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War Dogs: Ares Rising
War Dogs: Ares Rising
Gregory Dale Bear | 2015 | Fiction & Poetry
6
6.0 (1 Ratings)
Book Rating
<i>I received a copy of this book from the publisher in exchange for an honest review</i>

War Dogs was so far out of my comfort zone I expected to not enjoy it. I’m pleased to say that I did enjoy this, not only was this a new style of writing for me, it was also a new author. At first I was a little sceptic of a book set on Mars (I haven’t read The Martian yet so the topic of being stuck on Mars is new!) this book was set in the perspective of Master Sergeant Michael Venn (Vinnie), a veteran Marine trained in off-world combat.

The book opens with Vinnie being back on Earth after a shit-storm of a Mars mission throws everything for a loop:

<blockquote>I’m trying to go home. As the poet said, if you don’t know where you are, you don’t know who you are. Home is where you go to get all that sorted out.</blockquote>

The chapters flick between Earth now and Mars then which is, in reality probably only about 2 weeks or so. Michael Venn has been on multiple tours of the Red Planet in his six years as a Skyrine and this is likely to be his last. There’s a good setting of Seattle in the beginning of the book where he’s just got out of the military base he touched down in a little while ago, it’s told from first person perspective and lots of memories are forth coming to the reader.

The basis of the Skyrine and their missions to Mars is from the Gurus – an alien race who made their presence known thirteen years ago when they touched down in the desert and spoke with some camel herders, it then progresses to the Gurus sneaking into the telecoms and satlinks, making a lot of money and then being “spotted” by some really clever computer folks. The Gurus then provide us humans with lots of technological advances for seemingly nothing, at least until they break the news that they have their own enemies – the Antagonists or Antags – and it’s now up the humans to go to war with the Antags.

After this little bit of background the story flicks to Mars with what has got to be one of my favourite lines in this book:

<blockquote>Physics is what kills you, but biology is what wants you dead.</blockquote>

Another favourite is:

<blockquote>…and share a silent fear that here, buckaroos, there are far too many cowboys and not nearly enough Indians.</blockquote>

The story then continues with Michael Venn’s tale of how their mission went tits up and describes various settings on Mars where they are thrown in the deep end and are at risk of dying. I didn’t quite understand why the book was called War Dogs until page 75 when it was explained to a point:

<blockquote>We’re all War Dogs, adopted by a very tall, strong ranch wife.</blockquote>

The descriptions of the characters and the settings in this book are wonderfully done and you actually feel like you’re there on Mars suffering along with Venn, Tak, Kazak and the rest of the Skyrines (a Skyrine is a Marine who is ‘sky-bound’ to Mars) while they wait out the possibility of death before Teal the ranch wife from the above quote comes to their rescue and then while they discover that their mission was compromised from the very beginning long before they actually launched.

Throughout the book there is a character called Alice who comes to Seattle on behalf of Joe (another Skyrine) who is there to help Michael come to terms with being back on Earth after the blow out of Mars. She’s a sort of psychotherapist I suppose who is there to listen to Michael’s story of what happened on Mars (which is basically how the book is written, the storytelling of what happened on Mars but through visions or flashbacks) and she eventually takes him to see Joe only they get caught by the military police. Michael ends up being taken “prisoner” as a fugitive.

This book was – though short – incredibly well written and I definitely want to read the next one which is lucky as I have that as well. This one book has made me want to read more of Greg Bear’s work and I’m on the hunt for the next series to read. As mentioned before the characters were brilliant although there is lots of unique jargon that both does and doesn’t make sense (SNKRAZ for one), the Muskie lingo (Teal’s people) is a little hard going to understand.

The chapter switches between past and present, with the past represented as memories or hallucinations/visions; ultimately War Dogs is a humorous but dramatic tale of Mars from the POV of a Marine that can’t swear. Michael Venn is a great main character with plenty of well presented secondary characters and a good ecclectic mix of plots.

I will leave you with a parting quote:

<blockquote>Ant farm stories are just like life. We have no idea why we’re here, what we’re doing alive, or even where we are, but here we are, doing our best to make do.</blockquote>
  
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Bob Mann (459 KP) rated It (2017) in Movies

Sep 29, 2021  
It (2017)
It (2017)
2017 | Drama, Horror
4
7.9 (354 Ratings)
Movie Rating
IT… didn’t really float my boat.
IT is based on the Stephen King novel, and tells the disturbing recurring events that happen within the town of Derry in Maine. Kids keep disappearing and sightings of a spooky clown, other visitations and red balloons occur. A group of bullied high school kids – one directly impacted by the disappearances – work to get to the bottom of the supernatural goings on. (Fortunately they don’t have a dog called Scooby).
I had in mind that with the disturbing and dangerous “clowning around” that happened in the summer of 2016 that this film had been shot a while ago and the release delayed until now for fear of adding ‘clown-flavoured fuel’ to the fire. But it appears that filming only completed in September of last year, so that appears not to be the case.

