveal their hilarious guesses. Points may now be awarded.
The artist will receive one point if at least one player has guessed correctly, with a bonus one point earned if the player they wrote on their board guessed correctly. Each player who guessed the prompt correctly also scores one point. If ALL players guess correctly except for one lonely player, the lonely player will earn a painful NEGATIVE two ( -2 ) points!
Players will notice that one prompt on each side of the card includes a star icon. Should this prompt be rolled for the turn the points awarded for the artists and correct guessers are three, versus the typical one. Play continues in this fashion until a player has reached the agreed score threshold and claims victory!
Components. This game boasts two large and eight smaller dry erase boards with eight dry erase markers. The boards are fine, but the markers (at least in this prototype version) are very low quality, especially the erasers. We resorted to using napkins for our erasing needs, as they did not smear as much. The 1d6 is fine, and the blindfold is very comfortable (thank you, JPN Games!). The cards are fine quality and there are 100 double-sided cards, offering 1200 prompt options to draw! I normally also cover art direction and theming here, but there is very little art, with most of it on the box cover. The box cover in this version features two players having a great time playing the game in a color VERY close to our logo’s Volt color. So I’m a fan of that for sure.
The rulebook is a simple folded cardstock that could easily become a duplexed sheet of paper or stock. The rules are incredibly simple to learn and teach, which makes this a great entry for families.
I recently broke this one out to play with my brother-in-law, his wife, and their twin 10-year-old children. When I say that it has been a long time since I laughed so hard while playing games, I certainly mean it. Most drawing games favor the talented artists of the group, but YSYCD offers the great equalizer – that blindfold. Sure, someone could be able to draw an excellent Sonic the Hedgehog (not a sponsor), but once you take away the spacial awareness drawing becomes a lot more difficult. And having a 10-year-old look into your eyes and tell you they drew a Chef instead of your guess of Quasimodo makes for a very interesting adult-child dynamic.
All in all I have had a great time with this game. The blindfold is what makes this special, and rolling the die to select the prompt causes each player to begin their turns on the same artistry level as their opponents. I dig that. A lot. I will be honest here – this is not a game that I would see at a store and be interested in buying or playing. But I gave it a shot with the family and I now have a party game that differs from my other party games in my collection and I am all the happier for it. You Said You Could Draw is not for the hard core gamer. It is for the gamer who needs a break from the brain burning and is able to relax a bit and have fun – even at their own expense. If this sounds interesting to you, I urge you to check out the Kickstarter campaign, launching May 8, 2021. Pick up a copy or two or twelve and give some away. The holidays are always just around the corner. Also, be warned that some children cannot accept that their Chef looks like Quasimodo. I learned this the hard way.

Purple Phoenix Games (2266 KP) rated Zombie Kidz Evolution in Tabletop Games
Nov 9, 2021
Zombie Kidz Evolution is a cooperative, horror/zombies, dice rolliling, variable player powers, LEGACY game… for children?? Those mechanics do not scream “children” to me at all! What gives here? In this one, players take on the role of children protecting their schoolhouse from infiltrating zombies, and all players win or lose together. Through multiple plays, however, the game evolves and the way in which the game is played also evolves. Oh, and there’s also stickers, which ALL children love.
To setup, determine play count and which side of the board to play. Each player chooses a standee to represent them, place out one zombie tile in each area with a fence gate, and the other zombies randomly in a line near the board. The lock tokens should be placed nearby and the die is given to the starting player (in our house, my son, as he will cry if we didn’t). The player standees, “kids” from here out, are placed in the central room of the schoolhouse and the game is ready to begin!
Zombie Kidz Evolution is played over several turns, and each turn consists of three or four actions. First, the active player rolls the die. The die face determines in which school zone a zombie tile will spawn. There are five colored spaces relating to five of the six die faces, with one die face being blank – no zombies spawn on that roll. After placing the zombie tile in the appropriate zone, the player may move their kid to an adjacent zone or leave them where they are. However, if a zone contains three or more zombies, the kids cannot enter.
