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Debbiereadsbook (1197 KP) rated When Darkness Turns to Light (Dark River Stone Collective #2) in Books
Jun 18, 2021
I'm not ready for you to leave. . . .me!
Independent reviewer for Archaeolibrarian, I was gifted my copy of this book.
This is book 2 in the Dark River Stone Collective series, and I STRONGLY urge you to read book one, The Light Beneath The Dark, before this one. There is much referenced in this book that refers to that book, and not all is fully recapped.
I enjoyed book one, I gave it 4 stars, but THIS book far surpasses that one! A single line broke me.
“I’m not ready for you to leave....me” Sid says to Toad. At this point in the book, this is the closest Sid comes to admitting his feelings out loud and that man, oh that man!
Neither of these guys had a stellar upbringing, they are bad in very different ways. But you don’t get it all in one go, it comes out in snippets and little comments dropped here and there, and putting it all together takes time. During this time, Toad’s past comes back to haunt him and Sid? Well, let face it, Sid was all in from Toad right from the start, he just needed his head to catch up with his heart.
What I loved about these two is the fight they put up! The fight against how they feel, how they think they should act and the fight against that past of Toad’s.
The MC activities are more front and centre here, than in book one. Linc is still trying to bring things around but some things need dealing with in the old manner. Mason helps with some of it, doing things all legal . .ish. . .but some things won’t be sorted that way.
It’s heavy on the emotions, these guys don’t think they deserve to be happy, or loved. It’s heavy on the steam! Oh yes ma’am! Heat wave outside ain’t a touch on these two when they get going! There is violence, but dealing with kidnappers, torture and blackmail is not ever gonna be a picnic in the park, now is it? But I think here, that violence is totally needed to get the point across.
Loved what Toad does at the end! That was so cool!
I’m NOT a rereader, but I am fairly certain at some point I WILL be reading this again. I loved these guys! I know this review is short, but if I go on too much, I’ll start to give it all away, and I don’t want to spoil Toad and Sid for you!
5 stars, but more if I could!
**same worded review will appear elsewhere**
This is book 2 in the Dark River Stone Collective series, and I STRONGLY urge you to read book one, The Light Beneath The Dark, before this one. There is much referenced in this book that refers to that book, and not all is fully recapped.
I enjoyed book one, I gave it 4 stars, but THIS book far surpasses that one! A single line broke me.
“I’m not ready for you to leave....me” Sid says to Toad. At this point in the book, this is the closest Sid comes to admitting his feelings out loud and that man, oh that man!
Neither of these guys had a stellar upbringing, they are bad in very different ways. But you don’t get it all in one go, it comes out in snippets and little comments dropped here and there, and putting it all together takes time. During this time, Toad’s past comes back to haunt him and Sid? Well, let face it, Sid was all in from Toad right from the start, he just needed his head to catch up with his heart.
What I loved about these two is the fight they put up! The fight against how they feel, how they think they should act and the fight against that past of Toad’s.
The MC activities are more front and centre here, than in book one. Linc is still trying to bring things around but some things need dealing with in the old manner. Mason helps with some of it, doing things all legal . .ish. . .but some things won’t be sorted that way.
It’s heavy on the emotions, these guys don’t think they deserve to be happy, or loved. It’s heavy on the steam! Oh yes ma’am! Heat wave outside ain’t a touch on these two when they get going! There is violence, but dealing with kidnappers, torture and blackmail is not ever gonna be a picnic in the park, now is it? But I think here, that violence is totally needed to get the point across.
Loved what Toad does at the end! That was so cool!
I’m NOT a rereader, but I am fairly certain at some point I WILL be reading this again. I loved these guys! I know this review is short, but if I go on too much, I’ll start to give it all away, and I don’t want to spoil Toad and Sid for you!
5 stars, but more if I could!
**same worded review will appear elsewhere**
Purple Phoenix Games (2266 KP) rated The Quest Kids in Tabletop Games
Mar 26, 2021
Have you heard of The Quest Kids? It’s a YouTube channel featuring six young adventurers as they use powerful “Tolk Gems” to help complete quests and protect the city of Treasure Falls. These kids are always striving for good and understanding, and are not afraid to do what is right in all scenarios. These Quest Kids are ideal role models for young children, and when I heard of board games based on the IP I knew my kids and I would love the games. Was my Faith Tolk Gem pointing me in the right direction, or has it gone dark for me? SPOILER: This game is great!