The film starts memorably and brutally with the “drain scene” from the trailer. And very effective it is too. “Great!” you think… this is a spookfest that has legs! Unfortunately, for me at least, it all went downhill from there. The film really doesn’t seem to know WHAT it’s trying to be. There are elements of “Stand By Me”; elements of “Alien”; elements of “The Conjuring”, all thrown into a cinematic blender and pulsed well.
The most endearing aspects of the movie are the interactions of the small-town kids, with this aspect of the film bearing the closest comparison with J.J. Abrams’ “Super 8”. This is carried by the great performances of the young actors involved, with Jaeden Lieberher (so memorable in “Midnight Special”) as Bill; Jeremy Ray Taylor (“Ant Man”) as Ben (‘the chubby one’); and Finn Wolfhard, in his big-screen premiere and sporting an absurd set of glasses, as the wise-cracking Ritchie.

Standout for my though was the then 14-year old Sophia Lillis as Beverly (the nearest equivalent to the Elle Fanning role in “Super 8”). This young lady has SUCH screen presence, reminiscent of Emma Watson in the Harry Potter films. I think she is a name to watch!

While commenting on the acting I do need to acknowledge Bill Skarsgård (“Atomic Blonde” and son of Stellan Skarsgård) who is creepily effective as Pennywise the clown.
Having a film that just centred on the pubescent interplay between the youngsters and their battles against the near-psychopathic school bully Bowers (Nicholas Hamilton, “Captain Fantastic”) would have kept me well-entertained for two hours. However, in the same way that the hugely over-inflated Sci-Fi ending of “Super 8” rather detracted from that film, so the clown-related story popping up all the time just irritated me to distraction. (“WILL YOU JUST FECK OFF AND LEAVE US TO FIND OUT WHO BEVERLY GETS OFF WITH???!!”)

While the film has a number of good jump-scares, a lot of them – especially those with excessive use of CGI – just don’t really work. There are normally no “outcomes” from the scares. It’s all a bit like a ghost train where the carriage rounds a corner, something jumps out, and then the carriage moves on round the corner again! What makes a great horror film is where the “science” of the horror is well thought through. “Alien” was an exceptional example of that, where the science wasn’t just “physics” but also “biology”. Here (and I’m not sure whether this is true to the book… this is one of Stephen King’s I haven’t read) there seems to be no rules involved at all. Things happen fairly randomly: shape-shifting and effects on physical objects happen with no rational explanation; the kids can see things adults can’t see. (Why?). In fact the “adults” – the usual mix of Stephen King dysfunctional small-town crazies – seem to have no significant part in the story at all. It’s all like some lame teenage fantasy where actions (a number of individuals in the story meet their demise) seem to carry no legal consequences whatsoever. I half expected Bill to wake up – Dallas style – at the end and realise it had all been an “awful dream”!

In particular, the denouement is highly dissatisfying. An opportunity for a (very black) twist in the plot is discarded. Pennywise the clown’s departure is both lame and unconvincing. And there are numerous loose ends that are never properly tied down (what was that “floaters descending” dialogue about?…. it was just never followed through!).
It’s not all bad though. The location shoots in Bangor, Maine and the Ontario countryside are all beautifully rendered by cinematographer Chung-hoon Chung (“Stoker”) and where the film clicks with the young cast it clicks well and enjoyably. I just wish that the overall film wasn’t just such a jumbled-up mess. Blame for that must lie with the screenwriting team and director Andy Muschietti (“Mama”). I’m going to give it a kicking in my rating, since with all the marketing build-up it was certainly a disappointment. I see though that at the time of writing that this film sports an unfathomably high imdb rating of 8.0/10 so I’ll acknowledge that somebody must have seen something more in this than I did!!
  
Evolution
Evolution
2014 | Animals, Card Game, Environmental, Prehistoric, Print & Play
I very much have a science-based mind. I like facts, figures, data, charts, timelines, etc. Yes, I can be a dreamer, too, but at the end of the day, I need verification to really believe in something. That’s why I’ve always been on Team Evolution vs. Team Creationism. It fascinates me how these huge beings like dinosaurs (oh yeah, I love dinosaurs a lot, too) could be preserved in time well past their deaths. But it leads to questions like, “What happened to them? Why couldn’t they make it in the end?” And the game Evolution by North Star Games attempts to answer those.