After movement, the player may then eliminate one or two zombies in their zone. This happens automatically – there are no combat mechanics. The player simply removes one or two zombie tiles and places them at the end of the line off-board. Should two kids occupy the same zone outside the school where a fence gate is unlocked, they may high-five and place a lock token on the gate. After this step, the die is passed to the next player for their turn.
The game continues in this fashion of taking turns spawning and eliminating zombies until the players have locked all four gates outside the schoolhouse. A brain sticker is applied to the appropriate space on the back of the rulebook to track victories, and if enough stickers have been applied, players may be allowed to open one of the 13 sealed envelopes. Inside these envelopes are an assortment of items, most of which I am unable to disclose. However, more stickers may be applied to certain components, thus changing their functions completely for subsequent plays – just as all good legacy games provide. If playing with children, expect to play several games in sequence, as it is very addicting.
Components. The physical components in this game are all fine. The standees, board, and tokens are unspectacular, but do their job. The die is cool, but under weak lighting the blue and green can be difficult to differentiate. I will not discuss anything contained in the envelopes, and I apologize for that, but I do not want to spoil anything. The art style, though, is what does it for me. Every component proudly displays amazing artwork, and half the fun is watching little ones stare and smile at the components on the table. My only request here, and I cannot believe I am saying this, is that I do wish the player pieces were minis instead of standees, but I understand the decision to keep the cardboard standees in to keep the price point super reasonable. Outside that, this little box has a ton of game inside it.
My 5-year-old son is completely addicted to this game! He requests we play almost every night, and I happily oblige, as I really enjoy it as well. Yes, it is very light. Hardcore gamers probably will not get much enjoyment out of it, though I could certainly be wrong as well. We have found it to provide so much joy to our family, and though the box says it is intended for ages 7+, I encourage parents of younger children to give it a try as well. The turns are simple: roll, spawn, move, remove, and possibly lock. We are a modern household, so zombies in this game are just “taken care of” instead of “killed,” so we are able to skirt our problematic verbiage. There isn’t much we can do to soften the art of all the kids wielding weapons, though, so beware if that is against your parenting style.
As a game, and especially as a children’s game, this one is just incredible. I can certainly understand why it is rated #1 in Children’s Games on BGG. The game tackles more advanced mechanics and throws them into a game meant for little ones. And it does this beautifully. Unfortunately, though, I have noticed that my son now is exhibiting some completionist behaviors, as he likes to complete missions in the rulebook so we can advance toward opening more and more envelopes. It is so very easy for Purple Phoenix Games to give this one a well-deserved 20 / 24. That score includes opinions from not only Laura and me, but also my wife and son. We all love it!
If you are looking for an lighter (at first) legacy game to get your feet wet, I cannot recommend Zombie Kidz Evolution enough. Adults may be able to breeze through a few games in a night, but don’t expect it to be a pushover. The die will still roll against your wishes and fill up zones you wanted to clear, and then that blocks your movement through that zone, or you may find it difficult to travel around the board very easily, as kids can only move one zone each turn, so when they are three zones away from trauma, the pressure becomes real. We have probably lost almost as many games as we have won, but we have always had a great time. And when you are spending this quality time with the people you love, “taking care of” zombies, you want to tell the whole world to enjoy the game as much as you have. So, go grab yourselves a copy right now!

Nadya R (9 KP) rated The Butterfly Garden in Books
Jul 2, 2018
The story is told my Maya. 18 years old girl managed to escape from a sex-addicted serial killer. He ‘catches’ the girls and make them live in the Garden. From first sight this Garden is a piece of Heaven- all this green plants, cliffs with waterfalls and brooks, but actually its a Devil’s place and the Devil is The Gardener. Rich man, craving for attention sociopath, he keeps his Garden full with beautiful young girls with breathtaking tattoos on their back. The tattoos represent butterfly wings and that’s why these girls are called ‘Butterflies’. They are going to share the butterfly beauty but their short life as well.
The story goes in two directions- the one, where two FBI detectives are trying to solve the mystery of The Garden and meanwhile leading Maya’s interrogation and the second one brings us back the house throughout Maya’s memories.
