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Movie Metropolis (309 KP) rated Okja (2017) in Movies
Jun 10, 2019
The Film that turned me vegetarian
Netflix has been hitting it out of the park with their original movies and TV series recently. Stranger Things, The Sinner, and Gerald’s Game have all been recent Netflix releases, with a caliber to beat some of the most seasoned of television broadcasters and filmmakers. One of the main films that stood out to me was Joon-ho Bong’s Okja – a heartfelt tale of a ‘superpig’ and her family.
Okja follows a young girl called Mija and her mission to save her best friend, Okja, from being kidnapped by a multi-national company. As much as this is a magical and funny tale of friendship, it is also a heartbreaking satire for corporate greed and the mistreatment of animals in the food industry.
Mija is trying to save Okja from Lucy Mirando (Tilda Swinton) – the CEO of the Mirando Corporation, who wants to create a ‘superpig’ to fuel her latest food venture. This movie really highlights how we, as humans, see animals as less than us, when actually they are our friends.
The ending of this film is especially poignant. Not to reveal any spoilers, but I haven’t cried that hard at a film since Marley & Me. It puts you in the position of these animals, innocent but not naive, and seeing things from their perspective really made me consider my actions in a different light.
Before I went to university, I wasn’t that interested in vegetarianism. I had tried it a few times, forgot I was a vegetarian, and then given up almost immediately. When I moved to uni and one of my flat mates was a long-time veggie, it intrigued me.
My interest was cemented after watching Okja. This story of friendship between man and beast made me realise that animals, as much as people may not like to think about it, can feel and think and be in pain. Whilst watching this, my heart ached for these imaginary creatures, that much that I made a big decision.
I decided to try to be vegetarian. For once in my life, I was going to genuinely try. It took me a while, and of course, I have lapsed at some points in these few months since watching the film. It’s only recently that I have genuinely been sticking to a mainly vegetarian diet, and I feel so much better, both morally and physically, in myself.
There’s no denying the health benefits of vegetarianism. It lowers your cholesterol, you tend to lose weight, and you generally have quite a balanced diet. However, the idea that I could be fighting against the mistreatment of animals just by changing my diet a bit, was reason enough for me.
By no means am I the perfect vegetarian. I still eat meat sometimes, if I want to, or if I don’t fancy any of the (usually awful) vegetarian offerings at a restaurant. I am just trying my hardest to live a 90% vegetarian lifestyle.
Some may say that this is a bit of a drastic decision to make off of the back of a film that isn’t real. This is the power of good storytelling. It can make you feel things, say things, change things. It’s a powerful skill to master.
By no means am I telling you that watching Okja will make you vegetarian immediately. It’s just so heart warming and also devastating at the same time, that I couldn’t ignore what it was telling me.
The friendship between Mija and Okja is beautiful. It’s fun, it’s hilarious, it’s special. They have a bond that even the threat of death cannot break, and Mija will not let go of Okja until she has her back.
Overall, this movie is an absolute triumph. Director/writer Joon-ho Bong creates a script that’s almost lyrical in its approach, so fluid and well strung together that there are no seams, no breaks in the approach, no cracks in the well-polished veneer. He creates a story that breaks and heals, it takes the watcher on a journey of both the mind and the heart. It’s art.
This film’s aim is not to make you vegetarian. It’s not to make you feel bad about your food choices or your love of meat. It’s a story of love.
https://moviemetropolis.net/2017/12/13/okja-review-the-film-that-turned-me-veggie/
Okja follows a young girl called Mija and her mission to save her best friend, Okja, from being kidnapped by a multi-national company. As much as this is a magical and funny tale of friendship, it is also a heartbreaking satire for corporate greed and the mistreatment of animals in the food industry.
Mija is trying to save Okja from Lucy Mirando (Tilda Swinton) – the CEO of the Mirando Corporation, who wants to create a ‘superpig’ to fuel her latest food venture. This movie really highlights how we, as humans, see animals as less than us, when actually they are our friends.
The ending of this film is especially poignant. Not to reveal any spoilers, but I haven’t cried that hard at a film since Marley & Me. It puts you in the position of these animals, innocent but not naive, and seeing things from their perspective really made me consider my actions in a different light.
Before I went to university, I wasn’t that interested in vegetarianism. I had tried it a few times, forgot I was a vegetarian, and then given up almost immediately. When I moved to uni and one of my flat mates was a long-time veggie, it intrigued me.
My interest was cemented after watching Okja. This story of friendship between man and beast made me realise that animals, as much as people may not like to think about it, can feel and think and be in pain. Whilst watching this, my heart ached for these imaginary creatures, that much that I made a big decision.
I decided to try to be vegetarian. For once in my life, I was going to genuinely try. It took me a while, and of course, I have lapsed at some points in these few months since watching the film. It’s only recently that I have genuinely been sticking to a mainly vegetarian diet, and I feel so much better, both morally and physically, in myself.
There’s no denying the health benefits of vegetarianism. It lowers your cholesterol, you tend to lose weight, and you generally have quite a balanced diet. However, the idea that I could be fighting against the mistreatment of animals just by changing my diet a bit, was reason enough for me.
By no means am I the perfect vegetarian. I still eat meat sometimes, if I want to, or if I don’t fancy any of the (usually awful) vegetarian offerings at a restaurant. I am just trying my hardest to live a 90% vegetarian lifestyle.
Some may say that this is a bit of a drastic decision to make off of the back of a film that isn’t real. This is the power of good storytelling. It can make you feel things, say things, change things. It’s a powerful skill to master.
By no means am I telling you that watching Okja will make you vegetarian immediately. It’s just so heart warming and also devastating at the same time, that I couldn’t ignore what it was telling me.
The friendship between Mija and Okja is beautiful. It’s fun, it’s hilarious, it’s special. They have a bond that even the threat of death cannot break, and Mija will not let go of Okja until she has her back.
Overall, this movie is an absolute triumph. Director/writer Joon-ho Bong creates a script that’s almost lyrical in its approach, so fluid and well strung together that there are no seams, no breaks in the approach, no cracks in the well-polished veneer. He creates a story that breaks and heals, it takes the watcher on a journey of both the mind and the heart. It’s art.
This film’s aim is not to make you vegetarian. It’s not to make you feel bad about your food choices or your love of meat. It’s a story of love.
https://moviemetropolis.net/2017/12/13/okja-review-the-film-that-turned-me-veggie/
Hazel (1853 KP) rated The Water Babies in Books
Dec 7, 2018
<i>This eBook was provided by the publisher via NetGalley in exchange for an honest review </i>
This year (2017), Calla Editions are printing a new hardback version of the original 1863 children’s classic <i>The Water Babies</i> written by the Anglican clergyman, Charles Kingsley (1819-75). Subtitled “<i>A Fairytale for a land-baby</i>” the book was intended for Kingsley’s youngest son and therefore was targeted at a juvenile demographic. However, as a result of the 1800’s vernacular and particularly deep themes, it has become more appropriate for older readers. With full-colour illustrations by Jessie Wilcox Smith (1863-1935) from the height of the golden age of illustration, this edition promises to be a collector’s item.
Charles Kingsley, the founder of England’s Christian Socialist movement, was exceedingly interested in the plight of the working class, particularly of the abuse and protection of children. This is reflected in his story about Tom, the ten-year-old London chimney sweep, who suffers ill-treatment at the hands of his employer. Tom, who has known nothing but the sooty streets of London, is embarrassed after scaring a beautiful young girl with his grimy appearance. Running away through a countryside he is unfamiliar with, Tom dives into a river to wash, however, falls asleep in the water.
On awakening, Tom discovers he has been transformed into a water baby; he can live and breathe amongst all the fishes and other mystical water creatures. Forgetting his horrible past, Tom is soon frolicking with the characters he meets, teasing and provoking unsuspecting individuals. But the fairies in charge of water babies are determined to teach him many lessons about truth, mercy, justice and courage.
<i>The Water Babies</i> is a morality fable with fairy-tale-like qualities. It educates young readers about the consequences of their actions but also enlightens them about the cruelty of some adults. Kingsley often talks to the reader (in this instance his son), drawing them into the story and making the scenarios as relatable as possible. The magical underwater setting is merely a veil to hide the lessons Kingsley is attempting to preach.
For the adult reader, Kingsley has a much more political message. Written at the time of political and scientific advancement, particularly in respect to the concept of natural selection, Kingsley attempts to ridicule the ideas of thinkers such as Charles Darwin by producing a satirical narrative. He suggests that scientists are fools who use unnecessarily long and foreign terms, evidenced by his use of the made-up subject of <i>Necrobioneopalæonthydrochthonanthropopithekology</i>. He also goes as far as to mock the majority of adults and appears to be completely anti-Irish people.
In some instances, Charles Kingsley goes too far in his satire, resulting in something that would not be accepted by publishers today. In order for Tom to be the hero of the story, adults need to be viewed as less than good – people who need to be punished for their discourteous treatment of children, which in this instance, they are, and quite graphically. But the most controversial theme explored is death. The more naïve may not cotton on to the fact that Tom falling asleep in the river equates to drowning, yet that is exactly what happened. Only through death can one become a water baby. To make matters slightly more alarming, Kingsley does not see this death as a bad thing; he describes Tom’s new life as something far better than life on earth – coming from a clergyman this is understandable – which suggests that death is better than living for an abused child.