The Quest Kids is a dungeon crawler style board game for players as young as five years of age. Yes, FIVE! In it, players are acting as one of these Quest Kids, attempting to explore the cave of Tolk the Wise. The Quest Kids will find abilities to enhance their own, treasures to collect, and silly bad guys to scare away within, and the player with the most stars (VP) at the end will win the game!
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher online or from your FLGS. -T
To setup, place the large game board on the table and populate it with the green, gray, and red Dungeon Tiles according to the rules. Also prepare the card decks and place them appropriately in their spaces on the board. The Treasure Tokens are placed in the Treasure Bag. Each player will receive one Quest Kid Player Mat and matching figurine. In addition each player will receive three starting Health Cards, one Quest Card, and one appropriate starting Ability Card. The game may now begin from the entrance to the cave!
On a turn players will be able to have free movement around the board exploring tiles and resolving them in turns. Green tiles are always good for the players, Gray tiles may have some bad guys but are predominantly good, and Red tiles are littered with those silly bad guys that will need to be scared away. A player will travel to a board location and encounter a Dungeon Tile by flipping it over and collecting the resources shown or attempting to scare away the bad guys. Bad guys can be scared by discarding the printed Ability Cards on their tile. Once discarded, the player collects the tile to their Player Mat for stars at game end.
Sometimes players will encounter a bad guy they do not possess enough Ability Cards to scare away. In these scenarios the player may ask the other players for help. Nonactive players may then offer Ability Cards from their stash in order to help achieve the goal. For every Ability Card donated to the cause the donating Quest Kid will receive one Kind Kid Card. Kind Kid Cards are always great and can be resolved at ANY time during the game. Should a player encounter a bad guy they cannot scare away and other Quest Kids cannot help with Ability Cards, the active player will suffer a loss of one of their Health Cards (worth two stars).
Some tiles or Quest cards will instruct the player to draw one or more treasures from the Treasure Bag. Most treasures are good and provide stars, but some are blobs that eat stars. Each Treasure Token also has two values. The top value is for the normal amount of stars. However, the bottom value is worth more stars if the controlling player matches the Quest Kid printed on the token. Some treasure may be worth just one star unless the Quest Kid is a match, in which case it is then worth three stars, for example.
Turns continue in this fashion until all Dungeon Tiles have been resolved or a stalemate reached. At this point all players count up their stars they have collected from various sources and the player with the most stars is the winner!
Components. This is a kids’ game, can we all agree? THIS kids’ game, however, boasts some of the most interesting and wonderful components I have seen. The board is huge and depicts a magical cave. Super cool. The tiles are easy to read and understand, as with all the iconography. The Quest Kids themselves all have the same abilities (unless the expansion is added – and the review for that is coming soon), so that smaller children are not burdened with having to remember their special abilities. There are these plastic Tolk Gems that can be collected during the game and children absolutely flip for these things. And did you see those colorful and very big minis? I mean, come on! It’s a kids’ game! They LOVE minis! The game also comes with cardboard standees in case your children cannot handle the minis carefully enough.
Here is the deal. I absolutely adore these Quest Kids games. They are absolutely the perfect difficulty for young gamers who are ready to step up from the Candy Lands and Chutes & Ladders. Now, the box suggests 5+ but my 4-year-old did just fine with it, so take that with a grain of salt. Having had him already familiarize himself with The Quest Kids characters in The Quest Kids: Matching Adventure, this was an easier process getting this game to the table for us.
The game gives an exciting dungeon crawl experience for younger children, and it’s honestly something I never really knew I needed in my life until I now have it. It is so simple to teach and play and definitely encourages helping other players, if even just because you receive those Kind Kid cards in return. Anything to create that helpful player atmosphere to prepare them for heavier cooperative games is much appreciated.
Please do not misunderstand me. The Quest Kids is targeting younger players, but I do believe that any aged gamer could appreciate and have a good time with this. It certainly will not fill the void of other dungeon crawlers, but if you need a fix and would like to spend 20-45 minutes playing something to scratch that itch, then pull out your copy of The Quest Kids. It is super-light, colorful, and is a perfect stepping stone to bigger cooperative games. Purple Phoenix Games (with special guest Finley) gives this one a Kind 11/12. Please visit the publisher’s website to pick up your copy, and have a great time introducing your children (or partners, in-laws, grannies, pets, whomever) to cooperative dungeon crawls that will have you leaving the table in a much better mood than when you sat down.
