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Isla Dorada
Isla Dorada
2010 | Adventure, Exploration
I have always wanted to be an explorer. Not that I ever really would: I hate sweating, I need at least daily showers, I’m allergic to all the poison plants, and honestly, walking all that way in boots seems like such a drag. BUT! I will play games about exploring and totally get into the themes and mythos. I love them! How does a 10 year old game about exploring hold up to today’s gaming standards? Read on, weary traveler.


Isla Dorada is a set collection, hand management, bidding, exploration, adventure card and board game from a team of designers including Bruno Faidutti and Alan R. Moon. The players are a cohesive exploration team which has crash landed on an island, and they seek the riches within. To do this, the players will be traveling around the island attempting to satisfy their Destinies and pick up treasures along the way. But not every player wants to go where the others want to go. What to do, what to do…
Follow the setup instructions in the rule book until you have a board with turn tracker discs and the players’ shared totem pawn upon the crash site. Each differently-backed card deck will be shuffled and each player will receive cards drawn from these decks as their starting collection. The youngest player will receive the first player marker and will start the game by placing the totem on a path heading away from the crash site where they would like to go and announce the amount of cards they are willing to bid (even zero cards) in order to convince the party to travel there. The game is now on!


Players will be collecting Adventure cards to be used as currency when bidding on party travel in order to fulfill goals on their personal Destiny cards. When traveling each turn, a turn marker disc will be placed on the location the party has visited in order to track the movements for said Destiny cards, which mostly have lists of areas to be visited. They will also be attempting to avoid certain areas of the island which will trigger their Curse card that awards negative points at the end of the game. During two turns of the game players will be able to draw and choose cards from the Treasure deck that will help award points at game end as well. The winner is the player who best collects a combination of completed Destiny cards, Treasures, money, and considerations for negative points from Curses.
Components. People, Isla Dorada boasts some of the best components in a game we have seen. The totem pawn and Bigfoot/Leviathan pawns are simply amazing. The art throughout the game is mesmerizing and gorgeous. So much attention to little details have gone into this production and the final product is a stunning game that you want to keep playing because the component are just so fabulous.

But the game play? It is awesome with the right game mates. If you can play this with your enthusiastic friends, each turn will be simply exciting and joyous to play. Getting friends and family members to shout at each other their bids to move the party toward Septris instead of Methritis because their Curse card is brutal is downright great entertainment. Watching paths being cut off by the Bigfoot and Leviathan and having people visibly create alternate pathways and tactics can be enjoyable as well.

So do I like this game? Yep! It has beautiful components, is somewhat easy to teach to players of all experience levels, and leaves you satisfied when the game is over. This is not a serial, “play every game night” sort of title, but with the right group and mood, this can be a dynamite experience. If you are looking for a high-energy adventure game with lots of player interaction, set out to find a copy. I do wish you good luck, though, as a copy may be hard to come by. Alas, Purple Phoenix Games gives Isla Dorada a totemic 15 / 18. At least we will always have Kilitiping…
  
Evil Runs
Evil Runs
8
8.0 (1 Ratings)
Book Rating
A French priest, a Texas sheriff, and a female CIA agent walk into a bar looking for Evil. Sounds like the start of a corny joke, but it's not. Evil Runs by Vince Milam is a religious thriller that takes these three on a trip around the world to destroy the evil that has disrupted their lives.

Still grieving the loss of his wife, Sheriff Cole Garza is now dealing with multiple homicides at a nursing home in his small Texas town. Leaving the scene, he sees a most peculiar man who appears to be running away from another man with a long gray ponytail who is just as peculiar. Looking into the eyes of the murder suspect, Cole sees something familiar, something he saw in the eyes of his wife's murderer. When Father Francois Domaine appears in Texas with orders from the Vatican, things begin to really get strange. They have a suspect in custody and are currently looking for his accomplice, Adal Moloch. He was the peculiar man seen leaving the crime scene, and the hunt is on. With the help of Nadine May, a CIA operative with unbelievable tracking and computer skills, they are able to follow Moloch wherever he goes. Will they find him and bring him to justice before more people are hurt?

This is a book for those who believe in a higher power, or for those that don't, you just might after reading this book. Adal Moloch is not your typical suspect. He is a demon sent to have his evil bidding done by anyone who is willing to follow him. Destroying him is going to take more than a bullet to the head, but also a faith that God is stronger than him with that faith you can destroy anything. We always wonder if faith is enough. Can our faith in God destroy the evil that is around us? Can we rise above the evil and do what is right? At first, I was a little skeptical about this book thinking it was going to get a bit paranormal, but it didn't which made me thoroughly enjoy it. This is the first book i a series and I can't wait to read what is next.
  
The Second Resurrection of Jack Selkirk (The Dragon's Bidding #2.5)
The Second Resurrection of Jack Selkirk (The Dragon's Bidding #2.5)
Christina Westcott | 2021 | Romance, Science Fiction/Fantasy
8
8.0 (2 Ratings)
Book Rating
wonderful descriptions of inside cyberspace!
Independent reviewer for Archaeolibrarian, I was gifted my copy of this book.

This is book 2.5 in the Dragon’s Bidding series, and it could probably be read as a stand-alone, but I would recommend you read books one and two before this one.

Jack has been banished into cyberspace for his crimes against Wolf in book 2. He is filtering bits and pieces of information, passing on the bits that are helping his mum build a nest egg that he wasn’t able to. While doing that, he comes across some information that threatens his existence, even in cyberspace. He just needs Wolf and Fitz to believe him.

I enjoyed this so much MORE than book 2, I really did!

Yes, it’s very technical again, but while Cypher is about the augmentations and things, THIS book is about Jack, and his place in cyberspace. And that place is so beautifully described, it really is. The data streams are different colours. There are guard dogs in those streams, and you gotta be careful of them. Jack dips in and out of places so fast, they don’t get a chance to catch him, though.

Finding the assassination plot means Jack has to think fast, and he HAS to get Wolf to believe him. While Jack can fix things, he needs Wolf’s codes. And that means Wolf has to play nice with Jack. Fitz ain’t best pleased about that, though! Because that means Wolf has to enter cyberspace, and the risks are much greater to Wolf than they are to Jack, since Wolf doesn’t know how to get by.

The bugs from books one and two rear their ugly heads, again, much to Wolf’s dread.

The line of the book is this though: Jack visits me and plays his rotten roll! Oh that made me chuckle. I’ll let you read to get the full story though!

Jack gets a second chance here, and I wonder what will become of him in future books. Great reading, much MUCH better than book 2.

4 stars

**same worded review will appear elsewhere**
  
    Eufloria HD

    Eufloria HD

    Games and Entertainment

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