Despite these controversies, Kingsley’s prose is humorous and entertaining - far more mind-boggling than you may initially expect. With characters named Mrs Bedonebyasyoudid and Professor Ptthmllnsprts, there is plenty to make readers laugh. Some of the hilarities may go above the heads of children since the jargon is no longer used in today’s society, however, adults will be able to appreciate the comical aspect.
Over 150 years old, <i>The Water Babies</i> has remained a classic. It reveals the political, scientific and social situations of the mid-1800s, yet it contains wisdom that is still relevant today. As Kingsley’s daughter Rose says in the introduction, “What a fine thing it is to love truth, mercy, justice, courage, and all things noble and of good report.” No matter how peculiar this novel is, it says a lot about the virtues of our character.
This year (2017), Calla Editions are printing a new hardback version of the original 1863 children’s classic <i>The Water Babies</i> written by the Anglican clergyman, Charles Kingsley (1819-75). Subtitled “<i>A Fairytale for a land-baby</i>” the book was intended for Kingsley’s youngest son and therefore was targeted at a juvenile demographic. However, as a result of the 1800’s vernacular and particularly deep themes, it has become more appropriate for older readers. With full-colour illustrations by Jessie Wilcox Smith (1863-1935) from the height of the golden age of illustration, this edition promises to be a collector’s item.
Charles Kingsley, the founder of England’s Christian Socialist movement, was exceedingly interested in the plight of the working class, particularly of the abuse and protection of children. This is reflected in his story about Tom, the ten-year-old London chimney sweep, who suffers ill-treatment at the hands of his employer. Tom, who has known nothing but the sooty streets of London, is embarrassed after scaring a beautiful young girl with his grimy appearance. Running away through a countryside he is unfamiliar with, Tom dives into a river to wash, however, falls asleep in the water.
On awakening, Tom discovers he has been transformed into a water baby; he can live and breathe amongst all the fishes and other mystical water creatures. Forgetting his horrible past, Tom is soon frolicking with the characters he meets, teasing and provoking unsuspecting individuals. But the fairies in charge of water babies are determined to teach him many lessons about truth, mercy, justice and courage.
<i>The Water Babies</i> is a morality fable with fairy-tale-like qualities. It educates young readers about the consequences of their actions but also enlightens them about the cruelty of some adults. Kingsley often talks to the reader (in this instance his son), drawing them into the story and making the scenarios as relatable as possible. The magical underwater setting is merely a veil to hide the lessons Kingsley is attempting to preach.
For the adult reader, Kingsley has a much more political message. Written at the time of political and scientific advancement, particularly in respect to the concept of natural selection, Kingsley attempts to ridicule the ideas of thinkers such as Charles Darwin by producing a satirical narrative. He suggests that scientists are fools who use unnecessarily long and foreign terms, evidenced by his use of the made-up subject of <i>Necrobioneopalæonthydrochthonanthropopithekology</i>. He also goes as far as to mock the majority of adults and appears to be completely anti-Irish people.
In some instances, Charles Kingsley goes too far in his satire, resulting in something that would not be accepted by publishers today. In order for Tom to be the hero of the story, adults need to be viewed as less than good – people who need to be punished for their discourteous treatment of children, which in this instance, they are, and quite graphically. But the most controversial theme explored is death. The more naïve may not cotton on to the fact that Tom falling asleep in the river equates to drowning, yet that is exactly what happened. Only through death can one become a water baby. To make matters slightly more alarming, Kingsley does not see this death as a bad thing; he describes Tom’s new life as something far better than life on earth – coming from a clergyman this is understandable – which suggests that death is better than living for an abused child.
Despite these controversies, Kingsley’s prose is humorous and entertaining - far more mind-boggling than you may initially expect. With characters named Mrs Bedonebyasyoudid and Professor Ptthmllnsprts, there is plenty to make readers laugh. Some of the hilarities may go above the heads of children since the jargon is no longer used in today’s society, however, adults will be able to appreciate the comical aspect.
Over 150 years old, <i>The Water Babies</i> has remained a classic. It reveals the political, scientific and social situations of the mid-1800s, yet it contains wisdom that is still relevant today. As Kingsley’s daughter Rose says in the introduction, “What a fine thing it is to love truth, mercy, justice, courage, and all things noble and of good report.” No matter how peculiar this novel is, it says a lot about the virtues of our character.
Ivana A. | Diary of Difference (1171 KP) rated The Turning Point (The ELI Chronicles, #3) in Books
Oct 5, 2020
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The Turning Point by Julia Ash is the third book in the ELI Chronicles. Thank you to Julia, for sending me a copy of this book in exchange for my honest review. Read my reviews of the first two books in the series:
<b>The ELI Chronicles Series</b>
#1 <a href="https://www.goodreads.com/review/show/2387441859">The One and Only</a> - ★★★★
#2 <a href="https://www.goodreads.com/review/show/2803361466">The Tether</a> - ★★★★
#3 <a href="https://www.goodreads.com/review/show/3377612307">The Turning Point</a> - ★★★★
<img src="https://diaryofdifference.com/wp-content/uploads/2020/08/Book-Review-Banner-77.png"/>
The Turning Point continues where the previous book left off. If you haven’t read the previous books in the series, I would recommend reading my review on the first book - The One and Only, as this review contains spoilers from the other two previous books. Now that you have been warned, I can safely continue. :)
<b><i>Ruby Spencer has continuously saved the world.</i></b>
First, it was the zombie infection. Then, she was turned into a vampire against her will. In the first book we found out her blood was special, and in the second book - we find out why. Her blood was a result of a donor from another planet, which she ended up saving in the second book. And this time - the planet needs help again. But also this time - Ruby might not be the one that can save it.
Because the animals have their own language, and Ruby cannot understand it. If she could understand them, she would know that they are tired of being puppets to the humans and the vampires. And wolves are more than happy to lead this rebelion.
Without an alpha that can fight for their rights and lead their uprising, the animals will destroy everything in front of them. Ruby is the only one who can connect the animals with their rightful king - is she could only find him.
I have to admit, I struggled a bit at the beginning, when at one point we were introduced to all the different creatures and abilities (zombies, vampires, sculpting, werewolves, multiple planets, search for the true king). While the first and second book were more focused on one part of the story, in this book we had all of the different aspects colliding into one. And despite my struggles at the beginning, it all worked out in the end.
<b><i>I really loved this book, and it was a perfect last book to conclude this series.
</i></b>
The ending was beautiful and I enjoyed the final few twists, where you couldn’t trust anyone. I loved the love this family had for each other, and how kind and generous they always are. They care so much for each other, it's really nice to read it. It was such an adventurous ride, and I was eager to know how it ended. I am also glad they gave Zagan another chance to prove he changed, and that he deserves another chance at life.
If you have read my previous reviews - you will know me and Clay don’t really get along. But this book changed my opinion a bit, and I actually ended up liking his character and his story in this book. (surprise, surprise).
The ELI Chronicles, as a whole, is a series not only about zombie apocalypse, vampires, werewolves, rightful kings and special abilities, but also a story about the true power of one family, and their love for each other. Julia Ash managed to combine these two things into the books so well, and make this journey not only adventurous, but also heartwarming.
<b><i>And I have to say - I am glad that I am part of it by reading this series.</i></b>
I am glad I have experienced this book, and grown together with it. Thinking of where I was on my journey when I started the first book, and where I am now, I can understand and appreciate this story way more and connect better with it. Definitely a must-read for all fans of sci-fi, adventure and thrillers.
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The Turning Point by Julia Ash is the third book in the ELI Chronicles. Thank you to Julia, for sending me a copy of this book in exchange for my honest review. Read my reviews of the first two books in the series:
<b>The ELI Chronicles Series</b>
#1 <a href="https://www.goodreads.com/review/show/2387441859">The One and Only</a> - ★★★★
#2 <a href="https://www.goodreads.com/review/show/2803361466">The Tether</a> - ★★★★
#3 <a href="https://www.goodreads.com/review/show/3377612307">The Turning Point</a> - ★★★★
<img src="https://diaryofdifference.com/wp-content/uploads/2020/08/Book-Review-Banner-77.png"/>
The Turning Point continues where the previous book left off. If you haven’t read the previous books in the series, I would recommend reading my review on the first book - The One and Only, as this review contains spoilers from the other two previous books. Now that you have been warned, I can safely continue. :)
<b><i>Ruby Spencer has continuously saved the world.</i></b>
First, it was the zombie infection. Then, she was turned into a vampire against her will. In the first book we found out her blood was special, and in the second book - we find out why. Her blood was a result of a donor from another planet, which she ended up saving in the second book. And this time - the planet needs help again. But also this time - Ruby might not be the one that can save it.
Because the animals have their own language, and Ruby cannot understand it. If she could understand them, she would know that they are tired of being puppets to the humans and the vampires. And wolves are more than happy to lead this rebelion.
Without an alpha that can fight for their rights and lead their uprising, the animals will destroy everything in front of them. Ruby is the only one who can connect the animals with their rightful king - is she could only find him.
I have to admit, I struggled a bit at the beginning, when at one point we were introduced to all the different creatures and abilities (zombies, vampires, sculpting, werewolves, multiple planets, search for the true king). While the first and second book were more focused on one part of the story, in this book we had all of the different aspects colliding into one. And despite my struggles at the beginning, it all worked out in the end.
<b><i>I really loved this book, and it was a perfect last book to conclude this series.
</i></b>
The ending was beautiful and I enjoyed the final few twists, where you couldn’t trust anyone. I loved the love this family had for each other, and how kind and generous they always are. They care so much for each other, it's really nice to read it. It was such an adventurous ride, and I was eager to know how it ended. I am also glad they gave Zagan another chance to prove he changed, and that he deserves another chance at life.
