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Bob Mann (459 KP) rated No Time to Die (2021) in Movies

Oct 7, 2021 (Updated Oct 10, 2021)  
No Time to Die (2021)
No Time to Die (2021)
2021 | Action, Adventure, Thriller
What a wait it’s been for Bond 25! But Daniel Craig’s last outing as Bond is finally here and I thought it was great! It has all the elements of Bond… but perhaps not as we traditionally know it.

Plot Summary:
We pick up immediately after the ending of “Spectre“, with Bond (Daniel Craig) and Madeleine (Léa Seydoux) all loved up and driving off into the sunset together. But their romantic getaway to Italy is rudely broken short by Spectre as elements of Madeleine’s past emerge to haunt the couple.

One element of that past – the horribly disfigured Lyutsifer Safin (Rami Malek) has a plan to make his mark on mankind with a biochemical weapon. And the retired Bond teams with the CIA’s Felix Leiter (a very welcome return of Jeffrey Wright) in a mission to Jamaica to combat it.

Certification:
US: PG-13. UK: 12A.

Talent:
Starring: Daniel Craig, Léa Seydoux, Rami Malek, Lashana Lynch, Ralph Fiennes, Ben Whishaw, Naomie Harris, Ana de Armas.

Directed by: Cary Joji Fukunaga.

Written by: Neal Purvis, Robert Wade, Cary Joji Fukunaga and Phoebe Waller-Bridge. (From a story by Purvis, Wade and Fukunaga).

Positives:
- The script has all the trappings of Bond: exotic locations; great stunts; thrilling action sequences; and more gadgets on show than in recent times. Yet it’s a real character piece too, delving far more into Bond’s emotions. The story running through it with Madeleine is both deep and emotional: something we haven’t seen since the Bond and Tracy romance in OHMSS. (And with Craig’s acting, he manages to pull this off far better than George Lazenby ever could!).
- I found the finale to be magnificent, bold and surprising. We’re back to the megalomaniac owning an island lair, à la Dr No. It even has its own submarine pen (a nod to Austin Power’s “Goldmember” perhaps!?). For me, the production design harks back to the superbly over-the-top Ken Adams creations of the Connery years. There are no sharks with frickin’ laser beams… but there could have been. (The set is a rather obvious redressing of the 007 stage at Pinewood, created of course for the tanker scenes in “The Spy Who Loved Me”. It even re-uses of the gantry level control room.)
- Craig is magnificent in his swan-song performance. There’s a scene, during the extended pre-credits sequence, where he’s sat in his bullet-ridden Aston just glowering for an extended period. I thought this was Craig’s acting at its best. I thought this again in a dramatic showdown scene with Rami Malek. Malek is not given a huge amount to do in the film, But what he does he does wonderfully, particularly in that electrifying scene with Craig.
- The film has a great deal more female empowerment than any previous Bond, with the tell-tale signs (although this might be a sexist presumption) of Phoebe Waller-Bridge on the script. Newcomer Lashana Lynch acquits herself well as the first female 00-agent, getting not just kick-ass action sequences but also her fair share of quips. But stealing the show is Ana de Armas (reunited with Craig of course from “Knives Out“). Her scenes in Cuba are brief but memorable, delivering a delicious mixture of action and comedy that makes you think “cast HER as the next Bond”!
- The music by Hans Zimmer! It’s a glorious soundtrack that pays deference not only to the action style of recent composers, like David Arnold and Thomas Newman, but particularly to the classic scores of John Barry. It actually incorporates not one but two classic themes from “On Her Majesty’s Secret Service”, directly into the film. I’m even starting to warm to the Billie Eilish theme song, although I think it’s too similar in style to the Sam Smith offering from “Spectre“.
- The cinematography from Linus Sandgren (who did “La La Land“) is gorgeous: in turns colourful and vibrant for the Italian and Cuban scenes and cool and blue for the tense Norwegian action sequences.

Negatives:
- My main criticism is not of the film, but of the trailer(s). There are so many of the money shots from the film (particularly from the Matera-based action of the pre-title sequence) included in the trailers that I had an “OK, move on, seen this” attitude. Why did they have to spoil the movie so much? IT’S A NEW BOND… OF COURSE WE’RE GOING TO SEE IT. All you EVER needed for this is a 20-second teaser trailer. Just put white “Bond is Back” text on a black background and the Craig tunnel shot to the camera. Job done. It really infuriates me. B arbara Broccoli and Michael Wilson, PLEASE take note!
- At 163 minutes it’s the longest Bond ever and a bit of a bladder tester. But, having said that, there are no more than a few minutes here and there that I would want to trim. To do more you’d need to cut out whole episodes, and leaving Ana de Armas on the cutting room floor would have been criminal. As the illustrious Mrs Movie Man commented, “I wish they’d bring in the half time Intermission card like they used to do in the old days”. I agree. Everyone would have been a whole lot more comfortable and less fidgety.

Summary Thoughts on “No Time to Die”: Reading the comments on IMDB for the movie, I’m perplexed at the diatribe coming from supposed ‘Bond fans’ on this one. One-star review after one-star review (despite, I note, the overall film getting an overall 7.8/10 at the time of writing). In this regard, I class myself as very much a Bond fan. (My first film at the cinema was the release of “Live and Let Die” in 1973, but I then binge-watched all the other Bond films at the cinema: they used to do repeated double-features in those days). And I thought this was a fabulous Bond film. Full of drama, action, humour and deep-seated emotion. Couldn’t be better for me, and certainly on a par with “Casino Royale” and “Skyfall” for me as my favourite Craig outings.

As the end of the end credits said – “James Bond Will Return”. Who will they cast as the next Bond? And where will they take the story from here? Two of the most intriguing movie questions to take into 2022.


(For the full graphical review and video review, please search for @onemannsmovies. Thanks.)
  
The Batman (2022)
The Batman (2022)
2022 | Action, Adventure, Crime
Paul Dano and Colin Farrell's Performances (2 more)
The Batmobile car chase with Oz
The different/damaged take on Bruce Wayne
Entirely too long - too much detective work (2 more)
Little to no chemistry between The Bat and The Cat
The raspy adventures of Batsy and Jimbo
When is a Bat Not Quite a Bat?
Matt Reeves’ The Batman isn’t an origin story. Instead Bruce Wayne (Robert Pattinson) treats every villain and every thug as if they were the ones to take his parents away from him. This is a version of Bruce Wayne that hates being Bruce Wayne; Batman is his legacy. The tragedy of losing his parents is his most defining characteristic. Bruce is a social hermit and the world’s biggest introvert in The Batman.

