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Cthulhu's Vault
Cthulhu's Vault
2015 | Adventure, Card Game
As a kid, one thing my siblings and I used to do was play a storytelling game in which we created a (usually) hilarious story, one word at a time. You know the kind. One person starts the sentence with a single word, the next person in line adds a word, and so on, resulting in some ridiculous storyline that ultimately makes little overall sense. So when I heard about Cthulhu’s Vault, a game with a storytelling aspect, I was keen to try it! Even though the subject matter is obviously a little darker, does the overall game live up to my childhood memories of creating stories?

Cthulhu’s Vault is a card game in which players are working together to craft an occult story, which will ultimately lead to a final battle with one of the Ancient Ones. To setup the game, each player receives an Ancient One card (kept face-down), 7 Story cards, and 2 Power tokens (one Investigator and one Cultist). Power tokens are kept face-down and are secret from other players. The remaining Power tokens are placed into two pools – either face-up or face-down as described in the rules – and a starting Story card is drawn and placed in the middle of the play area. The Power Guide card is placed off to the side, visible to players, and shows the amount of Cultist Power necessary to awaken your Ancient One during play. Select a starting player, and the game is ready to begin!

The game is broken down into two phases: the Mystery Stage and the Epic Battle Stage. The Mystery Stage begins the game, and consists of the storytelling element. On your turn, you will select a Story card from your hand and play it to the table. Here’s the catch – all players are trying to create a cohesive storyline, so you are encouraged to narrate and chain together a single story with the addition of each new Story card. After you play your Story card and tell your brief addition to the tale, you will collect a number of Power tokens as described on your played Story card, receiving Bonus tokens if applicable. The Mystery Stage continues in this fashion until a player has acquired the requisite number of Cultist Power tokens necessary to awaken their Ancient One. At the start of that turn, the player will reveal their Ancient One, and the Mystery Stage ends immediately.

Moving on to the Epic Battle Stage, there is a small bit of setup. All remaining Story cards are discarded, and Investigator cards are displayed. The player who awoke their Ancient One collects a number of Power tokens equal to the health of their creature, gathers/shuffles the Ancient One Combat Deck, and draws a hand of 3 Combat cards. All remaining players will select an Investigator to play, in order, depending on the total number of Investigator Power tokens gained during the Mystery Stage. Players will discard down to/collect a number of Power tokens to match the health of their Investigator, shuffle the Investigator Combat Deck, and draw a number of cards as dictated by their Investigator card. A Battle Order deck is created and shuffled, and will dictate the order of actions during each Epic Battle turn. The Epic Battle Stage is now ready to begin.


During the Epic Battle, a card from the Battle Order deck is revealed – either an Investigator or the Ancient One. The corresponding player will then act, playing a card from their hand, performing the action (usually Wounding the opponent), and then drawing back up to their hand limit. Play continues in this way until either the Ancient One is defeated (all Health depleted), or all the Investigators are devoured by the Ancient One. If the Ancient One is defeated, the Investigators have won! And if the Ancient One has eliminated all the Investigators, then that player wins. Either way, whomever wins is encouraged to come up with a brief epilogue to bring the overall story to an end.
So all in all, how does Cthulhu’s Vault fare? Honestly, not too great. Let’s start with the rulebook. It has some areas of serious ambiguity and confusion, which made this game kind of tough and frustrating for me to learn at first. Now that I think I’ve got it figured out, it’s ok, but that first read-through was rough. Now getting down to the actual gameplay. I can appreciate what the game is trying to do – have players create a story and then engage in their narrated battle – but the two phases of the game seem very disjointed to me. It kind of feels like you are playing 2 separate games in one. You get to have some creative fun making up a spooky story, which is then swiftly forgotten as combat ensues. There is little to no connection between the two phases, and that lack of connection makes the storytelling phase seem obsolete.