If you have read my previous reviews - you will know me and Clay don’t really get along. But this book changed my opinion a bit, and I actually ended up liking his character and his story in this book. (surprise, surprise).
The ELI Chronicles, as a whole, is a series not only about zombie apocalypse, vampires, werewolves, rightful kings and special abilities, but also a story about the true power of one family, and their love for each other. Julia Ash managed to combine these two things into the books so well, and make this journey not only adventurous, but also heartwarming.
<b><i>And I have to say - I am glad that I am part of it by reading this series.</i></b>
I am glad I have experienced this book, and grown together with it. Thinking of where I was on my journey when I started the first book, and where I am now, I can understand and appreciate this story way more and connect better with it. Definitely a must-read for all fans of sci-fi, adventure and thrillers.
Gareth von Kallenbach (980 KP) rated the PC version of Evolve in Video Games
Jun 19, 2019
Following up a game as popular and successful as Left 4 Dead is not an easy task. Then add into the mix having your studio closed by your new owners, reopened as a casual studio, having the publisher of your next big game go Bankrupt and then dealing with the huge expectations for your latest project; and you see the task facing Turtle Rock Studios.
Turtle Rock Studios and 2K have combined to give gamers EVOLVE, a game that takes the co-op gameplay aspects of Left 4 Dead and throws in some new wrinkles and features thanks in large part to the increased power of the next generation of gaming consoles and the versatility and power of gaming PCs.
The game is set on a distant planet named Shear where giant and deadly creatures are threatening the established colonies to the point where an evacuation is being planned. As such a team of expert hunters is assigned to locate and eliminate the creatures posing the threat and as such players play as one of four classes, Assault, Trapper, Medic, and Support. Each class has weapons and abilities specific to their role and as player’s progress; they will unlock other characters in the various classes each with their own weapons and abilities which gives players far more options than simply having to play the same class in a new characters but with the same weapons and abilities.
The game also allows players to play as the monster and they will gain size and abilities as they consume the abundant local wildlife and “evolve” into a larger and more dangerous threat. Naturally as players gain experience, they will gain new abilities and even more weapons to use against the hunters.
Players have the option to play with friends, bots, or be randomly matched and there are various gameplay modes such as hunting, rescuing survivors, and defending an installation. There is also an Evacuation mode which tasks players to survive and complete various missions in a connected campaign where what they do or do not do over the missions will change options that are available to them. For example, players who are able to defend a power station will have gun emplacements available to them in the next mission. Failure to save the power plant will result I a toxic cloud being released which will harm the others. Other failures in this mode can result in the local wildlife becoming even more dangerous and aggressive which is not something you want to deal with when tracking the monster.
Playing on the PC version of the game I was impressed by the smooth frame rate and the lush and detailed environment in which I played. It was very easy finding others to play with and the system did a good job of matching players according to their level for the most part.
Shear is a very lush and dangerous world filled with all sorts of animals and plants who have no problem taking a bit out of you and party.
It is vital to work as a team, as lone wolf players rarely survive long, and as such the key is getting good players around you. I have had the misfortune to be teamed with players who do not come to your aid, who wander off and do their own thing, and ignore your suggestions for strategies. This usually results in a frustrating defeat.
I have also worked with a random team that was very helping of one another and while we endured some losses in early missions we rebounded well to complete the last two missions of the Evacuation mode and see a successful conclusion.
The players are fairly easy to control and anyone who has played Titanfall or Call of Duty: Advanced warfare will have a leg up in using the jet packs to jump and glide in combat and when navigating up and across terrain and obstacles.
Playing as the monster can be rewarding and also a challenge as knowing when the best time to stop running and attack the hunters is a key and also if you should stop evolving at level 3 and try to destroy various objects to win or try to evolve to the max levels.
As with the players, the success or failure of a mission can depend on how well the person playing the monster is. A novice with little skill tends to make for an unsatisfactory hunt while a seasoned player with good abilities can often present a frustrating challenge as many times the monster can appear to be overpowering. I can remember a recent mission where my team unloaded on the creature on three different exchanges and had their armor and health depleted. Pressing on the attack a few minutes later, the creature was able to take down the entire team in a matter of seconds despite being able to handle us in the early and much longer exchanges.
The weapons are painstakingly slow on the big guy as dart guns, fusion cutters, and lightning guns work well on the local wildlife but tend to not do much unless part of a joined and sustained attack. I remember one battle where I was unloading on the creature over and over, swapping weapons when one needed to recharge and the other needed to reload. Despite scoring hit after hit the creature was not taking any devastating damage and continued to ignore me while taking out other members of the team before giving me his full attention.
This is where running away can be a good thing as when hunters fall and you are unable to revive them, they can return to the battle when a drop ship returns which is indicated by a countdown on the screen.
The characters are diverse and interesting and have some great lines but after playing the Big Alpha, Beta, and some early access, I found that I was ready for some new lines and characters by the time the final release came out.
Evolve is a game that will be different things to different people. Some will bemoan the lack of a traditional campaign while others will want more powerful weapons and balance.
If you’re happy playing a game that is at its core an online co-op game then Evolve is a game you will want to play. If you’re someone who needs a structured and lengthy campaign with multiple locales, then Evolve may not be to your liking.
Some gamers have complained about the amount of DLC that was available at launch stating that some of it should have been included in the final game. My take on DLC is pretty straight forward and you can see it here. That being said, taking Evolve for what it is rather that what it is not, it is a very beautiful and action filled game that will present plenty of fun and challenges along the way for gamers. What you ultimately do with the game is largely up to the players as they will find the gameplay style, customizations, and characters that work best for them.
I am curious what the future will bring for the series as I would not mind seeing new characters, weapons and scenarios but for now, what is available is highly enjoyable and challenging.
http://sknr.net/2015/02/24/evolve/
Turtle Rock Studios and 2K have combined to give gamers EVOLVE, a game that takes the co-op gameplay aspects of Left 4 Dead and throws in some new wrinkles and features thanks in large part to the increased power of the next generation of gaming consoles and the versatility and power of gaming PCs.
The game is set on a distant planet named Shear where giant and deadly creatures are threatening the established colonies to the point where an evacuation is being planned. As such a team of expert hunters is assigned to locate and eliminate the creatures posing the threat and as such players play as one of four classes, Assault, Trapper, Medic, and Support. Each class has weapons and abilities specific to their role and as player’s progress; they will unlock other characters in the various classes each with their own weapons and abilities which gives players far more options than simply having to play the same class in a new characters but with the same weapons and abilities.
The game also allows players to play as the monster and they will gain size and abilities as they consume the abundant local wildlife and “evolve” into a larger and more dangerous threat. Naturally as players gain experience, they will gain new abilities and even more weapons to use against the hunters.
Players have the option to play with friends, bots, or be randomly matched and there are various gameplay modes such as hunting, rescuing survivors, and defending an installation. There is also an Evacuation mode which tasks players to survive and complete various missions in a connected campaign where what they do or do not do over the missions will change options that are available to them. For example, players who are able to defend a power station will have gun emplacements available to them in the next mission. Failure to save the power plant will result I a toxic cloud being released which will harm the others. Other failures in this mode can result in the local wildlife becoming even more dangerous and aggressive which is not something you want to deal with when tracking the monster.
Playing on the PC version of the game I was impressed by the smooth frame rate and the lush and detailed environment in which I played. It was very easy finding others to play with and the system did a good job of matching players according to their level for the most part.
Shear is a very lush and dangerous world filled with all sorts of animals and plants who have no problem taking a bit out of you and party.
It is vital to work as a team, as lone wolf players rarely survive long, and as such the key is getting good players around you. I have had the misfortune to be teamed with players who do not come to your aid, who wander off and do their own thing, and ignore your suggestions for strategies. This usually results in a frustrating defeat.
I have also worked with a random team that was very helping of one another and while we endured some losses in early missions we rebounded well to complete the last two missions of the Evacuation mode and see a successful conclusion.
The players are fairly easy to control and anyone who has played Titanfall or Call of Duty: Advanced warfare will have a leg up in using the jet packs to jump and glide in combat and when navigating up and across terrain and obstacles.
Playing as the monster can be rewarding and also a challenge as knowing when the best time to stop running and attack the hunters is a key and also if you should stop evolving at level 3 and try to destroy various objects to win or try to evolve to the max levels.
As with the players, the success or failure of a mission can depend on how well the person playing the monster is. A novice with little skill tends to make for an unsatisfactory hunt while a seasoned player with good abilities can often present a frustrating challenge as many times the monster can appear to be overpowering. I can remember a recent mission where my team unloaded on the creature on three different exchanges and had their armor and health depleted. Pressing on the attack a few minutes later, the creature was able to take down the entire team in a matter of seconds despite being able to handle us in the early and much longer exchanges.
The weapons are painstakingly slow on the big guy as dart guns, fusion cutters, and lightning guns work well on the local wildlife but tend to not do much unless part of a joined and sustained attack. I remember one battle where I was unloading on the creature over and over, swapping weapons when one needed to recharge and the other needed to reload. Despite scoring hit after hit the creature was not taking any devastating damage and continued to ignore me while taking out other members of the team before giving me his full attention.
This is where running away can be a good thing as when hunters fall and you are unable to revive them, they can return to the battle when a drop ship returns which is indicated by a countdown on the screen.