The Quest Kids is a dungeon crawler style board game for players as young as five years of age. Yes, FIVE! In it, players are acting as one of these Quest Kids, attempting to explore the cave of Tolk the Wise. The Quest Kids will find abilities to enhance their own, treasures to collect, and silly bad guys to scare away within, and the player with the most stars (VP) at the end will win the game!
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher online or from your FLGS. -T
To setup, place the large game board on the table and populate it with the green, gray, and red Dungeon Tiles according to the rules. Also prepare the card decks and place them appropriately in their spaces on the board. The Treasure Tokens are placed in the Treasure Bag. Each player will receive one Quest Kid Player Mat and matching figurine. In addition each player will receive three starting Health Cards, one Quest Card, and one appropriate starting Ability Card. The game may now begin from the entrance to the cave!
On a turn players will be able to have free movement around the board exploring tiles and resolving them in turns. Green tiles are always good for the players, Gray tiles may have some bad guys but are predominantly good, and Red tiles are littered with those silly bad guys that will need to be scared away. A player will travel to a board location and encounter a Dungeon Tile by flipping it over and collecting the resources shown or attempting to scare away the bad guys. Bad guys can be scared by discarding the printed Ability Cards on their tile. Once discarded, the player collects the tile to their Player Mat for stars at game end.
Sometimes players will encounter a bad guy they do not possess enough Ability Cards to scare away. In these scenarios the player may ask the other players for help. Nonactive players may then offer Ability Cards from their stash in order to help achieve the goal. For every Ability Card donated to the cause the donating Quest Kid will receive one Kind Kid Card. Kind Kid Cards are always great and can be resolved at ANY time during the game. Should a player encounter a bad guy they cannot scare away and other Quest Kids cannot help with Ability Cards, the active player will suffer a loss of one of their Health Cards (worth two stars).
Some tiles or Quest cards will instruct the player to draw one or more treasures from the Treasure Bag. Most treasures are good and provide stars, but some are blobs that eat stars. Each Treasure Token also has two values. The top value is for the normal amount of stars. However, the bottom value is worth more stars if the controlling player matches the Quest Kid printed on the token. Some treasure may be worth just one star unless the Quest Kid is a match, in which case it is then worth three stars, for example.
Turns continue in this fashion until all Dungeon Tiles have been resolved or a stalemate reached. At this point all players count up their stars they have collected from various sources and the player with the most stars is the winner!
Components. This is a kids’ game, can we all agree? THIS kids’ game, however, boasts some of the most interesting and wonderful components I have seen. The board is huge and depicts a magical cave. Super cool. The tiles are easy to read and understand, as with all the iconography. The Quest Kids themselves all have the same abilities (unless the expansion is added – and the review for that is coming soon), so that smaller children are not burdened with having to remember their special abilities. There are these plastic Tolk Gems that can be collected during the game and children absolutely flip for these things. And did you see those colorful and very big minis? I mean, come on! It’s a kids’ game! They LOVE minis! The game also comes with cardboard standees in case your children cannot handle the minis carefully enough.
Here is the deal. I absolutely adore these Quest Kids games. They are absolutely the perfect difficulty for young gamers who are ready to step up from the Candy Lands and Chutes & Ladders. Now, the box suggests 5+ but my 4-year-old did just fine with it, so take that with a grain of salt. Having had him already familiarize himself with The Quest Kids characters in The Quest Kids: Matching Adventure, this was an easier process getting this game to the table for us.
The game gives an exciting dungeon crawl experience for younger children, and it’s honestly something I never really knew I needed in my life until I now have it. It is so simple to teach and play and definitely encourages helping other players, if even just because you receive those Kind Kid cards in return. Anything to create that helpful player atmosphere to prepare them for heavier cooperative games is much appreciated.