The Riddler (Paul Dano) kills Gotham’s mayor on Halloween night and he continues to target key political figures throughout the film. A cryptic riddle is left for Batman at every crime scene revealing just a big enough clue to keep Batman and Jim Gordon (Jeffrey Wright) entangled in Riddler’s enigmatic bloodbath. As Batman crosses paths with a cat-loving thief named Selina Kyle (Zoe Kravitz) and the magnificently sleazy Iceberg Lounge owner Oswald Cobblepot (Colin Farrell), he soon realizes that the Wayne family may be a bigger piece of the puzzle than he originally imagined.

Paul Dano is essentially the highlight of the film. Matt Reeves stated that his inspiration for his version of the character was The Zodiac Killer and it shows. Riddler’s costume is basically a camouflage gimp outfit with tactical advantages and a fetish for duct tape. Dano’s performance is haunting. His riddles are more akin to Jigsaw’s games from the Saw franchise. The character is at his best when he’s showcased in grainy cell phone videos where his shouting and heavy breathing are even more distorted than if he was standing right in front of you. The intriguing aspect is that Dano seems to be even more mesmerizing as the character once he’s unmasked. He’s able to tap into this lunacy, this dread, and this hypnotic terror that defines the character whether he’s hiding his face or not.

Featured less prominently is Colin Farrell as Oswald Cobblepot, who also delivers a fantastic performance. Farrell is so unrecognizable thanks to the facial prosthetics and fat suit that he’s wearing. Some of the aspects of The Penguin that makes him so dangerous is that he’s incredibly resourceful and he can talk his way into and out of just about anything. Farrell’s best moments as the character come during the Batmobile chase featured in the trailer followed by the conversation Batman and Gordon have with him immediately afterwards. You never knew how much you needed a Spanish lesson from Oz until Matt Reeves came along.

The Batmobile car chase is the best sequence of the film. It’s absolutely explosive and worth seeing in a theater. Michael Giacchino’s score is also bold and thrilling; it helps define the Batman character for a new generation with an undeniably epic theme. Matt Reeves compared Bruce Wayne to Kurt Cobain in this film. Bruce’s relationship with the spotlight and how he’d rather stay away from it is a lot like how Cobain viewed being famous. “Something in the Way” by Nirvana fits the Batman universe so well and it’s surprising nobody has ever thought of utilizing it until now.

This unusual version of Bruce Wayne in The Batman makes it feel unlike any other Batman film. Bruce Wayne is typically a playboy that is consistently showcased at public events that flaunts his fortune and bounces from woman to woman on a nightly basis. In The Batman, we see the smudged black eye makeup as Bruce takes off his cowl. Robert Pattinson didn’t bulk up for the role, so he has this pale and gaunt appearance. He has no interest in the business his father left him in charge of. Vengeance is his only purpose.

The Batman is also the first Batman film to actually feel like a detective story. So much time is devoted to the investigation aspect of the film; maybe too much time. The film is five minutes shy of being three hours long and The Batman feels like a three hour film. Some of these sequences feel like they could have been trimmed (did we really need to see Batman or Bruce Wayne go to the Iceberg Lounge so many times?) or cut entirely, but everything feels like it’s part of the bigger picture of capturing The Riddler. Every little stop along the way leads to the next clue or next big encounter. Unfortunately, it feels like a chore listening to Batman answer riddles for the sixth time in the midst of three hours.

Robert Pattinson is a seriously talented actor outside of the Twilight franchise and Zoe Kravitz chooses interesting projects to be a part of, but their chemistry in The Batman feels forced. Batman tracks down Selina Kyle almost like a stalker as he starts inserting himself into her life after a random encounter at The Iceberg Lounge. Despite being friends in real life, the two actors seem stiff and awkward when they’re around each other. These are two versions of the characters that don’t have the history the comics or the movies laid out for them after decades of publication and on screen appearances. This is supposed to be the first time they’ve met and they go from being bumbling partners to nearly leaving Gotham together after being shot at a few times and finding a dead girl in a trunk; it doesn’t make sense.

Matt Reeves was capable of taking The Batman into a different direction for both the Batman universe and superhero films alike. The action sequences are almost earned here as there’s much more down time while following a lead or doing research. You actually see that Bruce documents his inner monologues and his nightly outings as Batman in handwritten journals. There’s a ton of interesting concepts in The Batman that ultimately don’t pay off.

Paul Dano and Colin Farrell are extraordinary, but The Batman is a three hour slog through Gotham that culminates with an over exaggerated riddle that isn’t worth solving. Having Batman and Jim Gordon both speak in raspy, whispery grunts feels excessive as does Gordon’s insistence on calling Batman, “Chief,” every time that they’re together. The film deserves credit for prominently shining the spotlight on the underbelly of crime in Gotham, but the storytelling in The Batman is a lot like Bugs Bunny meaning to have taken that left turn at Albuquerque; a meandering foray down a dark rabbit hole that isn’t entirely necessary.
  
The Last of Us
The Last of Us
2013 | Action/Adventure
I have been slowly but surely going through my backlog of games, so I chose The Last Of Us Remastered to play next because I have been curious about it and many of my friends have been telling me I needed to play this game. To them I say you were right. I did need to play this game because it wasn't just fun to play; it was phenomenal story telling. When a game's story has me getting choked up about something within the first few minutes, I know it's going to be a heck of a ride and be great.

I couldn't help, but like Joel. This is a character that has been through something that is so devastating to him and yet somehow he's kept going on and had to do things that are not necessarily good, but that he felt had to be done in order to keep surviving especially since the world as everyone knows it has ended and a post-apocalyptic world is the new normal.
Is Joel a good person? No, not really. He's not really a terrible person either. His partner Tess was interesting also and she's another character that's not really good or evil. The Last Of Us really showcases that this world isn't really that black and white; there are varying shades of grey and not everyone is completely good or bad and that many of the people are just trying to survive any way they can.

It wasn't long before the story progressed to meeting Ellie. I loved Ellie. She was this mouthy 14 year old kid, but you come to realize that a lot of why she's like that is because she's scared of losing those she cares about and having to parent herself. In spite of that, Ellie always managed to dig down deep and find the courage to do what needed to be done and I admired and respected that level of strength in her. The interaction between Ellie and Joel at first was rather terse, but I understood that was normal especially for Joel because he just wanted to finish the mission and not get attached.

I really got into it because the game was that good for me. The combat controls are great; not clunky at all. Sometimes I would get nailed by an infected and have to start over from that point (I really HATE the Clickers and Bloaters, they're terrifying), but I didn't really mind because I was enjoying the story and wanted to know what happened next. There are human factions as well such as military, the Fireflies, and Hunters. This is definitely a game for adults because of how dark the story can be at certain points and because of the harsh violence.


Infected are scary!