The characters are diverse and interesting and have some great lines but after playing the Big Alpha, Beta, and some early access, I found that I was ready for some new lines and characters by the time the final release came out.
Evolve is a game that will be different things to different people. Some will bemoan the lack of a traditional campaign while others will want more powerful weapons and balance.
If you’re happy playing a game that is at its core an online co-op game then Evolve is a game you will want to play. If you’re someone who needs a structured and lengthy campaign with multiple locales, then Evolve may not be to your liking.
Some gamers have complained about the amount of DLC that was available at launch stating that some of it should have been included in the final game. My take on DLC is pretty straight forward and you can see it here. That being said, taking Evolve for what it is rather that what it is not, it is a very beautiful and action filled game that will present plenty of fun and challenges along the way for gamers. What you ultimately do with the game is largely up to the players as they will find the gameplay style, customizations, and characters that work best for them.
I am curious what the future will bring for the series as I would not mind seeing new characters, weapons and scenarios but for now, what is available is highly enjoyable and challenging.
http://sknr.net/2015/02/24/evolve/
Gareth von Kallenbach (980 KP) rated Shining Resonance Refrain in Video Games
Aug 14, 2019
I’ll be the first to admit that I’ve never been a huge fan of JRPG’s, but I really don’t have any reasons why. Growing up I loved watching the Shogun Warrior feature length cartoons and I’m a huge fan of RPG’s in general, so you’d think they’d be right up my alley. I’ve tried and tried to figure out why I have such a hard time sinking into them, and while I have never completed a Final Fantasy game, I continue to buy them in the hopes that one of these days I’ll just get it. So, I’m probably not the first person that would come to mind to review a game like Shining Resonance Refrain, a game that was released exclusively in Japan on PS3 back in 2014. Yet here we are, 4 years later, with a version released for the PS4, Xbox One, PC, and Nintendo Switch, with updated graphics and English voice acting.
Shining Resonance Refrain has you take on the role of a young man named Yuma who has been held captive and experimented on by the main antagonists of the game, the Lombardian Empire. Yuma possesses the soul of the Shining Dragon, the most powerful dragon in the land of Alfheim. The Lombardian Empire is attempting to gather all the souls of the long-forgotten dragons in an effort to break a stalemate between the waring countries of Astoria and the Lombardian Empire. The only thing standing in their way are Yuma, his dragon soul and a powerful set of weapons known as the Armonics.
Quests and exploration are key to moving the story along, with the main quests involving attempts to hinder the Lombardian Empire’s search for the remaining dragon souls. There are also side quests that help you earn money and experience for your characters. The quests are either your typical fetch type quests or the type where you go to this area, fight this major boss, and then return to the castle. The world is broken up into much smaller zones, representing numerous landmarks on the map. Traveling to a particular spot on the map means going from zone to zone until you reach your final destination. The zones are very small, so traveling between them isn’t a huge problem, but not being able to use fast-travel between the zones you have already explored means you will spend a lot of time going back and forth between your castle and your next quest. It isn’t a huge deal breaker in the game, but the areas aren’t always very interesting, and going back and forth amongst the same areas over and over can get old the further you get in the game.
Combat is a mixed bag as well. During your quests, you will encounter various creatures wandering the zones. The battles take place in real time and each character has a set of action points that are used for physical attacks and magic points used for your special abilities and “breaker” moves. As your character levels up, you gain access to different magical attacks, which you can swap out as you choose, but most of the time your battles are simply button mashing your way through them with little strategy involved. The battles are also extremely inconsistent, as battling the various creatures is almost too easy (even at standard difficulty) but battling the boss monsters is almost entirely too hard. There is a HUGE difficulty curve when fighting the boss monsters, to a point where I sometimes had to drop the difficulty to casual and still had to fight a boss 3-4 times to beat them. On standard difficulty, I’d typically give up after succumbing to the same boss repeatedly. Even in the later stages of the games the boss battles do not let up, but the normal battles are practically a cake walk.
In addition to your standard and magical attacks there is also a B.A.N.D special attack where you get additional powers depending on the character who initiates it. Some B.A.N.D attacks provide guaranteed hits, while others increase the damage of your magical attacks. On the left-hand side of the screen there is a bar with three levels that fills while you battle your way through the enemies. Each level increases the longevity that the B.A.N.D lasts, so it’s almost always preferable to save these special attacks for the boss battles. Yuma also has the ability to turn into the Shining Dragon who can release devastating attacks, however if your magic points drop too low the dragon goes into a berserker attack and will throw damage at friends and enemies alike. This is never good, so when playing as the Shining Dragon it’s key to turn back into Yuma before losing control.
Graphically the game is beautiful, and if anime or JRPG’s are your thing you will definitely appreciate the update to the original graphics. The graphics do stick closely to the standard JRPG tropes of ridiculously large weapons and warriors in short skirts, etc. so it looks like many of the other JRPGs on the market today. That’s not necessarily bad, it has just worn out its originality over the years. The sound can get extremely repetitive as well, especially in battle where your characters repeat the same catch phrases over and over again. Once again, that’s not to say that the sound is bad, but it gets old quickly. There are some other technical idiosyncrasies that were also particularly jarring. For example, if Yuma is killed in combat, you can run back to town with whichever character has taken over the “leader” role, but the minute you enter town, Yuma reappears as the controlling character. I get that he’s the main character and it doesn’t make much sense for the other characters to run around asking for quests, but his sudden reappearance even though you know he’s dead takes some getting used to.
So, is Shining Resonance Refrain a game that made me take another look at JRPGs? Well, yes and no if I’m being completely honest. It’s around 30+ hours for the main story and side quests and I’ll admit that the more time I spent with the game the more I enjoyed it. After about an hour of my mental block on JRPG games in general, I was able to get into the groove of things and power my way through it. That being said, I still felt the story was a little bit ridiculous and some of the characters really started to grate on my nerves. Even the main character Yuma tended to be a bit too wimpy for me. He can turn himself into the mightiest of dragons but doesn’t know if he can handle it, I often had the feeling that he should get over himself and embrace this incredible power. In the end, I really did enjoy it, once I overlooked a lot of it, and it actually did put me in the mood to go back and try one of the Final Fantasy games. I can’t say that Shining Resonance Refrain converted me to a diehard JRPG fan, but it certainly made me want to give them another try and that is a win in my book.
What I liked: Unique Characters, General feel of combat
What I liked less: Inconsistent difficulty, Repetitive phrases and sound effects
Shining Resonance Refrain has you take on the role of a young man named Yuma who has been held captive and experimented on by the main antagonists of the game, the Lombardian Empire. Yuma possesses the soul of the Shining Dragon, the most powerful dragon in the land of Alfheim. The Lombardian Empire is attempting to gather all the souls of the long-forgotten dragons in an effort to break a stalemate between the waring countries of Astoria and the Lombardian Empire. The only thing standing in their way are Yuma, his dragon soul and a powerful set of weapons known as the Armonics.
Quests and exploration are key to moving the story along, with the main quests involving attempts to hinder the Lombardian Empire’s search for the remaining dragon souls. There are also side quests that help you earn money and experience for your characters. The quests are either your typical fetch type quests or the type where you go to this area, fight this major boss, and then return to the castle. The world is broken up into much smaller zones, representing numerous landmarks on the map. Traveling to a particular spot on the map means going from zone to zone until you reach your final destination. The zones are very small, so traveling between them isn’t a huge problem, but not being able to use fast-travel between the zones you have already explored means you will spend a lot of time going back and forth between your castle and your next quest. It isn’t a huge deal breaker in the game, but the areas aren’t always very interesting, and going back and forth amongst the same areas over and over can get old the further you get in the game.
Combat is a mixed bag as well. During your quests, you will encounter various creatures wandering the zones. The battles take place in real time and each character has a set of action points that are used for physical attacks and magic points used for your special abilities and “breaker” moves. As your character levels up, you gain access to different magical attacks, which you can swap out as you choose, but most of the time your battles are simply button mashing your way through them with little strategy involved. The battles are also extremely inconsistent, as battling the various creatures is almost too easy (even at standard difficulty) but battling the boss monsters is almost entirely too hard. There is a HUGE difficulty curve when fighting the boss monsters, to a point where I sometimes had to drop the difficulty to casual and still had to fight a boss 3-4 times to beat them. On standard difficulty, I’d typically give up after succumbing to the same boss repeatedly. Even in the later stages of the games the boss battles do not let up, but the normal battles are practically a cake walk.
In addition to your standard and magical attacks there is also a B.A.N.D special attack where you get additional powers depending on the character who initiates it. Some B.A.N.D attacks provide guaranteed hits, while others increase the damage of your magical attacks. On the left-hand side of the screen there is a bar with three levels that fills while you battle your way through the enemies. Each level increases the longevity that the B.A.N.D lasts, so it’s almost always preferable to save these special attacks for the boss battles. Yuma also has the ability to turn into the Shining Dragon who can release devastating attacks, however if your magic points drop too low the dragon goes into a berserker attack and will throw damage at friends and enemies alike. This is never good, so when playing as the Shining Dragon it’s key to turn back into Yuma before losing control.