Maya was the girl who helps the new ‘catch’ the get use with the new situation they came with. Also she tries to keep all girls united. Except from the Gardener, there is his eldest son who also is aware of what’s going on in his dad’s secret garden. There is Lorraine as well. She is an ex-Butterfly who takes care for the girls and plays the role of their doctor. She is free of going in and out of the house, whenever she wants to, but also she is the perfect example of Stockholm syndrome so she didn’t even think about exposing her beloved one.
The Gardener is pretty conflicting character, though. Although he keeps girls in captive, for the outside world he is intelligent man, and big appreciator of art. He takes care for the girls, acts gently, with respect, but he expect from them, they always to be ready to greet him in their beds and to satisfy his sexual desires. From other side is his biggest son. He, in difference with his father, is evil and rude. He is one sadistic son of a bitch, trying to take all the benefits from the girls, as he can. The thing that makes him horny and turns him up is to break girls limbs, to hurt and even to kill them while he is f*cking them.
The wind of change came with Des - the Gardener lil son. He is good and loving, just like his father, except the fact that he doesn’t ripe girls and doesn’t like what his father and brother are doing at all. But after all he is son of his father and prefers to keep their family name nice and clean, instead of helping the girls.
From the very first page, the book held my attention and this didn’t change throughout the hole book till the last page. A horrifying story narrated extremely well. The adrenaline of the action kept me awake in the night, made me turn over the pages till I reached the last one. Maya is the perfect narrator- a rebel with butting tongue, she brings so much life to the book and her story at all. The biggest fault of the book is its ending. Seriously who can finish an amazing book like this in this stupid, discouraged way? It’s like the author just ran out of ideas (or deadlines were knocking on the door) and rushed the end. In the last pages there is a person, showed up with all the answers I need, but I didn’t found their answers because the book came to its end. I was so frustrated that I wanted to throw the book away and never ever look at it once again.
Despite the miserable ending, I recommend the books as something that everyone, who likes psycho triller, has to read.
* I’m taking about Bulgarian edition of the book ?

Darren (1599 KP) rated Parasite (2019) in Movies
Dec 2, 2019
Story: Parasite starts as we meet the Kim family, all unemployed, with father Ki-taek (Kang Ho), mother Chung-sook (Hye-jin) and adult children, former military service Ki-woo (Woo-sik) and genius computer wizard Ki-jung (So-dam), they take simple jobs like folding pizza boxes, until Ki-woo gets pushed into taking a tutoring job for the Park family, teaching Da-hye (Ji-so) English.
Soon after Ki-woo gets a job for the family, the Park family businessman Dong Ik (Sun-kyun) his wife Yeon-kyo (Yeo-Jeong) fill the roles of their trusted staff with Ki-woo’s family as they get themselves secure well paying jobs, but not everything is as it seems with the house.
Thoughts on Parasite
Characters – Ki-taek Kim is the father of the unemployed family, he has always looked out for his family, while they search for their next meal, once the job opens up for him, he becomes the driver, proving to be a model employee. Ki-woo gets the first job as a tutor for the daughter in the family, he sees this as a chance to get to university, where he makes the plan for the family to get the extra jobs. Ki-jung is the daughter of the family that will become an art therapist for the family, while Chung-sook takes over the house as the maid. This family shows the poverty a family can be experiencing and just how far they would go to try and get out of it. The Park family has businessman Dong-ik who has always been patient with people, letting his wife do the hardest decisions in life, while supporting her always. Yeon-kyo is the wife that deals with the everyday routines in the house, she will do everything she needs to with the people she trusts, even if this does mean she can be taken advantage of.
Performances – We have incredible performances from the whole cast here Song Kang-ho in the leading role shines beyond belief in one of the performances of the year. Lee Sun-kyun and Jo Yeo-jeong give us wonderful supporting roles, with Choi Woo-sik, Park So-dam and Jang Hye-jin shining like the rest of the cast which is flawless throughout the film.