The environments in the game are beautifully done. I found myself stopping and just looking at everything often. From riding a horse in the woods to an abandoned college campus with a herd of giraffes, all of it looks great and really stands out. The music in the game is perfectly done as well with some hauntingly beautiful melodies that add to the emotions of moments in the story.


Horse riding in the woods

Even an abandoned campus can be pretty
There were points in the story where I got pretty emotional because I came to care about the characters. I had to remind myself it was just a game, but it was difficult especially when it came to the characters of Henry and Sam. I actually had to walk away for a few minutes because I was so saddened by what happened to them especially with Sam because he and Ellie were close to the same age and they had bonded and became friends.

The big thing that stood out for me is the relationship between Joel and Ellie. I loved how it slowly progressed from Joel being reluctant about getting to know Ellie to during some slower moments like navigating an area to look for supplies there would be a bit of talking between them back and forth about different things such as what a type of video game was like or that an ice cream truck was a real thing. I also found myself chuckling at some of the awful puns that Ellie would read from her book of puns.

As I got further in the game I recognized that Joel is a very angry and desperate man, but when it came to Ellie he could have these moments of kindness and really seemed to look out for her. The story isn't in your face about it and it becomes this gradual evolution of Joel treating her like a daughter and her coming to trust him while they both support each other in a situation that is pretty dangerous and exhausting on many levels. It's poignant and the emotions from both characters is so incredible that it draws you into the story fully which shows how fantastic the voice acting was in this.


Joel and Ellie watching some giraffes.

When I got to the ending of the game, it made me think about a lot. It made me ask questions like could I do what Joel had done? Was the leader of the Fireflies right about sacrificing a few for the many? It brought up a lot of ideas about the choices that people have to make in this world and not all of them are easy; much of it involves hard choices. I liked the ending, but it definitely wasn't a sunshine happy ending because that's not the kind of game The Last of Us is.

I played the Left Behind DLC also and I thought it was interesting to get a chance to see what Ellie was like before she met Joel. It also shows you some moments that are pivotal in the main story line that focus on Ellie which are also great. I liked the interaction between her and Riley because it brings some lightheartedness to the game with them just being kids and having fun, forgetting about the dark things going on in their world for a moment. It also shows some great emotional moments between Ellie and Riley that don't feel forced and seem to happen quite naturally. Of course the cheerful stuff only lasts for so long and then it's back to some very sad things happening. The final conversation between Ellie and Riley just before Left Behind ends had me choking back some tears because it was this heartfelt moment between two characters that truly cared for and loved each other.


Ellie and Riley having fun in a photo booth.

This is exactly why I loved The Last Of Us. It is hands down one of the best games I've ever played because of how intelligent the writing for this was creating a game that is perfectly story driven with some very memorable characters; characters that you find yourself caring about a great deal. The exploration of the various relationships are wonderfully executed making for a fantastic gaming and story experience. The game play is excellent and it shows that a lot of thought was put into getting things just right. The Last Of Us is a game title that I am thrilled to have in my gaming collection and it's absolutely worth playing.
  
Call of Duty: Ghosts
Call of Duty: Ghosts
Shooter
Call of Duty: Ghosts is the latest installment in the commonly popular series and the first design with the next generation of consoles in mind. The 10th main game in the series is brought to life by series creator Infinity Ward with assistance from Raven and Neversoft, was written by Academy award-winning writer-director Stephen Gaghan who lists “Traffic” and “Syrianna” among his many credits.

 

Starting a whole new story arc, the game is set in the near future when a group of militants from the Latin American-based power conglomerate called the Federation, launch a surprise attack on a space station and unleash a devastating attack upon cities of the American Southwest that utterly destroys many of them in the process. The game jumps forward in time and follows the exploits of two brothers named Logan and David who nearly escaped the destruction of San Diego and 10 years later find the remaining American forces fighting a war against the ever-expanding Federation forces. When a rescue mission goes awry, Logan and David find themselves recruited by their father Elias into an elite Ghost Squad unit who soon discover that members of their unit are being hunted down by a former member named Rorke who was assumed killed on a mission many years earlier. The fact that Rorke may also be behind the attack on the United States as well as a big cog in the Federation’s plans springs the team into action with the fate of the United States hanging in the balance.

 

Players will play as various characters and assume control of everything from remote operated weaponry, Apache helicopters, tanks, and even a German shepherd named Riley who is a very welcome addition to the series. The heavily modified engine produces some amazing graphics in the game especially during some of the more scenic locales ranging from underwater missions to snow-covered landscapes as well as desolate cities such as Vegas and San Diego. Playing on the PC, did require a bit of patience at launch as the graphics did not seem up to par with what we’ve come to expect from the series much less a next-generation tweaking of the engine. Thankfully the game was soon patched and the graphics stepped up considerably although in multiplayer there were some frustrating moments where the mouse was not recognized and I had to do a series of workarounds until a patch resolved the issue. I still have occasional issues with the system wanting to reset the graphics down to the base level even though my card is more than capable of running the high-level graphics setting. This is a very minor annoyance though as I am able to customize the controls and settings anyway that I like and the gameplay is absolutely phenomenal as the developers clearly put an emphasis on a higher frame rate and smoother gameplay experience.

 

Fans of the series will know what to expect as there are a lot of familiar touches such is the wave-based attacks, stealth missions, and at the gun battles that are signature of the series. Early in the game, many moments seem to have been almost carbon copies of earlier games but thankfully the game finds stride roughly at the midway point and presses the accelerator all the way to the boards for one nonstop thrill ride which includes an epic finale and some shocking moments along the way not the least of which are the bonus scenes during the credits.

 

While I was able to complete the solo campaign in just under five hours I did find myself really caught up in the story and the characters which is something that I had not experienced in Black Ops 2 as a largely completed the solo play portion of that game out of obligation rather than compulsion. Absolutely love the space fight sequences as the Zero G combat was great and I would absolutely love to see an entire game set in this environment. I also loved taking control of the tank and running over opponents while unleashing furious amounts of firepower upon all those that crossed my path.

 

Now multi-play is the bread-and-butter of series and Ghosts definitely has a lot to offer in this category. From the co-op missions to the alien infested “Extinction” mode for up to four players battle against hordes of aliens for survival the game truly has something for everyone. Fans will be happy to know that in addition to the standard Death Match, Team Death Match, Kill Confirmed, and Domination modes there are five other modes which include Infected, Blitz, Search and Rescue, Search and Destroy, and Cranked as well as the standard and Hardcore modes of play.

 

Customization has long been a big part of the series and this timeout players can play is either a male or female character and have the option to customize the look of their player and online matches down to the type of headgear and uniform that they wear. As with previous games in the series, players are awarded points for kills, assists, and other challenges and actions during gameplay which allow them to rank up and obtain new weaponry, perks, and kill streak rewards. While I did find the customization menus took a little bit to get used to after being so familiar with the ones in the previous games, I soon was up and running and found plenty of options to my liking and I continue to experiment with various configurations to date.