Graphically the game is beautiful, and if anime or JRPG’s are your thing you will definitely appreciate the update to the original graphics. The graphics do stick closely to the standard JRPG tropes of ridiculously large weapons and warriors in short skirts, etc. so it looks like many of the other JRPGs on the market today. That’s not necessarily bad, it has just worn out its originality over the years. The sound can get extremely repetitive as well, especially in battle where your characters repeat the same catch phrases over and over again. Once again, that’s not to say that the sound is bad, but it gets old quickly. There are some other technical idiosyncrasies that were also particularly jarring. For example, if Yuma is killed in combat, you can run back to town with whichever character has taken over the “leader” role, but the minute you enter town, Yuma reappears as the controlling character. I get that he’s the main character and it doesn’t make much sense for the other characters to run around asking for quests, but his sudden reappearance even though you know he’s dead takes some getting used to.
So, is Shining Resonance Refrain a game that made me take another look at JRPGs? Well, yes and no if I’m being completely honest. It’s around 30+ hours for the main story and side quests and I’ll admit that the more time I spent with the game the more I enjoyed it. After about an hour of my mental block on JRPG games in general, I was able to get into the groove of things and power my way through it. That being said, I still felt the story was a little bit ridiculous and some of the characters really started to grate on my nerves. Even the main character Yuma tended to be a bit too wimpy for me. He can turn himself into the mightiest of dragons but doesn’t know if he can handle it, I often had the feeling that he should get over himself and embrace this incredible power. In the end, I really did enjoy it, once I overlooked a lot of it, and it actually did put me in the mood to go back and try one of the Final Fantasy games. I can’t say that Shining Resonance Refrain converted me to a diehard JRPG fan, but it certainly made me want to give them another try and that is a win in my book.
What I liked: Unique Characters, General feel of combat
What I liked less: Inconsistent difficulty, Repetitive phrases and sound effects
Lee (2222 KP) rated Aquaman (2018) in Movies
Dec 14, 2018
A very enjoyable DCEU movie!
Before I begin, I just wanted to describe my feelings on the state of the DCEU up until now and hopefully this will be a good indication as to whether or not you're going to agree with me when it comes to Aquaman. So, as I'm sure most people will agree, so far the whole thing has been a bit of a disaster. A rush to try and bottle what Marvel have spent the last 10 years crafting and achieving, with just a handful of below average and inconsistently toned movies. I liked Man of Steel, and I didn't mind Batman V Superman, although I do understand why many people were disappointed. I really enjoyed Wonder Woman, and I found a lot to like within Justice League too. But as for Suicide Squad, well that one was just a ridiculous mess. And with all the uncertainty around the future of Henry Cavill and Ben Affleck in their roles as Superman and Batman, it seems DC still have a long way to go in terms of laying solid foundations for some decent universe building to rival Marvel.
So that brings us to Aquaman, probably the only other character of interest from Justice League who has yet to get his own origin/standalone movie. We got glimpses in Justice League, tastes of the underwater water world, and brief appearances from Amber Heards character Mera, so it's good to be able to expand on what has the potential to be a really strong, interesting character. And under the direction of James Wan, hopefully another welcome deviation from the dark, dull earlier DC movies that received so much criticism.
As far as origin stories go, things get off to a strong start. Lighthouse keeper Thomas Curry finds Atlantean queen Atlanna (Nicole Kidman) washed up on the rocks one day and takes her in to care for her. They fall in love, eventually giving birth to Arthur. A few years later and it's clear that Atlanna cannot stay. She returns to Atlantis, promising that she'll return to him one day, leaving Thomas to raise Arthur. When we join Arthur again, it's one year following the events of the Justice League and the defeat of Steppenwolf. Taking care of a bunch of hi-tech pirates who have boarded a submarine, but still finding time to return home to dad for a few beers and a laugh with the locals. He's left the world of Atlantis behind him, having been banished for being a half breed, and feeling anger at the treatment his mother received for giving birth to him. It's not long though before things all start kicking off and he had to return to life under the sea. Half brother Orm (Patrick Wilson) is looking to wage war on the surface world in retaliation for all the destruction and pollution within the seas, and begins trying to gain support from the seven kingdoms. Meanwhile, one of the pirates Aquaman encountered earlier has got his hands on some Atlantean technology, becoming Black Manta and vowing to get his revenge. During an undersea meeting with Vulko, aid to Atlanna and the man responsible for training Arthur as a child, Arthur is urged to find the lost Trident of Atlan, a magic artifact that once belonged to Atlantis’ first ruler. By wielding the trident, Arthur can reclaim his rightful place as king, hopefully uniting the worlds of land and sea.
There is a LOT going on here, and luckily for the most part, it all works relatively well. The quest for the trident is a bit like an Indiana Jones quest - Arthur and Mera have to undertake a trek across, and below, the Sahara desert, a trip to Sicily, a perilous boat trip and a journey to a hidden world deep within the ocean. The Black Manta storyline seems a bit unnecessary and annoying at times, although does provide some great action (and a setup for a sequel). The underwater scenes involving Atlantis and the other kingdoms are absolutely beautiful to look at, very detailed and imaginative, but these are the areas that unfortunately begin to let the movie down. Culminating in an epic underwater battle involving thousands of different creatures and weapons, the movie ends up as just another DCEU CGI overload.
Despite that, I actually had a lot of fun with this movie, and I particularly loved the action. Fluid, balletic fight scenes, with the viewpoint flowing above and around those involved, we follow a character as he powers through walls and roofs, pulling out to reveal and follow other characters in action, the direction of these scenes is extremely effective. Overall, this is definitely a strong step up for the DCEU and a worthy standalone movie. I just hope they can now keep this momentum going.
So that brings us to Aquaman, probably the only other character of interest from Justice League who has yet to get his own origin/standalone movie. We got glimpses in Justice League, tastes of the underwater water world, and brief appearances from Amber Heards character Mera, so it's good to be able to expand on what has the potential to be a really strong, interesting character. And under the direction of James Wan, hopefully another welcome deviation from the dark, dull earlier DC movies that received so much criticism.
As far as origin stories go, things get off to a strong start. Lighthouse keeper Thomas Curry finds Atlantean queen Atlanna (Nicole Kidman) washed up on the rocks one day and takes her in to care for her. They fall in love, eventually giving birth to Arthur. A few years later and it's clear that Atlanna cannot stay. She returns to Atlantis, promising that she'll return to him one day, leaving Thomas to raise Arthur. When we join Arthur again, it's one year following the events of the Justice League and the defeat of Steppenwolf. Taking care of a bunch of hi-tech pirates who have boarded a submarine, but still finding time to return home to dad for a few beers and a laugh with the locals. He's left the world of Atlantis behind him, having been banished for being a half breed, and feeling anger at the treatment his mother received for giving birth to him. It's not long though before things all start kicking off and he had to return to life under the sea. Half brother Orm (Patrick Wilson) is looking to wage war on the surface world in retaliation for all the destruction and pollution within the seas, and begins trying to gain support from the seven kingdoms. Meanwhile, one of the pirates Aquaman encountered earlier has got his hands on some Atlantean technology, becoming Black Manta and vowing to get his revenge. During an undersea meeting with Vulko, aid to Atlanna and the man responsible for training Arthur as a child, Arthur is urged to find the lost Trident of Atlan, a magic artifact that once belonged to Atlantis’ first ruler. By wielding the trident, Arthur can reclaim his rightful place as king, hopefully uniting the worlds of land and sea.
There is a LOT going on here, and luckily for the most part, it all works relatively well. The quest for the trident is a bit like an Indiana Jones quest - Arthur and Mera have to undertake a trek across, and below, the Sahara desert, a trip to Sicily, a perilous boat trip and a journey to a hidden world deep within the ocean. The Black Manta storyline seems a bit unnecessary and annoying at times, although does provide some great action (and a setup for a sequel). The underwater scenes involving Atlantis and the other kingdoms are absolutely beautiful to look at, very detailed and imaginative, but these are the areas that unfortunately begin to let the movie down. Culminating in an epic underwater battle involving thousands of different creatures and weapons, the movie ends up as just another DCEU CGI overload.
Despite that, I actually had a lot of fun with this movie, and I particularly loved the action. Fluid, balletic fight scenes, with the viewpoint flowing above and around those involved, we follow a character as he powers through walls and roofs, pulling out to reveal and follow other characters in action, the direction of these scenes is extremely effective. Overall, this is definitely a strong step up for the DCEU and a worthy standalone movie. I just hope they can now keep this momentum going.
Purple Phoenix Games (2266 KP) rated Bellum Magica in Tabletop Games
Jan 1, 2022
One of the many recent trends in board games has been that of playing as the villains in the game’s lore. One of the bigger games that I remember employing this little shift is Legendary: Marvel Villains, and another that I truly enjoy is Disney Villainous. There is just something about playing as the bad guys in a game that is designed for the bad guys to finally win. Enter Bellum Magica, a game that I didn’t even realize existed until it arrived on my door step from Blue Orange Games. I wonder, will this one find its way into my collection permanently?
Bellum Magica is a medieval fantasy engine building game for two to five players. In it, players are evil lords waging war on a local village and each other in an attempt to becoming the richest lord of all. The winner is the player who earns the most VP from treasure chests looted during the game.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, each player chooses a castle board and is randomly dealt two goblin cards to be added to the castle. These goblin cards have icons on the left and the right of the main character art, and will slide beneath the main castle board on either side to activate their icons for the duration. Next, the human kingdom (that will inevitably be attacked by players) is setup per number of players and placed on the table. The two different creature decks are shuffled and two cards from each pile are revealed. The other tokens are placed in the insert “token reserves” and are available to all. The first player takes the die and is known as the Captain. The game is now setup and ready to begin!