Another thing to consider when checking this game out is the group of people with whom you will play. To really get a fun, immersive story going, all players need to be willing to embrace the storytelling aspect, and get into the narrative. Requiring that type of creativity on the spot can make some players uncomfortable, and they just might not enjoy that element of the game. Let’s touch on components for a minute. I think that for the most part, the production quality is fine! The Story, Investigator, and Ancient One cards are all oversized, sturdy, and feature some neat spooky art and flavor text. The Combat cards are normal sized, and for the most part clear in their text/actions. The Power tokens are small wooden discs, and are fun to play with. The version I have is in a tin, not a cardboard box, and the tin is nice and sturdy too. Overall, good quality game.
In theory, I think Cthulhu’s Vault is a neat game. The actual execution of the gameplay doesn’t quite hit the mark for me though. The lack of connection between the two phases of the game really detracts from the overall immersion. If there were a stronger connection, perhaps I would like it more, but as it stands, it just feels like 2 separate games in one box. If you’re into storytelling games, I would consider Cthulhu’s Vault because it does provide a neat opportunity for players to craft a unified story. But the shift to the combat phase feels sudden and unrelated. Purple Phoenix Games gives this one a fiendish 5 / 12.
  
King of Thorns
King of Thorns
Mark Lawrence | 2017 | Science Fiction/Fantasy
10
9.4 (5 Ratings)
Book Rating
It won't be a surprise that in this book we find Jorg installed as king in his own right. It is also his wedding day. Rather inconventiently his castle is also about to be attacked by a huge army and he just doesn't have the troops to stop them.

The main story thread takes place over the day of the wedding and the battle to save his castle and kingdom. Any worries that Jorg has become soft in the years since the first book are swifly put aside as it's clear that with a proper army he can simply cause mayhem on a larger scale.

Like the first book there is also a 'flashback' story, again taking place four years previously, a year after he declared himself king. In this his journey takes him to other parts of the broken empire, showing more variety than the first book. There is also more use of arcane powers - for good and evil - and other adversaries join the story.

I thought the first book was excellent, if a little light on plot. This follow up is another notch up on the scale. The battle scenes are tenser, the plans even more desperate. The plot is now in full swing and moves nicely between the two story threads, events from four years previously having direct impact on the present.

We also find out more about The Builders and the world that Jorg inhabits, all of it totally fascinating, and once again Jorg is not above using the 'ancient' technology to further his ends.

The characterisation is better in this book, simply because more time is taken to flesh them out, but not at the expense of the speed of the story. Lawrence really is a natural story teller.

The plot twists and turns, and the reader is left guessing at each turn of the battle at what Jorg is going to do next and how he is going to win through the insurmountable odds stacked against him.

This really is an amazing book. I cannot recommend it highly enough.
  
    Galaxy Wars:Empire

    Galaxy Wars:Empire

    Games, Entertainment and Stickers

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    In the year 2503, humanity exhausted Earth's resources. In desperation, humanity sent their colonial...

The Dark Tower (2017)
The Dark Tower (2017)
2017 | Horror, Sci-Fi, Western
The last Gunslinger, Roland Deschain, has been locked in an eternal battle with Walter Padick, also known as the Man in Black, determined to prevent him from toppling the Dark Tower, which holds the universe together. With the fate of the worlds at stake, good and evil will collide in the ultimate battle as only Roland can defend the Tower from the Man in Black.

Jack Chambers is labelled as a troubled child, the visions he sees are just his way of coping with his father's death. But when he's confronted with the monsters that he's drawn he knows he needs to find the truth. Even if that truth lands him in the middle of the battle.



Yet another book that I haven't read. I know, I know. I'll sort myself out at some point. But if I'm truly honest, I've never really enjoyed Stephen King stuff. I think I mentioned before when I listened to Under The Dome, everything I've come across feels like it ends rather abruptly, and fairly often with a "Boom! Aliens!"

Knowing this was a series of books I wanted to know exactly what this film entailed... I'm not sure I'm any closer to understanding. Evidently this films has elements of several novels in the series. According to Wikipedia it "also serves as a canonical sequel to the novel series..." Honestly, the only way I'm going to understand it is to read all eight books, but with roughly 100 books in my TBR pile that's a fairly remote happening. I'll just have to convince my mum to see it so she can explain it all to me.

For something that crosses into multiple genres I was pleasantly surprised that it was easy to follow. It was an enjoyable watch. And although there were no aliens thrown in at the end, the film did feel like it ended too abruptly.

I'm not sure what the buzz is about this at the moment, but for a while there were certainly talks of another film, and/or a TV series. I really with all my heart don't want a series. Not after Under The Dome. But another film wouldn't be objectionable.
  
    Dead Reckoning

    Dead Reckoning

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    Tabletop Game

    Dead Reckoning is a game of exploration, piracy, and influence based in a Caribbean-esque setting....