Please do not misunderstand me. The Quest Kids is targeting younger players, but I do believe that any aged gamer could appreciate and have a good time with this. It certainly will not fill the void of other dungeon crawlers, but if you need a fix and would like to spend 20-45 minutes playing something to scratch that itch, then pull out your copy of The Quest Kids. It is super-light, colorful, and is a perfect stepping stone to bigger cooperative games. Purple Phoenix Games (with special guest Finley) gives this one a Kind 11/12. Please visit the publisher’s website to pick up your copy, and have a great time introducing your children (or partners, in-laws, grannies, pets, whomever) to cooperative dungeon crawls that will have you leaving the table in a much better mood than when you sat down.
Mekkin B. (122 KP) rated The Dark Tower (2017) in Movies
Oct 9, 2017
Boring male power fantasy with little to no character development
It's hard to tell who is meant to be the protagonist of this film, the young boy, Jake, or the Gunslinger. Sure, we're introduced to Jake first, and only really meet the Gunslinger towards the end of Act 1, which should signal that it's Jake.
But Jake is boring. SO BORING. He doesn't really have any character flaws. Oh sure, he has problems, expositionally convenient plot device "visions", but no real, tangible character elements. He reacts violently towards another kid at school, but this isn't treated as a flaw and this isn't a movie where Jake is going to learn that there's a better solution than violence. At best he's going to learn that it's bad to use your fists to solve problems - guns are much more efficient.
The Gunslinger is presented with all the hallmarks of a protagonist. He's got a defined past and a defined character flaw. He's consumed with thoughts of revenge and will let the world burn around him to get it. The problem is, the story never gives him a point where he actually has to make a choice between revenge and something better.
The villain, while fun, seems to have no internal motivation whatsoever. Why does he want to destroy the universe? Because that's what semi-omnipotent bad guys want to do, I guess.
And I get it, he's called the Gunslinger, he shoots guns. It's all very straightforward. But that doesn't mean it's not still kind of boring to watch EVERY problem they encounter get solved by just shooting at it enough while every single woman in the movie exists to be murdered, assaulted, and grossly sexualized by the villain.
It used every trope in the book, it used them badly, and the script was just...not good.
But Jake is boring. SO BORING. He doesn't really have any character flaws. Oh sure, he has problems, expositionally convenient plot device "visions", but no real, tangible character elements. He reacts violently towards another kid at school, but this isn't treated as a flaw and this isn't a movie where Jake is going to learn that there's a better solution than violence. At best he's going to learn that it's bad to use your fists to solve problems - guns are much more efficient.
The Gunslinger is presented with all the hallmarks of a protagonist. He's got a defined past and a defined character flaw. He's consumed with thoughts of revenge and will let the world burn around him to get it. The problem is, the story never gives him a point where he actually has to make a choice between revenge and something better.
The villain, while fun, seems to have no internal motivation whatsoever. Why does he want to destroy the universe? Because that's what semi-omnipotent bad guys want to do, I guess.
And I get it, he's called the Gunslinger, he shoots guns. It's all very straightforward. But that doesn't mean it's not still kind of boring to watch EVERY problem they encounter get solved by just shooting at it enough while every single woman in the movie exists to be murdered, assaulted, and grossly sexualized by the villain.
It used every trope in the book, it used them badly, and the script was just...not good.
Butterfly child (6 KP) rated Harry Potter and the Philosopher's Stone in Books
Jul 6, 2017
Exciting and interesting characters. (1 more)
A really good introduction to this whole world of wonder and magic.
Good introduction to a whole new world
Contains spoilers, click to show
When when I read the series as a child growing up alongside Harry Potter was a unique and amazing experience, so this book will always have a fond place in my heart where my love for all things HP grew, but on its own, its not the best of the series. For me, when everything leads up to one major excitement right at the end, (which I know Jk had to introduce the world and characters) which is why I still love this book, I much prefer the later books where we can get stuck right in with the story.
My absolute favourite part is Hagrid bursting into the little hut on the rock. Hagrid is one of my favourite characters, and his endearing and loveable personality and how he treats Harry is one of the most beautiful developed and truly inspiring relationships in the series.
I think the bad character (I won't spoil it just in case we have new readers) is probably the least developed and thus makes him in effect of my least favourite characters in the series.
Again I think could be because it's the first in the series but I just feel he lacks the evilness, possibly even charm of the other bad guys.