Each turn consists of six phases and, luckily, the game comes with a couple player aids to remind players of the order. First, the Captain rolls the die to Choose an active horde. Whichever result is rolled will then activate the corresponding line on the castle board, with all icons activating during the turn. If a player is unsatisfied with the rolled result, they may discard a barrel token in order to buy a round of drinks for the Captain, forcing them to re-roll the die. The Captain may also discard a Confusion Spell token in order to re-roll the die as well. These items are earned later in the game from different actions. Next, all players Gather resources (collect items) shown on the line that is activated on their castle board and any cards that have been added to alter these items (see photo below). Players will compare treasure map icons shown on the active line, and Call back their scouts who have gone in search of treasure chests. The player with the most icons will collect a metal chest, and if players are tied for the most, they each instead collect a wooden chest.
Once all items have been collected, players may enact the Attack action in turn order. Depending on the number and types of sword icons showing on the right side of players’ castle boards, they may choose to attack one of the face-up kingdom cards in the offer OR may choose to instead attack another player. In order to attack, the player will need to possess at least as many normal swords and/or magic swords as are showing on the kingdom card or on an opponent’s castle board. By successfully attacking, the player will collect spoils shown on the kingdom card, or may steal a treasure from an opponent, provided the attacker also possesses a thief icon on the active line.
When attacks are all resolved, players may next Recruit creatures from the setup creature decks by paying the recruitment costs (in food and glyph tokens). Players then decide under which side of their castle board they will slide the newly-acquired creature to aid in their efforts on future turns. These creatures can provide more resources or more attacking icons, depending on the side added.
After all these phases have been completed, the End of the Turn phase aptly finishes the turn. Cards are replenished and the new Captain is passed the die. Play continues in this fashion until one player has ten treasure chests at the end of an Attack phase. The player with the most VP from collected treasure chests is the winner!
Components. This game boasts some excellent artwork and some of the cutest little tokens I’ve seen. Firstly, the art is simply amazing. I love the looks of it, and the game is beautiful on the table once setup and playing. There are three types of wooden tokens that just make me smile while playing with them: little chicken legs, beer barrels, and cool little purple glyphs. I honestly wish they were bigger, but I understand cost of manufacturing places limitations when trying to keep products within a certain price point. All said, though, the components are great with this one!
I have one super tiny rule shrug: the addition of the Confuse Spell token and its rules. Now, I think I understand WHY it exists – these can be used every turn a player is Captain. So, it acts like a beer barrel, but is useful on future turns when you are Captain. If players are good at the game, and if you play with the full complement of players, you may not have many turns as Captain before someone wins, so I guess I don’t fully agree with the necessity of the Confusion Spells… except to further instill the fantasy theme.
That said, I still really enjoy Bellum Magica as a gateway-level engine builder. The more cards you add to your castle board, the better opportunities you give yourself to gain more and more resources throughout each turn. I have found that getting yourself a magic sword icon or more as soon as possible helps setup bigger turns and can be the difference between victory and embarrassment. As the kingdom cards start running out, their difficulty level increases, so having those extra magic swords come in handy big time. Also, investing in thief icons to be able to control other players’ treasure chest hoards may be invaluable. There are many ways to craft each turn to maximize effectiveness, and that helps keep Bellum Magica relevant and exciting to play.
It is probably no surprise by now, but I do enjoy playing Bellum Magica. When I first tried reading the rules I was a bit confused and wasn’t quite sure what the point was, but as I started playing more and more, the rules are really just pared down, almost like an outline or first draft. If you can stick with it and get it to the table, I believe you will find a very capable gateway engine building game with an accessible theme and great art and components. Purple Phoenix Games gives this one metal treasure chested 4 / 6. I do believe I will continue to love it more and more as I play it more and more. If you align with my board game tastes, this is an easy one to recommend. If you and I normally align somewhat, then I might suggest playing someone else’s copy before grabbing one of your own right away. I am more into gateway-weighted games than most reviewers, I’m sure, so this might be a bit lighter than your normal fare. In any case, I think this one needs to be played. A lot. If you ever see me out and about, or at a convention, let me know that you want to play this with me and I will not turn down the opportunity.
Bellum Magica is a medieval fantasy engine building game for two to five players. In it, players are evil lords waging war on a local village and each other in an attempt to becoming the richest lord of all. The winner is the player who earns the most VP from treasure chests looted during the game.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, each player chooses a castle board and is randomly dealt two goblin cards to be added to the castle. These goblin cards have icons on the left and the right of the main character art, and will slide beneath the main castle board on either side to activate their icons for the duration. Next, the human kingdom (that will inevitably be attacked by players) is setup per number of players and placed on the table. The two different creature decks are shuffled and two cards from each pile are revealed. The other tokens are placed in the insert “token reserves” and are available to all. The first player takes the die and is known as the Captain. The game is now setup and ready to begin!
Each turn consists of six phases and, luckily, the game comes with a couple player aids to remind players of the order. First, the Captain rolls the die to Choose an active horde. Whichever result is rolled will then activate the corresponding line on the castle board, with all icons activating during the turn. If a player is unsatisfied with the rolled result, they may discard a barrel token in order to buy a round of drinks for the Captain, forcing them to re-roll the die. The Captain may also discard a Confusion Spell token in order to re-roll the die as well. These items are earned later in the game from different actions. Next, all players Gather resources (collect items) shown on the line that is activated on their castle board and any cards that have been added to alter these items (see photo below). Players will compare treasure map icons shown on the active line, and Call back their scouts who have gone in search of treasure chests. The player with the most icons will collect a metal chest, and if players are tied for the most, they each instead collect a wooden chest.
Once all items have been collected, players may enact the Attack action in turn order. Depending on the number and types of sword icons showing on the right side of players’ castle boards, they may choose to attack one of the face-up kingdom cards in the offer OR may choose to instead attack another player. In order to attack, the player will need to possess at least as many normal swords and/or magic swords as are showing on the kingdom card or on an opponent’s castle board. By successfully attacking, the player will collect spoils shown on the kingdom card, or may steal a treasure from an opponent, provided the attacker also possesses a thief icon on the active line.
When attacks are all resolved, players may next Recruit creatures from the setup creature decks by paying the recruitment costs (in food and glyph tokens). Players then decide under which side of their castle board they will slide the newly-acquired creature to aid in their efforts on future turns. These creatures can provide more resources or more attacking icons, depending on the side added.
After all these phases have been completed, the End of the Turn phase aptly finishes the turn. Cards are replenished and the new Captain is passed the die. Play continues in this fashion until one player has ten treasure chests at the end of an Attack phase. The player with the most VP from collected treasure chests is the winner!
Components. This game boasts some excellent artwork and some of the cutest little tokens I’ve seen. Firstly, the art is simply amazing. I love the looks of it, and the game is beautiful on the table once setup and playing. There are three types of wooden tokens that just make me smile while playing with them: little chicken legs, beer barrels, and cool little purple glyphs. I honestly wish they were bigger, but I understand cost of manufacturing places limitations when trying to keep products within a certain price point. All said, though, the components are great with this one!
I have one super tiny rule shrug: the addition of the Confuse Spell token and its rules. Now, I think I understand WHY it exists – these can be used every turn a player is Captain. So, it acts like a beer barrel, but is useful on future turns when you are Captain. If players are good at the game, and if you play with the full complement of players, you may not have many turns as Captain before someone wins, so I guess I don’t fully agree with the necessity of the Confusion Spells… except to further instill the fantasy theme.
That said, I still really enjoy Bellum Magica as a gateway-level engine builder. The more cards you add to your castle board, the better opportunities you give yourself to gain more and more resources throughout each turn. I have found that getting yourself a magic sword icon or more as soon as possible helps setup bigger turns and can be the difference between victory and embarrassment. As the kingdom cards start running out, their difficulty level increases, so having those extra magic swords come in handy big time. Also, investing in thief icons to be able to control other players’ treasure chest hoards may be invaluable. There are many ways to craft each turn to maximize effectiveness, and that helps keep Bellum Magica relevant and exciting to play.
It is probably no surprise by now, but I do enjoy playing Bellum Magica. When I first tried reading the rules I was a bit confused and wasn’t quite sure what the point was, but as I started playing more and more, the rules are really just pared down, almost like an outline or first draft. If you can stick with it and get it to the table, I believe you will find a very capable gateway engine building game with an accessible theme and great art and components. Purple Phoenix Games gives this one metal treasure chested 4 / 6. I do believe I will continue to love it more and more as I play it more and more. If you align with my board game tastes, this is an easy one to recommend. If you and I normally align somewhat, then I might suggest playing someone else’s copy before grabbing one of your own right away. I am more into gateway-weighted games than most reviewers, I’m sure, so this might be a bit lighter than your normal fare. In any case, I think this one needs to be played. A lot. If you ever see me out and about, or at a convention, let me know that you want to play this with me and I will not turn down the opportunity.
