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Purple Phoenix Games (2266 KP) rated Five Tribes in Tabletop Games

Jun 21, 2019 (Updated Dec 17, 2019)  
Five Tribes
Five Tribes
2014 | Civilization, Fantasy, Mythology
The Sultan of Naqala has ruled for many years, keeping the city prosperous and living in peace. Comprised of five different tribes, all inhabitants work and live together in harmony. But now the Sultan has died, and word of his passing has traveled far and wide – a magnificent city without a ruler? Who could pass that up? You make your way to Naqala to put in a bid for the throne, but others have heard the news and shown up with your same idea! Can you use your wit and devise a strategy to manipulate the tribes to your benefit? Or will a competitor undermine your attempts and win the tribes over to their side? Only one can be victorious – to whom will the tribes show preference? Play Five Tribes to find out!

DISCLAIMER: There are several expansions for this game. Though we have them in our collection, for this review we are only using the base game. Should we decide to review the expansions in the future we will add that information here or link to the full review. -T

Five Tribes is a game of area control, auction/bidding, card drafting, and set collection with a modular board. At the beginning of each round, players bid coins to determine turn order – the higher you bid, the earlier you get to go in the round. On your turn, you will select a tile, pick up all the meeples on it, and move them around the board – dropping only one on each subsequent tile, a la Mancala mechanic. There are strict rules regarding meeple movement and placement, so strategy is key in deciding the best path to VPs each turn. When you place your final meeple on a tile, take all meeples of that same color from the tile into your hand. If that completely clears the tile, place one of your camels on it to indicate that it is under your control. Each meeple color represents a different tribe, and each tribe grants the player certain powers when collected – i.e. gathering resources, gaining gold, or invoking Djinn powers. After you use your meeple power, you also have the opportunity to use the power of your ending tile, whether it is under your control or not. The game ends when a player has placed their final camel, or if there are no more legal moves to be made. VPs are tallied, and the player with the highest score wins!

As a kid, I played Mancala A LOT. I’m not entirely sure why. I learned it at school, caught the bug, and started playing it a ton at home too. Five Tribes takes Mancala and makes it 1000x better. The pick-up-and-drop mechanic is integral to the game, but there is so much strategy required that you will never be bored playing Five Tribes. You have to follow movement/placement rules, you have to figure out what meeple power you’d like to use on a given turn, you also have to decide if there’s a certain tile power you need – all while the board is constantly changing between each player’s turn. That’s why bidding for turn order can be so important! If you see a move that will earn you tons of VP, are you willing to spend your hard-earned gold (VP) to ensure that you can make that move? Or are you content with saving your gold and capitalizing on opportunities that may be presented later in the round? The board is constantly changing, and your strategy must follow suit if you are to have any hope of winning! There is no single strategy for a guaranteed win every game, and that keeps Five Tribes refreshingly fun and engaging.

The one negative I have about Five Tribes is that there is kind of a learning curve to this game. There are so many moving elements, different iconography, and special powers that it can be overwhelming for a new player. After a couple of plays, it is easier to remember the intricacies of the game, but at first it can be kind of daunting. Not a huge negative, just something to keep in mind when pulling it out for newer players!

Overall, I love Five Tribes. The gameplay is engaging, the strategic options are diverse and seemingly limitless, and the components are awesome quality. I only just got this game for Christmas last year, but it’s making its way up the ranks in my list of favorite games! If you haven’t already, give this game a try – there’s more to it than meets the eye! Purple Phoenix Games gives Five Tribes a fantastic 21 / 24.
  
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Ross (3282 KP) rated Bird Box (2018) in Movies

Jan 14, 2019 (Updated Jan 14, 2019)  
Bird Box (2018)
Bird Box (2018)
2018 | Drama, Horror, Sci-Fi
Drama and acting (0 more)
Nobody bumps their head (0 more)
Slightly flawed premise for a film
Contains spoilers, click to show
The premise of the film, that there are mysterious beings that, once seen, will drive sane people to suicide and insane people to do their bidding is intriguing. That is, until you realise that this means a film where people are either stuck inside, afraid of those mad "helpers" knocking on their door, or people wandering blindfolded around looking for food, water and shelter. Neither of these for me make for a particularly compelling watch. This film is split between the two.
The former aspects of the film are by far the best, people locked in a house together, running out of food (but somehow with plenty of electricity and running water) and considering venturing outside. However, with only those insane helpers likely to come to the door, we don't have the same level of jeopardy as your normal zombie/apocalypse film.
The latter aspects, people wandering around blindfolder, are just a nonsense. People driving in a car with blacked out windows and barely bumping into anything and sat-nav somehow getting them right to the front door (and the people know they are at the front door) was just totally unbelievable. Sat-nav frequently tells me I am in the sea when driving anywhere near the coast, so the chances of it accurately delivering me to the front door of a shop I programmed it for are minimal. Similarly when people are wandering around, they rarely bump into anything at all, and when they do it is always a trip (which would be easily avoided).
And finally the premise - the mysterious beings were not explored at all. While I am happy to have some mystery around the likes of this and actually hate it when they attempt to explain circumstances and fail, I felt this was just omitted completely. There is no real rhyme or reason for what happens in the film and I didn't like that. Its really just 2 hours of people afraid of some leaves.
The rating of this was for the suspense of the film and the acting within the house section, and for the epic opening sequences where the cataclysm unfolds, despite the glaring flaws in the premise and people miraculously getting around without concussion.
  
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