 

The online maps are fantastic and full of detail however some of them appear to not have the same graphical wow as others because most of them absolutely blow you away and are filled with all sorts of nice touches such as dust and particle effects which have caused players with itchy trigger fingers to jump at shadows and shooter the paper flowing in the wind. The biggest complaint many people have with the maps is that they are extremely large in size and would be better suited for larger teams rather than the current number that is limited for online play. I specifically enjoy one in the snow as well as one set in a devastated city complete with leaning and partially destroyed buildings which allow endless opportunity to get the drop on your opponent especially from many floors up.

 

While I had some initial frustrations with the game, they quickly vanished and the more time I spent with it the more I was drawn into the characters and storyline as well as the multi-play versatility of the game. Well if used frustrations remain I have no doubt they will be patched eventually, and while I would’ve liked a slightly longer story mode what was presented was absolutely epic and delivered one of the best call of duty experiences to date.

 

I highly recommend the game and encourage people to focus on the many things that the game and gets right instead of lamenting about things that you wish they were included or what you feel was done wrong because it is a phenomenal ride that is not to be missed.

http://sknr.net/2013/11/17/call-of-duty-ghosts/
  
Snow White and the Huntsman (2012)
Snow White and the Huntsman (2012)
2012 | Action, Drama, Sci-Fi
It is easy to be cynical or dismissive regarding the trend in Hollywood to take up beloved gems of the past – namely our childhoods – and adapt them to the big screen with all of the flare and clichés of a summer blockbuster. Yet, what happens when it actually ends up winning you over? There’s a moment in movies like “Snow White and the Huntsman” in which you realize you have let go of those prejudices and notions of incorruptible nostalgia and you’ve actually started to enjoy a new rendition of something old. It’s the directorial debut for the film’s helmer, Rupert Sanders; and to be honest he’s the star of the show. As shallow as it is to say, the visual effects and action overshadow most flaws with characters, acting, or uneven pacing. Not only because his directing ability is well done, but because any flaws with the movie are relatively minor.

The movie retells the familiar story of Snow White (Kristen Stewart), likely popularized by Disney’s adaptation for most of us. Yet, the film takes more influence from the original fairy tale with the additional focus on the Huntsman (Chris Hemsworth). Snow White grows up in a kingdom under the rule of her wicked step-mother, Queen Ravenna (Charlize Theron). The Queen is a narcissistic tyrant obsessed with preserving her physical beauty – at the behest of the entire land and its people. One day, the Queen’s mirror warns that Snow White is fairer than her which leads her to order Snow White’s death. Snow White escapes, and goes on an adventure to save herself and her kingdom with the help of the Huntsman, seven dwarves, and other fantastical allies.

The movie’s framework holds up fairly well. To be honest it was my biggest worry going into the movie – that its plot would break under bloating or simply feeling uninspired. Neither was the case, yet if it were to tip in one side or the other it definitely tips in the direction of a bloated plot. Some characters simply do not get the screentime they require, and with so many characters already it feels like some of them could have been taken out entirely without much effect. Trimming down of characters and irrelevant plot threads could have benefitted the movie greatly. It does, however, do a serviceable job establishing its own identity among fantasy epics. It’s refreshing to see a movie fully embrace two extremes – full-on hard fantasy and the more gritty, realistic and perhaps minimalist fantasy. It strikes a balance with both, so you will see great effects for trolls and fairies while still maintaining a gothic medieval feel. The plot moves forward at a mostly well-paced format, but unfortunately wavers here and there. Sometimes I wished the movie would linger on certain scenes longer – as it can help to have us dwell on great character moments or moments of visual beauty – an unfortunate side effect of a bloated script. While not a problem for the overall plot, the uneven pacing in some scenes can feel a bit rushed. Some questions in the plot went unanswered, but fortunately they aren’t important to the overall understanding of the story.

The only other major issue with the movie is acting. Kristen Stewart as Snow White was an odd choice. Not to say her performance is bad in this film, but it is awkward at points. In some moments she does very well but in others she seems uninspired. It is hard to see her as the titular character instead of just Kristen Stewart in those instances; and in those scenes it feels like she’s as much part of the audience as we are – just with more of a one-note “concerned” facial expression for every instance. While not a breaking element, it leaves more to be desired from her, especially in interactions with others. Chris Hemsworth was much more enjoyable as the Huntsman, and honestly I think his performance along with Theron’s far outbalance any flaws in Kristen Stewart’s acting. The chemistry between the two protagonists seems one sided, as Chris Hemsworth acts well on his side of the equation, but Stewart unfortunately does not reciprocate. Essentially this makes a potential major relationship fall flat. However, Theron completely inhibits the role as the evil Queen. While she may overact in some scenes, she does an excellent job playing a sinister, abusive, powerful and surprisingly tragic villain.

The highlight of the movie is definitely its visual design, cinematography, and action. The only downside in this area is that this movie will definitely remind you of other great movies from long ago. Obvious inspiration from “The Lord of the Rings” echoes while watching, as it even features the same faraway montage shots of the group traversing grand vistas. If you can get passed these obvious influences, it does establish a vibrant and inspired design. That is one of the greatest aspects of the movie – the fact that the director can do so much in a single scene to really draw you in. He does an excellent job using color and pattern contrasts to a striking and awesome effect. There are some great moments that have no action yet are just as enthralling to watch, something difficult to do with just visual style. A great use of color really brings out the themes of the movie – the grey monotones and gothic style bring out a sense of dread and annihilation throughout the Queen’s empire. She truly is a force of parasitism – entirely vampiric in the way she sucks the life out of the entire land around her. She is the embodiment of self-obsession with physical beauty – a force so vain and narcissistic that she acts as a black hole absorbing all beauty around her. Sanders plays this against the vibrant designs of the forest in which Snow White spends most of her time. Alive, colorful, and natural – she embodies natural beauty – and in doing so she seemingly commands nature itself.

Sanders’ directing ability really shines in scenes of action. Instead of lazy overuse of “shaky-cam” to get the effect, he balances it with just enough on-screen choreography so you get intensity without confusion. The movie is truly action packed with familiar medieval-esque battles throughout, but highlighted by truly amazing shots of action and use of fantastical effects. There were a couple instances of eye-rolling wonder at battlefield tactics, but that gets into too much of an area of nitpicking. The action really is one of the best aspects of the movie, and these scenes by themselves outweigh many already mentioned issues.