Literally.Laura (1763 KP) rated the Xbox One version of No Man's Sky in Video Games
Oct 25, 2018
The game stated off simple enough, you find yourself crash landed on some foreign planet. The planet that I had the misfortune of landing on (not sure if it’s the same for every person) was an ungodly hot hell-hole filled with rabid, attacking plants and sparse resources. My initial introduction to the game seemed to be a little lackluster. I felt like I didn’t really know what I was supposed to do, as well as I wasn’t sure how any of the controls worked. After some time, I started to get the hang of how to move around and how to interact with the environment. Figuring out how to using the “mining pistol” to harvest resources was quite the revelation. After some time I came across my crash-landed spaceship. It was not in working order whatsoever. The game wanted me to fix said ship using a variety of different resources and pieces of technology to be crafted. I found the interfaces to accomplish this goal were a little vague and complicated. Unable to find the needed resources nearby, I set off on a little adventure. One glaring feature I noticed in the game was there was a resource drain on your “shielding” from environmental effects. My 60-degree Celsius planet played havoc upon this shielding, which required me to continually recharge it. I was not a fan of this. It seemed too often that my shields would be next to zero soon after I charged them. I imagine the searing heat might have had something to do with that, perhaps if I had landed on a tropical beach planet that wouldn’t have been much of an issue. Anyways, I meander along looking for my needed resources. True to my wonderful luck so far, I lose track of where home base was. Completely off track. I wander and wander in the hopes that I can find my way back. Through this struggle, I realize that I have the ability to harness my inner Neanderthal and am able to punch the local flora to death. This saved me considerable energy charges for my mining pistol. I forgot to mention everything I use has a drain, from the mining pistol, to my health, to the shielding from the environment. So continually you must fill these items up with different elemental resources you harvest from the planet (carbon, oxygen, etc etc). Beating all the plants and rocks to death proved useful, I was able to collect a large number of resources to help myself survive having no shelter whatsoever. Through my travels I encounter my first visit from the local fauna. They appeared to be goat-like creatures that dug their way out of the ground and wandered about. I was able to feed them carbon-based foods, to which they all started to crowd around me and beg for more. Luckily my jet pack allowed me to make a quick escape. After what seemed like an eternity of moving in the same direction (hoping the world was small enough to make this work), I fell into a hole. Inside the hole was a large cavern which I was eager to explore. There were many different resources that I had not come across yet, and thankfully there weren’t any angry plants or goats there to attack me. I travelled all the way to the end of the cave, hoping to find a civilization or something interesting. As I neared the end I was greeted by a giant wall of rock with nothing to offer, so I angrily turned back around and flew out of the cave. Crossing a few more mountain tops, finally I saw something of interest! There were four mechanical looking storage containers with some lights surrounding them. I took it upon myself to investigate. There didn’t seem to be any signs of life around the containers, so I figured there could only be one solution. I started to punch the containers down to collect whatever they were hiding. After the first container went down, alarms started to go off and the game told me I alerted “sentinels”. Not knowing what this meant, I saw a dog-looking robot approach and subsequently started lasering me to death. Apparently, those containers weren’t meant for sharing. Anyways, I ran off barely escaping with my life. In hindsight I wonder if death would have been an easier way to return to my poor, broken ship. I finally figured out how to seek out distress signals (which my ship had one), so my screen was marked with a true destination. Shortly after learning of this, the world decided to start up a fire storm which made the temperature jump up to 100-degrees Celsius. Needless to say, I was completely prepared and didn’t almost die on the way over to the distress signal. After finally finding my way to salvation I realized that the distress signal I followed wasn’t actually my ship, but some random, broken down building. I am a poor navigator.
Overall, I would rate this game a 7/10 so far. There are many features that I have not obtained access to yet, I imagine with upgrades and new resources my sad, sad, plight would be a little easier to manage. The visuals are beautiful, and from what I’ve read so far, there are many different worlds you can visit. Would not recommend the one I landed on.
Overall, I would rate this game a 7/10 so far. There are many features that I have not obtained access to yet, I imagine with upgrades and new resources my sad, sad, plight would be a little easier to manage. The visuals are beautiful, and from what I’ve read so far, there are many different worlds you can visit. Would not recommend the one I landed on.
Ari Augustine (10 KP) rated Crave (Crave, #1) in Books
May 4, 2020
I am super torn about CRAVE by Tracy Wolff.
First off, the world is kind of amazing. I did love the Hogwarts-Vampire Academy-Narnia-in-Alaska vibes I was getting from the setting. It was beautiful, secluded, and totally magical. Grace is hilarious most of the time, filled with snark and near corny knock knock jokes, but I also enjoyed how she called characters out on their crap. She wasn't always a reckless mess, which was nice, and I readily felt for her grief over the death of her parents. From the beginning, I was there for her pain, her panic attacks, her bravery, her wit, and this new adventure before her. Second to Grace is Jaxon, who I adored in so many ways. Perfection and arrogance aside, he's totally a broody vampire, but this isn't the ONLY side to his character we get, and unlike so many other characters we could compare him to, he does change throughout the course of the book. In fact, I'd go as far as saying that maybe Jaxon, not Grace, is the main lead of this story. They had amazing chemistry, sexy banter, and I deeply enjoyed the tug o' war between them.
Okay. Now for the....not so great. For one, while the setting is so magical and new, we don't really get to explore it much. Yes, we get the AMAZING library filled with witches, unusual tomes, and gargoyles, but I would have loved to hear more about the classes, the different cliques, the way this new place functioned. Unfortunately, because Grace was left out of the loop for pretty much the whole book, we were, too. So we end up not really getting to explore this new place much and that really sucked. This brings us to a second thing I struggled with: Grace.
While I absolutely adored her character, I also kind of wanted to smack her and scream "OPEN YOUR EYES". Even with Macy (her cousin) half spelling it out and with all the impossibilities going on (like students standing outside in below 0 weather without jackets), Grace just sort of files it away as odd, but shrugs. Meh. So that guy wanted to murder me? Meh. So these beads shock everyone but me? Meh. So I fell from a tree and somehow this hot guy caught me midair? Double meh. The list goes on. This went on for the ENTIRE BOOK. And while it was all painfully obvious to us, it sailed over her head like an invisible wind. This really bothered me. Just like the instalove with Jaxon bothered me. Look, I believe in instant attraction. I know a hottie when I see one and, yeah, there's always that little phase of infatuation and attraction, but this started intense and just sort of ended with love bombs. The chemistry, as I said before, was amazing, but I wished we could have had more to go on. It bothered me that Grace was constantly throwing herself at Jaxon, forcing herself on him and forcing him to open on. She also made so many assumptions about Jaxon and I was waiting for her rationale, which never really came. It's like meeting a feral dog in the tundra and believing it wont harm you because it's one of God's creatures or something. She totally idolized him, and I think that, more than anything, kept preventing me from fully loving her as a character.
Odd things I don't know how to feel about: I can totally see where people here are comparing it to Twilight. It pretty much follows the same Vampire Romance formula. Human girl meets broody vampire boy who has a dark past, a set of fangs, and, of course, many enemies. The girl almost always sacrifices herself for love and that happens here, too. I will argue that these characters had WAY MORE personality than Bella and Edward, though. In fact, I FUCKING LOVES all the scenes where Grace handed Jaxon his ass. In fact, this is pretty much why I was unable to put the book down despite all the issues I had with it later. What struck me, though, was I couldn't shake the feeling that the book was either laughing at Twilight (by being a better version of it) or if it was laughing at itself....as if Twilight were the inside joke. This was actually the most entertaining part of the book, and I was unable to figure out if this was meant to be comedic or if I was just reading it that way. Does this make sense? There were so many Twilight references and at one point, Grace event comments to herself about how she wasn't going to be like those female heroines in YA fantasy novels. I don't know. I read this alongside a friend who also felt like the book wasn't taking itself seriously, but neither of us could tell if this was deliberate or not.
Overall, it was a light and entertaining read. Was it perfect? No. Is it funny? Hell yes. Lots of delicious fangy hotness? Um...YEAH. And despite all the problems I had with it, it was still a fun book to setting into during midterms week.
First off, the world is kind of amazing. I did love the Hogwarts-Vampire Academy-Narnia-in-Alaska vibes I was getting from the setting. It was beautiful, secluded, and totally magical. Grace is hilarious most of the time, filled with snark and near corny knock knock jokes, but I also enjoyed how she called characters out on their crap. She wasn't always a reckless mess, which was nice, and I readily felt for her grief over the death of her parents. From the beginning, I was there for her pain, her panic attacks, her bravery, her wit, and this new adventure before her. Second to Grace is Jaxon, who I adored in so many ways. Perfection and arrogance aside, he's totally a broody vampire, but this isn't the ONLY side to his character we get, and unlike so many other characters we could compare him to, he does change throughout the course of the book. In fact, I'd go as far as saying that maybe Jaxon, not Grace, is the main lead of this story. They had amazing chemistry, sexy banter, and I deeply enjoyed the tug o' war between them.
Okay. Now for the....not so great. For one, while the setting is so magical and new, we don't really get to explore it much. Yes, we get the AMAZING library filled with witches, unusual tomes, and gargoyles, but I would have loved to hear more about the classes, the different cliques, the way this new place functioned. Unfortunately, because Grace was left out of the loop for pretty much the whole book, we were, too. So we end up not really getting to explore this new place much and that really sucked. This brings us to a second thing I struggled with: Grace.
While I absolutely adored her character, I also kind of wanted to smack her and scream "OPEN YOUR EYES". Even with Macy (her cousin) half spelling it out and with all the impossibilities going on (like students standing outside in below 0 weather without jackets), Grace just sort of files it away as odd, but shrugs. Meh. So that guy wanted to murder me? Meh. So these beads shock everyone but me? Meh. So I fell from a tree and somehow this hot guy caught me midair? Double meh. The list goes on. This went on for the ENTIRE BOOK. And while it was all painfully obvious to us, it sailed over her head like an invisible wind. This really bothered me. Just like the instalove with Jaxon bothered me. Look, I believe in instant attraction. I know a hottie when I see one and, yeah, there's always that little phase of infatuation and attraction, but this started intense and just sort of ended with love bombs. The chemistry, as I said before, was amazing, but I wished we could have had more to go on. It bothered me that Grace was constantly throwing herself at Jaxon, forcing herself on him and forcing him to open on. She also made so many assumptions about Jaxon and I was waiting for her rationale, which never really came. It's like meeting a feral dog in the tundra and believing it wont harm you because it's one of God's creatures or something. She totally idolized him, and I think that, more than anything, kept preventing me from fully loving her as a character.