Disclaimer: There are several expansions to this game, but we are not reviewing them at this time. Should we review them in the future we will either update this review or post a link to the new material here. Furthermore, I do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. – B

You start the game in control of one species of animal. One non-descript, traitless species that you will slowly (or maybe quickly) build up to be something bigger and better. You evolve it. (Huh.) You’ll start each round by contributing plant food to the watering hole. Each card in your hand is worth a certain amount of plant food. Once that food is in the watering hole, it’s fair game for anyone to eat. Depending on your strategy, you may want a lot of food in that watering hole, or you may want to starve your opponents out (some cards are even worth negative food!). Once all the food is in the watering hole, it’s time to evolve your critters. The cards in your hand have unique traits on them. To imbue your species with that trait, simply place the card next to your species’ gameboard and voila! You now have horns, or intelligence, or the ability to forage, or many other possibilities. You may also take this opportunity to evolve your creature into a carnivore (more on that later). At this point in the game, you may also discard cards in order to increase the population of your species, or to increase the body size of your cute little guys. This will be important later. You can also discard a card to create a whole new species. There’s no limit to how many species you can have, but there is a limit to the available food, so be wise with the number of species you create.

After everyone has evolved, it’s time to feed! You’ll take turns taking plant food from the watering hole. Yummy! You want to eat enough food to sustain your whole population size (1 piece of food per population). If not, your population size will decrease, meaning your species is dying. If you are unable to sustain the last remaining member of your species, that species will become extinct for eternity. Sad face. But don’t worry. You’ll get a new species for free at the beginning of your next turn. Once everyone is fed and happy, the round is over and you start a new round. The winner of the game goes to whoever has eaten the most food because, just like in real life, the success of your population is based on its ability to sustain itself, which, in this case, means eating the proper amount of food.

It SOUNDS simple, but I haven’t told you about all the curveballs yet. As stated before, you may choose to make your species a carnivore, which means that you will no longer take plant food from the watering hole. In order to eat, you have to attack another species! You can only attack other species who have smaller body sizes than you (I told you body size would be important. It’s your first means of defense against predators!). But some of those smaller species might have evolved some defensive traits, like a hard shell or the ability to burrow underground or to climb trees and taunt their predators from on high. This is the beauty of the game. How well can you evolve your herbivore creature in order to keep it well-fed and also free from predators? If you’re a carnivore, how well can you adapt to your surroundings and your ever-evolving prey before you can no longer feed on them? (I should also mention that you may find yourself in the truly depressing situation where all of your opponents have out-evolved your carnivores and the only other option left to feed them is to attack one of YOUR other species. The rules clearly state that every species MUST feed if able to, so you may have to sacrifice your other friends. VERY sad face.)

Components: Evolution comes in a standard cardboard box containing lots of high-quality trait cards, plant and meat food tokens and a large watering hole token (on which you put the plant food tokens). It also comes with cardboard food screens so you can conceal how much food your little (or maybe not so little) critters have eaten. You’ll get a stack of thick, double-sided species boards for you to keep track of your body size and population. I love that they’re double-sided because it gives you the flexibility to change their orientation (portrait or landscape) to save on table space. Body size and population are tracked using little brown and green cubes, which fit nicely in little holes on your species board. And to top it all off, the first player token is a a very large dinosaur-shaped meeple. Adorbs. The cards do tell you how to use them, but the rulebook has extra clarification for each card in case you need it. The cards are even color-coded so you’ll know if the trait is used for defense or eating, or maybe only usable by carnivores. Everything is very top-notch quality and the artwork is quite beautiful, creating new creatures and using bright, vivid colors. The artwork alone drew me to the box in the first place.

I really love this game. The theme is very on-brand for me, but I also really like that it’ll take a bit of luck (by hopefully drawing usable cards) and a ton of strategy to try to outwit your opponents. It’ll never be played the same way twice. Evolution is so spot-on, in fact, that it’s actually been used in the evolutionary biology department of the University of Oxford, so come on. It’s fun AND educational. I’ve also downloaded and quickly become obsessed with the mobile version, which is available on Google Play, in the App Store and on Steam. As of this writing, there are two expansions available: Flight and Climate, but there’s also a Climate stand-alone game, and an Evolution: The Beginning game, which is suitable for our younger friends. I own the Flight expansion but have yet to play it and I can’t wait to change that! Give this game a go. You’ll be happy you did. In the words of esteemed Dr. Ian Malcolm, “Life, uh, finds a way.” Purple Phoenix Games gives this one a (r)evolutionary 13 / 18.