Overall, “Snow White and the Huntsman” has proven to be a great initial outing for director Rupert Sanders. There are some issues in the flick – namely some instances of uneven pacing and acting issues which leaves some potential to be desired. But even these seemingly huge issues are overshadowed by an excellent use of visual design, cinematography, and action. The plot may be merely serviceable overall, and the movie will remind you of great films long past; yet it still happens to triumph in its main goal – to retell the classic fairly tale of Snow White in the modern Blockbuster sense. In a summer packed with science fiction and superheroes, an entertaining fantasy movie fits in quite nicely.
  
Space Plague
Space Plague
2021 | Abstract Strategy, Science Fiction, Space
When is the word “plague” ever a good thing? We as a people have endured several plagues and none of them could be considered super great. However, what if the term plague was merely that of endearment? What if, in a fantasy sci-fi world, a plague was merely a settler of new worlds? Now you can play as a plague and be inspired by the game’s tagline: “We are many, yet we are one. We are the plague.”

Space Plague is a new game from first time designers who hail from the country of Colombia. In it players assume the command of a race of aliens attempting to colonize a newfound planet before the other races assume majority. Each race is essentially the same, and have similar tactics, but may use these tactics differently from other races. The player who amasses the most plagues from their race by the time the game ends will be crowned champion, and settler of the new world.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T


To setup, follow the instructions, as there are many steps for setup. Once complete, the game should look similar to the photo below. You will see in this photo the main board at the top, the circular world core board (in black and red), and individual board setups for three players. Of course, for this review I will be playing the purple faction: The Flat-Earthers (not that I agree with the actual group of Flat-Earthers). Each player receives the same components, just in their player color. This includes six action cards to serve as the opening hand.
Each round follows four phases: Planetary Deck, Play Action Cards, Planetary Event, and March. On the main board a Planetary Event Card is flipped at the start of each round. This will inform the players which terrain type will generate energy this turn, as well as give a glimpse into the future event that will occur once the card travels to the activation zone on the board. Once players have placed energy shards onto the requisite terrain tiles they must each choose one card to be played this turn from their hand. As each player has the same six beginning Action Cards turns may seem similar. These action cards include Producing Plague (placing a plague disc on the space furthest from the end of the terrain tile line, on top of the picture of the player’s spaceship), Producing a Captain (a stronger version of the normal plague disc), Fast Movement (allows plague discs to move twice toward the core or two discs to move one space each), Slow But Steady (allows one plague disc to move forward one space OR allows the player to place a shield disc on top of a plague to protect it from harm), and Evolving OR Getting Lucky (which allows the player to purchase an Evolution Card from the Market or to roll the energy die and place energy shards on the resulting terrain type). More action cards can be purchased at the Market and used on future turns in order to buff certain actions, abduct opponent plagues, or even create new types of plagues with special abilities.

Once all players have played and resolved their action card for the round the Planetary Event phase begins. If an event card has moved its way to the activation zone of the main board its event text is resolved now. These events signify death of plague discs if they reside on specific terrain types, allow for purchasing cards at the Market or else destroying the plague furthest toward the core, or other various and nefarious events.

When the event has been resolved the active player token is passed to the next player and the March phase ensues. Players will move each of their plague discs one space toward the core to make room for more incoming plagues and captains.


Once the final event card has made its way through each of the main board slots and past the activation zone the game will end. Players will count their plague discs that made it onto the core of the planet and the player with the most discs will win! The rules also include several tie-breakers, ending with a shared victory and a snarky, “tough toothpaste,” style of comment.
Components. Again, this is a prototype copy of the game, and components are not at all final. However, component quality aside, this game looks amazing on the table and hints at some really excellent plans for the final aesthetic. The character art and art on the cards is cartoony, but not in a bad way, and the other art in the graphic design is just stellar (checks around the room for the hook). The game feels “spacey” and “alieny” but also hip and lighthearted. I like it. I like it a lot. My hope for the final product is that the rulebook gets much more detailed, as I had to ask several questions to the designer that just were not clear or present in the rules. I am also hoping that the cards themselves will see quite a bit of beefiness added to them, as this prototype copy shipped with mega-thin cards that are delicate to handle. For a prototype, the components are good and show me what could be upon a successful Kickstarter campaign.

The gameplay is definitely something I want to discuss. I was blown away by how much fun I had playing this game! I cannot count how many times I vocalized how impressed I was with the design and how much fun I was having. I love the mechanic of giving all players the same components but allowing them to choose how to use them best for their strategies. Sometimes I felt that I need to flood my track with plagues and get them moving, while other times I wanted to just upgrade my race by using the evolution cards from the market. Those evolution cards are so interesting to use because they can change the course of the game, especially if specific cards come out near the beginning of the game.

Players can choose which world they wish to conquer at the start of each game (five were included with this copy), and each world possesses different strategies of play. That said, Space Plague definitely scores points for replayability from us.

While it was difficult to get into at first (remember all the rules questions I had), once I was able to truly learn the game it became so enjoyable, and everyone I have played with has thoroughly enjoyed it. If this is the style of game we can expect to come out of Colombia and Bamboo Studios in particular, I am very excited for the future and for the board game community as a whole. This one is a gem and I cannot recommend it highly enough. If you are looking for something a little kooky but with great art and super fun play, then it’s a no-brainer. Space Plague is a must-play at the very least.
  
Beautiful Creatures (Caster Chronicles, #1)
Beautiful Creatures (Caster Chronicles, #1)
Kami Garcia | 2009 | Fiction & Poetry, Paranormal, Romance
6
7.4 (34 Ratings)
Book Rating
Great story (1 more)
Witches and supernatural beings!
A lot of inconsistencies (1 more)
Bad writing
Given the great success of the 'Harry Potter' series, witchcraft has become a prevalent theme in most books written in the last decade. 'Beautiful Creatures' may not have a wizard school, but they do have the old town of Gatlin, South Carolina.

'Beautiful Creatures,' is a witchy novel series by Kami Garcia and Margaret Stohl, that brings the family of witches (among other supernatural creatures) to life: focusing on the niece, Lena, who just came to town to live with her shut-in uncle, Macon. Readers soon find out that Lena belongs to one of the oldest families in the Southern town of Gatlin.

Yet, the main character of this book isn't Lena, but a young man named Ethan Wate; a long time resident of Gatlin who attends the local high school. When we meet Ethan, we find out that he has been having dreams of a girl and a song for some time before Lena showed up, but when he overhears Lena playing the exact same song from his dream, he's sure it's her he's dreaming of.

Suddenly, the two, are able to communicate telepathically. This part is written in a way that is not believable for the reader because Ethan has been feeling that he is going crazy up until this point: hearing the song being played by Lena caused him to flee the school, as with some other things (not to give away too much), but when he can suddenly speak to Lena telepathically, it's as if this is completely normal to him. A more believable part would have had Ethan freaking out as he did before, maybe even more so.