Odd things I don't know how to feel about: I can totally see where people here are comparing it to Twilight. It pretty much follows the same Vampire Romance formula. Human girl meets broody vampire boy who has a dark past, a set of fangs, and, of course, many enemies. The girl almost always sacrifices herself for love and that happens here, too. I will argue that these characters had WAY MORE personality than Bella and Edward, though. In fact, I FUCKING LOVES all the scenes where Grace handed Jaxon his ass. In fact, this is pretty much why I was unable to put the book down despite all the issues I had with it later. What struck me, though, was I couldn't shake the feeling that the book was either laughing at Twilight (by being a better version of it) or if it was laughing at itself....as if Twilight were the inside joke. This was actually the most entertaining part of the book, and I was unable to figure out if this was meant to be comedic or if I was just reading it that way. Does this make sense? There were so many Twilight references and at one point, Grace event comments to herself about how she wasn't going to be like those female heroines in YA fantasy novels. I don't know. I read this alongside a friend who also felt like the book wasn't taking itself seriously, but neither of us could tell if this was deliberate or not.
Overall, it was a light and entertaining read. Was it perfect? No. Is it funny? Hell yes. Lots of delicious fangy hotness? Um...YEAH. And despite all the problems I had with it, it was still a fun book to setting into during midterms week.
Kyera (8 KP) rated A Court of Thorns and Roses in Books
Jan 31, 2018
After reading the Throne of Glass series, I didn't think that I could love SJM's next series as much. How could it compare? It doesn't, but not in a bad way. While it's also a book about the Fae, a Court of Thorns and Roses is set in an entirely different world with its own set of unique characters. It is also vaguely a retelling, or reimagining, of the Beauty and the Beast fairytale, which I loved. The human and Fae worlds are separated by an invisible wall and a Treaty that was crafted after a brutal war which took place 500 years earlier.
We are first introduced to Feyre, a girl who tries to take care of her family as best she can despite being the youngest. It is on one of her trip into the forest to feed her family when she stumbles across the path of a wolf whilst hunting a deer. After shooting and killing both animals, she skins the wolf and carries the deer home for food. Unfortunately for her, the wolf was actually a Fae male and her actions force her to make a choice. Either be killed or live forevermore in the Fae realm.
It is not much of a choice and Feyre chooses to go with Tamlin to his estate in Prythian, the land of the Fae. Tamlin, she later discovers is not only a High Fae, but the Lord of the Spring Court and much more powerful than she realized. He is joined by Lucien, another High Fae who is originally from the Autumn Court and not much else besides a few workers. The large estate seems empty and a little bit sad.
As one can expect from a Beauty and the Beast retelling, the girl must fall in love with the shapeshifting Fae beast to break a curse. the curse is not known to the reader or Feyre until the end of the book. She must fight to prove her love under the most harrowing of situations and trials.
A must read, especially if you wish to find out what happens. Highly recommended for teen/young adult readers who like fantasy, supernatural creatures and magic. The world building is amazing, the magic is awe inspiring and the lands are populated by a variety of characters from the heroes to the villains, the cowards, the friends and the just plain misunderstood.
Reread Feelings:
Slight spoiler warning for ACOTAR and ACOWAR.
A second read-through of a Court of Thornes and Roses let me to notice a lot more details that I had missed during my first introduction to the world. The inspiration that the novel drew from Beauty and the Beast was also more prevalent than I had realized. Her family life and desire to protect those she loves is directly pulled and inspired by the original novel. Tamlin’s beast form and temper are also reminiscent of the Beast in the story.
Knowing how the book ends and what happens in ACOMAF, you can more clearly see the actions and personality of Tamlin. He is very protective of Feyre and a little bit controlling, but without any direct threat to her life it is not as apparent. The events that occurred Under the Mountain pushed him over the edge and turned that protectiveness dark. It became corrupted and too strong to be overlooked. He also has an explosive temper and anger, but you see it less frequently as the book goes on. That doesn’t mean it goes away, so his personality in the second book is not as surprising as I thought it was my first time reading the series. It still like him in this series, but I don’t love him as much as I did during the first read through.
The incredible world of Prythian is just so packed with different faeries, Courts, and intense story that you can’t focus on everything the first time you read it. You discover more magic the second, or third, time you read through the book because you know the story and can now also focus on the read of the world building and character development. To me, that is fantastic writing when you can always discover something new hidden in a book you love.
I fell in love with the series even more on the second read-through, especially Rhysand. You truly appreciate just how much he did for Feyre, not just healing her arm when she was on death’s door but mentally and emotionally supporting her when she was ready to give up. He puts on a dark front, but his every action belies his true feelings. Rhys lies to Amarantha about the identity of Tamlin’s human love, even though it could mean his end and his people’s if she discovers the truth. On multiple occasions, he plays the bad guy to maintain a façade but secretly does good. I appreciated and recognized his acts a lot more the second time reading, and it made me fall in love with his character even more.
Even though I know what happens in the book, the emotions are still so prevalent. You ride the story’s highs and lows, feel yourself filling with light when there is goodness, and fear for the dark. I can’t even describe my feelings. I was walking around my room reading the final pages as Feyre is being hurt – and someone calls out her name. I just sort of collapsed to the ground, with my hand on my heart and my feelings bursting from my chest about that particular Fae male. You could almost hear the pain and horror in his voice as he cried out for her, and it destroyed me. The final moments of the book were so beautiful and made me a little teary.
We are first introduced to Feyre, a girl who tries to take care of her family as best she can despite being the youngest. It is on one of her trip into the forest to feed her family when she stumbles across the path of a wolf whilst hunting a deer. After shooting and killing both animals, she skins the wolf and carries the deer home for food. Unfortunately for her, the wolf was actually a Fae male and her actions force her to make a choice. Either be killed or live forevermore in the Fae realm.
It is not much of a choice and Feyre chooses to go with Tamlin to his estate in Prythian, the land of the Fae. Tamlin, she later discovers is not only a High Fae, but the Lord of the Spring Court and much more powerful than she realized. He is joined by Lucien, another High Fae who is originally from the Autumn Court and not much else besides a few workers. The large estate seems empty and a little bit sad.
As one can expect from a Beauty and the Beast retelling, the girl must fall in love with the shapeshifting Fae beast to break a curse. the curse is not known to the reader or Feyre until the end of the book. She must fight to prove her love under the most harrowing of situations and trials.
A must read, especially if you wish to find out what happens. Highly recommended for teen/young adult readers who like fantasy, supernatural creatures and magic. The world building is amazing, the magic is awe inspiring and the lands are populated by a variety of characters from the heroes to the villains, the cowards, the friends and the just plain misunderstood.
Reread Feelings:
Slight spoiler warning for ACOTAR and ACOWAR.
A second read-through of a Court of Thornes and Roses let me to notice a lot more details that I had missed during my first introduction to the world. The inspiration that the novel drew from Beauty and the Beast was also more prevalent than I had realized. Her family life and desire to protect those she loves is directly pulled and inspired by the original novel. Tamlin’s beast form and temper are also reminiscent of the Beast in the story.
Knowing how the book ends and what happens in ACOMAF, you can more clearly see the actions and personality of Tamlin. He is very protective of Feyre and a little bit controlling, but without any direct threat to her life it is not as apparent. The events that occurred Under the Mountain pushed him over the edge and turned that protectiveness dark. It became corrupted and too strong to be overlooked. He also has an explosive temper and anger, but you see it less frequently as the book goes on. That doesn’t mean it goes away, so his personality in the second book is not as surprising as I thought it was my first time reading the series. It still like him in this series, but I don’t love him as much as I did during the first read through.
The incredible world of Prythian is just so packed with different faeries, Courts, and intense story that you can’t focus on everything the first time you read it. You discover more magic the second, or third, time you read through the book because you know the story and can now also focus on the read of the world building and character development. To me, that is fantastic writing when you can always discover something new hidden in a book you love.
I fell in love with the series even more on the second read-through, especially Rhysand. You truly appreciate just how much he did for Feyre, not just healing her arm when she was on death’s door but mentally and emotionally supporting her when she was ready to give up. He puts on a dark front, but his every action belies his true feelings. Rhys lies to Amarantha about the identity of Tamlin’s human love, even though it could mean his end and his people’s if she discovers the truth. On multiple occasions, he plays the bad guy to maintain a façade but secretly does good. I appreciated and recognized his acts a lot more the second time reading, and it made me fall in love with his character even more.
Even though I know what happens in the book, the emotions are still so prevalent. You ride the story’s highs and lows, feel yourself filling with light when there is goodness, and fear for the dark. I can’t even describe my feelings. I was walking around my room reading the final pages as Feyre is being hurt – and someone calls out her name. I just sort of collapsed to the ground, with my hand on my heart and my feelings bursting from my chest about that particular Fae male. You could almost hear the pain and horror in his voice as he cried out for her, and it destroyed me. The final moments of the book were so beautiful and made me a little teary.