Story – The story here follows a poverty family that luck and con their way into secure jobs for one family, only to see everything spiral out of control in a story that highlights the lines between the rich and poor. This story is one of the most fascinating ones of the year, it does seem like it is going to be a simple enough story, but when everything goes out of control we get to see threads of the story unravel in every directions, see the highlights placed on the rich and poor divide, slowly chipping away at the poorer side of the family, as well as having the other incident going on (which does include too bigger spoilers). Much like ‘Shoplifters’ we see just how hopeless people can feel when they have no realistic future because money they can’t earn can’t give them an out. This is a perfect highlight of how to bring an original story to life, where the audience will be left to ponder what will happen next.
Comedy – The film is set up like a comedy which at times does work, with just how crazy certain moments are, though it doesn’t fall into a laugh out loud comedy.
Settings – The film uses the settings excellently, with the poverty sized house the family can barely not have some drunk piss on the window, to the wealthy businessman who has earnt his way to the top, the difference in lifestyle is drastic with the locations almost being a character of their own.
Scene of the Movie – Party time.
That Moment That Annoyed Me – Nothing.
Final Thoughts – This is one of the most amazing films you will see this year, it will shock you and give us an important message about the clash system in the world.
Overall: Essential Movie.

Gareth von Kallenbach (980 KP) rated Men in Black III (2012) in Movies
Aug 7, 2019
Men In Black 3 features a time travel plot, with a comedic twist, that focuses on the relationship between Agent J, and surly old character, Agent K. Will Smith and Tommy Lee Jones have fantastic and seamless chemistry that makes it easy to dispel disbelief and emerse yourself into this secret world of aliens among us.
The film starts off with what seams like a casual conversation, between wise cracking charismatic Agent J and always grumpy Agent K, but soon leads to Agent K stonewalling J’s questions about K’s past by stating, “Don’t ask questions you don’t want to know the answers to.” As Will Smith’s character persists, our curiosity grows, and a conspiracy of a cover up and clues to Agent K’s dark past unfolds.
Meanwhile, one of the most feared criminals in the galaxy, Boris the Animal (Jemaine Clement), has just escaped from a maximum security prison that was built on the moon to detain him. Boris wants nothing more than to seek revenge on the person responsible for his 40 year incarceration and kill the man responsible for the loss of his arm, Agent K. Through a murderous rage Boris secures a time travel device and jumps back in time to 1969, where he rewrites history by killing K in hopes that his Boglodite alien kind will fulfill their mission to use and destroy present day Earth. The only person aware that time has been altered is, of course, Agent J who ends up traveling back in time to stop Boris the Animal. In doing so, Agent J unites with the younger Agent K (Josh Brolin) and has to work together to ultimately save mankind. Josh Brolin’s performance was spot on. He gave an uncanny impression of Jones, right down to the mannerisms and facial expressions. He was very entertaining to watch.
When I first heard about a third Men in Black movie, I didn’t expect much out of this 10 year dormant franchise. Mainly because the second movie left so little to be desired, due to its horrible storyline and less than stellar performances by the lead characters. I honestly cannot remember a single enjoyable moment from Men in Black 2, someone must have neuralized me!
Barry Sonnenfeld is back in the director’s seat, hoping to redeem himself from the disaster that was Men in Black 2. He attempts to return to the original formula that made the first Men in Black movie fun, original and entertaining. Proving to have succeeded in creating a more worthwhile storyline, there are however moments within the movie that seem a bit thrown together, times in the plot that could have been expanded upon but may have ended up on the editing room floor.
Kudos to the special effects and art direction team for once again creating amusingly and outlandish aliens that were the real stars of the show. The special effects, such as Boris’ dart spitting spider-like creature that lives inside his hand, were particularly gruesome.
Both Sonnenfeld and Smith, who serve as producers, were aiming at providing more substance to the third installment. They wanted to delve into the relationship between J and K and why K has such a bitter and distant persona, especially after having been partners for 15 years. The real reasons will shock you. I won’t spoil the surprising end, but it was a touching twist that I did not see coming. It made me appreciate both characters and had me walking out of the theater feeling pumped up from all of the action, giddy from all of the laughs and moved from the heartfelt ending. They pulled it off without being sappy, a well rounded action comedy, suitable for the whole family.

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