Overall, I will always love this book as it started me on a wonderful, journey, I already loved to read and had a bit of a geeky trait but this series fully cemented me in the love to read and the geek categories!
My absolute favourite part is Hagrid bursting into the little hut on the rock. Hagrid is one of my favourite characters, and his endearing and loveable personality and how he treats Harry is one of the most beautiful developed and truly inspiring relationships in the series.
I think the bad character (I won't spoil it just in case we have new readers) is probably the least developed and thus makes him in effect of my least favourite characters in the series.
Again I think could be because it's the first in the series but I just feel he lacks the evilness, possibly even charm of the other bad guys.
Overall, I will always love this book as it started me on a wonderful, journey, I already loved to read and had a bit of a geeky trait but this series fully cemented me in the love to read and the geek categories!
Fred (860 KP) rated Pokémon: Detective Pikachu (2019) in Movies
Jul 2, 2019
A different Pokemon movie
If you're expecting this film to be about a Pokemon trainer, who battles other trainers, then let me say, you're gonna be surprised. This film is a different kind of Pokemon film. There are a couple of Pokemon fights, but otherwise, since the movie takes place in a city where Pokemon fights and pokeballs are not allowed, there are no fights. In fact, all of the Pokemon roam free. Well, free with their trainers.
Truth be told, the story is not that deep or original. But the main characters hold the movie together. Ryan Reynold's Pikachu is great. He's a bit sarcastic, but not a jerk. And the human characters are performed very well, especially Justice Smith as Tim. And you can never beat Bill Nighy. There are many funny parts. The Mr. Mime scene is absolutely hilarious.
The movie is a Pokemon fan's dream. There are some scenes where there are so many Pokemon on the screen, it's like over-load! Can't wait until I'm able to pause these scenes to see if I can name them all. Gotta name them alllll!!!!
The world is a wonder to see & it makes you think how great it would be, as well as how terrifying it would be, to have a world full of Pokemon. Every single Pokemon is adorable.
Naturally, there is a bad guy. He tries to do something bad, and the good guys try to stop them. Can they do it?
My bottom line, if you like Pokemon, you'll like this. If you don't, you'll probably still like it, but not as much. As for myself, I can't wait to see more movies set in this world.
Truth be told, the story is not that deep or original. But the main characters hold the movie together. Ryan Reynold's Pikachu is great. He's a bit sarcastic, but not a jerk. And the human characters are performed very well, especially Justice Smith as Tim. And you can never beat Bill Nighy. There are many funny parts. The Mr. Mime scene is absolutely hilarious.
The movie is a Pokemon fan's dream. There are some scenes where there are so many Pokemon on the screen, it's like over-load! Can't wait until I'm able to pause these scenes to see if I can name them all. Gotta name them alllll!!!!
The world is a wonder to see & it makes you think how great it would be, as well as how terrifying it would be, to have a world full of Pokemon. Every single Pokemon is adorable.
Naturally, there is a bad guy. He tries to do something bad, and the good guys try to stop them. Can they do it?
My bottom line, if you like Pokemon, you'll like this. If you don't, you'll probably still like it, but not as much. As for myself, I can't wait to see more movies set in this world.
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Who needs heroes when you can play the bad guys? Take up a smart, strategic position and lie in wait...
The third instalment in the Faithful and the Fallen series continues the story laid out in Malice and Valour. Again, the story is split between numerous PoV characters, which at times is a little annoying (especially as some of them really are bit-part characters barely mentioned in the rest of the story and are only there to witness events). Whereas before the story followed perhaps three different adventures with little overlap, there is now a much wider scope to the overall plot with a number of different battles, sieges, journeys, confrontations all happening at the same time and the story generally chops and changes between these.
At times in all three books now I have felt that the same thing is being told numerous times, everyone loses their father and looks for revenge, numerous people are betrayed by their brother, two interchangeable young heirs to different thrones are on the run from those seeking to end their claim to that throne etc. And the number of times groups just happen to cross paths in what is supposed to be a massive, dense, unnavigable forest, often just at the right time, is frankly preposterous.
While some of the characters and some plot devices aren't great, the story telling and world building is brilliant. Once you remember who the character is and what they were doing last chapter (sometimes 100 pages ago!) it really is very gripping reading. Now that we (and they) know who the good guys and bad guys are, the balance in strength is constantly shifting as people change sides, massive warbands are wiped out in battle or castles taken/re-taken and groups flee through the forest. There is a lot of ground to cover in the last book of the series, but with all the main groups now zeroing in on the same area I expect this to be done to a satisfactory conclusion with the same pace as shown here.