The story takes a dramatic turn when Ethan finds an old locket out in a garden beside Macon's house. He and Lena are quickly transported to visions of a past event that happened nearby involving that very locket. For most of the book, the two are trying to find out more about this locket and who it belonged to. Each time Ethan and Lena touch the locket together, they are transported to another event in the same vision. They soon find out that the locket belonged to the loved one of a distant relative belonging to Lena's family from 1865. And as the reader continues, this locket and it's visions hold a very important key to the story.

Throughout the story, it's hinted at that Ethan may not just be a human, but may have some supernatural powers of his own, but unfortunately, this never comes to fruition. Being that this is the first of four books, and I have only read this one, the other books may bring light to this subject. Lena, on the other hand, is about to turn sixteen, and turning sixteen in her family means you will be 'claimed.' Lena explains: " 'In my family, when you turn sixteen, you're Claimed. Your fate is chosen for you, and you become Light, like Aunt Del and Reece, or you become Dark, like Ridley. Dark or Light, Black or White. There's no grey in my family. We can't choose, and we can't undo it once we're Claimed. ' " In summary, Lena's family either become good witches (or whatever supernatural being they are) or bad witches (and such). Lena, by family, is considered a Natural at this point, where she can control the weather, write on walls without her hands or a pen,and break glass at will, so they believe she is most likely to be a Light witch, and they try to reinforce this thought into her throughout the entire book.

'Beautiful Creatures' is a great story, but it has quite a few flaws. The flow of the story is good, but when you come across so many inconsistencies, it can break the connection between story and reader, such as Lena suddenly revealing that her family had a word for what they called the telepathic communication between her and Ethan:

" 'Who knew Kelting would save my life.'

I had missed something, as usual. 'What's Kelting?'

'That's what it's called, the way we're able to communicate with each other no matter where we are. Some Casters can Kelt, some can't. Ridley and I used to be able to talk to each other at school that way, but---' ." Up until this scene, the reader is left to believe that this has never happened to Lena before, so to just bring this out so suddenly leaves us to think that this was a quick add-on to give Lena and her sister, Ridley, more of a connection,. Another time is when the popular girls at the local high school have it out for Lena, Lena lets on that she can't face them, but the very next page she's telling Ethan that she has to:

" I tried to pull her up, but she pulled me back down. She shrunk back next to the tire. 'I just need a minute.'

'Are you okay?'

'Look at them. They think I'm a monster. They formed a club.'

'They can't stand outsiders, and you're the new girl. A window broke. They need someone to blame. This is just a ---'

'Witch hunt.'

I wasn't going to say that.

But you were thinking it.

I squeezed her hand and my hair stood on end.

You don't have to do this.

Yes I do. I let people like them run me out of my last school. I'm not going to let it happen again. "

The story continues with Lena fearing that she is going to go Dark, so her and Ethan come across a locket vision of a witchcraft book that may be of help called 'the Book of Moons.' This is, personally, one of my favorite parts of 'Beautiful Creatures' because, in order for them to get the book, they have to go to a specific grave and dig it up! In this very chapter, we get to see a ghost - and this is the only chapter we see a ghost - and it is done wonderfully:

" She was only partially materialized, a mix of cloudy haze and light, fading in and out as the air moved through her ghostly form, but there was no mistaking it. It was Genevieve, the woman in the painting. She had the same golden eyes and long, wavy red hair. Her hair blew gently in the wind, as if she was just a woman sitting on a bench at the bus stop, instead of an apparition sitting on a headstone in a graveyard. She was beautiful, even in her present state, and terrifying at the same time. "

The majority of the story involves Lena's family and Ethan trying everything they can to keep her from being claimed Dark. This seems to be a nod to reality, where all of us have a choice to be a good person or a bad person, but in 'Beautiful Creatures,' the authors play off of the fear that many people have: that they are just like their family, and have no control over who they are or will be. Overall, I believe readers of the 'Harry Potter' series would like this book, but would I read this again, although I gave it a very low rating? Yes, the story is that intriguing, but the writing could use quite a bit of work.
  
Calico
Calico
2020 | Abstract Strategy, Animals, Puzzle
Cats. You love them. I tolerate them. I’m a dog person. While cats are the first things I think of when I hear the word Calico, it actually is also referencing a printed pattern. In this case, Calico refers to the printed fabrics to be woven into a quilt as well as the fluffy and mostly-indifferent mammalian species. Let’s take a closer look at Calico.

Calico is a game of tile drafting, tile placement, pattern recognition, with a hint of point salad. Now, not everything you do will score you points, but there are many ways to score. This game plays equally well solo as it does with a group, but how does one play it?

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. As this is a preview copy of the game, I do not know if the final rules or components will be similar or different to what we were provided. -T

To setup, each player chooses a quilt board that has a different colored stitching printed on it. This is the player’s color. Each player will receive their goal tiles of matching color and choose three of these to place on their boards in the starting positions (the rule book also details a recommended first game placement and tile choice). These tiles show the requirements to score them and how many points each scoring tile is worth. Three cat placards are chosen that will be visiting your quilt sections and who score differently from each other. Place the corresponding cat tokens nearby and randomly assign two black-and-white patter tokens to each cat under their placard. Place the cute rainbow tile and matching button tokens nearby. Shuffle the quilt patch tiles and place them in a pile or stack at the middle of the table. From this collection deal two per player, and draw and reveal three more face up to be the offer row. You are now ready to play.

On your turn you will place a tile from your hand, check for scoring, and then draw a new patch tile to your hand. You may place either of your tiles anywhere on your board in any orientation you like. Complete freedom! In order to score points, however, you will want to be strategic in where tiles are placed. You see, the scoring tiles you placed at setup will dictate how they score. Some tiles score when you have two sets of three similar tiles. Tiles are similar either by matching their patterns or their tile colors. Some tiles score when you have placed NO matches at all. Each of these tiles will score points based on whether you satisfied its requirements by color, by shape, or both. Example: a scoring tile says AAA-BBB. This means it wants two sets of three matching patch tiles surrounding it – and ONLY the tiles surrounding it. It also has printed scores of 8 and 13. This means that if you have two sets of tiles that match by color only (but not pattern) you will score 8 points. Should you match three tiles’ colors but also match three tiles’ patterns you will score 13 points.

It is important to note here that the six tiles surrounding the score tile do not have to match exactly. So you do not have to have three yellow tiles with ivy pattern. You need to have three yellow tiles (if you chose yellow for this example) and three tiles that have the ivy pattern. Your other set can be three blue tiles with three stripes patterns. As long as you have these sets from the six surrounding tiles you will score what is on that tile.