At times in all three books now I have felt that the same thing is being told numerous times, everyone loses their father and looks for revenge, numerous people are betrayed by their brother, two interchangeable young heirs to different thrones are on the run from those seeking to end their claim to that throne etc. And the number of times groups just happen to cross paths in what is supposed to be a massive, dense, unnavigable forest, often just at the right time, is frankly preposterous.
While some of the characters and some plot devices aren't great, the story telling and world building is brilliant. Once you remember who the character is and what they were doing last chapter (sometimes 100 pages ago!) it really is very gripping reading. Now that we (and they) know who the good guys and bad guys are, the balance in strength is constantly shifting as people change sides, massive warbands are wiped out in battle or castles taken/re-taken and groups flee through the forest. There is a lot of ground to cover in the last book of the series, but with all the main groups now zeroing in on the same area I expect this to be done to a satisfactory conclusion with the same pace as shown here.
Merissa (12051 KP) rated Sassing Saul (Coletti Warlords #10) in Books
Jun 14, 2019
Sassing Saul (Coletti Warlords #10) by Gail Koger
Sassing Saul is the tenth book in the Coletti Warlords series, and whilst I don't think it completely necessary to have read all of the previous books, it would probably help.
This book is a quick and easy read with plenty of action. Not all aliens are good guys, and Annie is involved in fighting the bad guys as much as she can. With her psychic powers, she is very good at what she does, and gets herself a reputation as the Grim Reaper. Unfortunately, this allows her husband to track her down and try to sell her. She makes her escape and finds her way to a different town, where she gets a new job. This has the knock-on effect of bring her to General Saul Jones' attention.
Now, this is where it lost me. Saul and Annie spend most of the book apart, and he does insist on treating her like a defenseless female, when he knows first-hand just how capable she is. There was no attraction between them either before or after the mind-wipe (which I didn't like at all.) A lot of new (to me) characters are introduced to Annie in quick succession and she immediately has an amazing bond with all of them. This was okay, but it all happened so quickly I was unable to fully 'get to know' these new females before the action kicked off again. This is where reading the previous books would help!
All in all, it was a good read that kept my attention throughout. I have no hesitation in recommending it, but I would also go to the next step and say to start from the very beginning of the series, as I think this will only help with your enjoyment.
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
This book is a quick and easy read with plenty of action. Not all aliens are good guys, and Annie is involved in fighting the bad guys as much as she can. With her psychic powers, she is very good at what she does, and gets herself a reputation as the Grim Reaper. Unfortunately, this allows her husband to track her down and try to sell her. She makes her escape and finds her way to a different town, where she gets a new job. This has the knock-on effect of bring her to General Saul Jones' attention.
Now, this is where it lost me. Saul and Annie spend most of the book apart, and he does insist on treating her like a defenseless female, when he knows first-hand just how capable she is. There was no attraction between them either before or after the mind-wipe (which I didn't like at all.) A lot of new (to me) characters are introduced to Annie in quick succession and she immediately has an amazing bond with all of them. This was okay, but it all happened so quickly I was unable to fully 'get to know' these new females before the action kicked off again. This is where reading the previous books would help!
All in all, it was a good read that kept my attention throughout. I have no hesitation in recommending it, but I would also go to the next step and say to start from the very beginning of the series, as I think this will only help with your enjoyment.
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Phil Leader (619 KP) rated Piranha (Oregon Files #10) in Books
Nov 25, 2019
Let's be honest here some of the Cussler franchises are getting a little tired and in need of some fresh momentum. Who better to take up the baton of the secret spy ship Oregon than Boyd Morrison? His characterisation and love of technology and gadgets fits perfectly with plots that require several different protagonists in play (there are 4 main 'bad guys' alone in this book, not mention a ship full of the good guys) and high-tech confrontations.
Morrison does indeed tackle this book with gusto. This is mostly action from cover to cover with very little time to catch breath between and exposition being done on the move. There is certainly no feeling that the narrative is moving from set piece to set piece without much momentum or reason.
The main plot is also interesting - what if someone always knew what you were going to do, as if they had an omniscient eavesdropping device. How would you counter that? Add in a vengeful Venezuelan Navy captain and some particularly nasty henchmen and you have the basics for a real thrill ride.
I do like Morrison's work (if you have never read any of the Tyler Locke series I recommend that you do) and expected to like this book, but it exceeded my every expectation. Our heroes are assaulted on all sides - and notably often not under the protection of the Oregon - and the only way they win through is by simply being good at what they do - there are no escapes due to fortunate circumstances.
This is definitely one of the most impressive Cussler brand books for years, probably the best Oregon Files book there is. Although mention is made in passing of various previous exploits, reading the previous novels is not required to enjoy this book.
If you like fast paced adventure with plenty of thrills then you can't go far wrong reading this
Morrison does indeed tackle this book with gusto. This is mostly action from cover to cover with very little time to catch breath between and exposition being done on the move. There is certainly no feeling that the narrative is moving from set piece to set piece without much momentum or reason.
The main plot is also interesting - what if someone always knew what you were going to do, as if they had an omniscient eavesdropping device. How would you counter that? Add in a vengeful Venezuelan Navy captain and some particularly nasty henchmen and you have the basics for a real thrill ride.
I do like Morrison's work (if you have never read any of the Tyler Locke series I recommend that you do) and expected to like this book, but it exceeded my every expectation. Our heroes are assaulted on all sides - and notably often not under the protection of the Oregon - and the only way they win through is by simply being good at what they do - there are no escapes due to fortunate circumstances.
This is definitely one of the most impressive Cussler brand books for years, probably the best Oregon Files book there is. Although mention is made in passing of various previous exploits, reading the previous novels is not required to enjoy this book.
If you like fast paced adventure with plenty of thrills then you can't go far wrong reading this
Gareth von Kallenbach (980 KP) rated The Transporter Refueled (2015) in Movies
Aug 6, 2019
The suit, the car, and the keys have been handed over to Ed Skrein (Game of Thrones) as he takes over the role of Frank Martin, made popular by Jason Statham in the first three films of the Transporter franchise. In this iteration, Frank finds himself in the center of a storm of sex, money and violence. The formula is generally the same as the other films in that, Frank is tasked to perform a job that is more than what it seems to be.
In this film, he is hired by a group of prostitutes who are seeking vengeance on their bosses by robbing them of their fortunes. Transporter: Refueled is filled with great action sequences, dramatic car chases, and exciting fight scenes which would satisfy many fans of the franchise. Unfortunately, the story lacks any depth. There is a love story between Frank and one of the girls that seems heavily out of place, not for the franchise, but with the film itself.
Much of the interchange and exchanges between the characters seems forced and you find yourself not really caring about the “good guys” or have that much of a chance to hate the “bad guys.” At times, it seems as though it would be more of an extension of the Fast and the Furious films with the club scenes, scantily clad women, and its attempt to be younger and fresher.
There is much more of a focus on the stunts, some of which seem to bend the possibilities of physics, and the car chases which will have many people running to Audi dealerships after seeing this film. Transporter: Refueled has problems in establishing its identity in being a Transporter film. In an attempt to break away from its past, it creates an uncertain future and which is something that, for once, Frank Martin is on time for with this film.
In this film, he is hired by a group of prostitutes who are seeking vengeance on their bosses by robbing them of their fortunes. Transporter: Refueled is filled with great action sequences, dramatic car chases, and exciting fight scenes which would satisfy many fans of the franchise. Unfortunately, the story lacks any depth. There is a love story between Frank and one of the girls that seems heavily out of place, not for the franchise, but with the film itself.
Much of the interchange and exchanges between the characters seems forced and you find yourself not really caring about the “good guys” or have that much of a chance to hate the “bad guys.” At times, it seems as though it would be more of an extension of the Fast and the Furious films with the club scenes, scantily clad women, and its attempt to be younger and fresher.
There is much more of a focus on the stunts, some of which seem to bend the possibilities of physics, and the car chases which will have many people running to Audi dealerships after seeing this film. Transporter: Refueled has problems in establishing its identity in being a Transporter film. In an attempt to break away from its past, it creates an uncertain future and which is something that, for once, Frank Martin is on time for with this film.