The cats come into play when you satisfy their scoring requirement printed on their placard. So Thimble, the actual Calico cat, will visit a portion of your quilt when you have placed three tiles adjacent to each other with their preferred pattern. In the example shown Thimble likes ferns and polka dots. So whenever you have three or more connecting tiles that share one of these patterns you will grab a Thimble token and place it on one of the tiles on your board. Each cat will have different scoring requirements and patterns of which to be aware.

Similarly, but with colors, are the rainbow scoring button tokens. Each patch tile contains a color and a pattern. Cats are attracted to patterns, whereas buttons are sewn onto similar colored tiles. Match up three tiles of the same color and you can sew a button onto your quilt. Buttons are worth 3 points and they just look great on your quilt.

Play continues in this fashion until all quilts are completed. Players then tally up their scores and determine the winner of Calico!

Components. Again, we were provided a prototype of this game, so I will not comment too much on the components as they will probably change from now until production. But, I am able to comment on the art and visual aspects. The art is by Beth Sobel. Do I need to say more at this point? Yes? Ok. So the illustrations of the cats are wonderful. The sleepy little space heaters are depicted so well and they really are cute (I mean, if you’re into cats). The patterns and colors on the quilt tiles and buttons are absolutely fantastic. Just seeing it on the table makes me excited to play it, and for a game about quilts and cats that is REALLY saying something. The art and visual appeal of this game is truly off the charts.

I am not colorblind, but I do appreciate when designers consider options for gamers who are. In Calico, though you are playing for and concentrating on patterns and colors, the tiles are also printed with icons that match the shapes of the buttons to be claimed. As you can see in our photos, yellow tiles have a crescent moon, which match the crescent moon button you claim. The purple tiles have a ghost? Onion? Jawless skull? Blueberry? Whatever it is, it also matched the token you claim for the rainbow bonus points. I like this. I like this a lot.

So do we like playing it? I have played several games of this solo as well as with a group, and it truly is fantastic. It’s one of those games that you can go nutty trying to figure out the optimal play, or you can just play it casually to come up with the prettiest end result. Granted, you probably will not win much, but golly look at your quilt! You can play Calico with ANY gamer type: beginner, casual, hard core, and industry personalities. And I believe that every one who plays this will have a great time and salivate for more plays (cats salivate, right? Or is that a dog-only thing?). I am very excited to see what Flatout Games has in store for this one on Kickstarter, and I would be happy to play with anyone who asks, or as part of anyone’s gaming event.
  
Wyze Cam Outdoor Starter Bundle
Wyze Cam Outdoor Starter Bundle
Camera & Photo > Surveillance & Security Cameras
Features like motion detection, night vision, 8x digital zoom, up to 6 months rechargeable battery life and 14 day rolling Cloud storage. (2 more)
Easy setup for physical product.
Lets you easily share your camera with family.
Software setup can be pretty tricky, especially for those not too tech-savvy. (1 more)
Too easily removed if intended for security.
Plenty of Features, Kind of Tricky Setup
The Wyze Cam Outdoor Starter Bundle is a package you can purchase for a wireless camera meant for outdoor use. The camera is equipped with IP65 weather resistance, PIR motion detection, free rolling 14 day Cloud storage, 1080P full HD live stream, night vision, 8x digital zoom, time-lapse, and up to 6 month rechargeable battery life. Wyze has some wired indoor cameras that start at $29.99 each but I wanted wireless ones for less hassle on installation since I'd probably be doing it myself. The Wyze Cam Outdoor Starter Bundle is listed for $49.99 on their website. That comes with (1) Wyze Cam Outdoor camera, (1) Base Station, (1) 32GB microSDHC card, (1) power adapter, (1), network cable, (1) USB cable, a quick start guide, and a screw assembly set containing (2) screws and (2) plastic anchors.

 I had been wanting to get some cameras for the house for a long time. I had seen these before but I wanted to make sure if I bought some to put outside, that they were meant for outside and wouldn't get messed up because of heat or rain. Also these came highly recommended from family that have them and use them as well. Plus I was able to score them on a deal from Home Depot's deal of the day at the time as a package with an extra camera included and an Amazon Echo Show.

 So this is my first venture into getting a wireless camera for security or monitoring purposes and I didn't really know what to expect. I had gotten my parents a really cheap doorbell camera once on a Black Friday deal from Wal-Mart a couple years back and thought that worked pretty well for the price I paid, but nothing other than that. I have to say that these cameras are pretty cool. You have to download the Wyze app to be able to use them so you do need a smart phone and setting them up can be a little tricky at first. I didn't run into any problems but I can see how most people could run into some very easily. I just had to charge them first to make sure they were ready to go, which didn't take that long either. I think it was about an hour or two for each of them. The only thing that was a little annoying was the extra camera came with an extra USB cord but not another power adapter so had to wait to charge the other one instead of being able to charge at the same time. The installation was pretty easy too. Of course I help from my brother who came over to do it for me but he got both setup in less than 30 minutes.

So the base station that comes with the bundle is able to connect up to 4 cameras. It needs to stay near your wireless router and actually needs to be plugged into it with the provided network cable. For some reason it's also only compatible with the 2.4G WI-FI signal provided from the router, and you have to have your phone on the same WI-FI bandwidth during setup or it won't let you set it up. The range for them seems pretty good though. I have a decent size house and yard and put one in the farthest part of my backyard and didn't have any problems with connecting to it. The app is a little complicated too but once you have everything setup it's not too bad.

 On the home tab it will show you your base station and what cameras you have connected and you can name the base station in case you have more than one. You can name the cameras connected as well. I just called mine front yard and backyard. If you click on a camera it will show you what quality you have it set on auto, HD, SD, or 360P. It has a setting for infrared to be either on/off or auto and shows you battery life percent. It has a couple of tabs for features like sound on/off, record, speak, take photo and more. Under the more tab it has features like time lapse, scheduled recording, album, motion tagging, siren and turn off. You can also easily turn them off from the home tab where it shows you the word "on" in a circle, the name of the camera and the battery percentage too. There's an events tab where it will show you a 12 second video of whatever triggered the motion sensor. If you click on it, you can watch it, listen to the sound by clicking on sound, look at the livestream of the camera or delete the video. I've noticed that the motion detection doesn't capture everything but it does catch the majority of things most of the time.

 There's a monitoring service that you can purchase along with the cameras. I chose not to because I didn't do any research into what it does or what they provide for you so sorry if you wanted more info on that. There's a shop tab to purchase more of their products and an account tab for the more important things on the app. You can do a lot of things on the account tab like setup a password or two-step verification under the security tab, share your camera with family members under the sharing tab, and more.

Pro:

Features like motion detection, night vision, 8x digital zoom, up to 6 months rechargeable battery life and 14 day rolling Cloud storage.

Easy setup for physical product

Lets you easily share your camera with family

Con:

Software setup can be pretty tricky, especially for those not too tech-savvy

Too easily removed if intended for security

Rating: 8/10

Conclusion:

 I have to say these cameras are definitely worth the money to get them. The motion detection is pretty decent and the night vision is really good as well as the zoom. I have been pretty pleased with how they work and have encountered very little issues with them. My parents got some at the same time, so I helped them with setup and everything as well. They have a much bigger home and had some issues with range with where they wanted to put them. One camera has had some issues with connectivity and battery usage. Not sure if it's because it gets more traffic for the motion detection or if defective. Also sometimes a strange alarm sound comes out in recordings as well as static instead of audio. I haven't researched or reached out to Wyze about it yet. That being said, I would still recommend them to people wanting to get some wireless cameras setup at their home but only if they have really good WI-FI and are tech-savvy. I give the Wyze Cam Outdoor Starter Bundle an 8/10.
  
Ad Astra (2019)
Ad Astra (2019)
2019 | Adventure, Drama, Mystery
Impressive visuals, but rather disappointing as an overall package.
Like father, like son?
I really love sci-fi films with high ambitions. “Psychological” sci-fi like “Solaris” for example. And “Arrival” topped my movie list for 2016. In similar vein, “Ad Astra” is also a movie concerning attempted contact with alien life. So I had high hopes for it. But would this Sci-fi epic ultimately challenge my brain again, or end up in the “Crystal Skull” sin bin with a dodgy alien meeting?

The Plot
Set a few years into the future, Roy McBride (Brad Pitt) is the son of a legend. H. Clifford McBride (Tommy Lee Jones) was a space exploration pioneer. His picture hangs in the NASA hall of fame next to Buzz Aldrin’s. McBride senior went missing presumed dead near Neptune during a mission. The mission was to get outside the Sun’s heliosphere to scan for potential alien transmissions from nearby solar systems.

But something went badly wrong, and now the earth (and potentially all human life migrating into the solar system) is at risk from massive electromagnetic bursts arising from Neptune. Is Clifford alive and involved in the emerging crisis? The authorities send Roy on a secret mission to Mars to try to communicate with his father.

Majestic cinematography
Let’s start with a real positive. The cinematography here is first rate. Hoyte Van-Hoytema – well known for “Interstellar“, “Spectre” and “Dunkirk” – knocks this out of the park. In the same manner as “Blade Runner 2049“, many of the frames of this film could be blown up and placed on art gallery walls around the world.

Add to that some cracking film editing from John Axelrad and Lee Haugen, and some beautiful sound design and I predict the movie should feature strongly in the technical awards at the Oscars.

But “science fiction” has the word “science” in it….
I’d like to park my physics brain sometimes when I go to the movies, but I just can’t. So I really need sci-fi films to live up to the science part of their name. There are a number of areas, particularly at the back end of the film, when credibility goes out the window.

I can’t really say more here without giving spoilers, so I will leave them to a “Spoiler section” below the trailer…. don’t read this if you haven’t seen the film!

What IS this movie trying to be?
In my view the film is pretty schizophrenic in nature. This is what confused me about the trailer, jumping from a cerebral sci-fi vibe to moon buggy shoot-outs.

On one hand, its the standard (but always interesting) tale of a child abandoned by a hero-father and his attempts to reconcile what that’s done to his life and relationships. How can he ever square that circle without contacting his dad? As the film’s tag-line goes “The answers we seek are just outside our reach”.

On the other there are episodes of action that would fit happily into an action scene from Star Trek.

The two elements never really gel, leading to the feeling of the film having been written as a set of disconnected pages and the writers then saying “Hey, Jimmy, once you’ve finished making us the tea, could you just write a few lines to join those pages up into a shooting script?”. Then later, “What do you mean Jimmy you used BOTH piles of paper?!”.

The greatest sin of all
Unfortunately, the film commits a cardinal sin in my book. Those of you who follow my blog regularly might know what I’m going to say….

Voiceovers! I BLOODY HATE THEM!! It’s at the very extreme of what the great Mark Kermode calls “show don’t tell”.

Here, we don’t just have a little Brad Pitt set-up intro and he then shuts up. He just drones on and on and on with his inner thoughts. At least Matt Damon in “The Martian” got away with it by cleverly filming his video blog. And it’s not as if there isn’t a prime opportunity to use that device here! He is constantly having to talk to a computer to do his regular psychological tests! But that option is not picked up.

BIG BLACK MARK!

But the film has its moments
Bubbling under all of this are some stand-out moments where, for me, the film soared. One of them (ultimately setting me up for as much of a disappointing fall as some of the characters!) is the stunning opening shots aboard the “Sky Antenna” structure. Impressive and exciting, with falling bits of metal playing Russian Roulette with Roy’s iife.

Another strength for me is Brad Pitt. I’ve seen wildly differing views on this, but for me its a quiet but strong acting performance. There are many scenes when he has no lines, his inner (and our outer) voice gives it a miss, and he acts the socks off his peers. What with “Once Upon A Time… In Hollywood” its been a really good year for Pitt. I suspect “Hollywood” might be the one though that gets him his fourth acting Oscar nomination.

For a 2019 film, it’s actually a very male-heavy film, made more so by Pitt’s love-interest (Liv Tyler) being given virtually nothing to do other that look a bit sulky from a distance. I’m not even sure she gets a single line in the whole film! (“Miss Tyler – please sign for your script”. “But, there’s nothing in the envelope?”. “Quite Miss Tyler, Quite”).

The only decent female role goes to Ruth Negga as the Mars colony leader. Even then, she only has limited screen time and although having the title “Mars CEO” really doesn’t seem to have much power.

Elsewhere, its great to see both Tommy Lee Jones and Donald Sutherland back on the big screen again.

Final Thoughts
As any veteran RAF person will know, “Ad Astra” is Latin for “To the stars”. In space terms this is less “to the stars” and more “just beyond your front door”.

James Gray‘s film undoubtedly has high ambitions but, through its spasmodic script, never really gets there. It has the beauty of “Gravity” but none of the refinement; there’s an essence of “Space Odyssey” in places, but it never goes for the mystical angle; it has the potential to reflect the near-insanity through loneliness of “Silent Running” but never commits fully to that storyline. But if its novelty you’re looking for, it ticks the “floating monkeys in space” box!

I think it’s worth seeing on the big screen just for its visual beauty and Pitt’s performance. And as a major block-buster sci-fi film I enjoyed it to a degree. But for me it had just so many irritations that it failed to live up to my high expectations. A great shame and a frustrating disappointment.

But at least it’s great news for Richard Branson and Virgin Atlantic shareholders. They can be assured that the future is bright for their “long distance” flights in the future!